Welcome one and all to the inaugural edition of the World Grand Prix 2 Championship, the junior edition of the renowned World Grand Prix Championship, which recently completed its fifteenth edition, with Nimban driver Ryker Lane beating the defending champions Terho Talvela to claim motorsport’s highest accolade in an action-packed final race. WGP2 is the championship for those younger drivers who want to get their first experience of high-level international racing, both at circuits that have hosted WGPC races, and other tracks that will provide their own stories. And who knows, maybe one day one of these drivers may emulate the likes of Ryker Lane and Terho Talvela and win the WGPC.
The World Grand Prix Championship has been going since 2005 and is Nationstates' answer to RL's Formula One, albeit with the drama turned up to eleven and the thousands of rules and regulations tossed casually into an icebucket. The WGPC follows reality's example just up to the point where reality becomes a bit boring. F1 banned things like ground effect, active suspension, smoking in the pit garages and a whole host of other things. This isn't the case with the WGPC. How a team builds a car is entirely up to them, and if it ends up upside down in a hedge on fire then that's their own damned fault. Please note however, that WGP2 cars will be somewhat slower and less complex than the top-level WGPC cars - they will have approximately 85-90% of the power. Also worth noting that as part of the hosting commitments, the Eastfielder Association of Motor Racing will provide all the tires for the cars via tyre supplier Grafonil of Olastor - further detail on this is in the host bid.
The WGP2 season is divided up into two phases: the Negotiation Phase and the Racing Phase. The Negotiation Phase encompasses signups, and is the period where budding drivers and teams show off their talents (OOC: i.e. players RP their drivers and teams, hold trials, strike bargains) to create teams that will drive in the races ahead. This phase will last approximately three weeks, until the first race weekend begins - this phase will also include the first pre-season test. If you want to see how this negotiation is done, look through the first few pages of the WGPC15 IC thread, as well as in some older seasons.
But before we start driver negotiations, you need to sign your driver up. Same goes for the teams, and also the circuits we’re going to use. Look into each of the sections below to see how to go about this:
To begin with, every user can sign up a maximum of TWO drivers. These drivers can either be from one nation, or two different nations. It is recommended that first time NS Sports RP’ers only stick to the one driver to begin with, unless they feel confident and committed enough that they can handle two. Every driver starts off as a free agent, meaning they are not affiliated to any team. Drivers sign up to teams via roleplay in the RP thread, which will be created soon, though it is customary to ask around the users who control racing teams (more on them later) to let them know you're available. Please note that drivers can only sign for one team in a season (mainly for scorination purposes).
The more RPing you do with your driver, the higher your RP bonus. The higher your RP bonus, the faster your driver is likely to be on the circuit, and the more likely a team is to sign them.
To sign-up a driver, fill in the following form:
NAME is the full name of the driver. The driver may be male or female or any kind of sentient being. Want to sign up a pony? Or some kind of sentient wasp? That's fine, but do appreciate that IC regulations on driver safety, car weight, helmet measurements and general aerodynamic ability would have to be factored in. The WGP Committee reserves the right to punish sentient bees for not wearing the correct safety equipment, even if said safety equipment would make it impossible for said bee to reach the steering wheel. Also, use of real life driver names will be frowned upon.
NATIONALITY (TRIGRAM) is the driver's nationality. It should be put in the form of a trigram. A TRIGRAM is the three-letter code that tells us what your nation is called. Audioslavia's, for example, is AUD. In a change from Formula One, the driver's trigram is NOT three letters that represent a short form of the driver's name.
GENDER is your driver's gender. If this is left blank we will assume the driver is a male human. If you've decided to go for a half-ape half-cephalopod, this is where to write that.
PREFERRED NUMBER is your driver's preferred car number. This can be any number between 3 and 99. 1 is reserved for the current driver's champion. 2 is only available to the champion's team-mate should they so choose. In the event that two drivers choose the same number, first preference will be given to any driver trying to retain a number they used previously, followed by whoever signed up first. Drivers who have chosen a number that has already been taken will be given a random one at the start of the season, unless they specify another number beforehand.
SHORT BIOGRAPHY is a short biography of your driver. His/her/its age, experience, hopes and aspirations, driving style, favourite sandwich, things like that.
ABILITY is split into three sections: AGGRESSION, TECHNIQUE and RELIABILITY. Aggressive drivers are better at overtaking, while technical drivers are better at traversing the multiverse's more difficult circuits. Reliable drivers don't find themselves upside-down in a gravel-pit quite so often. Each attribute should be given a numerical number between 2 and 5 and the three ratings must add up to a maximum of twelve. You can increase your driver's A/T/R rating by RPing.
The more RPing you do with your driver, the higher your RP bonus. The higher your RP bonus, the faster your driver is likely to be on the circuit, and the more likely a team is to sign them.
To sign-up a driver, fill in the following form:
Driver Name:
Nationality (Trigram):
Gender:
Preferred Number:
Short Biography:
Aggression (Between 2 and 5):
Technique (Between 2 and 5):
Reliability (Between 2 and 5):
[Total must equal 12]
NAME is the full name of the driver. The driver may be male or female or any kind of sentient being. Want to sign up a pony? Or some kind of sentient wasp? That's fine, but do appreciate that IC regulations on driver safety, car weight, helmet measurements and general aerodynamic ability would have to be factored in. The WGP Committee reserves the right to punish sentient bees for not wearing the correct safety equipment, even if said safety equipment would make it impossible for said bee to reach the steering wheel. Also, use of real life driver names will be frowned upon.
NATIONALITY (TRIGRAM) is the driver's nationality. It should be put in the form of a trigram. A TRIGRAM is the three-letter code that tells us what your nation is called. Audioslavia's, for example, is AUD. In a change from Formula One, the driver's trigram is NOT three letters that represent a short form of the driver's name.
GENDER is your driver's gender. If this is left blank we will assume the driver is a male human. If you've decided to go for a half-ape half-cephalopod, this is where to write that.
PREFERRED NUMBER is your driver's preferred car number. This can be any number between 3 and 99. 1 is reserved for the current driver's champion. 2 is only available to the champion's team-mate should they so choose. In the event that two drivers choose the same number, first preference will be given to any driver trying to retain a number they used previously, followed by whoever signed up first. Drivers who have chosen a number that has already been taken will be given a random one at the start of the season, unless they specify another number beforehand.
SHORT BIOGRAPHY is a short biography of your driver. His/her/its age, experience, hopes and aspirations, driving style, favourite sandwich, things like that.
ABILITY is split into three sections: AGGRESSION, TECHNIQUE and RELIABILITY. Aggressive drivers are better at overtaking, while technical drivers are better at traversing the multiverse's more difficult circuits. Reliable drivers don't find themselves upside-down in a gravel-pit quite so often. Each attribute should be given a numerical number between 2 and 5 and the three ratings must add up to a maximum of twelve. You can increase your driver's A/T/R rating by RPing.
Driver Name: Cesaro Whittaker
Nationality (Trigram): EFL
Gender: Male
Preferred Number: 31
Short Biography: The 17 year old has been lighting up the domestic karting scene, getting a few wins but mainly impressing with his consistency throughout the past couple of season - of the 14 races he took part in, he finished every single one in the top 5. Noted for his safe driving style, he won’t attempt risky passes unless he has to, preferring to use strategy and cunning to win.
Aggression (Between 2 and 5): 3.5
Technique (Between 2 and 5): 3.5
Reliability (Between 2 and 5): 5
[Total must equal 12]
Nationality (Trigram): EFL
Gender: Male
Preferred Number: 31
Short Biography: The 17 year old has been lighting up the domestic karting scene, getting a few wins but mainly impressing with his consistency throughout the past couple of season - of the 14 races he took part in, he finished every single one in the top 5. Noted for his safe driving style, he won’t attempt risky passes unless he has to, preferring to use strategy and cunning to win.
Aggression (Between 2 and 5): 3.5
Technique (Between 2 and 5): 3.5
Reliability (Between 2 and 5): 5
[Total must equal 12]
Team sign-ups work a little differently compared to other sports. Team sign-ups are semi-open. Anyone is allowed to register a team, but only a few will be selected. Selection is limited to users who have a significant RP history across NS Sport, although previous WGPC RP’ing experience (as a driver or team) is appreciated - the final selection of teams will be up to me, and me alone. Please also note that there will be no test-driver slots, and to begin with there will only be two drivers per team.
The onus is on teams to RP well, for enjoyments sake as well as to reap the benefits of a decent RP bonus. Running a team in the WGPC is a large responsibility that should not be taken lightly. If you are a newcomer to NS sports you probably shouldn't apply. There will be a limit of one team per user.
Users that RP well will find not only that their drivers go faster, but their teams perform better too. The combination of a well-RP'd driver racing for a well RP'd team will make for a very competitive team, though it’s worth stressing that, due to the random nature of scorinators, RPing well is not a guarantee of success, it merely improves your chances.
Also, just as teams are free to fire drivers if they feel they aren't performing (ie the user isn't RPing enough), drivers are free to quit teams they feel are not giving them the help they need (ie the user isn't RPing enough). Although it rarely happens in Formula One nowadays, there is the possibility to remove teams during the season and enter new ones, if there is little or no activity from the user. All changes are at the discretion of the WGP2 Committee.
To register a team, fill in the following form:
TEAM NAME is the name of the team. For example: MSA-SinVal, Red Lion Racing, MRT - use of real life team names without justification will be frowned upon.
TEAM NATIONALITY (TRIGRAM) is the team's nationality. It should be put in the form of a trigram. A TRIGRAM is the three-letter code that tells us what your nation is called. Audioslavia's, for example, is AUD. In a change from Formula One, the team's trigram is NOT three letters that represent a short form of the team's name.
TEAM PRINCIPAL is the guy in charge of running the team’s day to day affairs. Basically, the boss.
Description is where you write a little bit about your team; where are they based, what’s their philosophy, where is the corrupt money coming from. You know, that sort of stuff.
Livery is what the car looks like. Doesn’t have to be detailed, but a basic colour scheme on an F1 car template will help greatly with car identification. If you’re stuck with car liveries, ask around and there will be people who will help.
RATING is, like the ability sections for the drivers, divided into three numbers. Acceleration is the team's ability to get the best out of the engine, while a team's Cornering ability denotes their ability to get the best performance out of their tyres, wings and the like. The Reliability rating denotes how reliable they can make the team's car, and just how reliable the pit crew are at changing the tyres on a car without accidentally setting fire to it. Like driver signups, the three values must be between 2 and 5, with the three adding up to 12. Again, you can improve your car by RP’ing.
The onus is on teams to RP well, for enjoyments sake as well as to reap the benefits of a decent RP bonus. Running a team in the WGPC is a large responsibility that should not be taken lightly. If you are a newcomer to NS sports you probably shouldn't apply. There will be a limit of one team per user.
Users that RP well will find not only that their drivers go faster, but their teams perform better too. The combination of a well-RP'd driver racing for a well RP'd team will make for a very competitive team, though it’s worth stressing that, due to the random nature of scorinators, RPing well is not a guarantee of success, it merely improves your chances.
Also, just as teams are free to fire drivers if they feel they aren't performing (ie the user isn't RPing enough), drivers are free to quit teams they feel are not giving them the help they need (ie the user isn't RPing enough). Although it rarely happens in Formula One nowadays, there is the possibility to remove teams during the season and enter new ones, if there is little or no activity from the user. All changes are at the discretion of the WGP2 Committee.
To register a team, fill in the following form:
Team Name:
Team Nationality (Trigram):
Team Principal:
Description:
Livery (a picture is preferable, but a basic color scheme of the car is necessary):
Acceleration (Between 2 and 5):
Cornering (Between 2 and 5):
Reliability (Between 2 and 5):
[Total must equal 12]
TEAM NAME is the name of the team. For example: MSA-SinVal, Red Lion Racing, MRT - use of real life team names without justification will be frowned upon.
TEAM NATIONALITY (TRIGRAM) is the team's nationality. It should be put in the form of a trigram. A TRIGRAM is the three-letter code that tells us what your nation is called. Audioslavia's, for example, is AUD. In a change from Formula One, the team's trigram is NOT three letters that represent a short form of the team's name.
TEAM PRINCIPAL is the guy in charge of running the team’s day to day affairs. Basically, the boss.
Description is where you write a little bit about your team; where are they based, what’s their philosophy, where is the corrupt money coming from. You know, that sort of stuff.
Livery is what the car looks like. Doesn’t have to be detailed, but a basic colour scheme on an F1 car template will help greatly with car identification. If you’re stuck with car liveries, ask around and there will be people who will help.
RATING is, like the ability sections for the drivers, divided into three numbers. Acceleration is the team's ability to get the best out of the engine, while a team's Cornering ability denotes their ability to get the best performance out of their tyres, wings and the like. The Reliability rating denotes how reliable they can make the team's car, and just how reliable the pit crew are at changing the tyres on a car without accidentally setting fire to it. Like driver signups, the three values must be between 2 and 5, with the three adding up to 12. Again, you can improve your car by RP’ing.
Team Name: MSA-SinVal
Team Nationality (Trigram): EFL
Team Principal: Tadeo Durand
Description: One of the longer standing teams in the WGPC scene, the combined MSA and SinVal venture didn’t have the best start in WGPC12, as a car plagued by problems (being slow) driven by a driver also plagued with problems (being a drunk) recorded one of the worst seasons ever at that point, barely finishing off the bottom. A year off to regroup saw them return for WGPC14, and it was a year well spent. A new secondary driver, a much faster car, and a new desire saw the team go from strength to strength, challenging for podiums behind a runaway VTM team, and in the end finishing third in the overall standings. However, the following season saw a return to the original season’s woes, as MSA returned to a car that suffered many phantom engine issues, and a star driver with severe psychological issues after his father’s death. They were the last team to score points, only getting onto the board halfway through the season, but then a raft of top ten finishes ensued from the recovering star native driver Louis Krindle in his final driver, pushing the team to a respectable mid-table finish.
Livery (a picture is preferable, but a basic color scheme of the car is necessary):
Acceleration (Between 2 and 5): 3.8
Cornering (Between 2 and 5): 3.7
Reliability (Between 2 and 5): 4.5
[Total must equal 12]
Team Nationality (Trigram): EFL
Team Principal: Tadeo Durand
Description: One of the longer standing teams in the WGPC scene, the combined MSA and SinVal venture didn’t have the best start in WGPC12, as a car plagued by problems (being slow) driven by a driver also plagued with problems (being a drunk) recorded one of the worst seasons ever at that point, barely finishing off the bottom. A year off to regroup saw them return for WGPC14, and it was a year well spent. A new secondary driver, a much faster car, and a new desire saw the team go from strength to strength, challenging for podiums behind a runaway VTM team, and in the end finishing third in the overall standings. However, the following season saw a return to the original season’s woes, as MSA returned to a car that suffered many phantom engine issues, and a star driver with severe psychological issues after his father’s death. They were the last team to score points, only getting onto the board halfway through the season, but then a raft of top ten finishes ensued from the recovering star native driver Louis Krindle in his final driver, pushing the team to a respectable mid-table finish.
Livery (a picture is preferable, but a basic color scheme of the car is necessary):
Acceleration (Between 2 and 5): 3.8
Cornering (Between 2 and 5): 3.7
Reliability (Between 2 and 5): 4.5
[Total must equal 12]
Each user may sign up a maximum of TWO grand-prix circuits, and no more than one per nation (meaning one circuit from your main nation and one from a puppet is fine).
Signing up a circuit is not a guarantee that it will be used in the upcoming WGPC season. Currently, the plan is to have 12 races throughout the season. Good spare circuits will be used for pre-season or in-season testing. Race distance will be 200km.
It is customary to provide an image of your circuit (no larger than 900 x 900 pixels, of course). Providing an image is mandatory for your circuit to become one of the 12 that will be used for the upcoming season.
To sign up a circuit, fill in the following form:
NAME OF CIRCUIT is the name of the circuit. To use a real-life example, Spa-Francorchamps is the name of the track used for the Belgian grand-prix.
NAME OF GRAND PRIX is what the grand prix will be called. For example, Grand Prix de Quebec or Audioslavian Grand Prix or Gran Premio de San Jose Guayabal.
LOCATION is the name of the place the circuit is in / nearest to. For example, Spa-Francorchamps is situated near the Belgian town of Stavelot. Please also include the COUNTRY is the nation the circuit is in, eg. Spa Francorchamps is in Belgium.
LAP RECORD is the fastest any grand prix driver has driven the track before.
LENGTH OF ONE LAP should be measured in kilometres. Tracks that are too long or too short won't be considered when it comes to selecting places for the racing season.
MAP OF TRACK is pretty self-explanatory. It doesn’t have to be a graphic masterpiece, but at the minimum, an outline of the track, where the start-finish/pit straight and pit lane are, and direction of travel. The picture of the track can include the other information requested.
QUALIFYING TYPE
A single ninety-minute free-for-all in which every driver gets ten laps in which to record the fastest lap-time possible is known as the Traditional qualifying type, and if you would like your grand prix to use this qualifying type, say so in this field.
[/i]Two-tier[/i] is similar to what is currently used in formula one. In the first, fifty-minute session the drivers record up to six flying laps. The ten fastest go on to tier two, the slower ones drop out and will line up in positions 11 to 24 on race-day. In the second session, the ten fastest drivers record up to three flying laps over a twenty-five minute period. The driver with the slowest time of this period will start 10th, the second-slowest 9th and so on.
CHANCE OF WET RACE is pretty self-explanatory. The higher this chance is, the higher the chance of each session being wet is. Fully wet races are slower than fully dry races, with changeable conditions being a mixture of wet and dry periods.
OVERTAKING DIFFICULTY is also self-explanatory. Tracks where overtaking is easy will see lots of change in race order on track. Tracks that are harder to overtake on will see less flux, and change will occur more in pit stop strategies and driver errors. This should also bear some resemblance to the Track Rating section below.
Description is a short description of the track. You can provide the track's history and/or give a description of one lap around the circuit.
TRACK RATING is, like the driver ability rating, comprised of numerical values. The first value is Aggressiveness. Aggressive circuits are wide with plenty of opportunities to overtake. The second value is Technical Difficulty. A track with a high TD rating suits more technically skilled drivers, and the circuit may be more difficult to overtake on. The numbers should add up to ten. (ie 4/6, 3/7, 5/5)
Oh, and remember the two usual rules: NO OVALS, and NO RL CIRCUITS.
Signing up a circuit is not a guarantee that it will be used in the upcoming WGPC season. Currently, the plan is to have 12 races throughout the season. Good spare circuits will be used for pre-season or in-season testing. Race distance will be 200km.
It is customary to provide an image of your circuit (no larger than 900 x 900 pixels, of course). Providing an image is mandatory for your circuit to become one of the 12 that will be used for the upcoming season.
To sign up a circuit, fill in the following form:
Circuit Name:
Grand Prix Name:
Location:
Lap Record (F1/WGPC Car):
Track Lap Length (km):
Map of track (doesn't have to be a design masterclass, but a visual outline is pretty much vital):
Qualifying Type (Traditional or Two-Tiered):
Chance of being a wet race (1%-20%):
Overtaking difficulty (0.5 - 5. 0.5 is easy, 5 is difficult):
Description:
Aggressiveness (1-10):
Technical Ability (1-10):
(Both these numbers should add up to 10)
NAME OF CIRCUIT is the name of the circuit. To use a real-life example, Spa-Francorchamps is the name of the track used for the Belgian grand-prix.
NAME OF GRAND PRIX is what the grand prix will be called. For example, Grand Prix de Quebec or Audioslavian Grand Prix or Gran Premio de San Jose Guayabal.
LOCATION is the name of the place the circuit is in / nearest to. For example, Spa-Francorchamps is situated near the Belgian town of Stavelot. Please also include the COUNTRY is the nation the circuit is in, eg. Spa Francorchamps is in Belgium.
LAP RECORD is the fastest any grand prix driver has driven the track before.
LENGTH OF ONE LAP should be measured in kilometres. Tracks that are too long or too short won't be considered when it comes to selecting places for the racing season.
MAP OF TRACK is pretty self-explanatory. It doesn’t have to be a graphic masterpiece, but at the minimum, an outline of the track, where the start-finish/pit straight and pit lane are, and direction of travel. The picture of the track can include the other information requested.
QUALIFYING TYPE
A single ninety-minute free-for-all in which every driver gets ten laps in which to record the fastest lap-time possible is known as the Traditional qualifying type, and if you would like your grand prix to use this qualifying type, say so in this field.
[/i]Two-tier[/i] is similar to what is currently used in formula one. In the first, fifty-minute session the drivers record up to six flying laps. The ten fastest go on to tier two, the slower ones drop out and will line up in positions 11 to 24 on race-day. In the second session, the ten fastest drivers record up to three flying laps over a twenty-five minute period. The driver with the slowest time of this period will start 10th, the second-slowest 9th and so on.
CHANCE OF WET RACE is pretty self-explanatory. The higher this chance is, the higher the chance of each session being wet is. Fully wet races are slower than fully dry races, with changeable conditions being a mixture of wet and dry periods.
OVERTAKING DIFFICULTY is also self-explanatory. Tracks where overtaking is easy will see lots of change in race order on track. Tracks that are harder to overtake on will see less flux, and change will occur more in pit stop strategies and driver errors. This should also bear some resemblance to the Track Rating section below.
Description is a short description of the track. You can provide the track's history and/or give a description of one lap around the circuit.
TRACK RATING is, like the driver ability rating, comprised of numerical values. The first value is Aggressiveness. Aggressive circuits are wide with plenty of opportunities to overtake. The second value is Technical Difficulty. A track with a high TD rating suits more technically skilled drivers, and the circuit may be more difficult to overtake on. The numbers should add up to ten. (ie 4/6, 3/7, 5/5)
Oh, and remember the two usual rules: NO OVALS, and NO RL CIRCUITS.
Grand Prix Name: Grand Prix of the Imperial Commonwealth
Lap Record (F1/WGPC Car): 1:21.954 - Louis Krindle (Qualifying, WGPC14, MSA-SinVal Racing)
Qualifying Type (Traditional or Two-Tiered): Two-tiered
Chance of being a wet race (1%-20%): 3%
Overtaking difficulty (0.5 - 5. 0.5 is easy, 5 is difficult): 2
Description: Located a few minutes from one of the biggest cities in Eastfield Lodge in both sporting and population terms, Mount Salt Raceway is a relatively new (less than 15 years old) purpose-built circuit, and became the show-piece event for every domestic motorsport calendar. The track is a blend of quite a few high speed corners and long straights - the kilometre long pit straight is one of the longest in Eastfield Lodge - but there also plenty of slow corners to test the cars and the drivers.
Starting just after the halfway point of the start-finish straight, the tight first corner is far enough away for the field to spread slightly, but needs precision to carry speed up the hill to the second corner, where the drivers will find a mirror image of the first corner. A short straight before we reach the Turn 3 hairpin, where the prevailing wind can scatter a fine layer of salt, originating from a salt plain near the mountains, over the corner.
Passing through the chicane (Turns 4 and 5), we come to the hardest section of the circuit; a long climb up the hill on a long left hander, before taking a sharp left at Turn 7. The combination of the hill and the wall close to the inside of the track results in drivers being more or less blind until the last moment before turning, making for some good action for crowd to watch. The wall on the exit of 7 is a recent addition, and yet another crowd favourite.
The track then levels out as the drivers take two right handers at Turns 8 and 9, before taking the long right hander at Turn 10 back down the hill and braking hard for turn 11. Little braking needed for Turn 12, and then it's down another hill, before reaching the Turn 13/14 chicane before the pit entry and the last corner, after which it's a 0.5 km sprint to the finish line.
Usually, the weather in the region is pretty dry and sunny, often with a stiff breeze as noted above - that WGPC13's race weekend took place nearly entirely in the wet was a bit of an anomaly.
Note: Where there isn't a gravel pit or a wall indicated, you can assume it's a tarmac run-off for the corners and grass/turf for the straights.
Aggressiveness (1-10): 5
Technical Ability (1-10): 5
(Both these numbers should add up to 10)
# Name NAT Agg/Tec/Rel
3 Armo Lehto IRN 3.5 4.5 4
4 Manny "Lil E" Epula TGN 5 5 2
5 Timo Jänkirinää WET 5 4 3
7 Juracai Klianiota V&T 5 4 3
7 Lourdina Westgrens LIS 5 4.5 2.5
9 Jannik Markner WET 5 3.5 3.5
11 Luna Estrella IRN 5 4 3
11 Jang Xiaopeng VNG 4.4 3.8 3.8
15 Rebecca Darlington ESM 3 4 5
18 Gorria Bildostegi ASG 3.5 4.5 4
19 Dom Falepeau TGN 4 3 5
23 Martijn von Leeuwen ULX 4 4 4
23 Cocoabo #23 V&T 4.5 5 2.5
27 Shinno Soukuba HDR 4.1 4.8 3.1
27 Lukar Urdaneta ASG 5 3.5 3.5
30 Saya Kaseo HDR 3.8 4.4 3.8
30 Zoltan Prejko SRB 4.6 4.6 2.8
31 Cesaro Whittaker EFL 3.5 3.5 5
33 Jenna Vandersen VNG 3 5 4
53 Denholm Kingsley ATH 3 5 4
61 Renho Virzi AUD 4.5 4.5 3
63 Dalia Dahl EFL 5 5 2
66 Jack Kelly TEN 5 3 4
74 Lera Kozel RSM 5 3 4
89 Marcus Schwarz NSH 3.5 4 3.5
Rejected
18 Kyle Busch ??? 4 3 5 <<< No Nationality, RL Driver
69 Alex Petrenko KFF 3.5 4 3.5 <<< Stats add up to 11, not 12
These drivers number are provisional, final numbers are assigned on a first come, first served basis when drivers sign for teams in the IC thread.
Name NAT Acc/Cor/Rel
Novikov Racing Team ABL 5 3.5 3.5
Obey Sport GP ESM 3.5 3.5 5
Katara Racing WET 4.5 3.5 4
Academy Racing IRN 5 3.5 3.5
Team Ignis LIS 5 3 4
Nexus Racing NIM 4 3 5
Tropicorp Engineering V&T 4 5 3
Junixwagen NSH 4.5 3.5 4
Nadakei Sport AYDP HDR 4.2 3.9 3.9
Vannish Motors Racing VNG 4.25/3.75/4
Yogutz Lantzia ASG 4 4.5 3.5
MSA-SinVal EFL 3.8 3.7 4.5
Note: Just because your circuit is in this list, doesn’t mean it will be included.
Circuit Name NAT Qualifying
Vilitan Mountain Challenge Course V&T Traditional
Bayview Dome Circuit ESM Two-Tier
Western Route Circuit (Alt) AEL Two-Tier
Skaganes Auto Circuit SPM Traditional
Crossbay Circuit NIM Two-Tier
Cocoabo Park Circuit V&T Two-Tier
City of Ferramendiak Circuit AUD Traditional
Hwoarang Racing Circuit TGN Traditional
Circuit Centra NSH Traditional
Alixring LIS Two-Tier
Yakumicha Circuit HDR Two-Tier
Akialden Ducal Autodrome ASG Traditional
Red Hill Autodrome IRN Two-Tier
Winter Olympic Park Street Circuit LIV Traditional
Mount Salt Raceway EFL Two-Tier
Note: Just because your circuit is in this list, doesn’t mean it will be included.
Driver signups are open, Team and Circuit signups have been closed.