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FACILITY: A Survival Horror RP (OOC Thread)

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Mestovakia
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Posts: 1068
Founded: Mar 10, 2013
Psychotic Dictatorship

Postby Mestovakia » Sat Apr 29, 2017 2:51 pm

Deramen wrote:
Mestovakia wrote:
I meant starting off in the same room the Underground lab. ^^

Ah, I was thinking quite literally. But im still up for that.


We could do the Married couple thing too...?
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Last edited by Mestovakia on Sun Oct 24, 2021 11:54 pm, edited 1 time in total.

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Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Sat Apr 29, 2017 2:53 pm

Mestovakia wrote:
Deramen wrote:Ah, I was thinking quite literally. But im still up for that.


We could do the Married couple thing too...?

I dont particularly care either way.

So really whatever you want to do bro.
You can call me Dera.
INFP-T.

[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

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Hothnia
Minister
 
Posts: 3303
Founded: Mar 28, 2017
Ex-Nation

Postby Hothnia » Sat Apr 29, 2017 3:35 pm

Hothnia wrote:


Name: John Roberts
Gender: Male
Age: 64
Occupation: Retired Veteran
Appearance:
Skills: Former US soldier, knows how to shoot, survive, Attuned senses
Weaknesses: He's 64, not very strong, uses a cane
Personality: Gruff and straightforward on the outside, John is actually a softie on the inside. He always cares for those younger than him and makes it his job to see to their well being. Quite open when asked anything.
Biography: This MUST be at least two paragraphs

Born in 1953, John was the son of a returning soldier from World War Two. He was born in a small, rural Maryland town, near the border with West Virgina. He received decent schooling as a child, nothing spectacular though. As a boy, John worked on his father's farm and delivered newspapers for the local post office. He never once left the state and rarely left the town, the only time being when he and his father left for the Baltimore farmers market.

All that changed in 1971. John signed up with the local recruitment station for the United States Army. He loved his country and wished to follow in his fathers footsteps. He shipped out to Vietnam and took part in Duang- He valley offensive with his three best friends from the little Maryland town he grew up in. During one point in the battle, John and his three friend were surrounded by 120 Viet Cong on a little, rocky outcrop. His three friends fell quickly in battle, one two a grenade and the other two to rifle fire. John had to defend the outcrop by himself now. The enemy charged again and again and were thrown back by the lead pouring at them from John's M-60 machine gun. Eventually, American reinforcements arrived and John was awarded a Purple Heart for the injuries he sustained from a grenade blast( why he uses a cane) and a Medal of Honor.

John stayed in the Army when he returned home and married his high school sweetheart, Jane Kelly. They had three children. John retired from the Army at 56 as a staff Sergeant and three years later Jane died from Cancer. John, having nothing else to do with his life, decided to explore the world. He went missing from Kiev 6 months ago and was taken to this lab by an Unkown person, to be used as a test subject.

Roleplay Experience: Warfare 2017, southern victory, Rainbow 6
ID CODE: 1997 (DO NOT REMOVE)



Reposted and finished.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Sat Apr 29, 2017 6:30 pm

Buenas noches amigos.
Cheers mates.

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True Refuge
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Posts: 4111
Founded: Jul 14, 2015
Ex-Nation

Postby True Refuge » Sat Apr 29, 2017 6:57 pm

wut

this started and i wasn't told

how could this happen

EDIT:
*drum roll*

I present a 6-month old application(s) written from headcanon and person arc welding.

Might need some changes to bring it up to date.

Name: Phillip Broyles
Gender: Male
Age: 40
Occupation: US Government T̗̺̺̍́̒̽ͧͅh͖͎͚̠̯̪ͣ̽ͣ͆͗͡ë̮͉͎̩̱́ͅͅ InitiativeA͎͎͚̙̣̺̠ͨͨͨ͑ͪ̚ͅg̶̢̛̞͉͓͕̦͒͒̆ͦ̄e͂͌̇̒̐̇́͜҉̳͉̲̘̪͓̖͇̲͞n̡̖̖̻̘͚ͩͬ̈́͑̇̔ͥt̯͖̬͉̫͕̺̘͗ͬ͜ Investigator
Appearance:
Image

Equipment:
  • Initiative Access Card, High Clearance
  • US Passport
  • Glock 17, latest generation.
  • G.A.W 087 "Singing Bullets" in the form of three 17-round magazines, all Initiative owned. PARA-Tech procured from reality 91108-G and provided to members of the Facility Project for security reasons. Experimentation has found that these rounds have incredible effectiveness against most anomalous lifeforms, in line with other weapons taken from said reality. NOTE: Reported singing is similar to that of G.A.W 011 "The Singing Sword", although with less purity- Dr Quartz Ernst
Skills: The only truly significant skill in Broyles' arsenal, or at least as the Initiative knows it, is an incredibly expansive knowledge of and ability to use intimidation in his investigations and interrogations, of which there have been many where only his stern, hard voice and eyes did what standard disinformation techniques could not. The source of this skill, especially in the face of highly advanced GEN+2 and PARA-Tech has been questioned by the Initiative, but their concerns were recently partially dismissed by assurances of Dr Quartz Ernst that Phillip was not anomalous. In truth, the Board's paranoia only grew, empowered by Ernst's unflinching silence when asked to provide a description of his home reality.

Has a considerable amount of firearms experience due to the nature of his employments and training.

Weaknesses: Besides the above, Investigator Broyles has no special abilities in particular in the terms of the anomalous, non-anomalous or militarily trained, as his position exists only in the internal affairs of both the US Government and the Initiative. The ambiguity of documentation concerning his past has made some of the Initiative's higher-ups extremely suspicious of him, undermining his authority in areas managed by said leaders. His firearm training, while on par with most investigative agencies, is wildly u͡͏̧͏n͝͠҉҉equal when compared with Security Teams.
Personality: Phillip's attitude has often been described as "cutting the bullshit" by both those above and below him in complimentary and insulting tones. While acknowledging that the Initiative runs under nearly non-existent oversight, he ensures that both the Initiative and the American government do not overstep their respective boundaries in relation to each other. In personal contact, Phillip is not particularly cold or antisocial, but it is unlikely that he ever warms up to anyone.
Biography:
<DATA CORRUPTED>
<SALVAGING DATA>
T̸̤̱̳́͌̇ͭ͌ͩh̸̖͕̩͎̯̑̊́̊͆e̢̳̰͓͇͕͉̜͂̊̂̓ͭͧ ̨̩̲̠ͥ̿̂̎̊W̡̗̹̫̋̌̍í̲̳n̩͒ͯ̒̍ͬ͛ͅg̤̖͕̋̏êd̬̰ͭͨ̈ͩͪ͊ ̛̯̠͕̠͙̰̇ͫ̈́̒ͣ̾̄Ȅ̜̦͇̥̅͐̒͒ŷ͍̾͗ͮ͋̕ěͮͭ͏̖̱̠̦ͅ ̩͇̀̓̑̉̀ͅï͌̆s͙̜͠ ̸̭̬͒̍̿͊̒ͬw͖̦̤͌̉̔̏ͨ̾͛ͅͅa̼͈̠̙̠̋͐ͬt̩̥͒́̒̊ͫͫ̚͟c͍̝̰ͥ̃h̥͉̯͙͔̙̋̊i̖̦̖̰̳̳̊ͣ̏̉̊̉n̮̤͕͔͈̏͠ͅğ̟̙̜͇͉͔̼̍̂ͣͬͨ̕

Phillip Broyles started life in Chicago
Ṫ̛͈̲͓̞ͧ̈̒̋̾h̢ͫͦ̏̾e̛͈͙̫̦̳͍̙͐ ̸̟̭͔͔̻S̱̜̈́̔ͧ̔ͫ̀h̦̫͙̲͉̟͖i̴̘̔͑̾n͈ͬi̪͍͚͋̄̆͛̊n̝͉͓͙̠͐͞ͅg̯̘͙̯̀̇͌̉̐̒̕ ̘͌̀ͯ̔͊ͦ́C͓̯̟͔̼̺̥ì́͐̇͆̇̚͏̭͕̠͉t̯̱͕̯͌̈̿y̷̠̻̟͇̲̳̍ͦ́̂̌ͭ, Illanois, to one of the many standard middle-aged and middle-class families in the category of the American Dream in 1977. His academic performance was extremely admirable, with an IQ of 119 and scholarships to prestigious schools, universities and the like. However, Phillip turned all of these offers down and went straight to the FBI as soon as he was able without giving a reason, where he once again excelled at their tests and training procedures. At such tests, the examiners and training staff described him as "angling for a very, very specific career path". They guessed correctly, as after two short years of exemplary work he was able to attract the attention of the Initiative and the US Government.

He spearheaded the negotiations of an agreement between the aforementioned parties that positioned him to act as a quasi-passive observer for the government to solidify the last drip of control that they had over the Initiative and allowed the Initiative to work without causing international concern over their projects, as Washington now supported their antics and helped them to protect their reputation among other classified foreign agencies. For an unknown reason, the interchanges that led to this agreement were not recorded and are such not available for review. This error is one of the more dominant reasons for the Board's own covert investigation into his past, including psychiatric and anomaly evaluation.

Other, more secretive operatives were able to provide only scarce results to the Board. During Broyles' direct observation, it seemed as if he was almost always aware of the methods used to watch him. He avoided bugged cars, evaded hidden cameras and knew exactly where Observation Personnel were posted. They did conclude that his routes often passed by a certain tree in one of Chicago's parks, although this has not linked to A-MR01 activity as of September 24th 2016. Ironically, the lack of information was what caused specific actions to be planned for his removal.

After the main period of surveillance concluded without results, his assignments usually included inquiries into personal looting of anomalous items by Expeditionary Teams, the misuse of Janus Portals and advanced weaponry, information leaks, along with acting as liaison for government organisations such as the FBI and NSA. Broyles approached these tasks as any other, working normal hours for the normal cases and often completing all-nighters for the Initiative. Despite his already well-proven exceptionalism, his work was only just above the average agent.

His ability really shines when the Primary Incursion Event occurred. A previously normal work ethic turned nearly overzealous. Great progress was made in the Initiative's understanding of the Containment Zone while the department-in-charge was under his management. At this point, Observation concluded that he was deliberately trying to get on the Board's radar, which only sealed the plan devised to deal with him.

The most recent and current job for him was an exploration of the scuttled Site-009 with the accompaniment of Scientist-in-Residence Dr Quartz Ernst in order to "assess whether it warranted deliberation on the subject of its reuse". Of course, the Initiative lied, as they do best.

ID CODE: 1997 (DO NOT REMOVE)

TRANS-DIMENSIONAL INITIATIVE EMPLOYEE

Name: Dr Quartz Ernst, PhD
Gender: Male (I'll do something different someday, I don't promise.)
Age: 64
Occupation: Rune Master, T̸̫̮̪̖̜̠̥͐̒̄̚hͮ҉̰̪̺͈̥ͅe̓͛̃̅ͩ̃ Scientific Advisor to Investigator Broyles F̆ͩͮ̀ͪ͋͠à̬͉̮̹̅͗͌̕m̼͈̟͕̺̤̔͊ͩ͂͒͋̅̕i̶̯̲̥̤̞̣̐̌̓̀͗̎ͤl̮͕̜͉̜̯̗͌ͨ̍͒̅͌̂ȉ͖͕̝̮̝ͤ͛̾͘a̬͚̙̘̺͚ͫ͛̎̃ͤ̾̚r̸̭͈͐ͮͯ̈̆̋ͅ, Magic-Scientist-in-Residence.
Appearance:
Image

Found generally wearing either a suit or checkered shirt with brown jacket/cardigan.

Equipment:Several weapons and other items of his own design and assembly, all enhanced in the depths of his workshop.

Note: Dr Ernst has experienced an unexplained and extremely severe drop in his 'magical' power, but inhibitors are to be used at all times regardless. His Cane must be deactivated at all times, as is his firearm's enhancements, but he is allowed open carry and limited use of his 'Bowtie' if it functions. Dr Ernst is a Class 5 risk, regular surveillance is required.
- Initiative Security Department

  • Cane: <PREDOMINANTLY NON-FUNCTIONAL> An ordinary wooden walking cane, apart from the large piece of quartz cut into the shape of a typical diamond at its head and the almost complete covering of runes and sigils along its surface. Active only when Quartz is holding and willing it, the Cane can be transformed into a number of apparatus and weaponry while also being able to launch bursts of pure magic (Note: Projectiles identified as a previously unknown formation of energy) at enemies, although these are mostly of 'stun' rather than 'kill' power. An invention derived from the schematics of Quartz's father and his own physical labouring, the Cane is the result of editing the mechanics of 'Elemental Cudgels' (Note: Dr Ernst refuses to explain in detail what these are) to allow anyone to use its type of weaponry, although in the process it has lost the ability to boost the user's power.
  • .357 Magnum revolver, engraved with symbols referred to as "Runes": According to Quartz, the Ernst family has amassed a considerable number of enemies in both the magical and the non-magical world within Dimension 83632-M. Muggings, attempted murders or kidnapping attempts committed by gang members and the occasional professional are apparently quite common, and where the Mandates state magic is prohibited, a trusty firearm, especially one that now requires very little aiming at close range, is invaluable, although guns of such a small calibre are ineffective against more powerful Supernaturals. Most of the time, his family mops up the mess left behind when someone jumps at him from an alleyway.
  • Bowtie: <PREDOMINANTLY NON-FUNCTIONAL> A traditionally shaped and tied bowtie that is technically made of crystallised quartz and has the appearance of such, yet is as manipulable and supple to the touch as silk. The crystal has dozens of protective spells and runes written and carved onto it, to protect the wearer against the Supernatural side of the Ernst family's enemies. The Bowtie is activated by tying it around the user's collar in the normal manner, and the strength is dictated by how tight the knot is. If the user is so inclined, they can temporarily nullify the protection spells before wearing it so that it serves as a simple fashion accessory.
  • White Rose: A white rose worn in his lapel. Does not appear to have any special properties apart from never wilting or dehydrating. What exactly is it for?

Image
I͎̖̞̪͔̳̼f̘̼ ̧͇̜̞̱͍ͅo̮̱̩̪͕̕n̛͕̲͕ͅl̸̩̠̪y̧̤̖̬̩͖͇ ̸t̲̭͉̝h̗̗̲͜e̜̬͙͇y ̢͈kn̜̹̦ew̳̘̥.̛̪̮̞̮̯.͈̥̠̹.͍̹͜


Skills:The Ernst lineage grants its descendants a vastly increased magical stamina, allowing for either greatly prolonged and improved fighting or, in Quartz’s case, large-scale creation of items using at most hundreds of runes per construction without showing any visible signs of fatigue. Said benefit has become plainly more evident in the wake of what esoteric citizens of his reality dubbed the Global Surge of 2014, and exceptional tirelessness has become a staple of the family.

Other benefits include a greatly lengthened life expectancy dependent on how much magic permeates the life of an individual while also having an anti-aging and general-health- boosting effect, derived from extremely selective genetic interbreeding with exceptionally long-lived Supernaturals including but not limited to dragons and phoenixes . A combat mage that embarked on regular missions/hunts could, at least in the past, easily experience a lifetime of two hundred years or in some cases far longer, although the effect was greatly lessened during the Stagnation, generally resulting in guaranteed maximum ages being reduced to around 110 years. Through the last two years and his life, this has allowed Quartz to narrowly avoid overweight status without being very physically active aside from the occasional back-breaking work of runesmithing.

Steady hands, logical thinking, and some powers of deduction are the ones anyone could get easily (with enough education and practise), but the main and most noticeable results of his bloodline, extensive training and upbringing is his almost complete mastery of the technical art of Runesmithing, a discipline that is not often developed due to its incredibly taxing demands of the user's time, effort and sociability. Repetitive practise, a particularly invasive form of study and thirty years of experience has let him fully develop his choice of magic to such a degree that he spends his time inventing new runes rather then learning them, and has even published books on the subject such the A Rune Master's Guide to Runes series to supplement his already gargantuan income.

After the Global Surge, the items created by Q.E's Magical Items and Trinkets, offensive and defensive, purposeful and aesthetic, became almost unrivalled in their perfection as the expert runes previously near-useless became fully active, much to the pleasure of the runesmith who had carved, drawn and painted them.
Weaknesses:Despite the gifts of his family in training and energy , Quartz’s isolation and focus on his specific art has left him struggling in terms of combat, forcing him to excuse himself where said actions are required and where he is found without his weapons. The contrasting power of his items commonly relegates him to a supporting role, watching from the distance to ensure nothing goes wrong, which it never does.
Aside from that, a long lifetime of magic without the full life-extending effects of his family's past generations has left him with a body of a fifty-year old, and in this way he is a little weak physically*.

*The resurgence of magic, however, has reignited the life extension, and as runesmithing involves large and constant amounts of magic, Quartz's aging has slowed immensely.
Personality:A life of near-solitude and lack of acceptance of his wares has left the old runesmith inwardly bitter, or as many describe him, ‘a crabby old man’. He spends his time obsessing over the finest details of his runesmithing related work, often ignoring conversations or tasks he deems as a distraction (which he defines very liberally). It is in his nature to be condescending to those supposedly below him, such as a random supernatural creature off the street or a misbehaving member of the Initiative's science teams. However, as soon as talk begins of runic inventions, he is quick to brighten and show off his ability to others, or crush his competition viciously if required.

To his superiors, of which in his mind is limited to the Board and his reality's Head Councilman, he generally puts up with them by exhibiting a veneer of politeness, but even with that he is often found passive-aggressively insulting whoever is above him whenever he picks up the tiniest mistakes in their rhetoric or their reasoning. To his subordinates, his words are harsh, patronising and, if said in the presence of others, intended to be especially humiliating to teach a vital lesson. His equals are often treated the same way, although in a far less obvious manner.
Biography:
IMPORTANT NOTE: Dr Ernst is a dweller of reality o3A6a34-A, where MWI Expeditionary Teams have politely been asked to leave. As such, the information below is a paraphrasing of what little is known about Dr Ernst. The phenomenon of 'magic' is widely accepted and known among those who can use it, although the ordinary population is unaware.

Quartz’s life began in the time where magic was regarded as a long lost art by many of those who were unaffiliated with the major families. The twentieth century, while a source of nostalgia and bitterness for Mages, was in full swing for the magically oblivious public, but also in the midst of a rapidly intensifying Cold War. Fear and the cold blooded affairs of their businesses propelled his family forward throughout the era as they had always done: ruthlessly. In a world where a Mage that could use all four elements fluently was suddenly regarded as a god, the heads of the Ernsts had made no allowance for laziness. Punishments became stricter and leisure time was shortened to the bare minimum required for the children to remain sane. Through these drastic measures, the family managed to maintain a respectable level of magical power, and as time flew by, many of the newer generations stopped caring about the freedom of the prior golden age.

Although his sister Ruby had been born five years before him, their father was quick to crack down on the usual sibling rivalry and bickering that appears with such an age difference. Once the age of three was reached, as per the bloodline's Stagnation procedures, stringent training began. For Quartz, tests tailored to show magical strengths revealed his aptitude for memory and dexterity, an incredibly important part of runesmithing. The decision was made between his father and his trainer, the latter of which was also his uncle, to instruct him in that specific discipline, a choice that was reinforced by a growing love and rapidly advancing ability for reading.

The trainer, his Uncle Spinel, trained them both but in separate ways. Ruby was brought up on a mix of rune combat and runesmithing, with an emphasis on the former. Quartz was raised with a wholehearted focus on the latter, although the necessary combat and utility-related classes were thrown in. Being that they were part of the direct line of the family's heads (their father was the head of the family, and his mother was the eldest child and so on), they received special treatment and were told more than their distant relatives. Ruby soon proved to excel in her own fields, and in the midst of study they began to drift apart, until the date of Ruby's final test.

At the time, Quartz was twelve. For much of their lives, the routines had dictated their conversations, kept them distant. When Ruby returned sobbing to their dormitories, that changed, if only for a few hours. He comforted her as any sane person would, but when he asked why she was crying, there was no definitive response, aside from a stuttering warning that he would have to go through it some day as well.

Four years later, he did, and he emerged from it hardened as Ruby had. His own Surge arrived not too much later, and his life became dedicated to learning runesmithing as he and his sister went their separate ways. Their parents began to groom her to take over the family, while when Quartz completed his training, he disappeared to learn from the other Rune Masters of the day. His disappearance was allowed by the family, and the only time he returned to the Sanctuary was in 1979 when Ruby accepted the position as head of the Ernsts.

Twenty-five years were spent mastering runesmithing and constructing a workshop, one hidden from others who would wish to steal from others through an elaborate measure of Dimensional Shunting that let it become nearly impenetrable. From an ordinary runesmithing career, he turned to the turbulent field of magic-science, even during the Stagnation, and began studying everything he could. He reached his conclusions about it, published a paper, but the most disturbing result of his exploration of magic-science was the addition of the 'Aviary' to his workshop, where his experiments lie to this very day. There are rumours that something lies beyond the doors of the aviary, something ancient that somehow escaped the effects of the Stagnation.

His life was spent the way he wanted it: mostly alone apart from his clients and customers. The Global Surge of magic, however, while vastly improving his business, saw him receive a message, or perhaps an order, from his sister to investigate the newly formed Magical Council, and perhaps attempt to join it. Since then, Quartz has been playing the political games required to get his placement on the Council, much to his own distaste.

INVOLVEMENT WITH THE INITIATIVE

Quartz Ernst approached the second Expeditionary Team at the behest of the 'Magical Council' governing body. In return for the Initiative temporarily leaving, Ernst would temporarily travel to Baseline to assist in scientific study. Immediately after his arrival, Ernst published a physics paper and earned a PhD in said discipline.

However, Dr Ernst's abrasive attitude alienated some of his colleagues and caused problems, and so he was relegated to individual work. Like Broyles, the Board eventually became suspicious of his remarkable scientific ability and his eerily familiar knowledge of their observation techniques, and so ended up in the same position as Broyles: headed for the ocean floor.
Roleplay Experience: oAaA, the very RP I reused this character from.
ID CODE: 1997 (DO NOT REMOVE)
Last edited by True Refuge on Sun Apr 30, 2017 4:48 pm, edited 5 times in total.
COMMUNIST
"If we have food, he will eat. If we have air, he will breathe. If we have fuel, he will fly." - Becky Chambers, Record of a Spaceborn Few
"One does not need to be surprised then, when 26 years later the outrageous slogan is repeated, which we Marxists burned all bridges with: to “pick up” the banner of the bourgeoisie. - International Communist Party, Dialogue with Stalin.

ML, anarchism, co-operativism (known incorrectly as "Market Socialism"), Proudhonism, radical liberalism, utopianism, social democracy, national capitalism, Maoism, etc. are not communist tendencies. Read a book already.

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Indo-pasif archipelago
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Posts: 1300
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Sat Apr 29, 2017 8:05 pm

Tag, going to make conspiracy theorist or a science genius student or something
I picked the Anarchist Hog

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Ontorisa
Powerbroker
 
Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Sat Apr 29, 2017 8:07 pm

Deramen wrote:
Ontorisa wrote:Can't believe this evolved from a minigame in the Pub.

What sorcery did you use Grest?

It was never a game Ont. It was the blueprint.

It was The Blueprint 3.

:o :o :o :o

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Saluto
Spokesperson
 
Posts: 102
Founded: Dec 18, 2016
Ex-Nation

Postby Saluto » Sun Apr 30, 2017 1:24 am

Name: Hamish Cleyson

Gender: Male

Age: 38

Occupation: Interpol Detective

Appearance: A massive figure looms out of the shadows. A foot taller than most men, with tree trunk arms and fists the size of mallets. Sea green eyes glitter out from a cascade of filthy mud-blond hair. His nose is too big, his teeth crocked and lips cracked. His breath reeks of rot, the foul smell burning your throat as he leans down. In the light you see his skin is a pale yellow with the burst capillarity's in his nose staining it a blotchy red. As giant fingers wrap around your throat you kick and punch. You struggle like you've never struggled before. He doesn't seem to notice. Each blow just glances off a mass of muscle tougher than the last. Eventually he releases you, laughing in a deep boom of a voice. He seems quite mad.

Skills: Strength and size. He's perceptive and has the general skill set of a detective.

Weaknesses: His size makes him slower than average. He's a recovering alcoholic suffering from alcoholic hepatitis.

Personality: Even before he was stuck in this hellhole Hamish was a violent man. He enjoyed using his strength to crush others. It proved his superiority, his masculinity, his importance. He struggles to rein in his urges, being prone to giving in to temptation. His battle with alcohol has been a perfect example of that. Only the reality of a failing liver and the threat of losing his much loved job were able to stop him from drinking again. He became a policeman because his father was a policeman and because it meant he could smash skulls for a job. Yet his superiors soon realized their was more going on inside his skull than first meets the eye. His perceptiveness made him a good detective and lead to swift promotion. Yet that was all before. In this place, this hellhole, Hamish has finally broken. His mind has warped and now he exercises even less restraint than before.

Biography: Born on a rough and tumble council estate in the east-end Hamish's upbringing was one of violent terror. He was beaten at home and beat other children in the streets. His father was a policeman and so Hamish became one too. At first he just enjoyed being paid to crack heads but as time passed he realized he was more than just his size. Street smarts and an untapped intelligence were noticed by his superiors and put to good use over the years. He steadily rose through the service, becoming a MET detective at 29. He quickly discovered he enjoyed solving crimes almost as much as he enjoyed violence and it wasn't long before his impressive record attracted the attention of Interpol. He joined at 33. He was proud. A poor boy from the east-end now traveling across Europe with Interpol.

Yet his private life was never as positive as his career. He alienated his colleagues and went through bitter break-up after break-up. His temper and love of cruelty prevented anyone from getting close truly close. His unhappiness with life pushed Hamish to involve himself completely in his work, yet even that failed to fill the void he felt in his life. At 35 Hamish became a serious alcoholic, being diagnosed with Hepatitis earlier this year and under threat of losing his job Hamish tried to quit a number of times. He was clean for two months, his longest stretch, before he woke up in this Hellhole.


Roleplay Experience: Very little character based, through I have done several faction and nation based RP's.

ID CODE: 1997 (DO NOT REMOVE)

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The Knockout Gun Gals
Senator
 
Posts: 4927
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Sun Apr 30, 2017 6:03 am

*looks at how many RP I've joined so far*

*looks at FACILITY*

Fine. :p
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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The Knockout Gun Gals
Senator
 
Posts: 4927
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Sun Apr 30, 2017 6:11 am

Name: Song Jung-an
Gender: Female
Age: 30
Occupation: Underground MMA fighter
Appearance:
Image

Skills: Brutal in close combat, physically strong for a civilian, Krav Maga, fluent in English and Korean, cooking.
Weaknesses: Depression, emotionally troubled, reckless.
Personality: Thoroughly nice and reckless, also emotionally troubled. And brash.
Biography:

Born in Busan, she was thrusted into the family of high-class society, her father was a politician while her mother was a former model and fashion designer. She had many servants to kept her happy but the fact that her parents rarely met her because both of them were busy with their own affairs plunged her into depression as she entered senior high school. Although popularity-wise she is popular, nevertheless she was emotionally troubled because she particularly has many friends apart from the few. It plunged her into a fight with some other girls over mere insult almost as she was about to graduated. Although it had been cleared, her father decided that perhaps South Korea wasn't the best environment for her and thus sent her off to New York for her college degree.

In New York, she checked herself into martial arts class in an attempt to transferred her emotions through physical training, and used the training in martial arts for herself, and to pushed her own being. That's the mistake, as she never intended to went for psychologist to treated her depression properly. Instead, she trained even harder at martial arts and her college grades went down as the result. One of her friend decided to offered her the chance to shined more with a chance to join an underground MMA ring, which she eagerly accepted. Although her career there wasn't the best, it wasn't the worst either. She was brash, brutal, and thoroughly eager for a fight.

She was 29 when she cut off contacts with her parents, while decided to developed other skills in case she needed it for her retirement as she realized she would never be permanently in the MMA world, even if it's underground. She learned how to cook food, American food especially. But all good things must come to an end, as her father hired some American men to kidnapped her and brought her back to South Korea for "proper discipline" as he put it. Although she offered a great deal of counter-attack, 1 vs 7 trained men was never a good thing and she was beaten but not brutally. But she and the men were then involved with a vehicular accident as they were about to arrived at a small airfield, and since then she was never found.
Roleplay Experience: Yes
ID CODE: 1997 (DO NOT REMOVE)
Last edited by The Knockout Gun Gals on Mon May 01, 2017 11:57 pm, edited 2 times in total.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Sun Apr 30, 2017 6:14 am

Tag and release for future study....

looks interesting I'll have to put some thought into it...

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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Sun Apr 30, 2017 1:58 pm

Hothnia wrote:Name: John Roberts
ID CODE: 1997 (DO NOT REMOVE)


True Refuge wrote:Name: Phillip Broyles
ID CODE: 1997 (DO NOT REMOVE)

Name: Dr Quartz Ernst, PhD
ID CODE: 1997 (DO NOT REMOVE)[/spoiler]


Saluto wrote:Name: Hamish Cleyson
ID CODE: 1997 (DO NOT REMOVE)


Monarchy of Japanada wrote:Name: Andre Lee
ID CODE: 1997 (DO NOT REMOVE)


Accepted
Last edited by New Grestin on Sun Apr 30, 2017 2:09 pm, edited 1 time in total.
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
ThePub wrote:New Grestin: "I will always choose the aborable lesbians over an entire town."
Imperial Idaho wrote:And with 1-2 sentences Grestin has declared war on the national pride of Canada.
- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Sun Apr 30, 2017 2:12 pm

Also, Refuge, since you've been in on planning this, it might be a good idea to have you around as a Co-Op.

Just an idea.
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
ThePub wrote:New Grestin: "I will always choose the aborable lesbians over an entire town."
Imperial Idaho wrote:And with 1-2 sentences Grestin has declared war on the national pride of Canada.
- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

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True Refuge
Senator
 
Posts: 4111
Founded: Jul 14, 2015
Ex-Nation

Postby True Refuge » Sun Apr 30, 2017 2:31 pm

New Grestin wrote:Also, Refuge, since you've been in on planning this, it might be a good idea to have you around as a Co-Op.

Just an idea.


Maybe.

But it'd probably turn into another honorary position I do nothing with like being a Pub mod :P
COMMUNIST
"If we have food, he will eat. If we have air, he will breathe. If we have fuel, he will fly." - Becky Chambers, Record of a Spaceborn Few
"One does not need to be surprised then, when 26 years later the outrageous slogan is repeated, which we Marxists burned all bridges with: to “pick up” the banner of the bourgeoisie. - International Communist Party, Dialogue with Stalin.

ML, anarchism, co-operativism (known incorrectly as "Market Socialism"), Proudhonism, radical liberalism, utopianism, social democracy, national capitalism, Maoism, etc. are not communist tendencies. Read a book already.

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Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Sun Apr 30, 2017 4:18 pm

Why is Andre Lee on the roster twice?
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Sun Apr 30, 2017 4:37 pm

Name: Gale Arkwright
Gender: Male
Age: 32
Occupation: Freelance Journalist
Appearance: Libya, 2011, 6ft, 180 lbs
Skills: Photography, video editing, graphic designing, basic coding, first aid, Shitō-ryū, handgun proficiency, knowledgeable on multiple cultures and languages
Weaknesses: Audacious, curious, overambitious, overconfident reckless, untrusting
Personality:
Competitive and bold, Gale likes to look at everything like a challenge he has to surpass. Not exactly a perfectionist per se, but he comes close. He doesn't like unfinished business. Gale likes talking, making connections and exploring. He approaches most things without fear, though the facility ma very well change this.
Biography:
Born October 27, 1985 into a middle class family in Buffalo, New York, Gale seemed to come out of the womb in awe of the world. As a young tyke he was quick to learn to crawl, then climb, then walk if only to further his inquisitive nature. This curiosity of his always seemed to get him in trouble as he poked his head around corners not meant to be explored. Gale learned to keep a low profile fast, and to move fast to boot. Though sometimes he had to get confrontational. As a child, he pursued secrets more than sports so when he asked for Karate lessons his parents didn't think twice, just happy their kid did something normal like physical sports.

In high school he continued his passion, he wrote for the school paper, joined photography club, yearbook committee, debate club, and even joined the track team. For him, he breezed through high school no problem. He took a co-op course with the local news network which helped him prepare for his future. Deciding it was beneficiary to his future, he went to college for journalism, mass media, and computer technology/science.

The start of his career was a blur. Finishing school, he quickly found himself embedded with the US Marine Corps in Afghanistan, then Marines in Iraq, back to Afghanistan, then to Libya. If there was conflict in the world, he was there. Day in, day out he risked his life for a story. To uncover every detail was his aim. In his travels, he learned numerous languages (maybe not fully, but enough to live) and numerous cultures. He learned some brawling techniques, and even learned how to use a gun. Once back state side, he took on a job for Vice to investigate the infamous Zone.

Needless to say, he didn't get very far.
Roleplay Experience:https://forum.nationstates.net/viewtopic.php?f=31&t=409309
https://forum.nationstates.net/viewtopic.php?f=31&t=406007
https://forum.nationstates.net/viewtopic.php?f=31&t=400155
ID CODE: 1997 (DO NOT REMOVE)
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sun Apr 30, 2017 4:38 pm

IC wen Grestano?
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Mestovakia
Ambassador
 
Posts: 1068
Founded: Mar 10, 2013
Psychotic Dictatorship

Postby Mestovakia » Sun Apr 30, 2017 5:08 pm

Name: Anneliese von Littenheim
Gender: Female
Age: 31
Occupation: Daughter of a German Aristocrat
Appearance: Anneliese
Skills: Good with Melee weapons.
Weaknesses: Not very athletic, it has to be said.
Personality: Something to note about her is that her personality hasn't really seemed to advance past her teenage years, leaving her with a childish, eccentric personality that can make her act like that cool-sounding older sister. At certain times, she displays a more mature side of her, when she feels it appropriate. She seems to have shut off all negative emotions and always smiles. She has a habit of collecting historical artifacts, Video Games and Building Blocks, and can become very immature when she doesn't get her way.
Biography: This MUST be at least two paragraphs Anneliese's family was a minor German Noble clan who had territory around the Owl Mountains. Her Father was a player in West German Politics a the tail-end of the Cold War. Anneliese herself grew up with quite a bit of money, but didn't abuse it like others. She didn't party, didn't drink, didn't smoke...She kinda lived the life of a nerd, collecting things that got her interest. When she became 20, her Family let her go off to New Hampshire, as she found its climate appealing. (Winter was most definitely a different story).

She became a bit of a local presence in Derry, New Hampshire. She kinda kept to herself most of the time, but she did socialise a bit with her neighbours. She has no idea how she wound up stuck under the sea, but the last thing she remembered before waking up was walking on a wintry trail behind her house.
Roleplay Experience: viewtopic.php?p=31615317#p31615317
ID CODE: 1997 (DO NOT REMOVE)
------------------------------------------------------------------------------------------------------------------------------------------------------
Last edited by Mestovakia on Sun Oct 24, 2021 11:54 pm, edited 1 time in total.

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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Sun Apr 30, 2017 6:51 pm

Anowa wrote:IC wen Grestano?

At this rate, probably Tuesday at the latest.
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
ThePub wrote:New Grestin: "I will always choose the aborable lesbians over an entire town."
Imperial Idaho wrote:And with 1-2 sentences Grestin has declared war on the national pride of Canada.
- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sun Apr 30, 2017 8:14 pm

So Grestin, noticed that Refuge apped for two characters.

What I'm saying is, if I app as a six year old child, would you accept it?
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Hothnia
Minister
 
Posts: 3303
Founded: Mar 28, 2017
Ex-Nation

Postby Hothnia » Sun Apr 30, 2017 8:23 pm

Anowa wrote:So Grestin, noticed that Refuge apped for two characters.

What I'm saying is, if I app as a six year old child, would you accept it?


Ole John Roberts will take care of you! ( If permitted)

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Sun Apr 30, 2017 8:56 pm

Damverland wrote:Name: Robert Pike
Gender: Male
Age: 16
Occupation: Student
Appearance: Black hair, acne ridden face, skinny build and lanky, about 5,9. Pale.
Skills: Quite adept at history, a self proclaimed social scientist, strong imagination... Fast runner.
Weaknesses: Flimsy fighter, quite a coward. Stutters when speaking.
Personality: Robert is a quiet kid when allowed to himself. He prefers to let other people start and lead conversations. More of a follower than a leader. Also quite patriotic of his country.
Biography: Robert was born in Terrell, Texas, in the United States. His dad was an abusive, alcoholic veteran and his mother was a tired housewife. Although his father mostly ignored him, his mother had loved him dearly. At school he was the target of bullying and the victim of thievery. Despite this, he was a good learner and developed an interest in history and social sciences. Even though he was a popular victim of bullying, he managed to gain a few friends throughout school.

Then, everything changed. In the middle of a heated and emotional argument between his father and mother, his father took several swings and accidentally killed his mother. Horrified, Robert ran away from home. His father tried to search for him, to no avail. Robert spent several days going house to house looking for shelter. Then, in the middle of the night, he was kidnapped and sent to a far away facility, forever forgotten by the rest of the world.
Roleplay Experience: viewtopic.php?p=31358445#p31358445
viewtopic.php?p=31145323#p31145323
ID CODE: 1997 (DO NOT REMOVE)



Finished app.

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The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Democratic Socialists

Postby The Moscow Metro Red Line » Sun Apr 30, 2017 11:23 pm

Name: Iskra Ma
Gender: Female
Age: 16
Occupation: Student
Appearance: Her Appearance She is 158 cm in height.
Skills: Athletic, excellent hand-eye coordination, quick on her feet, and good endurance and stamina.
Weaknesses: Not very strong, doesn't like to be in nor provoke fights, and easily timid.
Personality: Iskra is an introverted person but is kind and polite to whoever she talks to. It's hard for her to lie since she usually tells the truth and whenever she does lie it is obvious. Iskra sees herself as an optimistic realist. She always expects the worst outcome so that she can be greatly surprised if things turn out better. Because of her introverted personality, she often worries that people are trying to manipulate her thinking that she is weak-willed. She prefers to be a follower rather than a leader.
Biography:
Iskra was born on February 15th 2001 to a Chinese-American couple in Los Angeles. She was born into a middle class family so she was able to live her life in relative ease. Her only other sibling was her older brother who she looked up to. Due to her parent's wealth, both her older brother and she went to private schools for their education. During their childhood and elementary school years, Iskra was seen always with her older brother and his friends. Even though Iskra had her own friends, she liked to hang around with her older brother. After her older brother went to middle school, their parents placed them in separate schools since the faculty complained that Iskra was too clingy to her older brother.

Iskra felt more isolated and alone without her older brother. She spent more time to herself and wrote short stories. When Iskra moved up to high school, her parents moved her to a boarding school for the remaining part of her education. Iskra wrote emails to her brother which he stopped replying once her second year began. Iskra was heading back home for the weekend when she was kidnapped. She took a midnight train back to her home and fell asleep since it was an all-night train. When Iskra woke up, she realized that she wasn't on the train anymore.

Roleplay Experience: Danganronpa - Minutes of a Kill, A World Ablaze, Aftermath: A faction rp, and Operation: Brass Eye are among my recent roleplays.
ID CODE: 1997 (DO NOT REMOVE)
Timezone: Pacific Time (UTC - 08:00)

User avatar
Insaeldor
Negotiator
 
Posts: 5384
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Mon May 01, 2017 4:04 am

Name: Nathan Bellemy
Gender: M
Age: 21
Occupation: Special Education Paraprofessional
Appearance: Tall with a stocky, somewhat overweight physic. Brown hair with a little bit of a five o clock shadow covering up his face. Prominent brow and large forehead, masculine lawline with a large cleft chin. Pale white skin and green eyes to round out this cluster fuck of an appearance.
Skills:
Conflict deescalation: Working in the American public school system has given Nathan a few good skill sets, one of public education favorite things to hammer into its employees is conflict deescalation. Using a calm voice he's been able to end conflicts at work plenty of times beforehand.

Wrestling: Back in high school when Nathan was so out of shape he was a varsity wrestler. While not a stand out in the sport it's given him a fair degree of self defense capability and can hold his own in a combat scenario.

Weaknesses: as a pampered white kid from the suburbs Nathan's never actually engaged in physical combat outside of sports. He's not particularly skilled nor does he really understand the intricisies of combat when not in a situation similar to what he handled in Wrestling. It would also be fairly accurate to call him a coward, he's not one to go out and put himself in harms way for anyone outside of an extrodinary case.

Personality: Calm and quiet. Nathan's not much of a talker at first greeting, throwing up a personal barrier in front of people, especially in the case of women. But once this barrier has been brought down he can be fairly conversive and enjoy dark humor and the occasional self depracative slide in the name of humor. He has an INTP personality type and likes to looks at things logically and takes his time with decision making.

Biography: Born in Juno Alaska in 1996, Nathan grew up in a small single parent home, shuffled between his grandparents and his mother do to her working long hours to afford to live in the area. Eventually he moved to suburban Kansas, a combination of cheaper living coasts and family living in the area. He went to school in the area where he found himself massively disinterested in education, a kid who'd rather be playing Star Wars Battlefront II and Need for Speed on his PS2. He made his way through school doing just the bare minimum to get through.

His freshman year of high school he started to Flourish. He started to become more interested in his education and joined the wrestling team in an effort to find something to occupy his free time outside of video games and tv. Afterwards he joined both the power lifting and debate teams following up of the Themes of time occupation and a subconscious wanting for self improvement and a chance to escape his very beta male personality by taking part in activities which emotive the physical body and which demand persuasion and personality. After graduation he went back to Alaska to work for his uncles Rental company where he did nothing but transfer information onto PDF files.

Once returning from what he consitered to be the worst working experience he'd ever had he returned to a family life drastically changed. His mother had started dating a man and the family moved into a fairly large home. He stayed with them for awhile while he focused on going to college, again diving head first into the academic fields with a renewed vigor. However his home life wasn't matching his academic one. His mothers boyfriends alcoholism drove him out and he opted to live with his grandparents full time. He continued his way through college somehow getting a job as a afterschool tutor at an elementary school. He finished his second year of college. However he ended up getting a new job as a special education paraprofessional and chose not to go back to school for the time being.

One night after an extraordinarily rough day at work he went to bed early at 4:30 pm and never woke up, assumed to have been a missing person the police haven't opened up the case file in some time.

Roleplay Experience: Do I need to Grestano?
ID CODE: 1997 (DO NOT REMOVE)
Time is a prismatic uniform polyhedron

User avatar
Arana
Negotiator
 
Posts: 6305
Founded: Dec 13, 2013
Ex-Nation

Postby Arana » Mon May 01, 2017 4:10 am

Oooooooh tag
Prophet of Lavanthulhu -- A Proud Portal Nationalist -- Bet on Bernie 2016

Arana wrote:Fuck you and your raps,
And all your stupid rhyming.
Haiku master race.

*Drops mic*
Seventeen year old probably straight Christian socialist from New England.

"Aran is basically a very pissed-off Chihuahua combined with a bisexual Billy Graham, minus the bisexuality." -Lavan Tiri

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