Candlewhisper Archive wrote:
The right / compulsion to carry guns is not the only factor that affects weaponisation. The simulation obviously doesn't follow the narrative well in this case, but certainly the stat directions for this option are correct. The size of the change is dependent on a multitude of factors though, and as such it's going to give very variable results according to the nation. I suggest looking at it abstractly: even though you've made fun ownership compulsory, an ingrained distaste for firearms in the population means many would rather break the law than carry a gun. That's not to say your decision won't have future consequences - if you can change the character of the population, weaponisation will rise far quicker than if you have restrictive gun controls.
OK, thanks!