Introduction
Dice RPs have been a part of P2tM since the first one, A Tale of Luck and Chance, was posted in June of 2012. Since then, there have been several others hosted by a variety of people. In this time, there have been numerous different methods for running a Dice RP, creating a chaotic landscape. This thread intends to organize and explain how to create and run a successful Dice RP.
What is a Dice RP?
A Dice RP is unlike a normal RP in that it is more of a game than a shared story. The players perform actions, and the GM decides the results of those actions based on the roll of a die. It is structured into rounds, and players get one action per round that they can use to attempt just about anything. A Dice RP is also unlike a tabletop RPG, however, in that there are less and fewer complications and fewer rules. A Dice RP is more improvised by all involved. The rules should still be followed, though, because without some kind of structure, it's not even a game anymore. This thread will detail what the rules are, how to apply them, and when to apply them.
Table of Contents
Rules & Mechanics
Crafting the Story
GM Advice
FAQ