Mincaldenteans wrote:Are we reapp'ing this weekend? -pops knuckles-
Yup. Mind filling one out early for a character to see if it makes sense/flows? Experimencivet.
Advertisement
by Cerillium » Fri Jan 13, 2017 11:03 pm
Mincaldenteans wrote:Are we reapp'ing this weekend? -pops knuckles-
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Monfrox » Fri Jan 13, 2017 11:06 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Cerillium » Fri Jan 13, 2017 11:30 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Mincaldenteans » Fri Jan 13, 2017 11:53 pm
by Cerillium » Sat Jan 14, 2017 10:27 am
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Monfrox » Sat Jan 14, 2017 12:34 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Mincaldenteans » Sat Jan 14, 2017 1:13 pm
by Cerillium » Sat Jan 14, 2017 1:44 pm
Mincaldenteans wrote:Not much change to the app in my opinion. The only changes I made was to make her more versatile and expand her bio.
#PLAPP
PLAYER INFORMATION
NS nation nickname: Min
Skill Level (beginner, intermediate, advanced): Advanced
How often can you post? Once a day, twice is stretching; slow poster
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Anais Adarah
Character Gender: Female
Species: Human
Age: Appears mid-30s
Appearance: Anais is 5'8", 120lbs. She has pale skin, straight dark brown hair and medium whiskey eyes that accentuate her soft Eurasian features. Her outfits are usually adorned with bones, chitin, ornate beads and decorations, and make soft sounds with every movement. There are several esoteric tattoos that cover her forearms and abdomen (when exposed), but these are for situational purposes and can be easily removed at any time.
URL to Character Picture, if any: Anais
Character Occupation: Current leader of Dwayna's Vigilant, Healer
Character's biggest strength: Calming presence, poise under stress, pragmatic and circumspect. Anais doesn't lose her calm under stressful situations, nor is she prone to 'lash out' in a pique of emotions. This is mainly credited to being a healer and leader of the Guild.
Character's worst flaw: A bit stuffy, to put it lightly. Anais doesn't know how to unwind, she takes small comfort in them before shirking it off in order to maintain an 'image' of serenity. She could use a good laugh, but humor often escapes her which can make her an outcast in less formal social situations.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Anais hasn't been able to familiarize herself with the other Residents (save a very small few) and while given large responsibilities as a healer, this disconnect leaves a noticeable gap that she'd like to bridge.
Minor Goals: Acquiring knowledge and proficiency with modern to advanced technology; re-familiarizing herself with Channeling Magic (branch of her magical talent).
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
- Diplomacy
- Extensive knowledge of ritualistic preparation and incantations
- Esoteric lore [Guild Wars verse]
- Basic self defense [staff]
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Restoration Magic (healing) - 5. The Restoration line of magic primarily deals with healing along with preventative/protective spells, enchantments and spirits capable of warding off conditions, malignant curses/hexes, and sometimes direct attacks. It excels with larger groups, but can focus upon individuals in a pinch. Spirits summoned within the Restoration line exists longer with higher Communing (see below).
- Ability 2 and Points Spent: Channeling Magic (offense) - 2. Channeling magic revolves around invoking the wrath of ancestors upon the enemy, this is often in the form of energy discharge one might perceive as searing light, heat or "lightning". Many spells within this line deal are enchantments that can augment martial weaponry, although only one at a time. This branch is not a favored line of study for Anais and therefore her expertise is limited.
- Ability 3 and Points Spent:
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1: Communing
Power Level: 6
Strengths (what it does): The ability to summon non-corporeal beings (often referred as ‘spirits’) from the ether that exists for an extended time. The longer the spirits are in existence, the potential for Anais' healing, offense and overall efficiency can double. Spirits have enough cognizant to differentiate between friend and foe, but nothing more.
Weaknesses (what counters it): Communing is reliant on invoking ancestors and gods of her faith. Being cut off from her home, Anais must use older incantations and preparations to effectively summon spirits. Without preparations, spirits summoned last a shorter time and depending on its cost, can levy a price by using Anais' life force.
Restrictions (limitations or other factors that hamper it/the character): Summoning spirits take energy, time, and sometimes a heavier price as mentioned above; Anais must take care on what to summon in any situation. Spirits are immobile and no two of the same may exist at the same time.
- Ability 2: Avatar of Grenth
Power Level: REDACTED
Strengths (what it does): REDACTED
Weaknesses (what counters it): REDACTED
Restrictions (limitations or other factors that hamper it/the character): REDACTED
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
- Staff
- Wand & focus set
- Esoteric books, scrolls, tomes [within guild library]
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List: Anais has several outfits (can't very well wear the same thing everyday!) that are runed to help her focus her magical talent. These have no additional bonuses and are susceptible to general wear-and-tear as well as any other conditions.
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Trained in Shing-Jea Monastery, studied in the Durheim Archives, communed in Tahnnakai Temple.
Character Background/Biography: Anais was identified at a very young of having magical talents within the Ritualists line, much like her mother and all other females within her family line. But being born in Luxon society meant that training was always 'on your feet' and studying in renown institutions such as Shing-Jea Monastery was a luxury at best. Like any Luxon, her clan lived a landlocked lifestyle, constantly on the move to find resources buried deep within the frozen Jade Sea and it was during her developing years that her magical talent was identified as restorative, able to heal others rather than inflict injury (although the potential for the latter was there). Knowing healers were a scarce commodity, her mother sent Anais away to Shing Jea Monastery. From there on, Anais was steeped in history, ritualistic magic and application and medicine. She left Shing-Jea at 16 and at the insistence of her docent, attended an extended study period within the Durheim Archives located deep within the Kurzick Forests - her peoples' traditional enemies. Here, Anais learned even more on enchantments (known to all simply as 'Weapon Spells') and how to effectively use them in battle to aid her allies. These enchantments had little offensive capability, as Anais preferred a defensive approach and served to aid rather than impair. Four years studying the Kurzick Forests meant she was exposed to a culture that her people would never take time to understand, but for Anais, she had no choice and learned to appreciate their deep communion with nature, their ancestors, and the Five Gods. Feeling as though she was at crossroads, the headmistress of the Archives -Matron Udonis- recommended a sabbatical away from the books and scrolls and to the heartlands of Cantha, to Tahnnakai Temple. It was at this ancient temple, a place that venerated legendary heroes, envoys, minor gods and the Five, that Anais learned the need and importance for meditation, clarity and harmony as well as the firmer side of Communing, strength, aggression and determination.
After 4 years at Tahnnakai Temple, Anais returned to her homelands, eager to see her family again. However, her tutelage and time away had made a gap Anais found difficult to bridge with her family, clan and fellow Luxons. While eager to make use of her formal training and education, they kept their distance, finding her way of thinking too exposed to the outside world with no sympathy for their eternal struggle in the Jade Sea and against their Kurzick foe. Anais was hurt, but more importantly, disappointed, seeing her family and clan too focused on old grudges long since forgotten. After a few years traveling the frozen seas, Anais decided it was time to venture off. Her subsequent travels through the Kurzick Forest and the Canthan Heartlands spurred her on to move further. Along her travels, she befriended a woman, a Kurzick born named Cherry, whose attitude for life was directly opposite of hers. Their friendship was an odd, but close relationship; so much so that Anais let slip that her formative years happened at least sixty years prior despite her youthful appearance. To her credit, Cherry never questioned it, and instead insisted she tag along with Anais to wherever the road took them. But it was by sea that saw Anais into the lands of Tyria, whereby the duo were met with a guild.
Six years later, Anais' adventures would take a new turn, landing her and the Guild into a new world with no small amount of challenges. The first and continuing challenge was apparent when she volunteered her services as one of the Building's Healers; her personality and private nature of her background made it difficult to form any meaningful ties with the other Residents. Even after guild leadership passed to her, Anais' activity within the Building remained small and isolated. She knew too little of the Residents and she knew that forging a larger circle was imperative to the cause they were all Chosen for.
OTHER GAME MECHANICS
URL to Apartment Picture: Guid Hall. Anyone entering will find themselves in courtyard; anyone leaving the guild hall will find themselves in the hallway of the apartment door they entered through. There are no special wards that protect the guild entrance, only a simple enchantment to alert Guild members of new arrivals to welcome.
Link to RP examples:
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Min
Character Name: Anais
Image Link: Anais
Brief Description for Bio: Healer and current leader of the Guild.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Torsiedelle » Sat Jan 14, 2017 1:51 pm
by Mincaldenteans » Sat Jan 14, 2017 1:54 pm
Cerillium wrote:Refining the terminology (adding goals to achieve the primary objective rather than a secondary objective, adding greatest weakness/flaw) seems to work better. I thought about changing the point system but, after spending a week helping three aspiring GMs with their own point-based apps, I realized that our simplified version works as it's intended. Whew.
Approved, of course. Thanks.
by Cerillium » Sat Jan 14, 2017 1:56 pm
Torsiedelle wrote:So...we can get an app now?
I'm dipping out in an hour and a half, and won't be back until Tuesday.
Mincaldenteans wrote:Cerillium wrote:Refining the terminology (adding goals to achieve the primary objective rather than a secondary objective, adding greatest weakness/flaw) seems to work better. I thought about changing the point system but, after spending a week helping three aspiring GMs with their own point-based apps, I realized that our simplified version works as it's intended. Whew.
Approved, of course. Thanks.
-nodnods- Most welcome; now for Devine. Muahahaha... MUAHAHAHAHA
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Torrocca » Sat Jan 14, 2017 2:26 pm
by Torsiedelle » Sat Jan 14, 2017 2:56 pm
by Torsiedelle » Sat Jan 14, 2017 3:03 pm
by Giovenith » Sat Jan 14, 2017 4:33 pm
by Fvaarniimar » Sat Jan 14, 2017 5:09 pm
by Stormwrath » Sat Jan 14, 2017 5:17 pm
by Highfort » Sat Jan 14, 2017 5:50 pm
by Holy Lykos » Sat Jan 14, 2017 5:58 pm
by Holy Lykos » Sat Jan 14, 2017 5:59 pm
by Giovenith » Sat Jan 14, 2017 6:00 pm
by Tiltjuice » Sat Jan 14, 2017 7:58 pm
by Cerillium » Sat Jan 14, 2017 8:35 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Cannonio, Dayganistan, Great Confederacy of Commonwealth States, Hypron, Lazarian, Ovstylap, Zei-Aeiytenia
Advertisement