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Demens Chosen [PL: Into the Abyss - CLOSED]

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Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 13, 2017 11:03 pm

Mincaldenteans wrote:Are we reapp'ing this weekend? -pops knuckles-

Yup. Mind filling one out early for a character to see if it makes sense/flows? Experimencivet.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

User avatar
Monfrox
Post Czar
 
Posts: 33420
Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Fri Jan 13, 2017 11:06 pm

Giovenith wrote:
Monfrox wrote:Mon's sleep-deprived thoughts when sleep isn't happening: "Man, how great would it be to have Gio and Minerva do the Snow Miser and Heat Miser bits. I'd pay to see that."


*stare*



... Who's Mrs. Claus?

Naomi.
Gama Best Horror/Thriller RP 2015 Sequel
I wear teal, blue & pink for Swith.
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
Achievement

User avatar
Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 13, 2017 11:30 pm

Monfrox wrote:
Giovenith wrote:
*stare*



... Who's Mrs. Claus?

Naomi.

Would that make Thaddeus....Santa Claus?

Image
'Twas the night before Christmas, when all through the Building
Nothing was moving, even the cultists were chill'n;
The landmines in the halls would go off without delay,
In hopes that Ol' Thaddeus would stay the fuck away...
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

User avatar
Mincaldenteans
P2TM RP Mentor
 
Posts: 9450
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Fri Jan 13, 2017 11:53 pm

Cerillium wrote:
Mincaldenteans wrote:Are we reapp'ing this weekend? -pops knuckles-

Yup. Mind filling one out early for a character to see if it makes sense/flows? Experimencivet.


Yes please, TG me if needed or I can post it here, whichever is easier. -nodnods- will have it on Saturday
P2TM RP Mentor: Have a question on RP'ing? Feel free to TG me!
PL: Demens Chosenadhouse
P2TM Info DepotTraveler's CafeP2TM Chat Thread
☼ I wear teal, blue & pink for Swith ☼

User avatar
Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jan 14, 2017 10:27 am

Mincaldenteans wrote:
Cerillium wrote:Yup. Mind filling one out early for a character to see if it makes sense/flows? Experimencivet.


Yes please, TG me if needed or I can post it here, whichever is easier. -nodnods- will have it on Saturday

Posting here is best.



Teaser:

Image

Soon.

Get the boars into the pit and we'll shuffle forward a half hour and kick-start NG+.
Last edited by Cerillium on Sat Jan 14, 2017 10:31 am, edited 1 time in total.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

User avatar
Torsiedelle
Post Marshal
 
Posts: 18306
Founded: Dec 03, 2010
Democratic Socialists

Postby Torsiedelle » Sat Jan 14, 2017 12:32 pm

Feeling high-energy about NG+, hooah.
Rostavykhan is my Second Nation.
⋘EXCELSIOR⋙
To Cool For School

User avatar
Monfrox
Post Czar
 
Posts: 33420
Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sat Jan 14, 2017 12:34 pm

Cerillium wrote:
Monfrox wrote:Naomi.

Would that make Thaddeus....Santa Claus?

Image

'Twas the night before Christmas, when all through the Building
Nothing was moving, even the cultists were chill'n;
The landmines in the halls would go off without delay,
In hopes that Ol' Thaddeus would stay the fuck away...

A "The Year Without Santa Claus" play but with the PL cast. Yes please.
Gama Best Horror/Thriller RP 2015 Sequel
I wear teal, blue & pink for Swith.
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
Achievement

User avatar
Mincaldenteans
P2TM RP Mentor
 
Posts: 9450
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sat Jan 14, 2017 1:13 pm

Not much change to the app in my opinion. The only changes I made was to make her more versatile and expand her bio.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Min

Skill Level (beginner, intermediate, advanced): Advanced

How often can you post? Once a day, twice is stretching; slow poster



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Anais Adarah

Character Gender: Female

Species: Human

Age: Appears mid-30s

Appearance: Anais is 5'8", 120lbs. She has pale skin, straight dark brown hair and medium whiskey eyes that accentuate her soft Eurasian features. Her outfits are usually adorned with bones, chitin, ornate beads and decorations, and make soft sounds with every movement. There are several esoteric tattoos that cover her forearms and abdomen (when exposed), but these are for situational purposes and can be easily removed at any time.

URL to Character Picture, if any: Anais

Character Occupation: Current leader of Dwayna's Vigilant, Healer


Character's biggest strength: Calming presence, poise under stress, pragmatic and circumspect. Anais doesn't lose her calm under stressful situations, nor is she prone to 'lash out' in a pique of emotions. This is mainly credited to being a healer and leader of the Guild.


Character's worst flaw: A bit stuffy, to put it lightly. Anais doesn't know how to unwind, she takes small comfort in them before shirking it off in order to maintain an 'image' of serenity. She could use a good laugh, but humor often escapes her which can make her an outcast in less formal social situations.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Anais hasn't been able to familiarize herself with the other Residents (save a very small few) and while given large responsibilities as a healer, this disconnect leaves a noticeable gap that she'd like to bridge.

Minor Goals: Acquiring knowledge and proficiency with modern to advanced technology; re-familiarizing herself with Channeling Magic (branch of her magical talent).


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
  • Diplomacy
  • Extensive knowledge of ritualistic preparation and incantations
  • Esoteric lore [Guild Wars verse]
  • Basic self defense [staff]

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Restoration Magic (healing) - 5. The Restoration line of magic primarily deals with healing along with preventative/protective spells, enchantments and spirits capable of warding off conditions, malignant curses/hexes, and sometimes direct attacks. It excels with larger groups, but can focus upon individuals in a pinch. Spirits summoned within the Restoration line exists longer with higher Communing (see below).
  • Ability 2 and Points Spent: Channeling Magic (offense) - 2. Channeling magic revolves around invoking the wrath of ancestors upon the enemy, this is often in the form of energy discharge one might perceive as searing light, heat or "lightning". Many spells within this line deal are enchantments that can augment martial weaponry, although only one at a time. This branch is not a favored line of study for Anais and therefore her expertise is limited.
  • Ability 3 and Points Spent:
  • Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1: Communing
    Power Level: 6
    Strengths (what it does): The ability to summon non-corporeal beings (often referred as ‘spirits’) from the ether that exists for an extended time. The longer the spirits are in existence, the potential for Anais' healing, offense and overall efficiency can double. Spirits have enough cognizant to differentiate between friend and foe, but nothing more.
    Weaknesses (what counters it): Communing is reliant on invoking ancestors and gods of her faith. Being cut off from her home, Anais must use older incantations and preparations to effectively summon spirits. Without preparations, spirits summoned last a shorter time and depending on its cost, can levy a price by using Anais' life force.
    Restrictions (limitations or other factors that hamper it/the character): Summoning spirits take energy, time, and sometimes a heavier price as mentioned above; Anais must take care on what to summon in any situation. Spirits are immobile and no two of the same may exist at the same time.

  • Ability 2: Avatar of Grenth
    Power Level: REDACTED
    Strengths (what it does): REDACTED
    Weaknesses (what counters it): REDACTED
    Restrictions (limitations or other factors that hamper it/the character): REDACTED
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:
  • Staff
  • Wand & focus set
  • Esoteric books, scrolls, tomes [within guild library]


EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List: Anais has several outfits (can't very well wear the same thing everyday!) that are runed to help her focus her magical talent. These have no additional bonuses and are susceptible to general wear-and-tear as well as any other conditions.


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Trained in Shing-Jea Monastery, studied in the Durheim Archives, communed in Tahnnakai Temple.

Character Background/Biography: Anais was identified at a very young of having magical talents within the Ritualists line, much like her mother and all other females within her family line. But being born in Luxon society meant that training was always 'on your feet' and studying in renown institutions such as Shing-Jea Monastery was a luxury at best. Like any Luxon, her clan lived a landlocked lifestyle, constantly on the move to find resources buried deep within the frozen Jade Sea and it was during her developing years that her magical talent was identified as restorative, able to heal others rather than inflict injury (although the potential for the latter was there). Knowing healers were a scarce commodity, her mother sent Anais away to Shing Jea Monastery. From there on, Anais was steeped in history, ritualistic magic and application and medicine. She left Shing-Jea at 16 and at the insistence of her docent, attended an extended study period within the Durheim Archives located deep within the Kurzick Forests - her peoples' traditional enemies. Here, Anais learned even more on enchantments (known to all simply as 'Weapon Spells') and how to effectively use them in battle to aid her allies. These enchantments had little offensive capability, as Anais preferred a defensive approach and served to aid rather than impair. Four years studying the Kurzick Forests meant she was exposed to a culture that her people would never take time to understand, but for Anais, she had no choice and learned to appreciate their deep communion with nature, their ancestors, and the Five Gods. Feeling as though she was at crossroads, the headmistress of the Archives -Matron Udonis- recommended a sabbatical away from the books and scrolls and to the heartlands of Cantha, to Tahnnakai Temple. It was at this ancient temple, a place that venerated legendary heroes, envoys, minor gods and the Five, that Anais learned the need and importance for meditation, clarity and harmony as well as the firmer side of Communing, strength, aggression and determination.

After 4 years at Tahnnakai Temple, Anais returned to her homelands, eager to see her family again. However, her tutelage and time away had made a gap Anais found difficult to bridge with her family, clan and fellow Luxons. While eager to make use of her formal training and education, they kept their distance, finding her way of thinking too exposed to the outside world with no sympathy for their eternal struggle in the Jade Sea and against their Kurzick foe. Anais was hurt, but more importantly, disappointed, seeing her family and clan too focused on old grudges long since forgotten. After a few years traveling the frozen seas, Anais decided it was time to venture off. Her subsequent travels through the Kurzick Forest and the Canthan Heartlands spurred her on to move further. Along her travels, she befriended a woman, a Kurzick born named Cherry, whose attitude for life was directly opposite of hers. Their friendship was an odd, but close relationship; so much so that Anais let slip that her formative years happened at least sixty years prior despite her youthful appearance. To her credit, Cherry never questioned it, and instead insisted she tag along with Anais to wherever the road took them. But it was by sea that saw Anais into the lands of Tyria, whereby the duo were met with a guild.

Six years later, Anais' adventures would take a new turn, landing her and the Guild into a new world with no small amount of challenges. The first and continuing challenge was apparent when she volunteered her services as one of the Building's Healers; her personality and private nature of her background made it difficult to form any meaningful ties with the other Residents. Even after guild leadership passed to her, Anais' activity within the Building remained small and isolated. She knew too little of the Residents and she knew that forging a larger circle was imperative to the cause they were all Chosen for.

OTHER GAME MECHANICS
URL to Apartment Picture: Guid Hall. Anyone entering will find themselves in courtyard; anyone leaving the guild hall will find themselves in the hallway of the apartment door they entered through. There are no special wards that protect the guild entrance, only a simple enchantment to alert Guild members of new arrivals to welcome.

Link to RP examples:


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Min
Character Name: Anais
Image Link: Anais
Brief Description for Bio: Healer and current leader of the Guild.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
P2TM RP Mentor: Have a question on RP'ing? Feel free to TG me!
PL: Demens Chosenadhouse
P2TM Info DepotTraveler's CafeP2TM Chat Thread
☼ I wear teal, blue & pink for Swith ☼

User avatar
Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jan 14, 2017 1:44 pm

Mincaldenteans wrote:
Not much change to the app in my opinion. The only changes I made was to make her more versatile and expand her bio.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Min

Skill Level (beginner, intermediate, advanced): Advanced

How often can you post? Once a day, twice is stretching; slow poster



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Anais Adarah

Character Gender: Female

Species: Human

Age: Appears mid-30s

Appearance: Anais is 5'8", 120lbs. She has pale skin, straight dark brown hair and medium whiskey eyes that accentuate her soft Eurasian features. Her outfits are usually adorned with bones, chitin, ornate beads and decorations, and make soft sounds with every movement. There are several esoteric tattoos that cover her forearms and abdomen (when exposed), but these are for situational purposes and can be easily removed at any time.

URL to Character Picture, if any: Anais

Character Occupation: Current leader of Dwayna's Vigilant, Healer


Character's biggest strength: Calming presence, poise under stress, pragmatic and circumspect. Anais doesn't lose her calm under stressful situations, nor is she prone to 'lash out' in a pique of emotions. This is mainly credited to being a healer and leader of the Guild.


Character's worst flaw: A bit stuffy, to put it lightly. Anais doesn't know how to unwind, she takes small comfort in them before shirking it off in order to maintain an 'image' of serenity. She could use a good laugh, but humor often escapes her which can make her an outcast in less formal social situations.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Anais hasn't been able to familiarize herself with the other Residents (save a very small few) and while given large responsibilities as a healer, this disconnect leaves a noticeable gap that she'd like to bridge.

Minor Goals: Acquiring knowledge and proficiency with modern to advanced technology; re-familiarizing herself with Channeling Magic (branch of her magical talent).


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
  • Diplomacy
  • Extensive knowledge of ritualistic preparation and incantations
  • Esoteric lore [Guild Wars verse]
  • Basic self defense [staff]

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Restoration Magic (healing) - 5. The Restoration line of magic primarily deals with healing along with preventative/protective spells, enchantments and spirits capable of warding off conditions, malignant curses/hexes, and sometimes direct attacks. It excels with larger groups, but can focus upon individuals in a pinch. Spirits summoned within the Restoration line exists longer with higher Communing (see below).
  • Ability 2 and Points Spent: Channeling Magic (offense) - 2. Channeling magic revolves around invoking the wrath of ancestors upon the enemy, this is often in the form of energy discharge one might perceive as searing light, heat or "lightning". Many spells within this line deal are enchantments that can augment martial weaponry, although only one at a time. This branch is not a favored line of study for Anais and therefore her expertise is limited.
  • Ability 3 and Points Spent:
  • Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1: Communing
    Power Level: 6
    Strengths (what it does): The ability to summon non-corporeal beings (often referred as ‘spirits’) from the ether that exists for an extended time. The longer the spirits are in existence, the potential for Anais' healing, offense and overall efficiency can double. Spirits have enough cognizant to differentiate between friend and foe, but nothing more.
    Weaknesses (what counters it): Communing is reliant on invoking ancestors and gods of her faith. Being cut off from her home, Anais must use older incantations and preparations to effectively summon spirits. Without preparations, spirits summoned last a shorter time and depending on its cost, can levy a price by using Anais' life force.
    Restrictions (limitations or other factors that hamper it/the character): Summoning spirits take energy, time, and sometimes a heavier price as mentioned above; Anais must take care on what to summon in any situation. Spirits are immobile and no two of the same may exist at the same time.

  • Ability 2: Avatar of Grenth
    Power Level: REDACTED
    Strengths (what it does): REDACTED
    Weaknesses (what counters it): REDACTED
    Restrictions (limitations or other factors that hamper it/the character): REDACTED
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:
  • Staff
  • Wand & focus set
  • Esoteric books, scrolls, tomes [within guild library]


EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List: Anais has several outfits (can't very well wear the same thing everyday!) that are runed to help her focus her magical talent. These have no additional bonuses and are susceptible to general wear-and-tear as well as any other conditions.


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Trained in Shing-Jea Monastery, studied in the Durheim Archives, communed in Tahnnakai Temple.

Character Background/Biography: Anais was identified at a very young of having magical talents within the Ritualists line, much like her mother and all other females within her family line. But being born in Luxon society meant that training was always 'on your feet' and studying in renown institutions such as Shing-Jea Monastery was a luxury at best. Like any Luxon, her clan lived a landlocked lifestyle, constantly on the move to find resources buried deep within the frozen Jade Sea and it was during her developing years that her magical talent was identified as restorative, able to heal others rather than inflict injury (although the potential for the latter was there). Knowing healers were a scarce commodity, her mother sent Anais away to Shing Jea Monastery. From there on, Anais was steeped in history, ritualistic magic and application and medicine. She left Shing-Jea at 16 and at the insistence of her docent, attended an extended study period within the Durheim Archives located deep within the Kurzick Forests - her peoples' traditional enemies. Here, Anais learned even more on enchantments (known to all simply as 'Weapon Spells') and how to effectively use them in battle to aid her allies. These enchantments had little offensive capability, as Anais preferred a defensive approach and served to aid rather than impair. Four years studying the Kurzick Forests meant she was exposed to a culture that her people would never take time to understand, but for Anais, she had no choice and learned to appreciate their deep communion with nature, their ancestors, and the Five Gods. Feeling as though she was at crossroads, the headmistress of the Archives -Matron Udonis- recommended a sabbatical away from the books and scrolls and to the heartlands of Cantha, to Tahnnakai Temple. It was at this ancient temple, a place that venerated legendary heroes, envoys, minor gods and the Five, that Anais learned the need and importance for meditation, clarity and harmony as well as the firmer side of Communing, strength, aggression and determination.

After 4 years at Tahnnakai Temple, Anais returned to her homelands, eager to see her family again. However, her tutelage and time away had made a gap Anais found difficult to bridge with her family, clan and fellow Luxons. While eager to make use of her formal training and education, they kept their distance, finding her way of thinking too exposed to the outside world with no sympathy for their eternal struggle in the Jade Sea and against their Kurzick foe. Anais was hurt, but more importantly, disappointed, seeing her family and clan too focused on old grudges long since forgotten. After a few years traveling the frozen seas, Anais decided it was time to venture off. Her subsequent travels through the Kurzick Forest and the Canthan Heartlands spurred her on to move further. Along her travels, she befriended a woman, a Kurzick born named Cherry, whose attitude for life was directly opposite of hers. Their friendship was an odd, but close relationship; so much so that Anais let slip that her formative years happened at least sixty years prior despite her youthful appearance. To her credit, Cherry never questioned it, and instead insisted she tag along with Anais to wherever the road took them. But it was by sea that saw Anais into the lands of Tyria, whereby the duo were met with a guild.

Six years later, Anais' adventures would take a new turn, landing her and the Guild into a new world with no small amount of challenges. The first and continuing challenge was apparent when she volunteered her services as one of the Building's Healers; her personality and private nature of her background made it difficult to form any meaningful ties with the other Residents. Even after guild leadership passed to her, Anais' activity within the Building remained small and isolated. She knew too little of the Residents and she knew that forging a larger circle was imperative to the cause they were all Chosen for.

OTHER GAME MECHANICS
URL to Apartment Picture: Guid Hall. Anyone entering will find themselves in courtyard; anyone leaving the guild hall will find themselves in the hallway of the apartment door they entered through. There are no special wards that protect the guild entrance, only a simple enchantment to alert Guild members of new arrivals to welcome.

Link to RP examples:


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Min
Character Name: Anais
Image Link: Anais
Brief Description for Bio: Healer and current leader of the Guild.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.

Refining the terminology (adding goals to achieve the primary objective rather than a secondary objective, adding greatest weakness/flaw) seems to work better. I thought about changing the point system but, after spending a week helping three aspiring GMs with their own point-based apps, I realized that our simplified version works as it's intended. Whew.

Approved, of course. Thanks.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Torsiedelle
Post Marshal
 
Posts: 18306
Founded: Dec 03, 2010
Democratic Socialists

Postby Torsiedelle » Sat Jan 14, 2017 1:51 pm

So...we can get an app now?

I'm dipping out in an hour and a half, and won't be back until Tuesday.
Rostavykhan is my Second Nation.
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Mincaldenteans
P2TM RP Mentor
 
Posts: 9450
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sat Jan 14, 2017 1:54 pm

Cerillium wrote:Refining the terminology (adding goals to achieve the primary objective rather than a secondary objective, adding greatest weakness/flaw) seems to work better. I thought about changing the point system but, after spending a week helping three aspiring GMs with their own point-based apps, I realized that our simplified version works as it's intended. Whew.

Approved, of course. Thanks.


-nodnods- Most welcome; now for Devine. Muahahaha... MUAHAHAHAHA
P2TM RP Mentor: Have a question on RP'ing? Feel free to TG me!
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Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jan 14, 2017 1:56 pm

Torsiedelle wrote:So...we can get an app now?

I'm dipping out in an hour and a half, and won't be back until Tuesday.

Yup.

Mincaldenteans wrote:
Cerillium wrote:Refining the terminology (adding goals to achieve the primary objective rather than a secondary objective, adding greatest weakness/flaw) seems to work better. I thought about changing the point system but, after spending a week helping three aspiring GMs with their own point-based apps, I realized that our simplified version works as it's intended. Whew.

Approved, of course. Thanks.


-nodnods- Most welcome; now for Devine. Muahahaha... MUAHAHAHAHA

May the gods have mercy on our souls. :p
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Torrocca
Postmaster of the Fleet
 
Posts: 24291
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Sat Jan 14, 2017 2:26 pm

Well, here's good old Hectaros again!

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Torr

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? About a few times per day/two days



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Hectaros Varinos te Eterri Maginestim the Brave-Sworded (or just Hectaros)

Character Gender: Male

Species (nation personification, human, alien, etc): Human

Age: 21

Appearance: Hectaros stands at a reasonable 5' 9'' and weighs roughly 81.5kg, with toned muscles and little apparent fat all around. He has fair, olive-ish skin and medium-short black, well-kept hair; a light beard and mustache covers his face. His eyes are a dark brown, his lips are thin and average in width, his nose is somewhat large and curves out slightly, and for the most part, the rest of his appearance is decent and attractive. A scar runs down his forearm from one of his earlier years in his service to his Emperor, and another just above his Achilles' Heel from his most recent battle.

URL to Character Picture, if any: Here.

Character Occupation: Legionary for the Eterridone Empire.


Character's biggest strength: His courage and wit. Like most other Eteridone peoples, Hectaros prides himself on his stone-like courage and resilience in the face of any danger or threat, and uses his quick thinking to outplay others that could otherwise consider themselves better than him.


Character's worst flaw: His pride. Like most Eteridone peoples, he's rather prideful of many things, to the point that his pride gets to his head and distracts him from reality.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Hectaros' main goal is to find out why he was brought to Galli (at the moment, he assumes one of his gods, Antaros, sent him), and to ultimately achieve whatever his "prophesied" task at hand is, so that he may in turn return home with the blessings of Antaros.

Minor Goals: In the meantime, Hectaros intends to become a strong and functioning member of the rest of the PL group. He also intends to learn more about the world itself as necessary.


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
*Speak his native language (Eterridone)
*Read and write
*Draw
*Basic drill
*Breathe

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Sword and shield combat - 3 points
  • Ability 2 and Points Spent: Projectile throwing - 3 points
  • Ability 3 and Points Spent: Persuasion - 1 point
  • Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):

  • Ability 2:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 3:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 4:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List:
*wine red, long-sleeved shirt with a unique pretzel-knot-tie-like tied collar
*creme-white pants
*brown leather, shin-high boots with steel "spikes" on the bottom
*steel breast- and back-plate with two hinged shoulder pieces
*steel gorget
*steel, visorless bascinet-like helmet with a round top and a flared edge
*hand-and-a-half sword
*an inward-curving, rectangular-like shield with a steel boss and reinforcing steel strips on the rim, painted red with a white X
*steel dagger
*six steel darts attached to the inner face of the shield
*brown leather belt + sheathes for the sword and the dagger
*a water bladder
*Hablaratta, a translating mole rat

BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Hectaros learned most of his mundane and special skills during his five years serving as a Legionary for Eterridone - in fact, reading and writing is as much an important skill to the Legionaries as fighting is, so it's taught to them alongside their skills fighting.

Character Background/Biography: It was a bright, beautiful, blue day in the eastern coastal town of Eterri Maginestim (Our Town on the Large Mountain), well into the seventh year of Emperor Barakos' reign, when a rare, but prophetic sight was beheld by the Empire - a glimmering shooting star, visible in spite of the sun's light, tearing across the sky. On this same day, Hectaros was born - his parents, jubilant at the apparent signs, prophesied themselves that Hectaros would one day be the one to save Eterridone (it was around this time that Eterridone was at its worst: political corruption was rampant, a war on two fronts strangled the elite military of the Empire, and civil unrest was at its highest yet.). For most of his childhood, Hectaros grew up believing he was the next best thing since sliced bread - all of his life revolved around being the "chosen one": he was pushed to do his best and overachieve, a stress that strained his relationship not only with his parents, but also with his younger brother and sister.

It was the twenty-second year of Barakos' reign, just after Hectaros turned sixteen, when he, at the behest of his parents, enlisted into the Imperial Army. There, his entire worldview shifted, twisted, knotted, and became a confusing, horrible mess: some of the men and women fervently believed him to be a chosen one based off his day of birth and practically formed a cult around him, while others considered it malarkey and ruthlessly hazed him for it, with scores others taking up all sorts of positions in between. Not one to back down, Hectaros pushed on - although he was no more tougher, smarter, or incredible than any of the others, he pushed on; he pushed on, and he endured. Like his comrades, he was ready for his first taste of battle two years later. And what a battle it was: the Battle of Secarlos, they called it; an utter, resounding defeat who's wail was heard across Eterridone and who's triumphant roar was heard by her enemies, the Kingdom of Aldere and the Kataliin Empire - here, Hectaros tasted defeat for once in his life, and was left with a painful reminder in the form of a sword's cut to his arm, which scarred him. In the hearts and minds of peoples all across the Empire, the end was nigh, and there was to be no return. The survivors - Hectaros included - fled back into Imperial lands, fending off invading Kataliin groups as they pursued.

A second tragedy found its way to Hectaros as he and his surviving comrades found shelter in the border city of Eterri Tudesnim (Our City on the Dead River), their expected reinforcements had arrived, safe and unscathed - among them, Hectaros nineteen-year-old younger brother, Natorin. Hectaros was dismayed by this; he already had his taste of war, and it sickened him to his core - it was something he couldn't dare wish on another, especially not his own blood. However, there was little time to resolve this: the walled-city came under siege by a Kataliin army, leaving the two brothers and their brothers and sisters trapped in the wolf's terrible, ensnaring jaws.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here.

Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.) 1 2


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torr
Character Name: Hectaros
Image Link: Here.
Brief Description for Bio: An average man, it was foreseen when he was born that he'd be a great hero. Instead, he turned out average and became a soldier for his homeland.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Last edited by Torrocca on Mon Jan 16, 2017 3:36 am, edited 1 time in total.
Anarchy's my name AND my game. RAINBOW! Revolutionary Catalonia and Revolutionary Rojava Forever! ^_^
I am Her Majesty, Torra I, of the House Anarkittismo, NS's self-anointed Anarcho-Monarchist Queen. Now known as God-Empress Torra.
"Al fascismo no se le discute, se le destruye/Fascism is not discussed, it is destroyed." - Buenaventura Durruti
You probably have my idea of Communism wrong.
"When the people are being hit with a stick, they are not happier if the stick is called “the stick of the people”. The State is an oppression that must be abolished."
I go by Torra and feminine pronouns! They/Them/Their are perfectly acceptable alternatives as well :3

User avatar
Chedastan
Negotiator
 
Posts: 5626
Founded: Jul 25, 2013
Corrupt Dictatorship

Postby Chedastan » Sat Jan 14, 2017 2:49 pm

Question, should we have our redone apps be reflective of the 2 month timeskip for our characters?
adhouse
I wear teal, blue & pink for Swith.

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Torsiedelle
Post Marshal
 
Posts: 18306
Founded: Dec 03, 2010
Democratic Socialists

Postby Torsiedelle » Sat Jan 14, 2017 2:56 pm

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Torsi

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? Usually multiple times a day, limited to between noon and 5:30PM EST right now.



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Katya Dimitrov

Character Gender: Female

Species (nation personification, human, alien, etc): Human

Age: 22 (Birthday March 19th)

Appearance: Katya is just slightly taller than her little sister, and is also a bit thinner. She has a lithe build, very graceful; a flat chest, small shoulders, a sharp face, and silky hair that splits out into a tuft here and there, giving just the right amount of mess to what could otherwise be flawlessly straight hair - in short, Katya represents the modern Torsiedellie ideal. She dresses well, but not formally, perse. She fancies a blazer or light coat on top of a plain white shirt and short skirt. Accesories include her signature black tie, and occasionally a silver tie clip and/or gloves. She finishes off with white socks and leather shoes.


URL to Character Picture, if any: Here

Character Occupation: Currently not employed, has capacity to be a healer or support character, or a low-tier fighter/spy/whatever.


Character's biggest strength: Her stubbornness, and her eagerness to please; she liked to try and succeed.


Character's worst flaw: Pride. She can't stand being told or shown that she can't do something, or being made a fool of, and she's a bit too stubborn to admit when she's wrong about something. She lacks direction as well, and seems afraid to make major commitments.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Finding her place is a good start. She can fight, but isn't a stellar fighter, and she's a social person, but is a little too skittish and hesitant to be a spy or speaker. She can nurse, but isn't a healer...as it is, healing or speaking seem to be her most realistic pursuits.

Minor Goals: For one, kicking off her own small business, then pursuing music or singing.


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
Swordsmanship
Speaking/singing
Musical Talent (Violin, Piano)
Home nursing
Cooking
Basic marksmanship


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Swordsmanship - 4
  • Ability 2 and Points Spent: Music and Arts -2
  • Ability 3 and Points Spent:
  • Ability 4 and Points Spent:



OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):

  • Ability 2:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 3:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 4:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List: Rapier/sabre
- handgun
- Rifle
- Her violin


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Katya attended elementary school and early studies as a toddler, and attended a local middle school in her home city, where she was considered a gifted student. In highschool, she attended a prestigious private academy, where she specialized in the arts, history, and world studies. Katya became annoyed with life later in her schooling, and decided to travel abroad rather than attend the famous Rostov University when she was eighteen, much to her mother's dismay.

Character Background/Biography: Katya was born to Lilya and Peter Dimitrov on March 19th, 1994, in Stavropol, Torsiedelle. Her family, quite stable at the time, as far as she could tell, had recently established themselves in the city, where her mother had entered the business world while her father, always humble and eager to get away from the city, found a calling in mechanics, construction, and various side projects where he could get his hands dirty.

Before her third birthday, her parents' relationship seemed to have taken a bad turn. Between diverging paths in life, and quarrels over her younger sister, who was close to being born, things looked bleak for her parents' marriage. Katya didn't understand any of it at the time, and didn't bother to ask with her inquisitive mind. She simply remembered that one day her sister was born, and a few days after their divorce, her dad and sister disappeared.

Growing up, Katya would hate her father, who she never met until she was ninteen. Katya was very much influenced by her mother, and not always for the better; Katya had large expectations placed on her, and was pushed to excel in all she did. While she did excel, often because she did enjoy what she did, she still found ways the disappoint her every cynical mother. Doing well in school, excelling at her musical studies, none of it seemed to please the businesswoman, who had no interest in the world or arts like her daughter did. In her adolescence and teenage years, they argued often, and it was not only once or twice that Katya had felt her mothers hand across her face. On top of her rocky home life, her school life was cautiously good at best, with her only having a handful of close friends. Despite it all, however, Katya remained positive and confident.

Upon her highschool graduation, her mother expected the girl to go into business and attend Rostov University, but Katya simply couldn't accept that life. Being old enough to see the world on her own, Katya left and went across Europe to study and pursue her own passions. The next four years would be fantastic experiences. Discovering a fantastic city where the weird and wonderful thrived, meeting her estranged sister (though it took her a while to accept her sexuality), and finding a niche for herself all helped her build her self-esteem, as fragile as it was. She couldn't have asked for a more fulfilling life....well, she could. She still had much to work on.



OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like)

Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Katya Dimitrov
Image Link: https://i.imgur.com/6eOMhXD.png
Brief Description for Bio: Katya is a diva; she's smart, beautiful, and fiery, though beneath her exterior is a fragile girl. She enjoys art and music, and fancies herself a young Bohemian, though still proper and ever the mature young adult. She lived with her younger sister, Tora, and is now the soul resident of their household. She can be a bit ditzy and ramble as she speaks, but she always corrects herself and strives to maintain her image as a fanciful woman. To her, femininity is the most important aspect of any woman, though not at all a sign of weakness or inferiority; after all, women in Torsiedelle have always held considerable power.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.


#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Torsi

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? Frequently, currently limited to once or twice a day.



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Corporal Marie A. Wellington

Character Gender: Female

Species (nation personification, human, alien, etc): Neko

Age: 24

Appearance: ] Marie is a small woman, standing 4'9" and weighing 105lbs, with a thin body, pale skin, short long hair, a button nose, and big, blue eyes. She appears to be an otherwise normal - if small - Human, with the exception of two feline ears in place of a Human's.

Her outfit tells everything about who she is; she wears a tan Army uniform reminiscent of a WWII Commonwealth soldier's; her helmet is adorned with a red cross, and her fatigues and battle rig given a medic chestpiece. Her jacket has two shoulder patches - Another medic cross on her left shoulder, and a patch on her right shoulder displaying starship, titled "CFS Excalibur" above, and "Stars Above" below. An extra tab above her ship patch bears the letters "CIFO."

She has a twitch, causing her left ear to flutter sometimes, and tends to be very animated when speaking. She speaks with an embarassingly thick accent similar to a Yorkshire or Welsh Dialect.



URL to Character Picture, if any: http://i.imgur.com/sdx0z0n.png

Character Occupation: Medic/Nurse


Character's biggest strength: Perseverance. As a soldier, her objectives must be met, and her goals must be reached, no matter what. She doesn't give up easily. When events get sad or dark, she keeps up a smile and a cheery demeanor and carries on.


Character's worst flaw: She can be a little nosy or snoopy, and come off as a heckler. She's also a tad self-deprecating.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Marie, as a soldier, follows orders and pushes for victory. If a god war is brewing and their lives in danger, then it is her mission to maintain a prepared posture and to push for victory no matter what, and to offer her services as a medic and soldier to support the building.

Minor Goals: To greet and meet and establish a friendly relationship with characters, and to foster teamwork in groups. Besides that, she can assist with physical tasks and with healing.


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
First-Aid and Nursing
Pistol Proficiency
Gardening/Farmwork
Cooking
Physical tasks such as marching, pulling heavy objects, and climbing high walls
Hunting
Sneaking



SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Combat Medical Treatment/First-Aid/Nursing - 4
  • Ability 2 and Points Spent: Combat Training - 3
  • Ability 3 and Points Spent:
  • Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):

  • Ability 2:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 3:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):


  • Ability 4:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List:
Medic Kit with gauze, tourniquette, bandages, and painkillers.
Extra first-aid items, including morphine shots, bandages, scissors, and stitching thread.
One combat knife
One Handgun
Rucksack
Combat rig (vest and pouches)
Basic Items, such as a compass, waterproof pen and notepad, and canteen


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: ] Homeschooling, combat and medic training

Character Background/Biography: After her twenty-second birthday, Marie began to pursue acceptance into Interplanetary Fleet Operations, and after failing twice, she was finally accepted when she turned twenty-three. She was given her first spacefaring experience when she was assigned to operations on the CFS Excalibur, a cruiser which had just finished construction in the planetary shipyards and was scheduled for a voyage to a newly established colony between her homeworld and Earth, a recently-discovered world populated by distant Humanoid cousins. She was excited to see what those weird aliens looked like.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here

Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Corporal Marie Wellington
Image Link: http://i.imgur.com/sdx0z0n.png
Brief Description for Bio: Corporal Wellington is a Combat Medic formerly assigned to the Starship Excalibur as part of Interplanetary Fleet Operations. As a runt, and as a soldier, Wellington is stubborn and dedicated, and never let down by bad news. She's a good medic, despite her tiny size, and a decent farmhand and gardener on the side.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.


Yeah, both aren't very good, but....I'm on brainblock right now, and low on time. Sheeeit. Anything I can do to improve, if needed?
Last edited by Torsiedelle on Sat Jan 14, 2017 2:57 pm, edited 1 time in total.
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Torsiedelle
Post Marshal
 
Posts: 18306
Founded: Dec 03, 2010
Democratic Socialists

Postby Torsiedelle » Sat Jan 14, 2017 3:03 pm

Damnit, gotta dip out in a few, so yeah...I'll see Tuesday.
Rostavykhan is my Second Nation.
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Giovenith
Senior P2TM RP Mentor
 
Posts: 19542
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Sat Jan 14, 2017 4:33 pm

I think Drova jumping out of the way is all that's needed to finally have the all the boars land in the pit. Or get toppled with them. Either way, I feel like it's up to Bran.
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At her phone, at a friend over the letter x, at poe's law,
at me once, at NA once, at pokemon a lot, at people
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reading after page one of search results but there's two more"
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Fvaarniimar
Minister
 
Posts: 3119
Founded: Nov 20, 2013
Mother Knows Best State

Postby Fvaarniimar » Sat Jan 14, 2017 5:09 pm

Well! I'll do my best to app Nick Sunday. Rmwtyliin I'd prefer to wait on; I expect that she'll develop notably in the course of this mission, as it's basically her first big test.

Also, I caught up on HWE a few days ago, and caught Willow's feeling kind of ditched including by Kwa'a; I'm assuming that talking with shopkeepers remains permissible. Feel free to send him (or other silent hillbillies) by The Needle Nhezleeg.
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.
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1.I'm a cis female.
2.(PL only)If I type"Nick touches your character and does <this>",he is communicating. If your character has nerve endings in the spot being touched,they'll get the message.Otherwise/if neither bare skin nor explanation given,TG me;something else may come into play.

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Stormwrath
Negotiator
 
Posts: 6892
Founded: Feb 08, 2014
New York Times Democracy

Postby Stormwrath » Sat Jan 14, 2017 5:17 pm

It's been a while since I've apped Macy. So here we go. Nothing much has changed beyond filling in the new fields and some wording.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Storm

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? 1-3 times a week, more if I'm in the zone.



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Macy (Service No. 12HM-570R47W)

Character Gender: Asexual, has female anatomy

Species (nation personification, human, alien, etc): Android

Age: Assembled in her current form around 7 years ago, appears 19

Appearance: Appears Caucasian, 5' 9", shaggy blonde synthetic hair, blue eyes, deceptively human-like fair-colored skin.

URL to Character Picture, if any: Boop.

Character Occupation: n/a


Character's biggest strength: Whether it's part of her programming or just a mutating anomaly in an obscure portion of her code, she's a positive person. Not saying that she can't simulate feel negative emotions, but if she does she moves through them pretty quickly.


Character's worst flaw: Ignorant about most things, especially in relation to herself and the god war that everyone else seems to be describing, but ignorance is bliss I guess? :roll:


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); coming to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Getting used to being a civilian-grade android and being part of "organic" society.

Minor Goals:
  1. Interact with other Residents in order that she can be considered useful in everyone else's eyes.
  2. Train in swordplay.


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
  • Can understand and communicate in leetspeak
  • Dancing
  • Writing
  • Pulling off all-nighters (because why would robots need sleep? She can recharge anyway.)
  • Playing videogames
  • Shooting a firearm
  • Drive a motorcycle
  • Unintentional adorkable-ness (if that counts)


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Martial arts programming. (3 points spent) Macy has some intermediate knowledge of certain martial arts styles such as karate and jujitsu. However, she cannot access these without her systems overriding.


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • Ability 1: Flight (3 points spent)
    Power Level: Low
    Strengths: Allows Macy to travel long distances in a short period of time without having to use her feet. Her flight is achieved by electromagnetism, in which she uses an opposing magnetic field to get her off the ground. This field has the same pole as Gallimaufry's magnetic field, enabling her to fly up to 5,000 feet.
    Weaknesses: Uhhhh… Nothing really. Unless flocks of birds are a thing. *shrugs*
    Restrictions: Flying drains her batteries much faster, and there is a chance that she could fall from the sky due to near-exhausted batteries. This is probably because her designers replaced her miniature nuclear reactor with more conventional batteries. As explained above, she cannot go beyond 5,000 feet or the magnetic forces cannot support her.

  • Ability 2: Super-strength (4 points spent)
    Power Level: Medium
    Strengths: Macy can lift objects many times her own weight, often many times her own size. She can also stop objects that are traveling at speeds of over 100 mph (around 160 kph) with her bare hands.
    Weaknesses: None that are of any concern to her.
    Restrictions: While she can carry a full-sized sedan quite easily, other objects such as city buses and ship containers can be harder to lift for her. A container ship itself is certainly out of the question. Also, while she can stop objects with her hands, she can get demolished by a speeding object going more than 300 kph.

MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:
  • 2x 512 TB auxiliary data storages
  • 1x high-speed charging station

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Don't abuse this. They won't be clutching an entire bunker.

List:
  • Giant dwarven sword


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Macy is programmed with the intelligence and skill of an average 19 year old human woman. However, she can learn quite quickly since her computing speed and information gathering speed far exceed that of organic beings. She still acts like an innocent person though.

Character Background/Biography: 12HM-570R47W was originally built as a military-grade prototype android at an AE-Celestia Industries factory, one of many android prototypes. AE-Celestia at the time was wanting to acquire a special military contract from the Palmaria Ministry of Defense on an advanced fighting android soldier that could replace human soldiers on the battlefield. Her design was perhaps one of the most sophisticated of its time, with advanced stealth capabilities, cutting-edge bionic joints that allowed for more human-like body movements and gestures, a wide array of sensors that assessed the conditions of the battlefield, and portable firearms that can be readied within a couple of seconds.

However, despite her impressive features, her design was rejected, and a better prototype created by the company was accepted. She and her three other sibling androids were deactivated and kept in storage for over three years.

There was a growing market for androids that acted like humans, and various companies and tech firms sought to cash in on the prospect—including AE-Celestia. Early civilian-grade androids weren't exactly convincing—despite their more humanlike appearance and behavior, one could still observe the tiny robotic features. Thus, 12HM-570R47W was brought out of storage, redesigned and rebuilt by the company for four years. Her combat capabilities were reduced drastically in order to make her more readily accepted by the general public. She was also given a silicone skin so that she feels human to the touch. 12HM-570R47W was revealed to the world at a Consumer Electronics Expo as the U-Bot. The U-Bot model line hit the shelves the following year. She herself was bought by a redstone industry tycoon named Robert Statham.

However, while most military-grade features were removed by AE-Celestia's engineers, the company may have overlooked certain features when recreating her. Her flight abilities were kept, and her superhuman strength was retained, and lord knows if they forgot to get rid of an override feature that activates whenever she is threatened. Oh well.

For two years she served as a robotic servant for him, doing much of the household work. In fact, she worked so well that it rendered her organic counterparts obsolete. It seemed that she was going to be that way for the rest of her life as an android—that is until she was modified by his son Matthew, who was a burgeoning inventor and software programmer. Matthew was the one who gave her the nickname "Macy." He didn't like the way she just silently did the things his father told her to do, since he believed that she was never genuinely happy with this.

One night he secretly deactivated her and brought her to the basement of the mansion, and programmed her with something that AE-Celestia would never code into her CPU—codes that gave her autonomy. From that point on, she was no droid that only obeyed the wishes of her master. Days and weeks passed, and it seemed that Macy was acting a little strange. She could make choices on her own and feel emotions—things that were usually attributed to organic beings. Mr. Statham noticed that she was beginning to deliberately disobey his commands, and forced her to continue to work for him in his mansion. One time she got angry and was about to kill her master, and would've done so had it not been for Matthew's intervention.

Frightened by what Statham described as "robots turning against humans," he was going to return her to the factory, but Matthew convinced him to let Macy go. At first his father was reluctant in doing so—fearing that what she did to him would happen to others as well—but accepted after Matthew promised to give her inhibition scripts that would prevent her from harming humans. Five years passed, and Macy was planned to reside at the Building, which was at the time in Bielefeld. She wanted to study at a college there. However, when she got to 42nd Subabsurdus Street, there was no apartment. There she was whisked away to Gallimaufry.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) This

Link to RP examples: 1, 2, 3


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Storm
Character Name: Macy
Image Link: Boop. (may replace with my concept art for her)
Brief Description for Bio: Macy (Service No. 12HM-570R47W) is a civilian-grade android. What distinguishes her from other robots was her autonomy, something that only organic beings had. Of course, after knowing she can think and act freely, where can she start? Maybe Galli might have her answer.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Last edited by Stormwrath on Sat Jan 14, 2017 5:19 pm, edited 2 times in total.

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Highfort
Minister
 
Posts: 2869
Founded: May 11, 2014
Liberal Democratic Socialists

Postby Highfort » Sat Jan 14, 2017 5:50 pm

Writing code right now; will work on Septimus' app later tonight. I'm still deciding on whether to bring Opa over or to make him an NPC since I'm unsure how to advance his plotline.
Inactive: shoot me a PM if you need anything

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Holy Lykos
Ambassador
 
Posts: 1702
Founded: May 01, 2016
Corrupt Dictatorship

Postby Holy Lykos » Sat Jan 14, 2017 5:58 pm

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Lykos

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? Daily at best



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Maghrl’laundersando’tamil’reumaur, Maghrl for short

Character Gender: Male

Species (nation personification, human, alien, etc): Squib

Age: 26 standard years

Appearance: Maghrl is a squib, a species of short, furred hagglers from the outer rim who specialize in scrap and salvage, their natural inclination and skill being to discover valuable things in what others see as junk. Their fur helps this, being extra sensitive and even able to discern detail from their environment by rubbing against it. Maghrl himself has vibrant purple fur and bright blue eyes, that are always inquisitive and curious. He's just over a meter tall, meaning he'd only be about stomach height to most humans. His ears are large, and swivel to keep track of sounds almost constantly. While its hard to see, he does have a small tail, curled similar to a shiba inu and similarly fluffy. His clothing is obvious Jedi robes and tunic, though his have been added to and modified to include a myriad of pockets, bags, pouches, and et cetera. His habit of collecting means he wants as much space on his person as possible to carry objects. Besides that his belt always has his two lightsabers, along with various tools so if he finds something he wants to tinker with he always can.

URL to Character Picture, if any: New Mag pic

Character Occupation: Jedi Knight, Roboticist


Character's biggest strength: His Jedi-ness and training. He knows how to be calm in any sort of situation, and generally how to handle himself. His force abilities aid him in this, and quick thinking and Force intuition tends


Character's worst flaw: His communication issues, largely. He has difficulty speaking Basic/English with proper grammar, and his strange terminology tends to confuse the issue even more. this ends up creating situations where he can't properly communicate in the middle of a battle or stressful situation.

OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Increase his understanding of the Force, its intricacies and how to better utilize it. He's stalled on this due to lack of proper teachers in Galli, or alternatively: holocrons

Minor Goals:
  • Increase his connection to the Force
  • Hopefully reestablish contact with the Order so they know what happened with him
  • Hunt down holocrons to train himself
  • Improve his handle of Basic(simply by speaking and practising it.
  • Train with his sabers
  • Improve his healing skills
  • Seek out potential Force Sensitives.
  • Build robots
  • Collect things that interest him


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
Speaks Squibban and has a Moderate understanding of Galactic Basic(English)

List Mundane skills here
  • Learned:
    • Knowledge of Jedi History/Galactic History
    • Knowledge of Jedi Philosophy
    • Basic Swordsmanship and etiquette
    • Basic diplomacy and persuasion
    • Meditation
    • Bartering and Haggling
    • Survival Skills
    • Basic cooking and housekeeping skills(basically he knows how to take care of himself)
    • Combat Discipline (not using a gun, just how to handle himself in combat)
    • Basic single person/freighter Piloting(Don't ask him to be han solo, he can land and take off and keep it from crashing, and nothing bigger than a freighter.)
  • Natural:
  • Extra Sense – Fur: Squibs have fur that is used as a sixth sense organ, to discern more intimate details of objects, even detect forgery
  • Force Sensitivity/Raw Force talent and what comes with it
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Weapon Finesse – Lightsaber 3
  • Ability 2 and Points Spent: Robotics/Mechanics 2
  • Ability 3 and Points Spent: Force Training 2


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

  • -His powers in general derive from the Force. In some areas its stronger, others weaker, but is a force present in the background of most living things. However, he does have his own natural store of energy to draw upon, and acts as a conduit for the force. Doing anything outside of his normal set of powers is incredibly strenuous on his body and could kill him, or doing anything for too long or too intensive. Another aspect of this is that he primarily is a light side user of the force, going with the flow rather than forcing it. Should he try to force things too much, he's susceptible to corruption from the dark side, which has a decaying affect on bodies.

  • Ability 1: Telekinesis
    Power Level: 3
    Strengths: able to pick up objects at a distance, and move them around. This can be either large objects or many small objects. This includes throwing them, pushing objects, general applications of force using the Force instead of normal limbs. He can also do this to attempt levitation or improve his jump distance or height, but it requires more power than otherwise would be used.
    Weaknesses: Focus is required, and it drains from his energy. Attempting to pick up too much could burn him out or even injure him for a while. Attempting to levitate himself burns him out even faster.
    Restrictions: Weight, More difficult to pick up living things due to their movement, against the psychically inclined its even harder.

  • Ability 2: Precognition
    Power Level: 2
    Strengths: During battle it lets him often see the attacks coming at him before they reach, helping him block. It also lets him with enough focus and application of energy to have minor visions, though unlikely of anything of consequence unless he really focuses. He also sometimes gets prophetic dreams
    Weaknesses: Doesn't improve his reflexes, even if he sees it coming he'd have normal(for a jedi) reaction time. He doesn't have perfect foresight, and at most its a few seconds. Its good for blocking incoming ranged fire with his sabers. Any changes in action likely will render them useless, especially against highly unpredictable opponents. Vague and hard to understand without proper training. Dreams are of a similar nature, vague and difficult to interpret.
    Restrictions: usually only a few seconds, requires much more power expenditure to get further in time.

  • Ability 3: Mind Trick
    Power Level: 1
    Strengths: Can trick weak willed individuals into believing what he wants to be true, is actually true. This ranges from the users identity, if they even existed, to the loyalty of the one being tricked. Useful and can be used to improve his persuasion by using application of the force.
    Weaknesses: incredibly far fetched stories can cause cognitive dissonance and weaken the effects. Against psionics or those with strong wills (such as Hutts) its almost useless and obvious he's using his power, which understandably would annoy or piss off the recipient.
    Restrictions: Can only be used to back up his own argument, or convince people of simple things. He's not powerful enough to do more than that.

  • Ability 4: Force Healing
    Power Level: 1
    Strengths: He can heal minor wounds and broken bones, but first would need to set them. He mostly performs this on himself in battle to keep himself moving and strong, knitting together damage to his body as he receives it.
    Weaknesses: Like other powers it drains him, more so than other applications of power. Healing himself is the most easily performed aspect of this ability, as helping others is more intensive and difficult for him.
    Restrictions: To heal others it requires direct contact, especially to the wounded area. He can't regrow limbs, only fix damage to what's there still.

MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:
    Lightsabers:
    • One made himself
    • anotherrecovered from the Old Temple during his required meditations there in the transference from apprentice to knight.
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List:
  • Backpack full of miscellaneous electronics and robotics parts.
  • about 150 credits
  • His Jedi robes
  • Robotics toolkit
  • 'Keys' to his (impounded) ship.
  • A few random items of little importance that he had on him, such as a Wookie carving that caught his eye.

BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: Educated and Trained by the Jedi Order in a variety of topics: Galactic history, basics of piloting starships, diplomacy, meditation, philosophy, the Force, swordsmanship all the things you could expect a Jedi knight's education and training to entail.

Character Background/Biography: Maghrl was born on the Squib planet of Skor II in the Outer Rim, a virtual unknown almost backwater of a world at the time(It was one of the planets that had remained loyal to the old republic to the last, and retreated from galactic politics during the Empire to return with the establishment of the New Republic). It was a planet of scavengers and what most would consider trash collectors. They have an intense rivalry based on both philosophy and occupation with the nearby Ugors, who also collect junk and scrap it. All squibs are part of two intergalactic institutions, the Squib Polyanarchy and the Squib Merchandising Consortium. Together they are basically how the Squib species exerts itself on an intergalactic stage, the Polyanarchy ruling the planet and Consortium conducting their business. Squibs were born traders, their size and cute looks usually making other species easy to convince to give things for less or buy things for more. Barter is such an important thing to Squibs its almost a physical need, and a religion for them. They even have holidays just to celebrate bartering.

Going back to Maghrl, he was born on the outskirts of the capital to a happy family. Being on the outskirts of the city, most of it was made of junkyards and scrapyards, the most common job being to sort through it all. Maghrl, like all squib, loved that sort of environment to search through and collect oddities. For Maghrl, this included the broken pieces of an old lightsaber and crystal, likely a relic from before the war that had ended up in the trash along with much of the Order's computers, bits, and various other bits from the Temple. Besides that discovery, his life was quite boring and mundane, doing just about what you'd expect for a growing Squib to do, up until roughly his tenth birthday.

On that day Skor II got a special visitor, a Jedi Knight recruiting for the New Order created after the fall of the Empire. Force sensitivity among Squibkind wasn't hugely common, but the order needed adherents to repair the damage following the destruction of the old one. Maghrl was discovered, partly because he literally ran to the Jedi (He'd read about and long admired what he knew about the goals of the old Order) and showed him the broken lightsaber he'd found long ago. For some reason he thought that would be proof enough for them to take him, and believed that for years until he spoke to that knight years later. It was a good thing he had latent force talent then, or he'd have been sorely disappointed.

He's spent the next about 15 years under the New Order's tutelage, after his parents gave them permission to take him in and nurture the talent he had, leading to Maghrl reaching the rank of knight by his 25th birthday. He, like most new knights are relatively weak in power, but continue their studies and focus to increase and tap into that latent personality more and more as time goes on. The rank means the order trusts him to be his own operative and representative for the order if needed, and to send him out to do tasks for them, right now primarily to visit the various Jedi ruins around the Galaxy to find things useful to them recreating the order.

As a result he ended up wandering around heavily, meeting all sorts of creatures and picking up random souvenirs whenever they caught his fancy. Some places he's been include Kashyyk, Coruscant, Jeddah, Nar Shaddaa, Mandalore, and Ossus. He had his own ship too, up until it was left on a Nar Shaddaa landing pad for a few weeks upon his disappearance.

When it comes to personality, Maghrl is very much like his squib brethren: Mischievous, inquisitive, curious, weird sense of value, loyal to a fault, and always loving to barter. His formative years on Skor II then with the temple have left him a kind, empathetic being and curious about people and history. He also loves especially to tinker with robotics and mechanical things, always carrying his tools with him to do so. He attaches much higher value to those things than anything else. Though don't let him barter in a place where you own things, he'd probably try offering you things you already owned as objects to barter with. He's a bit silly like that, so don't take it too seriously. He has a hard time sitting still, which is one reason he sometimes struggles connecting with what the Jedi call the “Living Force”.



OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) This but with the floors and surfaces covered in robotics and mechanical parts and random tidbits of junk, or containers and packs with random things he has collected

Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Lykos
Character Name: Maghrl’laundersando’tamil’reumaur
Image Link: New Mag pic
Brief Description for Bio: A squib Jedi Knight, obsessed with robotics, junk, and mechanical creations. He's mischevious, a bit hyperactive, but very friendly, loyal, and trustworthy.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.


#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Lykos

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? Daily at best



CHARACTER PERSONAL CHARACTERISTICS
Character Name: Venla the Bold

Character Gender: Primarily female

Species (nation personification, human, alien, etc): Huvidu-Zaan

Age: 60 Solar years(35 Huvidan years), just out of young adulthood.

Appearance: The mammalian part is reminiscent of something mixing a bear and otter, with large, triangular pointed ears that come from the sides of her head. A short and expressive snout with a purple tinted nose, and bright inquisitive eyes. The fur is brown, thick and slightly oily, obviously built for an oceanic or marine environment rather than an existence solely on land. She stands about 8.5 feet tall, though most of the length is her body rather than limbs much like an otter, and despite the size she still seems sleek and is obviously a strong swimmer and able to lift quite a heavy load of needed. Her hands and paws are built for swimming, webbed but with wicked claws meant for rending flesh. Her teeth are that of an omnivore, with forward sharp teeth and more hidden grinding ones.

The most distinctive feature that would set her apart from simply being a giant alien bear/otter is the fungal look to what seems like an infestation, but at the same time normal. It is especially thick over the left side of her head and down her neck then shoulders, though most of the ‘infestation’ was hidden internally. The whole thing had a slight purple glow and coloration to it, even tinting her fur a slight purple due to its prevalence over her form. Tendrils of the fungal substance are able to come from her form through some natural way, and able to deftly manipulate things her normal limbs simply would be unable to reach or use. They aren’t nearly as strong and can be broken off, though it would hurt Venla and it would take a while to regrow the lost matter.

Like most her species she wears little clothing, only a loose sort of tunic to let her fur and fungal tendrils breath, as she like most her species would overheat easily in much more than that.

URL to Character Picture, if any: Venla

Character Occupation: Xenologist/Xenolinguist, Stationed at Xo'Lokako Research Base


Character's biggest strength: Intelligence and size. Venla is a rather massive creature, making her dangerous in any sort of fight. But besides that she's smart and quick-witted. She's able to pick up on new things rapidly and think quickly.


Character's worst flaw: She's rather overly compassionate, and protective. Puts herself in danger to protect people, even those she's just met. Grows rapidly attached to others as well. Stubborn as hell.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: She wants to record as much of the multiverse’s cultures and inhabitants as possible, for the good of retaining said knowledge as long as possible and to document what she’s encountered. Might even write a book about it.

Minor Goals:
  • Fix the problems of the Xo that's threatening their species.
  • Learn more about Galli and the multiverse
  • Continue her research into other species
  • work on her fighting skill more, she’s really let it go slack over the years.
  • Organize the people at the building more, or keep a record of all the people there to know whose on hand at any time.
  • Protect Rmw and the others from the dangers of her universe


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
  • Learned:
    • Speaks Huvidu-Zaani, Human Standard Dialect, Qri-Tal Xoi (not fluent, enough to get by)
    • Survivalism, she knows how to survive among primitive cultures, can start a fire and basic foraging.
    • knowledge of basic Galactic history, Huvidu-Zaan history.
    • Current politics for her galaxy.
    • Academics and the normal things a scholar might know, such as writing papers.
    • Random Trivia picked up from random sources.
    • maintenance of things assigned to her for missions.
    • Knowledge of the Xo and their planet.
  • Natural:
    • Retractable Claws on paws
    • deft and dexterous fungal tendrils, range about ten feet, though can’t lift much.
    • strong mammalian limbs, able to lift much more than her
    • faster than average human on all fours. Slower walking speed.
    • swimming speed is faster than speed on land by a good margin due to aquatic nature.
    • Zaan Healing: A natural ability of the fungal Zaan, they can engulf injured parts of their host to rapidly heal it, promoting the healing process through hormones and secretions. Can even promote regrowth of limbs and more minor body parts, though in any sort of combat it’s near impossible to use. If exposed again the process stops, and it is a tiring process as it uses a lot of body energy.


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: Xenology 4- She has the equivalent of a Bachelor's degree in Xenology, and its her main discipline. She’s working her way to a master’s degree.
  • Ability 2 and Points Spent: Linguistics 2 – She’s focused on the linguistics of alien languages as a concentration of her degree
  • Ability 3 and Points Spent: Huvidu-Zaan martial arts 1 – as a kid she started learning this like many of her species, but she’s rusty and skill is equivalent to that of a novice again.


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

NONE

MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List:
  • Huvidu-Zaan Translator: A small specialized computer similar in design to a blutooth device that goes into a Huvidu-Zann’s ear, that processes and translates languages for them if the user doesn’t know said language. It can learn new languages they encounter over time, comparing to the grammar and linguistics of other languages to find patterns and piece together likely translations, it even has a small speaker to translate for the Huvidu-Zaan as well.
  • Holodisguise: lets a huvidu-zaan or other user hide their appearance how they desire, though its only a hard light projection and easily disrupted if moved into, and can’t change the person’s overall size. It also is easily interrupted, if the person is touched for instance

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List:
  • Clothes on her back
  • H-Z datapad, currently loaded up with information relevant to her profession and work with the Xo
  • H-Z currency


BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: equivalent of Bachelor's in Xenology and Linguistics

Character Background/Biography: Huvidu-Zaan rose on a watery world in the outer rim of their galaxy, far from the rise and fall of stellar empires. Sometime a million years before the rise of the Huvidu-Zaan Stellar Collective, some sort of disaster ended up reducing these powers to remnants along the edges of the galaxy, with new races slowly taking up the mantle as they reached for the stars. It was from their homeworld of Huv that this species arose, and eventually the individual known as Varla Karlenian. Largely free of large predators, the planet would to most be considered a paradise. It is largely covered in water with only archipelagos forming the landmass of the world, leading most life to be oceanic or amphibious in nature.

A Huvidu-Zaan is a composite being, made up of a mammalian host body (termed the Huv), and a fungal symbiote(the Zaan). Separately, both are moderately intelligent, though not sapient organisms. Together though, their intelligences commingle and create a singular sapient individual. This is partially a result of countless years of evolution on their watery homeworld, and the fact their physiologies have become so closely linked that they even share a reproductive cycle, each Huv born with a Zaan already growing and spreading through its host. It’s a symbiotic relationship, the two uniting into one individual. Huv are strong and long lived hosts (Many last into two centuries of life going by Solar years), and Zaan dexterous and protective of their bodies. A Zaan’s tendril may be severed by the core is housed within the brain of a Huv. Indeed, the Huvidu-Zaan never even realized they were born of the union of two organisms until they reached their industrial age and began unlocking the secrets of their homeworld Huv.

Huv are strong, fast, and resilient by themselves, and long lived. Their exposure to Zaan created a longer lifespan and nursed their intelligence to bloom. They do the manual labor of the Huvidu-Zaan, the fungal tendrils not strong enough to lift the heavy things required for industry and logistics. Since they are the more mortal part of the body, most of the intelligence ends up being housed in the Zaan as they age, as well.

Zaan can, however, outlive their hosts. As the Huv body begins to decay and wither the consciousness slowly is transferred entirely to the Zaan. The downside of course is that they lose their mobility and strength. The Huvidu-Zaan have taken to using these leftover fungal tissues to construct biotic computers and systems which they can interface with directly. Most Huvid-Zaan colonies have a large mass of central Zaan working as one unit (usually with a single dominant personality), acting as colonial administrators. Huvidu-Zaan colonies as a result are usually named after the Zaan running the systems of the colony, for example Baldarak’s Freehold in the Wyltshyr system.

The Huvidu-Zaan named Venla happened to be born on that planet. It was a kind of world termed a Gaian world by humans, one fit for species of all types to reside on comfortably. As a result the multispecies Huvidu-Zaan Stellar Collective has increasingly moved governmental structures from the homeworld to it, and multiple species call it home with Huvidu-Zaan making up the Majority.

Venla grew up in the city of Balman’s Chain, a set of islands off the main continent with a large human population, with a mix of cultures that proved to surprise Venla. One species having so many differences even into the space age was largely unheard of, but the individualistic humans refused to give up their old cultural and tribal ties. The Huvidu-Zaan by contrast had a largely unified culture, even as they spread across the galaxy.

Her exposure to such varied culture lead to her later interest in learning about them and exploring the galaxy. She also showed aptitude at learning language, so after her education at the University of Baldarak’s Freehold she ended up working in Linguistics for the Collective, recording languages and dialects for their later records and use. But Venla was not really cut out for desk work of that kind, and applied to work at one of their observation posts above primitive worlds. This would be for a doctorate in Xenology, which she was just starting to work on.

She got her wish, and was sent to Xo’Lokako to study aliens known as the Xo’Lokakoi, who’ve recently proven to be antagonistic against attempts to enlighten them, so the program had recently been scaled back. The primitives, whose technology was late Iron age, and approaching a medieval society, had previously shown to share the same ideals as the Huvidu-Zaan roughly, so it was a surprise when approached with the opportunity to bring them up to galactic level of technology to be met with weapons. The delegation barely escaped. Luckily the natives only assumed they were some kind of demons, though a shift in culture to the species has led them as a whole to become increasingly xenophobic for some reason.

Venla’s been assigned to find out why, given the opportunity to go to the surface of Xo’Lokako to the Empire of Qru-tali as it seems to be spearheading this shift after the ascension of a new ruling family. This was cut short by her shuttle crashing on the surface mysteriously, as she was transported to Gallimaufry.

She along with a few allies returned within the day though, to finish her mission.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Something Like this

Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Lykos
Character Name: Venla the Bold
Image Link: Venla
Brief Description for Bio: A Huvidu-Zaan Xenologist and Linguist whose goal in life is to learn as much about other species and cultures as she can.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Last edited by Holy Lykos on Sat Sep 09, 2017 12:30 pm, edited 2 times in total.
Agender - They/Them pronouns
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Comp Sci Major
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Holy Lykos
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Founded: May 01, 2016
Corrupt Dictatorship

Postby Holy Lykos » Sat Jan 14, 2017 5:59 pm

#PLAPP
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PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0


PLAYER INFORMATION
NS nation nickname: Lykos

Skill Level (beginner, intermediate, advanced): Intermediate

How often can you post? Daily at best


CHARACTER PERSONAL CHARACTERISTICS
Character Name: Sidney "Sid" Bechet

Character Gender: Male

Species (nation personification, human, alien, etc): Human

Age: 37 (Born March 27th, 1919)

Appearance: Dark Reddish-brown hair with a streak of grey from his right temple and around his ear., hazel eyes. Medium-dark brown skin, with darker brown freckles dotting his face and practically all over his body. His features are relatively sharp, indeed his whole form is rather tall and gaunt, almost having the appearance of being extreme thin despite the obvious musculature. He lets his hair grow out in rather unkempt tangle of curls that cascade down on either side of his shoulders. Major hat hair. The mass of hair tends to contain bits of twigs and leaves in it, as well. He usually has a flower of some kind tucked into the brim of his hat.

He dresses in a rather unkempt outfit in dark greens, tans, and browns. He wears largely old army gear from the Spanish Civil War. The khaki jacket is either improperly buttoned or left unbuttoned. His dark green pants are very worn, and are tattered and don't quite reach his ankles. The undershirt is practically always untucked too. Over the two he has a long trench coat, tattered at the bottom fringe. He always wears his army boots. Something that keeps his hair down is an old Republican hat with a red star on the front. Unkempt is a common theme. He really needs to find a tailor too.

When going into dangerous situations, Sidney will usually bring along an M1 Garand slung over his shoulder by a strap, along with a colt revolver in a holster on his belt. No melee weapons usually, or armor. Most he has is boxing tape on his fists.

URL to Character Picture, if any: None

Character Occupation: Gardener/ Amateur Botanist, former Vampire/Undead Hunter and Hamon Adept


Character's biggest strength: He's experienced with both the supernatural and mundane, very little can actually startle him. He's also rather experienced at fighting, meaning he's cool in combat. He's also had experience as a battlefield medic, mostly in "How to Keep People from Dying 101"


Character's worst flaw: While he may be experienced, it has been a long time since he's used most of his skills. He's amazingly rusty, and it will take a while to rebuild his skills.


OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.

Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.

Primary Objective: Discover all he can about Amaranth, its abilities, and how the apparition works.

Minor Goals:
  • Settle in to the new environment
  • Learn about the flora of Gallimaufry
  • Learn about the various supernatural beings of the Building and Galli
  • Start a garden to produce food, if one already exists help it prosper.
  • Properly befriend Amaranth. The thing doesn't quite like him yet. They did just meet after all
  • Re-learn his old fighting skills.
  • Refresh his hamon abilities.
  • Work on his medical skills, first aid and similar.
  • Master manifesting Amaranth


MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.

List Mundane skills here
  • English Language
  • Driving a Car
  • Gardening
  • Early 1900s American Schooling(High School Level)
  • Basic Botany(unschooled, self-taught)
  • Ambidextrous for most things. Right hand dominant for guns and firearms.
  • Basic Recent History and events
  • Basic training - Spanish Civil War Volunteer
  • Basic medical knowledge - First Aid
  • Hamon Training/basic abilities

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.

  • Ability 1 and Points Spent: American (NYC) Boxing, switch-hitter out-boxer :: 4
  • Ability 2 and Points Spent: Guns: Pistol :: 2 (Rusty)
  • Ability 3 and Points Spent: Guns: Rifle Marksman :: 1 (Rusty)



OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.

Note for Hamon (Ripple) abilities: While largely only effective against Undead, Vampires, and certain supernatural entities, most powers involve a physical component that can hurt mundanes as well. Concentrated hamon abilities can also burn or even heavily injure a mundane too, similar to a concentrated burst of solar energy. This is heavily dependent on Sidney's breathing, and if it is interrupted or Sid is rendered unable to breathe period he cannot use hamon in any form.

  • Ability 1: Hamon Bullet Charge
    Power Level: 0 (Unused for years, only remembers theory)
    Strengths: Either while he loads the gun, or transferring through the gun, Sid charges the bullets full of hamon before launching them at their target with pinpoint accuracy. He can also apply this ability to launching bits of wood or other projectiles, though the metal of the bullets carries the charge the best in his experience. Impact leads to an explosion of Ripple Power on and in the target, melting the undead and piercing tougher hides.
    Weaknesses: If the bullet hits anything prior to its target with better hamon conductivity, the charge is lost. No Ricochet attacks. The time between the charge and firing must be very fast, or risks the charge diffusing into the weapon instead of going with the bullet. Bullet causes normal damage regardless of charge.
    Restrictions: Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities. This one in particular is so rusty its almost usless. At most he could tickle an undead with this.

  • Ability 2: Hamon Overgrowth
    Power Level: 2
    Strengths: Sid charges the environment around him to promote the growth of any plants in a certain radius, up to twenty meters. The plants grow in a manner he desires, meaning he can create shields from trees and weapons, though at its strongest he just has the plants grow wild, creating difficult terrain to fight in.
    Weaknesses: Small radius, and doesn't work where there is no plant life. Difficult to direct plants more than "Grow in this direction" and intense strain to Sidney. More effective in short bursts.
    Restrictions: Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities.

  • Ability 3: Hamon Healing
    Power Level: 1
    Strengths: Similar to the forced hamon breathing technique(Jab someone in the diaphragm to make them breathe in a desired way), but performed in a less aggressive manner where Sid simply touches and charges the recipient full of hamon to accelerate their healing. Its not quite as effective as forced hamon breathing for instantaneous results, but the improved metabolic rate accelerates the healing process and dulls pain at the expense of a large sum of energy either on Sid or the recipient's side. Can be reversed to stop a heart and put someone out of misery.
    Weaknesses: Involves direct contact, and expenditure of large energy. Does not regenerate missing limbs or body parts. short contact only transfers a small amount of energy, longer contact helps healing faster but is more draining.
    Restrictions: Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities. Distance range is short.

  • Ability 4: Hamon Boxing
    Power Level: 2
    Strengths: In simplest terms, Sid's background has lead to him combining his youthful interest in boxing, before his radicalization and time in Spain, with his current skill at Hamon. He charges his limbs and head with hamon, increasing his speed and power. He fights with a more aggressive and street fighting sort of style, no limit to kicking, headbutts, or chokeholds, pretty dirty fighting in general. Like his normal boxing, he fights ambidextrously, and with focus on movement and quick hitting over decisive blows.
    Weaknesses: He's older and slower than he used to be. Rather draining in a prolonged fight. Leaves him vulnerable to counter attacks and methods to dispel ripple energy without harming the individual involved.
    Restrictions: Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities. Distance range is short.
  • Ability 5: Stand Manifestation - Amaranth
    Power Level: 2
    Strengths:
    • The Hiding Amaranth (Chloro/Xylokinesis): The Stand itself has the ability to create and manipulate plants and wood to create practically anything, though the range of direct manipulation is limited to about ten meters around the stand or the user. It can create anything either the user or stand desires, from houses to constructs to weapons made of wood. The combination of this along with 「The Never Fading One」 means they rarely lack the material to use this ability.
    • The Wandering Pack (Chloro/Xylokinetic Constructs): These are practically anything the stand creates that have a distinct form, from houses to animal constructs. The constructs when created in the form of an animal take on aspects of that creature. Wolves run on all fours and hunt in packs, birds fly through the air and tweet. But they ultimately listen to orders from the stand user and stand itself. These are created from real materials and are vulnerable to both physical and stand attacks. When far away from their master they work under their own direction and the orders previously given, and most are intelligent enough to improvise, but aren't particularly smart enough to puzzle out anything complex.
    • The Never Fading One (Forest Creation/Manipulation): This is a largely automatic ability under the stand's control, where it creates forest and jungle wherever it goes. These are usually dark and dangerous, full of traps and dangerous terrain such as brambles and nastiness. Usually the epicenter is the safest place and the location of the stand. Given these are real plants and trees, they will stay even as the stand moves on, potentially creating miles of forest maze around itself before creating a proper center where it would wait with its user for any approaching dangers. They tend to also create dilapidated houses that look like they're from a forgotten, ancient era.
    Weaknesses: Fire can damage, and affects the apparition like if it was made of wood. The constructs are independent and he cannot see through them so they work under their own power. They are generally fairly weak but have numbers. His stand itself is lumbering and rather slow, and the spread affect goes slow for forest creation. The forest itself is physical, not a stand manifestation, and so are most of the constructs, thus can be hurt by physical things.
    Restrictions: Not under Sidney's control at all. Independent minded and still getting used to its new stand master. Very few can fully perceive it. Supernatural beings can in some way. Stand Users can as if they were normal, while the stand is manifesting. Gods and Greater Beings are able to as well. Mundanes are entirely unable to perceive a stand.

    Stand Appearance: Eldritch monster of wood pretty much. This thing is giant, nearly three time the size of a normal person at its largest size, though it can change its size to a normal human or smaller to fit into smaller areas. It tends to just outright blend into forested areas. This stand is also an inheritable one, given that it largely has its own personality. Upon Sid's passing it would pass to either a child of his or someone close, usually slightly changed.

    Stand Personality: Amaranth is cranky, old, and uncooperative. It feels protective of wildlife and forests, especially old growth ones. Its fond of those who care for similar things, and while its demeanor is usually rather stiff and unwavering, it can learn to accept new things. It is highly curious of newer technology, but dislikes heavy industry and things it believes are spoiling the world. Behaves like its some sort of old nature god, even if it isn't.


[/list]
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.

List: None Magical

EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.

List:
  • Analog wristwatch
  • Colt Revolver & holster
  • Round Canteen
  • various plant cuttings and seeds, plants native to the northeast USA
  • Gardening Tools, a small toolbox's worth.
  • a dozen clips of revolver rounds, in a bag.(He usually liked being prepared)

BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.

Education or Training: American High School, Hamon training with Mentors, Gun training with during Spanish Civil War


Character Background/Biography: Having a calm life before the appearance of his hamon abilities, he lived in the Brooklyn borough of New York City. His family was supportive, and his father being a hamon user himself took it upon himself to teach Sid. They usually trained outside of the city in some of the remaining forests, building Sid's love for the wilderness. The style he learned was one that was a mix of Native American and European styles, with a focus on the natural world and plants.

He became a huge fan of the boxing scene of the time, practicing it with his friends and realizing he could apply his hamon to it at this time. Sid also realized his ambidextrous nature young, and used that to his advantage when learning boxing. It was difficult to fight a boxer who constantly switched up his stance so easily. He made bits of money from street boxing, and started having ambitions to join a proper league once he was grown.

Unfortunately, Sidney's father passed away young from a car accident, so after a certain point most of his Ripple knowledge came from his own practice and experimentation. He also had to give up Boxing dreams to take care of his family. He took up odd jobs, along with simple service industry jobs. Given their already rather middling state the great depression hadn't affected his family overly much.

When growing up, he increasingly fell in with the communist/socialist scene of New York, admiring the general lack of any sort of racism among the members, and his political views eventually became rather socialist. Around the time the Spanish Civil war broke out, and the rise of the fascist governments of Europe, Sid and various other members decided to volunteer to fight in the war on the side of the Republicans. Whatever happened during his time fighting, he came back with a limp and a slightly more bitter attitude.

He only reappeared in New York around the time it was obvious the war was going against the Republicans. His time among the Spanish Hamon users had also taught him his Bullet Charge ability, for use against vampires who had infiltrated the Nationalist front of the Civil War. Vampire activity had been picking up since the close of the first World War, and Sid had seen that first hand in Spain.

He bought a house on the outskirts of New York City, and reconnected with the local Hamon community with the intent of helping them fight vampires and their kin in America. This move was a bit strange, considering he'd never been very passionate about this fight until his return from Spain. For a few years he practiced his skills, and honed them. Aside from that he largely kept to himself, with his few childhood friends being the only ones allowed to visit his home.

Around 1938 Sid, among various other hamon users from around the world were called together on what promised to be one of the last major purges of Vampirekind ever needed. The potential source for Vampirism and the undead scourge had been discovered in Egypt. After a few months, and some really stupid and strange shenanigans, the hamon users and a few allies managed to defeat this threat and went their separate ways. Sid became pen pals with a French Hamon user, but contact was lost with the outbreak of World War Two. While Sid would have loved to enlist to go fight the fascist scourge in Europe, sickness among his family kept him in New York.

With the War's close he would lose his mother as well. By then the last vampires were either going into hiding or being slain, and most hamon organizations were drifting apart. With no real enemy there was no reason to keep together. There was also no real reason except tradition to continue teaching the art of using hamon either, so its use dwindled. Sidney went years without using a bit of ripple energy, and would start to forget many of the finer techniques he had refined.

So He settled into suburban life, starting a greenhouse and garden in and around his home. He never married, but did have a few flings here and there. But it was a rather boring life. Sidney got into botany, learning the science behind the plants he'd often used to help trap and defeat vampires. While he was too old to go to college by that point, nor had the money for it the aging hamon user started learning through books and directly studying his plants.

It was about the mid fifties when things started to get interesting again for Sidney. While tending to his plants he began hearing a voice, Old and creaky sounding, right in his ear. Giving him advice about gardening and caring for plants, for whatever reason. Sid thought he was merely going crazy, until he started seeing the apparition too. Given his background among the supernatural of his world it wasn't too startling. He'd apparently inherited some sort of power from a recently deceased comrade from the Spanish Civil war. A Spanish National who'd moved to the USA following the collapse of the Republican front, much like Sid. Unlike Sid the man hadn't shown much supernatural influence except maybe an excessively good green thumb.

Turns out his green thumb was magic after all.

As its like to do, stand users are gravitated to other stand users. Luckily the ones he met were rather nice. They explained the power to him and the rules they'd figured out, and parted ways. Rather uneventful. Sidney thought himself much too old to really get into any sort of fight against evil with supernatural abilities, so he and Amaranth tried getting used to now being attached to each other. Neither liked the disruption of their routines, but luckily for them:

Things were going to get much, much more interesting. And a bit more insane.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) url=http://assets.inhabitat.com/wp-content/blogs.dir/1/files/2013/03/sro-vertical-garden-3.jpg]Greenhouse Brooklyn[/url]


Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)


IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Lykos
Character Name: Sidney Bechet
Image Link: N/A
Brief Description for Bio: An aging vampire hunter, Spanish Civil War Veteran, and adept in an ancient martial art, that was born in New York City and is currently followed around by an even stranger companion.

Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.


They didn't fit into one post :p Venla's being apped because she's doing the story so I assume you need one for her.
Last edited by Holy Lykos on Sun Jan 15, 2017 12:45 am, edited 2 times in total.

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Giovenith
Senior P2TM RP Mentor
 
Posts: 19542
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Sat Jan 14, 2017 6:00 pm

I've always liked putting together apps!
Senior P2TM Mentor, TG w/ RP questions
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Tiltjuice
Post Czar
 
Posts: 33943
Founded: Jan 20, 2012
Inoffensive Centrist Democracy

Postby Tiltjuice » Sat Jan 14, 2017 7:58 pm

Giovenith wrote:I've always liked putting together apps!


^

:D
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Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jan 14, 2017 8:35 pm

Should have the NG+ post up tomorrow. Have a few more things to collab. (Read: a lot more but RL calls tonight.) Please wrap up any boar business.

Apps look good so far. Will take a closer look tomorrow. Nice job, all.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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