-> IC <-
• The Pub •
OUTBREAK: A Survival RP
T H E M E
• The Pub •
OUTBREAK: A Survival RP
T H E M E
It happened so suddenly, the beginning of the end.
Millions have been infected, the victims of a plague unlike any other once before witnessed in the brief history of mankind. A deadly contagion that, within weeks, has brought the most powerful nation to its knees. Quarantine has long since failed; countless have died, and many more have been consumed by the ravages of illness. Others have suffered a worse fate. Now, in the aftermath of ruin, a new dawn is soon upon us. For those fortunate enough to have survived, whether by fate or sheer determination,
things will never be the same.
No help is coming.
No safety exists.
Will you, a survivor in the twilight of human civilization, discover the truth of our death?
Or will you succumb to infection?
Millions have been infected, the victims of a plague unlike any other once before witnessed in the brief history of mankind. A deadly contagion that, within weeks, has brought the most powerful nation to its knees. Quarantine has long since failed; countless have died, and many more have been consumed by the ravages of illness. Others have suffered a worse fate. Now, in the aftermath of ruin, a new dawn is soon upon us. For those fortunate enough to have survived, whether by fate or sheer determination,
things will never be the same.
No help is coming.
No safety exists.
Will you, a survivor in the twilight of human civilization, discover the truth of our death?
Or will you succumb to infection?
A manufactured virus has devastated a vast majority of the United States. Millions have been killed in the chaos, and millions more have been infected. Those who do not perish outright are driven to insanity by the damaging effects of the virus, attacking anything and everything with a feral hunger; others are less fortunate, ravaged by horrific mutation and having lost every shred of their humanity. A select few are not only immune but benefit from infection.
This RP will be set primarily in the city of Chicago and the surrounding areas. Those who survived the initial outbreak and subsequent quarantine have long since abandoned the city, and only the brave, foolish, and insane remain to scavenge what is left. Riots have damaged many parts of the city. Looting has left little of value, and what does remain lies deep where infection runs rampant. Checkpoints block all major roads and avenues, a failed attempt by the United States Army and National Guard to prevent the inevitable. The streets are eerily quiet like that of a ghost town, but danger lurks in the shadows, and rarely is one truly alone. For reasons that are your own you find yourself here, in Chicago, and no matter your background or purpose the goal remains the same: to survive.
Although not technically a zombie story in the traditional sense, the infection could be comparable to L4D or even Resident Evil, but only in theme. This is NOT an action movie, however, and should not be treated as one. In the end this is a story about people.
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[b]Name:[/b]
[b]Nationality:[/b]
[b]Ethnicity:[/b]
[b]Age/DOB:[/b]
[b]Pic/Description:[/b] (Use a SPOILER if picture is obnoxiously large.)
[b]Occupation:[/b] (Bonus points for originality.)
[b]Immunity:[/b] (None, Immune, Partial, or Gifted)
[b]Equipment:[/b]
[b]Skills:[/b]
[b]Weakness:[/b]
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[color=grey][b]Fears:[/b][/color]
[b]Bio:[/b] (Two paragraphs minimum.)
[b]RP Examples:[/b] (If you do not have any examples then your BIO will be used instead.)
[size=50]DO NOT REMOVE: 4242564[/size]
• No military characters unless otherwise given permission. Be original.
• Equipment is whatever gear is on your person. Keep track of it. No military-grade equipment to start.
• GIFTED will be on a first-come; first served basis. Traits must be realistic. Ask if you are unsure.
• Those with no immunity can become infected.
Name: Samantha Tallow
Nationality: Kent, England
Ethnicity: Caucasian
Age/DOB: 14 (April 2, 2001)
Pic/Description:
Occupation: Student
Immunity: None
Equipment:
Skills:
Likes:
Bio:
Samantha Tallow is the only daughter of a small English family. Born deaf and, as a result, mute, her childhood was challenging at times but otherwise relatively normal. While capable of applying herself intellectually Samantha was truly more at home on the field as opposed to the classroom and is a member of her school's track and field team. She has also played football (soccer) and was briefly a part of the softball team. Despite her disability Samantha has excelled in sports and has overcome many obstacles that would otherwise keep her sidelined. Outside of athletics she has few close friends. Communication is difficult at times and this often leads to a lack of interest on her part. Shyness notwithstanding, Samantha is an upbeat individual with a mostly positive outlook on life.
Her father, Colin Tallow, is the CFO of a major corporation and travels often. Samantha often joins him when school is out. Arriving in Chicago shortly before the outbreak, she and her father were trapped in the United States during the quarantine. When the situation worsened, and Chicago fell, it was her father's guidance and optimism that allowed them to survive even as infection tore through the country. Despite the grim reality Samantha has remained hopeful. Several days prior, however, she and her father were separated. Alone, the girl continues on in an effort to find her father.
RP Examples:
DO NOT REMOVE: 4242564
Nationality: Kent, England
Ethnicity: Caucasian
Age/DOB: 14 (April 2, 2001)
Pic/Description:
- Samantha is young, rather short, and despite being athletic could be considered a bit on the scrawny side. Fair skinned with a somewhat angular face that has yet to mature fully. Thin lipped with blue-grey eyes and a smattering of freckles across the bridge of her nose. Sandy blond hair is roughy shoulder length and is messy during even the best of times. Ears are doubled pierced with silver hoops. Stands a little over 4'11'' (149.8cm) and weighs 91 pounds (41.3kg).
Occupation: Student
Immunity: None
Equipment:
- Backback
- Batteries, D x2
- Flashlight
- Granola Bars x2
- Pencil
- Pencil Sharpener
- Pocket Knife
- Portable Radio
- Sketchpad
Skills:
- Being deaf, Samantha is fluent in British Sign Language (BSL) and has grown accustomed to reading the body language of those around her. Attentive, reasonably intelligent, and with a keen eye for detail, her sense of smell is also, arguably, better than average. Is a member of her school's track and field team and, as such, is rather athletic despite her small size, being capable of outrunning most threats in both speed and endurance. Can draw and enjoys making comics in her spare time.
- Being deaf, Samantha is oblivious to much of what is going on around her despite her sharp eyes. Physically she is weak, mentally and emotionally a child, socially inept, and her cooking skills are drastically subpar. Her stubbornness has also been known to create problems every now and again.
- Given that communication can be troublesome (deaf and mute) Samantha often presents herself as shy or introverted, but in reality she is a genuinely polite and kind person who can easily make friends once a connection has been established. Despite this she can be quite stubborn in her ways and rarely changes her opinion. Optimistic, but exceedingly ignorant of the way things are. Does not handle her emotions well and is prone to brooding, however, she is often the first to offer emotional support even if she herself cannot make the situation better. Is the sort of person to reflect the emotional state of those around her. Is a vegetarian and refuses to eat meat. Restless and has to be moving.
Likes:
- Art and Drawin
- Being Active and Outside
- Snack Foods
- Summertime
- Vibrant Colors
- Boredom
- Spiders (or anything with more than four legs)
- Acrophobia (Fear of Heights)
- Eremophobia (Fear of Being Alone)
- Nyctophobia (Fear of the Dark)
- Trypanophobia (Fear of Needles)
Bio:
Samantha Tallow is the only daughter of a small English family. Born deaf and, as a result, mute, her childhood was challenging at times but otherwise relatively normal. While capable of applying herself intellectually Samantha was truly more at home on the field as opposed to the classroom and is a member of her school's track and field team. She has also played football (soccer) and was briefly a part of the softball team. Despite her disability Samantha has excelled in sports and has overcome many obstacles that would otherwise keep her sidelined. Outside of athletics she has few close friends. Communication is difficult at times and this often leads to a lack of interest on her part. Shyness notwithstanding, Samantha is an upbeat individual with a mostly positive outlook on life.
Her father, Colin Tallow, is the CFO of a major corporation and travels often. Samantha often joins him when school is out. Arriving in Chicago shortly before the outbreak, she and her father were trapped in the United States during the quarantine. When the situation worsened, and Chicago fell, it was her father's guidance and optimism that allowed them to survive even as infection tore through the country. Despite the grim reality Samantha has remained hopeful. Several days prior, however, she and her father were separated. Alone, the girl continues on in an effort to find her father.
RP Examples:
DO NOT REMOVE: 4242564
• Full
The virus cannot survive within these individuals.
• Gifted
TE-13; beneficial improvements but can spread infection.
• Partial
TD-13; no harmful effects but can spread contagion.
• None
No immunity; susceptible to infection.
T-13 is a manufactured mutagen possessing a high degree of lethality. The virus quickly and often times destructively targets the DNA sequences of a living organism leading to abnormal cell growth, division, necrosis (cell death), and spontaneous recombination and mutation. The virus cannot survive for long periods outside a living host and, as such, transmission is predominantly through direct contact with an infected individual via tainted blood and bodily fluids, however, close proximity (coughing, sneezing, etc.) can potentially lead to infection in a handful of cases. Once inside a host the virus mutates into one of several strains, a process that is believed to be influenced by the genetic makeup of the individual. At this time there is no consistent method to predict which strain will form.
NOTE: The virus will mutate regardless of the strain of the initial infection.
• TA-13INFECTION: 68%
The most common strain, the virus embeds itself into the respiratory and circulatory systems of a host, however, other body systems may be affected to a lesser degree. Flu-like symptoms are often present in the early stages of infection and generally worsen over time. The lungs especially are often irreparably damaged, leading to breathing difficulties and, in the latter stages, internal hemorrhaging with death arriving soon thereafter. Incubation periods and progression vary wildly between individuals, though the very young, old, and those with compromised immune systems often succumb to the virus in a matter of days if not hours. Healthy individuals can potentially survive for several weeks with proper treatment.
LETHALITY: 99%
• TB-13INFECTION: 25%
The virus targets the neural pathways of a host but minor mutations in both the skeletal and muscular systems can be present. Though varying between individuals brain, nerve, and spinal damage can result, potentially leading to partial or full paralysis and brain death in extreme cases. Individuals who survive infection often suffer catastrophic brain damage.
LETHALITY: 40%
• TC-13INFECTION: 2%
The most destructive strain, the virus indiscriminately targets DNA sequences throughout the body, leading to uncontrolled and unpredictable recombination. Progressing in a manner similar to TB-13, given time an infected individual will undergo severe physical mutation which is often times fatal. Survivors are generally no longer human in terms of appearance and are extremely dangerous vectors of the virus. Extreme caution is recommended when encountering such individuals.
LETHALITY: 80%
• TD-13INFECTION: 4%
A neutral strain that causes no physical change within a host body, although flu-like symptoms may be present during the initial stages of infection. While not harmful to the host the virus may still be transferred to other individuals.
LETHALITY: 0%
• TE-13INFECTION: 1%
The rarest strain, the virus targets the DNA sequences of a host but with surprisingly beneficial results. Though varying greatly between individuals, those infected may see a boost in physical traits, immunities, perception, mental acuity, and other as of yet identified attributes. Though boasting positive results transmission is still possible. Currently there is no explanation to how or why this strain manifests in the way it does.
LETHALITY: 0%
• TM-13INFECTION: UNKNOWN
This strain has jumped species. A catchall term, progression varies with either little to none or extensive mutations present, including those which could be considered beneficial. Any creature can potentially be infected, though those in greater contact with humanity are at a greater risk.
LETHALITY: UNKNOWN
• InfectedPrevalence: Common
The virus has destroyed the minds of these poor souls, leaving behind a husk of what once was human. Feral and highly aggressive (in most documented cases), the Infected will attack anyone and anything and will pursue their prey relentlessly in an effort to sate their voracious hunger, and have been known to kill their own from time to time. Brain damage has rendered the Infected immune to pain but they are killed easily enough from injuries that would prove fatal otherwise. Alone a single Infected is relatively weak, but in groups they can easily swarm survivors. A few are able to use simple tools and weapons.
Danger: Moderate
• MuttPrevalence: Uncommon
Often seen roaming in small packs, Mutts are dogs or similar canids that have become infected, and although large breeds are typically encountered smaller varieties are not entirely unheard of. Possessing some primal intelligence, Mutts are capable hunters when the need arises and have been known to attack lone survivors. Mutts often refrain from attacking large groups outright but may harass survivors for some time in search of food.
Danger: Moderate
Infected suffering from TC-13 and having undergone abnormal, destructive mutation are generally referred to as Reavers, however, the origin of the term is unknown. Reavers come in many shapes and forms, from the massive to the unassuming, yet the danger posed by these creatures should not be taken for granted. Monsters, these infected should be avoided at all costs.
• BrutePrevalence: Rare
A mass of muscle and rage, the Brute has undergone extensive mutation to its muscular and skeletal systems, doubling if not tripling its mass atop a dense growth of bone that is nigh unbreakable, traits that give this Reaver unparalleled strength. Brutes are quite capable of tearing through most structures with their bare hands, and unlike other infected are quite difficult to put down once enraged. Although not immune to firearms the Brute's mass makes most weapons ineffective.
Danger: Extremely High
• BursterPrevalence: Uncommon
A DNA mutation has allowed the Burster to absorb high amounts of alkali metals, turning this Reaver into a literal biological time bomb. After being wounded, or excited, they will detonate their internally accumulated supply of highly reactive metals, resulting in an explosion similar in force to that of an HE grenade, along with a 30 meter spray of viscera and boiling internal fluids which can and will burn exposed flesh which can potentially lead to infection. Appearance is typically that of a standard Infected but with a noticeable swelling of the lymph nodes. The longer the Burster remains alive the larger the lymph nodes will become as more alkali metals are ingested and absorbed, resulting in a more powerful explosion.
Danger: High
• HoundPrevalence: Uncommon
Acute mutations have created a lethal predator that is both intelligent and incredibly powerful. Similar to the Brute, these former canids have undergone intense muscle growth that, while reasonably maintained, serves well as a barrier to most blunt-force damage and low-powered firearms. Hunting in packs, this Reaver rarely attacks large groups, preferring to stalk its prey until an oppurtunity arrises to close in for the kill and have been known to hide within hordes of Infected. Appear capable of abstract thought.[/size]
Danger: High
CHICAGO
The largest city in the American Midwest, Chicago was a major metropolitan area with a population close to 3 million. During the quarantine the city suffered greatly, enduring riots, looting, and uncontrolled infection. Weeks later and the city is a shell of its former self. Downtown in particular was hardest hit. The outer fringes of the city appear almost serene, if not lonely.
• Willis TowerStatus: UNKNOWN
The tallest building in Chicago, Willis Tower (or else known as Sear's Tower) is a prominent landmark and will likely serve as a key point for those navigating the city. Despite being within the Military Protected Zone (MPZ) the building suffered some damage during the riots. In the last days of the quarantine Willis Tower was utilized as an evacuation rendezvous point for military personnel and civilians looking to meet up with displaced loved ones.
• AtlasStatus: UNKNOWN
An international corporation with the strength and power to rival that of a small country, Atlas is perhaps the most powerful non-governmental entity in the western world. With a focus on biomedical and genetic research, this corporation is rumored to have some connection to T-13, although such conspiracies have little evidence to stand on. Regardless, Atlas has since shown an overt interest in the infection. Although believed to have cease most functions following the collapse of the quarantine Atlas Security Forces are still believed to be active.
• Government of the United StatesStatus: UNKNOWN
Once the most powerful nation in the world, the United States has struggled to maintain control in the face of overwhelming infection. Forced from its seat of power in Washington D.C., the government has withdrawn to the interior of the nation in one final bid to survive the outbreak, however, even as civilization falls apart the United States military continues to oversee operations in many areas that have since been abandoned. Priorities have since shifted and tough calls are now being made.
• Factions will be updated as situations change.
• OP/Co-OP have final say. No exceptions.
• OP/Co-OP reserve the right to deny any app for any reason.
• No God-modding or Meta-gaming. No directly controlling another player character, major NPC, or faction unless given express permission to do so. Moving a group of people along is completely fine, however, determining how someone will act, or otherwise giving them no chance to react, will be considered foul. Minor NPC's can freely be controlled if so desired.
• Posts must be a minimum of one paragraph. No one-liners.
• Try to use correct grammar. If I need an Enigma Machine to decipher your post then you're doing it wrong.
• No fighting in the OOC. Do what you want in the IC.
• That being said, keep it PG-13. No topic is off limits, going into explicit detail will lead to punitive actions.
• Be active should you apply. There is no need to be online 24/7 as I will not be, but don't join only to disappear without a trace. Leave a message should you be unable to post for whatever reason. Not doing so can and will lead to your character(s) being killed.
• But don't post so quickly that others can't respond.
• If you do not post for 72 hours and are preventing others from moving on then your character will be treated as an NPC until you return or are otherwise marked INACTIVE. This only applies to groups that cannot proceed without a response.
• You may create two or three characters so long as they come as a set. Family, friends, etc. Do not take on more than you can handle. You can create minor NPC's as needed and within reason. Should you abuse this trust your character(s) will be killed. OP/Co-OP may grant permission for additional characters depending on circumstance.
• No overpowered characters. Too strong and I will make the situation for everyone all the more worse.
• You may find supplies or gear within reason, however, powerful or useful items will only be given as reward for accomplishing in-character tasks. Otherwise, ask before finding a convenient cache of weapons.
• Have fun.