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by Vladivostokava » Mon Aug 08, 2016 12:36 am
by Vladivostokava » Mon Aug 08, 2016 3:51 am
by The Burning Sun » Tue Aug 09, 2016 3:41 pm
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Tue Aug 09, 2016 3:58 pm
by The Burning Sun » Tue Aug 09, 2016 4:03 pm
Shadowwell wrote:If any1 was interested in the rp i taljed about before,
[url]link here[/url] to the wb thread.
Am mobile cant link will edit later
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Tue Aug 09, 2016 7:55 pm
by The Tophat Empire » Wed Aug 10, 2016 10:50 am
by The Burning Sun » Wed Aug 10, 2016 3:33 pm
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Seno Zhou Varada » Thu Aug 11, 2016 6:21 am
The Burning Sun wrote:Anyone here ever played Sunless Sea?
by Vladivostokava » Fri Aug 12, 2016 4:01 am
by Excidium Planetis » Mon Aug 29, 2016 4:03 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Scienticia » Mon Aug 29, 2016 4:18 pm
by The Burning Sun » Mon Aug 29, 2016 4:26 pm
Scienticia wrote:Nation Name: Scienticia
Experience: D&D 4ed, D&D 5ed
Preferred Level of Detail: In-depth enough that there's no arguments but not so anal that it's no longer fun
Activity: At absolute MINIMUM once every two days
RP Example: Star Wars: the old republic, 2016- a realistic roleplay, Crime City (OPed)
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shyluz » Mon Aug 29, 2016 5:43 pm
Excidium Planetis wrote:So, I have this idea, in the early stages:
There is an empire, under assault by supernatural forces (this was partly inspired by a Cthulu board game I recently played, so expect otherworldly occult forces gathering strength). The kingdom consists of a capital city and many settlements, each one controlled by a player. The Capital has wealth, protection, military forces, and technology, and control of the trade in the nation. The settlements produce the requires and have the population for conscription armies, but are vulnerable by themselves.
Basic idea is that the Capital player does not have the resources or armies to defend all the settlements, especially early on. This player must choose which settlements are most in need of protection, while the settlement players must try to lobby for protection from the capital or try to fend for themselves despite the odds. As the tide of darkness grows, settlements may fall (as an incentive to keep playing, perhaps defeated settlements become allies of the occult?), which makes it harder to keep the economy going. Settlements can also choose to break off from the kingdom of they lose faith with it, losing the benefits of protection and access to resources from other parts of the kingdom, but gaining increased versatility in actions, such as training their own advanced military units, and maintaining full control over their own resources.
Presumably, the games ends when either the kingdom is overrun, or when it manages to meet certain criteria to achieve victory.
What do you think? Interest? Ideas?
by The Burning Sun » Mon Aug 29, 2016 6:59 pm
Shyluz wrote:Excidium Planetis wrote:So, I have this idea, in the early stages:
There is an empire, under assault by supernatural forces (this was partly inspired by a Cthulu board game I recently played, so expect otherworldly occult forces gathering strength). The kingdom consists of a capital city and many settlements, each one controlled by a player. The Capital has wealth, protection, military forces, and technology, and control of the trade in the nation. The settlements produce the requires and have the population for conscription armies, but are vulnerable by themselves.
Basic idea is that the Capital player does not have the resources or armies to defend all the settlements, especially early on. This player must choose which settlements are most in need of protection, while the settlement players must try to lobby for protection from the capital or try to fend for themselves despite the odds. As the tide of darkness grows, settlements may fall (as an incentive to keep playing, perhaps defeated settlements become allies of the occult?), which makes it harder to keep the economy going. Settlements can also choose to break off from the kingdom of they lose faith with it, losing the benefits of protection and access to resources from other parts of the kingdom, but gaining increased versatility in actions, such as training their own advanced military units, and maintaining full control over their own resources.
Presumably, the games ends when either the kingdom is overrun, or when it manages to meet certain criteria to achieve victory.
What do you think? Interest? Ideas?
I say go forth, and make this.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Sat Sep 03, 2016 6:45 pm
by Saleon » Mon Sep 12, 2016 10:29 pm
by Harkback Union » Mon Oct 10, 2016 3:16 pm
by G-Tech Corporation » Mon Oct 10, 2016 3:18 pm
by Harkback Union » Mon Oct 10, 2016 3:24 pm
G-Tech Corporation wrote:Last Colonies was truly excellent.
by Plzen » Mon Oct 10, 2016 4:45 pm
by Excidium Planetis » Mon Oct 10, 2016 5:26 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Plzen » Mon Oct 10, 2016 6:43 pm
by The Burning Sun » Mon Oct 10, 2016 7:34 pm
G-Tech Corporation wrote:Last Colonies was truly excellent.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
by Shadowwell » Mon Oct 10, 2016 8:45 pm
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