Advertisement
by The Fedral Union » Tue Aug 16, 2016 7:41 pm
by Kyrusia » Tue Aug 16, 2016 7:55 pm
The Fedral Union wrote:I don't doubt that the guidelines aren't meant to force anything on anyone. Yet at the same time informally when folks, are being to say the least encouraged to accede to certain social norms it can make it feel as if they have little or no any choice because those encouraging voices are so loud.
Its like if you went in to a church, you're expected informally to act polite, have something relatively mundane on as clothing, not because of any official rule but because of a social norm, the same can hold true in a case like this.
by Vocenae » Tue Aug 16, 2016 8:42 pm
Senkaku wrote:WORDS FOR HEEDING
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Kyrusia » Tue Aug 16, 2016 9:00 pm
by Senkaku » Tue Aug 16, 2016 9:02 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by Bakra » Tue Aug 16, 2016 9:12 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by Neornith » Tue Aug 16, 2016 9:17 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by Vocenae » Tue Aug 16, 2016 9:48 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by The United Dominion » Tue Aug 16, 2016 10:10 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by The Fedral Union » Wed Aug 17, 2016 12:07 am
by Nyte » Wed Aug 17, 2016 1:05 am
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by Genomita » Wed Aug 17, 2016 5:55 am
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by Lubyak » Wed Aug 17, 2016 8:03 am
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by SquareDisc City » Wed Aug 17, 2016 10:33 am
by Kyrusia » Wed Aug 17, 2016 4:11 pm
SquareDisc City wrote:For me, possibly the geography. I've put a fair bit of work into my various maps, and done them for other RPing groups and settings too. I like sitting down with QGIS or whatever and just working on something.
Perhaps ironically, I've learned especially from some somewhat unsuccessful RPs just how unimportant maps are really. But still I'm going to want one and want to try and do a half-decent job.
by Cerillium » Wed Aug 17, 2016 5:03 pm
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by The Fedral Union » Wed Aug 17, 2016 5:37 pm
Kyrusia wrote:SquareDisc City wrote:For me, possibly the geography. I've put a fair bit of work into my various maps, and done them for other RPing groups and settings too. I like sitting down with QGIS or whatever and just working on something.
Perhaps ironically, I've learned especially from some somewhat unsuccessful RPs just how unimportant maps are really. But still I'm going to want one and want to try and do a half-decent job.
Actually, this is pretty great. I know (and I say this because I'm guilty of it a bit, as well) sometimes folks tend to sort of forget that, "Hey. Planets are big. Planets have a lot of variety and diversity in geography, biomes, habitats, etc." I think this is a pretty common trope - the "Single Biome/Monolithic Planet" - in science-fiction, though, not just unique to FT. It's something I think folks should really think about... and nice to see that I'm not the only map nerd.
by Northwest Slobovia » Wed Aug 17, 2016 6:33 pm
The Fedral Union wrote:Well, if the planet did bare life originally or if your species evolved on it this is certainly true. However, what if a world was terraformed from a barren rock? If there was no native fauna of course then who ever is settling the world will bring their own. If there is what ever could be used would be incorporated in to the process.
That said even Terraformed worlds will start deviating from their original stock after some time.
by Genomita » Wed Aug 17, 2016 11:29 pm
by The Fedral Union » Thu Aug 18, 2016 7:12 am
Northwest Slobovia wrote:The Fedral Union wrote:Well, if the planet did bare life originally or if your species evolved on it this is certainly true. However, what if a world was terraformed from a barren rock? If there was no native fauna of course then who ever is settling the world will bring their own. If there is what ever could be used would be incorporated in to the process.
That said even Terraformed worlds will start deviating from their original stock after some time.
Biomes are not optional. The tops of mountains, especially inland and at high latitudes, will have more variability in temperature, precipitation, and day-length than the coasts of tropical seas. Different things will survive in each of those places.
Now, I'm skeptical of terraforming in "real time" because of the scales of time and mass required, but let's leave that aside for now. (I mention it out of intellectual honesty: I think even with the usual handwavium thrown around NS FT RP, terraforming a planet would take thousands of years at the very least.) But say some FT society has terraformed a planet so it's marginally habitable for people and animals. So, we have some sort of breathable atmosphere, plants in water and on land, and a stable biochemical cycle that keeps nutrients in play.
None of that requires establishing plants everywhere on the planet. One could, for example, just plant grass. That'll leave lots of places where grass can't grow, and more places where it grows in patches. Look! We've just made biomes! Even before the people and their animals move in, the microbial communities are different in all three places, and the grass will be evolving to adapt to local conditions.
Add animals; cattle for instance. They need water (lots of it) and they alter the biochemical cycles something fierce. Be careful not to step in the new biochemistry. Cows can't live everywhere; in fact, depending on which breed(s) are introduced, it may be only small areas of the planets. More biomes: (grass, some grass, no grass) X (cows, some cows, no cows). Pasture lots of cattle in a small area, you get eutrophication of the nearby water. More biomes.
Some of these effects may not be obvious for decades, but unless the planet is a very new colony, they'll be there. If it's an "established" colony, biomes will be plain even just with the handful of species and breeds I've mentioned. Start with more species of plants and animals, and the different biomes will be apparent (and much more dramatic) in shorter periods of time.
by SquareDisc City » Thu Aug 18, 2016 7:59 am
by Maljaratas » Thu Aug 18, 2016 8:43 am
Kyrusia wrote:I have a question for folks...
What is, if you had to pick one, the aspect of worldbuilding for your star-state/civilization that you enjoy most? Be it religion, philosophy, cuisine, the politics, military, etc.
I, personally, tend to - when I want to sit down, clear my head, etc. - focus on, well, odd-ball aspects that I sometimes feel don't necessarily get the time they really deserve. Music is an interesting such topic; cuisine is also one I firmly believe can help get a player focusing on aspects of their star-state/civilization they might not otherwise think about.
by The Fedral Union » Thu Aug 18, 2016 9:53 am
Genomita wrote:Indeed. My people are generally opposed to terraforming as it runs the risk of wiping out indigenous life, something my people would rather avoid. Instead they prefer to adapt their bodies to the conditions of the world through a combination of bio-augmentation and genetic engineering so they can breathe the air, eat the native plants and animals etc. They also prefer to settle on worlds that are actually a challenge to survive on, as they believe doing so makes them stronger as a whole.
Couple that with wbat Voc said earlier and you get some interesting variations of the species that make up my nation, both biologically and culturally.
Now for the actual reason for my reply, I'd like to hear your input on an aspect of spaceship design. A few pages back I've established that my combat vessels are designed for hit and run from my gate network. They would be equipped with powerful sublight engines to zip past enemy fire and with precision-guided missile banks aligned more to the sides or the back of the ship. Now, I've been wondering if it wouldn't be more fitting and weight-efficient to have my smaller vessels such as scout ships attatched to the hull instead of stored within a hangar bay. I don't have space fighters, but my smaller ships could still add their sensors and firepower to that of the ship carrying them while benefiting (and adding to) the ship's point defense (and in the case of newer ships, shield systems).
Of course, I know they would still need ways to refuel, rearm and repair the ship, which poses it's own challenges.
Advertisement
Return to International Incidents
Users browsing this forum: Heldervin, Holy Marsh, Russia and Collaborative States, Volkovograd, Vorkat
Advertisement