Michael Kenmore wrote:I agree, I don't especially love RPing as an aggressor nation either. It feels silly (especially with my tendency to play as low-FT, I'm just ASKING to get butt-kicked) and I prefer the space opera-esque theatre of FT personally anyway. There were a few nations that managed to turn out some interesting interactions, but at this point I'm thinking it'd be better to shutter this account for good and just remember the fun times.
Honestly, looking through all my old accounts, most of them were rather 'cookie cutter' nations. I'll probably keep a couple active just for the reasons that they were non-hostile and did have significant work put into developing them.
But thanks for the Local Cluster pointer, I really do need to find out what the community's like now and wasn't sure of where to put feelers out. I prefer character-driven RPs and definitely want to create something more receptive to that field.
A parting question though... is the softer, "space opera" variant of sci-fi an active community? Again, I'm all here for character-driven RPs and prefer to seek out interesting social and political work more than data tables and hypothetical engines.
Again I'm going to heavily suggest you read all the Guides written by for FT by members of FT. They'll answer so many questions on what is acceptable in the community and what isn't. Of course, please feel free to continue asking these questions or questions about anything you might read in the guide and we'll be happy to answer them for you. It just makes things a little easier on everyone if you do some of the legwork yourself.
But just to address one point immediately: There is no 'hard' 'soft' 'low' 'high' FT. There is just FT. Your nation's aesthetics may cater to one or the other, but in the end your choice of technological window dressing will not have a positive or negative impact on your nation against other players. In Future Tech, your 'power' and 'influence' is directly linked with your standing with the other players of the community. If you show respect to both your fellow FT'ers, the Community Standards, and follow the 4C (Creativity, Consistency, Collaboration and Compromise) and a willingness to learn and take advice then you'll find there are not many closed doors in terms of what you can and cannot do in FT (aside from, you know, deliberate godmodding or violating the rules of the forum).
Comradery is extremely important in the FT community, after all, wouldn't you rather play with friends than people you're constantly at odds with?