.... Worse.
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by The United Remnants of America » Tue Apr 05, 2016 7:55 pm
by Imperialisium » Tue Apr 05, 2016 7:58 pm
by Utceforp » Tue Apr 05, 2016 8:29 pm
by Mesrane » Tue Apr 05, 2016 9:05 pm
Utceforp wrote:Swiggity swag, this is a tag.
Just so nobody accidentally steals my idea, I'm planning on creating a species of starfish-like creatures who breath methane and communicate through bioluminescence, and their client race of blind, methane-breathing locust/hadrosaur hybrids.
by Great Confederacy of Commonwealth States » Wed Apr 06, 2016 10:26 am
by Utceforp » Wed Apr 06, 2016 8:40 pm
by Zoblus » Wed Apr 06, 2016 9:02 pm
by Imperialisium » Wed Apr 06, 2016 9:08 pm
by The United Remnants of America » Wed Apr 06, 2016 10:57 pm
Imperialisium wrote:Anyone up for interactions with the Emperian Empire?
by Novia Soviet Socialist Republic » Thu Apr 07, 2016 1:57 am
Imperialisium wrote:Anyone up for interactions with the Emperian Empire?
by Novia Soviet Socialist Republic » Thu Apr 07, 2016 2:00 am
by The Sol Commonwealth » Thu Apr 07, 2016 3:02 am
by Great Confederacy of Commonwealth States » Thu Apr 07, 2016 3:05 am
by The United Remnants of America » Thu Apr 07, 2016 7:35 am
Novia Soviet Socialist Republic wrote:NATION TITLE: The Iron Legion
FLAG/ENSIGN: Here
GOVERNMENT: Hive Mind. The Hive Mind controls every aspect of the Legion.
LAW & HUMANITY: All Kheruxng except the Hive Mind and Proto-Hive Minds, require some sort of command input to do anything and as such, are basically slaves. Slaves that aren't self aware, but slaves non the less. As such there is no set law and the Hive Mind can and will do anything if it sees it as a necessary action. The Phanthuians on the other hand will enjoy rights as they are sentient semi-biological constructs.
SPECIES:
-Kheruxngians
-Phanthuians (In the near future)
HISTORY:
-Year 1 of project: Project Omniscient started by Vortukians in a bid to create a race of highly intelligent, sentient AI for varied purposes.
-Year 2 of project: Base design and programming is created along with a name for the race: The Kheruxng.
-Year 3 project: First samples of Kheruxng nano machines created and held in stasis until further notice.
-Year 4 of project: Final programming and operation protocols written for use within Kheruxng nano machines. Sample batch of nano machines is replicated and the code is uploaded to the sample batch for testing which lasts the remainder of the year with near perfect results.
-Year 5 of project: Coding is perfected and more nano machine samples are created with coding uploaded to them. Approximately 5 vials of Kheruxng nano machines are now prepped for deployment on an undisclosed planet to observe behavior. Vortukian government discusses possible uses for the Kheruxng if they show great prowess as a civilization.
-Year 6 of project: Vortukian research ships head towards undisclosed and uninhabitable planet to deploy the Kheruxng nano machines to the planets surface with some raw materials and data caches to get them started.
PROVITY AND CULTURE: To say they don't have a culture wouldn't be far from the truth though it seems that the Hive Mind and Proto-Hive Minds value cold, calculating and very logical thought patterns and a willingness to take action upon their words. In other words if they promise something to you whether it be an attack on one of your territories or humanitarian aid, be sure that it will happen. Empty words mean nothing to them at the end of the day. On the other hand Phanthuians have a nationalist-warrior like culture among them, something that was bred into them by the Kheruxngians to make them the heavily devout special forces they are known to be.
LANGUAGE: Binary, Vortukian and any other language they learn from other races.
ARCHITECTURE: A mixture of the Forerunners from Halo and the Vex from Destiny.
ECONOMY: Nonexistent for the moment though will rapidly grow to a powerful and vast economy.
INDUSTRY: Nonexistent for the moment though will rapidly grow to fulfill all needs of the Legion and eventually exportation.
DIPLOMACY: Will keep to themselves for the most part though is willing to open relations with others if they have something they want. Will act with extreme violent prejudice against anyone trying to cause them problems.
TECHNOLOGY?: Highly advanced technology, a lot of which is based off of Vortukian technology though will rapidly advance. They are masters in the field of nano technology.
MILITARY: Nonexistent for the moment. Will become extremely large and powerful in the future.
STRENGTHS: Organization and synchronization is near perfect thanks to their Hive Mind behavior. Their nano bots reorganize matter and can turn a pile of dirt into gold, allowing for the gathering of raw materials to be extremely fast and easy. Their survivability is another thing to take into account as even just one Kheruxng nano machine can start an entire colony and save the Legion, at the expense of accumulated knowledge. A notable ability of theirs is using nano bots to infiltrate systems and even people to gain knowledge from them. They could learn language, genetic makeup and biological functions just by being inside of a single creature and remaining undetected.
WEAKNESS: They lack as much creative thought as biological races and the ability to sympathize due to lack of emotions which can be an issue in diplomacy. Another point is that Kheruxng are very vulnerable to subzero substances such as Liquid Nitrogen and Liquid Oxygen which will stop them dead. EMPs are also a massive threat towards macro scale Kheruxng.
MAP CLAIMS: (to be designed)
By making this application I Novia Soviet Socialist Republic, affirm that I have read all the rules and may be subject to questioning on them to prove this statement. I also accept that if I break any rules, I may be punished on the thread operator's discretion.SPECIES TITLE: Alat Nanu
SPECIES NAME: Kheruxng
DESCRIPTION: The Kheruxng come in a variety of forms. The most base form of it's species are the tiny, yet highly organized and intelligent nano bots that dominate their existence. The other most important forms are the Hive Mind who controls the Kheruxng on an advanced level along with the Proto-Hive Minds being there to relay information across the galaxy along with being able replace the Hive Mind if anything goes wrong. There are other castes such as workers, soldiers, drones etc and more castes are created as more roles need to be filled. The Kheruxng were designed to be the ultimate learners and through the use of nano bots they can learn anything about anything or anyone. The Hive Mind and Proto-Hive Minds have a great level of sentience and creativity that is only limited by their lack of emotion.
AVERAGE SIZE: 5 Nanometers
BASE COMPOSITE: Silicon RESPIRATORY GAS: None
BIOLOGY: Synthetic hive mind race. All Kheruxng beings share only a few similarities to each other, one of those things being their internal built fusion cores and another being the microscopic nanobots that are present in each and every part of Kheruxng, using microscopic pores to move around their hosts providing maintenance to systems and other things. Because of this, the Kheruxng appear to have a regenerative capability that is usually only seen in certain biological races. This unique behavior allows Kheruxng bots to even reproduce if there are no factories around to supplement their numbers. However, most bots are created in mass at factories in vats of nano machines totally dedicated to construction of bots.
SPECIES CLASSIFICATION: Artificial Intelligence
INTELLIGENCE: Low - Extremely High
CULTURE: To say they don't have a culture wouldn't be far from the truth though it seems that the Hive Mind and Proto-Hive Minds value cold, calculating and very logical thought patterns and a willingness to take action upon their words. In other words if they promise something to you whether it be the death of one of your government officials or military aid, be sure that it will happen. Empty words mean nothing to them at the end of the day.
HISTORY: The Kheruxng were designed by the Vortukians as nano bots for undisclosed reasons. Some believe they made them as an experiment into the development of civilization though a lot believe they were made to be weapons or caretakers for the Vortukians. Time will only tell however and nobody is sure how the Kheruxng will actually develop. Studies into synthetic life mostly showed them turning on their biological masters though with no masters to turn against, it's a scientific grey area as to how this interesting synthetic race will get along on their new planet and eventually, in galactic politics.
ROLE IN CIVILIZATION: The most numerous ones though only the Hive Mind and Proto-Hive Minds have any sort of power or independence.
NOTES:
by Novia Soviet Socialist Republic » Thu Apr 07, 2016 8:48 am
The United Remnants of America wrote:Novia Soviet Socialist Republic wrote:NATION TITLE: The Iron Legion
FLAG/ENSIGN: Here
GOVERNMENT: Hive Mind. The Hive Mind controls every aspect of the Legion.
LAW & HUMANITY: All Kheruxng except the Hive Mind and Proto-Hive Minds, require some sort of command input to do anything and as such, are basically slaves. Slaves that aren't self aware, but slaves non the less. As such there is no set law and the Hive Mind can and will do anything if it sees it as a necessary action. The Phanthuians on the other hand will enjoy rights as they are sentient semi-biological constructs.
SPECIES:
-Kheruxngians
-Phanthuians (In the near future)
HISTORY:
-Year 1 of project: Project Omniscient started by Vortukians in a bid to create a race of highly intelligent, sentient AI for varied purposes.
-Year 2 of project: Base design and programming is created along with a name for the race: The Kheruxng.
-Year 3 project: First samples of Kheruxng nano machines created and held in stasis until further notice.
-Year 4 of project: Final programming and operation protocols written for use within Kheruxng nano machines. Sample batch of nano machines is replicated and the code is uploaded to the sample batch for testing which lasts the remainder of the year with near perfect results.
-Year 5 of project: Coding is perfected and more nano machine samples are created with coding uploaded to them. Approximately 5 vials of Kheruxng nano machines are now prepped for deployment on an undisclosed planet to observe behavior. Vortukian government discusses possible uses for the Kheruxng if they show great prowess as a civilization.
-Year 6 of project: Vortukian research ships head towards undisclosed and uninhabitable planet to deploy the Kheruxng nano machines to the planets surface with some raw materials and data caches to get them started.
PROVITY AND CULTURE: To say they don't have a culture wouldn't be far from the truth though it seems that the Hive Mind and Proto-Hive Minds value cold, calculating and very logical thought patterns and a willingness to take action upon their words. In other words if they promise something to you whether it be an attack on one of your territories or humanitarian aid, be sure that it will happen. Empty words mean nothing to them at the end of the day. On the other hand Phanthuians have a nationalist-warrior like culture among them, something that was bred into them by the Kheruxngians to make them the heavily devout special forces they are known to be.
LANGUAGE: Binary, Vortukian and any other language they learn from other races.
ARCHITECTURE: A mixture of the Forerunners from Halo and the Vex from Destiny.
ECONOMY: Nonexistent for the moment though will rapidly grow to a powerful and vast economy.
INDUSTRY: Nonexistent for the moment though will rapidly grow to fulfill all needs of the Legion and eventually exportation.
DIPLOMACY: Will keep to themselves for the most part though is willing to open relations with others if they have something they want. Will act with extreme violent prejudice against anyone trying to cause them problems.
TECHNOLOGY?: Highly advanced technology, a lot of which is based off of Vortukian technology though will rapidly advance. They are masters in the field of nano technology.
MILITARY: Nonexistent for the moment. Will become extremely large and powerful in the future.
STRENGTHS: Organization and synchronization is near perfect thanks to their Hive Mind behavior. Their nano bots reorganize matter and can turn a pile of dirt into gold, allowing for the gathering of raw materials to be extremely fast and easy. Their survivability is another thing to take into account as even just one Kheruxng nano machine can start an entire colony and save the Legion, at the expense of accumulated knowledge. A notable ability of theirs is using nano bots to infiltrate systems and even people to gain knowledge from them. They could learn language, genetic makeup and biological functions just by being inside of a single creature and remaining undetected.
WEAKNESS: They lack as much creative thought as biological races and the ability to sympathize due to lack of emotions which can be an issue in diplomacy. Another point is that Kheruxng are very vulnerable to subzero substances such as Liquid Nitrogen and Liquid Oxygen which will stop them dead. EMPs are also a massive threat towards macro scale Kheruxng.
MAP CLAIMS: (to be designed)
By making this application I Novia Soviet Socialist Republic, affirm that I have read all the rules and may be subject to questioning on them to prove this statement. I also accept that if I break any rules, I may be punished on the thread operator's discretion.SPECIES TITLE: Alat Nanu
SPECIES NAME: Kheruxng
DESCRIPTION: The Kheruxng come in a variety of forms. The most base form of it's species are the tiny, yet highly organized and intelligent nano bots that dominate their existence. The other most important forms are the Hive Mind who controls the Kheruxng on an advanced level along with the Proto-Hive Minds being there to relay information across the galaxy along with being able replace the Hive Mind if anything goes wrong. There are other castes such as workers, soldiers, drones etc and more castes are created as more roles need to be filled. The Kheruxng were designed to be the ultimate learners and through the use of nano bots they can learn anything about anything or anyone. The Hive Mind and Proto-Hive Minds have a great level of sentience and creativity that is only limited by their lack of emotion.
AVERAGE SIZE: 5 Nanometers
BASE COMPOSITE: Silicon RESPIRATORY GAS: None
BIOLOGY: Synthetic hive mind race. All Kheruxng beings share only a few similarities to each other, one of those things being their internal built fusion cores and another being the microscopic nanobots that are present in each and every part of Kheruxng, using microscopic pores to move around their hosts providing maintenance to systems and other things. Because of this, the Kheruxng appear to have a regenerative capability that is usually only seen in certain biological races. This unique behavior allows Kheruxng bots to even reproduce if there are no factories around to supplement their numbers. However, most bots are created in mass at factories in vats of nano machines totally dedicated to construction of bots.
SPECIES CLASSIFICATION: Artificial Intelligence
INTELLIGENCE: Low - Extremely High
CULTURE: To say they don't have a culture wouldn't be far from the truth though it seems that the Hive Mind and Proto-Hive Minds value cold, calculating and very logical thought patterns and a willingness to take action upon their words. In other words if they promise something to you whether it be the death of one of your government officials or military aid, be sure that it will happen. Empty words mean nothing to them at the end of the day.
HISTORY: The Kheruxng were designed by the Vortukians as nano bots for undisclosed reasons. Some believe they made them as an experiment into the development of civilization though a lot believe they were made to be weapons or caretakers for the Vortukians. Time will only tell however and nobody is sure how the Kheruxng will actually develop. Studies into synthetic life mostly showed them turning on their biological masters though with no masters to turn against, it's a scientific grey area as to how this interesting synthetic race will get along on their new planet and eventually, in galactic politics.
ROLE IN CIVILIZATION: The most numerous ones though only the Hive Mind and Proto-Hive Minds have any sort of power or independence.
NOTES:
Mechanical beings... They must be destroyed. The destroyers must be destroyed! They must be destroyed! THEY MUST BE-
Oh. Right. Vresh don't like your kind.
by The United Remnants of America » Thu Apr 07, 2016 9:42 am
Novia Soviet Socialist Republic wrote:The United Remnants of America wrote:
Mechanical beings... They must be destroyed. The destroyers must be destroyed! They must be destroyed! THEY MUST BE-
Oh. Right. Vresh don't like your kind.
What's the worst that could happen? It's not like any of the Proto-Hive Minds are going to malfunction and go on a crusade to assimilate all biological life.
by Zoblus » Thu Apr 07, 2016 11:32 am
by United Soviet Jason Republic » Thu Apr 07, 2016 1:01 pm
by Ghondra » Thu Apr 07, 2016 3:22 pm
Exelia wrote:It's all good till you have to wear a badge.
by Ghondra » Thu Apr 07, 2016 4:03 pm
Exelia wrote:It's all good till you have to wear a badge.
by Kyrusia » Fri Apr 08, 2016 2:03 am
Infinitium wrote:Welcome to the vast space opera of Infinitium. Whatever brought you here on your travels, bet it curiosity, to believing you belong here. If you dare venture into the unforgiving voids of space, then you should fill out an application.
Infinitium is a nation-based, story-driven roleplay. New attendees and applicants alike do not need to know all that has happened so far, but you are welcome to ask any of the already present members. Civilizations that are accepted, or characters that are made will be worked in, allowing you plenty of time to learn story, setting and others.
This roleplay in particular is a sandbox-railroad roleplay. There is no prescribed storyline, however there is an overarching plot line that has been befit for you to discover. People as a result of this system are free wander where they will in the cosmos and find adventure where, and when they wish at discretion, or the bold may create it. However, there will be occasion, such as a major event where the space opera fluctuates between sandbox and railroad, based upon the necessity, and the discretion of the thread manager. Railroading to move the story on when people lose momentum. This allows people to be free when they wish to be, but gives structure when they feel lost.
New, and experienced members are encouraged to improve writing skills, fashion layered characters and civilizations rather than 2d caricatures, making a entity with a rich and diverse lore than can be fleshed out. It’s also encouraged for members to try their hand at controlling small sub-plots. Newer players are welcome here, and are free to ask for assistance.
Personification Life: EPIC wrote:Welcome to PERSONIFICATION LIFE. You're here because you belong here, having applied and been accepted. Or you're here because you think you want to belong here, and thus you should fill out an application. Or perhaps you're here because you've seen this thing in the sidebar for several years and you've always wondered what it was.
PERSONIFICATION LIFE is a character-based, story-driven role play. New players do not need to know everything contained in the information boxes. We work your characters in, allowing you plenty of time to learn the setting as you play.
This is a combination sandbox-railroad role play. It does not have a specific prescribed storyline, although there is an overarching plot. The world is set and the PCs are free to wander where they will and find adventure where they will. There are occasions, such as when we hold a major event, where the play fluctuates between sandbox and railroad based upon need and GM inclination, railroading to move the story on when the players lose momentum and sandbox otherwise; this tactic lets the players be free when they want to be but gives them structure when they're feeling lost.
Players are encouraged to improve their writing skills, to fashion layered characters rather than 2D caricatures, and to try their hands at GMing their own small adventures. Players of all skill levels are welcome here.
Infinitium wrote:Hierarchy of Thread
I, Vortukia am the OP of this thread, I act as the head of the roleplay . Currently the only Co-OP is United Jason Soviet, although I am open to appointing new ones should it arise. The word of the OP, and/or Co-Op is final law, and will not be changed unless deemed fit by us. Only we are allowed to change setting, change the story, break physics(if it calls for it), adjust time, or add any plot device to the roleplay. We are always available to answer questions, or settle disputes, however the Co-Ops won't always know ALL there is to know about the story, so you may direct major questions towards myself.
[...]
Role Play Etiquette
Godmodding and metagaming are not allowed.
We don't use multi-colored or oddly formatted fonts for dialog. We also don't use asterisks to denote action. You must use proper punctuation and grammar; this isn't English 101.
If you have a problem with a player, take it to PR. If that does not work, bring it to the Op or a CoOPs attention. Do not turn the OOC thread into chaos, there is NO exceptions for this, even the slightest form of baiting or complain will not be allowed in the OOC whatsoever.
Bogging down other players through lack of posts or low-quality posts without offering satisfactory OOC explanation (esp. if posting of high quality in other RPs) will earn a warning; further problems will lead to player removal from the roster.
Personal Stories
Players do not need to request permission to run stories unless that story will impact the overarching plot. creations of them must be authorized by the OP, not the Co-Ops, for example. A story involving a bounty crew searching for a bounty does not need to be cleared. Ignoring established IC canon (concerning the Sovereignty, it's history, or other players lore) in order to advance one's personal plots will earn IC & OOC consequences. If this becomes a problem, the offender will be ejected at thread staff discretion.
Personification Life: EPIC wrote:Hierarchy
PL's OP is Cerillium. I function as the overarching GM. CoOPs are Mincaldenteans, Swith Witherward, and Tiltjuice. Our word is law. Only the OP or CoOPs are permitted to change the setting, change the city, open portals, adjust time, or insert an invincible character (PL syntax: the character is in "tool mode"). CoOPs are always available to answer questions, and to settle disputes.
[...]
Role Play Etiquette
Godmodding and metagaming are not allowed.
We don't use multi-colored or oddly formatted fonts for dialog. We also don't use asterisks to denote action. You must use proper punctuation and grammar; we aren't here to teach basic English.
If you have a problem with a player, take it to TG. If that does not work, bring it to the OP or a CoOP's attention. Do not turn the OOC thread into chaos.
Bogging down other players through lack of posts or low-quality posts without offering satisfactory OOC explanation (esp. if posting of high quality in other RPs) will earn a warning; further problems will lead to player removal from the roster.
Stories
Players do not need to request permission to run stories unless that story will impact the setting. Invasions or the creation of businesses must be authorized by the OP, for example. A story involving John and Mary searching for a magical tome does not need to be cleared. Ignoring established IC canon (concerning the government, the police, the city itself, and NPCs) in order to advance one's personal plots will earn IC consequences. If this becomes a problem, the offender will be ejected at staff discretion.
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