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by Tracian Empire » Sun Jan 10, 2016 10:54 am
by Lemunaria » Sun Jan 10, 2016 12:01 pm
by Elysian Kentarchy » Sun Jan 10, 2016 3:30 pm
Lemunaria wrote:So are there any solidified events during the war that I could use for my app? I'm getting to the backstory now and Gabe's a soldier or ex-marine so I need some alien battles to throw in there - or should I just make up some shit?
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Elysian Kentarchy » Sun Jan 10, 2016 3:31 pm
Tracian Empire wrote:So, what exactly should my character be doing right now? I'm having a little problem while thinking about what to post.
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Elysian Kentarchy » Sun Jan 10, 2016 3:32 pm
Lemunaria wrote:Name:
Gabriel Rodrigo Amoldo De la Fuente McKnight
Sex:
Male
Age:
29
Nationality/Ethnicity:
Gabriel was born in the United States. He is 50% Hispanic, 25% Caucasian and 25% African American.
Appearance:(Image)
Personality:
Gabriel - or Rodrigo, whichever you prefer, is an..unstable character. He's generally kind, or whatever passes for kindness these days. While he seems cares for the well-being of others, he tends to keep to himself and considers himself much more of a lone-wolf. Its not uncommon for him to have fits of what could be considered 'psychotic rage' if he's on a particularly unstable day. His time in the military - fighting against the 'enemy' for a while, broke him in many ways. Though he is naturally rebellious - even the time in the military was filled with punishments for otherwise not following orders or going against direct commands from his superiors. His therapist thought this only broke him in more ways. While with others he puts on this 'mask'. A facade of sorts, he pretends to be happy and well-rounded, as if he never witnessed whole cities burning and armies slaughtered. Despite this undoubted broken-persona, Gabriel is very quick to jump to the defense of those who are unjustly convicted or those who have been attacked without reason. He has a good moral compass and defends the innocent with admittedly not-so righteous fury.
Position on Ship:
He was assigned as a security guard to the ship, due to his military background and combat prowess back on earth during the war.
Activities during spare time:
He can usually be found in the gym, not only working out but honing his own combat skills on punching bags and such. If not there than he can be found elsewhere - such as the Engineering Bay - mainly to check on what types of new weapons are being developed, or the armory, practicing his shooting accuracy. If he can't be found there, then he's most likely in his own quarters. Alone.
Bio:
Gabriel had a definitely colorful background - and he did some not-so legal stuff back before the war started. But that was before - and it didn't matter now. Gabriel was around during what he considered its final days - he fought in the District of Columbia against an enemy they could not defeat - no matter how hard they tried. He fought in Cairo and he fought in Dubai, always on the sight of large - brutal battles. Each one with the same outcome, defeat and failure. How he survived all of these city-destroying battles is still lost on him, and the fact that he was chosen as one of the 75,000 on the Comperior was even more of a surprise to him. Though, most of his family didn't have the same advantage as he did. Only his sister - Isabella and his mother Ariana made it on board with him, the rest of his family left to burn on the lost planet. Sad to say his mother and sister are still frozen and he's not sure if they'll ever get out, and the thought saddens him deeply. He spends his time guarding the ship or patrolling the halls now, mostly anyway.
Non-combat Special Traits:
Gabriel would consider himself a pretty good singer, and enjoys karaoke when nobody is looking. He's a hella good cook, and sometimes considers maybe he should've been a chef instead of a soldier. A very strange thing he's good at is, well, he's very good with children. Babies in particular, he can change diapers - lull them to sleep. A strange, but useful skill he'd guess.
Combat Special Traits:
Gabriel has a talent for combat - that's for sure. After years in the U.S Marine Corps he became very proficient in MCMA - a mix of martial arts styles taught to U.S marines. It was very useful for not only hand to hand, but CQ Knife fighting and CQ Gunfighting. He also proved to be an excellent marksmen - not super sniper elite good, but he was in no terms bad at it. Lastly, he had a talent for knife throwing - which wasn't much of a surprise, but he mainly used it for tricks at parties back on earth.
1453 (keep for tracking purposes)
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Lemunaria » Sun Jan 10, 2016 3:36 pm
by Elysian Kentarchy » Sun Jan 10, 2016 3:57 pm
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Kerzacistan » Sun Jan 10, 2016 4:58 pm
Elysian Kentarchy wrote:You can just make a post about waking up / going to a random area of the ship if you want to.
by Lemunaria » Sun Jan 10, 2016 6:36 pm
by Elysian Kentarchy » Sun Jan 10, 2016 7:09 pm
Lemunaria wrote:I kinda wanted to do something along the lines of Gabe getting out of cryo, having some weird nervous break down, attacks -insert status/name here- and passes out. Only because I want to set him up as this already kinda unstable soldier.
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Elysian Kentarchy » Mon Jan 11, 2016 1:15 am
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Elysian Kentarchy » Mon Jan 11, 2016 1:29 am
Lemunaria wrote:Yay
Well I can make up a few battle locations(like so in my bio) and the events of them if you want. I just need to know the tech level I'm workin' with when it comes to humanity. As well as what the aliens have - and speaking of them. Do they even have a proper name yet? :0
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Lemunaria » Mon Jan 11, 2016 8:41 am
Elysian Kentarchy wrote:Lemunaria wrote:Yay
Well I can make up a few battle locations(like so in my bio) and the events of them if you want. I just need to know the tech level I'm workin' with when it comes to humanity. As well as what the aliens have - and speaking of them. Do they even have a proper name yet? :0
Working on that detail but for humanity no they are simply called the enemy because that is all they are. That's the thing about them, their motives reasons, what makes them tick essentially is unknown. As for tech level humanity is still at ballistics level. As for the aliens pretty much way more advanced than humanity enough to be able to crush all of Earth's combined forces.
Also Lem I will simply make a random NPC for you character to attack and I will telegram the interaction to you before I post it okay?
by Elysian Kentarchy » Tue Jan 12, 2016 1:11 am
Lemunaria wrote:Elysian Kentarchy wrote:
Working on that detail but for humanity no they are simply called the enemy because that is all they are. That's the thing about them, their motives reasons, what makes them tick essentially is unknown. As for tech level humanity is still at ballistics level. As for the aliens pretty much way more advanced than humanity enough to be able to crush all of Earth's combined forces.
Also Lem I will simply make a random NPC for you character to attack and I will telegram the interaction to you before I post it okay?
Alright xP I kind of described what he would do wrong. Not so much as attack, moreso he just does some weird Krav Maga shit or flips the dude over his shoulder into a sort of submission type thing.
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Finsternia » Tue Jan 12, 2016 1:18 am
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.
Soon, the penguins shall rule the Earth with a cold flipper
by Elysian Kentarchy » Tue Jan 12, 2016 1:24 am
Finsternia wrote:I think we should be doing a time skip after everyone's work is done
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Elysian Kentarchy » Tue Jan 12, 2016 2:55 am
New roles I wouldn't mind us having players for:
1: Fighter Wing Commander, someone who leads the fighters in battle, maybe helps create new ones, with the Captain being one of the very few characters we have that can even fly a fighter with skill this is needed for any fighter based actions.
2: Resource Production Officer, this is someone who would oversee production of food and water and the like. Also if we do something involving asteroids they would over see such a collection. Not an over-appreciated role but an essential one. (NPC or other officers can handle as needed but for realism it would be nice)
3: And that is all besides the fact that anyone else you think is needed for making this ship more livable in, cooks, officers of various types of areas we don't have covered so far, or just something you think we need.
New things:
1: I have updated the cover page to include a list of the current crew. You will find it underneath the letter of the crew. Let me know if I accidentally missed anyone since that is possible.
2: To help enhance the lore of the ship I am writing what you could call Captain's Logs. These help highlight some parts of the ship's history and lore and help develop this for different things.
3. The alien race is almost finished in design just putting some finishing touches on it.
4: Room layouts: Rooms are designed to accommodate two people comfortably. It comes with a bunkbed. A sink and a shower (the shower is separated from the main room by a wall and a door, they are equipped with a timer to ensure the strict rationing of water. (anything else you want in it ask) Officers typically maintain their own private quarters but those are near where their post is. It was expected the Comperior would be needed during the initial settlement process so these rooms were prepared for brief habitation until initial settlement building was completed. Now times have changed.
5: Doors on the ship. They are keycard activated and thus slide open when a keycard is used for them. The Captain possesses a keycard to open every door on the ship and he can order any door to be opened as he needs it to be from the bridge.
6: The time skip will be for a couple hours this time. I am planning on after everything gets settled all officers hold a meeting to discuss things and then the Captain assembles the crew. After that we can do what we want and then maybe another time skip for about a month or two weeks. That sound right?
7: Minor point but I have updated the mechs slightly after talking with Kerzacistan, they are now 22 feet tall. (meaning I doubled their height)
Requests from me: As per usual new rooms if you want them, ideas for projects we or various departments can pursue, random ideas to make this more fun, new machine toys you folks down in engineering would want. This not only requires me to make it good but it requires all of you to help develop it after all.
Essential questions for everyone to answer to (I don't like polls too much since I want to hear from those who actually bothered to fill out an app). I want to develop this to the best possibility and for that I want everyone's input. You could say I want to make this an involved effort by us all. You don't have to answer any question you don't want to but I would appreciate it.
1: Should we have a specific amount of page requirements before we wind up doing something like a timeskip normally? Say every two pages happen then time skip? Sometimes exceptions will be made so people can finish a conversation if they want to. (time skips wouldn't be extremely long anyway) This is a question based around the concept of preventing things from stagnating and also if we bring about what I am going to suggest in the fourth question this will help keep order.
2: How many people do you think should be woken up a month? I know I said a few but if only 3 or so people wake up a month our characters will either be very long dead before they all wake up.
3: Thoughts on what we should do next? I have some ideas but I always want to hear opinions.
4: Should something like a tech tree or at least a layout of what you have to do first to advance technology be made? If so then if not then we will have to debate a new method. I am discussing the finer details of one with an associate.
5: What do you think is essential on a ship in space? This is for curiosity
6: There is no six!
7: How long do you think is reasonable for a time skip? A lot of people operate by months but I still want to hear alternatives.
Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."
by Lemunaria » Tue Jan 12, 2016 5:49 am
Elysian Kentarchy wrote:Sorry I haven't slept the past couple days I will get the post up but I am working slowly.
So to put it another way he thinks he is under attack by someone or something like that and pins someone to the ground?
Edit: though SkullCrossbones already posted something I will add what happens to random NPC that work?
New roles I wouldn't mind us having players for:
1: Fighter Wing Commander, someone who leads the fighters in battle, maybe helps create new ones, with the Captain being one of the very few characters we have that can even fly a fighter with skill this is needed for any fighter based actions.
2: Resource Production Officer, this is someone who would oversee production of food and water and the like. Also if we do something involving asteroids they would over see such a collection. Not an over-appreciated role but an essential one. (NPC or other officers can handle as needed but for realism it would be nice)
3: And that is all besides the fact that anyone else you think is needed for making this ship more livable in, cooks, officers of various types of areas we don't have covered so far, or just something you think we need.
New things:
1: I have updated the cover page to include a list of the current crew. You will find it underneath the letter of the crew. Let me know if I accidentally missed anyone since that is possible.
2: To help enhance the lore of the ship I am writing what you could call Captain's Logs. These help highlight some parts of the ship's history and lore and help develop this for different things.
3. The alien race is almost finished in design just putting some finishing touches on it.
4: Room layouts: Rooms are designed to accommodate two people comfortably. It comes with a bunkbed. A sink and a shower (the shower is separated from the main room by a wall and a door, they are equipped with a timer to ensure the strict rationing of water. (anything else you want in it ask) Officers typically maintain their own private quarters but those are near where their post is. It was expected the Comperior would be needed during the initial settlement process so these rooms were prepared for brief habitation until initial settlement building was completed. Now times have changed.
5: Doors on the ship. They are keycard activated and thus slide open when a keycard is used for them. The Captain possesses a keycard to open every door on the ship and he can order any door to be opened as he needs it to be from the bridge.
6: The time skip will be for a couple hours this time. I am planning on after everything gets settled all officers hold a meeting to discuss things and then the Captain assembles the crew. After that we can do what we want and then maybe another time skip for about a month or two weeks. That sound right?
7: Minor point but I have updated the mechs slightly after talking with Kerzacistan, they are now 22 feet tall. (meaning I doubled their height)
Requests from me: As per usual new rooms if you want them, ideas for projects we or various departments can pursue, random ideas to make this more fun, new machine toys you folks down in engineering would want. This not only requires me to make it good but it requires all of you to help develop it after all.
Essential questions for everyone to answer to (I don't like polls too much since I want to hear from those who actually bothered to fill out an app). I want to develop this to the best possibility and for that I want everyone's input. You could say I want to make this an involved effort by us all. You don't have to answer any question you don't want to but I would appreciate it.
1: Should we have a specific amount of page requirements before we wind up doing something like a timeskip normally? Say every two pages happen then time skip? Sometimes exceptions will be made so people can finish a conversation if they want to. (time skips wouldn't be extremely long anyway) This is a question based around the concept of preventing things from stagnating and also if we bring about what I am going to suggest in the fourth question this will help keep order.
2: How many people do you think should be woken up a month? I know I said a few but if only 3 or so people wake up a month our characters will either be very long dead before they all wake up.
3: Thoughts on what we should do next? I have some ideas but I always want to hear opinions.
4: Should something like a tech tree or at least a layout of what you have to do first to advance technology be made? If so then if not then we will have to debate a new method. I am discussing the finer details of one with an associate.
5: What do you think is essential on a ship in space? This is for curiosity
6: There is no six!
7: How long do you think is reasonable for a time skip? A lot of people operate by months but I still want to hear alternatives.
by SkillCrossbones » Tue Jan 12, 2016 6:49 am
by Lemunaria » Tue Jan 12, 2016 10:12 am
by The Blazing Aura » Tue Jan 12, 2016 12:44 pm
New roles I wouldn't mind us having players for:
1: Fighter Wing Commander, someone who leads the fighters in battle, maybe helps create new ones, with the Captain being one of the very few characters we have that can even fly a fighter with skill this is needed for any fighter based actions.
2: Resource Production Officer, this is someone who would oversee production of food and water and the like. Also if we do something involving asteroids they would over see such a collection. Not an over-appreciated role but an essential one. (NPC or other officers can handle as needed but for realism it would be nice)
3: And that is all besides the fact that anyone else you think is needed for making this ship more livable in, cooks, officers of various types of areas we don't have covered so far, or just something you think we need.
New things:
1: I have updated the cover page to include a list of the current crew. You will find it underneath the letter of the crew. Let me know if I accidentally missed anyone since that is possible.
2: To help enhance the lore of the ship I am writing what you could call Captain's Logs. These help highlight some parts of the ship's history and lore and help develop this for different things.
3. The alien race is almost finished in design just putting some finishing touches on it.
4: Room layouts: Rooms are designed to accommodate two people comfortably. It comes with a bunkbed. A sink and a shower (the shower is separated from the main room by a wall and a door, they are equipped with a timer to ensure the strict rationing of water. (anything else you want in it ask) Officers typically maintain their own private quarters but those are near where their post is. It was expected the Comperior would be needed during the initial settlement process so these rooms were prepared for brief habitation until initial settlement building was completed. Now times have changed.
5: Doors on the ship. They are keycard activated and thus slide open when a keycard is used for them. The Captain possesses a keycard to open every door on the ship and he can order any door to be opened as he needs it to be from the bridge.
6: The time skip will be for a couple hours this time. I am planning on after everything gets settled all officers hold a meeting to discuss things and then the Captain assembles the crew. After that we can do what we want and then maybe another time skip for about a month or two weeks. That sound right?
7: Minor point but I have updated the mechs slightly after talking with Kerzacistan, they are now 22 feet tall. (meaning I doubled their height)
Requests from me: As per usual new rooms if you want them, ideas for projects we or various departments can pursue, random ideas to make this more fun, new machine toys you folks down in engineering would want. This not only requires me to make it good but it requires all of you to help develop it after all.
Essential questions for everyone to answer to (I don't like polls too much since I want to hear from those who actually bothered to fill out an app). I want to develop this to the best possibility and for that I want everyone's input. You could say I want to make this an involved effort by us all. You don't have to answer any question you don't want to but I would appreciate it.
1: Should we have a specific amount of page requirements before we wind up doing something like a timeskip normally? Say every two pages happen then time skip? Sometimes exceptions will be made so people can finish a conversation if they want to. (time skips wouldn't be extremely long anyway) This is a question based around the concept of preventing things from stagnating and also if we bring about what I am going to suggest in the fourth question this will help keep order.
2: How many people do you think should be woken up a month? I know I said a few but if only 3 or so people wake up a month our characters will either be very long dead before they all wake up.
3: Thoughts on what we should do next? I have some ideas but I always want to hear opinions.
4: Should something like a tech tree or at least a layout of what you have to do first to advance technology be made? If so then if not then we will have to debate a new method. I am discussing the finer details of one with an associate.
5: What do you think is essential on a ship in space? This is for curiosity
6: There is no six!
7: How long do you think is reasonable for a time skip? A lot of people operate by months but I still want to hear alternatives.
by New Strausberg » Tue Jan 12, 2016 1:54 pm
by Ithalian Empire » Tue Jan 12, 2016 2:09 pm
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