Welcome everyone, to another iteration of NationStates' (in)famous Fallout Equestria series.
This is obviously non-canon to Kkat's story, as such, there'll be slight differences from her storyline.
The year is 110 (Post War Era), Baltimare has become an economically powerful city state within the Rose Bloom Wasteland, boasting a population in the hundreds of thousands, the city developed a truly frightening self-sufficient arbitrary military on the Eastern Equestrian seaboard. However, the city soon became hoof to hoof with an equal force, the Steel Rangers; a powerful military faction that dates back to before the war, The Rangers expanded along the east coast of Equestria from the territories south, soon yearning for the destruction of Baltimare and the acquisition of the city's vital pre-war technology.
When the bombs fell at the end of the war, Baltimare was spared from a majority of the Zebras' balefire bombs thanks to the city's experimental strategic defense initiative. Despite a minimum loss of infrastructure, thousands perished from the radiation poisoning that temporarily blanketed the lands. Fortunately, Baltimare's inhabitants would quickly bounce back after the tragic event under the reign of the original mayor, a boisterous mare who eventually declared herself the president of 'New Equestria'. When a few years of scouting for other survivors proved fruitless, the President angrily ordered for the extermination of any non-ponies within the city. A brief and brutal civil war ensued, ending with a pony victory and the death of hundreds of zebras and griffons alike, their heads placed on pole spikes near the city walls, a macabre palisade that would keep even the most cocky raider gangs far from the city for the next five decades. Thus began the city's century-long road as a destined super power.
The city is widely known throughout Equestria for its agricultural technology and insane crop yield, bearing an ability to feed millions from its hydroponic farms if it wanted to. Baltimare also has a hoof in the weapons and medical industry and has earned many enemies, rarely ever making allies outside of vicious raider gangs to do their dirty work. The city's government is now ruled by an oligarchy, administered by a representative of the four sub-factions within the city, a divided yet very stable political system with differing goals. Rumors have it, that underneath the city; lies a shady inactive Ministry of Arcane Science bunker, housing a cloning facility and chemical weaponry capable of cleaning the continent of all life.
You will be one of many, to help forge the fate of the Equestrian Wastelands alongside those eager to end the conflict between the super powers in the Rose Bloom Wastes. Will you bring peace to the wastes and secure Equestria's position for a brighter future? Or will you choose the one side to lead to victory as the last faction standing?
I'll list a couple locations for convenience and as a hearty suggestion for a good place to start; You can become a former stable dweller of the recently opened Stable 94, or as a traveler who came to rest at the Honeysuckle Inn, which doubles as a trading post on Route 64. Either way, it is up to you and all I ask you to notify me first so I set things accordingly for your character. Unless you are the leader of a faction, then you don't have to start at these places.
I'll have a map soon when I get around to it!!
A few things to know:
1. No godmodding or flamebaiting, basically, play fair and don't be disrespectful!2. Don't post here whatsoever if you aren't invited or part of Yerushalem.
3. You can have as many characters as you want. However, you aren't allowed to control any NPCs unless you lead a faction.
4. Characters might die a lot, so don't be surprised if your character ends up getting killed. Especially don't be surprised if you had them charge a fortified parapet of Steel Ranger Paladins.
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The IC
EEEEEEEEEEEEEEEEEEEEEE Bat pony screeches!!!