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New Aksarben
Postmaster-General
 
Posts: 12311
Founded: Oct 08, 2012
Ex-Nation

Postby New Aksarben » Sat Dec 19, 2015 10:34 pm

You know, when I got the idea to rejoin this I forgot how much went into just making the applications! But I really do like the new ones, made me actually have to think about the character in depth! Really fun!

So hey everyone! I'm coming back to PL with some old characters and most definitely new ones! Including this first new one! The others will come later when I, uh, think of them :p

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Maghrl’laundersando’tamil’reumaur, Maghrl for short

Character Gender: Male

Species (nation personification, human, alien, etc): Squib

Age: 26 standard years

Appearance: Maghrl is a squib, a species of short, furred hagglers from the outer rim who specialize in scrap and salvage, their natural inclination and skill being to discover valuable things in what others see as junk. Their fur helps this, being extra sensitive and even able to discern detail from their environment by rubbing against it. Maghrl himself has vibrant purple fur and bright blue eyes, that are always inquisitive and curious. He's just over a meter tall, meaning he'd only be about stomach height to most humans. His ears are large, and swivel to keep track of sounds almost constantly. While its hard to see, he does have a small tail, curled similar to a shiba inu and similarly fluffy. His clothing is obvious Jedi robes and tunic, though his have been added to and modified to include a myriad of pockets, bags, pouches, and et cetera. His habit of collecting means he wants as much space on his person as possible to carry objects. Besides that his belt always has his two lightsabers, along with various tools so if he finds something he wants to tinker with he always can.

URL to Character Picture, if any: Maghrl

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) Learn more about the Force, as it was previously predicted to only exist in his home galaxy yet it works just as well where he ended up.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Build robots
-Collect things that interest him
-Barter(which is pretty much a physical need for him)
-Learn about this new place
-Hopefully sometime reestablish contact with the Order so they know what happened with him
-Increase his connection to the Force

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Speaks Squibban and has a Moderate understanding of Galactic Basic(English)
-Meditation
-Bartering and Haggling
-Survival Skills
-Basic cooking and housekeeping skills(basically he knows how to take care of himself)
-Combat Discipline (not using a gun, just how to handle himself in combat)
-Extra Sense – Fur (Squibs have fur that is used as a sixth sense organ, to discern more intimate details of objects, even detect forgery)
-Force Sensitivity/Raw Force talent and what comes with it
-Knowledge of Jedi History/Galactic History
-Knowledge of Jedi Philosophy
-Basic Swordsmanship and etiquette
-Basic diplomacy and persuasion

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Weapon Finesse – Lightsaber 3
Ability 2 and Points Spent: Robotics/Mechanics 2
Ability 3 and Points Spent: Force Training 2
Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS

-His powers in general derive from the Force. In some areas its stronger, others weaker, but is a force present in the background of most living things. However, he does have his own natural store of energy to draw upon, and acts as a conduit for the force. Doing anything outside of his normal set of powers is incredibly strenuous on his body and could kill him, or doing anything for too long or too intensive. Another aspect of this is that he primarily is a light side user of the force, going with the flow rather than forcing it. Should he try to force things too much, he's susceptible to corruption from the dark side, which has a decaying affect on bodies.

Ability 1: Telekinesis
Power Level: 3
Strengths: able to pick up objects at a distance, and move them around. This can be either large objects or many small objects. This includes throwing them, pushing objects, general applications of force using the Force instead of normal limbs. He can also do this to attempt levitation or improve his jump distance or height, but it requires more power than otherwise would be used.
Weaknesses: Focus is required, and it drains from his energy. Attempting to pick up too much could burn him out or even injure him for a while. Attempting to levitate himself burns him out even faster.
Restrictions: Weight, More difficult to pick up living things due to their movement, against the psychically inclined its even harder.

Ability 2: Precognition
Power Level: 2
Strengths: During battle it lets him often see the attacks coming at him before they reach, helping him block. It also lets him with enough focus and application of energy to have minor visions, though unlikely of anything of consequence unless he really focuses. He also sometimes gets prophetic dreams
Weaknesses: Doesn't improve his reflexes, even if he sees it coming he'd have normal(for a jedi) reaction time. He doesn't have perfect foresight, and at most its a few seconds. Its good for blocking incoming ranged fire with his sabers. Any changes in action likely will render them useless, especially against highly unpredictable opponents. Vague and hard to understand without proper training. Dreams are of a similar nature, vague and difficult to interpret.
Restrictions: usually only a few seconds, requires much more power expenditure to get further in time.

Ability 3: Mind Trick
Power Level: 1
Strengths: Can trick weak willed individuals into believing what he wants to be true, is actually true. This ranges from the users identity, if they even existed, to the loyalty of the one being tricked. Useful and can be used to improve his persuasion by using application of the force.
Weaknesses: incredibly far fetched stories can cause cognitive dissonance and weaken the effects. Against psionics or those with strong wills (such as Hutts) its almost useless and obvious he's using his power, which understandably would annoy or piss off the recipient.
Restrictions: Can only be used to back up his own argument, or convince people of simple things. He's not powerful enough to do more than that.

Ability 4: Force Healing
Power Level: 1
Strengths: He can heal minor wounds and broken bones, but first would need to set them. He mostly performs this on himself in battle to keep himself moving and strong, knitting together damage to his body as he receives it.
Weaknesses: Like other powers it drains him, more so than other applications of power. Healing himself is the most easily performed aspect of this ability, as helping others is more intensive and difficult for him.
Restrictions: To heal others it requires direct contact, especially to the wounded area. He can't regrow limbs, only fix damage to what's there still.


MAGICAL OR SPECIAL ITEMS
List:
Light sabers: One made himself and anotherrecovered from the Old Temple during his required meditations there in the transference from apprentice to knight.


BACKGROUND
Education or Training: Educated and Trained by the Jedi Order in a variety of topics: Galactic history, basics of piloting starships, diplomacy, meditation, philosophy, the Force, swordsmanship all the things you could expect a Jedi knight's education and training to entail.
Character Background/Biography:
Maghrl was born on the Squib planet of Skor II in the Outer Rim, a virtual unknown almost backwater of a world at the time(It was one of the planets that had remained loyal to the old republic to the last, and retreated from galactic politics during the Empire to return with the establishment of the New Republic). It was a planet of scavengers and what most would consider trash collectors. They have an intense rivalry based on both philosophy and occupation with the nearby Ugors, who also collect junk and scrap it. All squibs are part of two intergalactic institutions, the Squib Polyanarchy and the Squib Merchandising Consortium. Together they are basically how the Squib species exerts itself on an intergalactic stage, the Polyanarchy ruling the planet and Consortium conducting their business. Squibs were born traders, their size and cute looks usually making other species easy to convince to give things for less or buy things for more. Barter is such an important thing to Squibs its almost a physical need, and a religion for them. They even have holidays just to celebrate bartering.

Going back to Maghrl, he was born on the outskirts of the capital to a happy family. Being on the outskirts of the city, most of it was made of junkyards and scrapyards, the most common job being to sort through it all. Maghrl, like all squib, loved that sort of environment to search through and collect oddities. For Maghrl, this included the broken pieces of an old lightsaber and crystal, likely a relic from before the war that had ended up in the trash along with much of the Order's computers, bits, and various other bits from the Temple. Besides that discovery, his life was quite boring and mundane, doing just about what you'd expect for a growing Squib to do, up until roughly his tenth birthday.

On that day Skor II got a special visitor, a Jedi Knight recruiting for the New Order created after the fall of the Empire. Force sensitivity among Squibkind wasn't hugely common, but the order needed adherents to repair the damage following the destruction of the old one. Maghrl was discovered, partly because he literally ran to the Jedi (He'd read about and long admired what he knew about the goals of the old Order) and showed him the broken lightsaber he'd found long ago. For some reason he thought that would be proof enough for them to take him, and believed that for years until he spoke to that knight years later. It was a good thing he had latent force talent then, or he'd have been sorely disappointed.

He's spent the next about 15 years under the New Order's tutelage, after his parents gave them permission to take him in and nurture the talent he had, leading to Maghrl reaching the rank of knight by his 25th birthday. He, like most new knights are relatively weak in power, but continue their studies and focus to increase and tap into that latent personality more and more as time goes on. The rank means the order trusts him to be his own operative and representative for the order if needed, and to send him out to do tasks for them, right now primarily to visit the various Jedi ruins around the Galaxy to find things useful to them recreating the order.

When it comes to personality, Maghrl is very much like his squib brethren: Inquisitive, curious, weird sense of value, loyal to a fault, and always loving to barter. His formative years on Skor II then with the temple have left him a kind, empathetic being and curious about people and history. He also loves especially to tinker with robotics and mechanical things, always carrying his tools with him to do so. He attaches much higher value to those things than anything else. Though don't let him barter in a place where you own things, he'd probably try offering you things you already owned as objects to barter with. He's a bit silly like that, so don't take it too seriously. He has a hard time sitting still, which is one reason he sometimes struggles connecting with what the Jedi call the “Living Force”.

OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) This but with the floors and surfaces covered in robotics and mechanical parts and random tidbits of junk, or containers and packs with random things he has collected
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Maghrl
Brief Description: A squib jedi knight, obsessed with robotics, junk, and mechanical creations. He's fast, a bit hyperactive, but very friendly, loyal, and trustworthy. However he will try to barter for just about everything he desires, even if its a person's left boot.


Please tell me if I've messed up anything on the app, I'm not used to the new ones yet!
Last edited by New Aksarben on Tue Feb 02, 2016 8:48 pm, edited 1 time in total.
Happiness is when
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and what you
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Fvaarniimar
Minister
 
Posts: 3130
Founded: Nov 20, 2013
Ex-Nation

Postby Fvaarniimar » Sat Dec 19, 2015 10:53 pm

WB! Will post tomorrow. Skip will affect UA?
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Dec 19, 2015 11:01 pm

Fvaarniimar wrote:WB! Will post tomorrow. Skip will affect UA?

The skip won't affect it. Time is getting on for those there, so it will likely be late afternoon by time they part from the Judge.

New Aksarben wrote:You know, when I got the idea to rejoin this I forgot how much went into just making the applications! But I really do like the new ones, made me actually have to think about the character in depth! Really fun!

So hey everyone! I'm coming back to PL with some old characters and most definitely new ones! Including this first new one! The others will come later when I, uh, think of them :p

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Maghrl’laundersando’tamil’reumaur, Maghrl for short

Character Gender: Male

Species (nation personification, human, alien, etc): Squib

Age: 26 standard years

Appearance: Maghrl is a squib, a species of short, furred hagglers from the outer rim who specialize in scrap and salvage, their natural inclination and skill being to discover valuable things in what others see as junk. Their fur helps this, being extra sensitive and even able to discern detail from their environment by rubbing against it. Maghrl himself has vibrant purple fur and bright blue eyes, that are always inquisitive and curious. He's just over a meter tall, meaning he'd only be about stomach height to most humans. His ears are large, and swivel to keep track of sounds almost constantly. While its hard to see, he does have a small tail, curled similar to a shiba inu and similarly fluffy. His clothing is obvious Jedi robes and tunic, though his have been added to and modified to include a myriad of pockets, bags, pouches, and et cetera. His habit of collecting means he wants as much space on his person as possible to carry objects. Besides that his belt always has his two lightsabers, along with various tools so if he finds something he wants to tinker with he always can.

URL to Character Picture, if any: Maghrl

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) Learn more about the Force, as it was previously predicted to only exist in his home galaxy yet it works just as well where he ended up.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Build robots
-Collect things that interest him
-Barter(which is pretty much a physical need for him)
-Learn about this new place
-Hopefully sometime reestablish contact with the Order so they know what happened with him
-Increase his connection to the Force

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Speaks Squibban and has a Moderate understanding of Galactic Basic(English)
-Meditation
-Bartering and Haggling
-Survival Skills
-Basic cooking and housekeeping skills(basically he knows how to take care of himself)
-Combat Discipline (not using a gun, just how to handle himself in combat)
-Extra Sense – Fur (Squibs have fur that is used as a sixth sense organ, to discern more intimate details of objects, even detect forgery)
-Force Sensitivity/Raw Force talent and what comes with it
-Knowledge of Jedi History/Galactic History
-Knowledge of Jedi Philosophy
-Basic Swordsmanship and etiquette
-Basic diplomacy and persuasion

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Weapon Finesse – Lightsaber 3
Ability 2 and Points Spent: Robotics/Mechanics 2
Ability 3 and Points Spent: Force Training 2
Ability 4 and Points Spent:


OPTIONAL SUPERNATURAL CHARACTERISTICS

-His powers in general derive from the Force. In some areas its stronger, others weaker, but is a force present in the background of most living things. However, he does have his own natural store of energy to draw upon, and acts as a conduit for the force. Doing anything outside of his normal set of powers is incredibly strenuous on his body and could kill him, or doing anything for too long or too intensive. Another aspect of this is that he primarily is a light side user of the force, going with the flow rather than forcing it. Should he try to force things too much, he's susceptible to corruption from the dark side, which has a decaying affect on bodies.

Ability 1: Telekinesis
Power Level: 3
Strengths: able to pick up objects at a distance, and move them around. This can be either large objects or many small objects. This includes throwing them, pushing objects, general applications of force using the Force instead of normal limbs. He can also do this to attempt levitation or improve his jump distance or height, but it requires more power than otherwise would be used.
Weaknesses: Focus is required, and it drains from his energy. Attempting to pick up too much could burn him out or even injure him for a while. Attempting to levitate himself burns him out even faster.
Restrictions: Weight, More difficult to pick up living things due to their movement, against the psychically inclined its even harder.

Ability 2: Precognition
Power Level: 2
Strengths: During battle it lets him often see the attacks coming at him before they reach, helping him block. It also lets him with enough focus and application of energy to have minor visions, though unlikely of anything of consequence unless he really focuses. He also sometimes gets prophetic dreams
Weaknesses: Doesn't improve his reflexes, even if he sees it coming he'd have normal(for a jedi) reaction time. He doesn't have perfect foresight, and at most its a few seconds. Its good for blocking incoming ranged fire with his sabers. Any changes in action likely will render them useless, especially against highly unpredictable opponents. Vague and hard to understand without proper training. Dreams are of a similar nature, vague and difficult to interpret.
Restrictions: usually only a few seconds, requires much more power expenditure to get further in time.

Ability 3: Mind Trick
Power Level: 1
Strengths: Can trick weak willed individuals into believing what he wants to be true, is actually true. This ranges from the users identity, if they even existed, to the loyalty of the one being tricked. Useful and can be used to improve his persuasion by using application of the force.
Weaknesses: incredibly far fetched stories can cause cognitive dissonance and weaken the effects. Against psionics or those with strong wills (such as Hutts) its almost useless and obvious he's using his power, which understandably would annoy or piss off the recipient.
Restrictions: Can only be used to back up his own argument, or convince people of simple things. He's not powerful enough to do more than that.

Ability 4: Force Healing
Power Level: 1
Strengths: He can heal minor wounds and broken bones, but first would need to set them. He mostly performs this on himself in battle to keep himself moving and strong, knitting together damage to his body as he receives it.
Weaknesses: Like other powers it drains him, more so than other applications of power. Healing himself is the most easily performed aspect of this ability, as helping others is more intensive and difficult for him.
Restrictions: To heal others it requires direct contact, especially to the wounded area. He can't regrow limbs, only fix damage to what's there still.


MAGICAL OR SPECIAL ITEMS
List:
Light sabers: One made himself and anotherrecovered from the Old Temple during his required meditations there in the transference from apprentice to knight.


BACKGROUND
Education or Training: Educated and Trained by the Jedi Order in a variety of topics: Galactic history, basics of piloting starships, diplomacy, meditation, philosophy, the Force, swordsmanship all the things you could expect a Jedi knight's education and training to entail.
Character Background/Biography:
Maghrl was born on the Squib planet of Skor II in the Outer Rim, a virtual unknown almost backwater of a world at the time(It was one of the planets that had remained loyal to the old republic to the last, and retreated from galactic politics during the Empire to return with the establishment of the New Republic). It was a planet of scavengers and what most would consider trash collectors. They have an intense rivalry based on both philosophy and occupation with the nearby Ugors, who also collect junk and scrap it. All squibs are part of two intergalactic institutions, the Squib Polyanarchy and the Squib Merchandising Consortium. Together they are basically how the Squib species exerts itself on an intergalactic stage, the Polyanarchy ruling the planet and Consortium conducting their business. Squibs were born traders, their size and cute looks usually making other species easy to convince to give things for less or buy things for more. Barter is such an important thing to Squibs its almost a physical need, and a religion for them. They even have holidays just to celebrate bartering.

Going back to Maghrl, he was born on the outskirts of the capital to a happy family. Being on the outskirts of the city, most of it was made of junkyards and scrapyards, the most common job being to sort through it all. Maghrl, like all squib, loved that sort of environment to search through and collect oddities. For Maghrl, this included the broken pieces of an old lightsaber and crystal, likely a relic from before the war that had ended up in the trash along with much of the Order's computers, bits, and various other bits from the Temple. Besides that discovery, his life was quite boring and mundane, doing just about what you'd expect for a growing Squib to do, up until roughly his tenth birthday.

On that day Skor II got a special visitor, a Jedi Knight recruiting for the New Order created after the fall of the Empire. Force sensitivity among Squibkind wasn't hugely common, but the order needed adherents to repair the damage following the destruction of the old one. Maghrl was discovered, partly because he literally ran to the Jedi (He'd read about and long admired what he knew about the goals of the old Order) and showed him the broken lightsaber he'd found long ago. For some reason he thought that would be proof enough for them to take him, and believed that for years until he spoke to that knight years later. It was a good thing he had latent force talent then, or he'd have been sorely disappointed.

He's spent the next about 15 years under the New Order's tutelage, after his parents gave them permission to take him in and nurture the talent he had, leading to Maghrl reaching the rank of knight by his 25th birthday. He, like most new knights are relatively weak in power, but continue their studies and focus to increase and tap into that latent personality more and more as time goes on. The rank means the order trusts him to be his own operative and representative for the order if needed, and to send him out to do tasks for them, right now primarily to visit the various Jedi ruins around the Galaxy to find things useful to them recreating the order.

When it comes to personality, Maghrl is very much like his squib brethren: Inquisitive, curious, weird sense of value, loyal to a fault, and always loving to barter. His formative years on Skor II then with the temple have left him a kind, empathetic being and curious about people and history. He also loves especially to tinker with robotics and mechanical things, always carrying his tools with him to do so. He attaches much higher value to those things than anything else. Though don't let him barter in a place where you own things, he'd probably try offering you things you already owned as objects to barter with. He's a bit silly like that, so don't take it too seriously. He has a hard time sitting still, which is one reason he sometimes struggles connecting with what the Jedi call the “Living Force”.

OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) This but with the floors and surfaces covered in robotics and mechanical parts and random tidbits of junk, or containers and packs with random things he has collected
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Maghrl
Brief Description: A squib jedi knight, obsessed with robotics, junk, and mechanical creations. He's fast, a bit hyperactive, but very friendly, loyal, and trustworthy. However he will try to barter for just about everything he desires, even if its a person's left boot.


Please tell me if I've messed up anything on the app, I'm not used to the new ones yet!

Approved. Are you bringing Sterling back as well?

Also, I posted a very weak (apologies) intro for this character. He won't remember how he arrived and won't know where he is. Feh, you know the routine.
Last edited by Cerillium on Sat Dec 19, 2015 11:06 pm, edited 1 time in total.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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New Aksarben
Postmaster-General
 
Posts: 12311
Founded: Oct 08, 2012
Ex-Nation

Postby New Aksarben » Sat Dec 19, 2015 11:05 pm

Cerillium wrote:Approved. Are you bringing Sterling back as well?

Bit later. I'll make his app tomorrow at earliest. Rather get back into the swing with one rather than two characters, you know?
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL

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Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Sat Dec 19, 2015 11:37 pm

Tiltjuice wrote:Er, Charmera, Chrys isn't there anymore. >_>

Crap.
Okay, so that's what Asdra said when Chrys asked the question. No big deal. :P
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Sun Dec 20, 2015 12:07 am

New Aksarben wrote:
Cerillium wrote:Approved. Are you bringing Sterling back as well?

Bit later. I'll make his app tomorrow at earliest. Rather get back into the swing with one rather than two characters, you know?

:hug: Welcome back NA!
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Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Sun Dec 20, 2015 12:09 am

New Aksarben wrote:
Cerillium wrote:Approved. Are you bringing Sterling back as well?

Bit later. I'll make his app tomorrow at earliest. Rather get back into the swing with one rather than two characters, you know?


Welcome back! We've heard excellent things!
First as tragedy, then as farce

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New Aksarben
Postmaster-General
 
Posts: 12311
Founded: Oct 08, 2012
Ex-Nation

Postby New Aksarben » Sun Dec 20, 2015 12:22 am

Swith Witherward wrote:
New Aksarben wrote:Bit later. I'll make his app tomorrow at earliest. Rather get back into the swing with one rather than two characters, you know?

:hug: Welcome back NA!

:hug: Hey Swith, great to see you!

Nice to meet you Highfort!
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL

Agnostic
Democratic Socialist
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Torsiedelle
Post Marshal
 
Posts: 18305
Founded: Dec 03, 2010
Ex-Nation

Postby Torsiedelle » Sun Dec 20, 2015 12:54 am

Sorry if this isn't very good. It's late, and I'm super tired; actually almost passed out, lol.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Audette Murphy

Character Gender: Female

Species (nation personification, human, alien, etc): Augmented Human

Age: 24

Appearance: A fit, aggressive-looking woman, standing at 5'7", Caucasian, blonde hair, blue eyes, with tattoos. Audette's sharp eyes and stance give off an unsettling disposition.

URL to Character Picture, if any: Kewl

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) To carry out her orders and look after an employer's daughter, if only to keep her from having nothing to do; also, to defend her home/post against possible threats and put down all hostile forces.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.) To indulge in her own selfish desires, whether it be getting into someone's pants, making a quick buck, or otherwise putting herself in a good position.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
Rifle Marksmanship/guns
Melee combat
singing
playing a guitar/bass
Land Navigation
Speak English and Russian


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Knife Fighting - 2
Ability 2 and Points Spent: Firearm Expertise -2
Ability 3 and Points Spent: Trap-laying & fortifying -1
Ability 4 and Points Spent: Explosives -2


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Low-Light Vision
Power Level: 2
Strengths: When activated, it allows Audette to see her surroundings more easily. Light level can be raised, and objects are defined with accented silhouettes.
Weaknesses: Not practical in dense or cluttered areas, such as woods, or crowded streets - Audette needs a good, open area to easily spot a target. Further, it is a hindrance in bright areas, giving a blinding effect.
Restrictions: While her surroundings are outlined and defined, objects themselves are not clearly visible, meaning that similar looking targets or objects can confuse her.

Ability 2: Augmented Endurance
Power Level: 3
Strengths: Respiratory regulators and other implants improve Audette's endurance and pain resistance
Weaknesses: Audette may forget just how badly injured she can get, thanks to being able to shrug off more. Can lead to ignorance of something such as blood loss or a particularly nasty wound.
Restrictions: Something like getting shot or having a head injury will still hurt badly, and will probably have Audette stepping back from the fight.


MAGICAL OR SPECIAL ITEMS
List:
- OpFront/Icarus MI Security Dogtags
- AKS-74U w/five extra magazines
- Military-style Kukri knife
- Makarov Pistol
- Small Confederate Flag Bandana


BACKGROUND
Education or Training: Highschool education, Army (discharged), PMC
Character Background/Biography: Audette grew up in the American South, living on the Florida-Georgia line. Though she came from a well-off middle class family, the girl often found herself in trouble for fighting, gambling, cheating, and general disobedience. She was a tomboy and a rebel, and just couldn't get her act together as she grew up. She had no ambitions of college or a fancy career, which worried her family, although Audette did carry in interest in the military. Thinking it a good way to straighten her out, her family supported her in joining the Army.

Her attitude turned out to be too much, as always. Between gambling and blackmail, and fighting, Audette received a discharge from the military. Put down by it, she turned to drinking and spending her time with a group of shady sleazballs at a local bar, until she received the opportunity to take a job with an overseas organization that dealt with security and military contracts. She packed her bags and flew out to Eastern Europe for her new life as a PMC, working for a Torsiedellie company called "Icarus Military Industries."

In her new job, Audette was bored, working a security job at a prominent business in Stavropol. She made the fact known until she found herself reassigned to a unit that would go on to fight in Ukraine and Syria. During those years, as she aged, Audette gained experience as a warrior, a skill she works to refine constantly...when she isn't doing something immoral. At some point during her service, Audette was also given minor augmentations, the practice and technology becoming more common in Torsiedelle as military and medical technology advanced after the country's shift in direction in the wake of First Contact with various abhuman groups.

Following two jobs in Syria and one in Ukraine, Audette was assigned to security detail for a wealthy woman in Stavropol, to protect her daughter on her way back home, a job they said wasn't as safe as she would think. Thinking it the overreaction of an ignorant civilian, Audette went with the girl. On the way to their destination, however, the vehicle that they were on swerved and collided, the last thing she remembered before being knocked out.

OTHER GAME MECHANICS
URL to Apartment Picture: A simple, dirty bunker-room. A large locker holds ammunition, grenades, and equipment. Found throughout the room are various small items for entertainment, such as books, a yo-yo, guitars, and playing cards. A faded, patched-up Confederate battle flag hangs above the cot, while a Jolly Roger hangs in a corner near her supply locker. A radio & Record Player are slid into place near the door, and a small television sits on a shelf next to her cot.
Link to RP examples: But it's mmmeeeeee.

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Audette Murphy
Brief Description: A sleazy, rough-around-the-edges security guard from the United States with a bad attitude and a passion for fighting. Employed by a Torsiedellie Security Company to guard a wealthy customer's daughter, she's now a lone gun-for-hire and adventurer who wants nothing more than to have fun or blow shit up.


Was going to originally make the character from a universe similar to Fallout, as a raider, but this new Bio seems a bit better, IMO. I'll have to improve it later, though. My writing is rusty.

Will get Torii moving tomorrow, I guess, first thing :p


Oh shit, NA! Hoo-ah!
Last edited by Torsiedelle on Sun Dec 20, 2015 12:57 am, edited 1 time in total.
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New Aksarben
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Postby New Aksarben » Sun Dec 20, 2015 12:58 am

Nice to see you too, Torsie! :D
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL

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Tiltjuice
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Founded: Jan 20, 2012
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Postby Tiltjuice » Sun Dec 20, 2015 1:32 am

Charmera wrote:
Tiltjuice wrote:Er, Charmera, Chrys isn't there anymore. >_>

Crap.
Okay, so that's what Asdra said when Chrys asked the question. No big deal. :P


Righto. Just keep in mind I'll play it straight, so Chrys may ask again later. :P

Hullo NA!
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
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Charmera
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Postby Charmera » Sun Dec 20, 2015 1:35 am

Tiltjuice wrote:
Charmera wrote:Crap.
Okay, so that's what Asdra said when Chrys asked the question. No big deal. :P


Righto. Just keep in mind I'll play it straight, so Chrys may ask again later. :P

Hullo NA!

Cooolio.
I'm thinking of making another charecter from my world: A magically enhanced human who's only power is super speed. Kinda like Quicksilver.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Monfrox
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Postby Monfrox » Sun Dec 20, 2015 2:25 am

Oh hey Torsii's back.

*sees new character*

Oh man...here we go.
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Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

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Highfort
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Postby Highfort » Sun Dec 20, 2015 11:35 am

Heading out to Christmas shop with family some more. Will post for UA when I get back, and most likely we'll be able to move out of Judge's after tonight.
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New Aksarben
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Postby New Aksarben » Sun Dec 20, 2015 2:04 pm

Turns out that for Sterling, all I really needed to do was define things a bit better some places, such as the magic and skills.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Sterling Venture

Character Gender: Male

Species (nation personification, human, alien, etc): Unicorn Equestrian Pony

Age: 22

Appearance: Sterling is a large pony, especially for the normally slim unicorns. His sterling blue eyes are bright and curious, and all in all he's a very expressive pony. His coat is mostly a deep purple color, with the exception of his flanks and snout. His snout has a gradient from gold to his normal color as it gets closer to the rest of his face, along with darker purple speckling across his face. His flanks are speckles purple and gold as well. His mane and tail are generally quite unkempt and a bit wild, but cut a bit short to help him manage them. The pony spends far too much time reading to properly style them after all. Finally, Sterling wears glasses, that mostly stay on his face due to magic, but also because they can. Don't question it.

URL to Character Picture, if any: Everything there, including the fez.

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) Return home to Equestria, this time with Willow(Again. geeze, how does this unicorn keep getting lost to the multiverse?)

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Learn about the new planet the building is on
-Learn about the various residents.
-Read everything he can.
-Help people in the building
-Work through his shyness, start becoming more outgoing of a person.
-Adapt back to life away from Equestria

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Bookkeeping/Librarian-ing
-Organization
-Some natural resistance to magic
-Basic adulting, he can live on his own but tends to get distracted by books
-Knowledge of Equestrian History/Mythology
-Basic scholarly training
-General Unicorn Magic (creating lights, light from his horn, very mundane things that don't require much energy or training to do)

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Organization 5
Ability 2 and Points Spent: Magical Training(how to use unicorn magic) 2


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Telekinesis
Power Level: 5
Strengths: He can pick up a lot of items at once, or quite heavy things, and move them around. His general application of this is to organize the books of his house around. It is also practical in combat however, throwing objects and rubble at things. He can also levitate himself to cross gaps if needed to, or do the same for others.
Weaknesses: Drains his magic, which replenishes over time and with rest. Using too much strains him and could cause him to pass out or worse. He also has to focus, getting distracted will lead to him losing his hold on objects.
Restrictions: More difficult to pick up living things, and things that are too heavy can't be lifted for obvious reasons.

Ability 2: Teleportation
Power Level: 2
Strengths: He can jump short distances in space without movement on his part. Doing so creates a flash of light where he was at one point before moving to the other one. He can teleport others too, but has to see them and where they're going.
Weaknesses: Uses energy, too many rapid jumps tires and drains from him. Teleporting others is even more strenuous and difficult. He also has only just started learning this skill, so its not very powerful at all yet.
Restrictions: Currently has to be able to see it or visualize the area to properly jump there. Not doing so will end up with him possibly being embedded in objects, ending in quite the obvious repercussions such as death.


MAGICAL OR SPECIAL ITEMS
List:


BACKGROUND
Education or Training: Magical School in Canterlot, aside from normal Equestrian education.
Character Background/Biography:
Sterling grew up in Canterlot, the single child of a pair of unicorns. He tried out for Celestia's School for Gifted Unicorns, before his cutie mark appeared, but just barely messed up enough due to his nerves to be refused by the testers. So instead he went to one of the lesser known magic schools. Sterling spent much of his time at libraries or reading as a colt, which eventually led to the situation of how he ended up earning his cutie mark.

While Sterling Venture was reading in the library nearby his house one day, a group of bored ponies came through and basically threw every book they could on the floor. They told the librarian that the only reason they had done that was because they were bored, and books were stupid, before galloping off laughing. At first, Stirling just kept reading his books, not really caring and thinking that the librarian could handle this on his own.

After an hour or so, The librarian was having no luck at getting everything organized again, especially since books that should be going in the non-fiction section had somehow ended up outside. The fiction section was a massive pile of books on the floor, with more scattered everywhere around the library. Sterling realized that the Librarian needed a lot of help, so, setting aside the book he had been reading, Sterling got to work helping out the beleaguered unicorn in charge of the library. Sterling rapidly figured out the proper place for every book, and levitated them one at a time into the proper places. His magic wasn't strong enough to lift many books at a time, and it was strenuous enough lifting them from the mountain of books so rapidly.

Within about five minutes Sterling got everything back into place, with the library actually being cleaner than it was before. Sterling was thanked for all the help by the librarian pony, and the now-dust-covered unicorn went home for the day. After a good bath, Sterling discovered his new cutie mark, and was overjoyed that he got it from helping another pony selflessly.

Shortly after he earned his cutie mark, he graduated from the magic school he had been attending, with his new-found talents in organization and levitation helping him out immensely. Sterling decided to move out of Canterlot once he was old enough, choosing the nearby town of Ponyville for its size and relative remoteness. He wanted to get out of the capitol and see other aspects of life in Equestria, and he thought moving there would be a good start. But he eventually decided to stick around after making a few good friends there and growing to love living there.

Sterling ended up stuck in a different world for a while with his friend Willow Streaks, and ended up living at the building for a good portion of a year, if he remembers right. Yet somehow the unicorn got sent back before Willow did. Since then he's been intensely obsessed with finding a way back to the place they had been to rejoin his friend, even if it means he's stuck there. As a result of him being sent back he actually got caught up with the events going on back in Equestria during their absence, which was a surprising amount for like less than a year. He also started studying his magic and practicing(Something that for a long time he'd neglected), getting moderately good at teleporting while he searched for a way to get between worlds again to rejoin his friend.

He's quite shy around new people, but once he warms up to being around someone he's very hyper and enthusiastic about basically everything that entertains him. He tries to help everyone he possibly can, even if they don't directly ask for help. He's also intensely curious, even overwhelming his shyness if he has the possibility to learn new things.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Yes, he basically lives in a Library!
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Sterling Venture
Brief Description: A unicorn pony born and raised in Canterlot. He specializes in levitation magic and his talent is for organization and books in general. He can be very skittish and shy, but at the same time loves to meet new and interesting beings and is very kind.
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL

Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony

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Monfrox
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Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sun Dec 20, 2015 4:34 pm

I saw Star Wars with the family.

Rogue Squadron movie when.
Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

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Tiltjuice
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Founded: Jan 20, 2012
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Postby Tiltjuice » Sun Dec 20, 2015 4:41 pm

Monfrox wrote:I saw Star Wars with the family.

Rogue Squadron movie when.


Wraith Squadron movie would be more interesting.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

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Monfrox
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Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sun Dec 20, 2015 4:44 pm

Tiltjuice wrote:
Monfrox wrote:I saw Star Wars with the family.

Rogue Squadron movie when.


Wraith Squadron movie would be more interesting.

Yeah...

Honestly, I just wanna see some good old fashioned X-Wing dogfighting action.
Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
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Tiltjuice
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Founded: Jan 20, 2012
Ex-Nation

Postby Tiltjuice » Sun Dec 20, 2015 5:02 pm

Monfrox wrote:
Tiltjuice wrote:
Wraith Squadron movie would be more interesting.

Yeah...

Honestly, I just wanna see some good old fashioned X-Wing dogfighting action.


I'll make a note about your dichotomy.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

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Torsiedelle
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Posts: 18305
Founded: Dec 03, 2010
Ex-Nation

Postby Torsiedelle » Sun Dec 20, 2015 6:01 pm

Monfrox wrote:
Tiltjuice wrote:
Wraith Squadron movie would be more interesting.

Yeah...

Honestly, I just wanna see some good old fashioned X-Wing dogfighting action.


Y-Wings 4 lyfe
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Cerillium
Postmaster-General
 
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sun Dec 20, 2015 7:54 pm

New Aksarben wrote:Turns out that for Sterling, all I really needed to do was define things a bit better some places, such as the magic and skills.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Sterling Venture

Character Gender: Male

Species (nation personification, human, alien, etc): Unicorn Equestrian Pony

Age: 22

Appearance: Sterling is a large pony, especially for the normally slim unicorns. His sterling blue eyes are bright and curious, and all in all he's a very expressive pony. His coat is mostly a deep purple color, with the exception of his flanks and snout. His snout has a gradient from gold to his normal color as it gets closer to the rest of his face, along with darker purple speckling across his face. His flanks are speckles purple and gold as well. His mane and tail are generally quite unkempt and a bit wild, but cut a bit short to help him manage them. The pony spends far too much time reading to properly style them after all. Finally, Sterling wears glasses, that mostly stay on his face due to magic, but also because they can. Don't question it.

URL to Character Picture, if any: Everything there, including the fez.

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) Return home to Equestria, this time with Willow(Again. geeze, how does this unicorn keep getting lost to the multiverse?)

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Learn about the new planet the building is on
-Learn about the various residents.
-Read everything he can.
-Help people in the building
-Work through his shyness, start becoming more outgoing of a person.
-Adapt back to life away from Equestria

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Bookkeeping/Librarian-ing
-Organization
-Some natural resistance to magic
-Basic adulting, he can live on his own but tends to get distracted by books
-Knowledge of Equestrian History/Mythology
-Basic scholarly training
-General Unicorn Magic (creating lights, light from his horn, very mundane things that don't require much energy or training to do)

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Organization 5
Ability 2 and Points Spent: Magical Training(how to use unicorn magic) 2


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Telekinesis
Power Level: 5
Strengths: He can pick up a lot of items at once, or quite heavy things, and move them around. His general application of this is to organize the books of his house around. It is also practical in combat however, throwing objects and rubble at things. He can also levitate himself to cross gaps if needed to, or do the same for others.
Weaknesses: Drains his magic, which replenishes over time and with rest. Using too much strains him and could cause him to pass out or worse. He also has to focus, getting distracted will lead to him losing his hold on objects.
Restrictions: More difficult to pick up living things, and things that are too heavy can't be lifted for obvious reasons.

Ability 2: Teleportation
Power Level: 2
Strengths: He can jump short distances in space without movement on his part. Doing so creates a flash of light where he was at one point before moving to the other one. He can teleport others too, but has to see them and where they're going.
Weaknesses: Uses energy, too many rapid jumps tires and drains from him. Teleporting others is even more strenuous and difficult. He also has only just started learning this skill, so its not very powerful at all yet.
Restrictions: Currently has to be able to see it or visualize the area to properly jump there. Not doing so will end up with him possibly being embedded in objects, ending in quite the obvious repercussions such as death.


MAGICAL OR SPECIAL ITEMS
List:


BACKGROUND
Education or Training: Magical School in Canterlot, aside from normal Equestrian education.
Character Background/Biography:
Sterling grew up in Canterlot, the single child of a pair of unicorns. He tried out for Celestia's School for Gifted Unicorns, before his cutie mark appeared, but just barely messed up enough due to his nerves to be refused by the testers. So instead he went to one of the lesser known magic schools. Sterling spent much of his time at libraries or reading as a colt, which eventually led to the situation of how he ended up earning his cutie mark.

While Sterling Venture was reading in the library nearby his house one day, a group of bored ponies came through and basically threw every book they could on the floor. They told the librarian that the only reason they had done that was because they were bored, and books were stupid, before galloping off laughing. At first, Stirling just kept reading his books, not really caring and thinking that the librarian could handle this on his own.

After an hour or so, The librarian was having no luck at getting everything organized again, especially since books that should be going in the non-fiction section had somehow ended up outside. The fiction section was a massive pile of books on the floor, with more scattered everywhere around the library. Sterling realized that the Librarian needed a lot of help, so, setting aside the book he had been reading, Sterling got to work helping out the beleaguered unicorn in charge of the library. Sterling rapidly figured out the proper place for every book, and levitated them one at a time into the proper places. His magic wasn't strong enough to lift many books at a time, and it was strenuous enough lifting them from the mountain of books so rapidly.

Within about five minutes Sterling got everything back into place, with the library actually being cleaner than it was before. Sterling was thanked for all the help by the librarian pony, and the now-dust-covered unicorn went home for the day. After a good bath, Sterling discovered his new cutie mark, and was overjoyed that he got it from helping another pony selflessly.

Shortly after he earned his cutie mark, he graduated from the magic school he had been attending, with his new-found talents in organization and levitation helping him out immensely. Sterling decided to move out of Canterlot once he was old enough, choosing the nearby town of Ponyville for its size and relative remoteness. He wanted to get out of the capitol and see other aspects of life in Equestria, and he thought moving there would be a good start. But he eventually decided to stick around after making a few good friends there and growing to love living there.

Sterling ended up stuck in a different world for a while with his friend Willow Streaks, and ended up living at the building for a good portion of a year, if he remembers right. Yet somehow the unicorn got sent back before Willow did. Since then he's been intensely obsessed with finding a way back to the place they had been to rejoin his friend, even if it means he's stuck there. As a result of him being sent back he actually got caught up with the events going on back in Equestria during their absence, which was a surprising amount for like less than a year. He also started studying his magic and practicing(Something that for a long time he'd neglected), getting moderately good at teleporting while he searched for a way to get between worlds again to rejoin his friend.

He's quite shy around new people, but once he warms up to being around someone he's very hyper and enthusiastic about basically everything that entertains him. He tries to help everyone he possibly can, even if they don't directly ask for help. He's also intensely curious, even overwhelming his shyness if he has the possibility to learn new things.


OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Yes, he basically lives in a Library!
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Sterling Venture
Brief Description: A unicorn pony born and raised in Canterlot. He specializes in levitation magic and his talent is for organization and books in general. He can be very skittish and shy, but at the same time loves to meet new and interesting beings and is very kind.

Approved. We can call in a second bathtub for him. He'd be asleep inside it. (Old fashion claw foot bathtubs, curtains for sails, soar along under their own power. There's a collection of them tethered to the roof.)
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Tsuyoi Tekikoku
Post Marshal
 
Posts: 17417
Founded: Jul 31, 2012
Ex-Nation

Postby Tsuyoi Tekikoku » Sun Dec 20, 2015 9:11 pm

Sorry for not being active even though i came back for a week or so. A lot of drama lately, my brother’s birthday was this week. I’m still just dealing with stuff rn.

I promise ill start posting and get active again once everything settles.
Predictably unpredictable and fabulous at the same time!
XA-1MVGLHS
Queen Oberon, our red devil! Click the URL to learn about our Leader!
Edelweiss and Reina, the two previous ones are still alive. None of Tsuyoi Tekikoku's leaders are killed in their duels of succession.


I don't use NS stats.

I'd prefer the pronouns she/her,if your referring to me

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Cerillium
Postmaster-General
 
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sun Dec 20, 2015 9:30 pm

Image
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

User avatar
Monfrox
Post Czar
 
Posts: 33812
Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sun Dec 20, 2015 9:32 pm

Cerillium wrote:

Christmas feast?
Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
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Cerillium
Postmaster-General
 
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sun Dec 20, 2015 9:37 pm

Monfrox wrote:
Cerillium wrote:

Christmas feast?

Chances are high that the current one will turn into that should anyone look at a calendar IC.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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