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Yet Another Civilization Index [Still Alive]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Overall satisfaction with this index?

The first poll answer is always spider bot bait
406
23%
I am satisfied with this index
860
48%
I am not satisfied with this index
72
4%
Asparagus is definitely better than this index
191
11%
None of these poll options describe my feelings.
245
14%
 
Total votes : 1774

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8067
Founded: May 01, 2014
Ex-Nation

Yet Another Civilization Index [Still Alive]

Postby Excidium Planetis » Sun Dec 13, 2015 1:57 pm

While the Civilization Index created by Querria (now Vespertania) is quite useful and comprehensive, I felt it was lacking in some respects... The technology levels were not as linear as I would like, and there was no inclusion of Fantasy levels in the scale. The sphere of influence levels were also quite limiting for nations which might have widespread influence, but not complete control of even one planet.

So, seeking to make my own civilization scale that was more in depth, I modified Vespertania's index and added in elements of the Ascended Empire's Index and Aeiouia's model for a Fantasy/Magic level (the latter of which has been extremely heavily edited of late).


By combining the three scales that will be listed below, you have a much more accurate classification for your nation.

Rather than having to explain that Excidium Planetis is a Future Tech nation that still uses MT and PMT technology in many cases and has no magic whatsoever, I can easily say Excidium Planetis is a Tier 8, Level 0, Type 8 nation. Of course, not all that is needed. Tier 8 tech level will suffice in most cases.




Technology Tiers
The Technology Tier Scale measures a civilization's advancement in technology: scientific discoveries, knowledge of mathematics, etc. are rated on this scale. Most Tiers fall under one of the traditional NS labels (MT, FT, etc.)

Note that all tech examples are examples, not requirements. If you have technology that would meet a Tier 6 categorization, but somehow lack nuclear reactors, then you are a Tier 6, not a Tier 4.

  • Tier 0 - Innovation Infant (Pre-PT)
    Tier 0 is the start of every civilization. Tier 0 civilizations have not developed any technology, they may utilize fire or raw materials as tools, but cannot make anything themselves. If you have not yet figured out what a wheel is, you are here.

  • Tier 1 - Clever Craftsman (PT)
    Tier 1 civilizations have discovered primitive tools. Crafting weapons or other items out of raw materials such as stone or wood is common, and on planets whose environments allow it, fire can be created. Concepts such as wheels, pulleys, or levers may have been discovered. Agriculture may have begun.

  • Tier 2 - Simple Smith (PT)
    Tier 2 civilizations have discovered some more advanced chemical processes: Metallurgy, the creation of metal alloys and the use of them in equipment. Architecture is beginning to be understood, and writing has allowed ideas to be communicated more easily. A beginning understanding of science and mathematics allows the further progression of technology.

  • Tier 3 - Studious Scribe (PT)
    Tier 3 civilizations have grasped the elementary principles of physics, chemistry, and mathematics. The use of chemical reactions to create ballistic weapons is emerging.

  • Tier 4 - Innovative Industrialist (PT)
    Tier 4 Civilizations have begun utilizing machines to replace citizen labor. Chemical reaction powered devices operate in typical commercial applications, and firearms have rendered most other infantry weapons obsolete. Breakthroughs in the sciences have led to the use of electricity as a power source.

  • Tier 5 - Practical Physicist (MT)
    Tier 5 civilizations now understand the atomic nature of matter and the structure of atoms, they may even have ventured into general relativity and quantum mechanics. Nuclear Fission may now be utilized in limited capacities. For Earth-like planets, powered flight has been achieved.
  • Tier 6 - Digital Discoverer (MT)
    By now, civilizations may have managed their first ventures into space, if they did not dwell there already, and may safely reenter some planetary atmospheres. Travel on a solar system scale is likely possible, but very slow. Computers and/or a knowledge of genetics has likely emerged as a possible, but still far off, path to the creation of new life. Nuclear Fusion may be used in some applications, but is likely not an efficient energy source.

  • Tier 7 - Stellar Settler (PMT)
    Civilization may now travel across their home star system if they have one, with slow but practical speeds. Colonies on multiple planets are technologically feasible, and slower-than-light interstellar craft may have been sent out into the void. Genetic engineering and cloning are probably possible. Nuclear fusion may be utilized. Directed Energy Weapons may have become practical.

  • Tier 8 - Void Venturer (FT)
    Civilization now probably has access to faster-than-light travel. Sentient, but not sapient, artificial intelligences may have been created. Antimatter can be utilized on a larger scale, as either a weapon or a tool, but likely is costly and impractical. Understanding of biology may allow the creation of entirely new forms of life. Cybernetic enhancements or Genetic modifications are likely the norm.

  • Tier 9 - Wise Wanderer (FT)
    Tier 9 societies have begun to unravel the very fabric of physics. Reactionless drives, utilization of zero-point energy, energy shields, and/or FTL weapons systems may be utilized. FTL communications not involving the use of ships likely exists. Cybernetic or Genetic enhancements have likely rendered baseline members of the civilization's species obsolete. Construction of Megastructures such as Dyson Spheres is possible, but likely extremely difficult or impractical. It may be possible to destroy whole planets with some weapons.

  • Tier 10 - Eternal Elder (FFT)
    Travel between universes is likely possible with a Tier 10 civilization. At any rate, the construction of megastructures is probably child's play. Even stars can likely be created by a Tier 10. Immortality was likely long ago achieved, and weapons have become so advanced that destruction of entire star systems is possible. Not even Tier 8 civilizations stand any hope of defeating a Tier 10 civilization in battle.

  • Tier 11 - Dimensional Diety (Post-FFT)
    Civilizations at this stage can manipulate the laws of physics easily and at will, a feat achieved even by common civilian appliances. Creation of new universes might be possible, and technology resembles magic even to those in Tier 9.

  • Tier 12 - Oldest and Omnipotent (Post-FFT)
    A civilization at this level is so advanced, I can't even imagine what they would have the ability to do.

Arcane Level
The Arcane Level Scale measures the average magical ability of the average citizen of a civilization. "Magic" here means "non-physical means of affecting the world", whether than means spells, psionic abilities, the Force, or spiritual abilities. In cases where the average citizen is non-magical but rare magic users exist, please utilize the Level corresponding to the average Voodoo practitioner in your civilization.

  • Level 0 - Inept
    Individuals of this rank have no magical abilities to speak of.

  • Level 1- Telepathic Teller
    Individuals that fall into this rank are able to interact with their environment through non-physical means in an extremely limited manner, such as receiving premonitions or sensing the emotions of others.

  • Level 2 - Sage Soothsayer
    Individuals of this category have a greater degree of active control over the physical world, able to directly influence it in minor ways rather than just passively interact with it. Examples may include active clairvoyance, minor psychic abilities, or small feats of alteration of the physical world.

  • Level 3 - Clairvoyant Cultist
    An Individual that falls into this rank can more competently act on the world through magical means, although still in a limited fashion. Examples might include slightly greater feats than those that might fall under Level 2, the ability to conjure, or perhaps even brief alteration of local time and space.

  • Level 4 - Able Acolyte
    Individuals under this definition have a more impressive control over their immediate surroundings, and the local environment may easily bend to their powers. Examples might possibly include weather manipulation, large scale conjuration, or destructive abilities on small scale.

  • Level 5 - Mystical Magician
    At this Level, Individuals have mastered control over their local environment, possessing a great degree of control over their surroundings. Control over the remote or on a grand scale may exist in limited forms.

  • Level 6 - Sly Sorcerer
    Individuals of this Level can influence the wider world through non-physical means to a greater degree than any previous Level. Perhaps this includes long distance teleportation or dimensional travel, long range magical spells, or remote psychic abilities such as mind control.

  • Level 7 - Wonderful Wizard
    At this rank, magical members of a nation are extremely competent, possessing great control over their local area and high control over more remote or otherworldly environments. They will be able to perform all feats one might at earlier levels but with greater ease and efficiency.

  • Level 8 - Mighty Mage
    Individuals of this rank find that magic comes easily, almost second nature, and can use it to exert very high degrees of control both locally and remotely, even with only minimal training in the arcane.

  • Level 9 - Almighty Archon
    At this rank, the non-physical will seem almost as real or perhaps even more so than the physical realm. The laws of the physical world are less concrete than the laws of magic to those who can use it, and they use it to bend the universe to their will.

  • Level 10 - Terrible Titan
    Beings of this rank effortlessly influence the world around them, possibly possessing the ability to wipe away worlds with their magic or create life depending on their preference. Non-physical manipulation of the world on an impressive scale comes to them almost without thinking.

  • Level 11 - Cosmic Creator
    At this rank, beings have no limit to their ability to influence the universe. Possibly they can create whole worlds or realms, or instantly travel to any location (in any universe) they desire, or even permanently alter the laws of physics. There is nothing that a species at Level 11 cannot do.

  • Level 12 - Dauntless Divinity
    There is nothing a being at Level 11 cannot do, except what the, for all intents and purposes, gods of Level 12 can do. Their magic is omnipotent and incomprehensible to all but their own. Examples may include creating all that we know, being the source of all reality, existing outside of time, forming a rock heavier than they can lift, and resolving paradoxes.

Influence Type
The Influence Type Scale measures how much of the multiverse is impacted by a civilization. Note that actual direct control of territory is not necessary to be considered influential, merely being able to heavily affect the actions in a given area counts as influence.

  • Type 0 - Household Head
    A civilization of Type 0 is hardly a civilization at all... they influence but a single small family.

  • Type 1 - Clan Chieftain
    A Type 1 Civilization holds sway over their extended family, and maybe a few other families too. Their clan is significant in some very small corner of the universe.

  • Type 2 - Tribal Tyrant
    At Type 2, a whole people group is held sway by the civilization. They can make an impact on a few local villages, and maybe interact with a larger nation, but little more.

  • Type 3 - Wilderness Warlord
    Type 3 civilizations control a small region, usually within a larger nation. They may unite several smaller tribes together under a common banner or goal.

  • Type 4 - Domestic Diplomat
    Type 4 civilizations control their own nation, and may interact with neighboring civilizations, though on a limited scale.

  • Type 5 - Regional Regent
    A civilization in the Type 5 category holds sway over several nations on their own homeworld, which may be protectorates, puppets, commonwealths, or separate nations. Control is not necessary... influence via trade or threats may be used.

  • Type 6 - Planetary Politician
    Type 6 civilizations have extended their influence across their homeworld, and may even have extended the political sphere out to space and to other astronomical bodies.

  • Type 7 - Astro Ambassador
    Many planets, planetoids, moons, space stations, asteroids, or other large stellar objects are under the influence of a Type 7 nation. These bodies do not necessarily need to be in the same star system or even the same universe.

  • Type 8 - Stellar Senator
    A Type 8 civilization regularly influences the actions of multiple star states across several star systems.

  • Type 9 - Galactic Guardian
    The home galaxy of this civilization is heavily influenced by the actions of it. Interstellar empires regularly rise and fall at a Type 9's whims, and most advanced life in the home galaxy has at least heard rumors of the Type 9. A few civilizations in other galaxies may be aware of the Type 9.

  • Type 10 - Universal Uniter
    Multiple galaxies are held in the control of a Type 10, and those that aren't are still affected by the actions of the Type 10 power.

  • Type 11 - Multiverse Monarch
    Type 11 civilizations have begun reaching out beyond their home universe, and into the many universes beyond. Civilizations in many different universes feel the impact of a Type 11's actions.

  • Type 12 - Everlasting Emperor
    Nothing happens anywhere without the say of this civilization. I really hope you didn't choose this, as you are clearly delusional.




Now that you know the Tiers, Levels, and Types, you can use the application form below to have your civilization officially registered in the Excidian Civilization Index!

Application form
Note: Only pick 1 Tier, 1 Level, and 1 Type. If you think your civilization is in-between two Tier/Level/Type, choose the one that more accurately portrays your nation. If both reflect your nation equally, choose the higher option.

Code: Select all
[b]Nation[/b]:
[b]Tier[/b]:
[b]Level[/b]:
[b]Type[/b]:
[b]Power Comparator[/b]: (see below)
[b]Special Notes about your civilization[/b]:
[b]Any Improvement Suggestions for the Index?[/b]
Last edited by Excidium Planetis on Sun Feb 02, 2020 1:35 am, edited 25 times in total.
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8067
Founded: May 01, 2014
Ex-Nation

Postby Excidium Planetis » Sun Dec 13, 2015 1:58 pm

Power Comparator System:
Querria's index used to have some abbreviated code that made your complete Tier/Type profile smaller and more indecipherable.

I decided to opt for a number that could be easily interpreted as a level at a glance. A number which immediately showed whether the nation whose stats you were looking at was easy lootings or the kind of nation you should transport your entire nation away from as fast as possible. I give you, the Power ComparatorTM:

For those of you who love equations,
Power = ( ( ( 13 - Type ) × 12 ) - Level ) ÷ Tier

For everyone else, follow the instructions below


Start with a base number corresponding to the table:
Influence TypeBase Number
Type 0156
Type 1144
Type 2132
Type 3120
Type 4108
Type 596
Type 684
Type 772
Type 860
Type 948
Type 1036
Type 1124
Type 1212


Next, subtract your Arcane Level from this number. So if your Arcane Level is 0, congratulations, you don't have to do anything! If your Type is 11 and your Level is 6, subtract 6 from 24.

Finally, take that number, and divide it by your Technology Tier. Be amazed: Your answer is 7! Nah, just kidding, every combination should have a unique result (unless your Arcane level is 12 or your Type is 12). So if your Type is 11 and your Level is 6 and your Tier is 12, you divide 18 by 12 and get 1.5.

What does this number mean? Well, basically the lower the number, the more powerful your nation is (or maybe the more delusional you are). Any nation with a 0 is effectively infinite in power. Any nation which receives a divide by 0 error... just uh... put 168 or something.

I've compiled a handy code to paste into your signature:
Code: Select all
A [b][power number] civilization[/b], according to [url=https://forum.nationstates.net/viewtopic.php?f=23&t=363018]this index[/url].



New Magic Level System:
The magic system has always been kinda wonky here. It relied pretty heavily on fantasy genre tropes, wasn't as broadly applicable as the other Tiers, and was generally just in need of an upgrade.

I finally got around to making a new scale, made up of 12 Levels corresponding to how likely members of a nation are to bend the rules of the universe to their will and achieve the fantastical. This new scale is now in the OP.

For the record, here is the old scale:
  • Level 0 - Inept
    Species of this rank have no magical abilities to speak of.

  • Level 1- Telekinetic Teller
    Species that fall into this rank may have extremely minor magical abilities, such as the ability to occasionally have slight, almost-insignificant pieces of knowledge about future events, or a slight ability to read other's emotions or thoughts.

  • Level 2 - Sage Soothsayer
    Species of this category might be able to have slight insight into future events, minimal telepathy or possibly even posses the ability to perform extremely minor feats of telekinesis at short range.

  • Level 3 - Clairvoyant Cultist
    A species that falls into this rank might be able to perform competent acts of telekinesis for short periods of time, and might posses the ability to fully read or slightly influence the minds of others. They might also be able to perform complex rituals in order to perform slightly more powerful feats, such as healing light wounds.

  • Level 4 - Able Acolyte
    Species under this definition can usually perform telekinesis, and may have decent mind-reading and control abilities. Rituals performed by these species might be able to enact decently impressive effects, such as healing more major wounds, and changing the weather of the local area temporarily.

  • Level 5 - Mystical Magician
    At this tier, species will develop basic spells that allow for feats such as launching small fireballs and minor waves of arcane energy. These will usually be very costly, though, and only a small amount of their population will have the aptitude to cast them.

  • Level 6 - Sly Sorcerer
    Species of this tier will have decently-widespread spell usage. Spells will be of moderately-impressive power, and basic ones will only require small amounts of training to be able to perform. The species may or may not have the ability to build large portal devices, which can transport matter from one world to another.

  • Level 7 - Wonderful Wizard
    At this rank, almost all members of a species will posses the ability to cast competent spells. Portal usage will be widespread, and more experienced mages may be able to teleport without the aid of a physical portal device.

  • Level 8 - Mighty Mage
    Species of this rank will be able to cast rather powerful spells, even with only minor amounts of training. These may or may not include feats such as the ability to summon creatures, and spells that can raise the dead. Teleportation will be widespread, and will usually not need a specialized portal structure.

  • Level 9 - Almighty Archon
    At this rank, an average member of the species should be able to perform feats like summoning magical creatures, teleporting without a portal structure, and being able to cast very powerful destructive spells. Trained mages of this rank will usually be extremely powerful.

  • Level 10 - Terrible Titan
    Species of this rank will usually be able to cast an almost-infinite amount of spells without depleting their energy, and can keep summoned creatures present indefinitely. Teleportation will be nearly instantaneous and can be done without thinking. Experienced mages should be able to cast spells powerful enough to rend entire worlds.

  • Level 11 - Cosmic Creator
    At this rank, even untrained members of the species will be able to perform miraculous feats with their magic. The ability to summon entire armies and create whole worlds is granted to skilled mages, and teleportation is instantaneous and can transport the caster to any location that they desire.

  • Level 12 - Dauntless Divinity
    Species of this rank are, for all intensive purposes, gods. Their magic virtually omnipotent, and may not even be magic in the first place. Even Demigod mages often have trouble deciphering their spells.


What do you think? Is the new scale improved, or is it worse? Should the system be scrapped?




Changes made at users' suggestions:
  • Removed Aeiouia's grammatical and spelling errors
  • Added more Alliteration
  • Clarifications added to Tech Tier level to make it more like a guideline than a list of required techs
  • Clarified Type 7
  • Removed "Human Labor" from Tier 4 requirements
  • New Magic Scale
Last edited by Excidium Planetis on Sat Apr 07, 2018 7:42 pm, edited 10 times in total.
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
Anollasia
Postmaster of the Fleet
 
Posts: 25630
Founded: Apr 05, 2012
Liberal Democratic Socialists

Postby Anollasia » Sun Dec 13, 2015 2:09 pm

Nation: Anollasia
Tier: 6
Level: 0
Type: 5
Special Notes about your civilization: No
Any Improvement Suggestions for the Index? Not really.

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Estainia
Senator
 
Posts: 4808
Founded: Jul 03, 2009
Corrupt Dictatorship

Postby Estainia » Sun Dec 13, 2015 2:12 pm

Nation: The Greater Esto-Alisonian Empire (and Her Dominions)
Tier: 6.5 (not quite PMT but not quite MT either)
Level: 8
Type: 5
Special Notes about your civilization: There is a collection of 2,000 persons that fit out to a Level 10 on your magic scale.
Any Improvement Suggestions for the Index?
Don't CTE like everyone else to ever host one of these. ;p
In seriousness it looks good like it is, covers all the bases, fix typos at this moment is the only advice.
The Empire of the Etai
Is a bit of magic your thing, or scientific post-modernism?
Consider joining Rostil today and help build a lasting setting!

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Grand Eridani Imperium
Civil Servant
 
Posts: 9
Founded: Dec 13, 2015
Ex-Nation

Postby Grand Eridani Imperium » Sun Dec 13, 2015 2:40 pm

Nation: Grand Eridani Imperium
Tier: 9 (Ok looking over carefully once more, i think its much closer to 9 than 8. Hopefully this is the last change haha)
Level: 0
Type: 8
Special Notes about your civilization: N/A
Any Improvement Suggestions for the Index?: N/A
Last edited by Grand Eridani Imperium on Sun Dec 13, 2015 5:01 pm, edited 2 times in total.

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Independent Carolina
Chargé d'Affaires
 
Posts: 362
Founded: Jan 31, 2013
Ex-Nation

Postby Independent Carolina » Sun Dec 13, 2015 4:00 pm

Nation: North American Federation of Independent Carolina
Tier: 6.5
Level: 0
Type: 5.5
Special Notes about your civilization: N/A
Any Improvement Suggestions for the Index? N/A
Pro: Democracy, left-libertarianism, Keynesian economics, centrism, social democracy, free market, capitalism.
Neutral: Monarchism, conservatism, liberalism, socialism.
Anti: Totalitarianism, right-libertarianism, laissez-faire economics, fascism, communism, single-party state, state controlled economy.

*My nation is representative of my views.*
Make sure to check my Overview Factbook on Forum 7 threads.

"...Anything said here in Vent can be trapped and kept in cyberspace here guys."
-Ventrilo Harassment Nerd Confusion 3: The Ring

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Aterrian Union
Ambassador
 
Posts: 1187
Founded: Oct 28, 2015
Ex-Nation

Postby Aterrian Union » Sun Dec 13, 2015 4:04 pm

Nation: Aterrian Union
Tier: 10.5 (11 if you go to Supreme Leader's Secret Lab)
Level: -999999 (MAGIC IS TREASON!!!!!) actually 0 :)
Type: 11 (Look at our factbook! Look at M-9000!)
Special Notes about your civilization: We are a giant socialist space nation ruled by 'Big Brother' and Supreme Leader Leon.
Any Improvement Suggestions for the Index? Add a section for most powerful weapon.
Last edited by Aterrian Union on Sun Dec 13, 2015 5:25 pm, edited 3 times in total.
WE DON'T USE NS STATS!!
Tier 0, Type X Civilization.
☭☭ CNN Daily News ☭☭: Production in Sector #49028 is 900% too high this quarter.
Apparently, some people think this:
Novsvacro wrote:The above nation is a pseudo-fascist dictatorship with an emphasis on collective identity and the supreme authority of the collective will, manifest in the State.
However, we tolerate most ideologies, and you are free to do what you like!

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Planita
Ambassador
 
Posts: 1767
Founded: May 01, 2013
Ex-Nation

Postby Planita » Sun Dec 13, 2015 4:05 pm

tig tag

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Englar Empire
Spokesperson
 
Posts: 132
Founded: Feb 22, 2007
Ex-Nation

Postby Englar Empire » Sun Dec 13, 2015 5:25 pm

Nation: Englar Empire
Tier: 6
Level: 3
Type: 5
Special Notes about your civilization: Regarding the magic, most of Englar is firmly non-magic, however there are people who have some abilities up to Level 3.
Any Improvement Suggestions for the Index?

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Auzkhia
Postmaster of the Fleet
 
Posts: 28954
Founded: Mar 11, 2010
Left-wing Utopia

Postby Auzkhia » Sun Dec 13, 2015 5:46 pm

Nation: Auzkhian Empire
Tier: 6 Digital Discoverer
Level: 8 Mage
Type: 5.5, the Auzverse earth is multipolar, but Auzkhia is among the top of the great powers.
Special Notes about your civilization: Magic, for the most powerful, can be at the 9th level or up to 10th level. However average magic user is at level 5-7, depending on how they got about their day. There is a lot in potential. The rest just have a passive form of magic that is not obviously seen to an outside viewer. Technology, however, is often fused with magic, especially for 'non-magical' passive users, skewing most tiers of technology.
Any Improvement Suggestions for the Index? Not really.
Last edited by Auzkhia on Sun Dec 13, 2015 5:47 pm, edited 1 time in total.
Me irl. (she/her/it)
IC name: Celestial Empire of the Romans
Imperial-Royal Statement on NS Stats
Factbook Embassy App
Trans Lesbian Non-binary Lady Greco-Roman Pagan Socialist

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Aterrian Union
Ambassador
 
Posts: 1187
Founded: Oct 28, 2015
Ex-Nation

Postby Aterrian Union » Sun Dec 13, 2015 5:58 pm

Auzkhia wrote:Nation: Auzkhian Empire
Tier: 6 Digital Discoverer
Level: 8 Mage
Type: 5.5, the Auzverse earth is multipolar, but Auzkhia is among the top of the great powers.
Special Notes about your civilization: Magic, for the most powerful, can be at the 9th level or up to 10th level. However average magic user is at level 5-7, depending on how they got about their day. There is a lot in potential. The rest just have a passive form of magic that is not obviously seen to an outside viewer. Technology, however, is often fused with magic, especially for 'non-magical' passive users, skewing most tiers of technology.
Any Improvement Suggestions for the Index? Not really.

"MAGIC IS TREASON!!!!!!!"
/skip
WE DON'T USE NS STATS!!
Tier 0, Type X Civilization.
☭☭ CNN Daily News ☭☭: Production in Sector #49028 is 900% too high this quarter.
Apparently, some people think this:
Novsvacro wrote:The above nation is a pseudo-fascist dictatorship with an emphasis on collective identity and the supreme authority of the collective will, manifest in the State.
However, we tolerate most ideologies, and you are free to do what you like!

User avatar
Empire of Donner land
Negotiator
 
Posts: 6693
Founded: Jun 28, 2015
Democratic Socialists

Postby Empire of Donner land » Sun Dec 13, 2015 6:04 pm

Nation: Empire of Donner Land
Tier: 6.5
Level: 0
Type: 5.5
Special Notes about your civilization: None
Any Improvement Suggestions for the Index? Perhaps add a millitary type index?
Heyo.
The Collected Entries Of Me In A Nutshell
"Donner: A chill guy who has no chill" - Esgonia
"Everything is wrong. Everything" - URA

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Bedemslavia
Spokesperson
 
Posts: 179
Founded: Nov 28, 2015
Ex-Nation

Postby Bedemslavia » Mon Dec 14, 2015 3:58 am

Nation: SFR Bedemslavia
Tier: 7.42
Level: 2.2, through the introduction of Synkomese-derived augmentations. Otherwise 0.
Type: 4.1
Special Notes about your civilization: Like any other PMT Crapsack World setting, people have the tech but few use them for their actual purposes.
Any Improvement Suggestions for the Index? n/a

(ST if you haven't noticed)
under construction

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Adab
Negotiator
 
Posts: 7178
Founded: May 28, 2014
Democratic Socialists

Postby Adab » Mon Dec 14, 2015 5:03 am

Nation: Adab
Tier: 6
Level: 0
Type: 5
Special Notes about your civilization: None
Any Improvement Suggestions for the Index? No
Male, 23, Indonesian

Major partner in free association with Faraby (that's my puppet/secondary nation IRL).

Factbook

Impossible is just a big word thrown around by small men who find it easier to live in the world they've been given than to explore the power they have to change it. Impossible is not a fact. It's an opinion. Impossible is not a declaration. It's a dare. Impossible is potential. Impossible is temporary. Impossible is nothing.
-Muhammad Ali

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Excidium Planetis
Powerbroker
 
Posts: 8067
Founded: May 01, 2014
Ex-Nation

Postby Excidium Planetis » Mon Dec 14, 2015 5:03 am

Estainia wrote:Any Improvement Suggestions for the Index?
Don't CTE like everyone else to ever host one of these. ;p

Sadly, everyone must CTE eventually. Either we move on from NS *gasp*, or we just die IRL.[/quote]

Estainia wrote:In seriousness it looks good like it is, covers all the bases, fix typos at this moment is the only advice.

Sorry about that. When I copied Aeiouia's magic scale, I didn't realize that "preform" was used literally every time perform was required.

Bedemslavia wrote:Nation: SFR Bedemslavia
Tier: 7.42
Level: 2.2, through the introduction of Synkomese-derived augmentations. Otherwise 0.
Type: 4.1
Special Notes about your civilization: Like any other PMT Crapsack World setting, people have the tech but few use them for their actual purposes.
Any Improvement Suggestions for the Index?

Singapore, you aren't supposed to make up random decimal points. .5 or integers only.
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

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Blorbs
Ambassador
 
Posts: 1333
Founded: Jul 09, 2013
Ex-Nation

Postby Blorbs » Mon Dec 14, 2015 8:25 am

Nation: Blorbs
Tier: 6.5
Level: 0
Type: 6
Special Notes about your civilization: We don't have any technology more than MT, however space funding is large enough that we are capable of going to every planet in the Kerbol system and maintaining multiple bases
Last edited by Blorbs on Thu Feb 23, 2017 7:34 am, edited 4 times in total.
"The universe is probably littered with the one-planet graves of cultures which made the sensible economic decision that there's no good reason to go into space - each discovered, studied, and remembered by the ones who made the irrational decision."
- Randall Munroe

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Verdiga
Diplomat
 
Posts: 977
Founded: Sep 22, 2015
Ex-Nation

Postby Verdiga » Mon Dec 14, 2015 9:10 am

Nation: Republic of Verdiga
Tier: Tier 6
Level: Level 3.5
Type: Type 4.75
Special Notes about your civilization: No nuclear fusion. Also, in Verdiga, only monster girls use magic. There are external sources of magic, though this is rare, the most popular being from the Christmasland (Real Polar) Express.
Any Improvement Suggestions for the Index?
Last edited by Verdiga on Tue Dec 22, 2015 8:42 pm, edited 2 times in total.
Republic of Verdiga
Republiken Verdige
ヴェルディガ共和国
This nation USES NS Stats, EXCEPT ON THE FOLLOWING: population, economy, taxes (but it's close), safety (we're a tad safer), corruption
This nation is Sweden with a sizeable portion of Japan and Monster Girl Encyclopedia, as well as a bit of Touhou.
The United States of America is too mainstream.
Pro: Democracy, Libertarianism, Nordic Model, Sweden, Japan, Israel/Palestinian Harmony (I am a dreamer)
Anti: Communism (not Socialism), Dictatorship, Conservatism, Islamism, Gabenism, American Imperialism, China

User avatar
Aeiouia
Diplomat
 
Posts: 966
Founded: Jul 05, 2014
Ex-Nation

Postby Aeiouia » Mon Dec 14, 2015 11:57 pm

Nation: Aeiouia
Tier: 11
Level: 9
Type: 8

Special Notes about your civilization: We have utterly awful offensive abilities. With our weapons being in the Tier 6-7 range. Because of this, we are nearly useless in combat. The high classification comes from our extensive operations to repair the Void. Though, this is all secret-in-character.

Only a very small portion of our population is able to use magic. Our people can range from Level 0 AIs, to Level 11 Demigods in this field. But Level 9 Jenei are by far our most common magic users. Our military commander and actual leader, Iris, is a solid Tier 12/Level 12 being. But she only appears when going up against godmod nations, so it really does not matter to this scale.

Any Improvement Suggestions for the Index? None really, unless you missed some of my awful grammatical errors in the magic tier system. I wrote that while I was exhausted and unable to sleep a few months ago, so it was ripe with typos. Sorry about that.
Last edited by Aeiouia on Tue Dec 15, 2015 12:02 am, edited 1 time in total.
Future Tech. Dim-witted living starship creatures in their equivalent to the stone age, attempting to form a civilization.
This nation got massively re-written a few years ago. Any posts from this nation before 2017 are eligible for cringe and losing subscriber.

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The Second Brotherhood of Planets
Chargé d'Affaires
 
Posts: 448
Founded: Jul 18, 2012
Ex-Nation

Postby The Second Brotherhood of Planets » Tue Dec 15, 2015 12:19 am

Nation: The (Second) Brotherhood of Planets
Tier: 9 (this index requested that we round up). With elements of Tiers 8 as we still consider antimatter, while widely used, to be relatively costly. Also elements of Tier 6 since we still use water coolers, refrigeration, coffee machines etc.
Level: Depends on species. Most are Level 0 although Eldar are Level 7, Pkunk are Level 4 with individuals at Level 6, Advent are Level 6.
Type: 8
Special Notes about your civilization: Our Inter-universal gate technology appears to be Level 11 when in reality it's still level 9, due to the fact that it is A. extremely expensive and B. viciously unstable. However since we REALLY hate getting eaten we rely on it as a safeguard. If something should come to exterminate us, we will flee through a gate to another universe.
Also, we've undergone an Orbal Revolution. But since Orbment are stones and do not rely on innate psychic power they don't count as magic even if some of their abilities resemble magic.
Any Improvement Suggestions for the Index? Needs More Cowbell?

Final Calculation: 5.4 repeating. Assuming Tech level not Rounded. Rounded = 5.
Last edited by The Second Brotherhood of Planets on Sat Nov 04, 2017 10:54 pm, edited 1 time in total.
Horace Walpole: "The world is a comedy to those that think, a tragedy to those that feel."

Member of the LEAGUE OF MECHANOCRACIES!

NS Stats are mostly acknowledged here, but multiply NS pop by 5 to get State Approved total!

Amazing Advice, Bro!

Intergalactic Bulletin:  Alt Human Homeland rediscovered and reclaimed.  Locals 'uplifted' in response to paranormal activity.  Brotherhood delegation invited to mysterious assembly, Mmrnmhrm deployed. More to Follow...

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Esperantujo 2
Diplomat
 
Posts: 638
Founded: Nov 24, 2008
Ex-Nation

Postby Esperantujo 2 » Tue Dec 15, 2015 8:12 am

Nation: Esperantujo 2
Tier: 5
Level: 0
Type: 5
Special Notes about your civilization: Private motoring banned. State functions partly devolved to mass organisations. Charma ethnic minority preserved at pre-tech level.
Any Improvement Suggestions for the Index?

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Balco and Litic
Spokesperson
 
Posts: 118
Founded: Dec 10, 2015
Ex-Nation

Postby Balco and Litic » Tue Dec 22, 2015 1:01 pm

Nation: The United Kingdom of Balco and Litic
Tier: 5
Level: 0
Type: 4
Special Notes about your civilization: We are still growing so these facts may change for us
Any Improvement Suggestions for the Index? Not really
MY NATION REPRESENTS MY VIEWS
IATA Member
Pro: Socialism, Atheism, War, SCS, Nukes, Gay Marriage, Liberalism, Putin, British Empire, Democracy, Monarchy, Assad's politics, the Nordic Model, Russia,, Gun Control
Neutral: Communism, Peace, Religion
Anti: Capitalism, Nazis, Corruption, Genocide, Conservatism, U.S Foreign Policy, UN

I SUPPORT BERNIE SANDERS
FEEL THE BERN
NS STATS ARE NOT ACCURATE
Factbook

User avatar
Aaronian
Spokesperson
 
Posts: 151
Founded: Apr 03, 2015
Left-Leaning College State

Postby Aaronian » Tue Dec 22, 2015 1:14 pm

Nation: Aaronian
Tier: 8
Level: 0
Type: 8
Special Notes about your civilization: Some tech is PMT, while most is FT
Any Improvement Suggestions for the Index? No.
AARONIAN
If there's a perfectly logical reason for science, then it ain't mad!
it's pronounced "erronian"

-Astoria wrote:> No! You can't just revive extinct animals just to eat them!
> haha clone machine go whoosh whoosh

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New Great Rome
Lobbyist
 
Posts: 13
Founded: Dec 18, 2015
Ex-Nation

Postby New Great Rome » Tue Dec 22, 2015 7:45 pm

Nation: The Roman Empire
Tier: 7
Level: 1 for most, 8 or 9 for some, and 12 for the Gods ( but they live in a pocket universe and almost never interfere in politics)
Type: 6 or 7
Special Notes about your civilization: Rome never fell. Add 100-200 years to global advancement.
Any Improvement Suggestions for the Index?: No, it's actually very, very good.

So how's it going in LoM? Bet you can't guess who I am.

User avatar
81st-Century Humans
Bureaucrat
 
Posts: 60
Founded: Dec 20, 2015
Ex-Nation

Postby 81st-Century Humans » Tue Dec 22, 2015 7:50 pm

Nation: Not even a nation. There's no way to describe it. It would be like describing the concept of the European Union to a Neanderthal child.
Tier: 12
Level: 11 to 12
Type: 11
Special Notes about your civilization: We're really, really, really advanced. I was tempted to put down type 12.
Any Improvement Suggestions for the Index?

User avatar
The Jayanesian Sultanate
Bureaucrat
 
Posts: 58
Founded: Nov 14, 2015
Ex-Nation

Postby The Jayanesian Sultanate » Tue Dec 22, 2015 7:56 pm

Nation: Sultanate of Jayanesia
Tier: 6 - Digital Discoverer
Level: 1 - Fortune Teller
Type: 4 - Domestic Diplomat
Special Notes about your civilization: N/A
Any Improvement Suggestions for the Index? N/A
۞ ۞ ۞ THE SULTANATE OF JAYANESIA ۞ ۞ ۞
STRICTLY NOT TURKEY!


Muslims of the world, unite!
Check out our unofficial anthem!
This nation does represent my political views.
PRO: Indoneesyah!, Palestine, Islam
ANTI: Israel, Zionism, Trump, LGBT, ISIS, Communism, Capitalism


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