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Grim Reaper Academy: Reincarnated (Open, OOC)

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Imperial--japan
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Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Grim Reaper Academy: Reincarnated (Open, OOC)

Postby Imperial--japan » Mon Dec 07, 2015 2:19 pm

All credit for this RP goes to Nature-Spirits. Long may they reign.

TABLE OF CONTENTS

Announcements
    OOC:
    Backstory and other in-universe information
    Rules
    App form
    Powergrid
    IC


    Co-OP: The Templar High Council

    In the times before mortal recollection, there were two worlds that lived in harmony: the upperworld and the underworld. The upperworld was populated by creatures made up of life energy, and the underworld was populated by creatures made up of death energy. Neither interfered with the other, and there was absolute peace. However, at some point the beings of life, who had the ability to create, created too many of each other; and the beings of death, who had the ability only to destroy, grew jealous. They said that the life beings had created an imbalance between the worlds; and this was true. So they decided to cross the waters of Limbo to begin destroying the surplus of life beings that had been created. The life beings, however, saw this as an affront to their very existence, and in turn went to Limbo, the waters where life and death existed in tandem, to create new beings, made fundamentally of life energy but implanted with death energy so that they could fight the death beings and destroy them. The war was long and bitter; but at last it came to a close, and there was only one death being left; he was to become known only as Death. He told the life beings that by massacring the death beings they had only worsened the imbalance that they had caused and that the death beings had attempted to correct; and so they would have to make a transmigration over the waters of Limbo to right the scales and balance the two worlds. To facilitate this transmigration, which he suggested should be a repetitive process that all life beings would have to undergo indefinitely, he refined the beings made of both life and death energies and called these Grim Reapers. To ensure that all life beings would eventually have to die and make the transmigration, he made them take on mortal bodies while in the upperworld. And so the cycle of life and death came into existence, and it is followed to this very day.

    The Grim Reaper Academy is a sprawling castle in the centre of Grim City, which is itself a sprawling city with architecture styles from seemingly every era, floating on the waters of Limbo, between the upperworld and the underworld, the lands of the living and of the dead. This is where the Grim Reapers live, and the Academy is where new Grim Reapers are lodged and trained for 10 years how to combat magic, exorcise evil spirits, and reap the souls of the dying.

    All beings must die; this is an inevitability and accepted fact among Reapers, helped somewhat by the fact that they themselves are among the souls of the dead. However, unlike most souls, who move onto the underworld upon death, those deemed fit to be Reapers are taken to live in Grim City. It is here that their souls are implanted with an additional part, named "Reaper Seeds," that are basically pure death energy harvested from the Limbo surrounding their city. However, only certain souls are deemed "compatible": this normally means that they are moral enough not to commit terrible deeds, but not moral enough to be considered "good people", which ensures that the resulting Reapers are generally sane but not so sensitive that they begin to care too much about mortals.

    Death, however, is the only being who was not once mortal, and is the only being not destined to die, being made up of pure death energy. He is the head of state of Grim City as well as the headmaster of the Academy.

    Abilities
    Reapers have several abilities:
    • Transforming into a "Death Form," a dangerous process in which they allow their Reaper Seed to almost completely overtake their soul, giving them access to much more powerful Death magic than is usually available to them, as well as their unique Death spell. One's Death Form is unique to the individual and reflects their personality. This is normally how Reapers become demons.
    • Summoning Death Weapons, which are an extension of each Reaper's soul and are derived from the Reaper Seeds implanted in them, and take a unique form for each Reaper, being excruciating for another Reaper to attempt to wield. Death Weapons have two "modes": Reap Mode and Death Mode. Reap Mode is what Reapers use to separate souls from their bodies. Death Mode, on the other hand, is what they use to destroy poltergeists and demons. Both modes are recognisably the same type of weapon, but have different appearances.
    • Teleportation and opening portals for transit between and within the worlds.
    • Negating magic aimed at themselves.
    • Healing their wounds at an accelerated rate.
    • Constant invisibility from living beings (except Shamans).

    Reapers must fill a quota of deaths that changes depending on their skill level: school-level Reapers in the first 5 years must ferry 20 souls and kill 5 poltergeists (with 1 demon being equivalent to 2 poltergeists) per year. In their last 5 years they must ferry 40 souls and kill 10 poltergeists (with 1 demon being equivalent to 2 poltergeists) per year. After graduation, they must choose between being a ferryman (who must ferry 100 souls and kill 20 poltergeists [with 1 demon being equivalent to 2 poltergeists] per year) and being a member of the underworld's police force.

    Occasionally, Reapers can be corrupted by letting too much death energy take hold and not being able to repress it, and thereafter become demons, beings maddened by both the death energy eating away at their minds, and their futile desire to gain enough life energy to repress the Reaper Seed slowly taking over their souls. They habitually kill the living to consume their souls and are willing to use magic, possession and violence to do it.

    Souls are the life energy that fuel living beings' existence, and they exist even after death, at which time they are collected by a Grim Reaper for deliverance to the underworld. When they arrive at the underworld, souls are able to apply for a job in the underworld's society or may apply to reincarnate on Earth. However, even souls that choose to live and work in the underworld eventually retire (albeit usually after hundreds or even thousands of years of living in the underworld), at which point they, too, reincarnate.

    However, there are also souls that resist the Reapers who come to collect them and somehow manage to break free: these are referred to as poltergeists, and they often become quite violent, their souls festering and deteriorating over time. Many are capable of possessing living beings and using magic, making them dangerous to the balance of life. Therefore, destroying poltergeists is one of a Reaper's duties.

    Souls that escape while being ferried differ from those who escape immediately after death; they are often in too much shock to do anything at first, but panic when the ferrying process begins and escape into Limbo. These are referred to as the Wanderers or the Shells, having become empty wraiths of their previous selves, and if necessary a Reaper can absorb one or more of them to power their magic.

    Shamans are living mortals who, for some reason or another, are able to perceive, and sometimes interact with, the dead. Many of them can use Life magic, albeit not as powerful as that of Reapers; the most widespread type of magic among them, however, is folk magic, which relies upon neither life nor death energies, but upon the energy of the mind and of the natural world. Their combative abilities are usually limited to protection from or binding of poltergeists (as, not possessing any death energy within themselves, they are unable to actually destroy them). Some, however, can even use offensive spells, allowing them to severely damage poltergeists and even demons. Upon death they are often recruited as Reapers due to their natural affinity for magic.

    Magic is often distinguished from a Reaper's standard abilities in that it is based in directly manipulating the forces of life and death (that is, creation and destruction), though said abilities follow the same principles. Anyone can use magic with the proper training, or, barring that, natural talent. Magic is divided into Life, Death, Limbo, and folk magic, with Reapers being the only beings capable of using all of the first three, whereas all other living beings or souls can only use Life or folk magic and Death himself can only use Death magic. Limbo magic can only be used by Grim Reapers, as it is basically manipulating both life and death energies simultaneously to bring about effects on both Limbo itself and one's soul.

    Life magic involves creation. Some applications are conjuring, attacking (with magical constructs or conjured materials), and animation of corpses. Most of a Reaper's abilities are derived from this type of magic. Reapers (and, by extension, any other users of Life magic) can theoretically use it indefinitely in Limbo or in the upperworld (though it would be very tiring), however there is a limit to how much they can use in the underworld (they they can do a very high amount of small things if they space them out, but if they, say, use their unique Life spell, they will be unable to do so for at least a few days unless they return to Limbo or the upperworld for at least a few hours).

    Death magic involves destruction. Some applications are destroying souls (and, by extension, poltergeists and demons) permanently, defending against magical attacks by cancelling them out, and causing mortals' minds to deteriorate. More powerful magic of this type generally requires a Reaper to enter their Death Form, however simpler spells require only one's Death Weapon. Reapers can theoretically use Death magic indefinitely while in Limbo or the underworld (though it would be very tiring), however there is a limit to how much they can use in the upperworld (they can do a very high amount of small things if they space them out, but if one, say, enters their Death Form, they will be unable to do so again for a few days and they will find using their Death Weapon tiring unless they return to Limbo or the underworld for at least a few hours).

    Despite there being standard magical abilities, each user's magic of these first two types will take on a specific form related to their personality, as it is ultimately derived from their soul. As such, in addition to the standard spells capable of being used by any user of that magic type, they will have a specialised ability as well as one (related) unique spell corresponding to each of their magic types. These can be related to offence, defence, or enhancement. Therefore, users of Life magic have one ability and one unique spell in addition to their standard Life magic, Death has one ability and one unique spell in addition to his standard Death magic, and Reapers each have one ability and two unique spells (one per magic type) in addition to their standard Life, Death, and Limbo magic: their ability and Life spell are accessible at any time, but their Death spell is only accessible when they enter their Death Form.

    Limbo magic is inherently both Life and Death magic, yet at the same time is neither. Teleportation and portal creation are only possible through Limbo magic, involving causing the interworld waters to transport oneself and/or others (especially newly-dead souls). Through Limbo magic, one can also absorb a Wanderer soul to fuel their magic or, if they are particularly powerful and have the right training, can summon them and program them with a specific purpose (such as fighting, doing housework, or cooking), though training of this type was terminated in the mid-1900s due to ethics.

    Folk magic is often looked down upon by Reapers, as they consider it impure and unrefined. It is completely independent from the first three types, as it revolves around drawing upon the power of the mind, emotions, and the natural world, as opposed to life and/or death energies. Most folk magic practitioners are Shamans. Applications include healing, binding, sensing non-corporeal beings, telepathy, creating illusions, and defending from magical attacks. It is in some ways the most diverse of all magics, but is generally less powerful and often requires time and incantations or potions/herbal mixtures. It also tends to be less combat-oriented than other types of magic.

    Limbo is basically a giant body of water, equal to or greater in size than the oceans of Earth, except the surface is perpetually calm, the only ripples being caused by the boats of the Reapers and the footsteps of the Wanderers. It is here where Life and Death converge, and where the majority of the Grim Reapers, beings of neither life nor death, live. It is necessary to cross the waters in order to move between the upperworld and the underworld, and since Reapers are the only beings capable of withstanding the effects of contact with both life and death energies for any length of time, they use boats (which move of their own volition) to transport dead souls; it is during this time that they explain what has happened and where they are going. However, sometimes souls panic and jump over the edge, in which case they are quickly overtaken by the effects of death energy upon the soul and lose most of their memories and personality, becoming emotinoless shells doomed to wander Limbo for eternity, walking on the surface as shadows of their former selves.

    In what one might call the centre of Limbo, Grim City floats on the surface of the water, a sprawling metropolis in which millions of Grim Reapers live and work until they either become demons, their souls are destroyed, or they choose to drown themselves in the waters to recycle themselves as energy (as their Reaper Seeds are inextricable from their souls, making reincarnation impossible). In the middle of the city lies the Academy, where new Grim Reapers are trained for 10 years (though the curriculum also makes extensive use of fieldwork, so that students may spend anywhere from a day to a month in the upperworld or underworld in large or small groups on missions, often without any means of communication to Grim City; this being in addition to their homework, which often involves ferrying souls). Nearby the Academy is the Department of Death's headquarters, a complex which rivals even the Academy in size. The Department is run partly like a public service, and partly like a business; ferrymen have a quota that they must fill, and they must regularly check the list of people due to die as well as the reports of poltergeists and demons and sign up for these "missions" in order to remain employed; if an employee does not fill their quota three times in a row, they are permanently discharged from the Department's employ as a ferryman, being drowned and recycled unless they can find new work, either as a clerk (doing paperwork, often relating to people's deaths in order to pass the deceased's files onto the clerks from the Department of the Afterlife), a caseworker (dealing with other Grim Reapers assigned to them), or as a policeman (policing the underworld and punishing criminals).

    The underworld is much like the upperworld, and also similar to Grim City: one must find work or be reincarnated. Government jobs are very similar to those available to Grim Reapers (barring ferrying souls and policing the underworld), but there are also many other positions that one can hold: librarian, schoolteacher, janitor, grocer (as, though people do technically not need to eat, the richer often do), small business owner.... Basically any job existing in the upperworld has an equivalent in the underworld.

    There are also several cities, all close enough together that transit is feasible, but far enough apart that there is little risk of them combining into one. The city that a soul goes to depends on how they died: there is a city for murder victims, one for people who died in accidents, one for people who died of illness, one for people who died fighting, one for people who committed suicide, and one for people who died of old age; among others. Those who die as babies are normally immediately reincarnated, unless a close family member dies along with them, in which case they are allowed to stay together and the baby is allowed to age until their mid-thirties at the most (they can apply to halt the ageing process before then). People can also give birth while in the underworld, and this is uncommon, but certainly not unheard-of. Souls are allowed to move between the cities, but this is not very common, with only about 30-40% of souls choosing to do so. Animal souls can go wherever they please and are not required to work.

    Rules:
    1. I am the OP, and my word is law. Unless, of course, you can provide a good and reasonable argument against my word.
      1. The word of our esteemed Co-OP, Temp, is also law, though less so than mine.
    2. No one-liners; preferably 5 lines per post.
    3. Follow the site's rules.
    4. No godmodding, metagaming, etc.
    5. Respect your fellow RPers.
    6. If you are leaving the RP, please notify me in the OOC or through TG.
    7. Have fun!
    8. At least 3-4 lines per post. Fluff it up if need be!

Character App:
Code: Select all
[b][u]Reaper App[/u][/b]
[b]Name:[/b]
[b]Age at death:[/b] (How old were you when you died?)
[b]Year:[/b] (Year at school. Anywhere from 1-9, equal to number of years since death. This has an effect on how skilled you are at magic. I will only allow those I have familiarity with to be above year 3. Otherwise, I need evidence of your RP'ing skill.)
[b]Gender:[/b]
[b]Normal Appearance:[/b] (Picture or good description.)
[b]Death Form:[/b] (Picture or good description.)
[b]Personality:[/b]
[b]Ability:[/b]
[b]Unique Life Spell:[/b] (Should be in some way related to your ability.)
[b]Unique Death Spell:[/b] (Should be in some way related to your ability.)
[b]Death Weapon in Reap Mode:[/b] (Picture or good description.)
[b]Death Weapon in Death Mode:[/b] (Picture or good description.)
[b]Bio:[/b] (A summary of your life before death, your death, and your experience in the afterlife.)
[b]RP Sample:[/b] (A link to an RP post of yours or a paragraph demonstrating your writing.)

Please, PLEASE remove the parentheses and everything in them when making your app.
You can have as many characters as you think you can manage, but preferably no more than three or four.
Also, I may add Shaman apps later on.

Powergrid
OK, so there are three age groups based on one's year in the Academy: Years 1-3, 4-6, and 7-10 (though, of course, none of us are in Year 10).

Basic Powergrid (INT, STR, DUR, SPD, FS)
1-3 can spend 14 points in the basic powergrid, 4-6 can spend 17 points, and 7-10 can spend 20 points. Teachers (not that they're all that relevant) can spend 22 points.
Used for solving puzzles, picking locks, detective work, or building things.

Equivalence Levels:
0 - Mindless
Mindless drone, driven by primal instinct. Or just a vegetable. Either way, you are very, very dumb. In fact, who even made you a reaper?

1 - Tiny Brain
Well, at least you have a brain, but you have difficulty focusing, and multitasking is a miracle. You don't pay attention in class, which means you're generally not a very good reaper, so you might survive a couple of decades with some luck. Anything that could be considered even remotely complex is too much for you to handle.

2 - Below Average
You can focus for short periods of time, and you can multitask, but it's difficult. You're starting to realise what a pattern is. You probably have a passing grade in some of your classes, but you'll probably have to redo a few years to graduate. You might survive 50 years if you stay in the reaping business, but I wouldn't be surprised if you decide to turn to alternative employment. After all, they could always use more employees at the fast-food chains....

3 - Average
You're not the sharpest tool in the shed, but at least you understand what that expression means. You can multitask, but neither task is done very well. Patterns and formulas do not come to you naturally, but when faced with the same event again, you can apply previous knowledge. You're probably passing all of your classes, so you might survive a century.

4 - Above Average
You're a productive member of society, and get good grades in most if not all of your classes. You can work diligently in an environment, and can figure out logical solutions to patterns and formulas. You're probably going to survive a few hundred years. You probably discuss politics and world affairs in your free time.

5-6 - Genius
OK, you're pretty damn smart. You're passing all of your classes with flying colours, and you'll probably survive about a thousand years if you're lucky. You probably discuss philosophy in your free time.

7-8 - Computer
Were you ever even a human? It doesn't seem like it, because you process information with the speed of a computer. You probably correct your teachers on a fairly regular basis, and you are in pain when you see others struggling with concepts that seem basic to you.
This is for when you attack someone physically, with punches and such.

Equivalence Levels:
0 - Pathetic
Do you even have muscles? 'Cause I can't tell.

1 - Weak
Have you ever done physical activity in your (after)life? Oh, you walk between your classes? I guess that sorta counts.... Could be a lot worse.

2 - Average Human/Weak Reaper
OK, so you work out sometimes. But honestly, you're pretty weak for a reaper.

3 - Fit Human/Average Reaper
Yeah, you work out at least a couple times a week. You're stronger than most humans, but for a reaper you're pretty average.

4-5 - Bodybuilder
OK, you're strong even by reaper standards.

6 - Peak Human
OK, you're as strong as your human anatomy could possibly allow you to be.

7-8 - Magic/Demon
Seriously. The only way you could possibly get this strong is through magic. Or turning into a full demon.
This decides your stamina, vulnerability to different weapons, and how much damage you can handle.

Equivalence Levels:
0 - Fragile
Body is weak, frail, sickly or possibly underdeveloped. Your stamina and general physical constitution could be likened to that of either an infant or an elderly person. Either way, it's probably best you not get into fights; or any kinds of physical activity, for that matter.

1 - Average Human/Weak Reaper
You probably don't work out. You can take a few punches from an average person, and the average demon would crush you in a second. Your stamina is pretty low too. You can run for a few minutes before exhaustion. On a good day.

2 - Fit Human/Average Reaper
Reasonably physically fit but nothing too special. Can take some degree of damage but still vulnerable to everything. Maybe you work out regularly, run some laps sometimes. Your stamina isn't impressive, but it's not underwhelming either.

3-4 - Athlete
Physically fit, tougher than the average person, more resistant to damage but altogether still human. You're very athletic. Running marathons are no big problem for you and you can take a beating in a fight.

5-6 - Peak Human
Extremely fit. You've reached the peak of human durability. The amount of damage and pain you can withstand is almost superhuman. Almost. Participating in martial arts competitions or marathons would just be unfair. You can function at peak capacity for long amounts of time.

7-8 - Magic/Demon
Seriously. The only way you could possibly get this durable and such high stamina is through magic. Or turning into a full demon.
This is used for dodging, or getting from point A to B quickly. Average running speed listed between brackets.

Equivalence Levels:
0 - Pussy (Cannot walk on your own)
1-2 - Average (6-12 mph / 10-20 km/h)
3 - Above Average (12-20 mph / 20-30 km/h)
4-5 - Track Runner (20-25 mph / 30-40 km/h)
6-7 - Olympian (25-30 mph / 40-50 km/h)
8 - Magic (30-45 mph / 50-75 km/h)
Your fighting skills.

Equivalence Levels:
0 - Comatose baby
You don't even have any basic fighting instinct. How have you survived this long?

1 - Untrained
You have no training and little to no experience. You almost lack the ability to throw a decently placed punch and would stand no chance in a hand to hand fight with someone with even a little bit of training. You must be a First Year.

2 - Trained
You've clearly paid some attention in class; or you have experience from before you died. You would still have a hard time competing with someone who is well trained, though you're no pushover.

3 - Well-Trained
You have good marks in your Physical Combat class, and you may have either been trained in martial arts or had been in many fights before you died. You know how to fight fairly well compared to the average human, and you're about average for an experienced reaper.

4-5 - Master
You're a combat specialist who has been taught how to fight very well. You've achieved the highest rank possible in a single martial arts style, or have enjoyed extensive training in several forms of combat. You're a better fighter than most of the other students, but you'd probably lose against a graduate. Taking down low-level poltergeists is easy for you.

6 - Sensei
You've mastered at least one or more fighting styles, or maybe you have learned a few styles to supplement the one you've mastered. Even Master Martial Artists would have great difficulty fighting you. You can take down most poltergeists easily.

7-8 - Magic
Again: The only way you could possibly get this good is through some serious magic combined with rigorous training. Your skill is beyond human limits, and your reaction time far exceeds that of a normal human.


Credits: The basic powergrid is a modified form of Nightkill's and Lith's.

Template
Code: Select all
[b]Character Name:[/b]
[u][b]Basic Powergrid[/b][/u]
[b]INT:[/b]
[b]STR:[/b]
[b]DUR:[/b]
[b]SPD:[/b]
[b]FS:[/b]
Last edited by Imperial--japan on Wed Dec 16, 2015 8:05 pm, edited 9 times in total.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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Imperial--japan
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Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 2:19 pm

Reserved
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

User avatar
Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 2:19 pm

Reserved
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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The Templar High Council
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Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 07, 2015 2:20 pm

Link to old thread.

FUN FACTS BY TEMP:
  • After you become a Reaper in Limbo, your body doesn't age unless you choose to let it. By living X number of years, you can choose to look like any age ≤X that is also greater than the age you arrived in Limbo. Meaning, if you died at age 12 and have been in Limbo for 6 years, you can choose to look like any age between 12-18.
Last edited by The Templar High Council on Mon Dec 07, 2015 11:30 pm, edited 6 times in total.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
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And 2015 Most Involved in P2TM? On a roll now!
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The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 07, 2015 2:20 pm

Last edited by The Templar High Council on Wed Dec 23, 2015 9:54 pm, edited 6 times in total.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

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Saleon
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Founded: Mar 12, 2015
Ex-Nation

Postby Saleon » Mon Dec 07, 2015 2:50 pm

Drive-by Tagging
Image
Sommelier and Sacrificer of Individuals to The Old Gods

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Imperial--japan
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Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 2:57 pm

Saleon wrote:
Drive-by Tagging
(Image)

Blessed are you, my first tag of this RP. Your name shall forever be remembered in the annals of this rp.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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Atlannia
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Founded: Mar 16, 2012
Ex-Nation

Postby Atlannia » Mon Dec 07, 2015 3:00 pm

Oh jeez competition for the niche of of reaper based rp?

This seems pretty cool though.
...!?!

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Videssos
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Ex-Nation

Postby Videssos » Mon Dec 07, 2015 3:02 pm

An RP returns from the dead, hmm?
Last edited by Videssos on Mon Dec 07, 2015 3:03 pm, edited 1 time in total.
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Imperial--japan
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Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 3:05 pm

Videssos wrote:An RP returns from the dead, hmm?

Indeed. It's the same RP where me, Temp, and Lith became acquaintances. I intend to put all my heart into this RP in honor of NatSpi.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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Imperial--japan
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Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 3:27 pm

I'm also a bit curious to know if you think I should include the powergrid portion, or let any combat be decided between two rp'ers themselves? Or improve it in any way? Any input would be welcome.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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Shyluz
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Founded: Mar 13, 2015
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Postby Shyluz » Mon Dec 07, 2015 3:48 pm

I am indeed, interested, mayhaps. :lol:
Otherwise known as Nornsmark for official, region-ey things.

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Saleon
Powerbroker
 
Posts: 8628
Founded: Mar 12, 2015
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Postby Saleon » Mon Dec 07, 2015 3:50 pm

Imperial--japan wrote:
Saleon wrote:
Drive-by Tagging
(Image)

Blessed are you, my first tag of this RP. Your name shall forever be remembered in the annals of this rp.

*laughs, using only his most sophomoric receptors in his/her brain*
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Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
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Postby Imperial--japan » Mon Dec 07, 2015 4:10 pm

My own application. A current WIP.

Reaper App

Name: Ephilia Calthar

Age at death: 18

Year: Year 7

Gender: Female

Normal Appearance:
Image


Death Form:
Image


Personality: Not willing to let death force her to become an introvert or subdued as many of the reapers before her, Ephilia maintains a positive outlook whenever possible. She takes it upon herself to shadow her grief with thoughts of romance and eternal love. In a way, she's become the 'cupid' of the school, constantly seeking to conjure bizarre stories and pair together her fellow classmates. In reality, it is merely a way for her to mask her own loneliness. Something she is known for is her liberal use of the wand and her bit of an 'S' streak when dealing with defiant students.

Ability: 'Subjugation' - The ability to subdue and convert weaker willed foes or physically weakened foes to her side. Works in the same way as a continuous charm spell except significantly more potent.

Unique Life Spell: Her majesty - Minions under Ephilia's control, as well as allies gain temporary immunity to pain and brief strength & stamina boosts, allowing them to fight on past the point of death for a short while. Upon ending, the targets will find themselves suffering from the wounds inflicted.

Unique Death Spell: Witch's Prejudice - Ephilia can sap energy from minions, allies, familiars, and vulnerable foes. The surge of power allows for the casting of higher level reaper spells and greater fighting potential, as well as for the conjuration of more allies.

Death Weapon in Reap Mode: Similar as the usual appearance. (Wand).

Death Weapon in Death Mode: As seen in death form image. (staff).

Bio: After dropping out of highschool her senior year in order to pursue her dreams as an author of a Romance Novel, Ephilia found herself living with her parents for six months, and those were six months she despises. Her parents were infuriated by her decision to drop out in pursuit of some 'silly dream' as they put it, and she was forced to work for her fathers friend in his car shop. With little time to work on her novel, Ephilia became depressed over the lack of faith her parents had in her abilities. Soon after, she quit her job and moved in with a close friend from highschool who had found their own place.

After the falling out with her parents, Ephilia felt an enormous amount of stress lifted from her shoulders and was ecstatic when she found herself romantically involved with her roommates. A month before her death, Ephilia found her novel getting rejected by numerous publishers, but her girlfriend was always there to console her. When Ephilia came home one day to find her girlfriend with another woman, she fell into a deep depression, leading to an apparent 'suicide' a day later. While officially deemed a suicide, only she knows what truly led to her death that day.

Since arriving in limbo, Ephilia felt refreshed at the second chance she had been given. She wouldn't let this new opportunity pass her by, and has tried her absolute hardest to become one of the academy's top students. Currently, she serves as vice-president of the academy.

RP Sample: Nah.
Last edited by Imperial--japan on Wed Dec 16, 2015 6:21 pm, edited 3 times in total.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Mon Dec 07, 2015 4:12 pm

Tag!

I'ma gonna do something to join XD
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Mon Dec 07, 2015 4:30 pm

Oh, hey.

I don't know if I'll be able to join (maybe, maybe not), but I'll definitely lurk. :P

And for the record, I support eliminating the powergrid. I don't want that to influence anyone's decision in voting, but if I were OPing this again (not that I have time to OP anything right now), I would omit it.
Last edited by Nature-Spirits on Mon Dec 07, 2015 4:32 pm, edited 1 time in total.
I wear teal, blue & pink for Swith.
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Atlannia
Senator
 
Posts: 4044
Founded: Mar 16, 2012
Ex-Nation

Postby Atlannia » Mon Dec 07, 2015 4:33 pm

Imperial--japan wrote:I'm also a bit curious to know if you think I should include the powergrid portion, or let any combat be decided between two rp'ers themselves? Or improve it in any way? Any input would be welcome.


Personally I like it when powergrids are a starting point or supplement for discussion between the combatants. So ones that give people an idea of strengths and weaknesses but leave enough room for flexibility and creativity.

I think its pretty important to have a powergrids for thagic since that'll be a new system to players who weren't in the original and it's useful to know what your character can and can't do with that sort of thing.

The weapon proficiency system strikes me as a little unnecessary though since everyone seems to be pretty much reliant on one weapon each. Couldn't it be turned into one stat and added to the main powergrid? Arguably you could even say it comes under fighting style and scrap it altogether.
...!?!

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Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Mon Dec 07, 2015 4:47 pm

Imperial--japan wrote:
Videssos wrote:An RP returns from the dead, hmm?

Indeed. It's the same RP where me, Temp, and Lith became acquaintances. I intend to put all my heart into this RP in honor of NatSpi.

Aw, thanks. :blush: Love you too.

Atlannia wrote:
Imperial--japan wrote:I'm also a bit curious to know if you think I should include the powergrid portion, or let any combat be decided between two rp'ers themselves? Or improve it in any way? Any input would be welcome.


Personally I like it when powergrids are a starting point or supplement for discussion between the combatants. So ones that give people an idea of strengths and weaknesses but leave enough room for flexibility and creativity.

I think its pretty important to have a powergrids for thagic since that'll be a new system to players who weren't in the original and it's useful to know what your character can and can't do with that sort of thing.

The weapon proficiency system strikes me as a little unnecessary though since everyone seems to be pretty much reliant on one weapon each. Couldn't it be turned into one stat and added to the main powergrid? Arguably you could even say it comes under fighting style and scrap it altogether.

I agree with most of this.
I wear teal, blue & pink for Swith.
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A Proud Portal Nationalist
The P2TM Depot – for all your RPing needs

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Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 5:21 pm

Atlannia wrote:
Imperial--japan wrote:I'm also a bit curious to know if you think I should include the powergrid portion, or let any combat be decided between two rp'ers themselves? Or improve it in any way? Any input would be welcome.


Personally I like it when powergrids are a starting point or supplement for discussion between the combatants. So ones that give people an idea of strengths and weaknesses but leave enough room for flexibility and creativity.

I think its pretty important to have a powergrids for thagic since that'll be a new system to players who weren't in the original and it's useful to know what your character can and can't do with that sort of thing.

The weapon proficiency system strikes me as a little unnecessary though since everyone seems to be pretty much reliant on one weapon each. Couldn't it be turned into one stat and added to the main powergrid? Arguably you could even say it comes under fighting style and scrap it altogether.

I'll likely just scrap the weapon proficiency all together, and leave the character attributes solely. Not that we used the original powergrid in the last incarnation anyways
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Mon Dec 07, 2015 5:25 pm

I'm working on my app!
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Mon Dec 07, 2015 5:26 pm

The Flame Dawn wrote:I'm working on my app!

I look forward to it. I eliminated the weapons and magic powergrid in the meantime, so no worrying about that.

Also, instead of having a singular plot like the last GRA, what do you all say to it being open ended like Infinite Justice? With various side plots and world building from the players, and the usual big plot being moved forward by me regularly?
Last edited by Imperial--japan on Mon Dec 07, 2015 5:27 pm, edited 1 time in total.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Mon Dec 07, 2015 6:37 pm

Reaper App
Name: Mitsu Kase
Age at death: 17
Year: 5
Gender: Female
Normal Appearance:
Image

Death Form:
Image

Personality: Mitsu Kase is a spastic and cheerful girl who enjoys a warm meal and a comfy place to nap. But in class, she's a quiet and shy girl who has a bad habit of forgetting about tests and homework. She has a habit of sneaking off during class as well, going off to hunt down a spot to nap. Though in reality she seems cheerful and silly though this is a feint that covers she internal depression and recklessness.
Ability: Summon Constructs - Mitsu is able to summon 6 small constructs at will. These constructs will break down over time and will dissolve after they are a certain distance away.
Unique Life Spell: Summon Golem - After a brief channeling, Mitsu summons a large 7 foot golem made of whatever material is nearby such as concrete and metal. This golem acts similarly to the constructs in which it breaks down over time and will dissolve after being a certain distance from Mitsu.
Unique Death Spell: Self-Destruct - Mitsu can forcibly detonate any golems or constructs she has created. The explosion's radious and power changes with each type, Constructs having a small explosion and golems have a much larger one.
Death Weapon in Reap Mode: Reap Mode
Death Weapon in Death Mode: Death Mode
Bio: Mitsu Kase was youngest of two children and lead a fairly carefree life. Though school was difficult for her, she managed to get through without much trouble. She life at school was fairly mundane, she didn't have many friends and got my, but her home life was more interesting. Her mother left her family a few years after she was born and her father began the spiral into depression. Without a parental figure to assist them, Mitsu was raised by her much older sister Rena. Rena helped her with school in addition to other issues that, if in a normal household, her parents would have taught her about. As she grew up, her father became more and more depressed and even had suicidal and homicidal thoughts, all the while she pretended that her family was normal and acted cheerful. Her older sister had moved in with them when their father stopped responding and they had no extended family to stay with so all three of them ended up staying in their stuffy rundown home.

One day, when Mitsu was walking home after going off to hang out with some of her few friends she noticed a trail of smoke coming out of one of the bedroom windows. Confused by what was going on she opened the front door and saw utter chaos. The pictures were torn up and tossed around the floor while most of the furniture was overturned or destroyed. Fearful of her sister and father's fate she continued on and noticed smoke seeping out from under one of the doors, their fathers bedroom. Fearful, she opened the door and she saw everything she feared. A fire was roaring in the center and along the edges while the fire crawled up the walls, she heard a scream and immediately ran in the direction of the commotion, the sound of sirens in the distance. She found that the noise came from the bedroom she and her sister shared and opened it to find her father with a knife standing over a bloodied lump on the floor.

She put her hands over her mouth as she realized that her older sister was dead and her father killed her. She knelled on the ground in amazement as her father approach her, a bloodied face with a wide grin and a sharp knife. She couldn't believe this was real, she couldn't. But the knife in her stomach proved to her that it was real. She didn't put up a fight as her father continued to stab her, blood all over the floor as she blacked out.

Her first days of the afterlife were a blur as she tried to force herself that it was a bad dream and was in a state of denial. Though in recent years, she's managed to bury the memories and cover them up with false cheerfulness.
RP Sample: viewtopic.php?p=26923687&sid=6c6497296e2e226eb2df0d22f4ddeaa1#p26923687

Character Name: Mitsu Kase
Basic Powergrid
INT: 2
STR: 3
DUR: 3
SPD: 5
FS: 4
Last edited by The Flame Dawn on Thu Dec 17, 2015 12:25 pm, edited 6 times in total.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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Sunken Island of Rhinomuraena
Ambassador
 
Posts: 1894
Founded: Nov 20, 2015
Ex-Nation

Postby Sunken Island of Rhinomuraena » Mon Dec 07, 2015 7:31 pm

I am guessing that you need at least some decent RP experience to join, correct? (I wanna join but I mostly have done tabletop RPGs, so no samples available)
Nweh.
I'm debatably alive.
Don't do anxiety, existential depression, or not eating. Basically don't be me.
Welp.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Mon Dec 07, 2015 7:33 pm

Sunken Island of Rhinomuraena wrote:I am guessing that you need at least some decent RP experience to join, correct? (I wanna join but I mostly have done tabletop RPGs, so no samples available)


The alternative is to write a mock IC post with your char.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Sunken Island of Rhinomuraena
Ambassador
 
Posts: 1894
Founded: Nov 20, 2015
Ex-Nation

Postby Sunken Island of Rhinomuraena » Mon Dec 07, 2015 7:36 pm

Ok. I can do that.
Nweh.
I'm debatably alive.
Don't do anxiety, existential depression, or not eating. Basically don't be me.
Welp.

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