[The info in this factbook page has been copied from the Raysian and CC pages of the ESUSWiki]
Contents:
General Facts of the Raysian Incarnation of the Capsule Corporation
- History
- Ambitions
- Military
- The Known History of the Ancient Capsule Corporation
Raysian Vehicles and Vessels
- Kryptonite-Class FoldShip
- Archer-Class Carrier FoldShip
- Firebird-Class Assault FoldShip
- RA-X18 Kumen
Raysian Military Technology
- Organic Zero-Point Cells [OZP Cells]
- Transactory Fold Drive
- Virtual Vacuum Propulsion [VILE] Drive
- Defensive Barrier Technology
- LiquidMetal Armor
- EM Cannons
- Nanoscale Enhancement Modules
History and Facts of Keflek VII
Map of Capsule Corporation Worlds
Important Figures in the Capsule Corporation
General Facts of the Raysian Incarnation of the Capsule Corporation
- History
- Ambitions
- Military
- The Known History of the Ancient Capsule Corporation
Raysian Vehicles and Vessels
- Kryptonite-Class FoldShip
- Archer-Class Carrier FoldShip
- Firebird-Class Assault FoldShip
- RA-X18 Kumen
Raysian Military Technology
- Organic Zero-Point Cells [OZP Cells]
- Transactory Fold Drive
- Virtual Vacuum Propulsion [VILE] Drive
- Defensive Barrier Technology
- LiquidMetal Armor
- EM Cannons
- Nanoscale Enhancement Modules
History and Facts of Keflek VII
Map of Capsule Corporation Worlds
Important Figures in the Capsule Corporation
Motto: "The Truth is more important than the Facts"
Location: Several Territories across the Milky Way Galaxy
Central Solar System: Raysian Star, 32,180ly from Sol
Population 5.0 Billion+
GDP $118,548,660,141,562.50
Region: The ESUS
Language: English
Government Capital: Portland, Raysia
Largest City: Portland Raysia
Homeworld: Raysia
Government Type: Judicial Hierarchy
Government President: Sean Raysia
Date of Foundation: July 2003
Currency: Credit
History
Raysia is the fourth planet in what has come to be known as the Raysia system, a coreworld in the Milky Way Galaxy about 8000 light years from the Original Capsule Corporation Prime World, Zarahemla. The world was anciently seeded by the Capsule Corporation, and with CC's fall the colony fell into the bronze age... cut off from its technological supply, and forgotten. They progressed through to the Industrial, aerospace, and information ages after less than a 1000 years. Their technological evolution has been rather non-standard, due to the lack of sufficient fossil-fuels on the planet. Plastics are rarer than metals, oil is an extremely limited-use energy source. Most of their equipment, up until the space age, has been steam or rocket powered. Because of these limitations, new and objective viewpoints of aerodynamics, space travel, physics, and laws of the universe, have been discovered.
Raysians are anciently Terran in origin, and thus are naturally subject to the normal flaws and advantages of earth-origin humans. However, in seeding the colony that became their homeworld, the Capsule Corporation selected some of the best and brightest engineers to inhabit this planet. Some of the original colonists had Capsule Corporation schematics encoded into their genetic memory, passing down advanced knowledge from generation to generation until the world's tech level was sufficient enough to construct the spaceworthy technologies.
A race of naturally proficient engineers, they have immensely researched bio-effective nanotechnology, and artificial intelligence, and technologies never even conceived by other nations. Fiercely independent as a nation, they seek to develop on their own path rather than utilize foreign technologies.
They entered the ESUS the instant following their development of the FTL technologies necessary to free them from their world. They are still very new to space travel, but they are naturally quick-learners.
They seek to learn more about their ancestor nation, the Capsule Corporation (whom they refer to as "The Guardians"), and feel a compulsion to reclaim the worlds, rights, and possessions of the former nation.
Ambitions
Right now, the Raysians seek only to better themselves, develop their technologies, and help those in need. When the time comes that their ships can go into full production, they have ambitions to reclaim the position in the interstellar markets that the Capsule Corporation once had. Colonies currently in development will soon be brokered to the highest bidding nation. Ships that have been combat-tested will be produced in large number to aid other nations in their wars.
The Raysian Calendar, simply, is based around a meridian marking their first successful FTL test, marking their entrance to the interstellar community. Typical notation example: +018 = 18 years after FTL (Read: "Plus Oh-Eighteen")
Raysia's Military
The Raysian Milita Force is a small spaceborne fleet of various 1st generation vessels. Their primary mission is homeworld security, but they also guard the many Raysian colonies that are beginning to spring up around the galaxy. Many of their ships are self-sufficient, designed to roam and explore the galaxy unaided, authorized to take mercenary jobs as they see fit.
Militia structure is very civillian in nature, with almost no rank structure at all. Crewmen live onboard their ships without rank or uniform, electing their commander by popular vote (or occasionally by challenge), who in turns calls senior officers to serve under him (or her).
The majority of the fleet consists of fresh vessels created by AdamWorks, the R&D division of the Raysian Aerospace Corporation. The ships have not come into full production yet, so there are but a limited number. Fresh crews, bold captains, and weapons just waiting to see combat. They seek mainly to improve their skills and unleash the massive potential of their innovative little ships. They will often take up mercenary jobs for free, as an act of service to those in need, or even just as an oppurtunity to push buttons they haven't had a chance to push yet.
The current Raysian Militia Force [+018*]:
1 Firebird-Class Heavy Assault FoldShip
1 Archer-Class Carrier FoldShip
7 Kryptonite-Class Tactical FoldShips [11 more planned**]
Gunship Complements: 60% of listed capacities
Infantry Complements: 7% of listed capacities
1 Archer-Class Carrier FoldShip
7 Kryptonite-Class Tactical FoldShips [11 more planned**]
Gunship Complements: 60% of listed capacities
Infantry Complements: 7% of listed capacities
*The year on the Raysian Calendar in which this information was gathered
**Fleets are to be at planned levels by the year +024
The Militia has no extensive plans for expansion, as they mainly serve to develop their technologies further, not wage war.
Another CC world, Keflek VII, operates a fully-funtional military force, but they usually act separately as their own entity
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