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Applications to Pericles (RP Region - OPEN)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
User avatar
Aurinsula
Ambassador
 
Posts: 1865
Founded: Jun 02, 2013
Ex-Nation

Applications to Pericles (RP Region - OPEN)

Postby Aurinsula » Sun Sep 13, 2015 1:28 pm

Welcome to Pericles!


Pericles is a modern-tech, human-only region with three main focuses - realism, fairness, and consensus. In Pericles, we operate with respect and consideration for one another and a healthy regard for writing stories that we can all enjoy. We take everyone's views into account, no matter how new they are. Our goal is quality RPing, and we enjoy character-based stories, diplomatic intrigue, geopolitical crises, armed conflict, and even slice-of-life pieces, all held together by a rich and vibrant canon. As long as you are considerate of others, you can lead your nation down the path of malevolent dictatorship or towards the perfect republic. If all of this interests you, give us an application and we'll see where it goes!

As said, Pericles has three main guidelines that we all strive to live by.

Realism: One of the principal joys of Pericles is our commitment to verisimilitude. This doesn't mean that we're "the real world;" we welcome countries with conlangs and entirely new cultures. But at the same time, we strive to create and embody countries that feel as real and life-like as possible. As such, we have a few sub-guidelines to follow.
1) We enforce population, economic, and military caps in order to keep things reasonable. A country can elect to be small and wealthy, or it can be large and poor, but overall we like to cap things at the 60-100 million and 2 to 3 trillion GDP mark.
2) In order to keep things fair for our geopolitical RPs, we adhere to realistic military number and budget standards. These will depend on your nation's size and economy, of course, but the general rule is that the larger one's army, the poorer it generally is man-to-man. Our general peerage is on the level of France, Germany, or Japan; basing one's armed forces on the USA or China will be out-of-place on our general standards.
3) MT here refers to anything that reasonably exists on a commercial and production level at the current moment in time. It's up to interpretation, to a degree, but a good guideline is that if it's recently entered regular service with one of the real-world superpowers, it's probably on the bleeding-edge of our world.
4) Finally, there are two kinds of countries that we take a particularly dim view of. The first, obviously, is the 'dream country' - a country where the people have, en masse, embraced national glory and victory as a dream worth toiling and fighting for, suspicious of outsiders and exultant in their national leadership - usually an absolute monarch, often suspiciously young and hyper-competant. We view this sort of country as a kind of personal power-fantasy, and we consider that sort of thing to be beneath us. Thes second is what we call the 'vindication country' - a communist, fascist, or anarchist/libertarian paradise where everybody has gotten on board with a particular ideology (often one that's been discredited in the real world) and achieved spectacular results, or at least done better than all expectations. The purpose of these countries is usually not to roleplay in a satisfying manner, but to facilitate fantasies about how great their ideological systems are.

Fairness: Pericles is a region where everyne can RP in the style of their choice. There are always going to be differences between nations, but we try to make sure that no one nation can dominate others, either within or outside of RPs. Our guidelines on realism are designed to prevent one nation overpowering others, but we also have the generalized concept of 'peerage.'

A 'peer' is a country that is, overall, as "strong" as any other peer. It's fine - in fact, it's really cool - to have a deep interest in ammunition calibers, military orders of battle, aircraft design, and public finance, but a player's interest in one of these topics doesn't mean that they can exploit these mechanics in order to gain an advantage over another country, played by someone who isn't as interested in this stuff.

Finally, as a third point, there are no nuclear exchanges in Pericles. To be more precise, no nation may ever use nuclear weapons on another nation without their explicit and meaningful consent. There's no compromise on this point - if your country has them, and if you would get in a situation where it might make sense to use them, then the onus is still on you to think of a reason at the last minute why they don't end up being used.

Consensus: Pericles' consensus system is simple: everyone's views matter and everyone's views are important. When it comes to important decisions, we don't just take a vote and call it a day - we constructively air our opinions and try to reach an agreement that everyone can live with.

The most important expression of this system is in our recruitment process. Everybody has to approve of, or at least abstain on or show no resistance to, any new recruit. This includes everybody, even our newest members. If anybody in the group has a strong negative feeling about any move, then we work out our differences and come to terms - and if we can't, then we respect their objections. If there's a general group feeling that somebody is being unnecessarily obstructionist, then - once again - we work that out as a group and decide mutually what action to take.

Another important form of consensus is that when two countries start an RP with each other, we generally expect them to have an idea of how it will end, and that ending should be acceptable to both of them. If two countries go to war, it's very important that they both know, right at the outset, who's going to win and what's going to happen to the loser; the alternative is hurt feelings and bitter recriminations.

If you need clarification on any of these points, feel free to telegram me, Aurinsula, or else you can hop onto IRC channel #Pericles. Either way, we'll do our best to make sure all your questions are answered.

Useful Roleplay Links:

On Population
viewtopic.php?f=5&t=170201
viewtopic.php?f=5&t=113182

On Armaments
viewtopic.php?f=5&t=158614
viewtopic.php?f=5&t=105678

On Role-playing
viewtopic.php?f=5&t=103236
viewtopic.php?f=5&t=69551
viewtopic.php?p=1354539#p1354539
viewtopic.php?ns=1&f=5&t=128633
viewtopic.php?f=5&t=128219

While these aren't hard-and-fast rules, we generally find it helpful to think of countries in terms of the following categories, and we encourage you to pick one that applies to you.

First-rate Peers: A first-rate peer is a regional power-player. With a total GDP of 2.5 to 3.5 trillion, a population over 60 million, a GDP per capita of over 30,000, and no serious structural weaknesses, the first-rates are forces to be reckoned with. We call them Peers because, specifics notwithstanding, they are all approximately on the same level. In real life, Peers of the First include Germany, the United Kingdom, France, and Japan.
Second-rate Peers: A peer of the second is, as the name implies, a second-rate but still significant country. Because they are less powerful overall, second-rate peers can be a little weirder, and any special concerns over their realism or balance can be waived a little bit. Good examples of second-rates are Canada (which is just a little smaller), Mexico (with its many, somewhat poor people), or Indonesia (with lots and lots of quite poor people.) In Pericles, second-rate peers include Defese (with its teeming, impoverished hordes), Aurinsula (recovering slowly from a disasterous war), and Lanos (which is a relatively large but still developing country).
Third-rate Peers: A third-rate country is another country with nothing particularly wrong, but is just, for whatever reason, even smaller in magnitude than a second-rate. Third-rate countries - generally with a total GDP of less than 1.5 trillion - have a lot more freedom to be unique or unusual. A good third-rate country, in real life, is modern Turkemistan - which, until very recently, was a surreally autocratic country with an all-dominating cult of personality around the leader, and an inexhaustible supply of natural gas to fund their weird ambitions.
Brilliant Isles: Brilliant Isles are a little bit of a special case. While these countries are often very small - their population generally maxes out at only 5 million people - the people who live there are unquestionably the wealthiest, most productive, best-educated people in the region, with a GDP per capita of perhaps as much as 75,000. Real-life Brilliant Isles include Hong Kong, Singapore, and the United Arab Emirates; in Pericles, we have Phonox (an island city-state) and Esperance (a quasi-stateless charitable NGO that is also a petro-state).
Houses of Trouble: A House of Trouble is a country that, for whatever reason, just isn't making it - torn asunder by war, poverty, natural disaster, or intractable social dysfunction. A good example of a real-life House of Trouble is the Democratic Republic of the Congo. In Pericles, our current House of Trouble is Demphor, which has suffered a devastating military coup.

Finally, let's have a word on the map and grain cultures. This is an ingenious idea, originally dreamed up by Neo Prutenia and suggested to us by Hostillia, that states that each of our four major continents has a historical 'grain culture' - that one of the four major cereals (wheat, millet, maize, and rice) is native to one and only one of the four continents. Nowadays, of course, everything grows everywhere, but the grain-culture map is our way of gently suggesting where to put new countries based on their culture and ethnicity. Agenor is wheat, Carpathia is millet, Plata is maize, and Mineas is rice.

Code: Select all
[b]Nation Name:[/b] 
[b]Form of Government:[/b] 
[b]National Leader(s):[/b] 
[b]Population (Please remember our realism guidelines):[/b] 
[b]Estimated GDP:[/b] 
[b]Description of National Culture:[/b] 
[b]Climate and Geography:[/b] 
[b]National History:[/b] 
[b]Description of National Economy (Major sectors, development, etc.):[/b] 
[b]Description of National Military (Please remember our realism guidelines):[/b] 
[b]Description of Geopolitical Role:[/b] 
[b]Roleplaying Example or Link (Please provide at least three paragraphs):[/b] 
[b]Notes and Questions:[/b] 

[b]What made you choose Pericles?[/b]
[b]Please list any active alts or puppets you may control:[/b]
[b]Have you ever controlled a nation that was deleted for poor conduct:[/b]
[b]Have you read and understood the guidelines on our OP:[/b]
Last edited by Aurinsula on Sat Sep 19, 2015 11:12 pm, edited 6 times in total.

User avatar
Osterrland
Attaché
 
Posts: 78
Founded: Aug 13, 2015
Ex-Nation

Postby Osterrland » Tue Sep 15, 2015 8:12 pm

Most national info is here
Nation Name: The United Realms of Osterrland

Form of Government: Parliamentary and Constitutional Monarchy

National Leader(s):
-Kanzleren(Chancellor): Jörg Hausmann
-Monarch: Queen Clara I

Population (Please remember our realism guidelines): 77,988, 552

Estimated GDP: $1.6 trillion, $24,000 per capita

Description of National Culture: Rather conservative, Lutheran, and a culture that is slowly accepting westernization, while simultaneously trying to retain traditional Osterrish values.

Climate and Geography: Osterrland is an archipelago. The north island, Norttinsel, is fairly large in size, but due to it's cold climate and mountainous terrain, it is home to few people. The southern island, Södinsel, is densely populated and rather oceanic in regards to climate. Oceanic climates are common in coastal and southern regions, while alpine and glacial climates are found in dense mountain peaks and the north.

National History: To avoid posting a complete cluster, I've linked you to a rather lengthy national history. http://iiwiki.com/wiki/Osterrland#History
In short;
-Archipelago settled by Germanic peoples
-Osterrland and Dorsbourg were two major kingdoms before unification
-Archipelago unified in 1855 as absolute monarchy
-Constitutional Monarchy enacted in 1906
-Nationalists overthrow government in 1942, form authoritarian government that falls in 1983
-Economic growth since the 1980s emerges as a result of very free market policies

Regardless, please consult the full history I linked.

Description of National Economy (Major sectors, development, etc.): http://iiwiki.com/wiki/Osterrland#Economy
-Free market economy with low corporate taxes and flat income tax
-Financial industry burgeons think to bank secrecy and low taxes
-Economy is newly developed, with GDP per capita of $24,000
-Income inequality is quite high, at a GINI of 42.2

Description of National Military (Please remember our realism guidelines): http://iiwiki.com/wiki/Osterrland#Milit ... _Relations
-No conscription
-955,000 active members
-Neither hugely interventionist or isolationist

Description of Geopolitical Role: Osterrland is an emerging power, with a newly developed economy and population of 78,000,000. As such, the democracy is new to being fairly large in world affairs, but the country participates in military interventions and engages in free trade.

Roleplaying Example or Link (Please provide at least three paragraphs): http://iiwiki.com/wiki/Osterrland

All pertinent national information is in the completed 'wikipedia.' It's lengthy, so skim it or just keep it in mind lol. Anyways, I'm not the most experienced roleplayer. I know how to write news articles for my nation, engage in diplomacy, and I'll always keep realism in mind. I refuse to engage in any future tech or past tech nonsense, or make
Osterrland some huge power etc. It's just a modern tech, normal, conservative nation that's very realistic.

Ideally, I could also help with building Perciles since it seems....incomplete, to an extent. The map isn't finished, nor are some other facets, and I could help. A while back, I tried creating a RP region called Harmonia. The news page, guide to the region, and applications thread was all very professional, but it ended up not working because of time constraints in running the region.


Notes and Questions: I've already linked the iiwiki, and I don't have many other notes. I guess that I'm really excited to work with this region.

Please list any active alts or puppets you may control: Uh, a nation called Pacific Britannia ages ago, but I don't remember the password. And Sangju
Have you ever controlled a nation that was deleted for poor conduct: Nope
Have you read and understood the guidelines on our OP: Hell yes.
About This Minnesotan | IIWiki

Pro: Civic Nationalism, Germany, Euroscepticism, Conservatism, Chicago School, Israel, NATO, LGBT, Immigration Reform and Control.
Anti: Radicalism, Fundamentalism, Socialism, Social Democracy, Multiculturalism, Douchebaggery, European Union, Russia.
Ich spreche Deutsch. Mein Deutsch ist nicht sehr gut. TG mir in Deutsch, bitte.

User avatar
Aurinsula
Ambassador
 
Posts: 1865
Founded: Jun 02, 2013
Ex-Nation

Postby Aurinsula » Tue Sep 15, 2015 9:23 pm

Osterrland wrote:Most national info is here
Nation Name: The United Realms of Osterrland

Form of Government: Parliamentary and Constitutional Monarchy

National Leader(s):
-Kanzleren(Chancellor): Jörg Hausmann
-Monarch: Queen Clara I

Population (Please remember our realism guidelines): 77,988, 552

Estimated GDP: $1.6 trillion, $24,000 per capita

Description of National Culture: Rather conservative, Lutheran, and a culture that is slowly accepting westernization, while simultaneously trying to retain traditional Osterrish values.

Climate and Geography: Osterrland is an archipelago. The north island, Norttinsel, is fairly large in size, but due to it's cold climate and mountainous terrain, it is home to few people. The southern island, Södinsel, is densely populated and rather oceanic in regards to climate. Oceanic climates are common in coastal and southern regions, while alpine and glacial climates are found in dense mountain peaks and the north.

National History: To avoid posting a complete cluster, I've linked you to a rather lengthy national history. http://iiwiki.com/wiki/Osterrland#History
In short;
-Archipelago settled by Germanic peoples
-Osterrland and Dorsbourg were two major kingdoms before unification
-Archipelago unified in 1855 as absolute monarchy
-Constitutional Monarchy enacted in 1906
-Nationalists overthrow government in 1942, form authoritarian government that falls in 1983
-Economic growth since the 1980s emerges as a result of very free market policies

Regardless, please consult the full history I linked.

Description of National Economy (Major sectors, development, etc.): http://iiwiki.com/wiki/Osterrland#Economy
-Free market economy with low corporate taxes and flat income tax
-Financial industry burgeons think to bank secrecy and low taxes
-Economy is newly developed, with GDP per capita of $24,000
-Income inequality is quite high, at a GINI of 42.2

Description of National Military (Please remember our realism guidelines): http://iiwiki.com/wiki/Osterrland#Milit ... _Relations
-No conscription
-955,000 active members
-Neither hugely interventionist or isolationist

Description of Geopolitical Role: Osterrland is an emerging power, with a newly developed economy and population of 78,000,000. As such, the democracy is new to being fairly large in world affairs, but the country participates in military interventions and engages in free trade.

Roleplaying Example or Link (Please provide at least three paragraphs): http://iiwiki.com/wiki/Osterrland

All pertinent national information is in the completed 'wikipedia.' It's lengthy, so skim it or just keep it in mind lol. Anyways, I'm not the most experienced roleplayer. I know how to write news articles for my nation, engage in diplomacy, and I'll always keep realism in mind. I refuse to engage in any future tech or past tech nonsense, or make
Osterrland some huge power etc. It's just a modern tech, normal, conservative nation that's very realistic.

Ideally, I could also help with building Perciles since it seems....incomplete, to an extent. The map isn't finished, nor are some other facets, and I could help. A while back, I tried creating a RP region called Harmonia. The news page, guide to the region, and applications thread was all very professional, but it ended up not working because of time constraints in running the region.


Notes and Questions: I've already linked the iiwiki, and I don't have many other notes. I guess that I'm really excited to work with this region.

Please list any active alts or puppets you may control: Uh, a nation called Pacific Britannia ages ago, but I don't remember the password. And Sangju
Have you ever controlled a nation that was deleted for poor conduct: Nope
Have you read and understood the guidelines on our OP: Hell yes.


This is extremely good stuff! I would like to see an RP sample, though, before we get further into discussions, but I like what I'm seeing so far.

User avatar
Osterrland
Attaché
 
Posts: 78
Founded: Aug 13, 2015
Ex-Nation

Postby Osterrland » Tue Sep 15, 2015 9:29 pm

Aurinsula wrote:
Osterrland wrote:Most national info is here
Nation Name: The United Realms of Osterrland

Form of Government: Parliamentary and Constitutional Monarchy

National Leader(s):
-Kanzleren(Chancellor): Jörg Hausmann
-Monarch: Queen Clara I

Population (Please remember our realism guidelines): 77,988, 552

Estimated GDP: $1.6 trillion, $24,000 per capita

Description of National Culture: Rather conservative, Lutheran, and a culture that is slowly accepting westernization, while simultaneously trying to retain traditional Osterrish values.

Climate and Geography: Osterrland is an archipelago. The north island, Norttinsel, is fairly large in size, but due to it's cold climate and mountainous terrain, it is home to few people. The southern island, Södinsel, is densely populated and rather oceanic in regards to climate. Oceanic climates are common in coastal and southern regions, while alpine and glacial climates are found in dense mountain peaks and the north.

National History: To avoid posting a complete cluster, I've linked you to a rather lengthy national history. http://iiwiki.com/wiki/Osterrland#History
In short;
-Archipelago settled by Germanic peoples
-Osterrland and Dorsbourg were two major kingdoms before unification
-Archipelago unified in 1855 as absolute monarchy
-Constitutional Monarchy enacted in 1906
-Nationalists overthrow government in 1942, form authoritarian government that falls in 1983
-Economic growth since the 1980s emerges as a result of very free market policies

Regardless, please consult the full history I linked.

Description of National Economy (Major sectors, development, etc.): http://iiwiki.com/wiki/Osterrland#Economy
-Free market economy with low corporate taxes and flat income tax
-Financial industry burgeons think to bank secrecy and low taxes
-Economy is newly developed, with GDP per capita of $24,000
-Income inequality is quite high, at a GINI of 42.2

Description of National Military (Please remember our realism guidelines): http://iiwiki.com/wiki/Osterrland#Milit ... _Relations
-No conscription
-955,000 active members
-Neither hugely interventionist or isolationist

Description of Geopolitical Role: Osterrland is an emerging power, with a newly developed economy and population of 78,000,000. As such, the democracy is new to being fairly large in world affairs, but the country participates in military interventions and engages in free trade.

Roleplaying Example or Link (Please provide at least three paragraphs): http://iiwiki.com/wiki/Osterrland

All pertinent national information is in the completed 'wikipedia.' It's lengthy, so skim it or just keep it in mind lol. Anyways, I'm not the most experienced roleplayer. I know how to write news articles for my nation, engage in diplomacy, and I'll always keep realism in mind. I refuse to engage in any future tech or past tech nonsense, or make
Osterrland some huge power etc. It's just a modern tech, normal, conservative nation that's very realistic.

Ideally, I could also help with building Perciles since it seems....incomplete, to an extent. The map isn't finished, nor are some other facets, and I could help. A while back, I tried creating a RP region called Harmonia. The news page, guide to the region, and applications thread was all very professional, but it ended up not working because of time constraints in running the region.


Notes and Questions: I've already linked the iiwiki, and I don't have many other notes. I guess that I'm really excited to work with this region.

Please list any active alts or puppets you may control: Uh, a nation called Pacific Britannia ages ago, but I don't remember the password. And Sangju
Have you ever controlled a nation that was deleted for poor conduct: Nope
Have you read and understood the guidelines on our OP: Hell yes.


This is extremely good stuff! I would like to see an RP sample, though, before we get further into discussions, but I like what I'm seeing so far.


I'm glad you liked it!

Alright, so here's some of the work I did as Sangju. I'll admit, I didn't get far because my region sort of died when the co-founder became busy with RL. So, I was hung out to dry, without a RP region. :p

Harmonia's application thread, lovingly designed by myself.
A regional guide for RPing I made
Admittedly Hasty News Thread, but still alright RPing I think

Also, if you'd like, we can communicate on the telegram system. That way I don't clog the applications thread. Up to you, of course.
About This Minnesotan | IIWiki

Pro: Civic Nationalism, Germany, Euroscepticism, Conservatism, Chicago School, Israel, NATO, LGBT, Immigration Reform and Control.
Anti: Radicalism, Fundamentalism, Socialism, Social Democracy, Multiculturalism, Douchebaggery, European Union, Russia.
Ich spreche Deutsch. Mein Deutsch ist nicht sehr gut. TG mir in Deutsch, bitte.

User avatar
Sangju
Lobbyist
 
Posts: 16
Founded: Jun 04, 2015
Ex-Nation

Postby Sangju » Tue Sep 15, 2015 9:30 pm

And, confirming, that this is in fact Osterrland.

User avatar
Insaeldor
Negotiator
 
Posts: 5384
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Tue Sep 15, 2015 9:50 pm

I like what your doing with your nation and it seems really interesting. But I have some reservations as far as your RPing ability in concerned. I'll read through your posts and come back with a more defined idea of what my position will be.
Time is a prismatic uniform polyhedron

User avatar
Cestyr
Chargé d'Affaires
 
Posts: 438
Founded: Apr 29, 2012
Ex-Nation

Postby Cestyr » Wed Sep 16, 2015 1:00 am

I like your application, what makes you interested in Pericles?
CA F1 - In progress!
Mirage - Started!
CMBT - In queue
Missile - Cancelled!

User avatar
The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Wed Sep 16, 2015 4:49 am

Looks good, so far.

User avatar
Demphor
Senator
 
Posts: 3528
Founded: Jun 03, 2010
Ex-Nation

Postby Demphor » Wed Sep 16, 2015 12:31 pm

Sí muy muy bueno sí
Get money out of politics, join Wolf PAC
iiWikiNational Anthem of Demphor
“When my information changes, I alter my conclusions. What do you do, sir?"
~ John Maynard Keynes

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Osterrland
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Posts: 78
Founded: Aug 13, 2015
Ex-Nation

Postby Osterrland » Wed Sep 16, 2015 1:04 pm

Thanks, guys and gals. Ideally, I can continue talking to Aurinsula and other members who want to TG me about my application, and I'll see if I can improve in any areas.
About This Minnesotan | IIWiki

Pro: Civic Nationalism, Germany, Euroscepticism, Conservatism, Chicago School, Israel, NATO, LGBT, Immigration Reform and Control.
Anti: Radicalism, Fundamentalism, Socialism, Social Democracy, Multiculturalism, Douchebaggery, European Union, Russia.
Ich spreche Deutsch. Mein Deutsch ist nicht sehr gut. TG mir in Deutsch, bitte.

User avatar
Aurinsula
Ambassador
 
Posts: 1865
Founded: Jun 02, 2013
Ex-Nation

Postby Aurinsula » Wed Sep 16, 2015 8:30 pm

Alright, I'm pretty impressed by Osterrland. Here's what I'd like to do:

Current time is 5:26 AM Central Africa Time, Thursday, 17 Sep. If there are no unresolved objections by 6 AM on the, hmm... 21st, that seems like enough time for everyone, then I'll send Osterrland the password.

So, if all goes well, that's when we'll move. Sounds good?

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Osterrland
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Posts: 78
Founded: Aug 13, 2015
Ex-Nation

Postby Osterrland » Thu Sep 17, 2015 11:32 am

First off, thanks Aurinsula, I appreciate all this.

Secondly, Aurinsula gave me a writing prompt. I was supposed to write a narrative of a visitor to Osterrland as he makes his way to his hotel.

After an exhausting flight on OsterrAir, I make my way out of the stuffy plane and into the clean, modern Rhurhstadt International Airport. It appears to be newly renovated, but pieces of crumbling traditional architecture remain in some pockets of the airport. As I pick up my bags, I see a smiling cab driver holding a sign with my name on it. Perfect. The cab driver introduces himself as Hans in his broken english. I step into the cab, which looks nearly a decade old, as if nicer cabs couldn't be afforded. I hear what sounds like German being spoken throughout the airport, in almost sing songy fashions. But, I know it's Osterrish. The people speaking are laughing and smiling, it reminds me of home in a sense.

As I ride in the cab, I attempt to start a conversation with my driver, Hans. He seems rather shy. Come to think of it, the baggage lady and stewardesses all seemed very shy. Must be an Osterrish thing, I guess. Regardless, he does occasionally point at sights of notice. I paid a degree of attention to that, but I was mesmerized by the architecture of the city of Rhurstadt. It all seemed so...old, but in a traditional and positive sense. The buildings were baroque, gothic, classical. At first glance, it was as if I was in an 18th century imperial city. But, this is different. Computer stores and modern cafes were inside these historic buildings. It is as if the city is a fascinating mix of traditional and modern.

The cab driver dropped me off downtown, about three miles from my hotel. I hope to be away from the hotel for a while to check out the sights of the downtown. As I walk through a large and magnificent park named Blümeparken, I am surprised. Sure, the park is beautiful and lined with gardens that date back to the 17th and 18th centuries, but I'm more surprised at the hostility I'm receiving from some people. Most people just mind their business in this park, a few even wave and smile, but I'm seeing some who are booing at me or spitting near my feet. I then realize it is because I am a person of color. I suppose this was to be expected, I was warned of some of the more backwards beliefs of Osterrs.

I exit the park, I decide to walk towards the hotel. It's a three mile walk to the hotel, but it'll be nice to see downtown Rhurhstadt. As I walk, I notice the same traditional building fronts, men in suits, and seemingly perfect families entering church. However, every fifth person or so is a hipster, or an emo, or some other young urban artist or professional who seems as if they belong in a liberal environment, not Osterrland. I see graffiti on the wall of one storefront that reads;

"De Flut Begezt"

I ask a stranger what that means. He responds in somewhat broken english;
"It read, the tide change. I think an urban punk spray that to symbolize the youth protest movement here. He probably vote Civic Democrats, he probably not even member of Church of Osterrland."

I was intrigued, but didn't ask for more information, I just walked along. I saw a few billboards advertising for what appeared to be politicians. I don't think there is a ton of opposition to the ruling party here, my lord. As I ponder all this, I find myself in an unexpected neighborhood. The pristine streets and glamorous buildings have changed completely. Clothes are drying from clotheslines, and I see shabby looking row houses in the distance. Is my hotel in this neighborhood? It's like a tale of two cities here. I was under the impression that Rhurhstadt was a wealthy hub of culture, opera, museums, not a divided city. Huh.
Eventually, I reach my hotel, which stands next to a Lutheran church and vegan bakery. The juxtaposition is perfect. The hotel itself looks very old, and a plaque in the gardens of the hotel reads "1887." I imagine that's when my hotel was built.

This is a strange land, a land that seems to be conservative, a land that has a facade of wealth and growth. But, deep down, I sense something else...
About This Minnesotan | IIWiki

Pro: Civic Nationalism, Germany, Euroscepticism, Conservatism, Chicago School, Israel, NATO, LGBT, Immigration Reform and Control.
Anti: Radicalism, Fundamentalism, Socialism, Social Democracy, Multiculturalism, Douchebaggery, European Union, Russia.
Ich spreche Deutsch. Mein Deutsch ist nicht sehr gut. TG mir in Deutsch, bitte.

User avatar
Ocenitas
Civilian
 
Posts: 1
Founded: Sep 17, 2015
Ex-Nation

Postby Ocenitas » Thu Sep 17, 2015 6:44 pm

This is an Alt of Insaeldor's I intend to bring to Pericles. Might see an application by Saturday.

Also give the sample I'll change my vote to a Aye

User avatar
Insaeldor
Negotiator
 
Posts: 5384
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Thu Sep 17, 2015 6:55 pm

Ocenitas wrote:This is an Alt of Insaeldor's I intend to bring to Pericles. Might see an application by Saturday.

Also give the sample I'll change my vote to a Aye

Just confirming that this is me.
Time is a prismatic uniform polyhedron

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Puzikas
Postmaster-General
 
Posts: 10941
Founded: Nov 24, 2012
Left-Leaning College State

Postby Puzikas » Fri Sep 18, 2015 11:53 pm

Nation Name: The Kingdom of Unguran

Form of Government: Semi-constitutional Monarchy

National Leader(s): King: Klaksvík Trondur VIII
Prime Minister: Kaj Torlikdosons

Population (Please remember our realism guidelines): Between 38,500,000 and 46,250,000 people

Estimated GDP: 1,332,100,000,000-1,825,000,000

Description of National Culture: A Pan-Nordic nation combining cultural ques of all real life Nortic and Baltic (Norway, Sweden, Finland, Denmark, Lithuania, Estonia, Latvia and nothern sections of Germany) states, combined with a governmental system and nationalized culture similar to those of the Cossack people of the Causcas and Eastern Europe.

Climate and Geography: Similar to the Nordic lands. Taiga, rocky mountains, swamps and rolling areas of plane, with deep, cold winters and intermediate summers. The extreme equatorial sections (Most north if on a Southern continent, or most south on a Northern continent) would have a yearly average temperature of approximately 48-60 degrees F/8.5-15.5 degrees C with summer highs of 86F/30C approximately and winter lows of -40C/F. Landscape would, therefore, be approximately similar to Switzerland.

National History: This would depend on the local global setting and others around me. Founded sometime in the 8th to 10th century AD, and continued expansion, absorbing smaller micro states and tribes via conquest and political mergers until eventually becoming an empire, before inevitably destabilizing around the 18th-19th century and retracting into its current areas or slightly larger.

Description of National Economy (Major sectors, development, etc.): Material production: timber, hydropower, and ore production, natural gas. Major industries will include motor vehicles, telecommunications, pharmaceuticals, industrial machines, precision equipment, chemicals, home goods and appliances, forestry, iron, and steel production, as well as defense equipment, which will be tightly regulated in terms of export of finished products. Approximately 95% of the economy will be privately owned.

Description of National Military (Please remember our realism guidelines): Conscript-Volunteer based military based on a lottery system. Males who are drawn a conscript term are required to spend 24-48 months in a selected federal service branch; enlisted men may sign contracts in 2 year terms of service. Females are permitted to enlist in non-combat roles (noncoms). Extensive emphasis will be placed on territorial and regional based units with limited degrees of power projection. A military size of approximately 325,000-520,000 personnel with a reserve forces slightly larger; these reserves being males having finished their term of mandatory service aged between 20 to 56, or males having finished a volunteer service below the age of 60. The Army will principally be a motorized infantry base with armor playing key role in unit organization. Organization levels will place focus on Battalion sized formation as the basic tactical unit with maneuver elements being large Battalions, consisting of Army Groups based geographically. If applicable, Maritime units will be dominantly regional ships with a single blue-water detachment consisting of maritime landing forces. Airpower will depend more on my local needs and will be planned out more later on.

Description of Geopolitical Role: Dominantly a semi-isolationist, semi-paranoid state that keeps its territorial ambitions to itself and keeps a close eye on its region. Internationally willing to trade and cooperate with most other states.

Roleplaying Example or Link (Please provide at least three paragraphs): It has been a year or so since my last seriously involved RP. English is not my first language and my ability to write fictionally has improved significantly since some of these:
Military RP sample
Character RP, story telling collaboration
Story/Military RP with emphasis on espionage
A political RP and my most recent sample, posting as Dniegua.

Notes and Questions:

Please list any active alts or puppets you may control:
Puzikas (Main positing account)
Dniegua (RP account for another region)
Harmson (Old RP acount)
Have you ever controlled a nation that was deleted for poor conduct: No
Have you read and understood the guidelines on our OP: Yes
Last edited by Puzikas on Fri Sep 18, 2015 11:56 pm, edited 1 time in total.
Sevvania wrote:I don't post much, but I am always here.
Usually waiting for Puz ;-;

Goodbye.

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The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Fri Sep 18, 2015 11:56 pm

Know what I say to this app?

FUCK YEAH, MOTHERFUCKER.

v FUCK YEAH to this app too.
Last edited by The Republic of Lanos on Sat Sep 19, 2015 1:42 am, edited 1 time in total.

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Gratislavia
Minister
 
Posts: 2301
Founded: May 24, 2010
Civil Rights Lovefest

Postby Gratislavia » Sat Sep 19, 2015 1:41 am

Nation Name: The United Kingdom of Južnoslovenska

Form of Government: Figure Head Monarchy, One-Party Military Junta, Ideologically Fascist

National Leader(s):
King: Zlatan Petrovic
Prime Minister: Vladislav Mihjalovic
Grand Kneze of the Unity Committee: Dominik Tomčić

Population (Please remember our realism guidelines): 27 Million

Estimated GDP: 86,000,000,000

Description of National Culture:
The United Kingdom of Južnoslovenska is united by broad surpa-ethnicity, and little else. The northern portion of the country principally composes the Siribi (Serbian), the largest ethno-cultural group in the nation and firmly Orthodox. The center of the country primarily comprises the Hurvatu (Croatian) peoples, the second largest ethno-cultural group, with a mix of Catholic and Orthodox adherents. The far south of the country is comprised of the Bosniesan (Bosniak) peoples, by far the smallest ethno-cultural group, and the most isolated in terms of religious commonality due to their adherence to Islam.

Climate and Geography: Similar to the real-life Serbia/Yugoslavia, temperate, well-forested, with various hills and mountain ranges.

National History: A large degree of this would depend on my neighbors and the local history I'm fitting into. I did however have some very basic ideas. I'd like the original nation to have been founded around 1100 A.D. This most likely would have been a "Kingdom of Siribi," comprising the northern (or western, or whatever geographical direction is necessary) part of the current nation, and portions of the central. From their, the Siribi would have expanded into the traditional lands of the Hurvatu tribes, conquering and annexing them into the greater kingdom, and then eventually the southern portion (which will not have originally contained Bosniesans, and most likely was sparsely populated and colonized by Hurvatu and Siribi settlers.) This time of expansion and consolidation would have preferably lasted until roughly 1500-1540 A.D. Here is where I'm slightly worried the concept might not pan out, I'm not entirely sure about the status of Islamic nations in this empire, but the creation of the Bosniesans hinges upon the southern portion of the nation being invaded and occupied by one such nation, and the eventual creation of the Bosniesan people by the addition of said Islamic nation's native culture to their own. At which point, the Kingdom of Siribi would have likely held steady until the 1750s when the Hurvatu rebelled and the formed the "Confederation of Hurvatuan Knezedoms."

A revolution in the Bosniesan portions of the country in the 1880s would have overthrown the Islamic nation occupying the territory, thus creating the "Principality of Bosniesia." At which point, escalating tensions between the Siribi and the Hurvatu would likely spill into the Bosniesian nation, creating a triple conflict in the 1910s that would eventually see the Siribi end up on top, reforming the "Kingdom of Siribi" in 1919. Internal tensions between the three ethno-cultural groups continued to the 1930s, at which point the idea of "Južnoslovenska" came to true fruition. The Južnoslovenskan idea is, in effect, comparable to the Yugoslav idea, a unified culture coalescing the existing cultures of a supra-ethnicity. This brought a period of peace to the people of Južnoslovenska, resulting in the restructuring of the nation into the "United Kingdom of Južnoslovenska," in 1941, with the former King of Siribi acting as a Constitutional Monarch with an elected Legislature and Prime Minister.

This resulted in a period of relative growth for the people of Južnoslovenska, until the 1970s saw the rise of individual nationalism, and outbreak of three insurgencies that are still ongoing today (A Siribi, Hurvatu, and Bosniesan respectively.) In response, elements of the Južnoslovenskan Government suspended various constitutional rights, and rallied around the Južnoslovenskan idea (in a very Fascist manner), forming a military junta-esque administrative body known as the "Unity Committee. At current, the ongoing insurgencies continue to plague the nation, made worse by the draconian measures of the authoritarian government who operate under the legitimacy of the King. Because of this, the nation is war-torn, dangerous, and rather unpleasant to visit.

Description of National Economy (Major sectors, development, etc.): Material Production: Timber, Coal, Iron Ore, Salt. The countries industrial output is focused around light manufacturing, including household goods and personal automobiles, as well as steel production. Due to the ongoing insurgencies, the economy of the nation continues to suffer as various industrial facilities are often targets for attack.

Description of National Military (Please remember our realism guidelines):
Given the extraordinary circumstances occurring in the country, the government has implemented mandatory conscription for all fighting age males based on a lottery system. The governments forces stand currently at 299,000. Given the circumstances mentioned before, the countries power projection is rather nonexistent, and the vast majority of funding is directed to the Land and Air arms of the military, with the smallest amount of funding directed to the Naval element. The military is principally focused on fighting the active insurgency, and thus centered around light infantry and mobility. The average unit of maneuver is the Battalion, with military units stationed along internal lines established by the government to partition the country and combat the insurgency.

Description of Geopolitical Role: Minor to the extreme. I feel that this nation would probably be the focus of power projection, as opposed to projecting its own.

Roleplaying Example or Link (Please provide at least three paragraphs):
Matters of Blood
A Gathering in Dinsmar
The Light that Shone Upon the River [FT]
Unexpected Guests [FT]
Notes and Questions:

Please list any active alts or puppets you may control: The Uthani Imperium (Main Nation)

Have you ever controlled a nation that was deleted for poor conduct: No

Have you read and understood the guidelines on our OP: Yes
Last edited by Gratislavia on Sat Sep 19, 2015 1:54 am, edited 3 times in total.
"Direction Nationale de Notreceau"

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Transnapastain
Retired Moderator
 
Posts: 12255
Founded: Antiquity
Compulsory Consumerist State

Postby Transnapastain » Sat Sep 19, 2015 1:45 am

Nation Name: Costa Mejis (Please understand this is from back during TF and, while I've gutted it, somethings posted there will no longer be applicable.)
Form of Government: Federal presidential constitutional republic
National Leader(s): President-General Ricardo Hernandez
Population (Please remember our realism guidelines): 29,510,000
Estimated GDP: 990 billion 790 billion
Description of National Culture: Basiclly Latin-American/Spanish I'll be putting more effort into defiing the culture at a later time after getting a feel for established canon
Climate and Geography: I'd like something tropical, akin to whats in the linked wiki.
National History: I'm torn on this. If there is a Spainalike, I'll probably be a former colony. However, what I might like to do is something like "Was a former power, like, in the Middle Ages, maybe had an Empire at some point and lost it over time. Kind of like modern Spain. At some point, will go communist, which will then give way to the corrupt kleptocracy you see today, a firm, solid second to third rate power.
Description of National Economy (Major sectors, development, etc.): Export based, mainly foodstuffs and finished goods. Id like to be a source of cheap labor and such for other powers.
Description of National Military (Please remember our realism guidelines): Decently equipped, mostly by :someone else:, focused on COIN and self-defense as opposed to projection
Description of Geopolitical Role: Doesnt really have one EXCEPT export and what I'd really like is to bring back a dynamic I had while in Terra Firma, which was control over a vital strait or canal, allowing me to be a economic player in my corner of the world. If we can't work that out, so be it.
Roleplaying Example or Link (Please provide at least three paragraphs):
Notes and Questions:

Please list any active alts or puppets you may control: Temuair
Have you ever controlled a nation that was deleted for poor conduct: Heh.
Have you read and understood the guidelines on our OP: Yes
Last edited by Transnapastain on Sat Sep 19, 2015 5:44 pm, edited 2 times in total.

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The Republic of Akashi
Bureaucrat
 
Posts: 53
Founded: Jun 06, 2015
Ex-Nation

Postby The Republic of Akashi » Sat Sep 19, 2015 6:29 am

Nation Name: The Republic of Akashi (Akashi kyōwakoku, 明石共和国)

Form of Government: Federal democratic republic

National Leader(s): President Nancy Lean (head of state), Prime Minister Kōko Kaga (head of government)

Population (Please remember our realism guidelines): 10.032.864

Estimated GDP: $260.603.642.400 ($25.975 GDP/capita, PPP)

Description of National Culture: A previously bicultural Anglo-Kirisakian country, that has since adapted to a more cosmopolitan, multicultural approach. (RL equivalent, more or less Canada.)

Alternately, I am considering trying for a three-cultured country, somewhat like a cross between Canada and New Zealand, in that Akashi had a native population that was colonised by the Anglo and Kirisakian settlers later, but that under the Kirisakian period they had more rights and may have been a numerical minority but were still recognised as an important part of the country's society and culture. (Somewhat like how New Zealand's Maoris fared better in the long run in many ways than Australia's Aboriginal and Torres Islander Strait population. I found it interesting while reading somewhere, that Maoris are actually supporters of the constitutional monarchy because part of their special place in society rests upon the Treaty of Waitangi and that if New Zealand became a republic, they'd be just another population group within it.)

Climate and Geography: Tropical climate with two well-defined dry and humid seasons. Primarily flatland with some tropical rainforests, probably, and a few mountains around the border or so that'd be good for mineral deposits. Very extensive river system, good for irrigation and hydroelectricity. I had this in mind as a territorial claim...

National History: Due to several quirks and geographical factors, the territory of Akashi was not settled for a long time. When it was finally explored, late in history, it ended up settled by Anglican colonists, who saw it as an important strategic position to control for maritime purposes. They subsequently discovered Akashi's significant potential as a source of raw minerals.

Said strategic position also led to some other conflicts, potentially, over control of territory. (To be discussed with other players; can easily be dropped if it's a non-starter.) During a separate conflict, Kirisaki took advantage of the distraction on another front to seize control of Akashi. They even gave it its current name, in reference to its mineral wealth. (It translates to English as "sparkling jewel".)

Akashi's period as a Kirisakian colony lasted several decades and brought benefits to the country due to Kirisakians' moderate administration, but it also provoked a rift between Anglo and Kirisakian communities (especially the "recalcitrants", more extremist Anglos who resisted Kirisakian subjugation). On 1 January 1910, Akashi became independent. Early optimism quickly gave way to severe difficulties; Akashi was beset by domestic issues - arguments between its two main populations over how the country would be governed, economic inequality, and so on. Foreign meddling helped destabilise it to an extent, likely from countries that saw an opportunity to gain a foothold in southern Carpathia, an opportunity to spite Kirisaki, or an opportunity to extract minerals for themselves. (Take your pick.) [RL references: the Democratic Republic of the Congo's collapse between 1960-1965. Except minus being replaced by Mobutu.]

Civil war broke out in 1935, lasting for five years total. The dark horse victor turned out to be the National Renewal Movement faction, led by one Juliana Eberhard. Juliana Eberhard went on to serve as Prime Minister of Akashi between 1940 and 1970, and as President between 1970 and her death in 1982. (Link includes WIP sections and drafts at the end of screenshot, to give an idea of the direction I'm aiming in. Hope nobody minds.) Suffice to say, there is no underestimating her influence in the country's historical journey. Her famous quip that "Every Akashian is, has been, or will be an Eberhardist." is less of an exaggeration and more of a statement of fact.

As a brief outline of her achievements, her tenure saw the use of Akashi's significant mineral reserves to finance an ambitious and mostly successful program of import-substitution industrialisation and development. Between 1940 and 1970, Akashi transformed from a virtual backwater to a virtual powerhouse. She also enabled it to have a higher regional profile than otherwise expected for the country, due to her distinctive personality, and passing socially liberal and progressive legislation that was quite radical at the time. At the time of her death, she bequeathed Akashi a modern and prosperous industrialised economy, strong democratic foundations, a distinctive national identity and a sense of pride, a liberalised progressive society, one of the most extensive and well-funded safety nets in Carpathia (at least), and the fruits of a lavish modernisation programme that included extravagant artistic and architectural projects.

Unfortunately, the system she constructed, while democratic, turned out to rely too much on her being at the centre. Following her death, the cost of her politics of prestige could be reassessed more dispassionately. Several of the industries set up under her rule turned out to be unsustainable white elephants, swallowing too much in subsidies. Her grand architectural projects at least succeeded in attracting more tourism to Akashi. The system's political contradictions, previously papered over by Juliana, came to the fore unmistakeably. Import-substitution industrialisation, vital in the past, increasingly became obsolete for Akashi's economic needs.

The strain produced a difficult decade in the 1980s, dominated by economic and, most importantly, constitutional reform. The long process ultimately culminated in a sweeping reorganisation of politics, acknowledging the inescapable reality, that a system centred around Juliana Eberhard could not exist without a Juliana Eberhard. Akashi became a more conventional parliamentary democracy. The powers of the president were abolished and the post reduced to being a symbolic head of state. The previous dominance of Juliana's National Union (NU) party gave way to a more equitable multiparty system. The previous pure proportional representation electoral system, working just fine when the NU routinely captured over 50% of the vote in elections, was scrapped after a difficult election in 1983 produced a hung parliament, and replaced with a mixed-member proportional system, with 200 assemblymembers elected through instant-runoff voting in constituencies and 200 chosen by proportional representation nationwide. Several reforms were undertaken in the decade to reduce subsidies to unsustainable industries and rebalance the economy. However, the worst ravages of neoliberalism were avoided. Akashi managed to make it into the 1990s, while retaining its mixed economy and national ownership of mineral resources and significant industries. The atmosphere of overambition for the sake of overambition from the past was replaced by a more sober-minded acceptance of limits.

Currently, Akashi retains some of its luster as a prosperous success story, but as a nation it has moved on from the hangover that followed the end of Juliana's rule. It has accepted that it will not again be able to experience the unique combination of strong-willed, larger-than-life leader and good alignment of historical factors that had allowed it to strut so confidently on the world stage. These days, it has more modest ambitions, and prefers to focus on continued socioeconomic progress at home, and doing its part to build a better world through international cooperation and institutions like Esperance International.

Description of National Economy (Major sectors, development, etc.): The foundations of Akashi's economy in the past lied in the primary sector. Akashi has rich reserves of precious metals (gold, silver, diamonds); cobalt and copper can also be mined. Agriculture is divided between domestic production, sufficient to meet the country's needs (maize, rice, sorghum, cassava, plantain), and cash crops (sugarcane, tea, coffee, cocoa, rubber, palm oil). Its rainforests have allowed the growth of a strongly-regulated timber industry, and its plentiful rivers have been a boon to hydroelectricity generation.

Under Juliana, Akashi rocketed past simple farming and mining to develop a vast industrial sector. Her pursuit of self-sufficiency and prestige led to an emphasis on making sure that Akashi's economy contained every type of industry in existence. Such an ambitious program undoubtedly failed to take into account that Akashi would not have the foundation capable of sustaining particular, heavier industries. Attempts to subsidise the growth of aerospace manufacturing and a petroleum industry, for instance, looked very impressive at the time, but turned out to be expensive white elephants in subsequent decades. (Preferably working this out with Aurin; I have to confess I kinda like the idea of Akashi being an aerospace manufacturer, while recognising that it's a huge gamble.) Regardless, the scale of the achievement cannot be minimised, as many of the industries established and subsidised, ended up bearing fruit and becoming mainstays of the Akashian economy: mineral industry, chemical industry, plastics, energy, electronics, jewelry and luxury goods, textiles, food processing, rubber manufacturing, pulp and paper industry, and wood production, to name a few.

Since the 1980s, Akashi's economy has inevitably moved towards being primarily service-oriented, though it must be noted that Akashi's industrial sector still remains an important component of its economy and has not declined severely. Its leading role has simply been usurped by the tertiary sector. Entertainment and creative industries, information technology, telecommunications, financial services, professional services, real estate, retail sales, transportation, and the hospitality industry, are among some of the services that mark the new economic landscape. Tourism is also an important part of Akashi's economy, and has been for a long time; the combination of its social libertarianism, the vivid natural landscape, and the heritage of the ambitious building programmes of the past, all combine to represent major tourist attractions.

Akashi's currency is the minrin (民厘), which translates as "people's currency", since 1941. It is represented with the symbol "㋯", which is a katakana "mi" in a circle. The minrin is divided into 100 minsen (民千), but this subunit is largely unused and out of circulation. The minrin would be one of Pericles' weaker but stable currencies, similar to the RL yen - floating between $1 = 100-200 minrins.

Description of National Military (Please remember our realism guidelines): 75.816 active personnel, 101.779 reserve personnel

The purpose of Akashi's armed forces is to both defend Akashi from any external threats, though it also has a role in humanitarian assistance. In practice, the military also takes up domestic social responsibilities, having been involved in campaigns and efforts to combat poverty, illiteracy, poor health, deficient sanitation, and similar ills, for decades. Many of Akashi's veterans go on to serve in Esperance International's Peacekeeping Corps after their service is done.

Description of Geopolitical Role: More or less Second-rate Peer. Akashi is a small, prosperous and compassionate nation, that for a few decades in the past was able to punch far above its weight on the world stage due to a combination of fluke factors. After a period of self-doubt and hand-wringing over "decline", it has adjusted to reality and adopted a more modest outlook, realising that those factors will not be replicated ever again. It remains a contributor to Esperance International's Peacekeeping Corps, and provides humanitarian aid and assistance, as a way of contributing to improving the world however and wherever it can.

Roleplaying Example or Link (Please provide at least three paragraphs): (I'm the player behind Gylias.)

Notes and Questions:
  • Sorry about the WIP-ness of the application so far; I hope the gaps to be filled aren't too glaring.
  • I plan on using both anime and RL images to represent my characters. Just thought I had to disclaimer that in case it makes a difference.
Some additional parts I've worked out related to Akashi's politics so far:

Current parties in the National Assembly
Socialist Party (社会党 Shakai-tō) - broadly old-school centre-leftists, somewhat based on the Nordic model tradition. RL equivalent: roughly the Swedish Social Democratic Party under Tage Erlander and Olof Palme, or UK's Labour under Clement Attlee and Harold Wilson. Currently in office in coalition with the NU, with Kōko Kaga as Prime Minister. Can and do seek case-by-case support from the Progressives and Greens.
Progressive Party (進歩党 Shimpo-tō) - leftist party, more to the left than the Socialists but still with enough common ground to cooperate. Formed in 1967 out of a merger of the former Communist Party (共産党 Kyōsan-tō), Workers' Party (労働党 Rōdō-tō), Farmers' Party (農民党 Nōmin-tō) and Christian Social Party (primarily English-language religious leftists). Shifted to a more New Leftist stance in the 1970s. RL equivalent: probably Jim Anderton's NewLabour/Alliance/Progressives in New Zealand, or Vänsterpartiet/The Left Party in Sweden.
Green Party (緑の党 Midori no Tō) - leftists and greens. Likely self-explanatory. Grew out of the Rainbow and Greens (虹と緑 Niji to Midori) organisation formed in 1971, first contested the 1976 election as the Sunflower Party (向日葵党 Himawari-tō) before changing their name to the Green Party in 1980 after absorbing the Sea Party and part of the Agrarian Party.
National Union (全国同盟 Zenkoku Dōmei) - centrists, Akashi-equivalent Gaullists focusing on defending Juliana Eberhard's legacy and advancing her policies. Used to be the dominant party of the National Assembly between 1943 and 1973, when they lost their majority, and then a few years later they lost their status as the largest party in the Assembly to the Socialists. Their fortunes mirror that of Akashi in a way: they're no longer a major-league dominant party, but they still reliably place third or fourth in elections, and thus hold enough seats to make them an important kingmaker. Due to the quirks of Juliana's policy directions, they find it easier to cooperate with the Socialists than right-wing parties, even though in rhetoric and practice they are still quite nationalistic.
Liberal Party (自由党 Jiyū-tō) - centrist liberals/ordoliberals. Socially liberal, undoubtedly. Economically aim for a social market economy - they believe the market is an important part of the economy but recognise that the state is an important partner as well. RL equivalent: probably Germany's FDP when it was in coalition with the SPD, or the UK's Lib Dems when they were led by Charles Kennedy. Formed out of a merger of the former Reform Party (改革党 Kaikaku-tō) and Free Society (自由会 Jiyūkai) in 1941.
Moderate People's Party (穏健国民党 Onken Kokumin-tō) - centre-right. Formed in 1990 by former Prime Minister Ran Tsukuda and moderate members who split off or were expelled from the Conservative Party. Currently the major right-wing party in Akashi. It is a Red Tory/one-nation conservative party that takes a moderate course, accepting the welfare state built by Juliana and the state's role in regulating and intervening in the economy, justifying these from a civic nationalist standpoint of defending Akashian communities from the ravages of inequality and uncontrolled free-market economics. It argues that the market should play a stronger role in the economy, and seeks a "balance" between the public and private sector that will bring most benefit to all Akashians. RL equivalents, Canada's Red Tories, and the UK's "wets", particularly Ian Gilmour.
United Reform Party (連合改革党 Rengō Kaikaku-tō) - centre-right. Formed in 1996 by a merger of the Reform Association and United Akashi. Fiscal conservatives and market-friendly economically, advocating lower taxes, spending, free trade and deregulation, and liberal socially, supporting market-based and private sector programs to encourage growth and development, poverty reduction, and equality of opportunity. Supporters of "socially responsible capitalism". RL equivalents: if Jack Kemp had a party, more or less.
Democratic Party (民主党 Minshu-tō) - centre-right, classical liberals. In favour of deregulation, promotion of free markets, reduction of taxation and spending, balanced budgets, less government interference in the economy, public-private partnerships, and a greater private sector component in healthcare, welfare and education. Split off from Liberal Party in 1954 due to dissatisfaction with the party participating in a coalition government with the National Union between 1951-1955.
Conservative Party (保守党 Hoshū-tō) - minor party. right-wing. Formerly the major right-wing party in Akashi, notably having jettisoned all of their socially conservative tenets to stop getting trounced at the polls. Had a successful tenure in office under Ran Tsukuda, but suffered from internal rifts between moderate members and more New Right members. The rift exploded into the open when Ran Tsukuda was forced out of office by Yua Honda's backroom coup, and Honda attempted to consolidate her hold on office by expelling Ran and several moderate members who challenged her authority. It went into a meltdown at the 1991 election and has remained a minor presence in Akashian politics since. It began as a socially conservative right-wing party, underwent a moderation and modernisation under Ran, morphing into a big tent centre-right party in the 1980s, then drifted to the right from 1989 onwards with the addition of economic neoliberalism. Currently a right-wing populist party. Formed in 1941 by former members of the Constitutional National Party (立憲国民党 Rikken Kokumin-tō), in opposition to the National Union.
Freedom League (自由連合 Jiyū Rengō) - minor party. right-wing. Free-market worshippers and Randroids. RL equivalent: ACT New Zealand. Founded in 1974.
New Akashi Party (明新党 Akashin-tō) - minor party. Radical centrists, populists, fiscal conservatives + social liberals, economically protectionist, anti-free trade.
Future Party (未来党 Mirai-tō) - minor party. Techno-progressives/cornucopians/bright green environmentalists. Pro-direct democracy, pro-open access, content and data, transparency activists, pro-information privacy and freedom of information. In favour of greater funding and research in science and technology, a green economy, and smart cities. RL equivalent: the Future Party (yeah, basically stole them) and the Pirate Party in Sweden and Iceland.

Parties outside of the National Assembly (possibly strong at the regional level)
Local Parties Federation (現地党連盟 Genchi-tō Renmei) - localism, decentralisation.
Justice Party (正義党 Seigi-tō) - centrists.

Defunct parties
State of Akashi (1910-1940)
Akashi Independence Party (明石独立党 Akashi Dokuritsu-tō) - disbanded during the Civil War. Membership scattered.
Constitutional National Party (立憲国民党 Rikken Kokumin-tō) - disbanded during the Civil War. Some former members founded the Conservative Party afterwards as a hardline right-wing opposition to the National Union.
Representation Party - largely an Anglican representation/nationalist party, similar to the Bloc Québecois. Thorn in the side of several governments before the Civil War. Disbanded during the Civil War.

Republic of Akashi (1940-present)
Reform Party (改革党 Kaikaku-tō) - merged into the Liberal Party in 1941.
Free Society (自由会 Jiyūkai) - merged into the Liberal Party in 1941.
Communist Party (共産党 Kyōsan-tō) - merged into the Progressive Party in 1967.
Workers' Party (労働党 Rōdō-tō) - merged into the Progressive Party in 1967.
Farmers' Party (農民党 Nōmin-tō) - merged into the Progressive Party in 1967.
Christian Social Party - merged into the Progressive Party in 1967. Primarily English-speaking Christian leftists.
Tax Cuts Party (減税党 Genzei-tō) - minor presence in Assembly between 1970-1983; merged into the Freedom League prior to 1983 election.
Agrarian Party (農業党 ‎Nōgyō-tō) - agrarians, regionalists, primarily concerned with issues related to agriculture and rural areas. Founded in 1945 as a right-wing alternative to the more leftist Farmers' Party. Mostly centrist/conservative, with some leftist elements such as corporatism/producerism, support of voluntary cooperative farming, opposition to large agribusiness companies and favouritism towards small and family farming. Picked up a tinge of concern for the environment later on. In Assembly between 1970-1978, by which time the split between its conservative and leftist angles became impossible to bridge. Disbanded in 1978, with the leftist faction merging with the Sunflower Party, while the rightists joined the Conservative Party.
Sea Party (海党 ‎Umi-tō) - agrarian-centrists, primarily focused on issues concerning fishing, fishers, and residents on Akashi's coast. Picked up a stronger element of environmentalism in the 1960s, making them one of the forerunners of environmental politics in Akashi, albeit framed from their perspective of concern with fishers' livelihoods. Merged with the Sunflower Party in 1980, on which occasion it changed its name to the Green Party.
Social Credit Party (社会信用党 Shakai Shin'yō-tō) - social credit advocates, without the anti-Semitism. Founded 1930, disbanded 2005.
New Democracy Party (新民主主義党 Shin Minshushugi-tō) - conservative populists. Merged with the Conservative Party in 1990, to controversy; detractors/opponents saw it as a way for Yua Honda to marginalise the Ran-supporting moderates and assert her control over the party. Several moderates who defected to the Moderate People's Party cited the merger as "the straw that broke the camel's back".
United Left (統一左翼 Tōitsu Sayoku) - far-left/anarcho-communist coalition in existence between 1940 and 2000.
National Party (国民党 ‎Kokumin-tō) - economically nationalist, protectionist, anti-free trade party founded during the economic reforms of the 1980s. Merged with the Moderate People's Party in 1990.
New Reform Party (新党改革 Shin-tō Kaikaku) - neoliberals. Merged with the Freedom League in 1984 after the adoption of the mixed-member proportional system.
Democratic Socialist Party (民主社会党 Minshu Shakai-tō) - breakaway from the Socialist Party in 1979, due to its members' dissatisfaction with Carol Williams' handling of Akashi's economic difficulties. Won their most seats in 1983. Faded away afterwards, reduced to only one seat in 1987. Merged with the Progressive Party in 1988.
Free Radical Party (自由急進党 Jiyū kyūshin-tō) - grassroots party, decentralisers, techno-progressives. Merged into the Future Party.
New Frontier Party (新境界党 Shin Kyōkai-tō) - E-democracy, affordable internet for all, STEM education, techno-progressivism, anti-neoliberal, anti-Californian Ideology stance. Merged into the Future Party.
Humanist Party (人文主義党 Jinbunshugi-tō) - humanists. Merged into the Future Party.
Fair Government Party (公明党 Kōmei-tō) - centre-leftists. Merged into the Future Party.
Communist Refoundation Party (共産主義再建党 Kyōsanshugi Saiken-tō) - communists, remnant of the Communist Party that didn't merge into the Progressive Party. Merged into the United Left in 1978.
United Akashi (明石連合 Akashi Rengō) - national conservatives. Merged with the Reform Association in 1996, forming the United Reform Party.
Vision Party (展望党 Tenbō-tō) - liberal conservatives. Merged with the Moderate People's Party in 1990.
Reform Association (改革協会 Kaikaku kyōkai) - centre-right, liberal conservative, economic and social liberals. Founded by former Prime Minister Yua Honda in 1992 in the midst of the Conservative Party's turmoil, when she left with some supporters after a clash with what she saw as an increasingly radical faction. Meant to occupy a "middle ground" between the MPP and CP, advocating market-based solutions for poverty, inequality, and other social ills, influenced by Ran's vision of the "decent society". Merged with United Akashi in 1996, forming the United Reform Party.
Akashi National Front (国民戦線 Kokumin Sensen) - far-rightists. Destroyed by repeated prosecution for violating anti-discrimination laws, hate crime laws, and being found by the Supreme Court to be anti-constitutional.

Timing of elections
Parliamentary
Akashi Diet
----( first-past-the-post )----
1910
1914
1916
1919
1923
1926
1930
1933
[civil war, 1935-1940]
Akashi National Assembly
----( proportional representation, 5% threshold )----
(size: 200 members)
1943 - NU majority (#2 LP #3 SP)
1947 - NU majority (#2 LP #3 SP)
1951 - NU majority (#2 LP #3 SP #4 CP)
1955 - NU majority (#2 SP #3 LP #4 DP #5 Conservative)
1959 - NU majority (#2 SP #3 LP #4 DP #5 Conservative #6 Communists)
1963 - NU majority (#2 SP #3 LP #4 DP #5 Communists #6 Conservative)
1967 - NU majority (#2 SP #3 LP #4 PP #5 DP #6 CP [Conservatives])
----( proportional representation, no threshold )----
1970 - NU majority of 2 (#2 SP etc.)
1973 - NU plurality (#2 SP etc.)
1976 - SP plurality (#2 NU etc.)
1979 - SP plurality (#2 CP etc.)
1983 - hung parliament
----( mixed-member proportional, 3% threshold )----
(size: 400 members; 200 PR + 200 IRV)
1985 - CP plurality (#2 SP etc.)
1987 - CP plurality (#2 SP etc.) [CP wins 200 seats, one short of a one-seat majority by itself.]
1991 - SP plurality (#2 LP #3 MPP etc.)
1994 - SP plurality (#2 MPP #3 LP etc.)
1999 - hung parliament
(size: 500 members; 200 PR + 300 IRV)
2000 - MPP plurality
2003 - MPP plurality
2007 - MPP plurality
2011 - SP plurality
2015 - SP majority

Presidential (two-round system)
1942 Winner: Juliana Eberhard (no runoff)
1948 Winner: Juliana Eberhard (no runoff)
1954 Winner: Juliana Eberhard (no runoff)
1960 Winner: Juliana Eberhard (no runoff)
1966 Winner: Juliana Eberhard (no runoff)
1970 Winner: Juliana Eberhard (no runoff)
1976 Winner: Juliana Eberhard (no runoff)
1982 (March) Winner: Juliana Eberhard (no runoff; narrow majority of over 50% of the vote)
[Juliana dies in office, 16 September 1982. Jan Ney becomes interim president. Second election called in October to fill Juliana's unexpired term.]
1982 (October) Winner: Takeo Suzuki (runoff)
1988 Winner: Richard Sparkes (runoff)
1994 Winner: Keiko Moto (runoff)
2000 Winner: Keiko Moto (no runoff)
2006 Winner: Natsumi Kimura (runoff)
2012 Winner: Nancy Lean (runoff)

Rough head of government timeline ideas
1910-1916: Takahiro Akiyama (AIP)
1916-1923: Masaru Yamada (CNP)
1923-1930: Jim Smith (AIP)
1930-1933: Kiyoshi Yamaguchi (RP) [RP-FS coalition; first coalition government in Akashi's history]
1933-1934: Peter Rogers (AIP)
1934-1940: Yoshi Hashimoto (CNP)
[1935-1940: Akashian Civil War]
4 April 1940 - 16 May 1970: Juliana Eberhard (NU) [variously led either NU-only governments or NU-SP coalitions as the other parties gained prominence] {exactly 11.000 days as PM; longest-serving head of government in Akashi, and possibly Pericles too}
16 May 1970 - 13 January 1975: Naoki Yamauchi (NU) [NU-SP coalition government; the 1970 election reduced the NU to a 2-seat majority in the Assembly and then in 1973 it lost it outright, though it remained the largest party in the Assembly, narrowly]
13 January 1975 - 8 October 1979: Carol Williams (SP) [NU-SP coalition government; replaced Yamauchi after the SP demanded his resignation in order to continue the coalition after an internal split over a policy issue; SP-NU coalition after 1976 election]
8 October 1979 - 21 February 1982: Yuri Kita (SP) [SP-NU coalition with confidence and supply from PP]
21 February 1982 - 19 December 1983: Felix Delanoë (SP) [SP-NU coalition, and continued as caretaker after 1983 election until December 1983]
19 December 1983 - 3 March 1984: Peter Cartwright (DP) [DP-FL coalition minority, with some support from CP until Ran Tsukuda beomes its leader]
3 March 1984 - 5 June 1984: Malcolm Norman (LP) [CP-LP coalition]
5 June 1984 - 25 December 1989: Ran Tsukuda (CP) [CP minority with parliamentary support from LP and DP, and Tallaght Strategy-like abstention and support from the NU on matters of economic and constitutional reform as long as they didn't conflict with Eberhardist sacred cows]
25 December 1989 - 1 February 1991: Yua Honda (CP) [CP-FL-DP coalition]
1 February 1991 - 21 September 2000: Marcia Edwards (SP) [SP-NU coalition with parliamentary support from PP and GP]
21 September 2000 - 21 September 2004: Ran Tsukuda (MPP) [MPP-LP coalition]
21 September 2004 - 27 October 2009: Gareth Dickinson (MPP) [MPP-LP coalition]
27 October 2009 - 28 February 2011: Veronica Alvery (MPP) [MPP-LP coalition]
28 February 2011 - present: Kōko Kaga (SP) [SP-NU coalition with parliamentary support from PP and GP]

Rough heads of state timeline ideas
[before 1940: the monarch of Kirisaki]
4 April 1940 - 16 September 1982: Juliana Eberhard (NU) {15.506 days total as President; longest-serving head of state in Akashi and possibly longest-serving democratically elected head of state in Pericles.}
16 September 1982 - 21 October 1982: Jan Ney (independent) [interim]
21 October 1982 - 1 April 1988: Takeo Suzuki (LP)
1 April 1988 - 1 April 1994: Richard Sparkes (CP)
1 April 1994 - 1 April 2006: Keiko Moto (SP)
1 April 2006 - 1 April 2012: Natsumi Kimura (MPP)
1 April 2012 - present: Nancy Lean (NU)

Additional characters
Possibly Ayane Satō, Juliana Eberhard's finance minister.
Akashi's richest businesswoman.

Media outlets
Television/radio
Akashi Kōkyō Hōsō (明石 公共 放送, Akashian Public Broadcasting Service)

Newspapers
The Portsmouth Post
The Akashi Times
Shinbun Atsuhoshi (新聞 朝星, "Newspaper Morning Star")
Today! (今日! Kyō!)
Hirakawa Mainichi ("Hirakawa Daily")
Dokuritsukoku (独立国, "Independent State")
Keizaigaku Hōkoku (経済学 報告 ‎"Economics Report")
Atarashii Jisei (新しい 時勢 "New Times")
The Citizen
Hōdō no Jiyū (報道 の自由 "Freedom of the Press")
Zaisansshi (財産っし "Fortune Magazine")

Please list any active alts or puppets you may control: Gylias. I also have another FanT puppet that isn't yet active, The Kingdom of Erathia.

Have you ever controlled a nation that was deleted for poor conduct: No.

Have you read and understood the guidelines on our OP: Yes.
Last edited by The Republic of Akashi on Fri Apr 21, 2017 1:10 pm, edited 66 times in total.

User avatar
Insaeldor
Negotiator
 
Posts: 5384
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Sat Sep 19, 2015 7:45 am

I'm in full support of all our new applicants. I'll give an Aye to all, although if anyone has any issues with them I'd like to here it.
Time is a prismatic uniform polyhedron

User avatar
Aurinsula
Ambassador
 
Posts: 1865
Founded: Jun 02, 2013
Ex-Nation

Postby Aurinsula » Sat Sep 19, 2015 10:07 am

I like all four countries very much, and I see no major impediments. I do, however, have one question - three of you have applied for nations that are not your account name. Are you going to create new accounts for them if you're accepted, or is this a virtual thing?

Otherwise, I say aye to all. Since you're all known commodities, I'll give until 6 AM (south africa time) on the 23rd. If no objections are registered by then, I'll send the password to all.

User avatar
Transnapastain
Retired Moderator
 
Posts: 12255
Founded: Antiquity
Compulsory Consumerist State

Postby Transnapastain » Sat Sep 19, 2015 3:52 pm

Aurinsula wrote:I like all four countries very much, and I see no major impediments. I do, however, have one question - three of you have applied for nations that are not your account name. Are you going to create new accounts for them if you're accepted, or is this a virtual thing?

Otherwise, I say aye to all. Since you're all known commodities, I'll give until 6 AM (south africa time) on the 23rd. If no objections are registered by then, I'll send the password to all.


I was far too lazy to revive the Costa Mejis puppet to simply post an application, but will do so when accepted. This is the primary account I'll be posting everything but IC posts from anyways.

User avatar
Aurinsula
Ambassador
 
Posts: 1865
Founded: Jun 02, 2013
Ex-Nation

Postby Aurinsula » Sat Sep 19, 2015 4:42 pm

Transnapastain wrote:
Aurinsula wrote:I like all four countries very much, and I see no major impediments. I do, however, have one question - three of you have applied for nations that are not your account name. Are you going to create new accounts for them if you're accepted, or is this a virtual thing?

Otherwise, I say aye to all. Since you're all known commodities, I'll give until 6 AM (south africa time) on the 23rd. If no objections are registered by then, I'll send the password to all.


I was far too lazy to revive the Costa Mejis puppet to simply post an application, but will do so when accepted. This is the primary account I'll be posting everything but IC posts from anyways.

Fair enough. I'll send the password to this account, then.

User avatar
The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Sat Sep 19, 2015 5:15 pm

I will vouch for the former TFers.

User avatar
Demphor
Senator
 
Posts: 3528
Founded: Jun 03, 2010
Ex-Nation

Postby Demphor » Sat Sep 19, 2015 8:26 pm

Yes all yes forever yes yes yes yes
Get money out of politics, join Wolf PAC
iiWikiNational Anthem of Demphor
“When my information changes, I alter my conclusions. What do you do, sir?"
~ John Maynard Keynes

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