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For all of your non-NationStates related roleplaying needs!

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Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Sun Aug 30, 2015 9:19 pm

Swith Witherward wrote:He's another Beetlejuice.

Via email:
//Dearest Ni,

I'm delighted that you wanted to use my old banner and gems. Hehe. Blessings given. Best of luck to the reincarnated group. May the mammaries be good. I could return to NS after the start of next semester pending other engagements... [-snip gossip-] ...Give this link to Highfort https://www.youtube.com/watch?v=Oynvh4rZvuo I saw his offering and it came to mind. May all the adoptions not result in Turkish Starwars!

Love and Impotent Kittens, Grand//

aka Briter


Yay, another veteran (hopefully) returns to the fold!
First as tragedy, then as farce

User avatar
Tiltjuice
Post Czar
 
Posts: 33978
Founded: Jan 20, 2012
Ex-Nation

Postby Tiltjuice » Sun Aug 30, 2015 9:39 pm

It will be privileged to meet him.

Agy, know him from before?
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

User avatar
Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Sun Aug 30, 2015 9:40 pm

Tiltjuice wrote:It will be privileged to meet him.

Agy, know him from before?


Nope, but his designs look good and he sounds like a cool guy so it'll be a privilege to meet him as well.
First as tragedy, then as farce

User avatar
Empire of Gibraltar
Diplomat
 
Posts: 788
Founded: Jul 24, 2015
Ex-Nation

Postby Empire of Gibraltar » Mon Aug 31, 2015 6:31 am

Image
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name:
Gib
NS Nation(s):
Empire of Gibraltar
RP Genre(s):
World Building, Superhero, as well as Gods.
RP Franchise(s):
Non-aligned
RP Perspective:
Charecter and Faction RPs
Some Nation RPs
Why do you RP?:
For entertainment.
GMing/OP experience? (Y/N):
GM experience, on other sites. One game on here. But no Roleplays.
What is your area of expertise, in any?:
Stuff having to do with space. A large amount of experience in Superhero RPs.
If you have an area, would you feel confident teaching others this skill?:
Yes, of course.
Main haunt (II, NS, P2TM):
P2TM
Timezone:
Eastern Standard Time, UTC +5
Additional Information:
I have been known to accidentally post at the wrong time. Don't get angry if I do. :p

Thank you for taking the time to apply.
"Everyone is a genius, but if you judge a fish by it's ability to climb a tree, it will live it's entire life thinking it's stupid." -Albert Einstein
Economic Left/Right: -0.88
Social Libertarian/Authoritarian: -0.82
_[' ]_
(-_Q) If you support Capitalism put this in your Signature

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Aug 31, 2015 12:33 pm

Hiya Gib. It's nice to see someone in my own time zone for a change. :p

I'll TG our founders to let them know you've applied. We're usually not lively under the evening, considering half of us live on the west coast.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Paedagog
Secretary
 
Posts: 39
Founded: Jun 26, 2015
Ex-Nation

Postby Paedagog » Mon Aug 31, 2015 2:00 pm

Image
END OF MONTH SUMMARY


INTERNAL
  • LOGO CHANGE
    Yeah, I hated the atomic symbol. Hated it from day one. Hated it so badly that I invested a crapton of time into going through every last thumb drive to find the banners from yesteryear. And I found them. Oh yes, oh yes I did! And the colors still sucked, and the text was fuzzy. So I tweaked the crap out of them.

    We went with red mainly due to the OSF's colors. Speaking of that, I've had a few people ask what the actual background image is and how I designed it. I didn't. It's a royalty-free wallpaper.
    Image

  • LINKFARM
    I'm organizing it a bit better. If you have links you wish to provide, TG me under my Swith account. I'll tuck them in.

  • MAILBAG
    A post should be up tonight, depending on how hectic my evening is. There were three questions; two were answered and the third is something that Cer volunteered to tackle, but then he decided it might make a good discussion instead.

  • IRC
    A quick reminder for the IRC channel (#NSP) - please don't park there. Log out if you're going to be AFK for long. Prospective members visit and see someone sitting there, and they assume the other person is purposefully ignoring them.



MEMBERSHIP
  • WELCOME, NEW MEMBERS!
    Please take a moment to register on the Gog OSF.

  • LAUNCHES
    Tesladyne Inc: Action Scientists For Hire
      The world of Atomic Robo is the kind of place where a nuclear-powered robot was built by Nikola Tesla in the 1920s and no one thinks that’s strange. Then there was that pyramid super tank, executing a water clock program that took 5,000 years to compute, that emerged from the Egyptian desert and attacked long-dead cities with its solar-powered death ray. And who could forget when the remnants of the secret Nazi space program nearly started World War 3 in the 1960s. Then there’s the really weird stuff like the Vampire Dimension and the time-traveling yet historically inaccurate velociraptor. Look, these things just happen. Believe it or not, though, Atomic Robo’s world is basically just like ours. The main difference is that the dials for Science and Conspiracies are set a few notches higher.
      Launched by The New Velociraptor Empire and based on the Atomic Robo series, Tesladyne might prove to be a quirky and exciting thread for beginners and experienced alike.


    Portal's Home for Imagined Threads
      There’s no shame in abandoning a roleplay idea because you don’t have the time, energy, or inspiration required to see it to fruition. If you have a great idea you think would make an excellent subject for a roleplay but can’t materialize it, you have the opportunity to present it here for others to consider. Contact the thread's creator, Highfort, if you have any questions.

  • BLING
    Members have asked about bling. We have it.

    ICONS FOR YOUR RP
    These are small things you can tuck into your RP's OOC OP to show your Gog pride. There's no requirement to do so, of course. Most people don't use them at all. But hey, they're here if you want them.
      Image Sponsor or Affiliation Badge. These are reserved for RP or events sponsored by Paedagog. Affiliates (those members or organizations working with Paedagog on projects, or those groups that routinely ask us to lend a hand in support) also use the red icon. We provide the code for it.

      Image Standard Member Badge. Members can add this blue icon to their stuff, if they'd like. I'm a closet Shriner, so I love adding decals and bumper stickers and bling to anything that isn't nailed down or claimed by someone else. Again, this is never, ever a requirement. The code for it:
      Code: Select all
       [url=http://forum.nationstates.net/viewtopic.php?f=31&t=350971][img]http://i.imgur.com/aXwW7tT.png[/img][/url]

      Image Den Gyldne Herc. Rare and coveted.

    CODE FOR YOUR SIGNATURE
      ✎ Member - ℘ædagog
      The code for this is:
      Code: Select all
      [color=#BF4000]✎ Member[/color] - [b][url=http://forum.nationstates.net/viewtopic.php?f=31&t=350971]℘ædagog[/url][/b]



OUTSIDE THE GROUP

  • NEWSPAPER DEADLINE
    If you write for the P2TM Times, I believe the deadline for issue 6 is tomorrow? (Star, is that accurate?) If you have stuff you want published, drop a TG his way.


- Swith the Gog flunky
Last edited by Paedagog on Mon Aug 31, 2015 2:01 pm, edited 1 time in total.
✎ flunky account - ℘ædagog

User avatar
The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Mon Aug 31, 2015 2:23 pm

Yes, deadline is tomorrow, fellows.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Aug 31, 2015 2:50 pm

FFFFFFFFFF-Fine! I'll apply! B-Baka!
Y'all punks distractin' me wit ya shiny threads and sig links...

Image
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name: Temp.
NS Nation(s): The Templar High Council.
RP Genre(s): I'll probably try anything once. Though I'm not so comfortable in nation/faction RPs.
RP Franchise(s): Video games, sci-fi, fantasy, modern, etc... Like I said, I'll try anything once.
RP Perspective: From what I've seen, this is character/nation/faction, yes? Character. All day, erry day.
Why do you RP?: Because writing is fun. I don't have the necessary time to give you an introspective psychological analysis, so I leave you with "fun."
GMing/OP experience? Y.
What is your area of expertise, in any?: I do many things well, but not a lot exceptionally. If I had to say one thing I'm good at... public relations. I have the time (usually) to manage OOC threads and keep things running smoothly. Please notice the (usually).
If you have an area, would you feel confident teaching others this skill?: Not really a skill that can be taught. It comes with having a lot of free time.
Main haunt? P2TM.
Timezone: EST. Apparently now I'm in EDT? Same timezone as NYC, let's leave it at that.
Additional Information: Uh... hi?


Thank you for taking the time to apply.
Last edited by The Templar High Council on Mon Aug 31, 2015 2:50 pm, edited 1 time in total.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Mon Aug 31, 2015 8:46 pm

The Templar High Council wrote:
(Image)
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name: Temp.
NS Nation(s): The Templar High Council.
RP Genre(s): I'll probably try anything once. Though I'm not so comfortable in nation/faction RPs.
RP Franchise(s): Video games, sci-fi, fantasy, modern, etc... Like I said, I'll try anything once.
RP Perspective: From what I've seen, this is character/nation/faction, yes? Character. All day, erry day.
Why do you RP?: Because writing is fun. I don't have the necessary time to give you an introspective psychological analysis, so I leave you with "fun."
GMing/OP experience? Y.
What is your area of expertise, in any?: I do many things well, but not a lot exceptionally. If I had to say one thing I'm good at... public relations. I have the time (usually) to manage OOC threads and keep things running smoothly. Please notice the (usually).
If you have an area, would you feel confident teaching others this skill?: Not really a skill that can be taught. It comes with having a lot of free time.
Main haunt? P2TM.
Timezone: EST. Apparently now I'm in EDT? Same timezone as NYC, let's leave it at that.
Additional Information: Uh... hi?


Thank you for taking the time to apply.
Empire of Gibraltar wrote:
(Image)
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name:
Gib
NS Nation(s):
Empire of Gibraltar
RP Genre(s):
World Building, Superhero, as well as Gods.
RP Franchise(s):
Non-aligned
RP Perspective:
Charecter and Faction RPs
Some Nation RPs
Why do you RP?:
For entertainment.
GMing/OP experience? (Y/N):
GM experience, on other sites. One game on here. But no Roleplays.
What is your area of expertise, in any?:
Stuff having to do with space. A large amount of experience in Superhero RPs.
If you have an area, would you feel confident teaching others this skill?:
Yes, of course.
Main haunt (II, NS, P2TM):
P2TM
Timezone:
Eastern Standard Time, UTC +5
Additional Information:
I have been known to accidentally post at the wrong time. Don't get angry if I do. :p

Thank you for taking the time to apply.


Welcome, welcome, Templar and Gibraltar! You can find more details about Paedagog on our OSF, which is also where you'll find instructions on how to access our IRC. Come join us at #NSP to talk RP or just to hang out. :)

EDIT: Because I'm not thinking tonight xD
Last edited by Highfort on Mon Aug 31, 2015 9:18 pm, edited 1 time in total.
First as tragedy, then as farce

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Aug 31, 2015 8:50 pm

Highfort wrote:
The Templar High Council wrote:
(Image)
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name: Temp.
NS Nation(s): The Templar High Council.
RP Genre(s): I'll probably try anything once. Though I'm not so comfortable in nation/faction RPs.
RP Franchise(s): Video games, sci-fi, fantasy, modern, etc... Like I said, I'll try anything once.
RP Perspective: From what I've seen, this is character/nation/faction, yes? Character. All day, erry day.
Why do you RP?: Because writing is fun. I don't have the necessary time to give you an introspective psychological analysis, so I leave you with "fun."
GMing/OP experience? Y.
What is your area of expertise, in any?: I do many things well, but not a lot exceptionally. If I had to say one thing I'm good at... public relations. I have the time (usually) to manage OOC threads and keep things running smoothly. Please notice the (usually).
If you have an area, would you feel confident teaching others this skill?: Not really a skill that can be taught. It comes with having a lot of free time.
Main haunt? P2TM.
Timezone: EST. Apparently now I'm in EDT? Same timezone as NYC, let's leave it at that.
Additional Information: Uh... hi?


Thank you for taking the time to apply.
Empire of Gibraltar wrote:
(Image)
PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name:
Gib
NS Nation(s):
Empire of Gibraltar
RP Genre(s):
World Building, Superhero, as well as Gods.
RP Franchise(s):
Non-aligned
RP Perspective:
Charecter and Faction RPs
Some Nation RPs
Why do you RP?:
For entertainment.
GMing/OP experience? (Y/N):
GM experience, on other sites. One game on here. But no Roleplays.
What is your area of expertise, in any?:
Stuff having to do with space. A large amount of experience in Superhero RPs.
If you have an area, would you feel confident teaching others this skill?:
Yes, of course.
Main haunt (II, NS, P2TM):
P2TM
Timezone:
Eastern Standard Time, UTC +5
Additional Information:
I have been known to accidentally post at the wrong time. Don't get angry if I do. :p

Thank you for taking the time to apply.


Welcome, welcome, Templar and Gibraltar! You can find more details about Paedagog on our OSF, which is also where you'll find instructions on how to access our IRC. Come join us at #NSF to talk RP or just to hang out. :)

Pssst... #NSP :p

If you both go to the OSF, there's a direct link to our chat. Fill in your name and it takes you there directly.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Tiltjuice
Post Czar
 
Posts: 33978
Founded: Jan 20, 2012
Ex-Nation

Postby Tiltjuice » Mon Aug 31, 2015 10:13 pm

We're not the National Science Foundation?

There goes my dream of meeting Bill Nye.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

User avatar
Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Mon Aug 31, 2015 10:16 pm

Tiltjuice wrote:We're not the National Science Foundation?

There goes my dream of meeting Bill Nye.


It's okay. Consolation prize: you get to meet Neil deGrasse Tyson.
First as tragedy, then as farce

User avatar
Cymrea
Powerbroker
 
Posts: 8694
Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Tue Sep 01, 2015 2:41 am

Highfort wrote:
Tiltjuice wrote:We're not the National Science Foundation?

There goes my dream of meeting Bill Nye.


It's okay. Consolation prize: you get to meet Neil deGrasse Tyson.

Ooooh. That's a good consolation prize. :)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
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Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
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User avatar
Empire of Gibraltar
Diplomat
 
Posts: 788
Founded: Jul 24, 2015
Ex-Nation

Postby Empire of Gibraltar » Tue Sep 01, 2015 10:34 am

I have a plan for a colony on a planet, the players would be the first to arrive and would have to build up a base. Anyone want to Co-OP with me on this idea?
"Everyone is a genius, but if you judge a fish by it's ability to climb a tree, it will live it's entire life thinking it's stupid." -Albert Einstein
Economic Left/Right: -0.88
Social Libertarian/Authoritarian: -0.82
_[' ]_
(-_Q) If you support Capitalism put this in your Signature

User avatar
Paedagog
Secretary
 
Posts: 39
Founded: Jun 26, 2015
Ex-Nation

Postby Paedagog » Tue Sep 01, 2015 7:17 pm

Image


THE GOG MAILBAG



Submitted by: anonymous
Answer contributors: Highfort, Mincaldenteans

Q. How do you make a character, other than filling out the app. What's the thought process behind it.

A. Players often create characters to fit to a specific genre/franchise, deriving their character background from the setting as established by the OP, however close or loosely tied to it. Whether players fit their characters to be able to mesh with other characters, or create one that goes against the group for an interesting dynamic, it often starts with a solid past, that lends itself for the player to establish a reason for the present, with an outlook (or goal) for the future. These components are a matter of nurture vs. nature, conflict and resolution, ethics and morality, and culture and perspective.

Components of these, and the depth to which they are explored, may vary by player choice; establishing a deep background often helps a player justify the character’s actions. However, greater detail could leave portrayal of a character overly complex or flat – because too much effort has been spent focused on the past that ingrains a personality without effectively writing it out. Players will chalk it up to: “I know how she/he/it thinks. That’s good enough.” An entire player base might disagree; their characters are as much a stranger to yours and vice versa.

Likewise a player that’s too focused on the present RP setting often leaves a character background blank, giving an empty shell with hastily fabricated biographic information for the sake of convenience that leads to a character portrayal turning out sub-par, uninteresting, or worse, confusing. The writer would need to remember what personality traits, what past bio information and what justifies their character’s present at all times to keep it consistent; it is wasted energy when the present needs to be progressive of character growth, not trying to reconcile conflicting data.

Both have the inescapable future to contend with when RPing with a group. The OP sets the setting, story, and direction. The player base responds and reacts and depending on how well a character is established, that will reflect the reaction and outcome presented. There is no perfect balance, each has its strengths and weaknesses but achieving a balance that leaves room for growth is highly recommended. Don’t make a bio so restrictive that a character is limited to certain actions based on past conflicts or personal bias; give the character room to grow (for better or for worse) in addition to giving the player a wide field to explore and write. Don’t leave a blank and empty background because time spent ‘winging it’ does little to shape the character and personality it deserves; if a player is going to commit to an RP, the least a player could do is flesh out a character worth the player’s time and effort.

All in all, these factors intertwine as character development; knowing how much to give, how much to hold back (to explore and expand), and keeping a balance of the two that lets a player’s creativity flow. Growth will always shed a character’s original purpose and persona; updating the bio to reflect it would help keep the player consistent with their character’s actions/reactions, motivation, perspective, feelings, and goal(s) for said character. It will help plan for the future, take action in the present, and reflect upon the past.

BREAKING IT DOWN:

Making a character involves three basic concepts: the past, the present, the future.


THE PAST
  • Where does your character come from? Who inspired him or her to do important events in the past? Who were his or her role models? Who did he or she hang out with?
  • Most importantly, does he or she accept the past or regret it?
  • If he or she accepts the past, you're more likely to see elements of the past show up in his or her present personality. If the character accepted a strict upbringing as necessary, for instance, then he or she will probably be more inclined to see life as a matter of rules and laws; he or she will show disdain for those who do not accept similar upbringings.
  • If he or she rejects the past, you're more likely to see the past show up as a negative: the precise opposite is what the individual will strive for. Characters who felt that a string upbringing was stifling and oppressing may seek goals which affirm beliefs in freedom; those who resent the stunting of their emotional development may be inclined to let loose and explore the full panoply of what they were denied. These individuals will often show disdain or pity for those who have similar upbringings but accept rather than rejecting them.
  • The other aforementioned questions are important as well. Where they are from informs their dialect and knowledge; who inspired them will often inform life goals; their role models and their friends will inform their ethical and moral choices. Use the past to shape the individual's "autopilot" behavior: their past and how they view it will determine how they behave in certain situations.

THE PRESENT
  • What are your character's life goals? What is your character's current situation? Who are they interacting with? What are some up-front issues they are actively seeking to address now?
  • The present is the character's "road". What's happening in it informs the decisions the character will make: whether to take a detour from their existing goals as a result of new goals or problems, whether to reconsider how to reach their goal with a new approach, or whether to continue on the path they have set for themselves. The present is the key to characters being dynamic; new situations that pop up during the roleplay or story will allow characters to reinforce their beliefs, plans, and goals or to change them.
  • Use their present situation going into the roleplay and during the roleplay to determine how to develop your character or whether to develop them at all. Characters who are so busy in life that they can't contemplate their own circumstances are often going to exist on autopilot, and that's okay provided there's a reasoning and the character makes sense in this role.
  • The future: Where does your character see themselves when the immediate quest or goal is completed? Does your character have anyone or any group they wish to stay attached to in the long term? What is your character's ultimate view of death and of fate?

THE FUTURE
  • The future is the character's "map". Essentially, their views on the future will inform their decisions in the present. Remember, the present is only a "road": it gives characters the OPPORTUNITIES to develop, to change, and to explain their goals and beliefs. It doesn't FORCE any of these things on the characters with the exception of detours from existing goals as a result of unforeseen problems. The rest is up to them. These choices must come from the characters considering their future goals and views on the future - from their intentions for their future selves.

Ultimately, all well-written characters have habits or an autopilot, have a road they're going on, and have a map with a destination. This is how characters become interesting and engaging to the reader without resorting to extremes or cliches. Do not simply fill out the app and just put it on the shelf as part of a checklist of things you need to do to join a roleplay. Look at it regularly, update it if this helps you collect your thoughts, and consider it whenever a choice comes up that your character can make. The more clear it is that your character has a story and a life beyond what is described explicitly in the roleplay, the more likely you and your fellows will be able to empathize with, understand, and ultimately enjoy reading about this character's struggles and successes.



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Submitted by: anonymous (re the current PT nation group)
Answer contributors: Highfort

Q. How to you build an ancient army? What things do you look to add? What are the basic things needed? What is overkill? How realistic do people have to be?

A. Ancient armies are built, quite literally, on muscle. While skirmishing was a huge part of ancient warfare - as evidenced by the Rhodian slingers and Cretan archers, both of whom proved so skilled that they were often contracted out as mercenaries by the Macedonians and Romans - it ultimately came down to slug-fests between infantry with cavalry, skirmishers, and artillery playing supporting roles. Battles were not necessarily fought to totally destroy the opponent, but rather to break his morale so that his men would flee the battlefield. Ultimately, your goal should be to route the enemy army while taking as few casualties as possible. Any kills you do get will be kills of opportunity and you should not be sacrificing your own men unless the situation is hopeless - in which case, take as many of the enemy with you as you can. With this focus on morale in mind, you can formulate how you're going to approach your military based on the relative strengths and weaknesses of your nation's people, locales, and resources.
First, let's look at resources. Nations such as Epidikos, which lacks horses, are probably not going to be fielding particularly strong cavalry. If you're weak in a certain area - let's say you lack the metals to field strong infantry units - then consider that your nation, to survive, would have had to beef up its military in other areas. In the aforementioned example, perhaps superior ambusher units, skirmishers, and horsemen (both melee and ranged) could make up for a weaker infantry line. Historically, Rome often hired out mercenary cavalrymen to fill out its armies, with its Equites being a supporting force rather than the main killing power; instead, Rome focused on fielding strong, unparalleled heavy infantry with which to break the enemy's main line.

Also note that having or not having certain resources doesn't mean you should neglect other portions of your military. Again, Rome was not cavalry-strong but they did not simply NOT field cavalry. They still took time to round out their military with Equites from the citizenry and with mercenary horsemen, even if these were a supporting force. Having no cavalry, infantry, or skirmishers - including mercenaries - is a serious issue you should not have in your armies unless you can justify it (lets say with terrain or with weaker neighbors).
Next, let's look at the location. Nations in mountainous areas are most likely not going to be fielding strong cavalry or strong pikemen, as both of these excel in open ground where the former can get clean charges off and the latter can set up proper staggered pike formations. Consequentially, these nations would look at fielding stronger skirmishers and non-formation infantry which would excel on uneven terrain where formations often break apart as a result of the environment.

Finally, let's look at the people. Let's face it: Romans were short. They were noticeably shorter than their Germanic and Gaulish counterparts to the north as a result of a more grain-filled rather than meat-filled diet. Being much smaller individuals, they could not hope to match their opponents in open combat, nor would they want to. Hence, Romans fought in formation to maximize their strengths - their discipline and training - while minimizing their weaknesses - their relative size and strength. Do the same for your people: Strong or weak? Tall or short? Better eyesight or better muscles? These factors determine whether you will excel as skirmishers - as the Rhodians and Cretans did - as melee warriors - as the Romans, Greeks, and Germanic tribes did - or as cavalry - as the Numidians did.

Look to interact with your surrounding nations when creating your military by hiring mercenaries. This is a good way to establish friendly relations with your neighbors - after all, you're probably not going to want to take their men against them, which means war is unlikely (though there are exceptions) - as well as to fill out your army's weaknesses without necessarily making your nation overpowered and perfect. Carthage thrived on mercenaries, Rome's army was supplemented by auxiliaries, and Macedon's Foot Companions were often filled to the brim with men fighting for coin.

Things to avoid, which indicate a lack of understanding of ancient military logistics and which are generally overkill:
  • Too much cavalry: Unless you're the Huns or the Mongols - where horsemanship is a way of life - cavalry is too expensive and too cost-ineffective to field as your main force; you will be cut down by infantry in one-on-one combat because you are not as resilient in combat when you face them head-on and without enough infantry you won't be able to fix the enemy infantry to allow your cavalry to get off clean charges.

  • Too much artillery: There's a reason even after the fall of melee combat that people didn't just bring around armies full of bombards and howitzers. Artillery is expensive, it takes time to set up, and it is vulnerable to flanking and to cavalry. If you bring more than a few dozen pieces of artillery with an army - especially one not intending to fight in an open location or in a siege - you're going to be in serious trouble when the enemy dismantles your expensive ballistae, trebuchets, and onagers. Not to mention it takes a dedicated crew to maintain the artillery separate from your fire teams; finding ammunition is also a pain in the ass and can prove deadly if you enter a location with almost no suitable rocks and you haven't brought any of your own.

  • Unrealistic Army Sizes: An army marches on its stomach. Think of how much you eat in a day; now imagine eating at least 1.5 times that amount to ensure you don't starve as a result of marching in the sun and manual labor to set up and tear down camp. Imagine how much water you would drink; double that amount; triple it. Imagine how many supplies you need when you go camping; now bring that for every man. As you can imagine, this quickly spirals out of control when your armies get too large. Roman armies stretched for miles when out on the march, not including baggage trains and civilian workers. The ENTIRE Roman military, at its height, was no more than 450,000 men strong. That's at the HEIGHT of the empire, and that's the ENTIRE military. Consider that when composing your own armies: 10,000 is huge, that's an invasion force. Patrols won't number more than a few hundred; marching armies for defense will be around 3,000 to 5,000.

  • Useless Armies: If you have an army, you're fighting. If you're not fighting, you don't have an army. Armies are almost never cost-effective - you will always spend more on the army to take a territory than the territory will recoup in profits for at least 5 - 10 years. So when fielding armies, remember they have to be doing something. If you're not invading, you're raiding. If you're not raiding, you're defending. If you're not defending, you're putting down some kind of rebellion. If there is no violence or no threat of violence - a valid threat being possible combat within the next year or so - then your military should be massively scaled back to just the patrols necessary to maintain order in the lands you own. Also note that, in the event you are not using mercenaries as your military core - which is the majority of you - you will lose economic strength when you draft your working men into your military. Keep that in mind when you create it: if it's not doing ANYTHING, then it should not exist.

  • Relying on Gimmicky Units: Elephants do not make an army. They form part of an army - a scare force as well as a force to break formations - but they do not MAKE an army. Naked fighters do not MAKE an army. Praetorians or the equivalent elite infantry do not MAKE an army. An army is composed of multiple units designed to work in conjunction, so if your army is made up of all one unit or mostly one unit that isn't a standard infantry you can field in large numbers, your army is a gimmick. This is because the cool units people like to field - elephants, elite infantry, ambushers, etc - are specialty units that are cost-effective ONLY in certain situations and ONLY if the enemy doesn't counteract them. Basically, paying for some pikemen or spearmen and some skirmishers to kill elephants is way cheaper than paying for the elephants themselves. Remember that when looking at force composition.


The Mailbag is a bi-weekly feature available to Paedagog members. Questions can be submitted via TG to Paedagog; you can request to remain anonymous. Mailbag writers are not NS Mentors - unless they happen to actually be NS Mentors! - thus the advice given herein is based upon the experiences of the writer; each person approaches gaming and writing differently. The Mailbag is not meant as a replacement for the NS Mentor program nor the official P2TM Q&A thread: Cafe. The Mailbag is not a flotation device. Warning: has been found to cause sarcasm in laboratory mice. Remove plastic before eating.
Last edited by Paedagog on Tue Sep 01, 2015 7:43 pm, edited 1 time in total.
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Paedagog
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Ex-Nation

Postby Paedagog » Tue Sep 01, 2015 7:56 pm

Empire of Gibraltar wrote:I have a plan for a colony on a planet, the players would be the first to arrive and would have to build up a base. Anyone want to Co-OP with me on this idea?

People might be too overly committed to serve as a CoOP, but that doesn't mean we can't do some worldbuilding here.

Have you given any thought about what sort of planet it is? Does it resemble Earth, or is it unique (desert world, water world, corrosive atmosphere etc)? How is the mission funded? Major corp? Military? Government? How far into the future is the setting? Does it take months or years to reach the planet, or do they have FTL capability? What sort of life forms are there, and are there any sentient ones? What's the law like?
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Empire of Gibraltar
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Postby Empire of Gibraltar » Tue Sep 01, 2015 8:08 pm

Paedagog wrote:
Empire of Gibraltar wrote:I have a plan for a colony on a planet, the players would be the first to arrive and would have to build up a base. Anyone want to Co-OP with me on this idea?

People might be too overly committed to serve as a CoOP, but that doesn't mean we can't do some worldbuilding here.

Have you given any thought about what sort of planet it is? Does it resemble Earth, or is it unique (desert world, water world, corrosive atmosphere etc)? How is the mission funded? Major corp? Military? Government? How far into the future is the setting? Does it take months or years to reach the planet, or do they have FTL capability? What sort of life forms are there, and are there any sentient ones? What's the law like?

The year in 2064. Basically after the world is flooding with cities such as London, NYC, Beijing, etc. under water. And a large amount the Earth is polluted. And with a planet that may harbor life. The governments actually make a descision to work together to save the race. And I'm debating whether or not to have FTLs or not. I'll have to figure that out. But the RP starts as the first humans there, the only buildings they have are a small living complex built by robots that arrived there a few months before humans.
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Conwy-Shire
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Postby Conwy-Shire » Wed Sep 02, 2015 3:49 am

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PÆDAGOG MEMBERSHIP APPLICATION

GOGAPP
Name: Conwy
NS Nation(s): Conwy-Shire
RP Genre(s): Alternate History (Prehistoric to late imperial eras) and Low Fantasy, so long as Realism hasn't been murdered
RP Franchise(s): unaffiliated
RP Perspective: Faction, with character POV
Why do you RP?: because it's fun, duh; in all seriousness I like communicating ideas through stories and I guess I enjoy the company
GMing/OP experience? (Y/N): нет
What is your area of expertise, in any?: expertise would be stretching it pretty thin, but I seem to accomplish myself in historical basis, I can call upon a fairly extensive (if sadly Euro-centric) education in History, though non-European history is cool too.
If you have an area, would you feel confident teaching others this skill?: heh, if called upon, sure.
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Additional Information: нет


Thank you for taking the time to apply. (Was I meant to delete this part?)
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Ayreonia
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Postby Ayreonia » Wed Sep 02, 2015 4:20 pm

I must say, I love the look. The logo, font, bling, all of it. Then again, I'm a sucker for pretty threads, too bad I can't BBCode worth shit without Min.
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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Wed Sep 02, 2015 4:45 pm

Ayreonia wrote:I must say, I love the look. The logo, font, bling, all of it. Then again, I'm a sucker for pretty threads, too bad I can't BBCode worth shit without Min.

I love a sleek look. :lol:


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Paedagog
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Postby Paedagog » Wed Sep 02, 2015 5:52 pm

While I'm thinking about it...

On Distant Shores is a PT group open to Gog members. If you'd like to learn more about making a PT nation, or would like to impart your PT knowledge to help others, stop by the thread and join up.
Last edited by Paedagog on Wed Sep 02, 2015 7:58 pm, edited 2 times in total.
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Highfort
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Ex-Nation

Postby Highfort » Wed Sep 02, 2015 7:21 pm

Paedagog wrote:While I'm thinking about it...

On Distant Shores is a PMT group open to Gog members. If you'd like to learn more about making a PMT nation, or would like to impart your PMT knowledge to help others, stop by the thread and join up.


I believe you mean PT, unless we've decided that we're going to have laser-wielding Pegasi now. :p
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Giovenith
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Left-wing Utopia

Postby Giovenith » Wed Sep 02, 2015 7:35 pm

Highfort wrote:
Paedagog wrote:While I'm thinking about it...

On Distant Shores is a PMT group open to Gog members. If you'd like to learn more about making a PMT nation, or would like to impart your PMT knowledge to help others, stop by the thread and join up.


I believe you mean PT, unless we've decided that we're going to have laser-wielding Pegasi now. :p


Goddamn, you want lasers too?!

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Sep 02, 2015 7:56 pm

Highfort wrote:
Paedagog wrote:While I'm thinking about it...

On Distant Shores is a PMT group open to Gog members. If you'd like to learn more about making a PMT nation, or would like to impart your PMT knowledge to help others, stop by the thread and join up.


I believe you mean PT, unless we've decided that we're going to have laser-wielding Pegasi now. :p

:lol2:

Yeah, now I gotta go back and edit it.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
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Anti-intellectual elitism: the dismissal of science, the arts,
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Highfort
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Postby Highfort » Wed Sep 02, 2015 7:57 pm

Giovenith wrote:
Highfort wrote:
I believe you mean PT, unless we've decided that we're going to have laser-wielding Pegasi now. :p


Goddamn, you want lasers too?!

:p


"Sir, with all due re-"

"I mean just look at them! It's flying horses with frikkin' laser beams on their heads! How can you possibly match that?"
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