Original AppName/Alias: Addraku "Demon Slayer" | Gilbert Graham
Gender: Male
Age: Technically created millions of years ago, he has only lived for about two years, but he's biologically 23 years old and used to have false memories backing this up.
Appearance: Normally looks like this. Turns into this when tapping into the Time Demon's power.
Species: Technically an artificial human.
Backstory: The story's been told ICly already, so I'll be brief. Addraku, the Vessel, the Demon Slayer, was created millions of years ago at the end of the Time Demon War by the World-Dragon Hadrimmelis, in hopes that he would bear the Time Demon Ku if it ever broke out of its prison, and steal its power. Time passed, and Addraku was placed on Earth in anticipation of Ku's escape. He was given false memories and the name Gilbert Graham, and wound up using the Time Demon's power without knowing of its implications. Eventually, a certain event caused the release of Ku from within Addraku, as well as his apparent death, but he later showed up as Hadrimmelis and others battled the revived Time Demon, showing that his purpose had been fulfilled, and killing the Time Demon. Since then, he has been looking out for the Time Demon's kin. His false memories were removed and he now seeks to make his own. He prefers his dragon name over his human one nowadays, as he feels it better describes what he is.
Powers and Abilities:
- Temporal Manipulation: Upon absorbing the power of the Time Demon, he became able to manipulate time itself. His most important ability is the time drain, with which he "steals time" from being and objects, aging them and even destroying them if done for too long. This in turn empowers him and fuels other temporal manipulation abilities. He is also immune to temporal manipulation himself.
- Dragon Force Manipulation: Exactly what it says on the tin. He has the ability to manipulate the Dragon Force, though he cannot grant it to others, and his powers are weaker than those of a World-Dragon. This passively increases his physical abilities, as well. Lastly, as his consciousness is attached to the Dragon Force, it will continue to exist even if his body dies.
- Demon Slayer Power: He was created to fight against the Time Demons and other similar creatures, and this is what allows him to do so. With this power, he can greatly diminish or even nullify the abilities of Nilkin and other corruptor entities, by "purifying" the concepts that empower them.
Weaknesses: Without using temporal drain, most of his other time-based abilities cannot be used. Is still inexperienced with the Dragon Force and overuse can have adverse effects.
Destructive Capacity: Variable. Can destroy nearly anything, but only via time drain, and that has a limited range.
Speed: Sonic
Durability: City Block Level (+ Low-God level regen via Rewind)
Lifting Strength: Class 5
Striking Strength: Class MJ
Energy Projection: -shrug-
Standard Equipment: Nothing
Intelligence: Above average
Optional stuff.
Theme song: Legacy
Random Facts about your character: He and Hadri act like mother and child.
Original AppName/Alias: Asra | "The Blazeborn", "The Ashbringer", "The Oncoming Drought"
Gender: Male
Age: Ageless, has lived for millenia like most Rainborn, looks about twenty.
Appearance: Asra looks like this. Seen here with his armor (on the left).
Species: Rainborn
Backstory: Same schtick as Etla, for the most part. During a sparring duel like many others before, Asra and his siblings had been using particularly powerful Cores, given to them by Father Sky only after they promised to use them responsibly. Alas, even despite this promise, one of Asra's sisters struck his Power Core. The damage caused did not kill or even impair Asra, but it twisted his personality. Asra took the Ashen Core that Father Sky had given him to spar and fled the Skyworld, not without crowning himself an enemy of the Rainborn. Now a twisted version of himself, Asra sought more power for an end uncertain, traveling through the universe to gain such power. Though his Power Core had been damaged, this altered Asra's thought process greatly, which in turn caused him to discover several hidden Rainborn abilities that he exploited to their fullest extent, soon becoming immensely powerful, terrorizing worlds and burning civilizations in his endless search for greater might. Now, the whimsical lines of cause and effect are twisting, leading him to an inevitable eventual confrontation with his kin.
Powers and Abilities:
-Innate Abilities
Ageless
Indomitable Will
Will Empowerment
Self-Sustenance
-Power Core Abilities
Power Core: Same as with Etla, though he is unable to swap out or remove his current Core, the Corrupted Core, by himself. Not a weakness per se, as all of his abilities are contained within the Corrupted Core, but this does prevent him from using the Dimensional Storage other Rainborn have. It also prevents him from using the Power Core Transference, but since he works solo this doesn't matter all that much.
Power Core Fusion: The ability to take two or more objects and fuse them into a single one which, when used as a Power Core by a Rainborn, will have the power of all of the fused objects. As the Core of a Rainborn reads into the input object and then configures their powers according to the properties and connotations of said object, an input object resulting from a Power Core Fusion will read as an object with properties and connotations matching those of all the fused objects, even if some of them are contradictory, causing the Core to configure the Rainborn's powers in accordance with said input.
-Corrupted Core Abilities
Fire Manipulation - Has unlocked and/or mastered most of its applications, such as Pyrokinetic Construct Creation and Ultimate Burning.
Enhanced Combat - Including Elemental Combat.
Corruption Infusion - Via fire.
Concept Destruction - Through Absolute Burning, Asra can destroy even concepts themselves.
Immortality - After Asra burned away the concept of his own death, he can not be truly killed.
Bio-Kinetic Energy Manipulation - Upon defeating the Giant Monkey Man, Asra gained the ability to generate and manipulate a powerful blue strain of kinetic energy that is tied to his life-force. However, as he is a Rainborn and not a regular living being, overcoming the energy won't damage him.
Weaknesses: Cannot change his Core. This might not seem like a problem, because all of his power is in that Core, but he cannot use the Dimensional Storage like other Rainborn as a result. The Core can still be pulled out of his chest, thus depriving him of most abilities. His erratic personality causes him to go berserk and throw caution to the wind rather easily sometimes. His damaged Core causes him to behave erratically sometimes, as well.
Destructive Capacity: Star Level
Speed: FTL
Durability: Star Level
Lifting Strength: Class T
Striking Strength: Class YJ
Standard Equipment:Just the armor.Armor was destroyed while fighting Valka. Now only has the sword.
Intelligence: Oh yes, he has it, though he uses it in strange ways due to the damage sustained by his Core.
Optional stuff.
Theme song: Stains Of Heresy - Jesper Kyd
Random Facts about your character:Funnily enough, he can't remove his armor by himselfNot that it matters, since it was destroyed by Valka. He's also often speaking nonesense, due to his damaged Core.
Original AppName/Alias: Black Nova
Gender: Female
Age: Biologically 20, chronologically several million.
Appearance: Here
Species: Artisan Cyborg
Backstory: Black Nova was an orphan abandoned in the territories of the Artisan Empire, kept by the Artisans as a strange curiosity, a purely organic creature in a nation of techno-organic beings. When the war between the Artisan Empire and the enemy alliance broke out, she was one of the six people sent by Iligath the Maker for him to experiment upon. She became Black Nova, second of the six cyborgs that wrought havoc both in the war and in the Empire itself. She fought alongside the Artisans in the war, easily destroying fleet after fleet with her enormous power, but after Iligath was stripped of his rank and sentenced to a life of misery, she was taken away to a holding cell along with Black Sun and Black Hole, her siblings. However, through sheer willpower and creative use of his resources, Iligath broke into the holding cell and reactivated them, using them to break into the Technosanctum. After that, she stood guard alongside her siblings while Iligath created the three monsters that later wiped out over half of the Empire in a matter of days. After witnessing that, Iligath thought that the risk was too great, and sealed himself with Black Nova and the others within the Technosanctum.
When Black Nova next woke up, millions of years had passed and the Technosanctum was in ruins, Iligath the Maker nowhere to be found. Furthermore, her memory drive had apparently been wiped, and so, she remembered nothing, nothing of the war, nothing of the rampage of the three destroyers, and nothing of the Maker himself. She remembered nothing of the power she had wielded before either, and her system had been corrupted to the point where much of it was sealed away. Nonetheless, she explored the ruins, finding Black Sun and helping her recover to some degree before letting her go free to find her revenge. She, herself, was devoid of purpose, and so, she simply wandered. Something inside of her told her that she had much greater power, however, and this drove her to seek to test herself against stronger and stronger opponents, eventually unlocking part of her hidden power, the Supernova Mode. Her quest for power then transformed into a quest for glory and fame, and she founded the Sunstorm Pirates to make her name known throughout the universe.
Powers and Abilities:
Energy Manipulation: Black Nova is capable of generating, absorbing, storing and manipulating theoretically infinite quantities of energy in its purest, raw state, though such potential is currently sealed behind her Supernova Mode, along with an additional barrier.
Electricity Manipulation: Same deal as with Energy Manipulation, though Electricity Manipulation is much simpler to perform.
Power Release Sequence: Black Nova can undergo a transformation to enter Supernova Form, which vastly increases her physical statistics and allows her greater control over her other powers.
Enhanced Senses
Flight
Self-Repair
Weaknesses: Her shoulderpads allow her to generate and store enormous ammounts of energy. If she doesn't have them equipped at the moment, then she will not be able to enter Supernova Mode. Furthermore, if they are shattered during battle, then she will experience a massive backlash that will cause her great pain, and will knock her right out of Supernova Mode if it is currently active. Another weakness would be her earpieces. If they are destroyed, she will be unable to regulate her massively enhanced hearing and will begin experiencing great pain.
Destructive Capacity:
Normal Mode: City Level
Supernova Mode: Planet Level
Speed:
Normal Mode: Sonic
Supernova Mode: Hypersonic
Durability:
Normal Mode: City Level
Supernova Mode: Planet Level
Lifting Strength:
Normal Mode: Class 100
Supernova Mode: Class M
Striking Strength:
Normal Mode: Class GJ
Supernova Mode: Class TJ
Energy Projection: Refer to Destructive Capacity.
Standard Equipment: Her cybernetic parts: legs (from the foot to the knee), arms (from the hand to the elbow), shoulder pads (removable, but very important), headpiece (visor and earpieces), and blade wings.
Intelligence: Extremely intelligent, can make powerful tech from scrap and improve upon her own design.
Optional stuff.
Theme song: Like A Cannonball
Random Facts about your character: She does not have the weird braid blade thingy in the image.
Original AppName/Alias: Black Sun
Gender: Female
Age: Biologically 16, chronologically several million.
Appearance: Here
Species: Artisan Cyborg
Backstory: Black Sun was the very first of the six organic beings rounded up and sent to Iligath the Maker by his people, the Artisans, in order to be transformed into powerful living weapons capable of driving back the enemy coalition and end the crisis of the Artisan Empire. Black Sun was the prototype of the other five Artisan Cyborgs, destined to be an emotionless killing machine. However, due to some unknown mistake made by the Maker, the girl somehow retained her childish demeanor, even after her upgrade, and for unknown reasons began calling Iligath her 'father' and treating him as such. It was a troubling setback at first, but soon, Iligath realized that, despite his weapon's behavior, she retained all of her upgrades and the intelligence that was given to her. The matter of her loyalty was easily settled, as the devotion she had for her father made it unlikely that she would refuse to follow his orders. Thus, the first daughter of the Maker was born.
Black Sun, alongside Black Nova and Black Hole, fought and defeated the coalition that was storming the gates of the Artisan Empire, accomplishing her mission with remarkable ease, as despite being the first of the cyborgs and thus the weakest, she was the one who could use her powers most effectively; this, coupled with her use of the Great Viridian Sword of the Splitting Constellation, a superweapon gifted to her by her father Iligath, made her a formidable foe. Despite their success, though, they were soon deactivated when the Maker was shunned by the elders who feared his ambitions. She remained deactivated until Iligath broke into their containment and brought them with him to the Technosanctum, using them as guards while he created three more cyborgs to claim revenge. In the end, revenge was had, though it horrified him, and so, the Maker took all of his cyborgs and sealed himself. Millions of years passed before the six would awaken once again, and when they did, the three cyborgs of the second generation sought to murder Iligath. Only Black Sun stood before them, but her power was nothing compared to theirs, and so, she was left maimed within the ruins of the Technosanctum, and was saved only by the intervention of Black Nova. Now, she seeks to grow stronger and avenge the death of her father, all while exploring the universe.
Powers and Abilities:
Solar Manipulation: Black Sun has the power to generate and control theoretically infinite quantities of solar energy, much like what Black Nova can do with electricity and pure energy. This power is also similar to her sister's in that most of it is locked away behind her higher modes.
Sequence Shift Protocol: Much like Black Nova, Black Sun can enter a more powerful state at will, though unlike her sister, she isn't limited to one, having three modes in addition to her default one, each more powerful than the last.
Enhanced Senses
Flight
Self-Repair
Weaknesses: A good part of what makes her threatening would be the Great Viridian Sword, which can be taken from her with relative ease, leaving her at a level far from exceptional compared to other characters. In addition, should she desire to change to a more powerful mode, there is a charging time during which she is more vulnerable. If her earpieces are damaged, her senses might overload, much like Black Nova's.
Destructive Capacity:
Normal Mode: Moon Level
Giant Mode (2nd Form): Star Level
Speed:
Normal Mode: Hypersonic
Giant Mode (2nd Form): FTL
Durability:
Normal Mode: City Block Level
Giant Mode (2nd Form): City Level
Lifting Strength:
Peak Human
Striking Strength:
Class H
Energy Projection:
Refer to Destructive Capacity.
Standard Equipment: Her mechanical parts and the Great Viridian Sword of the Splitting Constellation.
Intelligence: She's considered to be even smarter than Black Nova, and is in fact the smartest of all the Artisan Cyborgs.
Optional stuff.
Theme song: To be added.
Random Facts about your character: Further power levels will be added as her transformations are revealed in the IC (and submitted for peer approval if need be).
Original AppName/Alias: Necromancer
Gender: Male
Age: Indeterminate
Appearance: Looks like this, but is always covered in a black cloak.
Species: Indeterminate
Backstory: Necromancer is not actually named Necromancer, as one might readily infer; it is quite simply a name half-assedly thrown together for himself to use, evidently based on the word that is generally used to refer to those with powers similar to his. He uses this name because, otherwise, he would have none.
Necromancer is, to put it simply, an anomaly. Everything in the universe should be, by definition, bound by its laws, which include those of life and death, as even Kings and Gods could be slain with sufficient power, no matter if they later returned from the netherworld. However, something existed that was, due to some sort of unexplainable universal failure, permanently exempt from those laws. That something was Necromancer.
Stuck in the guise of a boy, unknown to death and with no means to change the condition of his peculiar existence, Necromancer quickly grew bored with observing and testing that which others understood as life, and instead took to experimenting with his powers, trying to understand them, wondering if perhaps they held the key to his mortality. They didn't, clearly, but at least he found another source of entertainment and just so happened to befriend a great many souls that had wound up in his hands after passing away. He soon began understanding more about the scope of his powers, and began going further and further with his experiments. And that's, by and large, everything he seems to do anymore: experiment. His tests more often than not land firmly in what is considered immoral by most sentient life, but he does not seem to care, not out of any sort of malice, but rather out of a lack of understanding of what 'morals' are in the first place.
Powers and Abilities:
- Amortality: As an exception to the rules of life and death in the universe, Necromancer was never truly alive and can never truly die. Among other things, it grants Necromancer immortality and soullessness.
- Life and Death Manipulation: He does not merely have the ability to manipulate the power of life or death, but rather, a mixture of the two, enormous in power but limited in scope. However, most of what he actually bothers to do can be resumed in the following two powers.
- Soul Manipulation: Can summon the power of any soul not bound to a body, regardless of where it happens to be or whatever demon or deity has laid claim to it. Can go as far as flawlessly reforming destroyed souls, as well.
- Necromancy: Can call upon the power of literally anything that is dead.
Weaknesses: A pushover, stat-wise. He's also not particularly interested in winning battles, most of the time. He can be temporarily destroyed very easily if you just get to him. Tends not to use unwilling souls for his purposes if he judges it's not necessary.
Destructive Capacity: Immeasureable
Speed: Human Level
Durability: Human Level
Lifting Strength: Human Level
Striking Strength: Human Level
Energy Projection: Human Level
Standard Equipment: None
Intelligence: High
Optional stuff.
Theme song: The Corruption Melody - Jesper Kyd
Random Facts about your character: Enjoys talking to the souls within his reach while not doing anything else.
Original AppName/Alias: Seriskira Az Mirtaratel | Gaaru'Adai "Champion of Adai" | Goddess of the Hunt
Gender: Female
Age: 23
Appearance: Looks like this, with these wings, a tail like Kirisvala's and two enormous clawed arms with black scales.
Species: Hadrian
Backstory: Seriskira was born in the Taratel Tribe, a collection of members of different clans that left their homes for one reason or another, and gathered together under a single chief. Over time, the Taratel saw the need to learn how to fight, and so, through arduous training they became a formidable warrior tribe, one of the strongest in all of Hadrimmelis. They were determined to exploit every strength they had, and so, they developed techniques for harnessing their muscles to the fullest extent, and learned how to utilize their powerful lungs and vocal chords in battle in order to turn the tides of war. As they learned more and more, they decided that by prioritizing the technique of harnessing their roar they could achieve a lot, and so, the Taratel became specialists in roar abilities, though they remained natural-born fighters, favoring their claws over any other type of weapon.
Just like others of her tribe, Seriskira began her training at an early age, showing an exceptional talent for the techniques she was taught by her elders. As she grew up, she proved herself time and time again, becoming a warrior as formidable as many of the more seasoned fighters in her tribe, showing a fire inside of her that made her worthy of her name. Now at 23, still rather young for a Hadrian, she is known to be among the best fighters in the planet. After the evacuation of Hadrimmelis during the Builder War and the subsequent relocation of most of the Hadrian race to the world of Adai, Seriskira participated in a grand tournament where she emerged as the Champion of Adai, the most powerful Hadrian fighter on the surface of the planet.
After a series of events which led her to fight against a powerful ancient cyborg on a distant, desolate planet, Seriskira was granted a new power as a result of Darkseid's death: the Champion of Adai was turned into the Goddess of the Hunt, more powerful than ever.
Powers and Abilities:
Hadrian Physiology: The Hadrians are a people of beast-like appearance who live in the fiery world of Hadrimmelis. They form into clans and make their abodes in giant metal spires, and they're mostly a warrior culture, though there are clear exceptions sometimes. They have a great variety of racial abilities.
- Somatosensory Imprint: Hadrians can detect the presence of anyone they have come into contact with recently, and track them down no matter where they may be. This effect, however, is temporary. After a while, the Hadrian in question will stop being able to sense the target. NOTE: As a result of her godlike powers, she can retain knowledge of the location of a target permanently, though she may opt to forget it at any moment.
- Linguistic Assimilation: Of a particular type. It does not work with physical contact, but rather, it works by 'perceiving' the language in question. For example, if a Hadrian were to hear someone speak, they would instantly assimilate the language. However, if they notice their particular body language, then they will also learn it and become able to interpret it. In certain instances, this peculiar racial trait can allow Hadrians to communicate with abstract entities and concepts.
- Healing Tears: Hadrian tears are golden in color and have healing properties that allow them to cure most injuries, though they have no capacity to cure disease and sickness.
- Enhanced Bite: Hadrians have sharp teeth and strong jaws, not much else to say here. Further enhanced since her godlike ascension.
- Siren Song: Hadrians have supernaturally beautiful singing voices.
- Elemental Immunity: To fire and lightning.
- Flight: Some Hadrians, very few in number, develop wings.
Combat Abilities: The warlike people of the Taratel Tribe pride themselves in their powerful warriors, and so, most if not all of their members are forced to take an arduous training in order to become formidable fighters. Of special interest to this tribe is the Hadrian roar, which they have grown to master, able to use it to a great variety of effects.
- Enhanced Clawmanship: While all Hadrians have claws and most know how to use them to defend themselves, Seriskira is a master at using her claws for combat.
One-Man Army, or woman, in this case.
Charged Attacks: Seriskira can build up the energy in her muscles to launch off or swing her claws with much greater force. She can, additionally, use her roaring to enhance her blows.
Weakness Detection through extensive battle training. She can, however, only detect physical weaknesses, after studying the enemy for some time, and cannot magically exploit them if she would not normally have the ability to do so. Since her godlike ascencion, she can detect an enemy's weakness near-instantly.- Enhanced Roar: The Hadrian race have evolved strong vocal chords that allow them to let out a powerful roar that can achieve a variety of effects. Furthermore, the Taratel Tribe are masters of this ability.
Fear Inducement via terrorizing roar.
Attack Cancellation through a roar so powerful that it renders attacks useless. In effect, creates a spherical barrier that can stop nearly anything.
Pain Inducement by violating someone's eardrums.
Shattering, via sound.
Razor Wind through a very controlled roar.
Earth Manipulation through sound, to a degree. Can cause earthquakes.
Air Manipulation through sound, to a degree. Can generate vortices.
Heroism Inducement through a rousing battle roar.
Counter Vibration through roaring. Incredibly difficult to use, though.
New God Physiology: As the newly appointed Goddess of the Hunt, Seriskira has several additional abilities.
- Supernatural Senses: Seriskira's senses are now honed to an absurd degree, allowing her to feel on a scale much greater than before, though she can regulate this to avoid being overwhelmed. She can also imprint a target onto her senses with just seeing, hearing or smelling said target once, allowing her to track them with ease.
- Regenerative Healing Factor: Advanced Level
- Semi-Immortality: New Gods don't age.
Weaknesses: The obvious one is to gag her, or strike her vocal chords, or take away the air that she breathes, so that she cannot use her roar abilities. In addition to that, she's also remarkably weak to the cold, as is every Hadrian. The strongest body parts of a Hadrian are the claws and tails, so it is easier to harm one by targetting other areas. In addition, if an attack were strong enough to shatter Seriskira's claws, she would be left weaponless. She can only use one of her roar abilities at a time. Some of her abilities can be cancelled easily by people with the appropiate powers (for example, someone with Earth Manipulation can mitigate or even cancel any earthquake that she tries to generate). As a New Goddess, she has a weakness to Radion.
Destructive Capacity:
Normal: Multi-City Block Level
New God: Star Level
Speed:
Normal: 1 m/s on foot, Sonic with claws/wings
New God: Sonic on foot, FTL flight/claw movement
Durability:
Normal: Wall/Tree Level body, City Level claws/tail
New God: Planet Level body, Star Level claws/tail
Lifting Strength:
Normal: Class 100
New God: Class Y
Striking Strength:
Normal: Class MJ, Class TJ when charged
New God: Class XJ, Class XGJ when charged
Energy Projection: See Destructive Capacity
Standard Equipment: None, save for her natural equipment.
Intelligence: Not too educated in matters aside from combat.
Optional stuff.
Theme song: Spear Of Justice
Random Facts about your character: Seriskira would mean "Burning Soul".
Misc Posts
Lore:
Archdemon/Phantom Horse Race Applications; Four Rider Faction Application (Lore)
Apeiron - The Autarch Of Names (Cosmic Entity/Lore)
Hadrian Dominion/Young Bloods Faction Application Forms (Lore)
Iligath the Maker (Lore)
Object Application Forms (Lore)
Rainborn/World-Dragon/Hadrian/Nilkin/Shattar/Shamran/Star Demon/Artisan Race Application Forms (Lore)
Skyworld/Rainborn Information (Lore)
The Dragon Force (Lore)
World-Dragon Information (Lore)
Young Bloods Character Roster (Lore)
Other Apps:
Eternal Night (Scrapped Character)
Isdragaar - The White King (Scrapped Character)
War - The Second Rider (Transferred Character)
Other:
Ultimate Justice Personal Archive Post
Zark's Characters Part 1