Dark Space Rising: The Next Generation RP IC Page link
Please relay all thoughts, ideas and other discussion about Dark Space Rising here while out of character.
Dark Space Rising CO-OPs
1. Odinburgh
2. Auricium
3. The Terran Empire
*Faction heads are considered candidates to be CO-OP heads to be with the OP in a 3-member panel that is evenly distributed than say rather than full panel coming from one faction showing favoritism. At anytime CO-OPs may resign and the OP will select new CO-OP members.
BACKGROUND
In the interstellar age, history has seen civilizations that have flourished and some that have fallen. Terrorism has brought them to the brink of extinction due to the rise of cartels masked behind enemies in the shadows. During the dark times even the most evil civilizations forged alliances in desperation to hang onto their power. There is the alliances of good defending their ideals and freedom from their enemies. As much change that has occurred much as stayed the same. The difference is there are new governments vying for a place to stand out in the galaxy while other galactic nations have died off leaving an entire mystery why they disappeared into history waiting to be rediscovered again. The many crises such as wars, depressions, and peace has had their ups and downs. What will become of the future of space? Will the conquerors win or will the peacemakers win? As factions rise only they will determine how to write the future.
To Join:
- Code: Select all
Nation name:
Government Type:
Population total:
Your nation's available tech you will be using for the RP?
Which faction are you joining? (see list below. If not you may create your own by filling out the create a faction form.)
To Create a faction:
- Code: Select all
Faction name:
Description of ideals of your faction:
The United Intergalactic Planet States
Odinburgh *Leader
Galactic Empire of Flarbinia
Trade Conglomerate of Widgetalia
The Galactic Republic of New Madigral
Corporate Coalition
Industrial Syndicate-Auricium *Leader
The Confederacy of Sawl
Spartaned
Avantian Empire
United Confederation of Planets:UCP faction page
United Confederation of Planets
The Coalition of Diplomatic Governments
The Republic of Interstellar Colonies
Jezukan Fleet, First Contact III, Skullion Fleet
The Deathless Chaotic Empire
The United Comintern and Socialist Governments or UCSG
The Stellar Imperial Communist and Socialist Unions or SICS
The United Intergalactic Planet States
Plato Republic
Neutral
Tophat Empire
The Kingdom of Chandaka
The Terran Empire
Second Helghan Empire
The Grand Covenant of SECP
The Kingdom of Luxdonia
The United Fleet of Titan
Miraxis
Imperial Esplanade
Freedom Utopia 100
The Republic of Nordberg
Great Houses of Xie
The Isocracy of Vaii'tek
The Empire of Vaetoria
The Shadownian Republic
The Supreme JVP Union
The Holy Order of Tesseractium
Byzantine Empire
Ly'Ranth
The Tiir Concordat
Xyndian Syndicate
The Galactic Empire of the Rimworld Remnant
Rules:
1) No Godmodding
2) No trolling
3) No excessive OOC. Ask Odinburgh by TG if any questions.
4) No alien race will be refused entry. Please ask what super-weapons, super-aliens, or super-ships is permitted.
5) Any Nation may join that is classified as a FT nation.
6)If any kind of moves are to be made with a character from a nation used by another nation just be sure to check with that nation if its okay to do so. Otherwise if a nation controls or dictates moves of another nation's character(s) without their consent, a forced signing of an agreement, etc. is not allowed.
7)All RP including you write is considered cannon. This why at the OOC page I have asked what your tech is also upon joining the RP officially.
Odinburgh (this RP's control manager) has last word what goes or not in the RP in terms of interpreting as godmodding, trolling, and what not other than the NS mods.
9)Any nation that creates something say like a new NPC race that nation has full control over it. Unless that nation wants to share their NPC creation with anyone else that is up to them to decide.
Section 1-Any act of sabotage upon property or citizens in the IC RP shall be considered an act of war.
Section 2- All members shall respect the laws which are subject to obey within whatever space borders is designated to that specific government.
Section 3- All members of the RP may make agreements or have an understanding between two entities either with a said nation or organization.
Section 4- RP Members, whom are not part of this RP, should have no actions of aggression taken without proper or legal declaration of war.
Section 5- All members are eligible to face legal force if found anywhere in violation of the rules of RP in regards to a member or non-member of the RP.
Section 6- Any member of RP may submit new rules or amendment of rules in the RE in the OOC for Odinburgh's say of approval or disapproval.
Section 7- No military action without permission from the OP/CO-OP if there are any and with the people you want to engage with.
Time Advancement Policy in RP: Every five IRL days we all advance 1 IC day
Godmodding: 3 strikes policy and required edit of post.