After eons spent drifting through the void in silence, The U.N.E. Harmony, The largest spacecraft ever built some 80 years ago by mankind to deliver 13,000 colonists from Earth to a distant terran world is struck by a chain of unexpected system failures in the coolant systems of the main reactor. This reactor supplies power to the bulk of the ship and the to the cryostasis decks of the colony pods.
The ship's emergency AI turns online and calculates that the failure will probably result in a catastrophic meltdown within a week, and so she awakens 12 members of the crew to fix the problem. The 12 men and woman fresh out of cryo sleep quickly get on the job but they soon realize that most of the auxiliary coolant parts along with many of the repair tools are missing from the cargo hold, making the repairs impossible. Before any investigation could take place as to what happened to these components aboard the ship prior to their awakening, the ship's AI informs the crew members that the Harmony is passing by an uncharted star system, the Lalande 21185 and that scheduled scientific scans reveal a small planet with oxygen rich atmosphere in the star's habitable zone...
The crew rushes to the cryo bay of the captain to awaken him from slumber and ask for his guidance, only to find his pod to be empty. They then search for the first officer, but she is also missing. The crew then do a careful sweep of the ship's decks and soon stumble upon the dead captain on the observation deck. He sits on a chair above a pool of blood, in one of his hands rests a revolver, in the other is a note soaked in blood... His corpse is still warm.
Meanwhile, the emergency AI makes another announcement. One of the colony pods along with 1000 colonists have vanished. The pod launched merely hours ago and is heading for the recently discovered planet. Additionally, the Harmony's navigation AI was hacked and not responding to any input. Aboard the launched pod were most of the U.N.E. officers...
The 12 crew on board the ship are now all effectively last in command. The emergency AI thus makes them each responsible for the safety a colony pod. According to her estimates, the cryo fluid inside the colony pods will be able to sustain their inhabitants' cryosleep for another 5 years without spoiling while the rockets attached to the pods should allow them to navigate to the planet on their own in 3 years time, but the landing will be rough...[/i]
App:
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[b]Part I. [/b]
Faction Leader Name:
Faction Leader Appearance (optional):
Faction Leader Biography:
[b]Part II. [/b](can wait until prelude is over)
Faction Name:
Faction Color:
Faction Logo (optional):
Faction Ideology (the more radical, the better):
Faction Theme Music:
Faction Landing Site (first come, first served):
[b]Part III.[/b] (can also wait and optional)
Faction Architecture (image preferred):
Faction Fashion (image preferred):
Info on Faction Population (their daily lives, their classes):
Welcome to The Last Colonies.
In this roleplay inspired by SMAC (and the outworld NS RP), each one of us will take command of a tiny human colony on an alien planet. There will be some game mechanics to back up the RP, but have no fear, It won't be hard to get a hold of it.
I promise?
Now, Before the colonization actually starts will be a short prelude. The prelude starts aboard the Harmony, right after you find the dead captain. The prelude will involve 0 mechanics and will last until every leader boards one of the colony pods and leaves...
Some other stuff:
Political Map Year 14: http://i.imgur.com/riE51HF.png
Biosphere: http://i.imgur.com/Ul0vkII.png?1
Resources: http://i.imgur.com/q1S6MhP.jpg
Geography Map: http://i.imgur.com/UK8wP1v.jpg
Complete Map with air corridors: http://i.imgur.com/KjDor4c.jpg
OLD General Map: http://i.imgur.com/VVbGM9R.jpg
OLD Everything Map: http://i.imgur.com/b2TEATL.jpg
OLD Base ID Map: http://i.imgur.com/zfWqszV.jpg
Governor App:
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Faction:
Base ID(s) to govern:
During turns:
Governor type:
Governors to choose from:
- Industrialist: Focuses industrial growth.
- Militarist: Focuses Army, Navy and Air Force buildup and will stockpile munitions and fuel.
- Philanthropist: Focuses Improvement of your people's welfare.
- Technologist: Focuses Technological Development.
- Environmentalist: Focuses cutting back on pollution/building up renewable energy.
You can also combine Governors for special aims.
Governors will not modify relations with other factions, nor will they give orders to units.