What You Need to Know - Returning Players:
After being near-utterly burnt to the ground in a duel between sisters, the town of Chaskovite is no more, and the populace has scattered off like Crysal's ashes in the wind. Many of the inhabitants of Chaskovite have moved to Heiss as a generous offer from Culdranthine senator and military leader, Renot Du'Heiss has granted inhabitants of the town land to build anew. The Liquid Wallaby is still made out of wood, though it now boasts a small, fairly not-terrible motel on the second and third floors. The quality of the drinks has noticeably improved, and thanks to the ability to get fresh food from nearby towns, you no longer have to worry about radiation poisoning in your steak. The place is still owned by the Reil siblings Ruslanov and Kasatnov, though they've taken to hiring locals to improve the image of the establishment. In addition, there is now a dance floor located on the first floor, with flashing lights and hits from both Reiltam and Culdranthine
What You Need to Know - New Players:
It's a long friggin' story. It's probably easiest if you just learn over time.
A sign in the entranceway, marked in a familiar set of scrawled handwriting reads:
1. "Keep the fighting down. We've lost enough to petty disputes between family."
2. "When it gets to humping you should probably take it to the motels." (As in, don't write cheap porn in here.)
3. "There's only one god in my establishment, and that's the sledgehammer behind the bar." (Don't play an overpowered as hell character unless you restrain them. Because having your shit interrupted by Thor isn't very fun.)
4. "No, we STILL don't take tabs."
5. "Don't make the new guys feel ignored."
6. In a much more official font is written: "All laws of the Holy Tinellian Empire are to be obeyed at all times." (If it gets you in trouble anywhere else on NS, it'll do the same here.)
7. "The Culdranthine Armed forces will quite happily stomp a mudhole in your ass if you bring your army in. Don't underestimate the funny hats and marching, they're scary." (No invasions unless otherwise brought up to me in TG beforehand. AND IT'S APPROVED)
8. "The Wallaby is built on sacred ground. Like, literally. As in the gods of the Arkchilian pantheon will up and fucking smite you if you start messing the place up." (Don't have a big epic Wallaby destroying battle here. Or anywhere in Heiss.)
9. "You ain't a god." (No god-modding. You know who you are.)
10. In a really official font: "Firearms are only to be owned by military and police personnel, ex-military (after extensive mental stability testing), and select individuals who require them on a daily basis." (basically don't shoot up the damn place or da police will get you)
Welcome to Culdranthine, enjoy your stay.
Map of Tinell (YES, we are on Earth in 2015. This continent is located between Europe and North America, the world is as it is in 2015.)
A Musical Introduction to Tinell: (I didn't actually write this post. :I Friend of mine came up with the song.)
TotallyNotEvilLand wrote:"Well..." She begins singing. "Welcome to Culdranthine, it's kind of a fucking mess! But then again I guess that's like the rest! We've got rabbit people, who're only three feet tall, and have a really good angle for punching you in the balls!" Several Culdranth backup dancers appear and fireworks start playing.
"Over to the west, you've got Arkadacia, where people smell like horse and are likely to headbutt ya, and they've got giant horns...a!" She starts tap dancing with a spontaneously appearing cane.
"And then to the south, there's a little shithole, by the name of Reiltaaaaaam~, there's radiation, savages, and pain, just a little slice of hell, all in the land of Tinell!" She finishes singing and bows.
Official Wallaby Regents (Basically, if I'm not online and there's some idiot blatantly ignoring the rules, they are to be listened to.):
Crumlark (Absent for a while)
Barboneia (Temporary until further notice)
(Don't ask to be on this list.)
Oh yeah, we have a region. Ask for the password.
THE GRAND TOURNEY
Once every six years, a grand tournament is held somewhere in the regions of Arkadacia and Culdranthine (Reiltam has been excluded on the grounds of having no functioning government, but this may change in the future). In an effort to flaunt cultures from around the continent and flaunt their identities around, the Grand Tourney is a test of skill, wits, and strength with the strongest warriors and historical reenactors coming together with equipment from their original cultures. Teams are set according to the culture they are representing, which determines what sort of gear they will receive.
The events take the form of target testing, one on one duels (the weapons are blunted and non-lethal, but otherwise resemble their actual counterparts. NOBODY DIES), large team battles, and drinking contests (No surprise, the Iracusians usually win).
Despite celebrating cultures from Arkadacia and Culdranthine, members of all species and nationalities are welcome to join, but they will have to join with a pre-existing team.
Rahn - Essentially Arkadacia's answer to the Huns or the Mongols, the Rahn are fans of large, curved swords, archery, but tend to be light on the armor, the heaviest they'll wear is iron lamellar.
Basically what kind of stuff you're getting: http://www.xblafans.com/wp-content/uplo ... he-Hun.jpg
Ilman - An extinct culture, the first on Crysal's rampage through Arkadacia, the Ilman left their mark on Arkadacian culture and run around shirtless and in war paint, sporting no armor beyond a wooden shield and a stone axe, sword, or club. Very agile, but very prone to being cut down easily.
Basically what kind of stuff you're getting: http://www.andreaeurope.com/fotos/andre ... 120-01.jpg
Pravyet - An ancient merchant republic debateably responsible for discovering the New World (besides, you know, the guys who actually discovered it), the members of the Pravyet race mostly flew around via their wings and shot at people from a distance, but foot soldiers used bronze armor and spears primarily, fighting in a formation (think of the Spartans).
http://270c81.medialib.glogster.com/med ... -1-png.png
Iracusia - The dominant culture in Tinell, the Iracusians are divided into two classes for the sake of the tourney. Early Iracusians are given fur cloaks and wicker armor and shields, while later Iracusians are given armor resembling a bronze version of the classic Roman Empire look. Both primarily use stone spears, though Later Iracusians have access to swords.
Early: https://s-media-cache-ak0.pinimg.com/or ... d7302a.jpg
Later: https://s-media-cache-ak0.pinimg.com/23 ... b3c29d.jpg
Arkchil - The Arkchil created the religion that is followed by most people on the Tinellian continent, and are dressed in silk garments with leather plates covering the chest. They rely on two-handed swords and maces to win their fights, though shields and daggers are an option.
http://i0.wp.com/www.kavehfarrokh.com/w ... Guards.jpg
Chulra - The predecessors to Culdranthine, they are unarmored and fight with small bows and crossbows with only a short club as a backup weapon. Members that aren't of the Culdranth species are provided with fine bronze armor and weapons, however, as they're capable of using them.
http://www.ancient.eu/uploads/images/15 ... 1391811343
Melanti - A cousin to the Chulra, the Melanti are dressed in chainmail and spiked helmets, and really like throwing smoke bombs at people.
How The Fights Will Work: I'll let you guys decide who'll win by PMing the other guy and deciding it through there, whether it be dice, rock paper scissors, a counter-strike match, 1v1 black ops, or what have you. Then post the competition out in the thread, and we'll go on from there. The winning character will recieve virtual prestige, fame, and a nifty cash reward. Interested? PM me and tell me what team your character will be on.
Grand Tourney: Characters Signed Up
Alexi (Barboneia) - Team Pravyet
Torr (Torrocca) - Team Pravyet
The Patriot (Ava Ire) - Team Pravyet
Cever (Ava Ire) - Team Iracusia
Rya (Val Halla) - Team Iracusia
Byron Kingston (TotallyNotEvilLand) - Team Chulra
Rusla (TotallyNotEvilLand) - Team Rahn
Match Results:
Round One: Rahn vs Pravyet - Ended in victory for Rahn by timer running out, Rahn had more men standing at the end.
Round Two: Iracusia vs Arkchil - Ended in a tie. Both ran out of men and the commanders didn't want to duel one another.