Update! January 19, 2015. Refactoring is now live. Thank you for your feedback! Please use this thread for bugs and general feedback (but do see "Known Issues" below).
There's a change coming to the NationStates economic model! This aims to correct a few insanities that can occur in some nation types.
Please preview the change here!
Some nations may not notice much difference. Others may change a lot, especially if they have strongly opposed some types of government spending and/or industries.
Generally we've found refactoring to produce a much more accurate assessment of nations. There may be weird corner cases, though, so please help identify those by posting below!
Known Issues:
- Some nations may see new government departments spring into existence even though you have ordered them to be eliminated (especially Spirituality!). This is a transitional problem, in that there is a long-running problem with the pre-refactoring method of zeroing departments or industries in some nation types, and the refactoring exposes that problem. It also fixes it going forward, so this will go away as you answer issues.
- Some nations may consider themselves to be strictly socialist, but see a number less than 100% for "Public Sector Size" and "Publicly owned industry." This isn't a bug but means the nation hasn't actually outlawed private enterprise.