A great conflict is brewing in the Godlands, a Great Game of Gods vying for power over the mortals inhabiting the land. Eleven known settlements dot the landscape, each town as unique as the individuals that reside in them. These settlements have grown and developed on their own, but on this day, a new group of powers are thrust into the land. These new Gods have found themselves in the Great Heaven Above, incorporeal beings of immense power with the ability to exert their influence on the mortal realm. But the life of a God is fleeting. If a God should exert too much power, too quickly, They shall be overwhelmed with divine energy and lose Themselves in the Heavens. Likewise, if they are forgotten by the mortals below, and are unable to remind the mortals of their existence, they may simply fade into the Ether, a forgotten power.
But the Gods are here now, still in existence, still very much capable of great and terrible feats.
History will know this day as Day Zero, of the Year of the Divine.
The village of Stonesun is well renowned for its industrious miners and master smiths. The bronze armor and weapons that come from this small mountain settlement are considered the best in the known world, and are very sought after by the wealthy merchants of Gatestown. However, today is not a happy day for the prosperous village. A major mine shaft, carved deep into the ground, has collapsed, trapping many miners and killing many more. Despite the continued efforts of the other miners, the fate for those trapped looks grim, and the dozen dying men huddle together, whispering words of prayer to their ancestors, to long dead deities, to whoever they believe will listen.
The poor, peaceful shepherds of Grassmarch are not faring much better. The men who were wise enough to hide through the night are just now coming out to clean up the corpses of their compatriots. They were taken by surprise during the night by raiders from the warrior settlement of Screamsoul, who are now on the march back to their home settlement with their loot-animals, crops, and people. Mothers cradle their dead sons, and young boys pray for vengeance for their fallen fathers. Unbeknownst to them, their prayers may soon be answered.
The warrior men and women of Screamsoul march swiftly back to their small fortress, unaware of the ambush waiting for them in the mountain valley just before their settlement. The warriors of Freefoot are there, ready to put the slavers to the sword.
Meanwhile, cut off from the rest of the world and each other, the villages of Feyfawn and Mediton deal with similar threats. The druids and rangers of Feyfawn face constant raids from malicious animal spirits, spirits that are resistant both to their magic and their bronze and stone weapons. The monks of Mediton have started to find their fellows murdered in their sleep, leaving behind twisted shadows that resemble the forms of the fallen monks. Both fist and spear have proven useless against these apparitions.
The City of Gatewatch is hosting an outlander envoy, and the presence of the strange green-skinned foreigners has prompted suspicion from the local folk. On the outskirts of the city, the villages of Songrun and Tinkson are at each other's throats after a group of Songrun revelers trashed the Tinkson town hall, prompting the people of Tinkson to kill the men with primitive explosive devices. Many believe it will come to war between Songrun berserkers and Tinkson rogues.
Sharebon suffers continued hardship as food becomes more and more scarce, while rumors of a monster attacking Mertail fisher boats has prompted many adventurers to scour the coast on both land and sea in search of the attackers.
The people of this land suffer many hardships, and it is in the power of these new deities to grant them boons to allow them to grow and prosper-or curse them and watch them wither and die.
Map Made by G-Tech