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NS Military Realism Consultation Thread #6

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Who should OP the next thread?

The Kievan People
44
33%
Spirit of Hope
9
7%
Padnak
39
30%
Yukonastan
4
3%
Allanea
16
12%
Soodean Imperium
6
5%
Gallia-
14
11%
 
Total votes : 132

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Spirit of Hope
Postmaster-General
 
Posts: 12468
Founded: Feb 21, 2011
Civil Rights Lovefest

Postby Spirit of Hope » Mon May 19, 2014 11:06 am

Oaledonia wrote:
Imperializt Russia wrote:If they're neutral, what's to deal with?
I'd agree with Garshne, but it didn't happen to West Berlin, try as the Soviets did. Depends if the city-state's allies have the air power to run a supplies operation, and neither you nor them want to fight over them doing that.

Well in typical NS fashion they are just pissing me off by existing. But we both share a culture and history, so I don't want to fight him.


Tax any vehicles belonging to there citizens that enter your nation. Disallow their air traffic through your territory. Place high taxes on goods going to or leaving them. Don't even need to directly seige just slowly make life more difficukt untill the give in to your demands.
Fact Book.
Helpful hints on combat vehicle terminology.

Imperializt Russia wrote:Support biblical marriage! One SoH and as many wives and sex slaves as he can afford!

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Voltrovia
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Posts: 1006
Founded: Oct 22, 2013
Ex-Nation

Postby Voltrovia » Mon May 19, 2014 11:19 am

Spirit of Hope wrote:
Oaledonia wrote:Well in typical NS fashion they are just pissing me off by existing. But we both share a culture and history, so I don't want to fight him.


Tax any vehicles belonging to there citizens that enter your nation. Disallow their air traffic through your territory. Place high taxes on goods going to or leaving them. Don't even need to directly seige just slowly make life more difficukt untill the give in to your demands.


International trade embargo. Stranglehood on goods. No freedom of movement. Etc.

And then offer a wonderful treaty and essentially vassalise the city-state.
If we burn the defence papers, maybe the journalists will go away. On a private estate in the middle of the night.
In 1988. Without quite letting the residents know. Only Voltrovian protagonist kids remember.

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An idea (RP; very much unfinished)

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Anacasppia
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Posts: 1656
Founded: Mar 04, 2012
Ex-Nation

Postby Anacasppia » Mon May 19, 2014 11:26 am

You could send agents to infiltrate the city-state and stir up dissent - that combined with woes brought about by the taxes/tariffs/restrictions on trade and travel already suggested by others would sure be very effective.

If all else fails you could have pro-(insert your nation here) 'self defense militias' rise to the occasion I guess.
Totally not a sarcastic reference to current events. :P
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Mmm... it's getting hot in here.

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Imperializt Russia
Khan of Spam
 
Posts: 54847
Founded: Jun 03, 2011
Ex-Nation

Postby Imperializt Russia » Mon May 19, 2014 11:37 am

Spirit of Hope wrote:
Oaledonia wrote:Well in typical NS fashion they are just pissing me off by existing. But we both share a culture and history, so I don't want to fight him.


Tax any vehicles belonging to there citizens that enter your nation. Disallow their air traffic through your territory. Place high taxes on goods going to or leaving them. Don't even need to directly seige just slowly make life more difficukt untill the give in to your demands.

We're basically wargaming for independent Scotland 2015, here.
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Lamadia wrote:dangerous socialist attitude
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Anemos Major
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Posts: 12691
Founded: Jun 01, 2008
Ex-Nation

Postby Anemos Major » Mon May 19, 2014 12:06 pm

totally not a tag



AR12 Armoured Regiment (Combat Structure)

RHQ
- Regimental Command Staff (Cmdr, XO, RNCO, staff)
> Logistics Liaison
> Engineers Command and Liaison
- Regimental Anti-Air Platoon (1x MA11 CV, 1x LSAM FCV, 4x LSAM LV)
- Regimental Medical Group (2x MA11 MEDEVAC, 2x Utility Truck, Medical)
- Utility Group (4x Utility Truck, General)



Manoeuvre Battalion (x3 per regiment):
- Battalion HQ (1x HT9A8, 2x MA11 CV, 1x MA11 C4I, 1x MA11 IFV, 4x utility vehicles)
- Battalion Recce (2x MA11 RV)
- Utility Group (4x Utility Truck, General)



Support Element (1x per battalion):
- Anti-Air Battery (1x MA11 CV, 1x MA11 APC, 4x MA11 SHORADS)
- Anti-Tank Platoon (1x MA11 CV, 4x MA11 ATGM, 1x MA11 VLATGM)

Armoured Company (2x per battalion):
- Company HQ (1x HT9A8, 1x MA11 CV, 2x Utility vehicles)
- Recce Element (1x MA11 RV, 1x Utility RV)
- Engineer Detachment (1x HT9A8 ARV, 1x MA11 ARV, 1x MA11 ECV)
- Support Element (1x MA11 MEDEVAC, 2x MA11 Mortar, 1x MA11 APC)
- Utility Group (2x Utility Truck, General)



Armoured Platoon (3x per company):
- Command Element (1x HT9A8)
- 2x Manoeuvre Troops (2x HT9A8, 4x total)

Infantry Component (1x per company):
- Support Element (1x MA11 IFV)
- Dismount Element (3x MA11 APC)

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Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Mon May 19, 2014 12:17 pm

Imperializt Russia wrote:
Registug wrote:I have a massive backlog on military things, namely the new IFV I was supposed to design

Regi, did I get anything wrong in my summary of things for Icebox above?

You've made a pair of quite massive errors actually. The first being that Bukharabia will join the war on my side due to multiple military alliances and shared history.

The majority of my Navy is actually based in ports outside of the Sapphire Sea precisely to avoid being bottled up. The balance of my navy is based in the Southern Ocean, but I retain a considerable quantity of naval assets for locking down the western Sapphire Sea in combination with massive air power. That includes all of my fleet carriers and about half my amphibious helicopter carriers (which can act as light STOVL carriers). My goal is to lock down the Gulf and western Sapphire Sea to prevent hostile naval and amphibious landing forces from approaching while providing fire support to my ground forces if Sarudin or Nirvash joins the war against me. My ability to actually attack your territory is limited severely, hence why I have a couple submarines loaded to the gills with long-range, stealthy, subsonic, precision-guided missiles.

Anastasiy also has a heavy-duty 4km runway, so it can take fully loaded strategic bombers and commercial airliners as-is. It's also extremely defensible due to how rugged it is, so I figure I might as well make it incredibly costly for anyone who tries to storm it and put a pair of sacrificial Naval Infantry divisions there to hold it. I expect to loose it eventually due to there being no way to feasibly resupply or relieve the forces there until after I've won or lost the war, but on the other hand it denies the use of the Canal to my enemies so long as the garrison has an offensive strike capacity. That prevents a large portion of the naval forces I'd otherwise have to deal with from sailing around the south-eastern portion of the continent and getting into the Gulf where they have space to maneuver. If they go out the north passage, then they've looking at a 6,500+ nautical mile voyage before they can engage me. I'll know they're coming long before they can get to me, which means I can engage them at standoff range.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

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Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Mon May 19, 2014 12:21 pm

Look at you guys with your region all figured out.
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
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Oaledonia wrote:I'll go make my own genocidal galactic empire! with blackjack and hookers

You bet your ass you will!
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Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Mon May 19, 2014 12:27 pm

Oaledonia wrote:Look at you guys with your region all figured out.

This is what happens when I don't have a job for a year.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

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The Soodean Imperium
Senator
 
Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Mon May 19, 2014 12:39 pm

Velkanika wrote:
Oaledonia wrote:Look at you guys with your region all figured out.

This is what happens when I don't have a job for a year.

I just moved to a new region. Now I have to start my doctrine all over again...

Fortunately, the new region actually gives me credible threats to deal with at home, so I can put together something halfway decent.
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"In short, when we hastily attribute to aesthetic and inherited faculties the artistic nature of Athenian civilization, we are almost proceeding as did men in the Middle Ages, when fire was explained by phlogiston and the effects of opium by its soporific powers." --Emile Durkheim, 1895
Come join Septentrion!
ICly, this nation is now known as the Socialist Republic of Menghe (대멩 사회주의 궁화국, 大孟社會主義共和國). You can still call me Soode in OOC.

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Zeinbrad
Postmaster of the Fleet
 
Posts: 29535
Founded: Jun 04, 2012
Ex-Nation

Postby Zeinbrad » Mon May 19, 2014 12:49 pm

The Soodean Imperium wrote:
Velkanika wrote:This is what happens when I don't have a job for a year.

I just moved to a new region. Now I have to start my doctrine all over again...

Fortunately, the new region actually gives me credible threats to deal with at home, so I can put together something halfway decent.

Am I one of the credible threats? :3

Probably not.... Mind helping me with the the Zeinbradians colonial wars?
“There are three ways to ultimate success:
The first way is to be kind.
The second way is to be kind.
The third way is to be kind.”
― Fred Rogers
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The Soodean Imperium
Senator
 
Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Mon May 19, 2014 1:24 pm

Zeinbrad wrote:
The Soodean Imperium wrote:I just moved to a new region. Now I have to start my doctrine all over again...

Fortunately, the new region actually gives me credible threats to deal with at home, so I can put together something halfway decent.

Am I one of the credible threats? :3

Probably not.... Mind helping me with the the Zeinbradians colonial wars?

Under my current canon, the Soodean Imperium spent the 1960s occupied by foreign powers, so I can't meddle in your own colonial wars. Also, OOCly I'm racing to reorganize my Marine Infantry from Divisions into Brigades in time for a landing in a separate RP, so I haven't much time to spare.

Out of curiosity, though, where in Hemithea are you? I didn't see Zeinbrad on the regional map.
Last harmonized by Hu Jintao on Sat Mar 4, 2006 2:33pm, harmonized 8 times in total.


"In short, when we hastily attribute to aesthetic and inherited faculties the artistic nature of Athenian civilization, we are almost proceeding as did men in the Middle Ages, when fire was explained by phlogiston and the effects of opium by its soporific powers." --Emile Durkheim, 1895
Come join Septentrion!
ICly, this nation is now known as the Socialist Republic of Menghe (대멩 사회주의 궁화국, 大孟社會主義共和國). You can still call me Soode in OOC.

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Zeinbrad
Postmaster of the Fleet
 
Posts: 29535
Founded: Jun 04, 2012
Ex-Nation

Postby Zeinbrad » Mon May 19, 2014 1:49 pm

The Soodean Imperium wrote:
Zeinbrad wrote:Am I one of the credible threats? :3

Probably not.... Mind helping me with the the Zeinbradians colonial wars?

Under my current canon, the Soodean Imperium spent the 1960s occupied by foreign powers, so I can't meddle in your own colonial wars. Also, OOCly I'm racing to reorganize my Marine Infantry from Divisions into Brigades in time for a landing in a separate RP, so I haven't much time to spare.

Out of curiosity, though, where in Hemithea are you? I didn't see Zeinbrad on the regional map.

I just got back to II rping, and don't care about maps.
“There are three ways to ultimate success:
The first way is to be kind.
The second way is to be kind.
The third way is to be kind.”
― Fred Rogers
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The Corparation
Post Czar
 
Posts: 34136
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon May 19, 2014 1:55 pm

OP should add some links to the Infantry, Tank, Warship, Air Force and Ground threads. Other than that, belated yay for showing up to the new thread 3 pages late.
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The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Mon May 19, 2014 2:03 pm

New thread smell.

Also, where's that US standard loadout for its soldiers in Afghanistan PDF?

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Meinkraft
Ambassador
 
Posts: 1836
Founded: Dec 08, 2012
Ex-Nation

Postby Meinkraft » Mon May 19, 2014 2:09 pm

Gentlemen, I am here. My buddy Mozria finally dragged me over here to stamp out my creativity learn something new about modern warfare. So, hello. Now, for my question.

In my home territory, I have Mozrian guard troops surrounded on all four sides. He is based on the shore, in an oil-rich region, with many trees. I am currently moving my MBT Diplomat Heavy Tanks and Marksman Light Tanks alongside my lighter infantry to neutralize his Southeastern defense forces. There are ~30,000 men of my own in the area and about one-third of that number of Mozrian troops within the base, with a few hundred civilians. His naval forces are about 100 or so miles out to sea, tangling with my HD fighters. I'm planning to send an elite team of paratroopers deep within the confines of the base via HAHO to cut power to all wired defense systems that depend on the grid. Is this plan feasible?
Last edited by Kirby Delauter on Wed, Jan 7, 2015 2:00 am, edited Delauter times in total.


ANTIFA!

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Imperializt Russia
Khan of Spam
 
Posts: 54847
Founded: Jun 03, 2011
Ex-Nation

Postby Imperializt Russia » Mon May 19, 2014 2:13 pm

Velkanika wrote:
Imperializt Russia wrote:Regi, did I get anything wrong in my summary of things for Icebox above?

You've made a pair of quite massive errors actually. The first being that Bukharabia will join the war on my side due to multiple military alliances and shared history.

The majority of my Navy is actually based in ports outside of the Sapphire Sea precisely to avoid being bottled up. The balance of my navy is based in the Southern Ocean, but I retain a considerable quantity of naval assets for locking down the western Sapphire Sea in combination with massive air power. That includes all of my fleet carriers and about half my amphibious helicopter carriers (which can act as light STOVL carriers). My goal is to lock down the Gulf and western Sapphire Sea to prevent hostile naval and amphibious landing forces from approaching while providing fire support to my ground forces if Sarudin or Nirvash joins the war against me. My ability to actually attack your territory is limited severely, hence why I have a couple submarines loaded to the gills with long-range, stealthy, subsonic, precision-guided missiles.

Anastasiy also has a heavy-duty 4km runway, so it can take fully loaded strategic bombers and commercial airliners as-is. It's also extremely defensible due to how rugged it is, so I figure I might as well make it incredibly costly for anyone who tries to storm it and put a pair of sacrificial Naval Infantry divisions there to hold it. I expect to loose it eventually due to there being no way to feasibly resupply or relieve the forces there until after I've won or lost the war, but on the other hand it denies the use of the Canal to my enemies so long as the garrison has an offensive strike capacity. That prevents a large portion of the naval forces I'd otherwise have to deal with from sailing around the south-eastern portion of the continent and getting into the Gulf where they have space to maneuver. If they go out the north passage, then they've looking at a 6,500+ nautical mile voyage before they can engage me. I'll know they're coming long before they can get to me, which means I can engage them at standoff range.

I don't really recall mentioning Bukh, so not entirely certain how that's an error.

As for naval power, there's going to be a very long, drawn out battle in the western sea. I'm churning out ships by the dozen from those shipyards.

One day I might work out how.
Oaledonia wrote:Look at you guys with your region all figured out.

Just Velk and Regi.
I'm clueless.
The Republic of Lanos wrote:New thread smell.

Also, where's that US standard loadout for its soldiers in Afghanistan PDF?

The Donovan.com, w/e it is.
http://thedonovan.com/archives/modernwa ... Report.pdf
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Lamadia wrote:dangerous socialist attitude
Also,
Imperializt Russia wrote:I'm English, you tit.

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United Districts of 1
Minister
 
Posts: 2569
Founded: Aug 14, 2010
Ex-Nation

Postby United Districts of 1 » Mon May 19, 2014 2:24 pm

So here's the thing, I see all this discussion about warfare and equipment and doctrine, which is all cool, don't get me wrong, but hardly ever do I see any actual warfare. It seems like an immense amount of work goes into making all this stuff ready for RP but its never used.
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Lenehen wrote:
Wamitoria wrote:Getting 90% of his military killed during an unnecessary, botched invasion of Russia?

Exactly! He killed a lot of frenchmen- something any englishman should aspire to!
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The Soodean Imperium
Senator
 
Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Mon May 19, 2014 2:26 pm

Meinkraft wrote:Gentlemen, I am here. My buddy Mozria finally dragged me over here to stamp out my creativity learn something new about modern warfare. So, hello. Now, for my question.

In my home territory, I have Mozrian guard troops surrounded on all four sides. He is based on the shore, in an oil-rich region, with many trees. I am currently moving my MBT Diplomat Heavy Tanks and Marksman Light Tanks alongside my lighter infantry to neutralize his Southeastern defense forces. There are ~30,000 men of my own in the area and about one-third of that number of Mozrian troops within the base, with a few hundred civilians. His naval forces are about 100 or so miles out to sea, tangling with my HD fighters. I'm planning to send an elite team of paratroopers deep within the confines of the base via HAHO to cut power to all wired defense systems that depend on the grid. Is this plan feasible?

When deploying anything by para-drop, the key is to land it a safe distance from enemy installations; you'll need to drop them in a place where they won't be noticed, and where they'll have time to regroup and gather separately-dropped equipment before heading for their objective. While your troops are falling, they'll be drifting apart, and highly vulnerable to detection and enemy fire. Dropping them right on top of the enemy base will be tantamount to suicide; even if they make it to the ground alive they'll be scattered randomly around a large enemy encampment, surrounded by enemy soldiers who have probably seen where they landed.

That being said, there may be other, more secretive ways to insert saboteurs into their base. None that guarantee success, but several that at least offer a smaller chance of being shot to swiss cheese.

Edit: Given your situation, of course, there are much easier ways to take them out. The simplest would be to pummel the base with artillery, rocket fire, and cruse missiles, but if you're worried about inflicting civilian casualties that's a risky option. Alternatively, you could cut off their supplies and wait for them to surrender (given that they're already surrounded and outnumbered by a sizeable margin). Elite special forces operator teams may be the coolest option, and the most prominent in popular culture, but they're not always the most tactically useful.
Last edited by The Soodean Imperium on Mon May 19, 2014 2:34 pm, edited 1 time in total.
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"In short, when we hastily attribute to aesthetic and inherited faculties the artistic nature of Athenian civilization, we are almost proceeding as did men in the Middle Ages, when fire was explained by phlogiston and the effects of opium by its soporific powers." --Emile Durkheim, 1895
Come join Septentrion!
ICly, this nation is now known as the Socialist Republic of Menghe (대멩 사회주의 궁화국, 大孟社會主義共和國). You can still call me Soode in OOC.

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Zeinbrad
Postmaster of the Fleet
 
Posts: 29535
Founded: Jun 04, 2012
Ex-Nation

Postby Zeinbrad » Mon May 19, 2014 2:49 pm

Okay, Royal Guard of the Kingdom of Vark equipment and how their organized.

Though the Royal Guard is seen as a ceremonial force by most people, it is actually a combat formation, not just meant for marching well.

Vark is made up of five provinces, each province get's it own regiment dedicated to operations in that province, each regiment is about 3,400 strong.

The Royal Guard is mostly infantry, with only about 230 Panzer 61's and 140 Panzer 68's in service, Vark does have the ability to produce more, but they mostly export them to other nations.

The Royal Air Force, is also equally small, about 67 combat aircraft, I do not know what would make a good one for them to use.

The Vark navy is virtually non existent.

I lost what I was originally writing...so I just decided to quickly sum it up.

Thoughts?
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The first way is to be kind.
The second way is to be kind.
The third way is to be kind.”
― Fred Rogers
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The Nuclear Fist
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Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Mon May 19, 2014 3:20 pm

So I'm currently in a war with someone. In a specific city, they've got the majority of their troops hunkering down in underground storage complexes to survive my bombing raids. Their plan is to draw me into urban combat when I step into the city and they can scurry from their locations.

Is there anyway I can detect the presence of underground storage facilities without setting troops there? Like, with a satellite or something?
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Kouralia
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Posts: 15140
Founded: Oct 30, 2011
Democratic Socialists

Postby Kouralia » Mon May 19, 2014 3:21 pm

The Nuclear Fist wrote:So I'm currently in a war with someone. In a specific city, they've got the majority of their troops hunkering down in underground storage complexes to survive my bombing raids. Their plan is to draw me into urban combat when I step into the city and they can scurry from their locations.

Is there anyway I can detect the presence of underground storage facilities without setting troops there? Like, with a satellite or something?

Step into the city... and continue bombing it. It's not like MT air support is so inaccurate that a JDAM launched at the Boleyn Ground is going to hit Stamford bridge.
Kouralia:

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United Districts of 1
Minister
 
Posts: 2569
Founded: Aug 14, 2010
Ex-Nation

Postby United Districts of 1 » Mon May 19, 2014 3:22 pm

The Nuclear Fist wrote:So I'm currently in a war with someone. In a specific city, they've got the majority of their troops hunkering down in underground storage complexes to survive my bombing raids. Their plan is to draw me into urban combat when I step into the city and they can scurry from their locations.

Is there anyway I can detect the presence of underground storage facilities without setting troops there? Like, with a satellite or something?

Anything with lots of people hiding underground is going to produce a lot of heat or require a lot of electricity. So yes, a massive complex of bunkers would show up quite pronounced on advanced thermal systems.
Please refer to me as The Kyoto Trade Union at all times in IC
All that is required for evil to succeed is for good men to do nothing.
Lenehen wrote:
Wamitoria wrote:Getting 90% of his military killed during an unnecessary, botched invasion of Russia?

Exactly! He killed a lot of frenchmen- something any englishman should aspire to!
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Romic
Senator
 
Posts: 4310
Founded: May 10, 2010
Ex-Nation

Postby Romic » Mon May 19, 2014 3:26 pm

The Nuclear Fist wrote:So I'm currently in a war with someone. In a specific city, they've got the majority of their troops hunkering down in underground storage complexes to survive my bombing raids. Their plan is to draw me into urban combat when I step into the city and they can scurry from their locations.

Is there anyway I can detect the presence of underground storage facilities without setting troops there? Like, with a satellite or something?

Go somewhere else. Use a tunnel bore with machine guns...
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Purpelia
Post Czar
 
Posts: 34249
Founded: Oct 19, 2010
Ex-Nation

Postby Purpelia » Mon May 19, 2014 4:13 pm

The Nuclear Fist wrote:So I'm currently in a war with someone. In a specific city, they've got the majority of their troops hunkering down in underground storage complexes to survive my bombing raids. Their plan is to draw me into urban combat when I step into the city and they can scurry from their locations.

Is there anyway I can detect the presence of underground storage facilities without setting troops there? Like, with a satellite or something?

If you are feeling mean don't come in at all. If you know there are enemy forces in the city and you have the means to just besiege them and starve them out. It's not like the kind of assets they could reasonably hide inside a city AND survive a bombing are going to be coming out to get you.

Also, use gas.
Last edited by Purpelia on Mon May 19, 2014 4:13 pm, edited 1 time in total.
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The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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Imperializt Russia
Khan of Spam
 
Posts: 54847
Founded: Jun 03, 2011
Ex-Nation

Postby Imperializt Russia » Mon May 19, 2014 4:14 pm

If the enemy troops are hoarding the storage and not letting civilians in, the civilians will probably all defect or variously surrender to you, and maybe even tell you where the storage facilities are.
Warning! This poster has:
PT puppet of the People's Republic of Samozaryadnyastan.

Lamadia wrote:dangerous socialist attitude
Also,
Imperializt Russia wrote:I'm English, you tit.

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