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The Swords & Shields of the Principality [FT/WIP/CLOSED]

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Heliocalypse
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Founded: Apr 11, 2011
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The Swords & Shields of the Principality [FT/WIP/CLOSED]

Postby Heliocalypse » Fri Apr 22, 2011 6:31 am

The Swords & Shields of the Principality
-Under Construction-
OOC: format credit to New Azura 8)

From the complete annihilation of Marcus Confederacy in the Grand Experiment to the unification of diverse states that formed the current Principality in the Great Light Storm, the swords and shields of the Principality had evolved from simple devices into a line of highly versatile, adaptive and multi-purpose equipments. Such rapid developments had also helped to actively shape the component states of the Principality to how they're now, each according to their own doctrines and philosophies, in indirect or direct means. The fast technology race was said to be initiated by the sense of insecurities felt by each component states from interacting with each other though they had yet to seen an extra-terrestrial threat, and due to their own agendas to project their influences and dominance. Nevertheless the arms race is a dynamic one as the component states would practically do anything within their power to get a better tool in defending themselves or to gravely hurt their neighbours, although the creation of Principality superstate over them strings a series of uneasy mutual pacts between themselves.


Contents
1. Space Borne Weapons (Fixed/Mounted Types)
  1. Sasthurl-class Solid Weapon
  2. Rhamus-class Gravimetric Accelerator
  3. Tizinka-class Hybrid Coilgun
  4. Torizinka-class Weapon
  5. Nural-class Plasma Spike Augmented Railgun
  6. Vytarl Relativistic Mass Driver
  7. Rashaln-class Helical Hybrid Railgun
  8. Moerl-class Free Electron Beam Weapon
  9. Antyl-class Free Electron MASER
  10. Eythle-class Quantum Disruption Weapon
  11. Nehze-class Hybrid Particle Coilgun
  12. Azzic-Dahlr
  13. Cadesus Bolt Thrower
  14. Coruna Spear
  15. Gerimivul-class Free Neutron Beam Weapon

2. Titan-class Doomsday Weapons
  1. Perses Veil
  2. Dark Oblivion
  3. Rudra's Fist
  4. Moralltach
  5. Lyssa's Tempest

3. Space Borne Weapons (Deployables and Drones)
  1. Caemorh-class Space Mines
  2. Corhos-class Space Mines
  3. Raxium-class Space Mines
  4. Orkalu-class Space Mines
  5. Wistarl-class Space Mines
  6. Sysgt-class Combat Drones
  7. Vashor-class Utility Drones
  8. Scal-class Modular Drone

4. Space Missiles and Torpedoes
  1. Maeruv-class Weapons
  2. Sasthir-class Weapons
  3. Kiirt-Dahlr class Weapons

5. Space-Based Defensive Modules
  1. Morhake-class Circuit Armour
  2. Mazashi-class Adaptive Combat Armour
  3. Askylon-class Shield-Armour
  4. Generic Surface Shield
  5. Muztavr-class Segmented Shield
  6. Argut-class Field Effect Generator
  7. Generic Point Defenses
  8. Isyt-class Point Defense

6. Warships of Sohonzi
7. Warships of Gauis
8. Warships of Aizilti
9. Warships of Haralci
  1. Sreznkel Miner Frigate
  2. Industrial Assault Hulk
  3. Corinzzi Extractor Cruiser
  4. Maronze Processor
  5. Dahrlke Assault Barge
  6. Armoured Extractor
  7. Grate Mobile Processor
  8. Assault Miner Bomber
  9. Valvous-class Leviathan
10. Warships of Principality
  1. Satzr-class Frigate
  2. Tharsil-class EW Vessel
  3. Regenal Repair Cruiser
  4. Tarkl-class Assault Cruiser
  5. Coruna Caravel
  6. Reluct-class Assault Bomber
  7. Morhz-class Interceptor Battleship
  8. Purgatory Missile Dreadnought
  9. Zaskal-class Support Capital
  10. Osskal-class Assault Carrier
  11. Tirhit-class Titan
11. Orbit-Based Modules
12. Ground-Based Assets
13. Ground-Based Defensive Modules
  1. Coruna Lance
  2. Argotir-Class Segmented Shield
The Sohonzi State
Reliability and cheapness is the game of the Sohonzi state, that seek to make any war efforts joined by them to be profitable as much as plausible. The state prefers old-age ballistic weaponry adapted for use in space while Rhamus-class are justified for being useful for trades and logistics and Nehze-class justified as a 'spending splurge' to economically hurt enemy space assets as much as plausible.

The Gauis State
Contrary to the Sohonzi State, the Gauis State are willing to burn billions upon billions of credits for using top-of-the-line weaponry. Adopting an elitist view on armaments, the state argued using energy weapons are far more cheaper in the long run though maintenance is still a problem not yet solved. Gauis State uses extremely powerful directed energy weaponry such as the Moerl-class and the Ethyle-class, in favour of high initial alpha and lighting fast attack to solve battles quickly.

The Aizilti State
Aizilti State takes a different approach compared to Gauis State and Sohonzi State; unwilling to lose and to spend, the thrifty Aizilti State tend to prefer multi purpose equipments such as the Tizinka-class Hybrid Coilguns as an example. A highly adaptive state, the Aizilti State would go as far as in stealing enemy vessels that they can get their hands on to further fuel their war efforts.

The Haralci State
The Haralci State posses high level of industrial capacity and this made them preferring to use quick and simple to build equipments while leaning toward mass production. Railguns are staple weapon trademark of the state which bases most of its equipments from industrial machines in order to save cost from doing expensive and lengthy research. Although the quality of the state's armaments are somewhat questionable sometimes, the sheer speed and amount of such devices being churned out makes up for the weakness.
Last edited by Heliocalypse on Tue Oct 30, 2012 7:31 am, edited 188 times in total.
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Heliocalypse
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Postby Heliocalypse » Mon Jul 23, 2012 9:40 am

Space Borne Weapons (Fixed/Mounted Types)

Space Borne weapons made by the component states of Principality compose of series of highly unique or diverse types of armaments, ranging from simple conventional space-adapted rapid firing autocannons, to complex and highly destructive particle accelerators. They serve as a direct implementation of the states' intention, often used in times of aggression or to simply install fear or taunt each other, in terms of political and economic influences. Some of the created weapons had found their use more than their original purposes, seldom serving as apex of state nationalism and of traditions.


Sasthurl-class Solid Weapon
Sasthurl-class Solid Weapon can be simply condensed into a conventional cannon firing solid rounds that uses an explosive propellant, adapted for use in space. Dating back during the heydays of Marchus Confederacy as a tank's weapon, it had not changed much from being a simple point-and-shoot armament till the concept was revived by Sohonzi state as a space-borne weapon instead, upon introduction of new nano-engineered composites and metallofullerene compounds, aided with quick evolution of astro-navigation and tactical controllers.

The environment of space calls for special caveats on the design of the weapon class thus they're quite rare even though they can be found from on the smallest Principality combat drone as a simple gun to large, powerful artillery guns installed on certain Principality starbases. Still limited as its ancient precursor, the inherent mass of the weapons under this class (and their ammunition) prevent the widespread usage of Sasthurl although they're relatively inexpensive to build and maintain in a long term compared to other weapons in service of Principality military units. Sasthurl-class weapons are a staple armament on Sohonzi state's military assets, ranging from simple rapid autocannons to titanic, multi-AU ranged, super artillery firing autonomous multi-staged rocket-assisted shells.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, GRAVITRIC, KINETIC, RADIATION, SHRAPNEL


Rhamus-class Gravimetric Accelerator
Rhamus-class weapons are a relatively new breed of strange weapon fielded by the Sohonzi state;the secret research pact with the Gauis state when they were researching energetic particle physics enabled the Sohonzi state to create a Sasthurl-class look-alike weapon that utilizes gravity to propel its ammunition. It's was also said that the Sohonzi state is unsatisfied with the performance of the Sasthurl-class weapons against the increasingly deadly Tizinka-class and Nural-class weapons fielded by Aizilti and Haralci state respectively.

Rhamus-class weapons closely resembles Tizinka-class and Nural-class weapons in terms on the shape of acceleration field used but due to caveats and special tolerances required on using the weapons (wrong usage may tore the firing vessel into halves or throw systems off balance), Rhamus-class weapons are unusually large, bulky and have considerable length. While these are obvious weaknesses of Rhamus-class weapons, they're very useful to accelerate almost any payload that can fit in its barrel which saw usage to propel supplies and propel the ship using it more than delivering death to their targets.

Rhamus-class weapons are also comparable to Vytarl Relativistic Mass Drivers in exception the former cannot accelerate payload to relativistic speed without using exceedingly long barrel length and can fire undetected save against specialized sensors. The weapons fallen into this class usually form the siege weapons of Sohonzi state's warships, mounted in a spinal configuration. The Sohonzi state had recently started another research to further miniaturize the sheer size of most Rhamus-class weapons though it's not clear on when they will be successful to do it.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, KINETIC, STASIS


Tizinka-class Hybrid Coilgun
Tizinka-class weapons are essentially hybrid coilguns evolved from an experimental design done by Aizilti state on a new armament class that was intended to replace or overtake the dominance of Haralcian railgun weapons during the initial warring period of Harshalok War between the two component states. It was also said that Tizinka-class armaments were created by Aizilti to match the sheer industrial power of the Haralcians by being more versatile although the hybrid coilgun armament have a considerable building cost.

A Tizinka-class armament is capable to use solid coilgun rounds and use missiles or torpedoes as ammunition, all shot through the same weapon barrel which helps to reduce overall material cost (as only one weapon needed opposed to having two different weapons) and this feature causes the armament to be a staple weapon installed on Principality space assets, side by side with Moerl-class weapons.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, GRAVITRIC, KINETIC, SHRAPNEL


Torizink-class Weapon
Serving ubiquitously on Aizilti State warships would be Torizink-class weapons which were the byproduct of Harshalok War with the Haralci State; they were created to counter Haralcian torpedo-delivered demolition units in knife fight capital warship warfare where capital grade weapons cannot be relocated fast enough and smaller secondary weapons are insufficient to cripple or subjugate the opposing capital warship. Torizink-class weapons at their simplest can be thought as stasis-blades/nanoceramic composite blades equipped heavy robotic units that usually come in a spherical shape while distinctly powered with a compact Cadesus particle reactor respectively regardless of their size.

Each Torizink-class weapon would feature a very durable hull, capable to withstand vacuum of space and suppress multiple high powered shots with their dense energetic armour while advanced version may feature self repairing suites or capable to extend their equipped stasis blades to reach far off enemies. The weapons fallen under this class would rotate in extremely high speeds with their stasis blades or nanoceramic composite blades as they travel, leaving large swathes of destruction as they move toward their target(s); Torizink-class weapons were Aizilti State's brute physical answer to Haralcian demolition bots used in close ranged capital ship warfare. With the formation of the superstate, the weapon class were further modified to work in orbital bombardments, allowing Principality warships to drop them directly from orbit to deal havoc on the planetary surface.

PLAUSIBLE DAMAGE TYPE(S) : KINETIC, STASIS


Nural-class Plasma Spike Augmented Railgun
Nural-class Plasma Spike Augmented Railguns resulted from an arms race of the Haralci state against the Aizilti state to see who would have the biggest and the most destructive weaponry. All weapons fallen in this class are fundamentally very similar to railguns except, Nural-type railguns uses ammunition that have an ablative layer which can degenerate into plasma (later designs have a separate plasma generator) and having additional rail pairs outside the main one, making them an augmented railgun design. The usage of plasma as a current conductor to the projectile is claimed by the Haralci state that it increases the Lorentz force effect and magnetic field saturation limit in the said weapons' barrel though this comes at a cost of having lower material durability due to intense thermal stress loading involved in active operations of any Nural-class railguns.

This feature also makes them particularly deadly; slugs spewed by weapons under this class have high thermal energy (due to the plasma sheath), to aid with its kinetic power which makes them very useful against thick, conventional armours as the superheated railgun slug is capable to ablate the target's armour to a certain degree if the plasma sheath didn't shed away before impact. Further refinement of the Nural-class railguns yield to another Haralcian's deadly weaponry, Vytarl Relativistic Mass Driver.

PLAUSIBLE DAMAGE TYPE(S) : KINETIC, THERMAL


Vytarl Relativistic Mass Driver
This weapon is a Haralcian technology apex of Nural-class Plasma Spike Railguns, bearing similar technology to propel the ammunition. The weapon takes a step further with Nural-class weapon designs, by accelerating the payload to relativistic velocities and having several dedicated plasma cyclotrons to provide the necessary current contact with the projectile. However it's limited as its precursor, Vytarl requires usage of custom-made ammunition if it's going to be any use at all though it's still capable to spew its plasma without the ammunition as a short-ranged non-relativistic plasma slugger to a limited efficiency. Vytarl can be commonly found on main warships of the Haralci, configured as a large spinal weapon intended for siege or anti-capital ship warfare at huge ranges.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, KINETIC, THERMAL


Rashaln-class Helical Hybrid Railgun
A joint project between the Aizilti with Haralci State, Rashaln-class Helical Hybrid Railguns combine the basic design principles of Nural-class and Tizinka-class armaments. Every Rashaln-class armament are essentially multi-turn railguns, with the main railgun rail surrounded by multiple turns or coils of conductive material and an additional ammunition-equipped conductive coils, making them a cross between coilguns and railguns. Unlike Nural-class armaments, Rashaln-class armaments do not use plasma layer as the current conductor in favour of disposable armature brushes and the inclusion of ammunition-side coils limit the practical payload size to be launched by the weapon class when compared to Tizinka-class weapons of the same size.

Advantages yielded by the Rashaln-class weapons are current to propelling force conversion efficiency and permit usage of spiral or drill shaped projectiles that can bore through enemy armour via spin-imparted motion while having building cost standing between Nural-class and Tizinka-class armaments of the same size. The Haralci state claim that with proper ammunition design, projectiles shot by Rashaln-class armaments are more likely to penetrate energy shielding easily or penetrate deeper into the target's armour when compared to the weapon class's reference designs.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, KINETIC, SHRAPNEL, THERMAL


Moerl-class Free Electron Beam Weapon
Moerl-class Free Electron Weapon is the most common beam weapon in use by Principality space assets; it can be found installed on beam bombers to frigates and to Principality starbases. The weapon is essentially an ultrahigh temperature superconducting cyclotron married to a multi-pole gravimagnetic undulator which is capable to generate coherent photonic emissions at veritable frequencies.

Depending on the power supplied and the system design, it's a highly tunable direct beam weapon that can deliver variable levels of destructive power over a fair distance in various frequencies and modes. As a general rule with Moerl-class weapons, the larger the weapon is, the more destructive and more versatile it would be given larger Moerl implies bigger and better generation and/or control systems at expense of being large and needing significant amount of power to function.

PLAUSIBLE DAMAGE TYPE(S) : EM, RADIATION


Antyl-class Free Electron MASER
Antyl-class Free Electron Molecular Amplification by Stimulated Emission of Radiation (MASER) is an offshoot armament class of the Moerl-class armaments which was created by the Gauis state. Antyl-class differ on the way the electron beam used is excited with; the armament class replaces magnetic field generators with microwave generators. This arrangement made Antyl-class weapons simpler in terms of components though all beams produced by them are not so tunable as the former and infact have slower beam speed. Due to the how the weapons under this class operates, Antyl-class armaments are not limited to their material durability, thus can fire safely over wide ranges of energies, earning its place on large starships of the Principality as a dedicated high energy weapon to break through tough shielding or armour. Antyl-class weapons are common on Gauis state's main warships, serving in intermediate to knife-fight engagement ranges.

PLAUSIBLE DAMAGE TYPE(S) : EM, KINETIC, RADIATION


Eythle-class Quantum Disruption Weapon
Eythle-class Quantum Disruption Weapon or simply known as the Eythle-class weapons are a series of strange energy and elementary particle weapons created by the eccentric Gauis state after several decades of research in quantum chromodynamics and energetic particle physics. The weapons put considerable political influence for the Gauis state during their time of inception as the Aizilti and the Haralci states' warships were completely helpless against such powerful weaponry.

With entrance of the Sohonzi state into the arena, countermeasures against the Eythle-class weapons had been gradually developed thus the Gauis state found its political powers and military might were slowly chipped away. In response to this the Gauis state decided to improve the weapons, which put a very nasty surprise for the Haralcians when they attempted to takeover one of the Gauis state's planets. Eythle-class weapons are logical extension toward Moerl-class and Antyl-class weaponry, and the weapon-class can be broken into energy-based disruptors and gauge boson-based disintegrators.

All weapons fallen into this class exhibit serious molecular damage upon contact, breaking the atomic bonds or simply smashes through the atoms of the target into quarks. This feature makes them a very good candidate for Principality anti-fortification units, although the creators of the weapon-class furiously lobbied against any plan to mass-produce generic copies of the Ethyle-class weapons. Ethlye class weapons are common on Gauis state's military assets from the smallest attack drone to large spinal weapons installed on main warships.

PLAUSIBLE DAMAGE TYPE(S) : EM, PARTICLE


Eoryzle-class Molecular Beam
Eoryzle-class weapons were Gauis state's weapons developed shortly after the creation of Ethyle-class weapons but were lesser known and not favoured due to their instability and power usage inefficiencies compared to their precursor during their initial live testing phases. The success of Ethyle-class weapons on interdicting the Haralcian invasion advance was also said to contribute on Eoryzle-class weapons fall into obscuration.

The weapon class came into light when the Gauis state decided to share the technology behind them with the Sohonzi state and were initially fielded against Aizilti state infamous drone fighter spam shortly before the formation of the Principality. The weapon class were still plagued with numerous problems but initial live combat yielded favourable results but the weapons were produced too few in numbers to be any effect and they were subsequently abandoned by Gauis state as a lost cause till the formation of the superstate allowed additional funding to develop the weaponry further.

Eoryzle-class weapons are quite similar to Moerl and Ethyle-class weapons but what set them apart is the characteristics of the beam produced; they produce a pulsating molecular beam stream with alternating dense molecular packets. When this beam hit a solid object, the beam will get deflected into a new path while shedding some of its power on the impact point, effectively 'bounces' from one point to another with decreasing power on each impact point till the beam dissipate completely. This makes Eoryzle-class weapons exceptionally useful to counter massed drone or missile spams but cannot hold their own weights against singular targets. Thus the weapon class is normally relegated as anti-spam weapons to complement the operations of other Principality anti-swarm weapons such as the Cadesus Bolt Throwers.

PLAUSIBLE DAMAGE TYPE(S) : EM, THERMAL, PARTICLE


Sthuntyl-class Particle Weapon
A close cousin to the Eoryzle-class weapons, Sthuntyl-class Particle Weapons were derived from more estoric attempts of Gauis state into weaponizing quantum chromodynamics concept before functionalization of Ereyzint-class Modifiers; the weapon class operate completely contrary to the State's conventional directed energy weapons by utilizing 'sticky' mass of particles which can get stuck on most available surfaces, delivering particle irradiation at point blank range until they gradually dissipate.

Due to the weapon class strange characteristics, they're rarely used in starship combat but generously applied by the State during planetary bombardments given the custom particle bolts can be easily spread through physical contact, exemplifying the class potential as dedicated anti-organic weapon. Recent upgrades done by the Gauis state allow Sthuntyl-class weapons to guide their particle bolts to a certain extent against maneuvering targets, significantly boosting the weapon class efficiency in space combat although their space application remain rare.

PLAUSIBLE DAMAGE TYPE(S) : THERMAL, PARTICLE, RADIATION


Ereyzint-class Modifier
This weapon class resulted from a top secret Gauis state research project to weaponize its quantum-based tunneling technology; Ereyzint-class Modifiers are a twisted version of the transportation technology. As its namesake implies, the weapons fallen into this class can directly or indirectly modify the quantum information on the target, by either deleting the information or substituting it with another piece of information. The modification effects when performed on a large scale unfortunately have a completely unpredictable outcome thus Ereyzint-class Modifiers are restrained to small-scale usage such as precise planetary bombardments.

The peculiarity was quickly capitalized by the Gauis state, to create living bioweapons by simply pointing the weapon toward an organic target and incite chaos although such applications is viewed as useless by other states due to unpredictable nature of the weapon. Thus, Ereyzint-class Modifiers are mostly used to weaken or disrupt a specific part of the target using the quantum information deletion feature. Gauis state fields the most advanced version of Ereyzint-class weapons and they use the weapons as transmutation weapons of sorts or as terror weapons, albeit seldom unreliable.

PLAUSIBLE DAMAGE TYPE(S) : RANDOM


Nehze-class Hybrid Particle Coilgun
A joint weapon project between the Sohonzi state and the Gauis state, Nehze-class weapons are similar to Ethyle-class and Tizinka-class armaments which differ on the projectile used; Nehze-class weapons accelerate hadrons to near or relativistic speeds using coilgun principles of Tizinka-class weapons. The creation of Nehze-class weapons were said to cause the Haralci and the Aizilti to declare war against the neutral Sohonzi state upon allegations of interfering their war efforts and due to the fact both states found out the Sohonzi state was the state that manipulated the Haralci and Aizilti state to attack each other.

Nehze-class weapons, coupled with the infamous Gauis Ethyle-class weapons made the duo incredibly hard to defeat till a sabotage run done by a mercenary team hired by Aizilti state to steal Nehze-class weapons secrets resulted the change of warfare as the state managed to develop a proper countermeasure to defend against such weapons. Weapons fallen under this category usually uses large hadrons as a working mass, such as neutron or electron and this working mass is compressed by usage of cyclic vortex gravity accelerator that 'compress' their circulating free-state mass into a semi-solid 'ball'-like mass before accelerated again to be shot out through the weapon's barrel.

This gives their common characteristic of dense spherical projectiles which can explode into a shower of energetic particles upon contact. Nehze-class weapons are almost exclusively found on Sohonzi state and Gauis state warships', and they're slowly being accepted by the other states even though the other states thought the weapons are mostly useless. Nehze-class weapons form the bulk of Sohonzi state's common armament, accompanied by Sasthurl-class weapons. Additionally, the weapon class serve as a technology precursor for Cadesus Bolt Throwers and Coruna Spears.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, KINETIC, PARTICLE


Azzic-Dahlr
Azzic-Dahlr or simply called as Azzic was originally slotted as a new mining equipment of the Haralci as they found magnetic beam mining tool was inadequate to deal with non-magnetic ores. The equipment is a combination of a tractor beam emitter and a repulsor beam emitter in one module, allowing it to generate intense shearing effect against its target and the introduction of Azzic had boosted Haralcian mining output considerably.

This novelty eventually turned the once a mining tool into a deadly armament in the hands of the Haralcians, used to a great effect against the Aizilti warships during their scuffles even though the prototype weapon have a laughably short range. With the formation of the Principality, the Azzic weapon was then revamped to become more effective, have a larger range, having multiple modes, and being powerful, slotting the weapon as an exclusive armament on main warships of the Principality.

PLAUSIBLE DAMAGE TYPE(S) : INERTIA


Cadesus Bolt Thrower
Cadesus Bolt Thrower is a relatively a new weapon in service of Principality whereby it bears resemblance to Tizinka-class and Sasthurl-class armaments. Literally a Cadesus power reactor adapted and plugged for direct space combat, the Cadesus Bolt Thrower generates a cohesive bolt of anti-osmium projectile in its cyclic particle transmutation unit before accelerating it to near relativistic velocities. Unlike its power reactor version, the bolt thrower do not utilize osmium as the annihilation target but it relies on the solid mass of the target as the primary source of annihilation mass.

This essentially made the weapon as an antimatter blaster with a fragmentary effect, depending on the element type of the target though recent technology update done by the Gauis State allow antimatter bolts used by the weapon to fragment upon reaching a set distance even though it have not come in contact with any mass. The high density of the anti-osmium means the antimatter bolt created by the weapon have inherently high kinetic energy, and capable to go faster than antihydrogen bolts though this also means the weapon's assembly is several hundred times heavier due to the density of anti-osmium. Due to dangers on using the weapon, Cadesus Bolt Throwers are normally found on Principality battleships and starbases, slotted for anti-swarm and anti-armour purposes.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, RADIATION, THERMAL


Cadesus Impaler
A relatively new weapon created by cooperation of Gauis State and Sohonzi State to counter Haralcian gargantuan Armoured Extractor warships and Aizilti War Skipper warship spams, Cadesus Impaler is a logical extension of Cadesus Bolt Thrower and incorporated crucial elements of Rhamus-class weapons and Nehze-class weapons into one deadly form of weaponry. Cadesus Impaler can be thought at a glance similar to its precursor being the Cadesus Bolt Thrower but the former twisted the concept further; Cadesus Impaler compresses the anti-osmium used into hilarious densities before layering it with intense gravi-magnetometric sheath sphere fields to be directly shot into enemy fleet formation(s).

The weapon literally resembles the nuclear weapons of old during Marchus Confederacy's reign, only made to become more deadlier with bigger power and area of effect. As Cadesus Impaler follows the philosophy of Cadesus Bolt Throwers, the former represent a larger version of fragmentation antimatter technology used by the latter, making the weapon quite efficient to defeat large hordes of enemies and in the same time delivering massive damages. Due to special requirements of the weapon, Cadesus Impalers are seldom found on certain ship-of-the-line used by the Principality, and rarer in occurrence than Cadesus Bolt Throwers.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, RADIATION, THERMAL


Coruna Spear
Coruna Spear weapons are very similar to Cadesus Bolt Thrower in exception that the former utilizes positron and electron as ammunition. Contrary to Cadesus Bolt Thrower, Coruna Spear annihilates its ammunition inside its barrel on purpose for producing intense gamma rays. The weapon normally operate by initially generating positrons before bringing the antimatter particles with free state electrons together for a brief moment to build a concentrated 'semi-solid' mass of positronium in its cyclic magnetic vortex accelerator.

This mass is then induced to react with application of multiple laser beams that oscillate several times in few zeptoseconds, causing a cascade reaction that produce voluminous amount of gamma rays. These gamma-rays then are 'compressed' and 'phased' into a coherent beam via usage of a series of gravimetric acceleration fields before leaving the weapon's barrel, producing beams that are stronger than nuclear bomb-pumped grasers or Moerl-class or even Antyl-class beam weapons in few orders of magnitude. Given it's a relatively new weapon, it's quite rare in the inventories of Principality and usually comes in a form of a spinal weapon due to requirement of very thick shielding for safe usage and due to limitations of gravimetric accelerator technologies. Coruna Spear is often portrayed in Gauis State provocative propaganda, as "The Divine Light that will cleanse the Heathens".

PLAUSIBLE DAMAGE TYPE(S) : RADIATION, THERMAL


Coruna Phalanx
An upgraded version of Coruna Spear, Coruna Phalanx makes use hybridization of Sohonzi State gravimetric and Gauis State quantum chromodynamics technologies to give rise an unique weapon class; Coruna Phalanxes are equipped with specialized booster units which allow the generated gamma ray beam to travel faster to the target through generation of self-propagating space-time contraction fields. This gave rise to the effect that Coruna Phalanxes can seemingly fire superluminal radiation in relative to static bystander but in reality the beam is still light speed and taking advantage of reduced physical geometry of space-time to arrive earlier than through unmodified space.

Due to operating mechanism involved, Coruna Phalanxes can also exhibit considerable inertial damage upon impact as the compressed space-time in the beam path try to reset themselves by releasing the force of compression involved. Similarly to Coruna Spears, Coruna Phalanxes are presently rare although improvement of gravimetric technologies had reduced the bulk of the derivative.

PLAUSIBLE DAMAGE TYPE(S) : RADIATION, THERMAL, INERTIAL


Gerimivul-class Free Neutron Beam Weapon
Gerimivul-class weapons are essentially similar to Moerl-class beam weapons in exception of the particle used and the way the former operate; integrating gravimetric field acceleration technologies used in Nehze-class weapons, Gerimivul-class weapons accelerate and focus a stream of free-state neutrons toward its target via gravity vortex manipulation in a form of a coherent and phased beam. Similarly to Moerl-class beam weapons, Gerimivul-class weapons on general have multiple operating modes and quite tunable depending on the weapon's design and size.

Advanced versions of Gerimivul-class weapons are capable to produce a relativistic beam of neutrons or operate similar to Nehze-class weapons to unleash multiple bolts of agglomerated semi-solid 'mass' of neutrons toward the intended target(s). Similarly to Coruna Spears, Gerimivul-class weapons are presently rare and large due to limitations of gravimetric field acceleration technologies being used.

PLAUSIBLE DAMAGE TYPE(S) : KINETIC, PARTICLE, RADIATION
Last edited by Heliocalypse on Mon Nov 18, 2013 2:04 am, edited 93 times in total.
Forged from Weapons, United by Diplomacy
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<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
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Heliocalypse
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Postby Heliocalypse » Wed Jul 25, 2012 7:08 am

Titan-class Doomsday Weapons

The equinox of Principality component states' sophisticated weaponry technologies, Titan-class Doomsday Weapons are a series of extremely powerful weapons capable of wiping out whole fleets or severely damage multiple capital warships in vicinity or outright destroy a planet in a single activation. Aptly named as Titan-class Doomsday Weapons, the unique armaments fallen under this class are exclusively used by Titan-class warships and Leviathan-class warships of the Principality as a last resort weapon to completely obliterate or silence the opposition(s). The creation of such armaments were also said to put an ultimatum end to the long feud between the component states, with each state fearing the doomsday weapons can be used against them to severely cripple or eliminate their capabilities.



Perses Veil
Using the most advanced form of gravimetric accelerator technologies known to Principality, this Sohonzi state ventral-mounted doomsday weapon is capable to generate multiple gravitational tides in a large scale, capable of imploding the local gravity waves to deal multiple tremendous inertial damages toward its intended target(s). The doomsday weapon is also capable to neutralize or outright reverse gravity in its area of effect with pinpoint accuracies, breaking down normal gravity forces that characterizes normal masses.

PLAUSIBLE DAMAGE TYPE(S) : INERTIA, GRAVITRIC


Dark Oblivion
The penultimate of Gauis state's energetic quantum research, Dark Oblivion is a cluster of massive, spinal-mounted particle vortex accelerators capable of unleashing relativistic flurries of micro singularities towards its intended targets in each volley. The doomsday weapon can also be charged up to fire highly compressed dense micro-singularities or macro singularities to further increase localized damage at trade off area of effect.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, RADIATION


Rudra's Fist
Raw rage and pure wrath given form, this Haralcian signature doomsday weapon is essentially a massive spinal mounted weapon capable of raining a firestorm of anti-osmium filled shells at velocities exceeding the speed of light to hit multiple targets at once to deal tremendous amounts of kinetic and thermal damage. The doomsday weapon projectiles are also guided, allowing them to chase designated targets to a certain degree.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, KINETIC, RADIATION, THERMAL


Moralltach
The final word of Aizilti state armament technologies, Moralltach combines advanced Istrom field augmentation technologies of the Aizilti state with stasis energy technologies held by the same state. This doomsday weapon is capable to generate multiple stasis 'compression' projectiles that can paralyze and simply cut through most targets while at the same time exhibiting a huge energy drain effect upon close proximity, making their effects stronger in the process. Moralltach is also capable to generate large directional shockwaves or fire off salvos of precisely calibrated Istrom field augmented-stasis beams to hit multiple targets in rapid succession.

PLAUSIBLE DAMAGE TYPE(S) : ENERGY, STASIS


Lyssa's Tempest
A true cataclysm in every sense of word forged by the twisted minds of Gauis state, Lyssa's Tempest combines the operating principles of Perses Veil and Dark Oblivion to unleash multiple omnidirectional blast waves that serve to induce negative degeneracy pressure and destabilizing energetic particle bonds in its area of effect. Similarly to its brethren, the doomsday weapon have multiple operation modes, capable of generating several semi-solid 'decompression' spheres or multiple directional shockwaves or several 'lances' containing its effects to hit multiple targets with considerable precision, literally breaking most of its targets to raw sub-particles almost immediately.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, PARTICLE


Siren's Wail
An imaginary vision of hell visualised, Siren's Wail is an extremely specialized weapon conceived by the twisted minds of Gauis state; the rare doomsday weapon is essentially a psychic disintegrator turned into level eleven. The massive globular-like weapon will unleash several 'tides of psychic energies' when in operation, designed to directly attack the very minds of sentient beings, either decimating their sentience or morph their minds into an abomination. Siren's Wail is also capable to project a phantasmagoria effect toward its targets in low power settings although the resultant effects are a bit unpredictable at times.

PLAUSIBLE DAMAGE TYPE(S) : PSYCHIC, TRANSMUTATION
Last edited by Heliocalypse on Mon Nov 19, 2012 10:38 pm, edited 74 times in total.
Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy

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Postby Heliocalypse » Thu Aug 02, 2012 12:42 am

Space Borne Weapons (Deployables and Drones)

Complementing the diverse armaments installed on starships and space-based defensive structures of the Principality would deployable armaments and drones to fulfill the role gap and tactical gap exhibited by the formers. Each state of the Principality had their own dealings and thoughts regarding this subject, generating multiple designs to fit multiple roles as their doctrines dictate though some states purposely avoid specific parts of these matter while relying on other aspects such as defense or long range munitions to make do with the niche gap.


Caemorh-class Space Mine
Caemorh-class Space Mine would be the most basic space mine design fielded by the Sohonzi state. Originally conceived as makeshift defensive weapons against Aizilti privateers, the space mine design had evolved rapidly with introduction of nano-engineered metallofullerene-hallides compounds and nano-composite alloys. Mines under this class may come in various shapes and sizes but their common traits would be their relatively small size that contrast with their high explosive power (unusual for a non-nuclear mine), inclusion of complex electronics that grant the mines an intelligent autonomous operation, and specific inclusion of some fragmentary material(s) to enhance their lethality.

Most of the newest made Caemorh-class mines are equipped with their own maneuvering systems while certain Caemorh-class mines may include sophisticated blast patterns or multiple warheads, in a bid done by the Sohonzi state to ensure the relevancy of the weapon class. This modification had also slotted Caemorh-class space mine as a national standard mine weapon for Principality fleets.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, SHRAPNEL


Corhos-class Space Mine
Corhos-class Space Mine or simply known as Corhos-class is a Sohonzi state's original space mine design that incorporates anti-osmium containment and particle transmutation technology. They were nothing more than a containment device filled with anti-osmium suspended in vacuum till the war with Aizilti state forced the Sohonzi state to improve the space mine design in order to counter increasingly sophisticated Aizilti sensory systems.

Common characteristics of all Corhos-class mine would be a gravity-optical cloaking system that serve to cloak the mines to all but the most advanced type of sensors, and shield the mines from micrometeorites. This change is then further supported by inclusion of increasingly complex electronic systems for the mines, capable of roughly estimating when and how to destabilize its containment, and to lesser degree, determine the type of target being faced for additional actions.

Certain Corhos-class mines are equipped with their own gravity thrusters in order to complement their electronics and further extend friend-or-foe identification protocols, allowing an increase in tactical versatility of the weapon. Advanced versions of the Corhos-class mines are capable to generate anti-osmium on demand, giving them a variable yield and variable blast radius option though it comes at cost of building them and priming time. Similarly to Moerl-class weapons, the bigger the Corhos-class mine is, the more destructive and versatile it would be. The space mines are a staple sight on any defensive Sohonzi space fleet, as area of denial weapon though some Sohonzi warships tend to use them offensively.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, RADIATION, THERMAL


Cylitin-class Space Mine
Cylitin-class Space Mine is a design departure from Sohonzi State's design philosophies that stresses on cheapness and reliability; the mine class was created as a response to Haralcian marauder fleets that had chewed deep within the state's territories. Unwilling to further lose any of its profitable trade lines, the Sohonzi State decided to splurge the majority of its economic strength it had into creating the new weapon in order to delay the Haralcian advance for the state to recover.

The very first prototypes of Cylitin mines were extremely unreliable as they were immediately deployed in battle without any prior testing and this problem plagues the state till the Haralcians switched their sights to attacking the Gauis State. This chance allowed the state to perfect the mine weapon and the mine class had been successful to thwart and delay the massive Haralcian war fleets' assaults on several key worlds held by the state. Cytilin-class mines can be thought as a single shot gravity field generator that serve to either impede movement of mass within its radius for a limited amount of time or deploy a brief yet intense compressed gravity field to deal inertial damage.

The mines under this class by default have a common spherical-like shape, operate autonomously, capable of doing IFF, capable to chase the enemy for a limited range using preinstalled gravity thrusters, and equipped with a basic gravimetric cloak generator to shield against most mass sensors. Similarly to Moerl-class weaponry, the larger the Cytilin-class mine is, the more versatile and powerful it would be.

PLAUSIBLE DAMAGE TYPE(S) : GRAVITIC, INERTIAL


Caerit-Class Space Mine
The development of Caerit-class space mines were initially prompted by inability of Sohonzi state to mitigate Haralcia state hit and run tactics; unwilling to lose any warships and profits, the Sohonzi state went into a crash course to radically improve Cytilin-class space mines to combat the Haralcian menace. Caerit-class development was also benefited by State covert acquisition of several Wistarl-class space mine samples through multiple shell corporations and neutral parties which allowed the State to complete the weapon in record time.

What sets the weapon apart from Haralcian railgun space mine would its way of operations; Caerit-class space mines utilize rapidly expanding and collapsing self generated gravity fields to boost several dense projectiles near light speed, delivering tremendous amount of kinetic power at greater effective range than the latter. Recent State observation on operations of Orkalu-class space mines substantiated on Caerit-class weapons to operate either in linear shooting mode or frontal blast, significantly boosting the weapon's versatility to deal with targets at range.

The space weapon also boast an advanced gravimetric cloak system developed from Cytilin-class space mines, allowing Caerit-class to be cloaked from visual and mass sensors simultaneously. Due to limitations of gravimetric engineering principles used, Caerit-class space mines tend to be large and ponderous although the Sohonzi state is seeking to remedy the size issue.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, KINETIC, THERMAL, RADIATION


Raxium-class Space Mine
The creation of Caemorh-class and Corhos-class space mines prompted Gauis State to create their own kind of mine though such venture was rather unsuccessful due to their prejudice toward 'unsighty' weaponry. The final push that prompted the state to pursue the Raxium-Class was due to a series of strategic defeats felt by the state on weakly defended points of its border as multiple Haralcian warships pushed through its space with little or no resistance. Although Gauis state warships use powerful energy weaponry, their low numbers were no match for the increasingly large and bold Haralcian invasion fleet.

Thus the Raxium-class space mine was conceived, to support Gauis state's effort on cutting tactical supply lines or disrupt the fleet movements of the Haralcian in order to dampen their invasion push. Raxium-Class mines can be broken into two types, Silzt and Eirl; Silzt subtype normally resembles a long cylinder with a large circular mid-section while Eirl carries a spherical-configured hexagonal bucky body. They can be simply thought as a bomb-pumped laser weapon which consume themselves when activated.

The mines fallen under this class may differ on the type of beam produced but all of them have common traits of having an explosive primer, a focusing lens of some sort, some targeting systems, limited propulsion and maneuvering system and an electronic optical cloaking system. Silzt subtype normally have a role for short to mid-ranged precision deterrence while Eirl subtype gears toward area saturation with its short focal length solid lenses. Both of the subtypes may come in graser or xaser configuration or in rare cases, electron radiation configuration. Raxium-class space mines are normally used offensively by the Gauis state warships, and a common armament in their fleets, next to Moerl-class weapons.

PLAUSIBLE DAMAGE TYPE(S) : EM, RADIATION


Orkalu-class Space Mine
Orkalu-class space mine resulted from a covert Haralcian attempt to steal Sohonzi state's sensitive military information but due to the way which the state's military did things back then, the attempt was all but devoid of success. Nevertheless, the Haralci state's persistence in its effort had finally yielded the Orkalu-class, based on the stolen Sohonzi state's Caemorh-class space mines.

Contrary to the Caemorh-class, Orkalu-class space mines are substantially larger and more complex given the Haralci state failed to emulate the former. While the Orkalu-class were initially nothing more than a cheap copy to the Caemorh-class, subsequent rapid updates done by the Haralci state morphed the space mine design into something distinctively different; Orkalu-class mines by default are dual-mode thermonuclear weapons whereby the first mode is a radionuclide fragmentation mode and the second mode being a neutron-radiation enhanced mode.

The Orkalu-class further differ with inclusion of a magnetic based shielding system to cloak the mines against magnetometric sensors and protect from micrometeorites. Advanced versions of Orkalu-class mines are capable to demonstrate EMP effect or have a redesigned thermonuclear core to direct most of its blast in a frontal cone-shaped area or have multiple thermonuclear warheads with a pre-programmed synergistic blast pattern.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, RADIATION, THERMAL, SHRAPNEL


Wistarl-class Space Mine
Wistarl-Class space mines would be the direct Haralcian answer toward Gauis state's space mines, aimed at weakening the state's effort in salvage operations of failed Haralcian incursion attempts into its borders. Another factor that helped in the creation of Wistarl was a bold Haralcian attempt to steal a fully functional Gauis state warship in their attack of one of the rare Gauis state's orbital shipyards, retrieving a prototype Raxium-class space mine in the process.

Wistarl-class space mines would be highly similar to Silzt subtype of the Raxium-class space mines with few exceptions; Wistarl-class space mines do not have a solid lens but instead have a solid ammunition loaded inside its internal barrel. The mine class can be simply thought as a single-use railgun unit with an explosive primer providing the necessary current via flux compression and disposing the mine after activation. Contrary to Silzt subtype, Wistarl-class space mines are only useful for mid-ranged precision suppression of enemy assets and have a more complex targeting system while not equipped with any cloaking devices. Certain advanced Wistarl-class space mines may be equipped with more than one single-use railgun in their hull.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, KINETIC
Last edited by Heliocalypse on Sun Nov 03, 2013 4:30 am, edited 9 times in total.
Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
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Founded: Apr 11, 2011
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Postby Heliocalypse » Thu Mar 14, 2013 7:43 am

Space Missiles and Torpedoes


WIP!
Last edited by Heliocalypse on Thu Mar 14, 2013 7:44 am, edited 2 times in total.
Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy

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Heliocalypse
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Postby Heliocalypse » Fri Mar 15, 2013 6:28 am

Space-Based Defensive Modules

Space-based defensive modules received less fervour than space weapons utilized by Principality component states partly due to thoughtful module design planning, partly due to proven modules are improved than creating an entirely new module to counter a new threat and partly to general negative assumption that weapon diversity would eventually trump defensive modules through cost and time efficiencies. Nevertheless, the defense module builders of Principality try their best to make their modules all-encompassing and as flexible as plausible to justify the modules' expensive costs than a naturally prevalent space debris chucked to a civilian space liner with virtually zero cost.


Ryoeln-class Defensive Shield
One of the most common shield module in active service of Principality national space fleets, Ryoeln-class shields are a mixture of shielding technologies held by other component states; Ryoeln-class shields combine the energy point distribution flexibility of Gauis state Hethylne shield, the durability of Haralcian Thuntus shield, the monolithic Ovans shield design from Sohonzi state and multipurpose-ness Aizilti state shield design known as Kjorl.

Ryoeln-class shield modules generally emit their defensive matrices in multiple layers of geometric-like segments and depending on the complexity of the installed module, each emitted shield segments can be individually controlled with high precision. An example of this precision control is the ability of Principality battleship-standard Ryoeln-class shield module to act as free-space energy-based cutters, impacting unfortunate objects with concentrated points of energies to cleave them with molecular precision or to simply melt through such objects.


Hethylne Point Matrix
Hethylne Point Matrix is a highly flexible Gauis state energy shielding born from intensive research in quantum tunnelling effect; the shield cleverly employ quantum teleportation to distribute defensive plasma at any point of space surrounding the vicinity of the object equipped with it, allowing the shield module to be buried deep within the object superstructure or away from areas that are expected to be exposed to damage.

The point teleportation effect allow any object protected by the shield to highly conserve internal energy as it's plausible to pinpoint control the shield envelop with extreme accuracy. However, Hethylne Point Matrix efficiency drop rapidly when encountering wide blast and gravity-based weapons which issue is currently being rectified by Gauis state. A recent upgrade by the state makes it plausible for Hethylne-class modules to use quantum tunnelling against the incoming threat by partially diverting some of the threat away from the protected object.


Thuntus Vapour Shield
One of the earliest component state of Principality to develop a practical shielding system, Thunthus Vapour Shield was created by Haralcians to protect their assets' initial expansion into deep space in search of easily accessible resources. Thunthus Vapour Shields are logical extension to metallic droplet radiator design the state inherited from the defunct Marchus Confederacy which were merged with multitudes of electromagnetic field emitters. This peculiar arrangement allow Thunthus-type shield to essentially project an electromagnetically excited layer of 'hard shield' made from metallic vapours to protect a particular object.

The basic idea was refined again and again over the centuries, making Thunthus Vapour Shields not only resilient but quickly adapting to perturbations brought over their coverage area. Due to the shield design, anything unfortunate to be caught in its 'shield' layer can be bombarded or encased by the utilized metallic vapours. A recent curiosity review made it plausible for the shield to electromagnetically accelerate any ferrous objects in its vicinity with cost of significant metallic vapour depletion.
Last edited by Heliocalypse on Fri Apr 26, 2013 1:33 pm, edited 23 times in total.
Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy

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Heliocalypse
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Postby Heliocalypse » Tue Oct 22, 2013 6:59 pm

Warship Designs


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Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy

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Heliocalypse
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Founded: Apr 11, 2011
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Postby Heliocalypse » Tue Oct 22, 2013 6:59 pm

Modules List


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Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy

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Heliocalypse
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Founded: Apr 11, 2011
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Postby Heliocalypse » Tue Oct 22, 2013 7:09 pm

Soldiers Equipment


WIP!

MUDELAR
Serving as the most ubiquitous weapon serving soldiers of the Principality, MUltiwavelength LAser Rifle or known as MUDELAR is a simple yet versatile free electron laser weapon that is easy to use but hard to master. Unlike contemporary directed energy rifles, MUDELAR posses several advanced firing modes that allows its beam to pile up and initiate multiple shock compression upon a single spot or to automatically swerve in mid air to hit a moving target or initiate plasma decompression from afar. MUDELAR multiwavelength characteristic on the other hand allows Principality soldier to adapt in any given situation; when facing a bio-organic target, gamma laser mode may be selected while when facing robotic threats, electrolaser mode may be selected.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, RADIATION, THERMAL


NUHR-31 Fusion Plasma Rifle
NUHR-31 made by Nort Corporation is a Haralcia state standard issue battle rifle that magnetically propel minute amounts of deuterium plasma toward the target. The potent fusion battle rifle poses tremendous thermal damage but its plasma decay problem limits the rifle effectiveness at range. Regardless of the issue, the rifle can be easily jury-rigged with non-standard upgrades, a hallmark of Haralcian durable and simple design. One of the most popular upgrades include a radionuclide injection system to essentially boost the weapon's potential damage against organic targets and to disrupt electronic systems.

PLAUSIBLE DAMAGE TYPE(S) : EXPLOSIVE, THERMAL, RADIATION


TRUGIS Liquid Kinetic Battle Rifle
Made by the TRUGIS corporation, the Sohonzi state standard issue Liquid Kinetic Battle Rifle (TRUGIS LK-BR) is an unique weapon system that gravimagnetically propel ferrous liquid to phenomenal velocities. TRUGIS LK-BR may be seen analogous to certain railgun systems in exception that it uses specialized liquid ammunition which allow the battle rifle to dynamically tune the mass and shape of its projectiles in order to efficiently defeat most targets. Such feature makes TRUGIS LK-BR both feared and respected in Principality as the rifle can be used to suppress from ordinary infantries up to medium armoured tanks with ease.

PLAUSIBLE DAMAGE TYPE(S) : KINETIC, THERMAL


MiE4 Particle Rifle
One of the most fielded weapon per capita in the Principality, MiE4 Particle Rifle is a standard issue Gauis state assault rifle utilizing plethora of dedicated particle ammunition; essentially a compact particle accelerator in rifle form, MiE4 weapon characteristics can be easily changed with the swap of particle ammunition utilized. MiE4 may operate in neutral or charged particle mode depending on particle ammunition type loaded, making it both the strongest and weakest small firearm in service of Principality. Recent upgrade done by the Gauis state adds guided option for MiE4 particle bolts to consistently hit fast moving targets that may escape its slow projectiles.

PLAUSIBLE DAMAGE TYPE(S) : EM, EXPLOSIVE, KINETIC, RADIATION, THERMAL


Sthuntus Particle Rifle
Originally conceived during one of many Haralcian incursions into Gauis state territories, Sthuntus Particle Rifle or shortlisted as SPR-17 is an unique weapon that utilize quirky nature of quantum chromodynamics; unlike the State's more pervasive and conventional directed energy weapons, SPR-17 deploys bolt of particles which can 'stick' on most surfaces upon contact while delivering considerable thermal and radiation damage until they dissipate. Similarly to its strange nature, SPR-17 requires data on the targeted object for its projectiles to properly latch on the target. Due to SPR-17 unconventional mode of operation, it's rarely issued to the State soldiers as it requires tremendous amount of skill to use the weapon appropriately.

PLAUSIBLE DAMAGE TYPE(S) : RADIATION, THERMAL
Last edited by Heliocalypse on Fri Oct 25, 2013 4:19 am, edited 15 times in total.
Forged from Weapons, United by Diplomacy
A FT nation. I r electron D:<

Misc Links : - Dangerous Species Index[FT] Dangerous Species Index[FT] Application Thread Shields & Swords of Principality
RPs : - The Arrival (Intro) , Trouble In Paradise
<Vernii>Helio how does your nation even work, lol
<Vernii>seems like its full of crazies

So much true. A dash of insanity, a puff of recklessness with a tinge hint of zesty lime flavor my nation.
The State of the Galaxy


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