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by AETEN II » Wed Apr 24, 2013 12:33 pm
"Quod Vult, Valde Valt"
Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.
Nationstatelandsville wrote:"Why'd the chicken cross the street?"
"Because your dad's a whore."
"...He died a week ago."
"Of syphilis, I bet."
by Tiltjuice » Wed Apr 24, 2013 12:49 pm
Urran wrote:what is wrong with y'all? did you get dropped on your heads?
by Urran » Wed Apr 24, 2013 1:00 pm
The Blood Ravens wrote: How wonderful. Its like Japan, and 1950''s America had a baby. All the racism of the 50s, and everything else Japanese.
by Tiltjuice » Wed Apr 24, 2013 1:03 pm
Urran wrote:*bangs head on desk*
by Swith Witherward » Wed Apr 24, 2013 1:03 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Tsuyoi Tekikoku » Wed Apr 24, 2013 1:05 pm
Swith Witherward wrote:Tiltjuice wrote:
*repeatedly walking into a hay bale*
Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.
A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.
Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurs and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?
by South Romagnia » Wed Apr 24, 2013 1:07 pm
by Tiltjuice » Wed Apr 24, 2013 1:09 pm
Swith Witherward wrote:A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.(1)
Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurs and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?
by Swith Witherward » Wed Apr 24, 2013 1:18 pm
Tsuyoi tekikoku wrote:Swith.......It's Death Saurer,as their is only one of it.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Bone Fort » Wed Apr 24, 2013 1:36 pm
Swith Witherward wrote:A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.
Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?
by Tsuyoi Tekikoku » Wed Apr 24, 2013 1:43 pm
by Swith Witherward » Wed Apr 24, 2013 1:47 pm
Bone Fort wrote:I'd imagine the citizens would be a bit harder to kill and the police forces would be a bit harder to shake, as they're starting to catch on. I'm not saying that a random citizen would kick your ass (unless it would be really, really, REALLY funny), but I am saying that they would probably not react like horror movie victims and blindly wake into obvious traps and bad situations, and the police and military might have a trick or two to deal with supernatural or otherwise superpowered entities.
"Hmmm, there's the sound of a baby crying somewhere at the end of that dark, poorly lit alley... probably best let the cops handle this one..."
"Gee, that guy with the scythe and fireballs is going on a killing spree. Maybe instead of bumrushing him with batons like the lemmings everyone thinks we are while yelling at him to put his hands in the air, we should just have SWAT snipers ventilate his skull with supersonic armor-piercing rounds."
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Primordial Luxa » Wed Apr 24, 2013 1:50 pm
Swith Witherward wrote:Tiltjuice wrote:
*repeatedly walking into a hay bale*
Hmm? The giant walking container of pine nuts told me the straight jacket was inside the hay bale and I had to break it with my eyelashes.
A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.
Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa
by Swith Witherward » Wed Apr 24, 2013 1:50 pm
Primordial Luxa wrote:Swith Witherward wrote:A thousand eyelashes to your bare back, oh infidel Indonesian Prime Minister! I'll see your hay (HEY!) and raise you by six drams of butterfly wings.
Also... there's a rebuilding the city post here for those who are interested. I'll slowly be working these in so everything is out in the open for players.
Several things are changing, mainly in response to requests or because people have mentioned things in OOC and IC. The main desire by a lot of people is "Establish government, establish defenses for invasions, and establish guidelines". Give the people what they want...
The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
The city does NOT recognize UN regulations - ambassadors who do stupid things are held accountable by the city's government, and some heinous actions might result in a declared state of hostility between the sovereign state and that nation. The city won't invade but it will bristle.
This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult. The city will never invade a nation, but PLAYERS with nations can decide that their nation invades another nation in response to activities done in or to the city. The city won't help your nations as they fight each other because the sovereign-state is neutral.
"Can we still do wild things, like Death Saurer and zombie attacks?" Yep. But the city can handle the recovery better now and we don't have to constantly bring the dead back because now there are civil defense (evacuation) plans in effect. Some people were really upset when Drones and Yellow King savaged little kids (or attempted to)... evacuation plans help cut down on the level of complaints in my TG box.
"Can we still launch nukes?" Ask Dab about what happened when he nuked the Building for shits and grins. *nods*
"Can we still eat pizza deliverymen?" Yep. NVE's always done it right... he finds ways where the missing deliveryman isn't actually missing, or covers his tracks well.
"Can we still drive cars in a crazy manner, blow holes in the sidewalk, do crazy things like that?" Yep. Don't get caught. But, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
This is a culmination of months and months and months of TG to me.
Thoughts? Concerns? Ideas?
Hmmmm.... this seems like a good concept but i'm having some concerns about some of these actions.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Midnight Sky » Wed Apr 24, 2013 2:34 pm
by Torsiedelle » Wed Apr 24, 2013 2:39 pm
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun
by Swith Witherward » Wed Apr 24, 2013 2:41 pm
Midnight Sky wrote:YAY! I am off tomorrow and I have prom. it's going to be fun
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Midnight Sky » Wed Apr 24, 2013 2:43 pm
by Swith Witherward » Wed Apr 24, 2013 2:45 pm
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Primordial Luxa » Wed Apr 24, 2013 2:47 pm
Swith Witherward wrote:The city has always been a sovereign city-state, so it's time it started acting like one. We'll have an ambassador row and nations are invited to bring in ambassadors. These guys are NPCs that represent your nation BUT they function like ambassadors - they aren't authorized to declare wars, and have no bearing on the city's government, but they can network with other ambassadors and the sovereign-state. For example, the ambassador from France to North Korea can complain about Korea's current weapons, and he can advise his government, but he can't just march into the North Korean government and make demands. Likewise, an ambassador from the Bone Fort, Templars, BranRiech or a Witherward can keep tabs on things in the city but can't just go to the "mayor" and demand that defenses be lowered or changed. The city is neutral but has a World Voice.
Swith Witherward wrote:This is mainly in response to "I want to invade". Since invasions are taking on a realistic bent, and since it's always up to a handful of players from one building to defend, it makes sense that the city support. Tech will be MT with some PMT thrown in. There will also be FT (within reason) supplied by current FT nations like NA and GT's. Hmmmm... we also have Dani, and Dani loves to invent. We might incorporate some of her inventions into the mix.
Swith Witherward wrote:"That's not fair to my MT nation!" You're right. It's not fair that the entire game setting rolls over just to make an invasion easy. Invasions should be a challenge to both invaders and defenders. I've watched this thread evolve from silly battles to well-thought-out game scenarios. People adapt each time so it becomes more and more difficult.
Swith Witherward wrote:ut, the city's population is learning, too, and they fight back now. They've lived through three Drone invasions, a zombie invasion, several small invasions and Hastur... they aren't easily phased anymore. Demons walking down the street? Meh. A shoggath strolling through the park? Meh. Robot clones at a pizza parlor? Meh. A talking dinosaur eating ice cream on a sidewalk? Meh. Vampires, ghouls, werewolves... probably part of the citizenry. Actually, crime will probably be a bit low because citizens know some Building inhabitants sustain themselves on "bad people".
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa
by Tiltjuice » Wed Apr 24, 2013 2:49 pm
by Midnight Sky » Wed Apr 24, 2013 2:49 pm
by Tiltjuice » Wed Apr 24, 2013 2:50 pm
Midnight Sky wrote:I am 18. and yes I have a date and she has a fiance....and she's younger than me so it's weird..oh, and she's a different race.
by Midnight Sky » Wed Apr 24, 2013 2:54 pm
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