Marcuslandia wrote:Then there's the active _players_ that may have a primary nation, but then also have umpteen puppets.
It seems that having so many puppets is NOT to play the game so much as to exploit a loophole. In particular, "parking" a puppet in a region, strictly to build up Influence for the eventual invasion. How is that _playing_ the game? The puppet is incredibly 2-D; it exists only for ONE purpose. A whole nation of people?
Wrong! Some of us create puppets to try out different ideas, or because we have friends in several regions and want to maintain a presence in each of those, rather than for the invader/defender "game".
Marcuslandia wrote:Has anyone ever suggested putting a cap on the number of puppets you can have at one time? Did anyone other than I/D players object to the suggestion?
Yes, and yes.