by Black Marshes » Thu Feb 07, 2013 11:52 am
by Liecthenbourg » Thu Feb 07, 2013 12:06 pm
by Black Marshes » Thu Feb 07, 2013 12:26 pm
Liecthenbourg wrote:Race:Quarians(Mass Effect)
Nation: The Quarian Empire
Home Planet: Rannoch
Leader: Emperor Tyrol'Zorah Vas Rannoch
Government type:Empire (Though there is a Parliment)
Number of planets: 3, (Rannoch, Adas, Haestrom.)
Population: 27 billion, Rannoch :10 billion, Adas: 8 billion Haestrom: 9 billion
Military size: 81,000,000
Fleet size:10,000 fully shielded, armoured and armed ships
Strengths: Large fleet size and skilled engineers
Weaknesses: Terrible immune systems, getting a suit rupture could put a soldier out of combat for a few weeks.
Pro/against Chancellor: Pro
Name of Senator: Senator Zaal'Koris Vas Qwib Qwib
by Black Marshes » Thu Feb 07, 2013 12:32 pm
by Liberated Counties » Thu Feb 07, 2013 1:12 pm
by Black Marshes » Thu Feb 07, 2013 1:14 pm
Liberated Counties wrote:Race:Batarians(Mass Effect)
Nation: The Batarian Hegemony
Home Planet: Khar'shan
Leader:
Government type: Totalitarian Hegemony
Number of planets: Khar'shan (23 Billion), Fortress Worlds: Dhur'Kaan (12 Billion) Na'doom (11 Billion) San'Aier (9 Billion) 22 Lesser planets (24 billion) 43 mining colonies (5 billion)
Population: 84 Billion
Military size: 943,000,000
Fleet size: 20,000 Heavily armoured warships
Strengths: Well armoured, excellent heavy soldiers
Weaknesses: Poor shield technology
Pro/against Chancellor: Against
Name of Senator: Zakrush
by Videssos » Thu Feb 07, 2013 1:18 pm
by Liecthenbourg » Thu Feb 07, 2013 1:23 pm
by Black Marshes » Thu Feb 07, 2013 1:24 pm
Videssos wrote:Name of Race: Necrontyr/Necrons (Warhammer 40,000)
Name of Nation (the one you are RPing as): Sautekh Dynasty
Home Planet: Mandragora
Leader: Imotekh the Stormlord
Pro/against Chancellor: Against
Name of Senator (if not part of the Senate just put 'None'): None
Government type: Kingdom (Similar to ancient Rome and Egypt in type)
Number of planets (10 max, also state their names in brackets): 10 (Mandragora, Somonor, Hypnoth, Gidrim, Schrodinger VII, Davatas, Sarkon, Thanatos, Cthelmax, Inheritus Prime).
Population (10 billion per planet max): 100 billion
Military size (no more than 30% of your population): 30 billion
Fleet size (10,000 ships max): 10,000
Strengths (you may choose 1 strength, whether it's a military strength or an economic strength): Their soldiers are basically made of living metal and so they don't stay dead, and sport considerable firepower. If heavily damaged, their warriors phase out of battle, to be repaired somewhere else.
Weaknesses (you must choose at least 1): almost non-existent psychic defence, so they are rather weak to attacks of that nature. Also, apart from their ships, they are usually pretty slow. Necron armies are also very interdependent, so if certain parts are eliminated, they fall apart soon thereafter. There is also a lack of particularly long range weapons, and aren't very flexible. It is quite true that the Necrons pack a punch, but their system is so inflexible that if it springs a leak anywhere, it could be quite devastating to the army. Also, if what remains of a Necron army is below 25 %, then defeat is certain, since whatever's left will automatically phase out.
A pic or two of Necrons: Here, here, here,here, here, here and here.
by Black Marshes » Thu Feb 07, 2013 1:28 pm
Liberated Counties wrote:Race:Batarians(Mass Effect)
Nation: The Batarian Hegemony
Home Planet: Khar'shan
Leader: Emperor Khan'dur Whran
Government type: Totalitarian Hegemony
Number of planets: Khar'shan (17 Billion), Fortress Worlds: Dhur'Kaan (10 Billion) Na'doom (9 Billion) San'Aier (9 Billion) 22 Lesser planets (19 billion) 43 mining colonies (7 billion)
Population: 84 Billion
Military size: 943,000,000 (Reserves kept in fortress worlds, however current military funding would never allow for the full might of the fortress worlds to be armed and mobilised)
Fleet size: 10,000 Heavily armoured warships
Strengths: Well armoured, excellent heavy soldiers
Weaknesses: Poor shield technology
Pro/against Chancellor: Against
Name of Senator: Zakrush Kharn
Species pic: (Image)
Note: This is my first attempt at being a space empire of any kind, if my population is waaaaaaay to big, please tell me, otherwise I think it's a good population for a militaristic space empire
Edit: Khar'shan is my capital, so it's going to have more than 10 billion Inhabitiants, and the lesser planets and mining colonies are their combined populations, so is that okay?
by Black Marshes » Thu Feb 07, 2013 1:29 pm
Liecthenbourg wrote:Race:Quarians, Geth(Mass Effect)
Nation: The Rannochian Empire
Home Planet: Rannoch
Leader: Emperor Tyrol'Zorah Vas Rannoch
Government type:Empire (Though there is a Parliment)
Number of planets: 3, (Rannoch, Adas, Haestrom.)
Population: 27 billion, Rannoch :10 billion, Adas: 8 billion Haestrom: 9 billion (Only Quarians included, Geth numbers would exceed the population limits)
Military size: 81,000,000 (Geth: 700,000,000)
Fleet size:10,000 fully shielded, armoured and armed ships(Quarian and Geth fleets)
Strengths: Has the Geth!
Weaknesses: Terrible immune systems, getting a suit rupture could put a soldier out of combat for a few weeks.
Pro/against Chancellor: Pro
Name of Senator: Senator Zaal'Koris Vas Qwib Qwib(Has a Geth unit uploaded into his suit)
Quarian Females: http://www.google.com.gi/imgres?hl=en&t ... =167&ty=66
Quarian Males: http://www.google.com.gi/imgres?start=1 ... x=98&ty=62
Geth: http://www.google.com/imgres?um=1&hl=en ... 160&ty=112
by Liberated Counties » Thu Feb 07, 2013 1:31 pm
Black Marshes wrote:Liberated Counties wrote:Race:Batarians(Mass Effect)
Nation: The Batarian Hegemony
Home Planet: Khar'shan
Leader: Emperor Khan'dur Whran
Government type: Totalitarian Hegemony
Number of planets: Khar'shan (17 Billion), Fortress Worlds: Dhur'Kaan (10 Billion) Na'doom (9 Billion) San'Aier (9 Billion) 22 Lesser planets (19 billion) 43 mining colonies (7 billion)
Population: 84 Billion
Military size: 943,000,000 (Reserves kept in fortress worlds, however current military funding would never allow for the full might of the fortress worlds to be armed and mobilised)
Fleet size: 10,000 Heavily armoured warships
Strengths: Well armoured, excellent heavy soldiers
Weaknesses: Poor shield technology
Pro/against Chancellor: Against
Name of Senator: Zakrush Kharn
Species pic: (Image)
Note: This is my first attempt at being a space empire of any kind, if my population is waaaaaaay to big, please tell me, otherwise I think it's a good population for a militaristic space empire
Edit: Khar'shan is my capital, so it's going to have more than 10 billion Inhabitiants, and the lesser planets and mining colonies are their combined populations, so is that okay?
I know its your capital, but planet population caps apply to all planets (unless that's your strength), and even though they are small planets and mining colonies, you must have a maximum of 10 until we begin, which is when you can take more.
by Videssos » Thu Feb 07, 2013 1:33 pm
Black Marshes wrote:Videssos wrote:Name of Race: Necrontyr/Necrons (Warhammer 40,000)
Name of Nation (the one you are RPing as): Sautekh Dynasty
Home Planet: Mandragora
Leader: Imotekh the Stormlord
Pro/against Chancellor: Against
Name of Senator (if not part of the Senate just put 'None'): None
Government type: Kingdom (Similar to ancient Rome and Egypt in type)
Number of planets (10 max, also state their names in brackets): 10 (Mandragora, Somonor, Hypnoth, Gidrim, Schrodinger VII, Davatas, Sarkon, Thanatos, Cthelmax, Inheritus Prime).
Population (10 billion per planet max): 100 billion
Military size (no more than 30% of your population): 30 billion
Fleet size (10,000 ships max): 10,000
Strengths (you may choose 1 strength, whether it's a military strength or an economic strength): Their soldiers are basically made of living metal and so they don't stay dead, and sport considerable firepower. If heavily damaged, their warriors phase out of battle, to be repaired somewhere else.
Weaknesses (you must choose at least 1): almost non-existent psychic defence, so they are rather weak to attacks of that nature. Also, apart from their ships, they are usually pretty slow. Necron armies are also very interdependent, so if certain parts are eliminated, they fall apart soon thereafter. There is also a lack of particularly long range weapons, and aren't very flexible. It is quite true that the Necrons pack a punch, but their system is so inflexible that if it springs a leak anywhere, it could be quite devastating to the army. Also, if what remains of a Necron army is below 25 %, then defeat is certain, since whatever's left will automatically phase out.
A pic or two of Necrons: Here, here, here,here, here, here and here.
Dude, I freaking LOVE Warhammer 40k! Accepted.
by Liberated Counties » Thu Feb 07, 2013 1:34 pm
by Black Marshes » Thu Feb 07, 2013 1:37 pm
Liberated Counties wrote:Black Marshes wrote:I know its your capital, but planet population caps apply to all planets (unless that's your strength), and even though they are small planets and mining colonies, you must have a maximum of 10 until we begin, which is when you can take more.
Thank you, I'll change it, and is having the combined populations of my lesser planets and mining colonies as 19 billion okay? Since that's their combined pop and not just one planet but like 65 planets
by Black Marshes » Thu Feb 07, 2013 1:37 pm
by Videssos » Thu Feb 07, 2013 1:37 pm
by Black Marshes » Thu Feb 07, 2013 1:46 pm
by Liberated Counties » Thu Feb 07, 2013 1:53 pm
by Black Marshes » Thu Feb 07, 2013 1:56 pm
Liberated Counties wrote:Name of Race: Tau (Warhammer 40,000)
Name of Nation: Tau Empire
Home Planet: T'au
Leader(s): Ethereal Council
Pro/against Chancellor: For
Name of Senator: Ethereal Varkusa
Government type: Council
Number of planets: 6
Population: 60 Billion
Military size: 180,000,000
Fleet size:10,000
Strengths: Powerful weapons.
Weaknesses: Poor hand to hand combat, Reluctant and mediocre at taking the defensive.(Image)
by Liberated Counties » Thu Feb 07, 2013 1:59 pm
by Black Marshes » Thu Feb 07, 2013 2:22 pm
by Liberated Counties » Thu Feb 07, 2013 2:28 pm
Black Marshes wrote:Join Chaos, we have bitches:
http://fc07.deviantart.net/fs47/f/2009/ ... AXCIDO.jpg
by Black Marshes » Thu Feb 07, 2013 2:34 pm
Liberated Counties wrote:Black Marshes wrote:Join Chaos, we have bitches:
http://fc07.deviantart.net/fs47/f/2009/ ... AXCIDO.jpg
That bitch don't give head, she takes them.
Chaos is messed up maaan
by Black Marshes » Thu Feb 07, 2013 2:37 pm
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