by Gal Seren Roan » Sun Jun 21, 2009 10:53 pm
by Garimidia » Sun Jun 21, 2009 10:58 pm
Gal Seren Roan wrote:
1.) Nations with small populations or a weak military would be protected by a World Assembly peace keeping force.
by Valipac » Sun Jun 21, 2009 11:01 pm
by Erastide » Sun Jun 21, 2009 11:03 pm
When a nations military reaches a certain strength (a limit determined by the World Assembly) it would lose the protection granted by
the World Assembly.
by Gal Seren Roan » Sun Jun 21, 2009 11:05 pm
Garimidia wrote:Gal Seren Roan wrote:
1.) Nations with small populations or a weak military would be protected by a World Assembly peace keeping force.
The World Assembly is not permitted to have armed forces.
by Allanea » Sun Jun 21, 2009 11:06 pm
by Erastide » Sun Jun 21, 2009 11:07 pm
by Gal Seren Roan » Sun Jun 21, 2009 11:09 pm
Erastide wrote:When a nations military reaches a certain strength (a limit determined by the World Assembly) it would lose the protection granted by
the World Assembly.
And through that, you strip the right of a nation to develop as they see fit and participate in other parts of NS without becoming involved in a war system.
by Garimidia » Sun Jun 21, 2009 11:10 pm
by Gal Seren Roan » Sun Jun 21, 2009 11:14 pm
Garimidia wrote:All war is done through international incidents and RolePlay though/
by Gal Seren Roan » Sun Jun 21, 2009 11:18 pm
Weylara wrote:Read the FAQs...
by Gal Seren Roan » Sun Jun 21, 2009 11:20 pm
Weylara wrote:Read the FAQs...
by Reploid Productions » Sun Jun 21, 2009 11:24 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Garimidia » Sun Jun 21, 2009 11:28 pm
Reploid Productions wrote:The fact that NS has no built-in war function is one of the things that's kept me playing for so long. It may not be in the FAQ that it's not possible, but while Max may have considered it, he's not going to be making such a drastic change anytime soon. War on NS2 proved what a spectacular failure it could be.
If it isn't broke, don't fix it, if y'ask me.
by Gal Seren Roan » Sun Jun 21, 2009 11:29 pm
Reploid Productions wrote:The fact that NS has no built-in war function is one of the things that's kept me playing for so long. It may not be in the FAQ that it's not possible, but while Max may have considered it, he's not going to be making such a drastic change anytime soon. War on NS2 proved what a spectacular failure it could be.
If it isn't broke, don't fix it, if y'ask me.
by Reploid Productions » Sun Jun 21, 2009 11:32 pm
Gal Seren Roan wrote:Interesting... I was not aware that NS2 was actually Finished. Once again though I am not someone who likes war!!!!!!! If anything I find it to be a travesty that it exists in our world... But the fact is you dont have a complete representation of the real world whithout it.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Gal Seren Roan » Sun Jun 21, 2009 11:36 pm
Reploid Productions wrote:Gal Seren Roan wrote:Interesting... I was not aware that NS2 was actually Finished. Once again though I am not someone who likes war!!!!!!! If anything I find it to be a travesty that it exists in our world... But the fact is you dont have a complete representation of the real world whithout it.
I wasn't aware that we were even trying to have a complete representation of the real world here NS is built on satire just like the novel it was meant to promote; Max never meant to be realistic... or even close to realistic
And NS2 was about as finished as it was going to get. My particular opinions of it (and of Jolt/OMAC that coded it...) and what orifices it came from are fairly well known at this point. But they tried to be more realistic, and instead made a game that was, at it's core, not fun to play.
by Gal Seren Roan » Sun Jun 21, 2009 11:39 pm
by Reploid Productions » Sun Jun 21, 2009 11:49 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Gal Seren Roan » Sun Jun 21, 2009 11:56 pm
Reploid Productions wrote:That's the trick... implementing it correctly. Given the wide range of NS nation technological levels and such, there's really no good numerical-system means to set up a balanced war system.
I honestly believe adding an in-game war function would drive players away; it would just make NS another one of those 'run-a-country' games with folks min/maxing to try and get ahead of other players; adding war would destroy a big part of what makes NS stand out as a unique game. Part of the current set-up's appeal I think is that it's not the micromanagement min/maxing that gets you 'ahead' of other people. The more creative you are, the more incredible things you can do. Just take a look at some of the intricate storylines players have cooked up over the years; modern world stories, past-tech stuff, fantasy nations, far-future tech space empires... all coexisting (for the most part) in the same game, and sometimes interacting in really creative and interesting ways. You'd never get that sort of thing with a war system in place.
Nationstates has always been more about the pen, not the sword. Each person is free to set their own goals, and achieving some of them requires wit and charm rather than a FAQ on how to organize a military.
by Gal Seren Roan » Sun Jun 21, 2009 11:59 pm
by Thukidides » Mon Jun 22, 2009 12:02 am
by Gal Seren Roan » Mon Jun 22, 2009 12:13 am
Thukidides wrote:Has anyone ever played a simulation game online that does have a war engine? I have, and let me tell you, the game goes right down the tubes. New players often expand without fully understanding what they're doing, and any number of exploits are usually encouraged by the ruthless. Some people just want to play a game on their own terms, not on somebody else's.
by Gal Seren Roan » Mon Jun 22, 2009 12:16 am
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