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by Maineiacs » Fri Sep 21, 2012 9:06 pm
by Thisbia » Fri Sep 21, 2012 9:09 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Maineiacs » Fri Sep 21, 2012 10:17 pm
by Thisbia » Fri Sep 21, 2012 10:32 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Maineiacs » Fri Sep 21, 2012 10:57 pm
Thisbia wrote:Yeah, I'm still looking myself. What about someone playing two characters? Or will you play it as an NPC?
by Zevassa » Fri Sep 21, 2012 11:14 pm
by Maineiacs » Fri Sep 21, 2012 11:16 pm
Zevassa wrote:I can play a rogue, it'll give me an excuse to dust off my PHB. Before I make my character though, I'd like to know how we plan on going about playing. Will we be using a chatroom or the forums? I've never played D&D over the internet before so I'm curious.
I'm posting from my phone so I'll post an update in a couple hours with my sheet.
by Zevassa » Sat Sep 22, 2012 4:24 am
Ability | Score | Modifier |
Strength | 9 | (-1) |
Dexterity | 17 | (+3) |
Constitution | 10 | (+0) |
Intelligence | 15 | (+2) |
Wisdom | 12 | (+1) |
Charisma | 11 | (+0) |
Total Hit Points | Current Hit Points | Nonlethal Damage |
6 | 6 | 0 |
Armor Class | Base | Armor | Shield | Dexterity | Size | Natural | Deflection | Bonuses |
15 | 10 | 1 | 1 | 3 | 0 | 0 | 0 | 0 |
Touch AC | Base | Armor | Shield | Dexterity | Size | Natural | Deflection | Bonuses |
13 | 10 | --- | --- | 3 | 0 | 0 | 0 | 0 |
Flat-footed AC | Base | Armor | Shield | Dexterity | Size | Natural | Deflection | Bonuses |
12 | 10 | 1 | 1 | --- | 0 | 0 | 0 | 0 |
Modifier | Dexterity | Bonuses |
+3 | 3 | 0 |
Save | Total | Base | Ability | Bonus |
Fortitude | +0 | 0 | 0 (CON) | 0 |
Reflex | +5 | 2 | +3 (DEX) | 0 |
Will | +1 | 0 | +1 (WIS) | 0 |
Attack Type | Total | Base Attack Bonus | Strength | Dexterity | Size | Bonus |
Melee | -1 | 0 | -1 | --- | 0 | 0 |
Ranged | +3 | 0 | --- | +3 | 0 | 0 |
Improvised | -5 | 0 | -1 | --- | 0 | -4 |
Grapple | -1 | 0 | -1 | --- | 0 | 0 |
Attack Name | Total | BAB | Damage | Critical | Range | Damage Type | Strength | Dexterity | Ammo |
Rapier | 1d6 - 1 2 | 0 | 1d6 | 18-20/x2 | --- | Piercing | -1 | --- | --- |
Light Crossbow | 1d8 2 | 0 | 1d8 | 19-20/x2 | 80 ft. | Piercing | --- | --- | 10 |
Light Crossbow (improvised club) | 1d6 - 1 2 | 0 | 1d6 | 20/x2 | --- | Bludgeoning | -1 | --- | --- |
Unarmed | 1d3 - 11 2 | 0 | 1d3 | 20/x2 | --- | Bludgeoning1 | -1 | --- | --- |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Bonuses |
Appraise | INT | 2 | +2 | 0 | 0 |
Balance | DEX1 | 5 (-1) | +3 | +2 | 0 |
Bluff | CHA | 0 | 0 | 0 | 0 |
Climb | STR1 | 0 (-1) | -1 | +1 | 0 |
Concentration | CON | 0 | 0 | 0 | 0 |
Craft _____ | INT | 2 | +2 | 0 | 0 |
Craft _____ | INT | 2 | +2 | 0 | 0 |
Craft _____ | INT | 2 | +2 | 0 | 0 |
Decipher Script | INT | 6 | +2 | +4 | 0 |
Diplomacy | CHA | 0 | 0 | 0 | 0 |
Disable Device | INT | 8 | +2 | +4 | +2 |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Bonuses |
Disguise | CHA | 0 | 0 | 0 | 0 |
Escape Artist | DEX1 | 5 (-1) | +3 | +2 | 0 |
Forgery | INT | 2 | +2 | 0 | 0 |
Gather Information | CHA | 0 | 0 | 0 | 0 |
Heal | WIS | 1 | +1 | 0 | 0 |
Hide | DEX1 | 7 (-1) | +3 | +4 | 0 |
Intimidate | CHA | 0 | 0 | 0 | 0 |
Jump | STR1 | -1 (-1) | -1 | 0 | 0 |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Bonuses |
Listen | WIS | 3 | +1 | +2 | 0 |
Move Silently | DEX1 | 6 (-1) | +3 | +3 | 0 |
Open Lock | DEX | 9 | +3 | +4 | +2 |
Perform _____ | CHA | 0 | 0 | 0 | 0 |
Perform _____ | CHA | 0 | 0 | 0 | 0 |
Perform _____ | CHA | 0 | 0 | 0 | 0 |
Perform _____ | CHA | 0 | 0 | 0 | 0 |
Perform _____ | CHA | 0 | 0 | 0 | 0 |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Bonuses |
Ride | DEX | 3 | +3 | 0 | 0 |
Search | INT | 4 | +2 | +2 | 0 |
Sense Motive | WIS | 1 | +1 | 0 | 0 |
Sleight of Hand | DEX1 | 6 (-1) | +3 | +3 | 0 |
Spot | WIS | 4 | +1 | +3 | 0 |
Survival | WIS | 1 | +1 | 0 | 0 |
Swim | STR2 | -1 (-2) | -1 | 0 | 0 |
Tumble | DEX | 7 | +3 | +4 | 0 |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Bonuses |
Use Magic Device | CHA | 3 | 0 | +3 | 0 |
Use Rope | DEX | 6 | +3 | +3 | 0 |
Item | Carried Weight | Weight Per Unit | Quantity |
Explorer's Outfit | 0 lb. | --- | 1 |
Bedroll | 5 lb. | 5 lb. | 1 |
Backpack | 2 lb. | 2 lb. | 1 |
Belt Pouch | 0.5 lb. | 0.5 lb. | 1 |
Flint and Steel | 0 lb. | --- | 1 |
Hooded Lantern | 2 lb. | 2 lb. | 1 |
Flask of Oil | 2 lb. | 1 lb. | 2 |
Trail Rations | 5 lb. | 1 lb. | 5 |
Sack | 0.5 lb. | 0.5 lb. | 1 |
Waterskin | 4 lb. | 4 lb. | 1 |
Whetstone | 1 lb. | 1 lb. | 1 |
Thieves' Tools | 1 lb. | 1 lb. | 1 |
Padded Armor | 10 lb. | 10 lb. | 1 |
Buckler | 5 lb. | 5 lb. | 1 |
Rapier | 2 lb. | 2 lb. | 1 |
Light Crossbow | 4 lb. | 4 lb. | 1 |
Crossbow Bolts | 0.9 lb. | 0.1 lb. | 9 |
Chalk | 0 lb. | --- | 10 |
Steel Mirror | 0.5 lb. | 0.5 lb. | 1 |
Coins | 1.30 lb. | 0.02 lb. | 64g 1s |
Total Weight | 46.7 lb. | Load Type | Medium |
Load type | Carry potential |
Light | 30 lb. or less |
Medium | 31-60 lb. |
Heavy | 61-90 lb. |
Lift over head | 90 lb. |
Lift off ground | 180lb. |
Push or drag | 450 lb. |
Level | Class | HP rolled | New Base |
1 | Rogue | 6 | 6 |
by Maineiacs » Sat Sep 22, 2012 6:36 am
by Maineiacs » Sat Sep 22, 2012 6:39 am
by Maineiacs » Sat Sep 22, 2012 6:45 am
by Zevassa » Sat Sep 22, 2012 7:17 am
by Bei Song » Sat Sep 22, 2012 7:45 am
Zevassa wrote:Maineiacs wrote:
Marking passages so you don't get lost?
This, as well as
- scribbling down plans.
- grinding it into powder to detect invisible foes.
- using it as a base to neutralize acids.
- grinding it into powder to prep hands for climbing.
- an effective cure for heartburn/stomach problems.
- various forms of crafting, to mark measurements.
- an alchemical component, or a spell component.
- grinding it into powder to blind foes, either manually or via trap creation.
Chalk comes in packs of 10 per 1cp, so our groups have always had one free pack to start campaigns. I'm fine with paying for it (if we're doing it that way), but I'd just like chalk. It's pretty much the most useful tool (especially if I'm going to be a rogue).
by Maineiacs » Sat Sep 22, 2012 9:15 am
by Maineiacs » Sat Sep 22, 2012 11:27 am
Aldares wrote:I figure I'll buy a torch, some leather armor, and a claymore. How much does that come out too, DM?
by Maineiacs » Sat Sep 22, 2012 1:36 pm
by Zevassa » Sat Sep 22, 2012 2:25 pm
by Maineiacs » Sat Sep 22, 2012 2:29 pm
by Zevassa » Sat Sep 22, 2012 2:44 pm
by Aldares » Sat Sep 22, 2012 3:04 pm
Zevassa wrote:I'm willing to buy 50 feet of silk rope and a grappling hook if someone else is willing to carry it for me. I'm also adding a steel mirror to my item list.
by Zevassa » Sat Sep 22, 2012 3:08 pm
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