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Armax Defense Systems 2.0 (FT, CLOSED)

A meeting place where national storefronts can tout their wares and discuss trade. [In character]
User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Armax Defense Systems 2.0 (FT, CLOSED)

Postby Logasiri » Thu Aug 19, 2010 6:34 pm

NEW STOREFRONT READY TO GO

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Armax Defense Systems
"Your Only Reliable Source - Kel'lah Chul Vas Res"
Est. 3506 - HCG 87a Galaxy - Corusca


Armax Defense Systems is a arms, ship and vehicle manufacturer and military contracting company of the nation of Logasiri. Established in Earth Year 2500, Armax Armory quickly became the premiere military company in the Logasirian Capital Galaxy (HGC-87a). After the Logasirian Revolution of Earth Year 3050, Armax was disestablished as the People's Republic of Logasiri began a chain of socialized arms producers. After the Second Logasirian Revolution of Earth Year 3450, as a Democratic Republic was reformed, Armax was reestablished by Maureen Xu, one of the few human business women in Logasiri.

Since reestablishment, Armax has stocked the highest quality products, from warships to plasma grenades; tanks to power armor. You ask, we deliver. Please, browse our catalogs and enjoy your visit!

Table of Contents
Post 1
- Receipt, Blacklist, Description
Post 2
- Small Arms
Post 3
- More Small Arms, Medical Equipment, Cloning Technology
Post 4
- Specialized Weapons, Bioweapons
Post 5
- Nuclear Weapons, Explosives
Post 6
- Ship Weapons, Orbital Weapons
Post 7
- Armors
Post 8
- Blades
Post 9
- Ground Vehicles
Post 10
- Ships
Post 11
- Drugs


Discount Offers
Armax Defense Systems offers a multitude of discounts, from the population discounts to the categorization discounts in order to give you, the customer, a reason to keep coming back. Remember, these discounts stack up (unless stated otherwise). Accounting will research you and make sure to give your nation the appropriate discounts. PLEASE do not attempt to add the prices yourself. Let Armax's accounting department handle it.
Disclaimer Armax Defense Systems retains the right to retain and discontinue this service if needed.
Population Discounts –
The Recruits – If your nation has a population of under 10 Million, your nation will receive a 30% Discount.
The Greenhorns – If your nation has a population of under 50 Million, your nation will receive a 20% Discount.
The Apprentice – If your nation has a population of under 120 Million, your nation will receive a 10% Discount.
Antiquity - If your nation has the date label of Antiquity or has been a member since 2004 or before, you will receive a 15% Discount
Category Discounts –
Alpha Dogs – If your nation is under the categories Civil Rights Lovefest or Anarchy, you will receive a 5% Discount.
Bravo – If your nation is under the categories Left Wing Utopia or Left Leaning College State, you will receive a 2% Discount.
Alliance Discounts – (Note that you must announce your alliance affiliation, either in your order or by telegram to get the discount.
SNOM – If your nation is a member of the Small Nations Organized Military, you will receive a 10% Discount.
UNSA Discount – If your nation has been a member of the United Small Nations Alliance, you will receive a 15% Discount.
Frequent Buyer Discounts –
Frequent Buyer – If you nation has ordered from us over 3 times, or have placed a single order for over $3 Trillion, you will receive a 3% Discount.
Power Buyer – If your nation has order from us over 6 times, or have placed a single order of over $5 Trillion, you will receive a 5% Discount.


Armax Defense Systems Annual Revenue
Clients
- Logasiri - $3.1 Quintillion USD
- Apachawk - $4.42 Trillion USD
- Nitom - $34.69568 Quadrillion USD $1.878 Quadrillion USD
- Randur - $319.376 USD
- United Space Systems - $489.856 Billion USD
- Acaiteron - $713.04 Billion USD
- Republic of karvoco - $14 Billion USD
- Banshee Black Ops - $10.152 Billion USD
- Terraius - $6.631 Billion USD
- Serpensa - $70.5 Million USD
- Karaig - $10.5 Billion USD
- Strathy - $30,000 USD
- Allanea - $83.215 Trillion USD
- Sol-Kar - $1.35 Million USD
- Bravo-Whiskey - $38.8 Million USD
- Cbngggfv - $14.8 Quadrillion USD
- Unicario - $63.0537016 Trillion USD
- The shee species - $203.3 Billion USD
- Lemonius - $355.171 Billion USD
- Vakolic - $12.35 Trillion USD
- Fulma - $1.175 Trillion USD
- Yohannes - $156 Billion USD
- New Korongo - $500 Million USD
- The Sublime Padishah - $815 Million USD
- Jewish nazi land - $2.6 Trillion USD
- United Districts of 1 - $6.912 Trillion USD
- The Western Stardom - $1.44 Million USD
- TaxesRGood - $8.7900031 Quadrillion USD
- Merieu - $12.1 Billion USD
- Molvadia - $18.5 Billion USD
- The Royal Freemasons - $161.7 Million USD
- Medina League - $842.492 Million USD
- Ilassa - $700 Million USD
- Xiscapia - $5.14 Billion USD
- Mohawk Clans - $5431.7515 Billion USD
- Yerikoppugno - $24.7 Billion USD
- Neo ORB - $3.3 Billion USD
- Izumo Repubic - $185 Million
- Messldonia - $749.333 Billion USD
- Serpensa - $518 Million USD


Armax Blacklist
These are people who have preformed treason against Logasiri, have committed fraud against Armax, or has godmodded in their purchases. If they are on this list, they may not purchase from this store.
- Crystillaeia - Treason and Godmoderry Pertaining to Roleplay and Purchase
- Diol - Treason
- Cbngggfv - Godmoddery Pertaining to Purchase

Last edited by Logasiri on Sun Mar 13, 2011 11:47 am, edited 66 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:35 pm

Small Arms

Projectile Based - Small Arms
Our projectile fire arms fire a uranium-lead heavy penetrator round, projected while under the influence of a small mass effect generator which affects the mass of the bullet. Under its influence, the area around the penetrator is virtually massless. From then, a magnetic charge is charged through the barrel, projecting the projectile out at a high velocity. This is the basis for all weapons in the Logasiri Military.

Pistols
Pistols are light, hand held weapons, utilizing mass effect and magnetic acceleration technology. Pistols usually use smaller lead projectiles, not as effective as the uranium penetrators standard in assault rifles. Due to the use of magnetic acceleration and mass effect technology, bullets in all models are caseless, not needing propellant like earlier projectile weapons.

Mark 3 Razor – IV Generation – Heavy Pistol
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Type: Heavy Pistol
Cartridge: .607 inch, lead-palladium alloy
Action: Electronic, MAC
Length: 267mm
Barrel Length: 145mm
Weight: 2,451 g
Muzzle Velocity: 567 m/s
Effective Range: 230 meters
Feed System: 20 round helical magazine
Rate of Fire: Semi-automatic
Sights: Rear and front notch, thermal attachment optional

The Razor is the standard issue military pistol in the Andromeda Systems Alliance Defense Force, providing a reliable, heavy hitting package which the ASA has being using for three years. The Razor uses a .607 inch, Sierra lead projectile, which packs a heavy punch against targets with little or no body armor, but isn’t the best choice against heavier targets, using kinetic shields or power armor.

Operation

The Razor uses a combination of mass effect technology and magnetic acceleration to propel a projectile, eliminating the need for a cartridge with gunpowder or a different type of combustible propellant. Each pistol comes with a small, mass effect generator, containing a very small amount of element zero. Element Zero is a substance which is created when metals at the crust of a terrestrial planet are exposed to the immense radiation of a star going super nova. When this occurs, the metals of a planet’s mantle and the gases of the planet’s atmosphere split into neutronium and anti-protons. Neutronium, when exposed to an electrical current, becomes element zero. Anti-protons are used along with hydrogen and helium atoms to create anti-matter reactions, often used in ships as a propellant. Neutronium itself is a substance where the nucleus is only occupied by neutrons. Element zero effects the mass around it, giving it the effect of weightlessness when subjecting to a negative current, and adding mass onto it when subjected to a positive current.

When subjected to a positive current, element zero becomes useful as a shield, deflecting projectiles. Under a negative current, element zero becomes a means for faster-than-light travel and biotic powers.

A similar principle applies to all Sierra Armory weapons. Element Zero creates the illusion of weightlessness on a projectile, while a magnetic current propels it. Due to this operation, range and accuracy is greatly increased, as well as the complete elimination of recoil due to the lack of propellant.

Cartridge

The Razor uses the Sierra .607 inch lead-palladium penetrator, derived from the human Magnum .357 pistol cartridge. The .607 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the .607 inch heavy pistol uranium penetrator, available in the third section of this storefront.

Maintenance

The Razor does not have to be cleaned often due to the lack of gunpowder or other irritants in the operation, but cleanings must be made about every month in a combat zone due to the buildup of outside debris.

COST: $2,100 USD

Mark 5D Judgment – II Generation – Heavy Pistol
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Type: Heavy Pistol
Cartridge: .705 inch, uranium penetrator
Action: Electronic, MAC
Length: 284mm
Barrel Length: 163mm
Weight: 2,982 g
Muzzle Velocity: 451 m/s
Effective Range: 190 meters
Feed System: 12 round helical magazine
Rate of Fire: Semi-automatic
Sights: Rear and front notch, thermal attachment optional

Ergonomics

The Judgment is a heavy pistol, nicknamed the hand cannon by its users. This pistol is usually only used by the ASA SORU (Special Operations and Response Unit) and colonial militant groups. With its .705 uranium penetrator, the Judgment can even go against targets with kinetic barriers and light power armor.

Like the Razor, the Judgment uses mass effect technology and magnetic acceleration. A small mass effect generator which, using element zero, lowers the mass of the uranium slug. A magnetic acceleration coil in the barrel then propels the bullet out at a high velocity. Due to this MAC/ME operation, the use of combustible propellant is not needed, therefore, all bullets used in this weapon are caseless.

The Judgment uses the Sierra .705 inch uranium penetrator, derived from the Sierra .607 pistol cartridge. The .705 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the lighter .705 lead cartridge. At that point, the Judgment may be mounted with a suppressor.

The Judgment does not have to be cleaned often due to the lack of gunpowder or other irritants in the operation, but cleanings must be made about every month in a combat zone due to the buildup of outside debris.

COST: $2,900 USD

Mark 52 Heavy Pistol
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Type: Heavy Pistol
Weight: 3.6 Pounds
Length: 12.1 Inches
Barrel Length: 7.3 Inches
Cartridge: 12.7mm Pistol
Action: Direct Gas Operated
Muzzle Velocity: 420 meters per second
Maximum Range: 510 meters
Feed System: 8 round box magazine

Ergonomics

The Mark 52 Heavy Pistol utilizes the heavy 12.7mm round, dwarfing 9mm and 10mm rounds that many nations use in their pistols. Because of this, instead of traditional blow back operation, the Mark 52 uses a direct gas operation. A series of compensators under the barrel dissipates most of the recoil, disengaging the gas and energy not used to reload the next round. The hammer and firing pin are extremely strong, made out of titanium and carbon alloy, in order to cope with the massive energy of the .50 round.

A hand grip can be retracted from one of the compensator complexes under the barrel to steady your aim. This can be replaced with a three inch ceramic blade which comes with each pistol. There are dual fire selectors, and a built in laser pointer for precise shots. Holes are cut into the front of the barrel to further reduce recoil. There are also threads for a suppressor, which sometimes are vital in urban combat scenarios.

The barrel and grip can be replaced with a 9mm configuration, with a maximum capacity of fourteen 9mm rounds. Because of the recoil compensation complexes already in place, recoil is virtually nonexistent.

COST: $600 USD

Mark 5F Crucifix Machine Pistol
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Type: Heavy Pistol, Machine Pistol
Cartridge: .607, lead-palladium penetrator
Action: Electronic, MAC
Length: 269mm
Barrel Length: 145mm
Weight: 2,187 g
Muzzle Velocity: 520 m/s
Effective Range: 240 meters
Feed System: 20 or 30 round helical magazine
Rate of Fire: 3 Round Burst
Sights: Rear and front notch, thermal attachment optional

Ergonomics

The Crucifix is a machine pistol, firing in either semi-automatic or a three round burst. It utilizes the lighter, .607 lead round, making it unstoppable against flesh targets but not as effective against targets with power armor. Like all projectile weapons in the Sierra Armory arsenal, the Crucifix uses mass effect and magnetic acceleration technology, removing the need for a cartridge with gunpowder. It has a larger, yet more discrete mass effect generator, meaning the cool down period between shots is not needed. This enables a burst mode.

Mass effect generators are generators which charge a negative current through neutronium, creating element zero. Element zero can affect the mass around it, giving the illusion of weightlessness, and give the user the power to control and move object. With the mass of the bullet lowered, magnetic coils in the barrel propel the round out and high velocities.

The Crucifix uses the Sierra .607 inch lead-palladium penetrator, derived from the human Magnum .357 pistol cartridge. The .607 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the heavier .607 inch heavy pistol uranium penetrator, available in the third section of this storefront.

COST: $1,500 USD


Assault Rifles
Assault rifles are burst or spray firing weapons, utilizing the heavier rifle-range ammunition, utilizing mass effect and magnetic acceleration technology to propel projectiles. Assault Rifles use uranium penetrators, heavier than the lead rounds used in lighter pistols and submachine guns.. Due to the use of magnetic acceleration and mass effect technology, bullets in all models are caseless, not needing propellant like earlier projectile weapons.

Type 8A Athena Assault Rifle
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Type: Assault Rifle
Cartridge: 8.5mm, uranium penetrator
Action: Electronic, MAC
Length: 864mm
Barrel Length: 325mm
Weight: 7.3 kg
Muzzle Velocity: 960 m/s
Effective Range: 1,340 meters (With optics)
Feed System: 30 round helical magazine
Rate of Fire: 960 rounds per minute
Sights: Thermal sight

Ergonomics

The Type 8A Buffalo is standard issue in the Logasiri Defense Force, taking the place of the lighter. It contains a rather large mass effect generator, stored at the under belly of the rifle, also acting as a hand guard. This generator allows for the projection of rounds at a high velocity, and even longer ranges. It utilizes the uranium 8.5mm rifle round which can easily tear through kinetic barriers and weak points of heavy power armor.

The mass effect generator sends a negative charge through neutronium which creates element zero. Element zero can affect the mass around it; creating the illusion of weightlessness on whatever it makes contact with. A magnetic coil in the barrel accelerates the round at over 900 meters per second. The soldier can adjust this to increase the kinetic energy, muzzle velocity and duration (range) of each round, but this often comes with consequences such as a generator cool down period and overheating.

The Buffalo comes with a thermal sight standard, giving it the ability to see a targets body heat in contrast to its background. It also has the ability to see heat emissions through cover and walls.

COST: $4,600 USD

Type 8A3 "Trojan" Assault Rifle
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Type: Assault Rifle, Carbine
Muzzle Velocity: 820 meters per second
Effective Range: ~850 meters (Earth Conditions)
Weight: 7.4 pounds
Length: 31.5 inches
Barrel Length: 14 inches
Rate of Fire: 73 rounds per minute (overall), 900 rounds per minute (per three round burst)

Cartridge: 5.7x49mm caseless
Primary Feed: 30 round ammunition block
Propulsion: Mass Effect Core

Sights: 2-3x Magnification; Thermal, Standard or Night Vision sensors

The M8A3 "Trojan" Assault Rifle is a shortened variant of the Athena Assault Rifle, replacing many of the bulkier parts of the weapon with stamped aluminum and reducing the size of the mass effect generator. Utilizing a mass effect generator to propel 5.7x49mm caseless ammunition at a muzzle velocity of 820 meters per second, able to reach out to 850 meters under atmospheric conditions. Mass effect generators are power plants that maintain the charge of a collection of element zero, or ionized neutronium. Element Zero, when given a negative charge, reduces the mass of a an object to a virtual massless state. Although it retains its mass, a blanket of element zero forms around each crystal, creating the illusion of masslessness. This field dissipates at about 700 meters but has enough inertia to maintain flight. Neutronium is mined on terrestrial planets which have been exposed to a star going super nova. The radiation from a super nova effects metals on the surface and in the crust of a planet, creating a substance without any protons. In this case, the mass effect generator is located between the grip of the weapon and the barrel. The Trojan fires in three round bursts in order to reduce stress on the smaller mass effect generator.
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Each Trojan has the ability to hold 30 5.7x49mm caseless rounds via an ammunition block located directly below the optic. The ammunition block itself resembles a transparent plastic frame, and can be reloaded and unloaded easily. This 5.7mm ammunition propelled at 820 meters per second average causes massive damage, especially on lightly armored targets. It can handily punch through kinetic barriers with as few as five or six direct hits, and can easily punch through steel armor in excess of two inches. This round comes in three flavors:
Armor Piercing - Meant to be able to punch through high density armor such as steel and uranium. Has a depleted uranium core, coated with steel, the entire
round coated with nickle
High Explosive - Meant to be used on armored targets or inanimate material, exploding on contact. Has a steel core with PETN surrounding it.
There is a copper cone, which on contact with metal, creates a jet of molten copper. Added to the blast of the PETN, the copper can penetrate up to 3 inches
of steel alone.
Incendiary - Meant to be used on light targets or inanimate material, creating a jet of fire on contact. Has a lead core enveloped with white phosphorous and
small amounts of PETN, creating a fire ball on contact.
"Smart" Cartridge - When leaving the barrel, this "smart" ammunition eject three fins which alter the initial trajectory of the round.
There is a microchip at the core of the cartridge which connects with the optic of rifle. When the trooper laser designates a target, every round fired
will immediately change trajectory towards said target, even if the weapon is pointed in the complete opposite direction. The microchip is enveloped
in a steel shell, the bullet coated with nickle.

40 rounds of each type of ammunition come complementary with each weapon purchased. Because of the lack of a cartridge with combustible propellant and the flexibility of the ammunition block, the 5.7x49mm caseless ammunition is interchangeable with standard 5.7x28mm FN, .225 Winchester or any other .225 or 5.7mm round by simply pulling the bullet out of the cartridge, or with a 5.56x45mm NATO round or 5.45mm round via quick barrel change. Said barrels are included. Muzzle velocities will be constant, but the ranges can fluctuate as the rounds behave differently after the mass effect envelope dissipates.

Price: $2,500 USD

Type 31 Assault Rifle
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Type: Bullpup Assault Rifle
Weight: 9.4 Pounds
Length: 42.7 Inches
Barrel Length: 31.3 Inches
Cartridge: 5.56x45mm NATO or 6.8x49mm AR
Action: Direct Gas Operated, Rotating Bolt
Muzzle Velocity: 940 meters per second
Maximum Range: 850 meters
Rate of Fire: 900 rounds per minute
Feed System: 20 round box magazine, 30 round STANAG magazine, 100 round Beta C-Magazine

Ergonomics

The Type 31 Assault Rifle is largely based on the Eugene Stoner AR-15 design, incorporated designs from the M16A4, as well as several Barrett sniper rifle designs. This rifle is highly versatile. The user is able, with all of our Bullpup designs, can switch which end the cartridges are ejected. The controls are ambidextrous, as well as the charging handle, meaning it is good for righties and lefties. Because it is Bullpup, the Type 31 is only slightly longer than the M16, yet has a barrel much larger.

The Type 31 has a rail system, similar to that of the M16. This system is interchangeable with our products as well as an accessory with a Picatinny rail setup. There is a rail on the bottom, one of either side on the front end of the weapon, one on either side of the front end of the barrel and one on the top of the weapon. This weapon has massive customization potential, and no matter what can fit the mission. The Type 31 has a special bolt, meaning it can also accommodate 6.8x49mm AR rounds. The 5.56mm barrel can be changed out for a 6.8mm barrel.

When impacting human flesh, both the 5.56mm and the 6.8mm rounds tumble and arc rather than penetrating straight through. This causes great internal damage on light armor targets. Targets in body armor but be hard to take out with the 5.56mm, but the 6.8mm fixes this problem.

The Type 31 is made out of lightweight aluminum and carbon alloy, the firing components and the barrel made being made out of steel. This gives it a lighter weight. It uses the same direct gas operation of the M16, meaning it has less recoil, but is dirtier and has to be cleaned more often. It also has an inline stock like the M16, increasing accuracy.

COST: $5,000

Type 40 Assault Rifle
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Type: Bullpup Assault Rifle
Weight: 12.9 Pounds
Length: 45.9 Inches
Barrel Length: 32.3 Inches
Cartridge: 7.62x51mm NATO
Action: Piston Gas Operated, Rotating Bolt
Muzzle Velocity: 850 meters per second
Maximum Range: 530 meters
Rate of Fire: 900 rounds per minute
Feed System: 20 round box magazine, 50 round AR Magazine

Ergonomics


Like all of our Bullpup designs, the user may alter which side of the weapon the case of a spent round ejects. That, combined with dual controls and charging handles, this weapon is completely ambidextrous. The butt stock is somewhat collapsible, able to mold into most peoples shoulders. There is a rubber-foam cheek rest on the stock, to ensure user comfort during firing. Most of the recoil is absorbed into the collapsible stock, subjecting the user to less trauma.

Unlike most of our weapons, the Type 40 uses the 7.62x51mm NATO. The 7.62mm has greater range and stopping power, but it the fact that it is bigger means that a soldier cannot carry as much ammo and the 7.62mm goes straight through instead of tumbling and dragging tissue.

Unlike most models, the Type 40 has a built in computing interface, displaying the amount of ammunition left in the soldier’s magazine and the temperature of the firing chamber. This interface also has a built in 4x telescopic sight, thermal sight and infrared sight. A hand guard on the bottom of the Type 40 is interchangeable with a hand grip, flashlight, laser point, laser range finder or 45mm grenade launcher.

The Type 40 is made entirely out of aluminum, with the exception of the barrel, being made out of titanium. It has an internal suppressor, coming standard. This means, the sound creating by a bullet leaving the barrel can be suppressed, without the added bulk of an external silencer. This internal suppressor may be taken out during disassembly.

It uses a piston driven gas operation, giving it more recoil, but making it cleaner, requiring fewer cleanings. This addition to recoil is almost compensated completely by muzzle compensators and the suppressor.

COST: $9,300 USD

Type 99 Assault Rifle
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Type: Assault Rifle Rifle
Weight: 6.7 Pounds
Length: 32.1 Inches
Barrel Length: 16.6 Inches
Cartridge: 7.62x40mm Alpha
Action: Piston Gas Operated, Open Bolt/Closed
Muzzle Velocity: 820 meters per second
Maximum Range: 1,100 meters
Rate of Fire: 650 rounds per minute
Feed System: 30-round box magazine, 75-round drum magazine

Ergonomics


The Type 99 Assault Rifle is largely based off of the Russian Kalashnikov AK-103, designed in 1994. The Type 99 is an update of the AK series, fixing some of its weak points and improving its strengths. Like the AK-103, the Type 99 uses a piston gas operation, instead of a direct gas actuated operation. This means it runs cleaner, and is much more resilient. The Type 99 can fire with a pound of dust and dirt in it, and will still fire.

The Type 99 also comes with the feature or allowing the shooter to pick which bolt operation the gun operates by, either open or closed bolt. The advantages of an open bolt are that the rifle can fire several dozen shots in rapid fire mode, and the bolt would be completely cool, and it eliminates any chance of a round cooking off in the chamber, as a round is never in the barrel before firing. We see the limitations of this, so we give the user the option to switch to the closed bolt system, the main advantage: keeping out dust and grim.

The Type 99 is mainly made out of high strength steel, but the stock, the hand guard, the pistol grip and all minor, exterior parts are made out of ultra-light weight plastics, engineered by Al-Qādisiyyah, making it lighter than the AK-103. This material also deals with the problem of heat being transferred from the barrel to the shooters hand, as this has been seen with the AK-47 and AK-74 assault rifle wooden hand guard.

The standard hand guard may be replaced with one with a rail system, one on the top, bottom and right side, giving this rifle massive versatility and customizability. The previous problems of inaccuracy and short range with the 7.62x39mm round that the AK series used have been dealt with, with the introduction of the 7.62x40mm Alpha, engineered by Al-Qādisiyyah. The 7.62x40mm is a slightly longer variant of the 7.62x39mmR round, only lighter, the standard lead core replaced with aluminum. The 7.62x40mm Alpha doesn’t have as great of stopping power as the 7.62x39mm, but it has a higher muzzle velocity and great range than the AK round, and tumbles on contact with human flesh and arcs, dragging tissue with it, causing massive damage. The Alpha round is interchangeable with the 7.62x39mm round, if required.

The standard iron sights are replaceable with optics via a rail, ranging from thermal optics to electromagnetic sights. The stock folds, enabling easy storage and concealment; it may also be removed, which lightens the rifle by about half a pound.

COST: $2,400 USD

Type 42Z Assault Rifle
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Type: Bullpup Assault Rifle
Weight: 11.4 Pounds
Length: 39.8 Inches
Barrel Length: 29.2 Inches
Cartridge: 6.8x49mm AR
Action: Piston Gas Operated, Open Bolt or Closed Bolt
Muzzle Velocity: 830 meters per second
Maximum Range: 720 meters
Rate of Fire: 800 rounds per minute
Feed System: Two 60 round AR Magazines

Ergonomics


The Type 42Z Assault Rifle was designed in association with the Logasirian Commandos, making sure it was ready for any situation that a Commando might face. User convenience and comfort with our weapons has always been more valuable to us than ease of manufacturing. Every batch of Type 42Z assault rifles have samples taken away to be tested; each has been tested in the field, under harsh conditions, as well as in specialized labs for impossible conditions.

The engineers at Armax determined that the Type 42Z had to have an in line stock, meaning the butt stock is straight, lining up with the barrel. This gives it far greater accuracy than when the stock is curved, because when the stock is curved, the user must struggle to compensate for recoil. There is a rubber cheek rest on the stock, to increase comfort.

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It uses the Armax made 6.8x49mm AR, notable for both its stopping power, and range. The 6.8mm is based around the common 5.56x45mm NATO round in its shape and aerodynamic properties, only larger in diameter and slightly larger in length. Unlike larger caliber bullets, like the 7.62mm which slice right through a person, the 6.8mm tumbles on impact with flesh, arching inside of the enemy’s body, dragging organs and flesh with it. If a soldier is hit with this round, he is not getting up.

The Type 42Z has a specialized rail system on the bottom and top (if you remove the upper handle). It is adaptable with accessories using the Picatinny Rail System, but is a tighter fit. The rifle comes with a 45mm Grenade Launcher, a fore grip and a laser pointer doubling has a hand guard standard. As for optics that may replace the standard iron sights, a red dot sight, a thermal sight and an electromagnetic sight come with it. On the right side of the Type 42Z, there is another rail system. Here, you can mount rangefinders, flashlights, laser pointers, etcetera; all coming with the package.

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A bipod may be mounted on the barrel.

Ammunition, Feed System and Ejection System

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Bullet Weight: 8.2 grams
Bullet Diameter: 6.8mm
Neck Diameter: 7.2mm
Overall Length: 63.2mm
Case Type: Rimless, bottlenecked

The Type 42Z uses a 6.8x49mm round, incorporating the damage characteristics of the 5.56mm and 5.45mm rounds in a slightly larger package. Like the smaller rounds, on impact with human flesh, the 6.8mm flips, arcs and tumbles, rather than going straight through like larger caliber rounds, like the 7.62mm and 8.7mm. This tumbling causes massive damage, dragging flesh and organs with it, crushing bone with the larger surface area of its side. Because it is larger than the 5.56mm, when going up against body armor, it is just as effective. The 6.8mm can easily rip through Kevlar or Dragonskin body armors, creating a similar tumbling effect.

The 6.8mm comes in 6 flavors; incendiary, hollow point, full metal jacket, tracer, explosive and armor piercing. Our armor piercing rounds are coated in titanium and a filing of steel, rather than a coating of steel and a filling of lead, giving them huge capabilities in terms of punching through a hard surface like steel or cement, as well as punching through multiple bodies. Explosive rounds are longer than regular 6.8mm rounds at 52mm. The case size is the same, so the range is decreased. Each round contains a microchip which is tethered to a laser designator (the laser pointer). When a target is locked, each round times itself to explode directly above it. The user may add or detract as many meters as he wants, so he can have a burst of shrapnel behind the target, or in front of the target. Each round is filled with smokeless powder and a small amount of Semtex plastic explosive, the microchip at the tip of the round.

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The 6.8 is loaded into the Type 42Z via a proprietary drum magazine, resembling two drums of rounds. Each of these drums contains sixty 6.8x49mm rounds. Even with their drum shape, they are extremely reliable due to a self-correcting system in each magazine which will force a jammed bullet out of the magazine via hatched holes in the front of the magazine.

Once fired, the spent cases are ejected on either side of the rifle. Left and right handed shooter may use this, because changing the point of ejection is as easy as closing one hatch, which in turn, opens the other.

Operation and Ignition System


The Type 42Z uses an open bolt operation, meaning that the bolt stays in the rear position before firing. This is useful in high intensity situations when you have to suppress a target for long periods of time. Because there is never a bullet in the chamber, a round can’t “cook off”, or explode because of heat. If the user is in a situation when he has to keep the chamber free of dirt, mud, etc., he can switch the bolt operation to closed bolt via a control near the trigger.

The bolt is forged from a titanium alloy with a diamond firing pin, to ensure the strength and durability of the bolt in combat. Like most weapons, the bolt strikes the primer of the 6.8mm, igniting the smokeless gunpowder in the cartridge, propelling the projectile.

Sound Suppression

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The Type 42Z has an internal suppressor in the forward of the gun block. This is useful in applications where the extra bulk of a suppressor isn’t needed. This is especially true in urban combat where sound is magnified in buildings and space is of the essence. The suppressor may be taken out when cleaning if the user needs to have range for a specific mission.

Folding


The Type 42Z has the ability to be folded into a relatively small package, similar to a box. The barrel can retract, the stock (when unloaded) also retracts and the entire trigger grip folds up into the rifle. At that point, the rear end of the rifle folds into the forward end and connects via the forward rail system. At this point, it looks similar to a suitcase, but obviously more bulky.

COST: $6,000 USD


Sniper Rifles
Sniper rifles are precision weapons, firing in accurate and deadly bursts at long range. Sniper rifles have heavy and powerful mass effect generators, propelling the rounds at extremely high velocities. As a consequence, most have cool down periods, about 3 seconds between shots, both to cool down the barrel and release stress from the barrel.

Type 55 Marksman Rifle
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Type: Bullpup Designated Marksman Rifle
Weight: 21.7 Pounds
Length: 42.9 inches
Barrel Length: 30.9 inches
Cartridge: Caseless 11.3x92mm
Action: Blowback, Rotating Bolt
Muzzle Velocity: 950 meters per second
Maximum Range: 2,000 meters
Rate of Fire: Semi-automatic
Feed System: 30-round ammunition block

COST: $10,000 USD

Type 121 Anti-Material Rifle
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Type: Anti-Material Rifle, Sniper Rifle
Weight: 30.7 Pounds
Length: 57.9 inches
Barrel Length: 36.9 inches
Cartridge: 15.5x121mm
Action: Bolt Action
Muzzle Velocity: 770 meters per second
Maximum Range: 1,800 meters
Feed System: 7-round box magazine

COST: $19,000 USD

Mark 51 Void Sniper Rifle
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Type: Sniper Rifle
Cartridge: 10.5mm, uranium penetrator
Action: Electronic, MAC
Length: 1,203mm
Barrel Length: 600 mm
Weight: 13.7 kg
Muzzle Velocity: 1,380 m/s
Effective Range: 2,260 meters
Feed System: 5 round helical magazine
Rate of Fire: semi-automatic, 3 second interval
Sights: 30x zoom, Sierra-Mantis Scout-Sniper Telescopic Sight

The Mark 51 Void is the light sniper weapon in the ASA Defense force, able to take on targets at over 2 kilometers away before the effect of the mass effect generator wears down on the projectile. It is relatively light for a sniper, therefore popular with the heavy hitting SORU troopers of the ASA Defense Force. For a sniper rifle, the mass effect generator on the Mark 51 is small, but still large for most weapons. It adds almost 3 kilograms onto the overall weight of the weapon, but it a big pay off against barriers and power armor. The standard 10.2mm shell is replaced by the 10.5mm, slightly larger and more aerodynamic than the 10.5mm, increasing its range after the mass effect field wears down at about 1,800 meters.

Like other weapons, the mass effect generator can be tampered with in order to achieve a specific ballistic effect, such as preventing collateral damage or taking down lighter targets. In any case, the weapons performance is mutually affected, decreasing/increasing its rate of fire (cool down period), decreasing/increasing its range (mass effect duration) and increasing/decreasing muzzle velocity.

The Mark 51 comes standard with a Sierra-Mantis 30x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.5 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $8,500

Mark 53 Maximus Sniper Rifle
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Type: Sniper Rifle, Anti-Material Rifle
Cartridge: 12.9mm, uranium penetrator + copper penetration solution
Action: Electronic, MAC
Length: 1,403mm
Barrel Length: 730 mm
Weight: 15.9 kg
Muzzle Velocity: 1,210 m/s
Effective Range: 1,830 meters
Feed System: 4 round helical magazine
Rate of Fire: semi-automatic, 5 second interval
Sights: 30x zoom, Sierra-Mantis Scout-Sniper Telescopic Sight

The Mark 53 Maximus is the standard sniper rifle in the Andromeda Systems Alliance Defense Force. It fires a projectile larger in size than the 11.7m (.50 caliber) round, used 300 years ago by the Human Alliance, at a relatively high velocity for Sierra standards. The Mass effect generator on the Maximus is slightly larger than the Void, but it does not entirely compensate for the mass of the slug. Therefore, performance is damaged. The muzzle velocity and overall range of the projectile are decreased, but the knock down power is much larger than the 10.5mm round. The 12.9mm Sierra has a center of copper, which on impact forms a spike, penetrating further into armor (about 3 inches + 3 inches without penetrator). This means, most power armors (not guaranteed against Sierra Armors) don’t stand a chance against it. The maximum range of this weapon is 1.8 kilometers, the mass effect field eventually disintegrating at 1.3 kilometers.

The ME generator is much larger than that of the Void sniper rifle, weighing about 5 kilograms. Unlike the Void, it is stored in the midsection of the weapon, whereas with the Void it is located at the hand guard.

The Mark 53 comes standard with a Sierra-Mantis 30x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.3 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $9,700

Mark 53H Ultimatum Anti-Material Rifle
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Type: Sniper Rifle, Anti-Material Rifle
Cartridge: 15.5mm, uranium penetrator + copper penetration solution
Action: Bolt Action, Electronic, MAC
Length: 1,610mm
Barrel Length: 900 mm
Weight: 18.9 kg
Muzzle Velocity: 1,400 m/s
Effective Range: 1,900 meters
Feed System: 4 round box magazine (right side loaded)
Rate of Fire: semi-automatic, 5 second interval
Sights: 35x zoom, Sierra-Premium Scout-Sniper Telescopic Sight

The Mark 53H is a heavy, anti-material variant of the Mark 53 Maximus, using a thicker barrel and a bolt action operation in order to load the round. Otherwise, it operates relatively similar to the Maximus. It uses a mass effect generator which utilizes element zero (ionized neutronium) to effect the mass of both the projectile and the mass around it (to ensure the exclusion of outside variables). It is larger than the Maximus, allowing it to fire the much larger 15.5mm round at a much higher velocity. Also, due to the manual action, power does not have to be allocated to reload each round. Each round has a uranium FMJ with a center penetrator of copper, which, on impact, can pierce armor at a high rate (4 inches + 4 inches without penetrator)

The ME generator is larger than that of the Maximus sniper rifle, weighing about 6 kilograms. Like the Maximus, it is mounted in the midsection, under the firing mechanism.

The Mark 53H comes standard with a Sierra-Premium 35x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.6 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $11,300


Shotguns
Shotguns are close in, heavy weapons, utilizing ammunition shaved off from an internal ammunition block. They are extremely effective at close range, tearing light targets up like going through the meat grinder, often used by special purposes forces and law enforcement.

Mark 35 Xiphos Shotgun
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Type: Shotgun
Cartridge: 50mm long pure tungsten alloy shards
Action: Electronic, MAC
Length: 710 mm
Barrel Length: 420 mm
Weight: 7.5 kg
Muzzle Velocity: 459 m/s
Effective Range: 230 meters
Feed System: 15 rounds (shot, every cool down period [cool down takes 5 seconds], taken from approximately 150 shot ammo block)
Rate of Fire: semi-automatic, 50 rounds per minute
Sights: Notch iron sights

The Xiphos is a semi-automatic shotgun, powered by a moderate sized mass effect generator located at the rear of the weapon. A 150 shot (Approximately 1,500 shards) ammunition block is located at the bottom of the weapon, the system shaving off razor sharp, 5 centimeter long tungsten metal shards. The mass effect generator affects the mass of about 10 of these shards, aiding in the magnetic propulsion out of the barrel. From then, the element zero field wears down at about 150 meters, where the remaining inertia powers the rounds to their target. Due to the mass effect field, the grouping of the shards is extremely small, aiding in the overall stopping power of the shot. The Xiphos is ineffective after 230 meters and cannot go up against heavy power armor, but at close range, it can ruin a light target’s day.

COST: $3,400

Mark 90 Spatha Heavy Shotgun
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Type: Shotgun
Cartridge: 50mm long pure tungsten alloy shards
Action: Electronic, MAC
Length: 790 mm
Barrel Length: 450 mm
Weight: 9.2 kg
Muzzle Velocity: 520 m/s
Effective Range: 310 meters
Feed System: 15 rounds (shot, every cool down period [cool down takes 3 seconds], taken from approximately 150 shot ammo block)
Rate of Fire: semi-automatic, 100 rounds per minute
Sights: Notch iron sights

The Spatha is a heavy shotgun, often used by mercenaries and pirate bands in the outer arms of the galaxy. It is known for being heavy and heavy hitting. It utilizes two Xiphos sized mass effect generators mounted on either side of the receiver, as well as at the rear, connecting via 2 hardened pipes. This doubles the rate of fire of the Spatha, each generator interchanging between shots. The muzzle velocity is also increased and the cool down period is decreased due to the lack of stress on either generator.

Like the Xiphos, the Spatha fires from a 150 shot (about 1,500 shard) ammunition block made out of tungsten, which causes serious trauma at close range. The Spatha is used in close quarters fighting, usually in room clearing due to its high rate of fire and high damage.

COST: $5,300

Mark 205 Katana Semi-Automatic Shotgun
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Type: Semi-automatic Shotgun
Weight: 9.2 Pounds
Length: 42.6 inches
Barrel Length: 23.3 inches
Cartridge: 11 Gauge
Action: Gas Operated/Pump Action
Muzzle Velocity: 500 meters per second
Maximum Range: 80 meters
Rate of Fire: 200 rounds per minute
Feed System: 9+1 internal tube magazine

Ergonomics


The M205 is a semi-automatic shotgun, utilizing escaping gas from each round shot to reload the next shell. Due to this, the shooter doesn’t have to take his aim off of his target to manually pump the next shell into the chamber. If the user doesn’t like the semi-automatic operation, he can switch to back to pump action, the gas tube reloading the chamber cut off from the barrel and the hand guard unlocked, creating a pump.

This shotgun is high versatile and flexible. The Type 203 has a rail system, on the top, on the hand guard and on either side of the front of the weapon. This means, the user can mount infrared designators, flashlights, optics and fore grips for increased accuracy. The stock can fold up or be removed, lightening the weapon by a pound.

The tube can hold a maximum of 9 11-Gauge shells, plus one in the chamber. The Type 203 can fire three types of specialized ammunition: triple aught buck, which contains three 9mm buckshot, for maximum damage and range, up to 200 meters. Then there is double aught buck, which is standard in most shotguns. This contains ten 8.4mm buckshot pellets, which have a range of about 80 meters. This is the close quarters option, due to its decreased range, and because of the added spread of nine pellets. The third type is the Frag-11; a package of RDX and TNT high explosive in a shotgun sized shell. When it leaves the barrel, the Frag-11 ejects fins from its base, giving it added range. Because this shell stays intact until impact, it has great range of up to 500 meters; unbelievable range for a shotgun.

COST: $3,500 USD

Mark 13 Espada Ropera Automatic Shotgun
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Type: Automatic Shotgun
Weight: 12.6 Pounds
Length: 25.5 inches
Barrel Length: 9.2 inches
Cartridge: .410 Gauge
Action: Blowback
Muzzle Velocity: 300 meters per second
Maximum Range: 50 meters
Rate of Fire: 450 rounds per minute
Feed System: 16 round drum magazine

Ergonomics


The M13 is anything but pretty, but it gets the job done. It is made mainly out of case titanium and carbon alloy, resembling a hand shotgun. Its magazine houses 16 .410 gauge shotgun shells, each containing four double aught buck 8.5mm pellets, with a range of about 50 meters standard. But, those .410 gauge shells can be replaced with a specialized .430 gauge grenade, like the Type 203, delivering heavy explosive firepower to the fight, in a submachine gun sized package. Its name is the Frag-3, a package of RDX and TNT high explosive in a shotgun sized shell. When it leaves the barrel, the Frag-3 ejects fins from its base, giving it added range. Because this shell stays intact until impact, it has great range of up to 400 meters.

This can also be replaced with a specialized .430 gauge round, which has two explosive triple aught buck pellets, which inflict massive damage on impact, giving the user massive flexibility.

COST: $2,100 USD


Submachine Guns
Submachine guns are close quarters fighters, utilizing pistol cartridges with a high rate of fire to take down targets with consistent, intense bursts of fire.

Type 44 Submachine Gun
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Type: Submachine Gun
Weight: 3.8 Pounds
Length: 26.9 inches
Barrel Length: 9.7 inches
Cartridge: 10x23mm Pistol
Action: Blowback, Closed Bolt
Muzzle Velocity: 350 meters per second
Maximum Range: 350 meters
Rate of Fire: 720 rounds per minute
Feed System: 50-round helical magazine, 22-round box magazine, 15-round box magazine

The Type 44 uses a simple straight blowback method of operation, an unlocked breech system reduces cost and build complexity. The Type 44’s operating cycle is characterized by a very short recoil stroke, standard 10x23mm ammunition will only drive the bolt partially to the rear of the receiver and produces a cyclic rate of 720 rounds per minute. High-impulse ammunition forces the bolt to travel all the way to the end of the receiver, barely striking the receiver wall. A rate of fire of 650–680 rounds/min is the result. This has the effect of reducing perceived recoil and increasing accuracy.

One of the Type 44's more unusual features is the magazine, which can be confused for a grenade launcher. The cylinder below the barrel is in fact a 50-round helical magazine. The magazine is made from a durable glass-reinforced polyamide and carbon alloy, and mounts under the hand guard in line with the barrel. This layout makes the weapon more compact and concealable. All cartridges are aligned nose forward in the Type 44 magazine and cannot be loaded incorrectly. The magazine has hooks on top of the front end that engage a pair of pins under the front sight, and the rear end of the magazine interfaces with an Armory pattern spring-loaded paddle type magazine catch/release located in front of the trigger guard. The Type 44 can also use standard 22-round and 15-round box magazines.

The Type 44 is made mainly of lightweight aluminum and steel, giving it a lighter overall weight. The stock is foldable, and can also be removed, reducing the overall weight by a half a pound. The Type 44 has a rail system, two, on either side of the forward end of the gun and another on the bottom of the weapon, if a box magazine is used.

COST: $1,600 USD

Mark 66 Tarantula Submachine Gun
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Type: Submachine Gun
Cartridge: .607, uranium penetrator
Action: Electronic, MAC
Length: 590 mm
Barrel Length: 140 mm
Weight: 3.5 kg
Muzzle Velocity: 450 m/s
Effective Range: 240 meters
Feed System: 30 round box magazine
Rate of Fire: 1,500 rounds per minute
Sights: Thermal sights

The Tarantula is a heavy submachine gun, used throughout the core-arm systems of the Andromeda Systems Alliance where the most urban-capital planets are located. It is a favorite of ASA SORU troopers who often use it in terrorist run downs and close quarters combats. It utilizes the .607 uranium round, propelled by a large, slightly larger than pistol size mass effect generator which can propel this pistol round at the high velocity of 520 meters per second. This mass effect generator is significantly different, containing two cores. This allows for an extremely high rate of fire, perfect for room clearly and blockade breaching operations.

Due to the mass effect and magnetic acceleration coil in the barrel, as in all projectile smalls arms in Sierra Armory’s arsenal, recoil is virtually inexistent, giving it great accuracy up to 240 meters. It can even go up against non-Sierra power armor with long concentrated bursts of fire. The mass effect field surrounding the projectile eventually disintegrates at 210 meters, the remaining inertia powering it through the rest.

COST: $3,400
Last edited by Logasiri on Mon Oct 11, 2010 4:49 pm, edited 15 times in total.
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User avatar
Logasiri
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Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:36 pm

Small Arms (continued)

Battle Rifle

Mark 45H Battle Rifle
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Type: Bullpup Battle Rifle
Weight: 10.2 Pounds
Length: 43.1 Inches
Barrel Length: 32.1 Inches
Cartridge: 9.5x40mm HR
Action: Direct Gas Operated, Rotating Bolt
Muzzle Velocity: 830 meters per second
Maximum Range: 870 meters
Rate of Fire: 600 rounds per minute
Feed System: 20 round box magazine, 60 round AR Magazine

Ergonomics


The Mark 45H Battle Rifle uses a Bullpup design, like the Type 42Z, has the capability to eject the base for either side of the shooter. The Mark 45H can use a 20 round box magazine or a 60 round AR Magazine, similar to the Type 42Z’s magazine. It uses an intermediate sized round, the 9.5x40mm High Power round, a heavy, short round. The smaller case reduces its overall range, but because of its size, more ammunition may be carried, as well as reduce the overall size of the weapon. The 9.5x40mm still has considerable stopping power. Due to its unique shape, on contact with human flesh, instead of going straight through like a 7.62x51mm round, it tumbles and arcs, tearing and dragging tissue with it. The 9.5x40mm has a core of steel and lead, with a titanium jacket. Hollow point, incendiary, tracer and explosive rounds are also available. The explosive rounds contain microchips at the tip of the bullet, usually connected to a range finder or optic on the rifle. When a target is designated and the round is fired, it detonates a smokeless powder and small Semtex charge directly above the target. The user can add or subtract as many meters as needed, to create a burst in front or behind a hostile. This round has immense stopping power. With its considerably larger bullet diameter and weight, the internal damage on a target will certainly knock them down and most likely kill them within seconds, depending of where it hits them.

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Bullet Weight: 12.3 grams
Bullet Diameter: 9.5mm
Neck Diameter: 9.8mm
Overall Length: 57.5mm
Case Type: Rimless, bottlenecked

Along with the ability to change the side by which the bullet is ejected, all firing controls such as rate of fire, explosive shell range finders and safeties are on either side, as well as the charging handle. The bottom and right side of the forward ender of the Type 45H has a rail system, good for fore grips, laser pointers, laser designators, etc. A rail can be added to the top as well for the mounting of optics.

The Type 45H’s barrel has a recoil compensator built in, greatly reducing the recoil from the heavy 9.5mm round, but also has threads for a suppressor or a flash hider. The Type 45H uses a direct gas operation system, harnessing the gas from the barrel, reloading the round. This reduces the recoil as well, as oppose to the Type 42Z which uses a piston gas operation, which causes more recoil but is more convenient because it isn’t as dirty. Because of it using the gas directly, hot gases can build up in the barrel, to the barrel is usually extremely hot and needs to be cleaned regularly.

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Unlike the Type 42Z, the Type 45H is built primarily of lightweight aluminum and carbon alloy, with the exception of the bolt and barrel which is made out of titanium. This greatly reduces the overall weight, as opposed to the Type 42Z which is made primarily out of steel and titanium.

Like the Type 42Z, it has an inline stock, increasing its accuracy.

COST: $8,400 USD

Mark 21H Avenger Battle Rifle
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Type: Battle Rifle
Cartridge: 10.2mm, uranium penetrator
Action: Electronic, MAC
Length: 920mm
Barrel Length: 410 mm
Weight: 9.8 kg
Muzzle Velocity: 1,108 m/s
Effective Range: 1,560 meters (With optics)
Feed System: 15 round helical magazine
Rate of Fire: 790 rounds per minute
Sights: Thermal sight

The Mark 21H Avenger is the heavy hitter of the ASA SORU, providing both the high rate of fire of an assault rifle and the firepower of an anti-material rifle. It utilizes the 10.2mm uranium round, easily able to overload kinetic shields and penetrate body armor. With the heavier round comes consequences; the mass effect generator, usually small enough to fit in the handgrip must be moved to the midsection of the weapon. This makes the weapon much heavier, but at the same time, compensates for the mass of the projectile, firing it at an even higher velocity than the 8.5mm. Because of its performance, its endurance slightly suffers, having a 5 second cool down period between magazines (every 15 rounds).

The user can also adjust the settings of the ME generator, affecting the range/muzzle velocity of the projectile, affecting rate of fire and cool down period, depending on the mission. A thermal sight comes including, which can also switch between normal vision, magnification and infrared. This sighting system is completely modular. The user is able to take it off with the turn of and pull of a pin. An M708 53mm grenade launcher is also mountable on the underbelly of the Avenger, which can fire and assortment of high explosive, incendiary, electromagnetic and even nuclear ammunition. (See M708 Grenade Launcher)

COST: $5,700

Mark 60 Battle Rifle
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Type: Bullpup Battle Rifle
Weight: 14.9 Pounds
Length: 46.1 Inches
Barrel Length: 32.6 Inches
Cartridge: 9.5x77mm HR
Action: Piston Gas Operated, Rotating Bolt
Muzzle Velocity: 1,100 meters per second
Maximum Range: 1,300 meters
Rate of Fire: 600 rounds per minute
Feed System: 8 round box magazine, 20 round AR Magazine

Ergonomics


The Mark 60 is ambidextrous, like all of our Bullpup designs. There are dual fire selectors and charging handles, as well as a proprietary spring loaded case ejection system which allows the user to switch which side the cases are ejected from, making it convenient for lefties and righties. There is a rubber cheek rest on the stock, as well as adjustable stock plate, ensuring comfort during shooting.

The Mark 60 uses a high caliber round, the 9.5x77mm HR, allowing it to reach out to far ranges. The 9.5x77mm tears flesh through a gap that’s is easily thirty times the diameter of the actual bullet; breaking done, severing major arteries and even tearing off limbs. If someone is hit by this round, they are definitely not getting up. The same is true for the hollow point variant, trading in range for even greater damage. Our hollow point design has abnormal shapes in the point; this off set the aerodynamic balance of the bullet. Although not as accurate and not having as great of range, it causes massive damage. Because of this aerodynamic offset, when it impacts human flesh, it tumbles and arcs, creating massive, massive damage. It is almost a 100% guarantee that a target hit by this will be dead within moments.

A laser range finder is built into the Type 60. A rail system occupies the top of the rifle, able to mount laser points, optics, etc. The bottom hand guard may be replaced with a hand grip, grenade launcher or flashlight. Because the Type 60 has an inline stock, it has great accuracy because the recoil is transferred directly back rather than down. This still does not cause abnormal discomfort, as the collapsible butt plate absorbs most of the recoil. A series of internal compensators dissipate most of the recoil before the bullet even leaves the barrel.

Unlike most of our models, a bayonet can be mounted on the barrel for close quarters combat. In front of the trigger grip are “brass knuckles”, great for close quarters combat.

COST: $4,000 USD

Mark 10 "Spartan" Battle Rifle
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Type: Battle Rifle
Muzzle Velocity: 950 meters per second
Effective Range: ~900 meters (Earth Conditions)
Weight: 12.7 pounds
Length: 39.5 inches
Barrel Length: 17 inches
Rate of Fire: 700 rounds per minute

Cartridge: 9.5x74mm caseless
Primary Feed: 35 round ammunition block
Propulsion: Mass Effect Core

Sights: 2-3x Magnification; Thermal, Standard or Night Vision sensors

The Mark 10 Battle Rifle is a heavy, reliable weapon, chambering the battle rifle-class 9.5x74mm caseless round. Utilizing a mass effect generator to propel 9.5x74mm caseless ammunition at a muzzle velocity of 950 meters per second, able to reach out to 900 meters under atmospheric conditions. Mass effect generators are power plants that maintain the charge of a collection of element zero, or ionized neutronium. Element Zero, when given a negative charge, reduces the mass of a an object to a virtual massless state. Although it retains its mass, a blanket of element zero forms around each crystal, creating the illusion of masslessness. This field dissipates at about 800 meters but has enough inertia to maintain flight. Neutronium is mined on terrestrial planets which have been exposed to a star going super nova. The radiation from a super nova effects metals on the surface and in the crust of a planet, creating a substance without any protons. In this case, the mass effect generator is located between the grip of the weapon and the barrel.
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Each Trojan has the ability to hold 35 9.5x74mm caseless rounds via an ammunition block located behind the trigger assembly. The ammunition block itself resembles a transparent plastic frame, and can be reloaded and unloaded easily. This 9.5 ammunition propelled at 950 meters per second average causes massive damage, especially on lightly armored targets. It can handily punch through kinetic barriers with as few as one or two direct hits, and can easily punch through steel armor in excess of four inches. This round comes in three flavors:
Armor Piercing - Meant to be able to punch through high density armor such as steel and uranium. Has a depleted uranium core, coated with steel, the entire
round coated with nickle
High Explosive - Meant to be used on armored targets or inanimate material, exploding on contact. Has a steel core with PETN surrounding it.
There is a copper cone, which on contact with metal, creates a jet of molten copper. Added to the blast of the PETN, the copper can penetrate up to 3 inches
of steel alone.
Incendiary - Meant to be used on light targets or inanimate material, creating a jet of fire on contact. Has a lead core enveloped with white phosphorous and
small amounts of PETN, creating a fire ball on contact.
"Smart" Cartridge - When leaving the barrel, this "smart" ammunition eject three fins which alter the initial trajectory of the round.
There is a microchip at the core of the cartridge which connects with the optic of rifle. When the trooper laser designates a target, every round fired
will immediately change trajectory towards said target, even if the weapon is pointed in the complete opposite direction. The microchip is enveloped
in a steel shell, the bullet coated with nickle.

40 rounds of each type of ammunition come complementary with each weapon purchased. Because of the lack of a cartridge with combustible propellant and the flexibility of the ammunition block, the 5.7x49mm caseless ammunition is interchangeable with standard .375 Magnum, .375 Ruger or any 9.5mm round by simply pulling the bullet out of the cartridge Muzzle velocities will be constant, but the ranges can fluctuate as the rounds behave differently after the mass effect envelope dissipates.

Price: $6,500 USD


Special Ordnance Weapons

M10 Special Ordnance Rifle
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Type: Special Applications Rifle, Projectile Rifle
Muzzle Velocity: 220 meters per second
Effective Range: ~600 meters (Earth Conditions)
Weight: 28.2 pounds
Length: 54.5 inches
Rate of Fire: 200 rounds per minute

Ammunition: 5 inch Crystalline Explosive Projectiles
Primary Feed: 50 internal capacity
Propulsion: Mass Effect Core

Sights: 3.5x Magnification Optic - Night Vision, Infrared and Electromagnetic Sensors

The M10 Special Ordnance Rifle fires an unconventional crystal, propelled at muzzle velocity of 220 meters per second via a mass effect generator. Mass effect generators are power plants that maintain the charge of a collection of element zero, or ionized neutronium. Element Zero, when given a negative charge, reduces the mass of a an object to a virtual massless state. Although it retains its mass, a blanket of element zero forms around each crystal, creating the illusion of masslessness. This field dissipates at about 450 meters but has enough inertia to maintain flight. Neutronium is mined on terrestrial planets which have been exposed to a star going super nova. The radiation from a super nova effects metals on the surface and in the crust of a planet, creating a substance without any protons.
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The ammunition used is crystalline which has an absolute hardness of 1800. Mined on several planets in the outer rim of the Xamari Republic, crystalline is one of the most common minerals in Xamari, in addition as a weapon, also used in jewelry and high strength machinery. When ionized, crystalline is sensitive to temperature and environment changes, as well as abrupt changes in its velocity. When it hits flesh or other soft surface, it detonates due to a change in its chemical composition when ionized. So added to the initial tear and penetration of crystalline, the detonation can make a 4 inch wide crater, plus added shrapnel from individual shards of crystalline.
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A cartridge with 50 crystalline shards is loaded into the right side of the weapon and an electric system automatically loaded a crystal in the chamber. Reloading is relatively simple; when the cartridge runs out, a lock on the side of the weapon disengages. After, a new cartridge may be placed, the door shut and then can be shot again. Twelve crystalline shards protrude from the upper receiver of the weapon so they can be reloaded into the chamber immediately. After each crystal in this rack are fired, another crystal replaces. The chamber is rather large on this weapon; one because there are twelve crystals in it at a time and two because it needs to be larger because of its mass effect properties. Because a mass effect generator is used in place of combustible propellants, there is little to no recoil.

The optic has a 3x magnification capability and can be switched between night vision, infrared and electromagnetic sensing. The trigger grip is largely independent from the receiver of the weapon and can be collapsed into the receiver or extended. There is no stock, but this is compensated with a cheek guard ahead of the trigger. This weapon is technically a bullpup weapon. Mass Effect generators must be refilled with element zero by a combat engineer after about 60,000 shots. The barrel is cooled via a mass effect generator powered conditioning system which partially cools the barrel immediately after each shot.

Price: $13,600 USD
M1 Special Ordnance Heavy Pistol
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Type: Special Applications Pistol, Heavy Pistol
Muzzle Velocity: 150 meters per second
Effective Range: ~300 meters (Earth Conditions)
Weight: 8.5 pounds
Length: 22.75 inches
Rate of Fire: 510 rounds per minute

Ammunition: 5 inch Crystalline Explosive Projectiles
Primary Feed: 20 internal capacity
Propulsion: Mass Effect Core

Sights: None

The M1 Special Ordnance Pistol fires an unconventional crystal, propelled at muzzle velocity of 150 meters per second via a mass effect generator. Mass effect generators are power plants that maintain the charge of a collection of element zero, or ionized neutronium. Element Zero, when given a negative charge, reduces the mass of a an object to a virtual massless state. Although it retains its mass, a blanket of element zero forms around each crystal, creating the illusion of masslessness. This field dissipates at about 250 meters but has enough inertia to maintain flight. Neutronium is mined on terrestrial planets which have been exposed to a star going super nova. The radiation from a super nova effects metals on the surface and in the crust of a planet, creating a substance without any protons. Because of its smaller size, the M1 has a much smaller mass effect core than its rifle variant, but is still very deadly at pistol ranges.
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The ammunition used is crystalline which has an absolute hardness of 1800. Mined on several planets in the outer rim of the Xamari Republic, crystalline is one of the most common minerals in Xamari, in addition as a weapon, also used in jewelry and high strength machinery. When ionized, crystalline is sensitive to temperature and environment changes, as well as abrupt changes in its velocity. When it hits flesh or other soft surface, it detonates due to a change in its chemical composition when ionized. So added to the initial tear and penetration of crystalline, the detonation can make a 4 inch wide crater, plus added shrapnel from individual shards of crystalline.
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A cartridge with 20 crystalline shards is loaded into the right side of the weapon and an electric system automatically loaded a crystal in the chamber. Reloading is relatively simple; when the cartridge runs out, a lock on the side of the weapon disengages. After, a new cartridge may be placed, the door shut and then can be shot again. Thirteen crystalline shards protrude from the upper receiver of the weapon so they can be reloaded into the chamber immediately. After each crystal in this rack are fired, another crystal replaces. The chamber is rather large on this weapon; one because there are twelve crystals in it at a time and two because it needs to be larger because of its mass effect properties. Reload can performed via the standard cartridge reload or by manually inserting crystals in the chamber, much like inserting a pistol round into the chamber of a pistol. Because a mass effect generator is used in place of combustible propellants, there is little to no recoil.

There are not optics; the M1 is an instinctive fire weapon. Mass Effect generators must be refilled with element zero by a combat engineer after about 30,000 shots. The barrel is cooled via a mass effect generator powered conditioning system which partially cools the barrel immediately after each shot.

Price: $5,500 USD


Grenade Launchers

Type 109 Grenade Launcher
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Type: Automatic Grenade Launcher
Weight: 9.9 Pounds
Length: 27.4 Inches (stock extended), 16.9 inches (stock folded)
Barrel Length: 10.2 inches
Cartridge: 45x55mm Grenade
Action: Double Action
Muzzle Velocity: 125 meters per second
Maximum Range: 420 meters
Rate of Fire: 45 rounds per minute
Feed System: 8-Round, Revolving, Swing Out-Type Cylinder

Ergonomics


The Type 109 is an automatic grenade launcher, using the operation of a revolver, with the ammunition of a standard under barrel grenade launcher. It uses the double action used in most modern era revolvers, where, when the trigger is pulled, the hammer is both released and cocked. Due to a lower pressure chamber, there is little to no sound when a grenade is fired. Every time the trigger is pulled, a pound of Semtex plastic explosive, with a copper penetrator leaves the barrel, without the enemy even knowing it was fired.

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The Type 109 is made mainly out of aluminum, making it lighter than most grenade launchers of its size. It has an 8-round swing out cylindrical magazine, much like a revolver, allow for fast reload and fast firing, as oppose to most breach loaded and pump action grenade launchers. The stock folds up, doubling as a larger sight fixture, which is a great replacement for the original. A specialized laser designator comes standard, which calculates the arc that the shooter needs to make to hit his target.

The round itself is a 40x55mm Grenade, with a filling of Semtex plastic explosive with a copper penetrator. This penetrator allows for the grenade to puncture up to 3 inches of steel armor. When it exits the barrel, after 3 meters, fins eject from the base of the grenade, giving it extra range.

COST: $7,500 USD


Light Machine Guns

Type 200 Light Machine Gun
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Type: Squad Automatic Weapon, Light Machine Gun
Weight:14.5 Pounds
Length: 42.1 inches
Barrel Length: 20.3 inches
Cartridge: 7.62x40mm Alpha
Action: Gas Operated, Open Bolt
Muzzle Velocity: 950 meters per second
Maximum Range: 420 meters
Rate of Fire: 920 rounds per minute
Feed System: Belt Fed

Ergonomics


The Type 200 is largely based off of the Belgian Minimi originally designed in 1974, with a few improvements and advancements. Most of the Type 200 is made out of light weight metals engineered by Armax, as well as carbon alloy, drastically decreasing the weight from its Minimi counterpart. Another change is the ammunition. Instead of the 7.62x51mm NATO ammunition, it uses the 7.62x40mm Alpha rounds. This round is smaller, and lighter, allowing the user to carry more ammunition. Instead of most 7.62mm rounds, the Alpha doesn’t go straight through. Because its lead core is replaced with aluminum, it crumbles, and arcs inside a human body, tearing and dragging tissue with it. If the user wants more stopping power, he can also use the 7.62x40mm Bravo rounds, which have steel cores and a titanium outer shell, or the 7.62x39mmR rounds.

The Type 200 has a rail system, present on the top and right side of the front end of it, giving it the ability to mount optics and laser designators. The bipod can be removed, and a 40mm grenade launcher can take its place, giving this weapon massive versatility.

The Type 200 can be customized, akin to what the United States Navy SEALS did during the Vietnam War. The sights, bipod, the stock and handle can be removed, which takes three pounds off, giving the soldier an ultra-light weight, hip fire machine gun to be taken into combat. It can also be mounted with a silencer, giving the user the capability to take massive firepower into a high risk zone, and fire it stealthily.

COST: $5,200 USD


Plasma Based Small Arms
Plasma small arms utilize ionized gas, usually hydrogen or helium, concentrating it within the weapon and firing it as a controlled plasma bolt. Plasma is extremely hot, constantly being charged with electricity, produced in a mass effect generator.

Pulse Rifles
Pulse rifles are basically the plasma equivalent to the assault rifle, firing at a high rate of fire with little to no cool down period. Due to the lack of magazine, the weapons usually do not have to be reloaded for long durations and slam their targets continuously.

Mark 200 Akimbo Pulse Rifle
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Type: Pulse Rifle
Cartridge: Hydrogen plasma bolt
Action: Electronic
Length: 1,090mm
Barrel Length: 608mm
Weight: 6.3 kg
Muzzle Velocity: 1,600 m/s
Effective Range: 2,090 meters (With optics)
Feed System: 500 shot ionized gas canister
Rate of Fire: 800 rounds per minute
Sights: Thermal sight

The Akimbo is standard in the ASA Special Tactics Command branch of the SORU (Special Operations and Response Unit). It innovates by using a aggressive cooling system, utilizing a series of aluminum and silicon pipes running through the receiver, to cool the rifle as it fires. This means, the rifle can sustain 300 plasma shots of sustained fire without a malfunction. It fires from a 500 shot hydrogen gas canister; an electrical system releases a certain amount of ionized gas. Due to this high gas capacity, the weapon does not have to be reloaded frequently in combat, and even when it does, it is as simply and pulling a pin on the upper receiver and pulling the old canister out with a special hook built into the rifle. The canister is almost white hot so it cannot just be thrown aside. In the first section of the barrel, it become plasma gas through a heat sink stored from the emissions of the mass effect generator which is usually passively cooled.

The Akimbo can also be folded into something resembling a suitcase. Special operatives can fold it and take it into a hot zone in deep cover without raising too many eyebrows from a distance.

COST: $16,300

M13 Special Applications Direct Energy Rifle
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Type: Direct Energy Rifle, Plasma Rifle
Muzzle Velocity: 1,550 meters per second
Effective Range: ~2,200 meters (Earth Conditions)
Weight: 38.7 pounds
Length: 61.4 inches
Rate of Fire: 450 rounds per minute

Primary Feed: Approximately 500 round Ionized Helium canister
Secondary Feed: 10x Battery Units (Each Is Good For Approximately 200 Shots, All Together Around 2,000)

Sights: 10-15x Magnification Optic - Night Vision, Infrared and Electromagnetic Sensors (Usually Stowed) + Ironsights

The M13 Special Applications Rifle is a sniper-type direct energy weapon. Utilizing helium plasma, the M13 can easily reach out to targets two kilometers away, handily taking out standard kinetic barriers. Ionized helium is kept in a tinted container seven inches long and two inches in diameter, and its electronic system are maintained by ten batteries, producing 450 kilowatts each, placed at the forward of the barrel. The plasma can reach temperatures exceeding 80,000,000º Celsius, easily burning through mass effect kinetic barriers. The barrel is created from extremely strong metals with the ability to sustain such high temperatures, currently a copyright and secret of the Xamari government. The helium canister can be replaced via compartment on the right side of the rifle. The batteries may be replaced via four connections on the upper receiver, but only after the weapon has been deactivated.

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There is a built in optic which begins at the end of the stock, able to magnify 10x to 15x, and has three modes - night vision, infrared and electromagnetic. The scope doubles as a computer interface of sorts, showing helium levels, battery levels and barrel temperature. The plasma has a blueish white tint due to the intense temperatures of the plasma, but can range from anywhere from red to orange depending on the plasma temperature settings which be be changed on the optic's computer interface.


Because there is no propellant involved, there is little to no recoil. Therefore, accuracy is increased, but as the barrel heats up, the rifle becomes more inaccurate. Its unconventional grip and stock system also improves accuracy as it is one solid piece and it is directly connected to the optics. This rifle has a sleek, "alien" like look, reflecting on its modern and revolutionary design. Although not standard issue, the M13 is often used by the Xamari Special Reconnaissance and Tactics, or Spectres, in space combat because of its plasma ammunition and because of its inability to overheat profusely in the vacuum of space.

Price: $20,500 USD


Modular Weapon Systems
Modular weapon systems are interchangeable weapon systems which can take the form of sniper rifles, pulse rifles, pistols, submachine guns, etc. They are extremely versatile and customizable to the mission. It is a standard for the Logasirian Special Tasks Group. All MWS’s can fire from hydrogen and helium canisters, which before was a problem do to the differences in mass. Modular Weapon Systems are the future of infantry combat.

Mark 999 Panther Modular Weapon System
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The Mark 999 stripped down, at this point, not shootable

Type: Modular Weapon System
Cartridge: Hydrogen/helium plasma bolt or 50mm grenade
Action: Electronic
Length: 870mm (standard)
Barrel Length: 360mm (standard)
Weight: 6.3 kg (standard)
Muzzle Velocity: 1,400 m/s (average)
Effective Range: 1,790 meters (With optics, plasma), 560 meters (grenade launcher)
Feed System: 100 shot ionized gas magazine/3 shot 50mm grenade launcher
Rate of Fire: 850 rounds per minute (plasma, AR configuration), semi-automatic, 60 rounds per minute (sniper configuration), semi-automatic, 70 rounds per minute (grenade launcher configuration)
Sights: Notch sight, thermal/infrared/night vision sight included, 30x Sierra Telescopic Sight included, grenade launcher sight included

The Panther is a completely modular weapon system, having the ability to morph into an assault rifle, sniper rifle or anti-armor weapon. It comes as a baseline package with several side packages included. All weapon swaps and attachments have been tested in mud, sand, snow and humidity with a 100% success rate.

Pulse Rifle Attachment

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The assault rifle attachment is the basic upper receiver and barrel for the package, connecting to the mass effect generator which generators the power to ionize the gas. It provides a platform to fire from. At this stage, the Panther has an overall range of 1,200 with optics with a muzzle velocity of 1,000 meters for second. It is deadly against light armor targets and can even go up against targets in heavy power armor.

It is often used by special forces infantry due to its compact size and heavy fire power.

Sniper Rifle Attachment

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The sniper rifle attachment consists of a longer barrel, a heavier, mass effect supplement and a targeting system, turning the close range fighter into a longer ranger devil. A bipod and a telescopic sight is also included which can act as a hand guard during short range shooting. The Panther in sniper mode can reach out to almost two kilometers, using either hydrogen or helium gas cartridges. Used often by special forces, it is perfect for covering boarding parties and for long range marksman missions.

Its telescopic sight has a 40x zoom, much more effective than previous 30x zoom models. This scope can see in thermal, infrared, perspiration and x-ray, meaning the shooter can locate vital points in which to target. This can be vital when fighting against synthetics where the weak points aren’t always obvious.

The plasma bolt is hotter and larger than with the pulse rifle variant, so a cool down period of 1 second between shots is necessary to ensure reliability.

Anti-Armor Attachment

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The Anti-Armor attachment consists of two grenade launcher tubes, with two grenades each. Unlike other small arms in Sierra Armory, it uses a primer and a combustible propellant rather than element zero. Each grenade has a GPS-like beacon in it, allowing it to track the shooters intended target and hit it with 90% accuracy.

It fires a 50mm armor-piercing grenade, able to penetrate over 3 inches of uranium/palladium-based armor. Any other attachment (pulse rifle, sniper rifle) may be attach simultaneously and can be fired simultaneously with the grenade launcher.

COST: $21,500


Heavy Weapons
Heavy weapons, such as rapid fire grenade launchers and rocket launchers are standard in mechanized infantry units, essential in armor busting assignments.

Rocket Launchers
Rocket launchers are medium-sized heavy weapons, designed to give the infantryman a punch against armor and vehicles. They usually carry up to three or four rockets and firing in rapid concession. It is a standard to use GPS tracking in order for a 90% accuracy rating, as well as a blanket of plasma, creating extra splash damage.

X-15 Rocket Launcher
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Weight: 19.2 pounds
Length: 52.9 inches
Caliber: 80 mm
Muzzle velocity: 340 meters per second
Effective range: 500 meters
Maximum range: 2100 meters
Sights: Thermal/Infrared Telescopic Sight, networked with infrared laser pointer
Filling: Octogen/TNT Filling weight 700g HE (HEAT round)

The X-15 rocket launcher is a reusable, firing an 80mm HEAT rocket. The 80mm HEAT rocket has a copper lined cone inside of the fuselage. On impact, the force of the explosion thrusts a jet of molten copper through a piece of armor, piercing up to two inches of steel armor. The X-15 usually isn’t sufficient enough to destroy modern main battle tanks, but it can easily dispatch light armor vehicles and armored personnel carriers.

The X-15 comes in two parts; the main rocket housing and the actual rocket. After firing, the user can uncock the charging handle and pull out the rear section of the rocket launcher, and replace it with another tube, each holding an 80mm rocket. This makes the X-15 easily reloadable, and reusable in combat scenarios. The X-15 is made mainly of titanium and aluminum, making it lighter than most rocket launchers of its size.

The X-15 has a rail system on either side of it, making it easy to mount night scopes, thermal and infrared optics and laser designators, which can help with the sometimes indirect aiming the soldier sometimes has to do.

The rocket magazine can be collapsed into the launcher itself, decreasing its size.

COST: $21,300 USD

X-90 Missile Launcher
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Weight: 31.2 pounds (unloaded
Length: 61.1 inches
Caliber: 85 mm Missile
Guidance System: Infrared hominh
Maximum range: 5,400 meters
Sights: Computer

The X-90 is a heat seeking, surface to air missile launcher. It can attack aircraft at a range of up to 5,400 meters and at altitudes between 600 and 12,500 feet (180 and 3,800 m). The X-90 missile, the Xee missile is 1.52 m (60") long and 85mm in diameter with 10 cm fins. The missile itself weighs 34.4 pounds while the missile with launcher weighs approximately 31.2 pounds. The Xee is launched by a small ejection motor that pushes it a safe distance from the operator before engaging the main two-stage solid-fuel sustainer, which accelerates it to a maximum speed of Mach 2.2 (750 m/s). The warhead is a 3 kg penetrating hit-to-kill warhead type with an impact fuse and a self-destruct timer. In order to fire the missile, a BCU (Battery Coolant Unit) must be inserted into the hand guard. This shoots a stream of argon gas into the system, as well as a chemical energy charge that enables the acquisition indicators and missile to get power. The batteries are somewhat sensitive to abuse, and only hold so much gas in them. Over time, and without proper maintenance, they are known to become unserviceable. The IFF antenna receives its power from a rechargeable battery. Guidance to the target is initially through proportional navigation and is then switched to another mode that directs the missile towards the target airframe instead of its exhaust plume.

The X-90 is a onetime use weapon, each missile coming prepackaged.

COST: $42,000 USD

ML-3A Cobra Missile Launcher
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Type: Missile Launcher
Cartridge: 80mm warhead
Filling: 450g, RDX/PETN + copper penetrator
Action: Electronic
Length: 1,130mm
Weight: 8.2 kg
Muzzle Velocity: 300 m/s
Effective Range: 340 meters (With optics)
Feed System: 3 warhead containment cell
Rate of Fire: 60 rounds per minute
Sights: Targeting Computer

The Cobra is a rapid fire rocket launcher, packing the relatively small 80mm warhead, with a filling of RDX and PETN high explosive, with a copper penetrator in a trumpet pattern for maximum penetration. A larger chamber at the rear of the weapon contains the warheads. A mass effect generator is located at the hand guard of the weapon, projecting the warheads at 300 meters per second. The mass effect field also keeps a blanket of nitrogen plasma around the warhead, without melting or damaging it. This increases splash damage, extremely effective against metalloid power armor and droids.

Each warhead has a global positioning system implanted in its nose, allowing for almost 100% accuracy. A targeting computer, controlled by the shooter, programs coordinates of the intended target, flying towards, even if it is around a corner or under cover. The targeting computer has a virtual intelligence of sorts which tracks the movement of each rocket to the millisecond, altering its flight path towards the targeting and accounting for outside variables like obstacles, wind, high gravity and the movement of the target.

With the plasma bolt aiding in the overall impact, its warhead can penetrate through over 6 inches of uranium/palladium armor. It has been field tested in all known conditions in the galaxy, operation perfectly for each one.

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It may be reloaded easily by simply popping in another 3-warhead containment cell and pulling a lever, restarting the mass effect generator. There is virtually no recoil, and makes a mortar-like noise when fired. The projectiles leave a blue, comet like tail in their wake. It can be fired in rapid concession, 3 rounds in under 5 seconds, reloadable in as little as 10 seconds.

COST: $7,600


Vehicle Mounted Weapons

X-90 Light Anti-Aircraft Gun
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Type: Anti-Vehicular Machine Gun
Weight: 52.3 Pounds
Length: 82.9 inches
Barrel Length: 46.2 inches
Cartridge: 15.5x121mm
Action: Electrically Driven Breach
Muzzle Velocity: 810 meters per second
Maximum Range: 1,900 meters
Rate of Fire: 2,300 rounds per minute
Feed System: Chain Belt Fed

COST: $30,000 USD

X-92 Rocket Launcher
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Type: Guided Rocket Launcher
Weight: 64.3 Pounds
Length: 86.3 inches
Barrel Length: 54.7 inches
Cartridge: 25mm Rocket
Action: Electrically Driven Breach
Muzzle Velocity: 450 meters per second
Maximum Range: 1,400 meters
Rate of Fire: 420 rounds per minute
Feed System: 6-rocket chamber
Guidance System: Lock on: GPS or Infrared Emissions

COST: $45,000 USD


Medical Equipment
Medi-Gel
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Medi-gel is an all-purpose medicinal salve combining an anesthetic and clotting agent used by paramedics, EMTs, and military personnel. It heals various wounds and ailments, instantly sealing injuries against infection and allowing for rapid healing by having the gel grip tight to flesh until subjected to a frequency of ultrasound. It is sealable against liquids - most notably blood - as well as contaminants and gases. It also releases an antibiotic on the wound, killing bacteria, sterilizing it. Each medi-gel is relatively cheap and is in wide spread use for Andromeda Systems Alliance nations. It can be managed by a combat armor’s micro frame computers, so as soon as it detects a wound, it can clamp down. Medi-gel renders bandages obsolete.

COST: $20 per unit


Technology
Multipurpose Interface Computers
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Multipurpose Interface Computers are multipurpose diagnostic and manufacturing tools used for a variety of battlefield tasks, such as hacking, decryption, or repair. When equipped, an omni-tool appears over a person's left hand and forearm as an orange hologram. A MIC can be reconfigured to appear over the right hand for a left-handed user. This is so the controls can be worked by the user’s strong hand. They are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, a MIC can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance of 10 meters.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment. With a modification, they can disable electronics with a controlled electromagnetic pulse, and can run applications like a personal computer. Personal MIC’s can run programs such as notepads, extranet explorers and even games. Individual software comes with each package. One for hacking and tech specialists, one for civilian applications, one for soldiers and one for medics. They are standard issue for Shabarik Spectre Units (SPECial Tactics and Reconnaissance).

COST: $600

High Capacity Hacking Interface
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The Mark 10 High Capacity Hacking Interface, or HCHC, is a piece of hardware, when near a hard drive, makes a carbon copy of the data, and can either store it in a 2 terabyte hard drive, or send it to a secure location via encrypted signal. it can be disguised as an armor plate on a piece of combat armor, a radio transmitter or as a simple hard drive. The HCHC's state of the art software releases a hyper advanced Trojan Horse virus into any hard drive/computer interface in its range of about 20 feet, which can destroy almost any firewall.

The hard drive can also be replaced with a jamming protocol, which releases controlled electromagnetic waves, which interrupt radio transmissions and satellite images. It is completely compatible with A2 and A3 combat armors, having the ability to merge with them. This is perfect for high priority intelligence gathering, when an agent can't manually upload data.

COST: $5,000 USD


Cloning Equipment
The bulk of the Logasirian Armed Forces is made up of clones; all of which produced with Armax equipment. With the introduction of genetic code in our modules, you can edit the genetic code to get rid of or alter genes, including perception, loyalty and reaction time.

Breeding Tank Module
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Breeding Tank Modules are large, saucer-like platforms which can support up to 50 embryos at once. Once inputted with specific genetic information, the module recreates cell reproduction, creating a complete clone of the individual. For the next 5-10 months, depending on the metabolism and genetic code of the individual, the embryo will be fed extremely effective nutrients through an artificial umbilical cord. Without the human variable in the equation, the cloners can take the embryo out when they feel it is ready. It can only hold a clone in its embryonic state, meaning it can’t be held in the tanks for toddler ages and above.

Embryonic vitals and stats are displayed on a LED screen next to each containment pod. A cloner can alter the amount of nutrients and resources the embryo gets if he is required to. If the embryo develops with genetic defects, it can be “flushed” immediately and disposed of properly. Usually, several dozen to a hundred of these modules can make up a signal cloning “facility”, which can turn out up to 4,000,000 soldiers after 20 years.

COST: $15,000,000

Single Occupant Cloning Chamber
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The Single Occupant Cloning Chamber, or SOCC, is a cloning pod, built to sustain an individual from an embryonic state to even full adult hood. In an embryonic state, the clone is provided nutrients through an artificial umbilical cord. After the 5-12 month mark (depending on metabolism of original genetic code), it can be fed gas through an apparatus built into the tank. From this stage, the clone can either be released and trained/adopted, or can remain in the tank to be indoctrinated and educated through neural implants which can be put into the clone. This guarantees loyalty, but it takes points off of the overall ability and skill of the clone.

COST: $87,000
Last edited by Logasiri on Mon Oct 11, 2010 4:39 pm, edited 15 times in total.
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User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:36 pm

Specialist Weapons
These are specially designed heavy weapons, each unique, each creating a special effect. They are usually very expensive, and can sometimes can be dangerous to their user. They can also be as small as a small wrist mounted gattling gun.

E-2 High Velocity Launcher “Nuke Launcher”
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Type: Missile Launcher, Special Purpose
Cartridge: 100mm warhead
Filling: 590g, RDX/PETN
Action: Electronic
Length: 940mm
Weight: 19.2 kg
Muzzle Velocity: 4,500 m/s
Effective Range: 640 meters
Feed System: 1-round, breach loaded
Rate of Fire: single-shot
Sights: Targeting Computer

The “Nuke Launcher”, as it is called by ASA special ops troopers, is a high velocity missile launcher. To achieve the affect that it is designed for, it uses a staggering 4 mass effect generators, each producing a tremendous amount of force. When activated, it propels a 100mm RDX slug at over 4.5 kilometers per second. On impact, it increases the magnitude of the original blast force almost 50 fold, creating the iconic mushroom, for which it got its name.

The Nuke Launcher has a long cool down period of ten minutes after each shooting, and it is advised that the shooter is a minimum of 400 meters away as the aftershock is tremendous. It cannot be reloaded for six minutes as the heat created in the barrel of the launcher exceeds 200 degrees.

COST: $30,400

E-Infinity Matter Implosion Cannon
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Type: Special Purpose
Cartridge: Singularity
Action: Electronic
Length: 1,024mm
Weight: 11.2 kg
Muzzle Velocity: Unknown
Effective Range: 100 meters
Feed System: N/A
Rate of Fire: 1 shot per 10 minutes
Sights: Point and shoot

The Infinity encases a few particles of matter within a high-powered mass-increasing field, elevating them to near-infinite mass and creating a powerful localized gravity well that draws nearby enemies and objects into itself. The rapidly-increasing gravity near the event horizon of the singularity rips the objects apart and then explosively hurls them away.

This black hole effect is created in a high powered mass effect generator. When charged with an electrical volt, neutronium becomes element zero, which affects the mass around it. When charged with a negative charge, it lowers the mass of objects, which enables faster than light travel and weapon acceleration increase. When charged with a positive charge however, it increases the mass of the object. A high powered, rocket launcher generator, with its effects reverse can create an object of black hole mass, where as a generator of the same size which is designed to lower the mass of an object to .00005 grams. The black hole lasts for about 100 meters which is where it eventually explodes.

The mass effect generator has a cool down period of 10 minutes after each shot. It is advised that the user be extremely careful, as reports of friendly forces being sucked into the field, as well as the shooter themselves. The weapon is good for about 100 shots before the mass effect generator must be replaced.

COST: $400,000

E40 Pistol Caliber Automatic Gauntlet
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Type: Specialist Gauntlet, Concealed Weapon, Submachine Gun
Cartridge: .45 caliber hollow point, caseless
Action: electrically driven, magnetic acceleration
Length: 120mm
Barrel Length: 15x 95 mm
Weight: 2.4 kg
Muzzle Velocity: 310 m/s
Effective Range: 320 meters
Feed System: 50-round helical magazine per barrel
Rate of Fire: 5,000 rounds per minute
Sights: Notch

The E40 Pistol Caliber Automatic Gauntlet is a 15 barrel submachine gun, usually mounted on the right wrist of a piece of power armor, and fired via voice control in a trooper's helmet. It has an astounding rate of fire of 5,000 rounds per minute, with a muzzle velocity of 310 meters per second. It can reach out to 320 meters, perfect for short and medium range combat. Each E40 has a moderately sized mass effect generator which is connected to the spinal cord of the piece of power armor. It is a point and shoot weapon, but the specialist 11.7x40mm ammunition is equipped with Smart Munition technology. This means, the round can detect a target without a IR marker, and target him directly, using heat seeking technology. The length of the round is large for a .45 caliber round. It contains a very small computer which can manipulate the mass effect field around it, in order to shift its trajectory as the target moves. This means, accuracy is upgraded ot 90% regardless of where the soldier is aiming, as long as it is within twenty feet (100 yards away) of the enemy. This is perfect for Commando missions where it is your allies against the enemy only.

This action can be deactivated during hostage rescue mission and conventional missions in urban areas.

The .45 caliber round has extreme kinetic energy. Combined with its increased weight and the hollow point tip, it can create serious carnage. The E40 is relatively light at 2.5 kilograms. It can easily slip on most power armors, a adjustment latch available.

COST: $3,500 USD


Chemical Weapons
Chemical Weapons are bio-engineered toxins, chemicals and drugs which destroy the human immune system, swell their wind pipe, clot blood and more.

Botulinum Toxin, Variant Z, Neurotoxin class-X
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History
Botulinum Toxin Variant Z is derived from the human neurotoxin which causes botulism. It is created from Clostridium Botulinum, an advanced variant of the original Botulinum Toxin which ravaged Mars in 2180. Most soldiers are inoculated for the original toxin, but this bioengineered compound is very hard to inoculate without causing intense side effects. Only Sierra has engineered a side effect free antidote.

Effects
Within thirty minutes, the victim’s muscle will contract in a painful wave, from the legs to the upper body. This is extremely painful, the body releasing an extraordinary amount of lactic acid in a shockwave. This puts them out of action in less than 5 seconds.

After two hours, Variant Z will induce paralysis, rendering all voluntary possesses useless. After three hours, all cells related involuntary actions, including that of the heart, will be paralyzed, provoking death.

A mere 5 milligrams can kill an entire division, or 10,000 people. It can be dumped on an entire city, killing millions, or spread it on bullets, making even a flesh wound lethal. It can also be dissolved in water, or can replace salt. This is perfect for high rate assassins. It is highly flexible; it can be reengineered to create an even deadlier toxin, and target specific races. The necessary amount of anti-toxin is delivered with each order of Variant Z.

Median Lethal Dose: .5 micrograms
Median Death Period: Four Hours
Entry: Inhalation, open wound exposure or ingestion

COST: $300 per 50 micrograms (.00005 kilograms)/$600,000 per kilogram

Ricin D Chain
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Ricin D Chain is based on Ricin B Chain which is present in Castor Beans. It is an advanced version of the original Ricin B Chain, which itself induces the failure to produce proteins. Ricin B Chain however is curable by a vaccine which was in wide use in the 22nd Century. D Chain is hyper resilient to an antidote, a vaccine provided with each order, but it can cause after affects like muscle contraction, severe diarrhea and the swelling of the epidermis, but this is better than death.

Ricin D Chain makes it impossible for a human to produce proteins, as well as the inability to absorb nutrients in the upper intestines. This creates severe diarrhea and vomiting within two hours of infection. After ten hours exposed, the victim will completely break down in exhaustion, and death will occur a little over a day later.

The corresponding amount of antidote is shipped with each order at the customers discretion. With the toxin comes the domestic production right, per se, which means it can be reengineered into an even deadlier toxin, and can be aimed at certain races.

Median Lethal Dose: 50 micrograms
Median Death Period: Twenty Seven Hours
Entry: Inhalation or Ingestion

COST: $100 per 5 micrograms (.00005 kilograms)/$200,000 per kilogram

Hyper Immunodeficiency Toxin (HIT)
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HIT is derived from the 21st century disease, Acquired Immunodeficiency Syndrome (AIDS). It attacks the immune system directly, wiping out the white blood cells as well as new red blood cells, damaging them, simulating leukemia. HIT leaves any target open for virtually any disease, as it destroys the body’s main line of defense completely. Death is not definite, so it is not a good weapon used against troops in combat, but is a good terror weapon against populations of noncombatants.
HIT can be spread through open wounds and open cavities of body fluids like the eye, mouth and anus. It is so potent, it can be absorbed through the skin, making inhalation, ingestion or injection unnecessary. A corresponding amount of antidote is shipped with each order, but side effects include the moderate pneumonia and a bad cold.
Median Lethal Dose: N/A
Median Death Period: N/A
Entry: Any contact

COST: $200 per 50 micrograms (.00005 kilograms)/$400,000 per kilogram

Hyper Cardiovascular Dysfunction Contagion
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Hyper Cardiovascular Dysfunction Contagion, or HCDC, is a substance which, when making contact with the cardiovascular system, disrupts the entire breathing and circulation process. It does this by clogging the blood stream with a metallic substance, conforming to the blood vessels and stopping the flow of blood, or by forming a buildup of the same substance in the lungs and wind pipe, depending on how it enters the body.
As always, the corresponding amount of antidote is shipped with each order, side effects including moderate pneumonia and high blood pressure.
Median Lethal Dose: 5 grams (inhaled), 2 grams (open wound exposure)
Median Death Period: Twenty hours
Entry: Inhalation or open wound exposure

COST: $10 gram (.005 kilograms)/$10,000 per kilogram


Bio Small Arms

ML-3H Viper Grenade Launcher
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Type: Automatic Grenade Launcher
Cartridge: 60mm grenade
Filling: Powder substance, gas substance
Action: Electronic
Length: 1,250mm
Weight: 8.2 kg
Muzzle Velocity: 330 m/s
Effective Range: 350 meters
Feed System: 10 grenade containment cell
Rate of Fire: 38 rounds per minute
Sights: Targeting Computer

The Viper is derived from the ML-3A Cobra Rocket Launcher, packing the relatively small 60mm grenade, with the ability to contain any powder or gas substance, meaning it can disperse deadly toxin over 20 yards. At the rear of the weapon, there is a plasma gas chamber and a large mass effect generator, which creates a mass effect field around each grenade, propelling it. Mass effect generators utilize neutronium, an element made completely out of neutron, to create a mass effect which lowers the mass of objects. Once subjected to a negative electrical current, it can affect the mass around it, lowering it. A magnetic pulse is charged through the barrel, which propels the grenade. This means that there is very little noise when fired, and no combustible propellant is needed. A plasma container contains ionized hydrogen is located right below the mass effect generator. Once fired, the mass effect field keeps a plasma field around the grenade with damaging the grenade itself. This means there is splash damage. If the shooter is out of grenades, this plasma can be used as a secondary weapon, holding 500 shots worth.

Each grenade has a global positioning system implanted in its nose, allowing for almost 100% accuracy. A targeting computer, controlled by the shooter, programs coordinates of the intended target, flying towards, even if it is around a corner or under cover. The targeting computer has a virtual intelligence of sorts which tracks the movement of each rocket to the millisecond, altering its flight path towards the targeting and accounting for outside variables like obstacles, wind, high gravity and the movement of the target.

With the plasma bolt aiding in the overall impact, the grenade can burn through up to an inch of armor in addition to the dispersal of the toxin. It has been field tested in all known conditions in the galaxy, operation perfectly for each one.

COST: $10,000 USD
Last edited by Logasiri on Fri Aug 20, 2010 8:42 pm, edited 5 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:39 pm

Nuclear Arms

ISNBM-1 Rhino Nuclear Warhead
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Weight: 681,818 kg (1,500,000 lbs)
Length: 219.2 meters
Diameter: 61.9 meters
Warhead: 590 Megatons
Engine: Three-stage
Propellant: Liquid Hydrogen
Operational range: 380,000 miles
Accuracy: 520 m Circular Error Probable
Launch platform: Silo, space vessel (dreadnought, heavy cruiser)
Blast Diameter: 46 kilometers
Blast Height: 640 kilometers

The ISNBM-1 Rhino Intermediate Size Nuclear Ballistic Missile is the largest nuclear warhead in the Logasirian Armed Forces, have a yield of 590 Megatons of Trinitrotoluene. It is often used by battle stations for orbital bombardment, and usually standard on Socrates-class Dreadnoughts, up to twenty on a single ship. They are not flexible in that they cannot be used in close space combat, as the blast yield and electromagnetic pulse is huge. Under right conditions, the blast diameter of the Rhino is 46 kilometers, the effects of fallout visible up to 450 kilometers out. The blast height of the Rhino can reach up to 640 kilometers, easily visible in space on any planet. The Rhino is roughly equivalent in yield and blast size as ten Soviet Union Tsar Bomba nuclear warheads.

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The Rhino is usually launched from a Dreadnought, but it can be launched from a planetary silo, although it is largely impractical. It has a maximum range of 380,000 miles, enough to be launched from Earth and hit its Moon in under twenty four hours.

The three-stage Rhino uses a fission bomb primary to compress a thermonuclear secondary, as in most H-bombs, and then uses energy from the resulting explosion to compress a much larger additional thermonuclear stage. To limit fallout, the third stage and second stage had a lead tamper instead of a uranium-238 fusion tamper (which greatly amplifies the reaction by fissioning uranium atoms with fast neutrons from fusion reaction). This eliminated fast fission by the fusion-stage neutrons, so that approximately 97% of the total energy resulted from fusion alone.

This limited fallout, which increases its practicality as forces can move in months later and clean it up with relative ease, as nuclear weapons go.

COST: $35 Billion USD


Grenades

IG-2 Incendiary Grenade
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Weight: 15.2 ounces
Length: 8.2 Inches
Diameter: 1.7 Inches
Filing (Head): Magnesium/Thermite Compound
Filling Weight (Head): 16 ounces
Filing (Handle): Magnesium/Thermite Compound + Semtex Plastic Explosive
Filing Weight (Handle): 11 ounces
Fuse: Pyrotechnic Delay Fuse – 7 seconds

Ergonomics


The IG-2, or Incendiary Grenade 2, is a stick grenade, with high thermite content. When the base of the grenade is yanked, a seven second fuse starts. The head of the grenade has a pound of, which ignites once the fuse runs out. After about four seconds, the fire from the head of the grenade, this by then has already melted the thin steel shell, leaks into the handle, which sets off the thermite in it, emitting jets of molten flame out of holes. After another 5 seconds, the thermite in the handle detonates a Semtex PE charge at the base of the grenade, having a blast radius of two meters and damage of up to twenty meters.

The IG-2 has the iconic stick grenade design, as the handle gives the grenade much more leverage than a standard, baseball shaped grenade, giving it a greater range.

COST: $640 USD

G-5 Percussion Grenade
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Weight: 16.1 ounces
Length: 4.1 Inches
Diameter: 2.5 Inches
Blast Radius: 20.5 meters
Effective Radius: 29.1 meters
Filing: RDX/TNT
Filling Weight: 7.3 ounces
Fuse: Pyrotechnic Delay Fuse – 4 seconds

Ergonomics


The G-5 Percussion Grenade is an offensive grenade, meant to be relatively safe for it to be detonated with friendly soldiers around. Unlike a defensive grenade, the G-5 has a thin, stamped steel casing, while most defensive grenades have fragment shells, for maximum damage. The advantages of the G-5’s thin casing are that the thrower doesn’t have to be behind heavy cover exceeding 30 meters of the blast, making it useful during assaults, and there is more room for the filling without the fragmentation, giving it great concussive force.

A fragment shell can be placed over the grenade to give it the fragmentation burst effect. With this casing, the effective radius of the grenade is raised to over 30 meters, while some large fragments were propelled to 300 meters away.

COST: $420 USD

G-10 Fragmentation Grenade
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Weight: 33.8 ounces
Length: 4.7 Inches
Diameter: 3.2 Inches
Blast Radius: 15.6 meters
Effective Radius: 45.9 meters
Filing: RDX/TNT
Filling Weight: 8.8 ounces
Fuse: Pyrotechnic Delay Fuse – 6 seconds

Ergonomics


The G-10 Fragmentation Grenade has an 8.8 ounce filling of RDX/TNT, with sharpened tungsten shards within the shell. The shell itself is made out of easily broken down steel, create a blanket of metal shards. Once the pin is pulled, the user has 6 seconds to toss the grenade and get down, because the fragments can reach up to 300 meters. The blast radius of the G-10 is 15 meters, with an effective radius of 46 meters. Fragments can reach up to 300 meters, uninterrupted.

COST: $560 USD


Explosives

A-168 Semtex Charge
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Weight: 12.2 pounds
Length: 13.9 Inches
Width: 6.2 Inches
Blast Radius: 40.6 meters
Effective Radius: 90.9 meters
Filing: Semtex
Filling Weight: 8.6 pounds
Fuse: Chemical Fuse – 20 seconds

The A-168 charge is a Semtex Plastic Explosive Charge, designed to destroy infrastructure, heavily armored vehicles and barricades. Semtex is composed mainly of Pentaerythritol tetranitrate and Cyclotrimethylenetrinitramine, two of the most powerful explosives known to man. Semtex is incredibly flexible and reliable, much more resistant to heat than C4 or Composition B, and hard to detect.

Image


The A-168 uses a chemical detonator. When a sequence of numbers is punched into a small keypad on the front of the charge, a chemical reaction takes place, after 20 seconds, heating to a high enough temperature to set off the secondary fuse, detonating the charge. The detonation process can be halted by pressing a button, ejecting the chemical vial. The vial can also be replaced with a remote activated fuse, meaning the user can back away however much distance he wantsThe A-168 has a blast radius of about 40.6 meters, with an effective radius of 90.9, fragments of the steel case found at about 500 meters away.

The A-168 can either be attached to a target via a rare earth magnet on the back of the charge, or by an industrial class adhesive strip. The A-168 can punch through 3 meters of steel armor, and a couple of them can easily bring down a large building.

COST: $3,400 USD

A-132 Shaped Charge
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The Class-A Plastic Explosive Charge is a new breed of plastic explosive. It contains a shaped charge which is directed towards a highly magnetic strip. Packed towards the outside of the charge is a compound five times as powerful as Semtex, but much more resilient to heat and impacts. The charge is lined with tungsten metal shards for maximum damage. A three button code combination, picked by each soldier, arms the charge. He may proceed to connect the charge to a metallic surface via the magnetic strip, and exit the area immediately. On detonation, the shape charge drives into the surface it is on, penetrating up to 2 inches of depleted uranium. The Composition Z charge surrounding the shaped charge detonates, leaving destruction with a blast radius of over 5 meters and a kill radius of 25 meters due to the tungsten shards.

This is a highly reliable explosive, with very low failure rates and high resilience to high heat. Virtually, the only way to detonate it, besides on a detonator, is be subjecting it to another Class-A charge.

COST: $600
Last edited by Logasiri on Sun Aug 22, 2010 2:38 am, edited 5 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:39 pm

Ship Weaponry
Ship Weapons are high grade, high quality heavy weapons which are equipped by space vessels. They are heavy hitters, meant to take down even the toughest barriers on ships and damage or even destroy the ships themselves. See the Shipyard section of this storefront to view our selection of ships.

Lao Magnetic Thermodynamic Cannon
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The Lao Magnetic Thermodynamic, named after its inventor, Jamuk’Lao vas Capitalese, is a ship mounted cannon, meant for ship to ship and ground bombardment combat. It fires a uranium-iron-tungsten alloy, super-heated to 10,000 to 20,000 degrees Celsius within a ships drive core. The reinforced, tungsten-diamond (carbon) barrel can either separate each shot into 10 foot bolts which are effective against faster moving ships, or into a continuous burst for 120 seconds. Because It harnesses its power straight from a ship’s drive core, and the hardened barrel, there is a very small cool down period between every 120 seconds of continuous firing.

The Lao has been field tested against some of the strongest kinetic barriers, succeeding in overloading them within 15 seconds of concentrated fire. After this, the temperature of the alloy fired is enough to destroy an entire ship in two or three bursts. On most ships, the Lao can be concealed for faster than light travel and non-combat oriented missions. They are standard on most Logasiri and Armax Systems ships, able to even destroy cruisers, often with only a few shots to the hull, thrusters or bridge.

COST: $56,000

Dividend Centro Proton Torpedoes
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A Centauri-class frigate firing two of Dividend torpedoes

Dividend Centro Proton Torpedoes consist of a 20 kilogram RDX/PETN/nitric acid warhead, with a mass effect field holding helium plasma to it until it hits it target. On impact, the plasma punctures through kinetic barriers, while a copper penetrator within the warhead in a trumpet pattern punctures through up to 1 foot of armor. The combination of 20 kilograms of RDX, PETN and nitric acid can bust through armor as thick as 13 inches (field tested against uranium/palladium combat armor).

Dividend Centro’s are usually mounted on weak points of a ship, like the joint between a wing and the hull, in order to harden it and make it a harder target. Power is taken from the drive core in order to fire. Targeting includes coordinate positioning and a fly by wire feature which allows the Chief Gunnery of a ship pilot it.

COST: $20,000

Mark 530 100mm Magnetic Accelerator Cannon
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The Mark 530 is a 100mm magnetic accelerator cannon, often mounted on ships as offensive and defense and on the ground as artillery batteries. It utilizes several magnetic coils connected to an electric generator, which also controls the targeting system, to produce kinetic energy for a projectile. It projects the 100mm projectile at over 1,000 meters per second, with a maximum range of 20 miles (under Earth conditions, unlimited in space vacuum) at 200 rounds per minute.

They are standard in most ships, and often replaced by larger, proprietary 200mm cannons on dreadnoughts. They can be transformed into an anti-aircraft/anti-spacecraft weapon on the ground.

COST: $50,000


Orbital Weaponry

A66 Magnetic Acceleration Cannon Platform
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Type: Space Station
Earth Atmospheric Displacement: 900,039,000 tons
Length: 1,200 meters
Beam: 3,000 meters
Powerplant:
15x Hayabusa-class Mass Effect Generators
Acceleration: 5 miles per second
FTL Speed: 12 light years per hour
Armament:
- 1x 550mm Magnetic Acceleration Cannon
- 30x 150mm Magnetic Acceleration Cannons
- 300x Plasma Cannons
Complement: Up to 15,000 personnel
Cargo Capacity: 700,000 tons or 2,000 troops or 60 fighters
Defenses:
- Titanium 130-inch armor belt
- Uranium-Diamond-Palladium 10-inch armor belt
- MGARDIAN (Mega General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Matsuyama-powered Magnetic Acceleration Barrier

COST: $7 Billion USD
Last edited by Logasiri on Sat Dec 25, 2010 9:10 pm, edited 7 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:40 pm

Combat Armor

A2 Reactive-Stealth Armor
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Belt: 5 millimeters - Hydramagnetic Ossification Compound (3 millimeters), Carbon-Ceramic Alloy (2 millimeters)
Weight: ~ 6kg
Optics: Polarized Visor – Infrared/Night Vision, 20x Zoom

The A2 Reactive-Stealth Armor is unique in that it offers both maximum protection and maximum stealth to the user. Its primary exterior armor consists of a metallic compound dubbed Hydra Melozyn by Sierra’s lab techs. Because it consists of this alloy, it is a one size, fits all armor, molding to most biped humanoids. When subjected to a magnetic current, it retakes its original shape, which was also magnetized prior to the injury. It can stop most bullets, up to a 10mm, but is no match against plasma, which the under layer of carbon-ceramic alloy can stop. A mass effect generator, making up the spin of the armor, creates a magnetic pulse, as well as other mass effect functions. Once subjected to the pulse, the armor regains shape.

The mass effect generator serves other purposes, such as kinetic barriers. When subjected to a positive charge, neutronium turns into a different variant of element zero, which adds mass to the objects around it. This gives the ability for the user to stop even the most powerful plasma. When not using kinetic barriers feature, the user can turn himself complete invisible. This is possible, also by the mass effect generator, refracting the light around him, creating the illusion of invisibility, although distorting it a bit. This gives the agent high flexibility, being able to use it on the fly, sneaking around hard points and security checkpoints. It also has a belt of sorts, which can be mounted with food stores, ammunition and other ordnance.

The visor is polarized, reducing glare dramatically. It can be networked with the soldier’s weapon, showing muzzle temperature, ammunition available, etcetera. It has the ability to flip to night vision or infrared, adding flexibility for the mission. 20x zoom is also a possibility. The helmet contains a filter, which can filter oxygen/nitrogen/carbon for contaminants, and projecting clean oxygen/nitrogen/carbon. It can also filter water, H2O, and project oxygen/carbon, depending on preference. The suit also has a climate control system, which includes both heating and cooling systems. It does not produce air, so if the user is in a gasless environment, or is he does not breath the native environment, he cannot use it there. There is a built in communications relay which can be used in any weather.

The A2 is highly useful on stealth missions, as well as conventional combat. Its flexibility allows for countless customizations.

COST: $70,000 per suit

A3 Combat Armor
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Belt: 2.4 inches - Hydramagnetic Ossification Compound (1 inch), Carbon-Ceramic Alloy (.2 inches), Titanium-Uranium Alloy (.5 inches), Carbon Layer (.3 inches), Active Gel Layer (.4 inchs)
Weight: ~ 21kg
Optics: Polarized Visor – Infrared/Night Vision/Thermal Vision

The A3 Combat Armor offers optimum protection, combined with kinetic barriers, having the ability to stop most small arms ordnance and explosions. The A3 has a thick, 2 inch armor belt at its thickest, consisting of titanium, uranium, carbon, ceramics and Hydra Melozyn. This alone can stop up to a 12mm lead/uranium bullet and most plasma weapons. A mass effect generator at the spin of the armor can also produce a kinetic barrier; as well as refract the light around the soldier had his weapon, making him invisible, although distorting vision a bit. The under layer consists of a reactive gel, which in hard falls or high velocity hits, protects the body from trauma. There is also a rebreathe system, scrubbing exhalation and making it reusable (if applicable, useful for oxygen and carbon dioxide, nitrogen and nitrogen oxide, etc.) as well as the normal air filtering. This means a soldier can fight anywhere, even the vacuum of space. Motorized joints mean that the users speed and strength are increased 4 fold.

The visor is polarized, reducing glare dramatically. It can be networked with the soldier’s weapon, showing muzzle temperature, ammunition available, etcetera. It has the ability to flip to night, thermal or infrared vision, adding flexibility for the mission. The A3 also has a climate control system, providing both heating and cooling, depending on preference. Its waist belt can hold ammunition and other equipment, while two magnetic pylons on the back can hold two small arms. There is a built in communication relay which can be used in any weather.

COST: $96,000

A34 Armored Mobile Personal Suit
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Height: 4 meters
Weight: 6,000 pounds
Usage: Inhospitable Atmospheric Conditions, Planet side combat
Armament:
1x 10-barrel 7.62mm rotary cannon (left wrist mounted)
2x 84mm rocket platforms (concealed, shoulder, 2 rockets each)
Can support a GAU-90 30mm Cannon (hipfire)
Speed: 32 miles per hour
Armor: 2 inch uranium-carbon alloy
Complement: 1 (driver and gunner)

The Mark 1 is an environmental combat suit made for harsh climates. The interior is kept at a cool 65 degrees Fahrenheit, and it may be filled with a gas (oxygen, nitrogen, helium, etc.) of the buyers choice, depending on species. It comes with a deadly arsenal of four 84mm rockets, a 10-barrel 7.62mm gauntlet on the left wrist, able to fire at 1,500 rounds per minute (standard gunpowder propellant) and a large, hip fire 30mm auto cannon, firing at 150 rounds per minute. This auto cannon can also act a bludgeon, having a large, seriated blade on the under barrel. The AMP holds 500 30mm rounds in a backpack of sorts, as well as high tech, encrypted communications equipment.

It can run up to 32 miles per hour, rivaling many wheeled and tracked vehicles in the ASA. Its armor consists of a uranium-carbon alloy, which can stand up to a 90mm rocket. The glass is undoubtedly the most weak part of the suit, a 30mm round just barely being able to puncture it.

The AMP can also be converted into civilian use, great for mining and colonization on planets with hostile atmospheres.

COST: $4,000,000

A6 Combat Armor
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Belt: 22 millimeters - Hydramagnetic Ossification Compound (8 millimeters), Titanium-Ceramic Alloy (14 millimeters)
Weight: 23 kg
Optics: Polarized Visor – Infrared/Night Vision, 20x Zoom

The A6 Combat Armor is the standard combat armor of the Grand Army of the Republic, combining strength, speed and the relatively low price of $50,000 USD per suit. The A6 has the standard features found in all Logasirian Armed Forces armors, including an advanced Heads Up Display, a two layer, armor and vacuum suit, mass effect generator, internal communications and an air filtration system. The heads up display is networked with any Armax-made weapon and displays stats like the ammunition remaining in its magazine, barrel and chamber temperature and so on. Every A6 helmet is equipped with a universal communications device which a unit commander can set to different frequencies to communicate with his unit, or assign individual members different radio frequencies so he can give out individual orders. Voice clarity is excellent which can make all the difference when under fire.

Their is a small Mass Effect generator in the spinal column of the A6, providing power for a shield array and the rest of the suits electronics. Also on the HUD, the soldier can pull of a geographic or topographical map which shows where marked hostiles are located, where his objective is and where his teammates are. The HUD also shows the time (local or global), the external temperature and the user's vitals, including heart rate, internal body temperature and any wounds that the armor inner shell detects.

If something does puncture the armor, which is unlikely due to kinetic barriers and high strength titanium armor, the inner layer detects the breach and immediately applies medi-gel; a bio engineered "gel" containing antibiotics, anesthetics and healing agents, clamping down to the wound. Motorized joints compensate for the armor's high weight of 51 pounds, giving the user the ability to run at twenty miles per hour and lift extremely heavy loads up to and exceeding 3 tons. There are four inch ceramic, diamond blade retractable blades in each of the armor's wrists, able to puncture Kevlar and other fibers used in armors.

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COST: $50,000 per suit

A10 Airborne Oriented Combat Armor
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Belt: 12 millimeters - Hydramagnetic Ossification Compound (2 millimeters), Titanium-Ceramic Alloy (10 millimeters)
Weight: 19 kg
Optics: Polarized Visor – Infrared/Night Vision, 20x Zoom

The A10 Airborne Oriented Combat Armor is the standard combat armor of the Grand Army of the Republic Orbital Drop and Marine units, combining strength, agility, light weight and low price of $42,000 USD per piece. The A10 has the standard features found in all Logasirian Armed Forces armors, including an advanced Heads Up Display, a two layer, armor and vacuum suit, mass effect generator, internal communications and an air filtration system. The heads up display is networked with any Armax-made weapon and displays stats like the ammunition remaining in its magazine, barrel and chamber temperature and so on. Every A6 helmet is equipped with a universal communications device which a unit commander can set to different frequencies to communicate with his unit, or assign individual members different radio frequencies so he can give out individual orders. Voice clarity is excellent which can make all the difference when under fire.

A special gel layer between the user and the actual armor allows the user of the armor to survive extremely high falls; test subjects surviving falls from low orbit. This, combined with the armor's lighter weight contributes to its role as an orbital drop and airborne trooper combat armor. Also, a rail on the spinal column of the armor, above the mass effect generator, can house a jet pack. This is powered by the mass effect generator, only needing a small amount of hydrogen fuel, which can be useful when in a tough situation or cut off from your objective. The larger visor polarizes on command; also providing a larger range of view than previous models.

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Their is a small Mass Effect generator in the spinal column of the A10, providing power for a shield array and the rest of the suits electronics. Also on the HUD, the soldier can pull of a geographic or topographical map which shows where marked hostiles are located, where his objective is and where his teammates are. The HUD also shows the time (local or global), the external temperature and the user's vitals, including heart rate, internal body temperature and any wounds that the armor inner shell detects.

Because of its role in highly dangerous scenarios, the inner layer detects any breaches and immediately applies an advanced version of medi-gel; a bio engineered "gel" containing antibiotics, anesthetics and healing agents, clamping down to the wound. Motorized joints compensate for the armor's high weight of 41 pounds, giving the user the ability to run at twenty miles per hour and lift extremely heavy loads up to and exceeding 1 ton. There is a four inch ceramic, diamond blade retractable blades in the armor's right wrist, able to puncture Kevlar and other fibers used in armors.

COST: $42,000 per suit

A10D Airborne Oriented Combat Armor
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Belt: 12 millimeters - Hydramagnetic Ossification Compound (2 millimeters), Titanium-Ceramic Alloy (10 millimeters)
Weight: 20 kg
Optics: Polarized Visor – Infrared/Night Vision/Electromagnetic Pulse, 20x Zoom

The A10D Airborne Oriented Combat Armor is a modified version of the A10 Combat armor, adding features such as a larger, stronger visor which can view in infrared, night vision or in electromagnetic pulses, encrypted communication networks and flashlights in the helmet interchangeable with cameras. It is a favorite of airborne unit commanders. The A10 has the standard features found in all Logasirian Armed Forces armors, including an advanced Heads Up Display, a two layer, armor and vacuum suit, mass effect generator, internal communications and an air filtration system. The heads up display is networked with any Armax-made weapon and displays stats like the ammunition remaining in its magazine, barrel and chamber temperature and so on. Every A6 helmet is equipped with a universal communications device which a unit commander can set to different frequencies to communicate with his unit, or assign individual members different radio frequencies so he can give out individual orders. Voice clarity is excellent which can make all the difference when under fire.

A special gel layer between the user and the actual armor allows the user of the armor to survive extremely high falls; test subjects surviving falls from low orbit. This, combined with the armor's lighter weight contributes to its role as an orbital drop and airborne trooper combat armor. Also, a rail on the spinal column of the armor, above the mass effect generator, can house a jet pack. This is powered by the mass effect generator, only needing a small amount of hydrogen fuel, which can be useful when in a tough situation or cut off from your objective. The larger visor polarizes on command; also providing a larger range of view than previous models. It also comes with a specialized air filtration system, designed so the trooper can breath even when he is in a low oxygen environment, i.e. low orbit.

Their is a small Mass Effect generator in the spinal column of the A10, providing power for a shield array and the rest of the suits electronics. Also on the HUD, the soldier can pull of a geographic or topographical map which shows where marked hostiles are located, where his objective is and where his teammates are. The HUD also shows the time (local or global), the external temperature and the user's vitals, including heart rate, internal body temperature and any wounds that the armor inner shell detects.

Because of its role in highly dangerous scenarios, the inner layer detects any breaches and immediately applies an advanced version of medi-gel; a bio engineered "gel" containing antibiotics, anesthetics and healing agents, clamping down to the wound. Motorized joints compensate for the armor's high weight of 41 pounds, giving the user the ability to run at twenty miles per hour and lift extremely heavy loads up to and exceeding 1 ton. There is a four inch ceramic, diamond blade retractable blades in the armor's right wrist, able to puncture Kevlar and other fibers used in armors.

COST: $45,000 per suit

A244 Explosive Ordnance Armor Armor
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Belt: 18 millimeters - Titanium-Ceramic Alloy (18 millimeters)
Weight: 26 kg
Optics: Polarized Visor – Infrared/Night Vision/Electromagnetic Pulse, 20x Zoom

The A244 is a purpose built piece of armor, meant to be used by members of the Logasirian Nuclear and Explosive Ordnance Disposal and Defusal Unit; the EOD branch of the Logasirian Spectre Brigade. It replaces HOC, a compound with repairing properties with additional titanium, strengthening it against any blasts. The suit possesses two mass effect generators; one in the spine and another, smaller one on the chest. The combined two create an extremely strong kinetic barrier meant to resist high intensity blasts. A small compartment at the right hip of the suit takes nitrogen from the users environment and super chills it, creating liquid nitrogen in twenty minutes. This is extremely useful as most bomb defusal units use liquid nitrogen to disarm traditional plastic explosive charges.

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The helmet of the A244 is extremely reinforced with titanium plating. Motorized joints on the neck and a large amount of padding inside the helmet make this addition unnoticeable. There are 10 latches around the waist as well as the hip that can carry tools, communication devices, explosives or ammunition. The visor's HUD shows the environmental temperature, the ammunition count on a weapon if he is using one, a variety of maps and the schematics for most explosives ever used against or by the Logasirians.

COST: $67,000 per suit
Last edited by Logasiri on Tue Aug 24, 2010 6:45 pm, edited 14 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

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Logasiri
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Founded: Jul 05, 2010
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Postby Logasiri » Thu Aug 19, 2010 6:40 pm

Blades

M4 Combat Knife
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Type: Combat and Utility Knife
Weight: .9 Pounds
Blade Length: 9 inches
Blade Material: Titanium
Handle Material: Carbon Alloy

COST: $230 USD

Matsuyama Katana
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Type: Single Edged Sword
Weight: 2.3 Pounds
Blade Length: 22.9 inches
Blade Material: Tamahagane
Handle Material: Steel

COST: $1,200 USD

Okayama Katana
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Type: Single Edged Sword, Decorative
Weight: 2.3 Pounds
Blade Length: 28 inches
Blade Material: Tamahagane, Diamond Edge
Handle Material: Cheery Wood, Stamped Gold, Various Jems

COST: $1,200 USD
Last edited by Logasiri on Fri Aug 20, 2010 9:14 pm, edited 2 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
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Posts: 502
Founded: Jul 05, 2010
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Postby Logasiri » Thu Aug 19, 2010 6:41 pm

Vehicles
Armax has a variety of IFV's, APC's and main battle tanks for you to choose from. IFV's, or infantry fighting vehicles, can carry infantry, but is also designed for direct combat. Armored Personnel Carriers, their main job is to carry troops but they can attack is necessary. A main battle tank is just that, a tank.

Infantry Fighting Vehicles

M30B Saturn Infantry Fighting Vehicle
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Weight: 39.7 tons
Length: 9.3 m
Width: 4.3 m
Height: 3.3 m
Crew: 3
Passengers: 5
Armor: 50mm Titanium-Carbon-Plastic Composite Armor, Engine Compartment Protected By Explosive Reactive Armor
Primary Armament: 2x 60mm Auto Cannons (60 rounds), 20x 70mm Air-to-Ground Missiles
Secondary Armament: 2x 15.5 mm X-90 LAAG's (3,000 rounds each)
Engine: Annihilator AODE-3605A4 12-cylinder diesel 640 hp
Operational Range: 450 mi
Speed: 50mph

The Saturn is a six wheeled infantry fighting vehicle, notable for its cock pit like driver compartment. The Saturn is different from most armor as it uses wheels instead of tracks, and it is different from most wheeled armored carriers is the wheels are not fixed. The six wheels sit on an extremely adaptable suspension which absorbs most shock that passengers would otherwise feel. The fact that it is wheeled means that the Saturn is faster and stealthier than any tracked vehicle. Also, the suspension can move individual wheels, meaning the Saturn can cross extremely rugged terrain like a tracked vehicle.

The drivers compartment resembles the cock pit of a bomber; a transparent sheet with titanium supports giving the crew extremely good visibility. Some people might think this is a weakness, but the windshield is constructed by compacting the glass by crushing it with the use of a mass effect generator. What would normally be 3 inches of bulletproof glass could be compacted into half an inch. Its actual width is two inches, giving it huge resistance against rounds up to and including 30mm rounds. The rest of the vehicle's armor is even stronger, made up of 2 inches of a titanium-carbon-plastic composite armor, which can resist artillery sized rounds (about 120mm) and plasma bolts. This is supplemented by a mass effect generator which provides a strong shield, about as resistant to projectiles as the Saturn's armor itself.

The driver compartment and the passenger/cannon compartments are divided by a 12 cylinder diesel engine and a mass effect generator. The Saturn is completely air tight, coming with an air filtration and conditioning system, keeping the cabin at a cool 60 degrees, although it can be changed between any temperature, changed by a passenger or the driver. The main guns are controlled by a single gunner who also is in charge of communications, although each driver is linked in to a universal communications network. The cannons are loaded automatically via a chain which wraps around the cabin. This means it can be automatic at up to 80 rounds per minute.

COST: $4.5 Million USD

M28G Mercury Infantry Fighting Vehicle
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Weight: 33.1 tons
Length: 11.5 m
Width: 4.1 m
Height: 2.8 m
Crew: 2
Passengers: 10
Armor: 50mm Titanium-Carbon-Plastic Composite Armor, Engine Compartment Protected By Explosive Reactive Armor
Primary Armament: 1x 150mm Cannon (40 Rounds)
Secondary Armament: 1x 15.5 mm X-90 LAAG (3,000 rounds)
Engine: Annihilator AODE-3605A4 12-cylinder diesel 640 hp
Operational Range: 520 mi
Speed: 45mph

The Mercury is a lighter, smaller version of the Saturn, bringing to the table a more sleek design, heavier cannon and larger passenger capacity. Unlike the Saturn, the drivers compartment is translucent, not transparent, making it kind of look like black let. Like the Saturn, it uses glass compressed by biotic compacting, reducing the width by six times, but retaining its overall mass. This makes it extremely dense and resistant to shells even though it is the same width as most bulletproof windshields. The Saturn's suspension is replaced with a non-adaptive suspension, reducing its weight and height. To compensate for this, six high power rockets are placed on the fringe of the Mercury, meaning it can be propelled up to 15 feet in the air, allowing it to avoid or and pass harsh terrain.

The two 60mm cannons are replaced with a 150mm cannon, firing at 30 rounds per minute. The Saturn also has a 2 inch titanium-carbon-plastic armor belt, able to resist most shells used by tanks and artillery. This is supplemented by a mass effect kinetic barrier which has about the same strength and resistance.

COST: $5.2 Million USD


Main Battle Tanks

M44 Jupiter Main Battle Tank
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Weight: 40.4 tons
Length: 9.9 m
Width: 5.5 m
Height: 3.1 m
Crew: 4
Armor: 55mm Titanium-Carbon-Plastic Composite Armor, Engine Compartment Protected By Explosive Reactive Armor
Primary Armament: 1x 160mm Auto Cannon (65 rounds), 25x 70mm Air-to-Ground Missiles
Secondary Armament: 2x 15.5 mm X-90 LAAG's (3,000 rounds each)
Engine: Annihilator AOME-555 Mass Effect Generator
Operational Range: Unlimited
Speed: 120mph

COST: $4.9 Million USD
Last edited by Logasiri on Sun Aug 22, 2010 1:52 am, edited 6 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
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Posts: 502
Founded: Jul 05, 2010
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Postby Logasiri » Thu Aug 19, 2010 6:41 pm

Ships and Battlestations

Frigates
Frigates are small, fast warships tasked with patrolling, the deployment of special forces and blockade running. On their own, frigates don’t pack much of a punch, but in large wolf pack flotillas, they can easily take on larger cruisers. With upgrades in the third section of this storefront, frigates can pack as much punch as a small cruiser.

SR-I Centauri-class Heavy Frigate
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Type: Heavy Frigate
Earth Atmospheric Displacement: 87,304 tons
Length: 180.3 Meters
Beam: 62.5 Meters
Powerplant:
1x Calara Mass Drive Core (10 Billion Dollars of Element Zero)
1x Supplementary Matsuyama Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 64 Miles Per Second
FTL Speed: 20 light years per hour
Armament:
3x Dividend Centro Proton Torpedoes (Mounted on segment connecting hull and wings, and one on underbelly)
2x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly)
1x 200mm Magnetic Acceleration Cannon (Concealed, within spinal column)
4x Hydrogen Plasma Rotary Cannons (Concealed, on starboard and port sides)
Complement: 3 Officers of Commander Level (Commanding Officer, Pilot, Gunnery Chief), 14 Officers of Ensign Level (Yeomen, Electronic Engineers, Cook, Systems Engineers), 23 Enlisted Level (Marines and Security)
Cargo Capacity: 3,000 tons
Defenses:
- Uranium-Diamond-Palladium 16-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Calara-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The SR-I is the standard patrol vessel of the Logasiri Galactic Navy, combining both leathility, reliability, survivability and luxury.

Drive Core and Barriers
The Centauri’s main systems are powered by the large Calara Mass Drive Core, containing 10 billion dollars of element zero to power the kinetic barriers, plasma-based weaponry and make faster-than-light travel possibly.



Element Zero is a substance which is created when pure metals of a terrestrial planet are exposed to the immense radiation of a star going supernova. It creates a substance, purely made out of neutrons, thus its name element zero. When exposed to a negative electrical current, element zero can affect the mass it interacts with, lowering the mass around it. It is used by our elite Biotic Brigade of our armies to lift and throw enemies, create shockwaves and control the movements of beings by force. For ships, it creates a massless corridor in space-time by which a ship can travel through, reaching any point in the galaxy or between galaxies in minutes. Unlike many navigational systems, you cannot simply enter coordinates to travel. The navigator must enter the amount of mass for to the drive core to move. This requires both a navigator and a talented mathematician to operate. However, after exiting FTL, a ship much power down weapons systems and non-essential applications. This can be avoided however by upgrades in the third section of this storefront. Also, in combat situations, drive core engineers can use the core to alter the mass of the ship, allowing it to exit an area fast. Unlike with the FTL function, secondary systems do not need to power down. The Calara core also powers kinetic barriers, which is the opposite of the FTL function.

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In a separate sink of the core, element zero is exposed to a positive electrical current which causes the objects around it to gain mass. This rapid gain in mass in space-time deflects most laser, plasma and projectiles. Unlike most kinetic barriers which only halt incoming fire, this one aggressively throws it aside, increasing effectiveness and lessens the chances of a failure.

Element Zero, lowering the mass of the ship, may allow the frigate to land safely on planets, allowing it to float in place under atmospheric pressure. However, in a combat setting, the shore party usually takes a shuttle for combat insertion.

Armor

Along with the kinetic barriers, the Centauri possesses a strong Uranium-Diamond-Palladium armor belt, 16-inchs in width. In the rare case that the kinetic barriers are down (usually during FTL power down), the armor can deflect most projectile weaponry below 200mm, and plasma shots ranging from individual weapons to cruiser-class plasma weapons. A proprietary compound within a diamond mesh (which is pounded by the element zero mass effect field to compensate for the brittleness) called Tallumisten, which when subjecting an electrical current, reshapes to its original position in a millisecond, making it almost impossible to get to the inner Kevlar and uranium layer of armor.

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The pilot compartment’s window is made out of a diamond-petroleum alloy which deflects most projectiles and many types of plasma. It is protected by a large amount of Tallumisten and palladium dude to the value of the crew member and the sensitivity of the equipment.

Propulsion Core

The electric command and communication systems, as well as the thrusters are powered by the Matsuyama Anti-Matter Drive Core. It utilizes anti-protons and hydrogen atoms, which creates an extreme anti-matter reaction, creating heat and electricity. Indirectly, it powers the electrical systems of the Centauri, as well as providing the element zero core with an electrical charge, but It also powers the thrusters of the ship directly. This core is unrivaled on the frigate-level, providing a huge thrust, allowing it to travel at over 60 miles per second in space.

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Countermeasures

The Calara Drive Core has energy sinks. Unlike most drive cores, which are primarily composed of a single plant with an energy source in its chamber, element zero flows freely in a sink, giving it an electrical charge. This sink disperses what little heat is created by element zero. This combined with the kinetic barriers completely disguise the ship’s heat signature. This means that the SR-I may not be detected by thermo or infrared detectors, but it CAN be detected visually, although It is extremely hard to see a ship of this dark color (standard is black and dark red) in space. This also makes heat seeking weapons useless against the Centauri.

Via upgrades, the Centauri can also be cloaked visibly which can aid it in atmospheric insertion, but the sounds of its thrusters are still audible.

In the incident of destruction, the ship contains 10 ten seat escape pods, with the ability to hold a total of 20 men each in extreme emergency scenarios.

Armament

The primary armament of the Centauri is the Lao Magnetic Thermodynamic Cannon System, which consists of two barrels. A uranium-iron-tungsten alloy is super-heated in a special compartment near the center of the element zero core, turning it white hot. It shoots this compound at 30,000 degrees Celsius. It can punch through a ship without kinetic barriers almost immediately, completely disintegrating it. Ships with kinetic barriers can take up to 10 seconds of consistent fire before those shields eventually break down. These cannons can fire every 5 seconds for 10 seconds each, usually used in intervals, but sometimes simultaneously to hit large targets like carriers and cruisers. With this, the Centauri can easily match the fire power of most light cruisers.

Image

There are three Dividend Centro Proton Torpedo bays mounted at the joints between the primary hull and wing, as well as the bottom cargo bay, each containing one torpedo. These torpedoes are accelerated by element zero, lowering its mass, and a magnetic pulse which thrusts the torpedoes at an incredible rate. They are heat seeking and coordinate-based for targeting, being able to hit any target, regardless of heat signature.

A 200mm Magnetic Acceleration Cannon is mounted and concealed on the top-center of the Centauri, utilizing the 200mm projectile round at 280 rounds per minute with a total of 300 rounds stored in the massive cargo bay, taken up by an elevator during combat. This is usually used against frigates and fighter spacecraft due to its inability to punch through most high-quality kinetic barriers.

The ship also has four Hydrogen Plasma Rotary Cannons, similar to the primitive 5.56mm “minigun” utilizes ionized, super-heated hydrogen used close quarters, ship to ship and ground attack. It is usually used on boarding party aircraft and fighters when aircraft are to close in for the primary weapons to be used. It has the ability to break through a thin armor belt with concentrated fire in a specific area, which is possible with AI controlling it.

Artificial Intelligence

The Centauri comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

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DNP is extremely intelligent and reacts in fractions of a millisecond, making the weapons systems and emergency contingencies extremely effective. DNP can develop a personality and develop morality, becoming an integral part of the crew.

COST:14 Billion USD


Cruisers
Cruisers are mid-sized ships, faster and lighter than dreadnaughts, but heavier, slower, and more heavily armed than frigates. They can be fitted with heavier armaments, more powerful drive cores and heavier armor. They can also be fitted with Orbital Drop Shock Trooper (ODST) pods in a modular bay in most standard models. Light cruisers can be used in support of frigates for diplomatic transportation, orbital bombardment and ship to ship combat and heavy cruisers and attack ships head on, disabling them.
LRC-X Perseus-class Light Cruiser
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Type: Light Cruiser
Earth Atmospheric Displacement: 235,032 tons
Length: 340.2 meters
Beam: 190.5 Meters
Powerplant:
1x Vu Mass Drive Core (50 Billion Dollars of Element Zero)
1x Supplementary Kosai Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 53 Miles Per Second
FTL Speed: 20 light years per hour
Armament:
5x Dividend Centro Proton Torpedoes
4x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly on two modules)
3x 200mm Magnetic Acceleration Cannon (Concealed)
10x Hydrogen Plasma Rotary Cannons
Complement: 3 Officers of Commander Level (Commanding Officer, Pilot, Gunnery Chief), 21 Officers of Ensign Level (Yeomen, Electronic Engineers, Cook, Systems Engineers), 53 Enlisted Level (Marines and Security)
Cargo Capacity: 17,000 tons or 130 armed soldiers or 189 civilians
Defenses:
- Uranium-Diamond-Palladium 23-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Vu-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The Perseus-class Light Cruiser is used as a diplomatic and military transportation vessel and a blockade runner. It is more heavily armed than our military’s frigates, but slower and a bigger target. Our executive cabinet travel via Perseus cruisers on missions, usually accompanied by frigates and fighters for additional up and close protection.

Drive Core

The Perseus uses a similar system as the Centauri frigate, utilizing element zero to affect the mass around it to allow faster-than-light travel and kinetic barriers. The Perseus is different however as it does not have a heat sink, so it does emit heat, but only the signature of a standard frigate with kinetic barriers engaged.

Armor and Barriers

The Perseus also uses a similar armor belt to the Centauri, being made out of a Uranium-Diamond-Palladium alloy with a Kevlar inner layer, only upped to 23 inches. It will stop any projectile weapon below 250mm (when kinetic barriers are disengaged) and most plasma rounds on the cruiser or dreadnaught level.

The kinetic barriers disengage and violently throw aside projectiles, lowering the chances of malfunction. Aside from projectiles, it can easily deflect plasma and electromagnetic shot, and for a ship of this caliber, heavy debris such as meteors or other ships. The diamond layer of the armor is stretched and slammed under the immense pressure of a biotic with access to element zero, which compensates for diamond’s overall brittleness.

Propulsion Core

The Kosai Anti-Matter Drive Core is much stronger than the Matsuyama as it powers much larger ship. The Kosai also utilizes anti-protons, but instead of hydrogen, it uses carbon, making the reaction much stronger and forceful. It can propel the Perseus at 53 miles per second, only a bit shorter than the Centauri frigate.

Armament

The Perseus contains a deadly arsenal of plasma, magnetic and metallic weapons, ranging from repelling boarding parties to destroying a cruiser thousands of kilometers away.

There are 3 proton torpedo tubes, two on the either side of the mid-section of the ship and one on the upper spinal column. The two on either side contain two torpedoes each, while the one on the spinal column contains only one. These torpedoes are fire an forget, using either heat seeking or coordinate input targeting. Even if the ship has stealth systems engaged, the pilot can enter the coordinates and track the mass of a ship. Each torpedo has the ability to punch through 30 inches of uranium and palladium, making it a formidable weapon of war.

Like the Centauri, the Perseus packs a heavy punch with the Lao Magnetic Thermodynamic cannon, spewing molten uranium, iron and tungsten at 1.2 light speed at 30,000 degrees Fahrenheit, only doubled. The Perseus has two modules, each containing two Lao cannons. They are positioned at the aft and at the bow to repel invaders from all sides and attack single targets continuously during a fly by. This cannon is extremely effective against ships with up to and including 50 inch armor, firing in 10 second bursts, each cannon (4) can fire every 5 seconds.

Also, concealed behind the bow Lao cannon are three 200mm MAC cannons in a single module, firing over 400 rounds of depleted uranium a minute, with a total of 2,000 rounds. It is able to punch through light armor, usually used against frigates and fighters.

For close in combat, 10 hydrogen-based plasma rotary cannons are placed on areas around the ship to repel boarding parties and close quarter’s attacks. They do not pack a punch of the ship’s heavier weapons, but can easily shoot down a fighter craft with concentrated fire.

Artificial Intelligence

Like the Centauri, the Perseus comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

Customization

The cargo bay of a Perseus is completely modular, with the ability to hold thousands of tons of cargo, vehicles or personnel. However, the bottom of the cargo bay may be taken off, and upgrades available in the third section of this storefront may be applicable.

COST: 24 Billion USD

HRC-450 Victory-class Heavy Cruiser
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Type: Heavy Cruiser
Earth Atmospheric Displacement: 650,000 Tons
Length: 725.9 meters
Beam: 172.1 meters
Powerplant:
- 1x Mikaro Plasma Generator
- 1x Type 31 Fusion Generators
- 1x 1x Vu Mass Effect Drive Core
Acceleration: 32 miles per second
FTL Speed: 24 light years per hour
Armament:
- 9x Dividend Centro Proton Torpedoes
- 4x Lao Magnetic Thermodynamic Cannons (Concealed)
- 1x APB (Advanced Plasma Battery) helium plasma cannons
- 4x Hydrogen Plasma Rotary Cannons
Complement: 5 Officers, 1,000 Enlisted
Cargo Capacity: 6,500 tons
Defenses:
- 20x X-ray LASER point defense cannons
- EGARDIAN (Enhanced General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Vu-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)
- Diamond-Duranium 14-inch armor plating
- Kevlar Inner Layer

The Victory-class is a foreign favorite, providing an excellent choice for battle station and blockade protection. It can take a heavy beating, with its Carbon-Duranium armor and upgraded element zero kinetic barriers

FTL Drive Core

The Victory-class Heavy Cruiser uses an upgraded Vu Mass Effect FTL core, utilizing element zero to affect the mass around it to allow faster-than-light travel and kinetic barriers. The Perseus is different however as it does not have a heat sink, so it does emit heat, but only the signature of a standard frigate with kinetic barriers engaged.

Armor and Barriers

The Victory has a fourteen inch Diamond-Duranium armor belt, easily deflecting projectiles up to 300mm in size. A Vu powered CBT Kinetic Barrier is implemented, able to stop most heavy plasma and ion shots. This works, by giving neutronium, a substance which is mined on the surfaces of terrestrial planets exposed to super novae. When subjected to a negative current, it makes the matter around it virtually massless, but when subjected to a positive current, it increase the mass of the matter around it greatly. This makes it perfect for both FTL travel and kinetic barriers.

Armament

The Perseus contains a deadly arsenal of plasma, magnetic and metallic weapons, ranging from repelling boarding parties to destroying a cruiser thousands of kilometers away. There are 9 proton torpedo tubes around the mid-section of the ship and one on the upper spinal column. Each contains one torpedo. These torpedoes are fire and forget, using either heat seeking or coordinate input targeting. Even if the ship has stealth systems engaged, the pilot can enter the coordinates and track the mass of a ship. Each torpedo has the ability to punch through 30 inches of uranium and palladium, making it a formidable weapon of war.

Like the Perseus, the Victory packs a heavy punch with the Lao Magnetic Thermodynamic cannon, spewing molten uranium, iron and tungsten at 1.2 light speed at 30,000 degrees Fahrenheit, only doubled. The Perseus has two modules, each containing two Lao cannons. They are positioned at the aft and at the bow to repel invaders from all sides and attack single targets continuously during a fly by. This cannon is extremely effective against ships with up to and including 50 inch armor, firing in 10 second bursts, each cannon (4) can fire every 5 seconds.

For close in combat, 4 hydrogen-based plasma rotary cannons are placed on areas around the ship to repel boarding parties and close quarter’s attacks. They do not pack a punch of the ship’s heavier weapons, but can easily shoot down a fighter craft with concentrated fire.

Artificial Intelligence

The Victory comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

Customization

The cargo bay of a Victory is completely modular, with the ability to hold thousands of tons of cargo, vehicles or personnel. However, the bottom of the cargo bay may be taken off, and upgrades available in the third section of this storefront may be applicable.

COST: 23 Billion USD

HRC-90 Orion-class Heavy Cruiser
Image

Type: Heavy Cruiser
Earth Atmospheric Displacement: 1,435,032 tons
Length: 1,056 meters
Beam: 294.8 meters
Powerplant:
1x Tsai Mass Drive Core (50 Billion Dollars of Element Zero)
1x Supplementary Fukuda Anti-Matter Drive Core (Helium and Hydrogen Anti-Protons)
Acceleration: 45 Miles Per Second
FTL Speed: 12 light years per hour
Armament:
20x APB (Advanced Plasma Battery) helium plasma cannons
35x Dividend Centro Proton Torpedoes
14x Lao Magnetic Thermodynamic Cannons (Concealed)
23x 200mm Magnetic Acceleration Cannon (Concealed)
235x Hydrogen Plasma Rotary Cannons
Complement: 7,500 Enlisted, 400 Officers
Cargo Capacity: 56,000 tons or 3,000 troops or 120 fighters
Defenses:
- Uranium-Diamond-Palladium 49-inch armor belt
- EGARDIAN (Enhanced General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Tsai-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The Orion-class Heavy Cruiser is used as a military transportation vessel and a direct attack platform. It is more heavily armed than our military’s frigates and light cruisers, but slower and a bigger target. This is the main cruiser of the Logasiri Galactic Navy, having the ability to carry entire divisions into battle singlehandedly.

Drive Core

The Fukuda Drive core can be put simply as an upgraded version of the Centauri’s. It is basically a center concentration of element zero, which properties gives it the capability to affect the mass around it, with heat sinks around it to both capture the energy, and dissipate the heat. This dissipation means that, combined with the ships kinetic barriers, gives off little to no heat emission, making it invisible to heat sensors. The Orion is still visible by visual scanning, but this can be fixed via upgrades in the third section of this storefront.

The Fukuda drive is about 20 times-larger than our Vu and Calara drives. The ship travels at a slower speed than cruisers or frigates, but because of the drive’s immense size, it’s reliability and durability increase dramatically. This means, after FTL, the ship does not need to power down all nonessential systems (such as weapon systems and defense barriers).

Armor and Barriers

The Perseus also uses a similar armor belt to the Centauri, being made out of a Uranium-Diamond-Palladium alloy with a Kevlar inner layer, only upped to 49 inches. It will stop any projectile weapon below 400mm (when kinetic barriers are disengaged) and virtually any plasma rounds on the cruiser or dreadnaught level.

The kinetic barriers disengage and violently throw aside projectiles, lowering the chances of malfunction. Aside from projectiles, it can easily deflect plasma and electromagnetic shot, and for a ship of this caliber, heavy debris such as meteors or other ships. The diamond layer of the armor is stretched and slammed under the immense pressure of a biotic with access to element zero, which compensates for diamond’s overall brittleness.

Propulsion Core

Orion has a revolutionary propulsion core. Unlike light cruiser and frigate cores which use the energy from matter and anti-matter collision, the Orion only use anti-matter energy as a pilot light, so to speak. A small anti-matter/matter collision will create enough heat to create nuclear fission. The anti-matter chamber is surrounded hydrogen particles. Near the chamber, these particles take part in a nuclear fission, turning them into helium particles and creating energy, powering the thrusters. Eventually, when the hydrogen runs out, the helium particles will also take part in nuclear fission (like in stars) and create carbon and nitrogen atoms. This means, the Orion may travel up to four years longer than the average cruiser.

Image
The Bridge of the Orion

Armament

This ship has amazing armament, having the ability to destroy even the largest cruisers and even go toe to toe with a dreadnaught. The Orion’s magnetic hydrodynamic and plasma weapons can blow through almost any kinetic barrier and armor combination. Torpedoes can easily bust through kinetic barriers and weak armor points, such as a ship’s bridge. Hundreds of plasma cannons protect the opening of the cargo bay and fighter hangers from enemy fighters and frigates, allowing for these fighters to be deployed to cover invasion and diplomatic detachments, or the cruiser itself.

Artificial Intelligence

Like the Centauri, the Perseus comes preloaded with an AI, dubbed the DNP (Defense Network Program). The AI is highly advanced, each put through an expensive and time consuming education program. The AI conduit is located in the cargo bay, containing all of the program files (2 petabytes of data) which make up an AI. DNP controls weapons and emergency electrical systems, but in emergency situations, the crew can manually unlock the AI, allowing it to take over all systems, including engineering and piloting, which is rare.

Customization

The cargo bay of a Perseus is completely modular, with the ability to hold thousands of tons of cargo, vehicles or personnel. However, the bottom of the cargo bay may be taken off, and upgrades available in the third section of this storefront may be applicable.

COST: 37 Billion USD


Fighters
Fighters are small, standalone warship. They usually are only occupied by one or two seamen, controlling its various defense, offense and navigational systems. Unlike larger ships, fighters do not possess element zero drive cores, meaning they do not have kinetic barriers and do not have the ability to hit faster-than-light speeds. Fighters are usually docked in larger ships that are FTL capable, in order to be deployed rapidly in larger numbers.

ARC-3 Andromeda-class Heavy Fighter
Image

Type: Heavy Fighter
Earth Atmospheric Displacement: 230 tons
Length: 24.9 meters
Beam: 14.3 Meters
Powerplant:
1x Li Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Acceleration: 71 Miles Per Second
FTL Speed: N/A
Armament:
1x Lao Magnetic Thermodynamic Cannons (Concealed, within underbelly)
2x Hydrogen Plasma Rotary Cannons
Complement: 2 (Pilot, Weapons Chief/Navigator)
Cargo Capacity: N/A
Defenses:
- Uranium-Diamond-Palladium 4-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system

The ARC-3 Andromeda-class Heavy Fighter is a fighter, meant to be held in a hangar bay of a star destroyer, heavy cruiser or carrier, and to be deployed to protect various parts of its mother ship. It may also go on its own to cover bombing runs, diplomatic missions, etc.

Barriers

The Andromeda does not have the standard kinetic barriers that other ships do. This is caused by the lack of element zero core. This also means that the Andromeda may not travel at FTL speeds. However, the Andromeda does possess the GARDIAN, or General ARea Defense Integration Anti-spacecraft network, which effectively destroys incoming projectile fire, and dissipates plasma shot, although not 100% accurate.

Armor

Fighters possess thin, 4 inch armor belts, made out of an iron-diamond-uranium alloy. This armor can stop most incoming plasma and projectile fire, as long as it’s coming from fighters or light frigates.

Propulsion Core

The Andromeda possesses a Li Anti-Matter Propulsion core, a relatively low power source which can propel a fighter like the Andromeda at high speeds. It uses a similar technology to all drive cores, utilizing matter and anti-matter in collisions to create energy, power the applications and thrusters on a fighter.

Countermeasures

The two seats of an Andromeda are enveloped in a single chamber, which, when activated by either of its occupants will be ejected and will be propelled by three rocket boosters at the control of either occupant. Each chamber carries a small emergency electrical generator and communications outlet.

Armament

Thee Andromeda carries a Lao Magnetic Thermodynamic Cannons which fires a metallic, iron-uranium-tungsten alloy at 30,000 degrees Fahrenheit. This shot can puncture almost any kinetic barrier in seconds, and through any armor below it in double quick time. This makes the Andromeda ideal for ship attack and ground attack.

Also, at the nose of the Andromeda, there are two Hydrogen Plasma Rotary Cannons, each firing ionized hydrogen at 1.3 light speed. They are meant to be for close quarters, ship-to-ship combat and dogfighting. Unlike the Lao, these are manned by the pilot.

COST: $2 Billion USD

ARC-15 Strike Falcon
Image

Type: Fighter
Earth Atmospheric Displacement: 500 tons
Length: 33.9 meters
Beam: 19.4 Meters
Powerplant:
1x Li Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Atmoshperic Speed: 180 miles per hour
Acceleration: 30 miles per second
Armament:
20x Sierra Proprietary Modular AGM Missiles
1x Hydrogen Cannon (Nose mounted)
2x ILR (Intense Laser Ray) Cannon (Mounted on either side)
2x Sierra Proprietary xD Modular HAGM Missiles (Wing Mounted)
Complement: 2 (Pilot, Co-Pilot/Navigator)
Defenses:
- Uranium-Diamond-Palladium 2-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system

COST: $120 Million USD


Dreadnoughts
Dreadnoughts are massive ships, armed to the teeth in heavy weapons. They have huge armor belts, and communities of cannons to protect the various “neighborhoods” of gaps on the upper hull.

SD-3 Socrates-class Dreadnought
Image

Type: Heavy Cruiser
Earth Atmospheric Displacement: 2,504,039,029 tons
Length: 19,029 meters
Beam: 1,304 meters
Powerplant:
1x Alcantara Mass Drive Core
1x Supplementary Yama Anti-Matter Drive Core (Nitrogen and Nitrogen Anti-Protons)
Acceleration: 10 Miles Per Second
FTL Speed: 10 light years per hour
Armament:
320x APB (Advanced Plasma Battery) helium plasma cannons
335x Dividend Centro Proton Torpedoes
250x Lao Magnetic Thermodynamic Cannons (Concealed)
2,090x 200mm Magnetic Acceleration Cannon (Concealed)
5,095x Hydrogen Plasma Rotary Cannons
4x IPBM (Interplanetary Ballistic Missile) Nuclear Launch Tubes (9,506 kT warhead, range of 200,000 kilometers)
Complement: 37,500 Enlisted, 3,400 Officers
Cargo Capacity: 1,956,000 tons or 30,000 troops or 2,000 fighters
Defenses:
- Titanium 120-inch armor belt
- Uranium-Diamond-Palladium 30-inch armor belt
- MGARDIAN (Mega General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Alcantara-powered Cyclonic Barrier Technology Kinetic Barrier (Element Zero Based)

The Socrates-class Dreadnought is the absolute largest ship in production under Armax, at a whopping 19 kilometers long. The Socrates is based on a number of our heavy cruiser designs, including the Orion. It is also the most heavily armed ship we’ve ever produced, with tens of thousands of heavy cannons and even more light cannons.

Drive Core

The Alcantara mass effect core is massive to say the least, taking up most of the aft of the ship. It contains immense amounts of element zero, so much so that it begins to regenerate itself, making the Socrates immune to the standard cool down period after FTL travel. Creating a heat sink for a core of this mass would be impossibly, so the Socrates will undoubtedly be the largest target on anyone’s scope. With its great mass, light speed is standard even with the huge propulsion and drive cores at 10 light years per hour.

Armor and Barriers

The Socrates has a humungous armor belt at 22.5 feet. The combination of titanium and an iron-uranium-diamond alloy will stop absolutely any projectile or plasma shot. A heavy kinetic barrier projecting by the huge Alcantara drive core envelopes most of the ship, deflected almost any projectile regardless of armor. This is useful when crossing asteroid belts or through systems with black holes or red giants, due to its radiation shielding properties.

Propulsion Core

The Socrates is so massive it requires a whole new propulsion core, dubbed the Yama. It takes nitrogen protons and anti-protons, creating an anti-matter collision, creating energy. Normal ships use hydrogen or helium atoms and anti-atoms, but because the Socrates’ immense size, it is impossible to use these smaller elements with success. Nitrogen creates a strong reaction. The core is about 10 times more massive than the Fukuda, and creates over 3,000 times more energy. Even with this huge core, the Socrates may only travel at 10 miles per second, only a fraction of other ships in our storefront.

Armament

320x APB (Advanced Plasma Battery) helium plasma cannons
335x Dividend Centro Proton Torpedoes
250x Lao Magnetic Thermodynamic Cannons (Concealed)
2,090x 200mm Magnetic Acceleration Cannon (Concealed)
5,095x Hydrogen Plasma Rotary Cannons
4x Nuclear Interplanetary Ballistic Missile Hydrogen Bomb Launch Tubes (9,506 kT warhead, range of 200,000 kilometers)

Customization

Customizations to this vessel are available at the third section of this storefront.

COST: $130 Billion USD


Battle Station
Battle Stations are deep space habitats, meant to support either a civilian or military force, for outpost or research missions.

A-1 Goliath-class Dreadnought
Image

Type: Battle Station
Earth Atmospheric Displacement: 1,400,039,000 tons
Length: 5,002 meters
Beam: 2,304 meters
Powerplant:
1x Bernardo Anti-Matter Generator
Acceleration: 1.2 miles per second
FTL Speed: 10 light years per hour
Armament: Customizable
Complement: Up to 2,000 personnel
Cargo Capacity: 856,000 tons or 3,000 troops or 120 fighters
Defenses:
- Titanium 120-inch armor belt
- Uranium-Diamond-Palladium 30-inch armor belt
- MGARDIAN (Mega General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system
- Bernardo-powered Magnetic Acceleration Barrier

The Goliath Battle Station is completely modular. It can be used as a deep space research facility, a military outpost or even a community near colonies.

Armor and Barriers

The Goliath has a humungous armor belt at 22.5 feet. The combination of titanium and an iron-uranium-diamond alloy will stop absolutely any projectile or plasma shot. A heavy magnetic acceleration barrier projecting by the Bernardo drive core envelopes most of the ship, deflected almost any projectile regardless of armor. This is useful when crossing asteroid belts or through systems with black holes or red giants, due to its radiation shielding properties.

Propulsion Core

The Goliath uses a new anti-matter core dubbed the Bernardo, powering the entire station.. It takes nitrogen protons and anti-protons, creating an anti-matter collision, creating energy. Normal ships use hydrogen or helium atoms and anti-atoms, but because the Goliath’s immense size, it is impossible to use these smaller elements with success. Nitrogen creates a strong reaction. The core is about 10 times more massive than the Fukuda, and creates over 3,000 times more energy. Even with this huge core, the Socrates may only travel at 10 miles per second, only a fraction of other ships in our storefront. Due to a lack of FTL core, the station may be moved by being tethered to heavy cruisers/dreadnoughts and going FTL with them.

Armament

Armament is completely customizable to the customer. It has the ability to carry a city of arms, making it an obstacle to anything that passes. If your nation requires arms, we can provide you with arms for pre-arranged packages.

Customization

Customizations to this vessel are available at the third section of this storefront.

COST: $300 Billion USD (Standard)
PACKAGES:
$3 Billion For Research Package
$10 Billion For Invincible Killing Machine


Gunships & Dropships
Gunships are small vessels, serving two purposes. One, landing troops in planetary invasions or operations, two, ground attack. They can carry up to a platoon of troopers in power armor, able to drop their load and then immediately engage targets surrounding them. They are ideal for planet-side operations, but not space engagements due to their lack of acceleration.

HLC-12 Triad
Image

Type: Dropship, Gunship
Earth Atmospheric Displacement: 609 tons
Length: 33.9 meters
Beam: 22.4 Meters
Powerplant:
1x Li Anti-Matter Drive Core (Hydrogen and Hydrogen Anti-Protons)
Atmoshperic Speed: 300 miles per hour
Acceleration: 20 miles per second
FTL Speed: N/A
Armament:
24x Sierra Proprietary Modular AGM Missiles
2x Hydrogen Cannons (Nose mounted)
2x ILR (Intense Laser Ray) Cannon (Mounted on either side)
2x Sierra Proprietary xD Modular HAGM Missiles (Wing Mounted)
Complement: 4 (Pilot, Co-Pilot/Navigator, Gunnery Chief, Auxiliary Gunnery Chief )
Cargo Capacity: 12 tons or 32 troops or 10 liters
Defenses:
- Uranium-Diamond-Palladium 3-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system

The HLC-12 Triad is the standard dropship and gunship for the Logasiri Galactic Navy, combing a rugged infrastructure, a heavy arsenal and the ability to carry a small platoon of men. After inserting the strike team, the Triad can then proceed to provide heavy suppressing fire, holding an arsenal of heavy rockets, plasma cannons and laser rays. It has the ability to carry over 30 soldiers in power armor and land them safely no matter what.

Barriers

The Triad does not have the standard kinetic barriers that other ships do. This is caused by the lack of element zero core. This also means that the Triad may not travel at FTL speeds. However, the Andromeda does possess the GARDIAN, or General ARea Defense Integration Anti-spacecraft network, which effectively destroys incoming projectile fire, and dissipates plasma shot, although not 100% accurate.

Armor

Gunships possess thin, 3 inch armor belts, made out of an iron-diamond-uranium alloy. This armor can stop most incoming plasma and projectile fire, as long as it’s coming from fighters, ground targets or light frigates.

Propulsion Core

The Triad possesses a Li Anti-Matter Propulsion core, a relatively low power source which can propel a gunship like the Triad at moderate speeds. It uses a similar technology to all drive cores, utilizing matter and anti-matter in collisions to create energy, power the applications and thrusters on a gunship.

Countermeasures

The two seats of an Triad are enveloped in a single chamber, which, when activated by either of its occupants will be ejected and will be propelled by three rocket boosters at the control of either occupant. Each chamber carries a small emergency electrical generator and communications outlet. The trooper compartment of the Triad can withstand tremendous force, the cotton hand bars on the top of the chamber providing balance for troopers in the invite of a crash.

Armament

The Triad possesses a large arsenal of assorted plasma and laser cannons, as well as rockets. The most prominent feature on the Triad is the two balls on either side of the gunship. Each contains a gunnery chief. Each has the ability to fire a heavy laser cannon in 10 second bursts with a 15 second cool down. Although they have tremendous firepower, this is undoubtedly the weakest point of the ship, and can be destroyed easily.

There are 24 air to ground rockets, contained in a four six rocket cylinders stored in the upper wings. When needed, they may be brought up to the spinal for firing. At the nose of the gunship are two heavy hydrogen cannons, being able to fire ionized hydrogen at 560 rounds per minute. This function is controlled by the co-pilot.

COST: $560 Million USD

LLC-15 Falcon
Image
Type: Dropship, Gunship
Earth Atmospheric Displacement: 450 tons
Length: 35.5 meters
Beam: 20.5 Meters
Powerplant:
2x Annihilator XRT-5 Turboprops
Atmoshperic Speed: 120 miles per hour
Armament: 1x Hydrogen Autocannon OR 1x 40mm Cannon
Complement: 3 (Pilot, Co-Pilot/Navigator, Flight Engineer)
Cargo Capacity: 4 tons or 12 troops or 4 liters
Defenses:
- Uranium-Diamond-Palladium 2-inch armor belt
- GARDIAN (General ARea Defense Integration Anti-spacecraft Network) anti-plasma and anti-rocket system

COST: $700,000 USD
Last edited by Logasiri on Sun Oct 10, 2010 2:04 pm, edited 6 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Thu Aug 19, 2010 6:42 pm

Drugs

Carbide Ceramic Ossification Catalyst
The Carbide Ceramic Ossification Catalyst is a drug which increases the mass of the compact and spongy bone, making the bone and vertebrae virtually unbreakable. This means the soldier can take harder impacts, as well as neck injuries. It is almost impossible to become paralyzed via broken neck or broken back when taking this drug. The drug’s takes effect one week after the first dose. Only one dose of this drug is required.

COST: $230 per Dose

Fibroid Muscular Protein Catalyst
The fibroid muscular protein catalyst increases the density of muscle tissue. This allows for heavier lifting and less damage to internal organs on hard impacts. It also neutralizes lactic acid in the muscles, decreasing the intensity of pain felt by the soldier, but maintaining its effect. This makes it impossible to get sprains and also increases endurance. Two doses are required, the seconded one week after the first. The effect of FMPC starts to begin after three weeks.

COST: $320 per Full Dose

Retina Inversion Stabilizer
The retina inversion stabilizer enables night vision, as well as increased tolerance of extreme brightness. It alters the way the rods and cones in the eye. By making the retina more sensitive to the longer red wavelengths, and alters rhodopsin stores in both the rods and cones, night vision is possible. A soldier can also take extreme brightness, removing the obstacle of sun glare, and making flash grenades obsolete. Color perception is also enhanced. It must be taken 3 times a week for 3 weeks, and effect should be visible after 4 days of the first dose. A side effect of the drug is that it turns the person’s iris black and creating a faint glow, like a dog, during night.

COST: $500 per Full Dose

Colloidal Neural Disunification Catalyst
The colloidal neural disunification catalyst is a drug which strengthens links between the brain and neural network. This means, reaction time is subtracted by almost 300%. This also means, becoming paralyzed is almost impossible. It is taken in two doses, in a one month interval. A side effect are migraines for two weeks.

COST: $560 per Full Dose

Agression Pack
Neural-altering Non-carcinogenic Mutagen

Neural-altering non-carcinogenic mutagen alters key regions in the individual’s frontal lobe, increasing aggression towards dangerous situations. It should only be taken once, effects are almost immediate.

Miso-Olanzapine


Miso-olanzapine is a bipolar integration drug, countering the effects of neural-altering non-carcinogenic mutagen. This allows the individual to control aggression, and only act hyper aggressively during high intensity situations. It should be taken once a month, three years’ worth of the drug is included.

COST: $850 for pack
Last edited by Logasiri on Fri Aug 20, 2010 8:34 pm, edited 5 times in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
The Western Stardom
Attaché
 
Posts: 89
Founded: Aug 08, 2010
Ex-Nation

Postby The Western Stardom » Sun Aug 22, 2010 2:41 am

33-95847 XX-XXXXX
:::::::::::
SS-R58C7 //-/XX/X
:::::::::::
SS-REACH //-/////[Transmitted 100/1323/1222 local]

Medical mayday, medical mayday. If there is anyone out there we are in grave need of medical supplies.
We have been traveling through space for a long time, too long, and we are running out of medicine, especially general anesthetic. This is an inter-galactic official Mayday so unresponsive but able parties are liable for prosecution.

If you receive this message please respond to the encoded address.
I am the FT puppet of The Western Reaches

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 2:45 am

The Western Stardom wrote:33-95847 XX-XXXXX
:::::::::::
SS-R58C7 //-/XX/X
:::::::::::
SS-REACH //-/////[Transmitted 100/1323/1222 local]

Medical mayday, medical mayday. If there is anyone out there we are in grave need of medical supplies.
We have been traveling through space for a long time, too long, and we are running out of medicine, especially general anesthetic. This is an inter-galactic official Mayday so unresponsive but able parties are liable for prosecution.

If you receive this message please respond to the encoded address.

To: SS Reach
From: Armax Defense Systems Satellite 5063

Responding to Medical Mayday, following Protocol 56 on General Maydays, Logasirian Code. We have a stock pile of about 560,000 tons of medi-gel, a general anesthetic and antiseptic, which clamps to the wound, releasing healing agents and antibiotics, about 6 light years from your current position. It can be removed via a certain frequency of ultrasound which is listed on each medi-gel. It can be shipped immediately and can arrive in four hours.

From,
Maureen Xu
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
The Western Stardom
Attaché
 
Posts: 89
Founded: Aug 08, 2010
Ex-Nation

Postby The Western Stardom » Sun Aug 22, 2010 2:53 am

[OPEN CHANNEL]

To:Armax Defense Systems Satellite 5063
From: SS Reach

We thank you for your generosity, and although we know it is not compulsory, we will pay full price for 80,000 units of these "medi-gel" packs.
Please respond with a price and we will transfer a sum of old TWR dollars, as our current currency has no exchange value. Hopefully the old currency can be successfully transferred to the correct amount.

Thank you kindly.
I am the FT puppet of The Western Reaches

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 2:58 am

The Western Stardom wrote:[OPEN CHANNEL]

To:Armax Defense Systems Satellite 5063
From: SS Reach

We thank you for your generosity, and although we know it is not compulsory, we will pay full price for 80,000 units of these "medi-gel" packs.
Please respond with a price and we will transfer a sum of old TWR dollars, as our current currency has no exchange value. Hopefully the old currency can be successfully transferred to the correct amount.

Thank you kindly.

Your order has been confirmed. Accounting has determined that you qualify for one discount of 10%. Your bill comes up to $1.44 Million USD. On confirmation, your order will be shipped Supply Station 7066 and should arrive in 4 hours. Please prepare for its arrive.

From,
Maureen Xu
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
The Western Stardom
Attaché
 
Posts: 89
Founded: Aug 08, 2010
Ex-Nation

Postby The Western Stardom » Sun Aug 22, 2010 3:03 am

Logasiri wrote:Your order has been confirmed. Accounting has determined that you qualify for one discount of 10%. Your bill comes up to $1.44 Million USD. On confirmation, your order will be shipped Supply Station 7066 and should arrive in 4 hours. Please prepare for its arrive.

From,
Maureen Xu

Thank you, I assume this discount is based on the alliance our past nation had with yours, and we thank you for recognizing it.
The money has been transferred prematurely in case you have somewhere to be.

Thank you and we await the supplies.
I am the FT puppet of The Western Reaches

User avatar
Lemonius
Minister
 
Posts: 2265
Founded: May 14, 2010
Ex-Nation

Postby Lemonius » Sun Aug 22, 2010 5:46 am

Image
Official Communication from the Galactic Matriarchy of Lemonius
STANDARD Importance
Encrypted:Yes
Recipient:Logisari




/////////-------------------------------------------------
ENCRYPTED DATA FOLLOWS


Good sirs,

The Galactic Matriarchy would like to purchase the following items from Armax Defence Systems

25x Mark 13 Espada Ropera Automatic Shotgun
12x Type 42Z Assault Rifle
1x ISNBM-1 Rhino Nuclear Warhead
1x SD-3 Socrates-class Dreadnought


Thank you,

The Lemonian Economics Agency

/////////-------------------------------------------------
ENCRYPTED DATA ENDS




----/|||||=......
Message sent
Terminating Comms Link
----/|||||=......
Done
My factbook has been in disarray since Imageshack was subject to new management
Formerly Venezue, founded in June '09 now Lemonius, regularly 'inactive' since 2014
Many thanks to many friends who made this my home for a time

User avatar
Nitom
Minister
 
Posts: 2842
Founded: Aug 29, 2008
Ex-Nation

Postby Nitom » Sun Aug 22, 2010 8:46 am

we would like to buy the following.

- 80,000 Type 31 Assault Rifle's
- 500,000 Type 60 Battle Rifle's
- 3,000,000 Type 55 Marksman Rifle's
- 1,000,000 Type 121 Anti-Material Rifle's
- 10,000 A66 Magnetic Acceleration Cannon Platform's
- 300,000 ISNBM-1 Rhino Nuclear Warhead's
- 500,000 Lao Magnetic Thermodynamic Cannon's
- 500,000 Dividend Centro Proton Torpedoes
- 30,000 A6 Combat Armor
- 30,000 A34 Armored Mobile Personal Suit
- 30,000 A3 Combat Armor
- 500,000 A2 Reactive-Stealth Armor
- 30,000 LLC-15 Falcon's
- 20,000 HLC-12 Triad's
- 50 A-1 Goliath-class Dreadnought's
- 30 SD-3 Socrates-class Dreadnought's
- 5,000 ARC-15 Strike Falcon's
- 50,000 ARC-3 Andromeda-class Heavy Fighter's
- 500 HRC-90 Orion-class Heavy Cruiser's
- 300 HRC-450 Victory-class Heavy Cruiser's
- 30,000 LRC-X Perseus-class Light Cruiser's
- 10,000 SR-I Centauri-class Heavy Frigate's
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 2:13 pm

Lemonius wrote:Good sirs,

The Galactic Matriarchy would like to purchase the following items from Armax Defence Systems:

25x Mark 13 Espada Ropera Automatic Shotgun
12x Type 42Z Assault Rifle
1x ISNBM-1 Rhino Nuclear Warhead
1x SD-3 Socrates-class Dreadnought

Thank you,
The Lemonian Economics Agency

Your order has been confirmed. Your bill comes up to $165.001 Billion USD. On confirmation, your order will be shipped and should arrive in 3 days.

From,
Maureen Xu
Last edited by Logasiri on Sun Aug 22, 2010 2:44 pm, edited 1 time in total.
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 2:33 pm

Nitom wrote:*snip*

Your order has been confirmed. Accounting has determined you qualify for two discounts, amounting to 20%. Your bill comes up to $9.123 Quadrillion USD ($9,123,000,000,000,000). On confirmation, your order will begin the shipping process and it should arrive in its entirety in four months.

From,
Maureen Xu
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Unicario
Negotiator
 
Posts: 7474
Founded: Nov 27, 2009
Ex-Nation

Postby Unicario » Sun Aug 22, 2010 2:44 pm

Image

The People's Republic of Unicario
“Atarashii amerikandorīmu.”


The People's Republic of Unicario would like to purchase 20 A66 MAC Platforms, 2,000 Rhino warheads, and 700,000
Lao Magnetic Thermodynamic Cannons.
Last edited by Unicario on Sun Aug 22, 2010 2:48 pm, edited 5 times in total.
Dai Ginkaigan Teikoku
Head of State: Ranko XIX Tentai
Ruling party is the Zenminjintō (Socialist Coalition)
Ginkaigan is currently at peace.

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 2:50 pm

Unicario wrote:
The People's Republic of Unicario
“Atarashii amerikandorīmu.”


The People's Republic of Unicario would like to purchase 20 A66 MAC Platforms, 2,000 Rhino warheads, and 700,000
Lao Magnetic Thermodynamic Cannons.

Your order has been confirmed. Accounting has determined you qualify for one discount of 10%. Your bill comes up to $63.035316 Trillion USD ($63,035,316,000,000). On confirmation, your order will be shipped and it should arrive in its entirety in 7 days.

From,
Maureen Xu
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Lemonius
Minister
 
Posts: 2265
Founded: May 14, 2010
Ex-Nation

Postby Lemonius » Sun Aug 22, 2010 3:13 pm

Image
Official Communication from the Galactic Matriarchy of Lemonius
HIGH Importance
Encrypted:Yes
Recipient:Logisari




/////////-------------------------------------------------
ENCRYPTED DATA FOLLOWS


The funds shall be sent soon. We will send a third of the funds now, and the remainder when the items are received.

Thank you,

The Lemonian Economics Agency

/////////-------------------------------------------------
ENCRYPTED DATA ENDS




----/|||||=......
Message sent
Terminating Comms Link
----/|||||=......
Done
My factbook has been in disarray since Imageshack was subject to new management
Formerly Venezue, founded in June '09 now Lemonius, regularly 'inactive' since 2014
Many thanks to many friends who made this my home for a time

User avatar
Logasiri
Diplomat
 
Posts: 502
Founded: Jul 05, 2010
Ex-Nation

Postby Logasiri » Sun Aug 22, 2010 8:35 pm

Lemonius wrote:The funds shall be sent soon. We will send a third of the funds now, and the remainder when the items are received.

Thank you,

The Lemonian Economics Agency

Confirmed. We will wait payment after the shipment reaches you.

From,
Maureen Chen
Now under new player Management

The Western Reaches wrote:
Kalasparata wrote:Got a problem with over crowding jails? No problem, we'll take the prisoners, for $100 each!

I'd send my entire military to you, but I think that's called invasion...
Imperial Domtopia wrote:Here's a joke for you: you're being shipped to the gulag. Har-dee-fucking-har. Who's laughing now?
Lunatic Goofballs wrote:The rivalry between tits and ass has reached new heights! :eek:

User avatar
Unicario
Negotiator
 
Posts: 7474
Founded: Nov 27, 2009
Ex-Nation

Postby Unicario » Mon Aug 23, 2010 11:08 am

Image

The People's Republic of Unicario
“Atarashii amerikandorīmu.”


The People's Republic of Unicario, would like to purchase 200kg of HIT, and 200 Breeding Tank Modules, aswell as 10 MK10 High Capacity Hacking Interfaces, aswell 350 Multipurpose Interface Computers.
Dai Ginkaigan Teikoku
Head of State: Ranko XIX Tentai
Ruling party is the Zenminjintō (Socialist Coalition)
Ginkaigan is currently at peace.

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