This is a rp battle for nations to join based on the nation states calculator. The Purpose of NS calculator is to keep godmoding not possible. No nukes but missiles may be used 4 times a day in ones own nation- Read How to play below. For questions please ask by sending message or posting in the sign up thread.
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The RP battle will be played out by making moves on a nation gridded map. First you find your nations map and copy and paste the information from your nations map. By using the grid you make troop placements based off the NS calculation of military power. Take into consideration it's unrealistic for nations to just say were invading with a number of troops more than the power of their military calculation.
How do I move troops? To move troops you look to another nations grid and choose the square that you would like to deploy your troops. Keep in mind you should leave a number of troops in your nation in a square for defense. Troops can move once a day from square to square in the defensive map which is your nation and in the offensive map which is the nation your invading.
How do I calculate the correct and reasonable roll play number of troops? Easy.... For example
*vehicles don't move themselves. If you have a carrior. According to research carriors have a total of atleast 1000 troops to keep the aircraft carrier in operation. Their are 64 aircraft on a modern day carrier. Remember I state that aircraft from a given point can travel anywhere 7 squares side to side horizontally or vertically to make an attack. This is true for when your nation takes over an adversaries square. After the take over on the next move you can roll play you've set up an airfield. Now you can fly jets from that location in rp.
*Tanks in general have a crew of 4 people but some new tanks have crews of just two- So in deploying a tank take into consideration it counts as 2 or 4 soldiers that will be subtracted from your military power force from NS calculator.
So what do I do to start roll play follow the directions-
A: First look for the map of your nation.
B: Look to see how many troops it says you have total
C: Take that number and decide how many troops in which squares you want to have defending. Keep in mind it's not possible to have troops in each square. In war nations have foreign troops on soil. The goal is to push them out and hold the line.
D: Once you place your troops in square for defensive with the right calculation. Decide how many troops you want to use to invade a nation. Keep in mind it's probably best to find a square with no enemy in parachuting in troops unless you are invading an area with a light number than your own and their isn't a jet squadron for defense. If you want to take go strait into battle in an area you will have to have the right number of troops to take on the troops. Also with bombers or C-130's attacking a square you'll want close to a number or equal number of fighter jets to the defense in that area.
E: Next look for the copy and paste of the enemy map. Notice where troops are placed on the enemy map and form a strategy and record which square with how much force you would like to invade.
Follow the order and if you have questions please ask Texkentuck their is no godmoding or nukes used in this war. A nation only on their defensive map may fire up to 3 long range missile to a square a day. A missile that hits a square kills 100 troops of the force there. If it's 100 tanks well 100 divided by 3 is 33 troops. so 100 tanks are dead with a crew did of 33...33 will be subtracted from your main overall force. That's an example.
Also In the process of building up defense on your map in troop place in squares just like on an attacking map you can move 1 square a day for troop movement and 2 squares for vehicles. Aircraft in an area in which an airbase is formed. Bombers and fighters can travel 7 squares to enter an attack. Keep in mind it may be best to move troops and tanks then move aircraft all at once on an enemy square. Also for your own map the defensive map you can have up to 45 recorded squares which is a strong hold which makes it if troops move into that square 100 automatically die. Invading a nation shouldn't be easy and that is to keep it fair like border security agents were involved or rebel population of non-military. Most squares will not be like that. Just 45 of your choosing.
The nation below is Texkentuck Monarchy Republic Federation-Union Conservative Capitalist Republic with a total military of 84,937,071.
This box is just for Texkentuck to use to copy and paste where they wish to set up defensive. don't copy and paste from this box. This is for the purpose for your nation to see where troops are. We are rping we all have satalite capability.
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Nation Name:
Which squares are you setting up a defensive with troop number calculated:
Which squares are the 45 defensive squares enemy troops will only lose 100 troops in if they land or choose to go into that area:
This box is just for the nation of The peoples Republic of Calamastan lead Supreme Leader Allan Michael with a strong military force of 10,653,136. This is a code for you to place troops in your own defensive squares in your nation. Place troops and make sure you have enough for attack. Not all squares will be used up
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Nation Name: Calamastan
Leader Name: Supreme Leader Allan Michael
"As you place troops subract from the number 10,653,136
Remember: 1 Tank placement subract 2 or 4/for fighter aircraft subtract 2/for an aircraft carrior subtract 1000: Aircraft carrior have jets and can fly jets over 7 squares from carrior. All vehicles and ships can travel 2 squares a day."
Which squares in your nation would you like to have a defensive force:
P.S. Above is for the defense of your nation only.
How many troops are you planning to use as an attack after calculation:
This is the box for only for John Meno of The Republic of Gholistan. This is a code for you to place troops in your own defensive squares in your nation. Place troops and make sure you have enough for attack. Not all squares will be used up.
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Nation Name: The Republic of Gholistan
Leader Name: John Meno
As you place troops subract from the number 10,653,136
Remember: 1 Tank placement subract 2 or 4/for fighter aircraft subtract 2/for an aircraft carrior subtract 1000: Aircraft carrior have jets and can fly jets over 7 squares from carrior. All vehicles and ships can travel 2 squares a day."
Which squares in your nation would you like to have a defensive force:
Which 45 squares are automatic defense which will kill 100 enemy troops:
How many troops do you plan to use for an attack after calculation:
[box]
This is a box only for The Crowned Republic of Kings Isle lead by Anna Hanvoson with a total military of 113,199,542.
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Nation Name: The Crowned Republic of Kings Isle
Leader Name: Anna Havoson
Remember: 1 Tank placement subract 2 or 4/for fighter aircraft subtract 2/for an aircraft carrior subtract 1000: Aircraft carrior have jets and can fly jets over 7 squares from carrior. All vehicles and ships can travel 2 squares a day."
Which squares in your nation would you like to have a defensive force:
Which 45 squares are automatic defense which will kill 100 enemy troops:
When your nation looks at the map above it's like a simulated radar system to see the grids. You use the recording of troop placement recorded to see where enemy troops have placed troops.
Also If you want to attack or move troops to an ally nation to help with their defense record below. Roll play happends when you notice that your recorded troop movement for the day moves into an enemy square. Sometimes your nation will make movements into squares in which their isn't a defensive. This is a good strategy to show your invading and your ally can join in on that square and slowly attack together in taking squares. It's time for war. If any nation has questions please ask. Nations that want to join into the war may by just joining in the ooc-sign up so I can create your map grid for your nation to place troops. Hope everyone enjoys.
Since by now everyone should have their squares set up for defense we can begin attacking!
This is the code to use for attacking the opposition now that we have our defensive set up.
In placing a ship to invade your ships can only move into the enemy grid 2 squares a day. Military troops can move 1 square a day. Military vehicles can move 2 squares a day. Troops when first dropped into a square can not move squares but can only rp taking on a force in that square if the forces are recorded in that square. A square with no forces it's possible for the next day move to build an airfield. A move by all forces on a grid can only move in one turn.If you are bombing instead of dropping troops. Which square and how many bombers are you sending:
For guarding bombers how many jets are you flying in for the defense of the bomber:
If you decide to invade a square with a defense take a look at the enemy post in what is defending in that square. It's best to send more into that square. Please keep in mind the defender may rp up to 3 airstrikes a day which could kill 100 troops or tanks. Do not land in squares which could automatically make you lose 100 troops. Read what the opposition set up on the grid for defense.
In moving a navy into an enemy grid you must start from one of the four sides. Ships can move twice a day. You can move as many troops as you want but it can be done in one move for troops, ships and 1 bombing.
This is the code for day 1 invasion:
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Nation Name:
Nation your attacking:
What squares are you parachuting troops into on the enemy map:
How many naval ships are you sending and to where on the outside grid:
How many bombers are you sending and which square are you bombing:
How many jets are guarding those bombers:
If no forces are recorded on the grid square in 1 day if not defeated you may claim you built an airfield. You must leave 40 troops in that square for the rp of bombers from that square. If the square is invaded by the enemy you lose that square. Read directions above at the beginning. Have questions ask.
For record was is the total invading force that's your left over calculation after placing troops in squares on your own map: