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The Immortal Lands & The Military of the Great Lord Tiger

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The Great Lord Tiger
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The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 5:34 pm

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General Statistics/Facts

Image
Image

Nation Name: The Immortal Lands of the Great Lord Tiger

Short Name: Imglot (IMmortal lands of the Great LOrd Tiger)

Government: Self-Regulated Corporate Police Republic (Ministers and Representatives are elected)

Founder: "The High, Almighty, and Great Lord Tiger" (real name unknown, if any)




Current Government Leaders:

Prime Minister- James Yunos

Minister of War- Buran Jagget

Minister of Foreign Relations- Frank Holle

Minister of Finance- Kurt Polntu

Minister of Domestic Affairs- Graig Jikt

Minister of Trade- Bernard Dominis

Number of popularly-elected representatives in Imglot Congress: 423




Capital World: Tigeria (Colonized by descendants of 'Earthlings' appx. 100 standard cycles ago)

Capital City: Tigeria City (Sometimes Tigeria), Population 5.3 million

Currency: The Tigerian Credit

Gross Domestic Product: $64,301,603,956,005, galactic standard

GDP Per Capita: $34,927.54, galactic standard

Defence Spending: $4,145,068,621,075, galactic standard

Languages: Galactic Standard; some scholars speak ancient Earthling

Natural Resources: Uranium, Titanium, Iron, Cobalt, Iridium, Polonium (in some U-235 ore), Carbon, Lead, trace Alkaline Metals

Exports: All of the above except Polonium (used in military technology- see Military Factbook)

National Colors: Blue and Orange

National Flag: Imglot has no flag; the nearest equivalent is a holographic banner with the face of a Tiger, the namesake of our Lord, placed on it.

Average Life Expectancy: 106.4 Standard Cycles

National Animal: Tiger- Genetically-cloned versions of the Great Lord's namesake.




Total Population over 18: 1,824,042,532 at last Universal Assembly Census

Percentage of adult population serving in the Imglot Military (active and logistical roles): ~5.00% (~91,202,127) (number is also supplemented by ~ 13.5 million genetically-modified superhumans raised from birth to be soldiers and of deployment age (15)) Note that the Imglotian Stellar Navy has a very large member count, due to the large crews, and the number of personnel employed in shipyards.

Percentage of adult population employed (not including military): ~92.30% (~1,683,591,257)

The remaining 2.68% is the unemployment rate (including prisoners).
Last edited by The Great Lord Tiger on Sat Dec 26, 2009 1:38 pm, edited 5 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
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Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 5:54 pm

STILL A WIP


Image


History

Part One: The Colonial Years

Little is known of the years that the Tigerian Colonial Ships (illustrated digitally here) traveled through the void at sublight speeds; multiple generations were born and, indeed, passed away, on-board the massive people carriers. Eventually, they found themselves on the threshold of a perfect world, a yellow-star system not unlike Sol. The grandchildren of the grandchildren of the original voyagers, trained by their parents and manuals, knew the procedures they had to undertake in order to land the massive ships. The planet they decided upon was the third one out from the sun of a total 7 planets, and the new planet was about the same distance from the star as Earth had been (according to their charts -- besides pictures, these colonizers had no idea what a planet looked like, let alone Earth).

The planet had no satellite and was only 30% water on its temperate surface. The colonization AI for the mission, which had the appearance of a Bengal Tiger (again, a long-lost memory the humans had no true knowledge of), informed the crewmen that the areas around the oceans would be bad places to be -- without a moon to produce tidal forces, the bodies of water would be treacherous and unpredictable. Therefore, they

Part Two: Landing and Colonization

Do not mistake the Tigerian people for pagans or fanatics, by the title of this section. The concept of "The Great Lord Tiger" was not induced by space-mad colonials. Rather, it was an assumed title for the person who led the effort to unify the people of the 15 colony ships, each bearing several thousand prospective citizens of the new planet. The 15 ships never interacted, though - there were no intermediary shuttles available, and limited ship-to-ship communication (mainly between the bridge staff coordinating the movements of the ships). The landing was, in addition to being rough, made more difficult by the fact that the pilots -- who were the children of the children of the children... the pattern repeated thus -- had never really made a ground landing but for simulations. This was supplemented by the Colonial Ships possessing little more than tacked-on deployable landing skids, as the vessels had been wholly manufactured and populated while in space. Thankfully, the designers had taken the time to make sure that atmospheric breach would be possible. So it was that a pristine world, untouched by the hands of Homo sapien, became a new conquest.

The initial reaction to landing by most of the crew and population was shock -- the incredible tumbling and rocking of the ships was made all the more incredible and jarring as few of the people had experienced anything like it (and this only for the engineering crew who worked near the massive powerplants of the behemoth ships). The greater wonder came when the meticulously-maintained massive debarking hatches which peppered each of the massive freighters opened for the first time since their manufacture, and the humans inside saw for the first time what their ancestors had left behind: a green planet with blue skies and blue water, brown dirt, mountains, valleys, clouds -- an almost exact replica of Earth, but for the 'wrong' continental patterns. There were even trees -- yes, this would be Earth Two, the unofficial name for some time.

The humans that left these massive vessels and touched ground for the first time in their lives -- along with dirt, something never experienced but for a few samples kept in unofficial museums aboard the ships -- were a myriad bunch. Virtually every possible tone of skin was present, as the ships had been filled with a wide variety of 'races' of Earthlings and breeding had done the rest. This gave little incentive for -- and indeed, discouraged and virtually eliminated -- the risk of 'racism' to mar the new society to be built. However, even though they had never met each other and absolutely nothing separated them, the occupants of the 15 different vessels still maintained the distinctive competitive nature of Earth culture and immediately grouped themselves by ship -- the Oneians, Twelveians, Nineas, and so on. The massive vessels had had to land in relatively distant areas from one another, and initial interaction was simply by voice, the same as had driven the leaders of the ships together. But the different camps all had their own desires to remain independent for the most part, even the once-cooperating leaders.

The many people who had volunteered to be laborers -- a task always chosen by a number of the members of any given generation, in the hopes that theirs would be the one to see land -- scurried to erect the advanced artificial shelters that had been packed away into the ships, made of carbon nanofibers and as sturdy as a building 50 times their weight and mass in steel. These gargantuan domed structures went up quickly, with an 'advanced' plastic substance with the strength of reinforced glass stretching across gaps to form 'windows'. Of course, it wasn't too long before the efficient workers were able to erect full 'houses' within these shelters, providing families with something more akin to a normal Earth-like lifestyle. The architects, trained from master-apprentice partnerships and thousands of knowledge-filled electronic databases, quickly set about planning true cities constructed from more conventional materials. Scientists began surveying the land, finding the requisite massive iron deposits; miners then began erecting their own equipment to begin reaping what they needed -- and so on. Thus it was already by 10 standard cycles A.L. (After Landing) that the settlers had begun constructing true cities.

TIMELINE

WIP
Last edited by The Great Lord Tiger on Fri Jul 10, 2009 9:17 pm, edited 4 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

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The Great Lord Tiger
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Posts: 857
Founded: Aug 25, 2008
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Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 7:06 pm

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Terrestrial Forces

System: Negator-Type Directed Energy Weapon

Appearance: http://img26.picoodle.com/img/img26/...rm_ada273f.jpg

Description: The Negator is a directed-energy weapon (what would have once been known as a 'beam rifle' or 'laser cannon'). It is, in all truth, little more than an energy-based assault rifle, being only designed for combat against other infantry. This is carried by the otherwise unarmed Gladiator powered armor wearers, and by soldiers in conventional gear.




System: Standard-Issue Gladiator Unarmed Powered Armor

Appearance: http://img19.picoodle.com/img/img19/3/12/5/f_Gladiatorm_64d4961.jpg

Description: The daunting Gladiator armor is almost entirely for show- while it provides basic small-arms fire protection, it has no shielding or integrated weaponry, and its true purpose is to enhance movement for the contained soldier.




System: Standard Combat Warrior Integrated Weaponry Powered Armor

Appearance: http://img03.picoodle.com/img/img03/3/9/28/f_Warriorm_1c77307.jpg

Description: The Warrior armor is much more combat-oriented than its smaller brother, the Gladiator suit. A large Nullifier-Type Heavy Xaser Cannon is integrated into the right arm, with a coolant tube issuing from the muzzle and into the fusion core (where the exhaust is simply consumed). The left hand is graced with a small, retractable Densilon blade, capable of considerable damage even with uncontrolled slashing. The left shoulder has a sensor package mounted, integrating a spotlight, as well as infrared, thermal, and x-ray visioning systems. While a bit more cumbersome than the Gladiator, the heavy xaser is a powerful addition to the infantryman.




System: Heavy Combat Champion Integrated Weaponry Powered Armor

Appearance: http://img33.picoodle.com/img/img33/3/9/28/f_Championm_3f58035.jpg

Description: With a rotary AP cannon that dangles below the right arm (available for utilization but not encumbering standard use of the hand), an all-purpose sensor package mounted on the right shoulder, a four-unit pack of antiarmor missiles perched on the left shoulder, and a twin medium-heavy energy cannon mounted on the back of the left forearm, the Champion truly is the champion of Imglot self-regulating and contained powered infantry exoskeletons. With a back-mounted Mortal-Type small fusion cell, the Champion armor is only stoppable because of human needs -- sleep, nourishment, etc.




System: Eradicator-Type Walking Armored Combat Unit

Appearance: http://img32.picoodle.com/img/img32/3/12/5/f_EradicatorSm_69e4191.jpg

Movement Test: Image

Description: Based slightly on the mythology of a past civilization, the reverse-jointed, walking tanks provide increased visibility, at the cost of flimsiness compared to other, more typical, designs.

Weaponry:

- 2X Fury-Type Light Energy Weapons

- 2X Wrath-Type Heavy Energy Weapons

- 30X Chaos-Type Long-Range Missiles




System: Annihilator-Type Walking Armored Combat Unit

Appearance: http://img19.picoodle.com/img/img19/3/12/5/f_Annihilatorm_1530a01.jpg

Movement Tests: Image Image

ERROR 9214: No entry.




System: Eliminator-Type Walking Armored Combat Unit

Appearance: http://img03.picoodle.com/img/img03/3/12/5/f_Eliminatorm_de31e80.jpg

ERROR 9214: No entry.




Weaponry Overviews:

- The Fury is the smaller of the two beams mounted on the arms of an Eradicator. It is designed primarily for saturation of light armor and/or soft targets, but can also be added to a full assault against a heavier target. It is powered by the fusion core of the Eradicator, giving it nearly unlimited service length.

- Mounted alongside the Fury is the Wrath weapon. It is designed for the heavy armor destruction, as appears in enemy tanks. While more powerful, the Wrath is of course much slower than the Fury- making it only effective in combat against heavily armored enemies. The Wrath, like its smaller brother, is powered from the core.

The heaviest weaponry on the Eradicator, the Chaos missile is designed to devastate structures, rather than enemy armor. However, if the situation calls for it, the on-board computer can track moving objects quite well- and destroy, or at least damage, upon impact. Of course, the Chaos missile is expended in its use, making this the shortest-lived weapon in the Eradicator Arsenal.


Last edited by The Great Lord Tiger on Sun Jul 12, 2009 12:39 pm, edited 5 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
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Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 7:29 pm

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Stellar Navy




Class: Lightning

Ship Classification: Combat Freighter

Crew: 200 -- 135 general personnel, 50 combat walker pilots, 15 bridge crew

Appearance: http://img19.picoodle.com/img/img19/3/12/5/f_Lightningm_80ab861.jpg

Structure

Length: 576 meters
Hull/Structure: 1.7 meters of Densilon armor; internal skeleton of titanium.

Shielding: Guardian-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
2X Hermes-type Primary Ion Drives
3X Mercury-type Maneuvering Ion Drives

FTL Propulsion: 1X Hantog Slipspace Drive

Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
1X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
1X Demigod-Type Secondary Fusion Reactors: Weaponry and Auxiliary power

Armament

6X Concealed Despair-Type Missile Batteries

50X Eradicator Walking Armored Combat Units




Class: Plague

Ship Classification: Destroyer/Heavy Gunship

Crew: 200 -- 170 general personnel, 30 bridge crew

Appearance: http://img262.imageshack.us/my.php?image=galleonxq0qj9rg8.jpg

Structure

Length: 621 meters
Hull/Structure: 2.6 meters of Densilon armor; internal skeleton of titanium.

Shielding: Reliance-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
4X Hermes-type Primary Ion Drives
5X Mercury-type Maneuvering Ion Drives

FTL Propulsion: 1X Hantog Slipspace Drive

Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
3X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
3X Demigod-Type Secondary Fusion Reactors: Weaponry and Auxiliary power

Armament

8X Vehemence Double-Barrel Laser Batteries

1X Ragnarok Railgun




Class: Demon

Ship Classification: Frigate

Crew: 300 -- 270 general personnel, 30 bridge crew

Appearance: http://img19.picoodle.com/img/img19/3/12/21/f_DemonBattlem_eb69f8b.jpg

Structure

Length: 1.6 km
Hull/Structure: 2.9 meters of Densilon armor; internal skeleton of titanium.

Shielding: Capable-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
1X Allsvinn-Type Primary Ion Drives
3X Hermes-Type Ion Drives

FTL Propulsion: 1X Hantog Slipspace Drive

Powerplants:
1X God-Type Main Fusion Reactor
3X Deity-Type Secondary Fusion Reactors
4X Demigod-Type Secondary Fusion Reactors

Armament

36X Savage quad-barrel xaser turrets

1X Ragnarok Railgun*

*The Demon-Class Frigate mounts its Ragnarok centrally between its twin bows.

15X Despair-Type Missile Batteries




Class: Raptor

Ship Classification: Capital Carrier

Crew: 530 -- 380 general personnel, 40 starship maintenance personnel, 90 starship pilots/copilots, 80 bridge crew (included 'flight' officers)

Appearance: http://img34.picoodle.com/img/img34/3/12/21/f_Demonm_f834a62.jpg

Structure

Length: 2.6 km
Hull/Structure: 3.3 meters of Densilon armor; internal skeleton of titanium.

Shielding: Capable-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
4X Allsvinn-type Primary Ion Drives
2X Mercury-type Maneuvering Ion Drives

FTL Propulsion: 2X Hantog Slipspace Drive

Powerplants:
2X God-Type Main Fusion Reactor: Propulsion and Ship Systems
3X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
4X Demigod-Type Secondary Fusion Reactors: Weaponry and Carrier Operations

Armament*

*Note that, for the purpose of convenience, starfighters carried by this ship will be classified as armament.

50X Savage quad-barrel xaser turrets

Starfighter Complement

30X Gemini Starbomber:

Appearance: http://img27.picoodle.com/img/img27/3/9/27/f_Geminim_0892bda.jpg

Crew: 2




30X Orion Starfighter:

Appearance: http://gregar2001.cwahi.net/airrivals/gameinfo/gears/I-Gear/rapidbinder.png

Crew: 1




Class: Death

Ship Classification: Battleship

Crew: 400 -- 330 general personnel, 70 bridge crew

Appearance: 1 2

Structure

Length: 2.2 km
Hull/Structure: 3.3 meters of Densilon armor; internal skeleton of titanium.

Shielding: Capable-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
2X Allsvinn-type Primary Ion Drives

FTL Propulsion: 2X Hantog Slipspace Drive

Powerplants:
2X God-Type Main Fusion Reactor
6X Deity-Type Secondary Fusion Reactors
5X Demigod-Type Secondary Fusion Reactors

Armament

40X Savage quad-barrel xaser turrets

2X Ragnarok Railgun*

*The Death-Class Superbattleship mounts its Ragnaroks side-by-side along the twin hulls[/size]

20X Despair-Type Missile Batteries.




Class: Apocalypse

Ship Classification: Titan (Flagship)

Crew: 1000 -- 930 general personnel, 70 bridge crew

Appearance: http://img37.picoodle.com/img/img37/3/12/18/f_Ragnarok2m_626e361.png

Structure

Length: 18.7 km
Hull/Structure: 3.9 meters of Densilon armor; internal skeleton of carbon nanotubes.

Shielding:

-3X Capable-Type Shield Batteries

-5X Reliance-Type Shield Batteries

-5X Dependence-Type Shield Batteries

Propulsion and Power

Sublight Propulsion:
3X Apollo-type Primary Ion Drives

FTL Propulsion: 3X Hantog Slipspace Drive

Powerplants:
4X God-Type Main Fusion Reactor
7X Deity-Type Secondary Fusion Reactors
6X Demigod-Type Secondary Fusion Reactors

Armament

60X Ravager Quad-barrel xaser turrets (internally mounted, deploy in battle)

80X Savage quad-barrel xaser turrets

10X Ragnarok Railgun*

*The Apocalypse-Class Titan mounts its Ragnaroks in retracted 'bays', deployable and capable of some transverse.

60X Despair-Type Missile Batteries

10X Banshee-Type Nova Missiles







Important Stellar Fleet Weaponry and Technology:

Shielding and Armor

- Densilon is a proprietary Imglot composite created by the layering of cobalt, steel, iridium, and lead. The lead protects from radiation; the cobalt and steel provide armor; and the iridium has been noted to have a protective effect on ships traveling through Slipspace (see FTL Propulsion).

-The Reliance is a ship-wide combat shield designed to protect solely against energy weaponry. Visible by its bright, glowing pods on a Plague-type hull, the Reliance shield battery has no effect against solid objects. Hence, while powerful against weaker energy weapons and resistant to some heavier ones, which are then met with the armor, solid weapons such as railgun rounds are only blocked by the Densilon armor. The Reliance-type battery had been long-outdated ever since the Plague's position as main battleship expired.

- Dependence Batteries are the complement to the Reliance-type system; this shield type deflects projectiles. While it can't stop everything solid from striking its ship, the Dependence battery repels enough enemy ordinance that survivability is increased by a significant amount.

- Guardian Shielding is designed to be much more all-purpose than the Reliance or Dependence battery. Guardian fields can counter both projectile and energy weaponry, but this comes at the cost of being less effective against both. However, this type of shielding provides an extraneous layer of protection against all enemy attacks, as compared to resisting only one type.

- The Capable Battery is a new shield system initially developed exclusively for the pride of the Imglotian Navy, the Death-Class Battleship. It protects against both directed energy and projectile weaponry, providing an extraordinarily powerful second layer of shielding. The Capable shield system takes massive energy amounts, which prevent use on smaller warships. It has been adapted for use on the gargantuan Apocalypse-Class Flagship, as well as other large ship types.




Power and Propulsion

- The nature of the thing known as "Slipspace" is questioned by all of Imglot's scientists. Some argue that it is a dimension beyond our own; some say it is a reflection of it. Still others argue that Slipspace is outside of the universe. Either way, Slipspace is entered through the use of a drive system known as the Hantog, for the scientist who headed the research into entering Slipspace. There are dire consequences possible if it is, in fact, Imglot's ships leaving the universe; however, it provides some sort of time and space bending properties, making long distances infinitely more manageable.

- God-Type Main Fusion Reactor: Propulsion and Ship Systems

- Demigod-Type Secondary Fusion Reactors: Weaponry and Auxiliary Power

- Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary Power




Arms and Armament

- The Ragnarok cannon, operating under typical Gaussian Principles, functions using a series of powerful electromagnets. They change polarization almost instantaneously, forming a tube of magnets that, at first, pull the projectile, and then switch charge, pushing the charged projectile forward. This enables the object to reach astronomical speeds, approaching about 1/8 the speed of light. The projectile is constructed in a vaguely cone-like shape designed to puncture, and is filled with the incredibly radioactive Polonium. This makes the round glow with an eerie blue light, and its effects on flesh would be devastating. Imglot has few qualms about the use of such a destructive weapon- after all, the lead sheathing which is ejected after launch prevents friendly casualties. The Ragnarok can also be loaded with standard, non-radioactive shells, still just as deadly as they remain Relativistic Kill Vehicles.

- The Vehemence Double-Barrel 'Laser' Batteries are mounted two to each hexagonal ring of the Plague-class. the Vehemence is a rather light weapon designed primarily for anti-fighter use. The computers that these relatively small laser batteries use is top-notch; a common joke is that they perform calculations more efficiently than the Hantog drive.[/SIZE]

- The Savage Directed Energy Weapon turret has four sizable xasers mounted on each turret. These beams are capable of disintegrating a starfighter with a single strike, and can do decent damage to any larger targets.

- The Ravager quad-barrel xaser turrets is the Savage's much bigger brother, equally adept at repelling enemy missiles and pounding smaller capital ships with its onslaught.

- Despair-Type Missiles possess small tactical nuclear warheads, designed for both orbital bombardment and ship-to-ship warfare. A barrage of these can ruin most smaller ships' day.

- The Banshee-Type Nova Missile is a weapon whose very use is deplored, even within the militaristic Imglot government. Upon detonation, these missiles explode with the force of approximately 1 gigaton of conventional explosives, simulating a tiny star exploding -- the Nova of its classification. These weapons are carefully monitored, and only detonate upon a series of commands -- the missile is only detonated upon contact with an enemy ship, and then only after confirmation from its operators -- being within several hundred miles of this weapon would be folly to anyone.






Stellar Navy Ship Classifications

Starfighter: A small, one- or two-seated vessel designed to engage enemy starfighters. Typically equipped with forward-facing energy weapons, and occasionally ship-to-ship missiles, a starfighter can sometimes be modified to engage hard targets. The Imglotian Fleet uses the Orion Starfighter.

Starbomber:
A two-seat starfighter that has been equipped with heavy armor and/or shielding, more powerful weaponry, and oftentimes, powerful ordinance for smashing hardened targets. This makes them slower, however, and more vulnerable to enemy defenses. An example is the Gemini Starbomber.

Assault (Class): A small warship (whether designed in that fashion or modified from an original design) that has been equipped to serve a purpose for which it was not originally designed. The Doombringer Assault Carrier is an excellent example; originally an Imglotian heavy (by comparison) frigate, it was given bays to hold a contingent of starfighters and given the status of carrier -- although it is by no means one of them.

Destroyer: The smallest true warship of the Imglotian Fleet, a Destroyer is essentially a moving weapon. Case in point is the Plague-Class; the vessel is little more than a transport system for the Ragnarok Coilgun. Destroyers are regarded as valuable but expendable parts of the fleet; valuable for their anti-ship capability, but expendable in that they are typically small in size and thus, no great loss to the fleet if destroyed.

Cruiser: The next step up in Imglot classification, Cruisers are the true workhorse of the fleet. They typically mount decent anti-ship weaponry, as well as bombardment ordinance, so as to be jacks of all trades, even if they are masters of none. The Imglotian Fleet has no Cruisers in active service.

Frigate: Known as Battlecruisers to other nations, the Imglotian Frigate is a vessel designed to be the same as a Cruiser -- all-around performance and capabilities -- in a more powerful and better-armed package. The Demon-Class Frigate performs its job well, equipped with a Ragnarok to attack enemy ships, numerous Savage xaser turrets for point-defense, and a significant number of Despair batteries for bombardment.

Battleship: These are the big brother of the Destroyer: dedicated vessel-destroying ships. Bristling with many ship-to-ship weapons and a sizeable amount of point-defense, a Battleship can usually fare successfully on its own against numerous smaller enemies. The Death-Class Battleship of the Imglotian Navy holds twin Ragnarok cannons in its bows, as well as a large number of Savage xasers, allowing it to both give and receive plenty of destruction.

Capital Carrier: The 'true' carrier type, Capital Carriers are large (about Battleship-sized) behemoths that have the sole intention of carrying a large number of starfighters and starbombers into battle, while providing point-defense to itself and others. The Raptor-Class has more Savage turrets than does the Death (albeit, the Raptor is bigger), allowing it to cover the fleet rather than itself.

Titan: The G.L.T. Apocalypse, at 26.7 km in length, is a true deity of space. Wielding 10 Ragnarok cannons throughout its bulk (which can select targets and transverse, what's more), 50 Ravager xaser turrets (essentially stronger and faster-firing versions of the Savage, manageable through the increased power and space), 60 Despair Missile Batteries, and wielding ten of the Nova-Type missile, the Titan can only truly fear other enemy flagships, and even then laugh in their faces as it explodes a small sun in their ship.
Last edited by The Great Lord Tiger on Thu Jul 23, 2009 8:09 pm, edited 16 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
Ex-Nation

Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 7:56 pm

Quick Navigation







Land Force Divisions (WIP)

(To be fixed later)
Last edited by The Great Lord Tiger on Tue Jun 08, 2010 11:01 am, edited 4 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
Ex-Nation

Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 8:00 pm

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Stellar Fleets

1st Home Defense Fleet

Commanding Officer: Admiral Harold Rakno

2 Apocalypse-Class Capital Ships
18 Death-Class Battleships
10 Raptor-Class Carriers
28 Demon-Class Battlecruisers
38 Plague-Class Destroyers




2nd Defense Fleet

Commanding Officer: Gustav Brago

2 Apocalypse-Class Capital Ships
10 Death-Class Battleships
8 Raptor-Class Carriers
24 Demon-Class Battlecruisers
40 Plague-Class Destroyers




3rd Defense Fleet

Commanding Officer: Errol Jeth

1 Apocalypse-Class Capital Ships
12 Death-Class Battleships
9 Raptor-Class Carriers
24 Demon-Class Battlecruisers
36 Plague-Class Destroyers




4th Defense Fleet

Commanding Officer: Edward Rakno

1 Apocalypse-Class Capital Ship
12 Death-Class Battleships
9 Raptor-Class Carriers
24 Demon-Class Battlecruisers
36 Plague-Class Destroyers




5th Assault/Planetary Engagment Fleet

Commanding Officer: Admiral Loki Wright

10 Death-Class Battleships
8 Raptor-Class Carriers
20 Demon-Class Battlecruisers
32 Plague-Class Destroyers




6th Assault/Planetary Engagment Fleet

Commanding Officer: ERROR 9214: No entry.

10 Death-Class Battleships
8 Raptor-Class Carriers
20 Demon-Class Battlecruisers
32 Plague-Class Destroyers




7th Expeditionary Fleet

Commanding Officer: ERROR 9214: No entry.

8 Death-Class Battleships
4 Raptor-Class Carriers
14 Demon-Class Battlecruisers
24 Plague-Class Destroyers




Total Unit Counts:

- 6 Apocalypse-Class Capital Ships
- 80 Death-Class Battleships
- 56 Raptor-Class Carriers
- 154 Demon-Class Battlecruisers
- 238 Plague-Class Destroyers

Total Fleet Unit Count: 534 Stellar Naval Ships

- 1680 Orion-Class Starfighters*
- 1680 Gemini-Class Starbombers*

Total Starship Unit Count: 3360 Starships*

*Assuming all Raptor-Class Carriers are filled to capacity

Total Fleet Personnel (including Starship operators): ~161,480
Last edited by The Great Lord Tiger on Tue Jun 08, 2010 11:01 am, edited 8 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
Ex-Nation

Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 8:16 pm

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Miscellaneous Military Information




Rule of Five

Whenever a large fleet finds itself in a hostile situation, proactive offensive action can only be taken when the Rule of Five is honored; the admiral of the fleet must have 4 other ship commanders agree to attack without being attacked. Without this confirmation (indicated by the entry of the personal code memorized by every capital ship commander of the Immortal Lands of the Great Lord Tiger), offensive weapons systems will not fire, no matter what the commander does. This is automatically overridden when the fleet is attacked, of course, and systems are free to engage; also excepted are point-defense weaponry (the laser turrets that grace every Imglotian ship) and starfighters/bombers, since these are not able to wield ship-destroying power and can engage an enemy attempting subterfuge.

The RoF came from the actions of Loren Wallace, one of the Immortal Lands' first admirals, who went insane and engaged a neutral fleet and brought about both his own ship's death, as well as several others in the fleet and the 'enemy' ship he engaged.


Last edited by The Great Lord Tiger on Fri Jul 10, 2009 10:26 pm, edited 4 times in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

User avatar
The Great Lord Tiger
Diplomat
 
Posts: 857
Founded: Aug 25, 2008
Ex-Nation

Re: The Immortal Lands & The Military of the Great Lord Tiger

Postby The Great Lord Tiger » Fri Jul 10, 2009 9:09 pm

All, right that's it.

Any comments, compliments, insults, calls of wank, make 'em now, if you want.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart


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