Balthorvia wrote:Socialist EU wrote:
Thank you. But since it is just a game, why are ideological bans taken so seriously?
A lot of people like to play this game seriously and treat it as if it were a real simulation of international politics and relations; basically like a mock UN. I do a similar thing with role-playing in the International Incidents section.
From a more "legal" perspective, rules have been placed against ideological bans in order to prevent somebody from totally outlawing another player's chosen national model. I imagine, for example, that you would be quite outraged if the World Assembly passed a resolution banning your nation from implementing Socialist policies.
I would be outraged, that much is true, but it be a lesson to me. It would suggest the failure of revolutionary tactics as fascism serves as a punishment for the failure of the left to win over the majority, including the majority internationally, (or should I say inter-regionally). Thankfully, this is just a game, and the worst that would happen is that I would not be able to enact the policies I like, I would still be fine. RL is a much scarier matter though.




