I'll try and make it flexible, so whether we have 40 or 42, the formulas still work.
Might be a delay on that, though. Gonna have to work backwards through my old formulas and whatnot
The Redvale wrote:So I think I have it figured out, but just for clarification, this would be the hosting method that i should use if I'm doing a conference?
1: Input the number one team's skill as the maximum
2: Write down RP bonuses and then add them to the skill section in the scorinator each MD.
3: Every three MDs, add up the last three bonuses and then cut them by half.
Anything I'm missing or anything else I need to know?
1. For MD1, yes. Then it increases every matchday.
It should always match what combined rank + RP the highest ranked team in would have if they'd been awarded max RP bonus every matchday to that point, including degradation
2. This is probably the best way, yes. Keeps everything clear if you need to check something.
3. Not quite. You add up ALL bonus to that point. Equally, when the bonus is degraded, you halve ALL bonus to that point.
The formula to calculate accumulated bonus is something like SUM((MD1*(0.5^n))+(MD2*(0.5^n))+ ... + (MDx*(0.5^n)))
Where MDx is the matchday RP bonus in question, and n is the number of degradation days that have passed after that matchday.
So, for example, on MD7, you would have:
=SUM((MD1*(0.5^2))+(MD2*(0.5^2))+(MD3*(0.5^2))+(MD4*(0.5^1))+(MD5*(0.5^1))+(MD6*(0.5^1))+(MD7*(0.5^0)))
Because:
- MD1-3 have seen two degradation days since, on MD3 and MD6
- MD4-6 have seen one, on MD6
- MD7 hasn't been degraded yet





