Welcome to Liventia for the sixth one-day international GCF World Trophy. A total of 28 teams have entered the competition, which will be held over 16-17 matchdays spanning three-and-a-half weeks.
This is an ODI cricket tournament, a bat-and-ball game with a few similarities to and many differences from baseball. It is played between national teams. All games will take place in Liventia.
This is the roleplay thread and with the exception of hosting announcements, all out of character (OOC) chatter should take place in the OOC thread. Please post here only rosters and roleplays. Please ensure your RPs reflect the posted final results*, the only acceptable changes are the number of wickets that fell (except in the case of all-out innings).
New to cricket?
• Ko-oren's guide to RPing cricket
• Beginner's Guide to Cricket
• What is an ODI?
• What is limited overs?
Rosters
Please post a roster when the RP thread is created. It is a basic courtesy to your opponents to do so given that cricket RP is, more so than for some other sports, very dependent on knowing the details of both teams. Teams that fail to post a roster by the time of the first scorination will receive a scorination penalty. Any team posting a roster later than the end of their last relevant group-stage match will be considered to have not posted a roster for roster ranking penalty purposes.
At bare minimum, your roster should include:
- 11 players.
- Your RP permissions (see below).
- One of your players as captain.
- One of your players as wicket-keeper.
- At least five of your players who are bowlers (including bowling all-rounders or batsmen who can bowl).
- A basic indication of your likely batting order.
- The colour of your kit (one-day cricket is played using a white ball and thus all teams must play in non-white kits such that the ball is visible against them).
- Reserve players; or instead of naming a starting 11, you might just list a larger squad for your opponent to choose from.
- Player details, bios, tendencies, stats, etc.
- Coaching staff.
- History, tactics, stats.
- Information about your touring fans.
- Any other relevant information. This does not include home ground details, as all matches will take place in Liventia.
RP permissions
RP permissions work a little differently in cricket as it is almost impossible for one player to RP only about their own players. Therefore for the purposes of this tournament it is generally assumed that all players consent to having their opponents determine basic outcomes such as player scores and wicket incidences. You may clarify permissions relating to specific events or requesting certain focuses e.g. specifying that your players would never engage in Mankading, describing your team’s tactics.
You may (and are encouraged to!) clarify any other RP permissions e.g. whether your opponent may injure your players or godmod events (which means create bizarre and unusual circumstances that would never happen in real life like all 10 wickets falling to pace, all 10 wickets falling to spin, the ball landing in a pot of white paint… wait…).
Two tournament-wide permissions apply.
- No violence towards the host country or destruction of the host country’s infrastructure.
- No introduction of pandemics to the host country or to opposing teams.
You may wish to include the following RP permissions box with your roster/squad list to advise your opponents on their rights should they RP before you:
My opponent, if they RP first, may do the following:
Godmod match events: Y/N
RP injuries to my players: Y/N
Godmod injuries to my players: Y/N
*Godmod how my players were dismissed: Y/N
Create a full scorecard for my team: Y/N
Change the number of wickets that fell: Y/N
*It is assumed whoever RPs first has the right to select the method of dismissal, but not whether
there were godmod circumstances behind them (e.g. a ball hitting a bird before being caught fairly).
All use of AI direct text output will be prohibited (using AI to generate ideas or images etc that does not result in the final text output being AI-generated is fine). Please declare any and all use of AI.
AI translations: Allowed but only with an explanation of why an AI translation was necessary, and with the original text provided in a spoiler.
Any first-time violations of this policy will result in an immediate zeroing of all bonus. Subsequent violations will result in ejection from the tournament and forfeiture of all matches, including those already played.
Style modifiers and result changes
There will be no style modifiers, for either teams or group-wide.
Results will be posted with their original scorinated result, but users may (upon agreement with their opponent, or based on permissions) change the number of wickets that fell for a more realistic result – except if they were all out.
Match information
The Decision Review System (third umpire TV review) will be in use. Each team will receive two unsuccessful challenges per innings.
Format and tiebreaker rules
Four groups of seven teams each playing each other once per group (7 MDs). Top four per group to the winners' bracket elimination rounds. Next two per group to the losers' bracket elimination rounds with their group result counting as the first elimination loss. Bottom team in each group eliminated outright.
Match ties will be settled by as many Super Overs as necessary to find a winner at all stages of the competition. Two points for a win, one point for a tie (loss after Super Over), and no points for a loss. Standings ties on points will be settled by head-to-head results (H2H points, H2H wins, H2H NRR), then total wins, then overall NRR.
All scorinations will take place in the late evenings European time.
Tue 15 Sept - MD1
Thu 17 Sept - MD2
Sat 19 Sept - MD3
Mon 21 Sept - MD4
Wed 23 Sept - MD5
Fri 25 Sept - MD6
Sun 27 Sept - MD7
Tue 29 Sept - Winners' Ro16 (8 losers to Losers' R1)
Wed 30 Sept - Losers' R1 (16 to 8)
Thu 1 Oct - Winners' QFs (4 losers to Losers' R3) + Losers' R2 (8 to 4)
Fri 2 Oct - Losers' R3 (8 to 4)
Sat 3 Oct - Winners' SFs (2 losers to Losers' R5) + Losers' R4 (4 to 2)
Sun 4 Oct - Losers' R5 (4 to 2)
Mon 5 Oct - Winners' preliminary final (loser to elimination final) + Losers' R6 (2 to 1) - loser in Losers' R6 finishes fourth overall
Tue 6 Oct - Elimination final - loser finishes third overall
Wed 7 Oct - Grand final
Thu 8 Oct - Reset final if necessary
Current rankings
Group 1
Liventia (5)
Natkr (17)
Hanalia (UR)
The Plough Islands (1)
Aryavarna (24)
Serdtgyu (UR)
Lisander and Alice Bay (25)
Group 2
Saint Margaret and the Aurelies (UR)
Jack and Ruby (UR)
Quebec and Shingoryeo (16)
Kimi-Suomi (7)
Austroguinea (UR)
Darmen (4)
Crpostran (22)
Group 3
Indusse (9)
The Kytler Peninsulae (12)
Sharktail (29)
Ko-oren (3)
Vaishnavaria (19)
Warkus (UR)
Paradystopia (UR)
Group 4
Tumbra (UR)
South Newlandia (20)
A non-descript puppet nation (UR)
Milchama (8)
TJUN-ia (10)
Sylestone (2)
Vunymonia (UR)
Venues
Park Central Oval, Orean
The 'home of Liventian cricket'. A batsman's dream, usually flat as a road in Test cricket. No different in the short-form stuff. It's about limiting the score when you bowl here, rather than trying for wickets. Capacity: 37,500. End names: Lothian End, Poplar End.
The Bastion Dover Cricket Ground, Dover
The Bastion is traditionally considered the spinners' paradise in Liventia, although the limited-over pitches at the Bastion, in addition to the ropes being pulled in, have levelled the playing field slightly. However, spin bowlers should still find plenty of joy at this ground. Capacity: 28,225. End names: Town End, Clock End.
Lewes Park, Neverend
Lewes Park first hosted international cricket in the sixth GCF World T20. Since then, the ground has been developed with funding from the Liventian Cricketing Board of Authority and has even served as one of Liventia's six home Test grounds. Situated about 40 minutes from Neverend city centre, shuttle buses will be provided to all ticketholders for matches at Lewes Park from the city's main train station. For the players, the cool air of the mountainous city will provide a different setting for cricket, and it is not unheard of for snow to stop early-season games here. Bowler-friendly. Capacity: 11,000 + 4,000 temporary. End names: Town End, Pavilion End.
Folenisa Cricket Ground, Folenisa
The FCG is referred to in Liventia as "HQ" and is one of the country's most beloved grounds among players, with both bat and ball able to dominate at times during long-form games. The "HQ" nickname is derived as the headquarters of the Cricketing Board of Authority of Liventia are based on site. Capacity: 25,600. End names: Desert End, Walton Road End.
Island Cricket Arena, Schimpol
The only Liventian ground located off the mainland. Friendly to the fast bowlers, thanks to the ground being located just inland from the coast. The sea breeze often picks up, and aids seam and swing – not to mention makes catching high balls slightly tricky. Equally true in T20 cricket as in one-dayers and first-class games. Capacity: 27,500. End names: City End, Mainland End.
National Centre of Excellence Oval, City Centre
The second-largest ground in the country and home to Liventia's national youth academy, the pitches at the NCE Oval are friendly to batsmen. Bowlers will be tested if it's hot, although temperatures during the tournament are expected to be bearable in the low 20s. Capacity: 37,000. End names: Pavilion End, Academy End.
National Centre of Excellence (Academy 1 Ground), City Centre
One of two international-sized secondary ovals located at the NCE's big campus in Portsdown, in the northern neighbourhoods of the former capital city. Located around 20 minutes from the main oval and NCE facilities. Capacity: 4,000 + 1,500 temporary. End names: Oval End, Crescent End.
National Centre of Excellence (Academy 2 Ground), City Centre
The smaller of the two international-sized secondary ovals located at the NCE's big campus in Portsdown, this ground is an additional 15 minutes' walk from the Academy 1 Ground. Due to the need to prepare young Liventian cricketers to face spin, this ground is extremely bowler-friendly. Capacity: 2,500 + 1,500 temporary. End names: Stadium End, Town End.
The Manor, City Centre
A club ground that was first used when Liventia hosted the 6th and 7th, and most recently 18th World T20 tournaments, and also used in the first and fourth World Trophy tournaments. Located in the southeastern suburbs of City Centre, near the international airport, it is home to the Woodlands Manor Cricket Club. Capacity: 7,500. End names: Stewart End, Stadium End.
Dawston Ground, Orean
Located in southwestern Orean, Dawston Ground is believed to be one of the oldest club grounds still in use today, and is believed to be the source of the name of Cricketfield Road which runs along it as well as the nearby Orean Metro Suburban Line station of the same name. Capacity: 5,000. End names: Cricketfield Road End, Dawston End.
Racecourse Ground, Talbott
Home to club team Talbott Downs, this ground hosted international cricket in the 6th and 7th, and most recently 18th World Twenty20 Championships as well as the first and fourth World Trophies. Located adjacent to the horse racetrack on the outskirts of Talbott, which provides the ground its name. Capacity: 7,500. End names: Racecourse End, Grandstand End.
Sawyer Memorial Ground, Bede
Another smaller club ground, the Sawyer Memorial Ground in Bede is making its international debut. Home to the Bede Conservative Social and Cricket Club, renovations have been made to the Sawyer Ground to bring it up to Liventian CBA international standards, and with a 1,000-capacity temporary stand providing extra seats. Capacity: 3,500 +1,000 temporary. End names: Clock End, Pavilion End.
Winner's bracket draw
Round of 16
All teams to be seeded 1-4, 5-8, 9-12, 13-16 based on finishing position in group, then among teams in those positions.
W1: 1 v 16, W2: 8 v 9, W3: 5 v 12, W4: 4 v 13, W5: 3 v 14, W6: 6 v 11, W7: 7 v 10, W8: 2 v 15
Quarter-finals
QF1: W1 v W2, QF2: W3 v W4, QF3: W5 v W6, QF4: W7 v W8
Semi-finals
SF1: QF1 v QF2, SF2: QF3 v QF4
Preliminary final
PF: SF1 v SF2
Grand final
Final: PF winner v EF winner
Loser's bracket draw
Teams finishing 5th and 6th in groups to be seeded G1-G4, G5-G8 based on finishing position in group, then among teams in those positions.
Round 1
L1: Loser W1 v G8, L2: Loser W2 v G1, L3: Loser W3 v G7, L4: Loser W4 v G2, L5: Loser W5 v G6, L6: Loser W6 v G3, L7: Loser W7 v G5, L8: Loser W8 v G4
Round 2
L9: L1 v L3, L10: L2 v L4, L11: L5 v L7, L12: L6 v L8
Round 3
L13: L9 v Loser QF3, L14: L10 v Loser QF4, L15: L11 v Loser QF1, L16: L12 v Loser QF2
Round 4
L17: L13 v L14, L18: L15 v L16
Round 5
L19: L17 v Loser SF1, L20: L18 v Loser SF2
Round 6
L20: L19 v L20 (loser finishes fourth overall)
Elimination final
EF: L20 v Loser PF (loser finishes third overall)



































West Surbourneshire
Willowbourne
East Surbourneshire
Greencaster
Leeshire
Mawryshire









