You just add them up mentally, which isn't hard at all. In this case it'd be 15.14.
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by Farfadillis » Sun Jan 27, 2013 8:17 am

by Polar Islandstates » Sun Jan 27, 2013 8:21 am

by Slembana » Sun Jan 27, 2013 8:23 am
Polar Islandstates wrote:Generally a good idea to have a spreadsheet going in Excel if you're adding bonus directly to rank. So you can keep track of who scored what on what days and it will add it all up for you.

by Farfadillis » Sun Jan 27, 2013 8:32 am
by Apox » Sun Jan 27, 2013 8:34 am
Farfadillis wrote:Vatmark wrote:
Isn't that what you do in xkoranate as well?
Yes, but there's another way for multi-sports events to make work a lot less hard. It's called "bonuses", above "events". It adds an RP bonus to every participant from the team you assign the bonus to, and every entrant with that team assigned to them will get the bonus.

by Free South Califas » Sun Jan 27, 2013 11:34 pm
Polar Islandstates wrote:Generally a good idea to have a spreadsheet going in Excel if you're adding bonus directly to rank. So you can keep track of who scored what on what days and it will add it all up for you.

by Michael VII » Mon Jan 28, 2013 12:58 am
Paradystopia wrote:How much does the maximum skill field affect scorination?
Say if I scorinated a match between Alpha Team (skill mod = 1) and Beta Team (skill mod = 0.25). Would there be a discernable difference in the outcomes if the maximum skill modifier was 1 or 20?

by Commune-PDTv2 » Mon Jan 28, 2013 5:38 am

by Legalese » Mon Jan 28, 2013 10:15 am
Eastfield Lodge wrote:Paradystopia wrote:Thanks.
After posting I did think that's there's more than one scorinator and probably should have clarified which I use. But seeing as I generally use the NSFS formula on xkoranate it's all good.
What is the maximum set to for World Cup games out of curiosity?
The highest ranked KPB (i.e. THE's KPB at the moment) plus the total RP bonus that can be added I believe.

by Paradystopia » Mon Jan 28, 2013 10:56 am

by Commerce Heights » Sun Feb 03, 2013 12:40 pm
Slembana wrote:What does SQIS stand for, and what is it, exactly?

by Qazox » Thu Feb 07, 2013 4:12 pm

by Glascovia » Thu Feb 07, 2013 6:59 pm

by Legalese » Thu Feb 07, 2013 7:03 pm
Glascovia wrote:I understand that in tournaments like the World Cup, teams are allocated skill points based on their RPing. How do skill points work in domestic newswires? Do all teams receive the same amount of skill?

by Glascovia » Thu Feb 07, 2013 7:10 pm
Legalese wrote:Glascovia wrote:I understand that in tournaments like the World Cup, teams are allocated skill points based on their RPing. How do skill points work in domestic newswires? Do all teams receive the same amount of skill?
You're thinking of style modifiers. They're a feature in many scorinators, used in most WCC events - and almost always in the World Cup itself - that allow you to set a range to define whether your team is a strongly attacking team, a defensive team, or somewhere in the middle. It's generally on a -5 to +5 scale, and doesn't affect the outcome, though it can modify the goal difference.

by Legalese » Thu Feb 07, 2013 7:23 pm
Glascovia wrote:Legalese wrote:
You're thinking of style modifiers. They're a feature in many scorinators, used in most WCC events - and almost always in the World Cup itself - that allow you to set a range to define whether your team is a strongly attacking team, a defensive team, or somewhere in the middle. It's generally on a -5 to +5 scale, and doesn't affect the outcome, though it can modify the goal difference.
Ok, that makes sense. So is there a principled way for the scorinator to incorporate rankings into the results?

by Glascovia » Thu Feb 07, 2013 7:28 pm
Legalese wrote:Glascovia wrote:
Ok, that makes sense. So is there a principled way for the scorinator to incorporate rankings into the results?
Yes. Each one does it differently, but the basic idea is that they take a team's rank, add in the RP bonus, and compare it to their opponent's rank, and set the goal threshold, which is usually either a decimal or a number nearing 1,000. A match consists of generating a series of random numbers for each team, and comparing it to their threshold - a number above the threshold is a goal, a number below is not. Whoever scores the most wins, with some exceptions for those dirty,dirty things called draws.
Note that this is mostly related to soccer/association football.

by Vaugania » Sat Feb 09, 2013 7:04 pm

by Liventia » Sat Feb 09, 2013 7:16 pm

by Timfen » Sun Feb 10, 2013 3:08 am
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