At the start of this week I put up a survey in light of all the recent discussion about the organization of the World Cup particularly, and the problem of people feeling "burnout" with sports roleplaying. I've summarized the results in this file. You can also see the raw data if you go back to the form and click on "responses".
Keep in mind that with ~50 responses on any given question, 1 person represents about 2 percentage points. So be careful about drawing conclusions on small differences. A 60-40 margin is a difference of 10 people, and something like 55-45 is five people. Having no real way to be sure we have a representative sample, anything must be interpreted with caution. This must not be regarded as being anywhere near as credible as scientific polls, which are based on random samples of thousands of people, and can still be very inaccurate..
Some key points, at least in my interpretation:
Burnout is a problem for sure, but one that might be exaggerated. It also seems to be more about having not enough to RP about and pressures from normal life, than with the pace of scorinations or tournaments. These are things outside of the control of the community and which can't be fixed by tinkering with scorination formulas or tournament formats. This suggests that a lot of the agonizing about length and tempo of scorinations is misplaced. (Knowing this data a bit earlier than you folks helped guide the decision to have groups of 12x5 rather than 15x4 in the Cup of Harmony last night. It's not much but one more matchday and one more opponent gives that bit more raw material to work with)
I constructed a couple of hypothetical scenarios to see what tradeoffs people are willing to make between length of qualifiers, double scorination, and more time to write RPs for each MD. The result was surprisingly not that complicated, there is a clear preference for the qualifiers to be shorter in RL time, even in the most extreme scenario of double scorinations for 15 RL days.
Happily, a wide majority consider the community to be welcoming, but the free responses suggest those who don't feel very unhappy with the general vibe. I personally don't know if this is good news or bad news.
There is about a 50-50 split between those who feel anxious that they're not good RPers and those who aren't so worried. Combined with the other findings, maybe we should discuss fixes not based on organization and structure of the tournaments, but more advice, mentoring, and discussion about what makes a good RP and how to get ideas and develop them.