Posted: Mon Jun 26, 2017 5:46 pm
Red Blackiland Sports and Off-topic Chronicles
The Squad Builder Lion
Fans in Kaido after RB's fourth goal
Author : Mathias Gërdorffen
Once upon a time there was a lion, king of the jungle, who wanted to organize a football team. So he went looking for players.
He invited the giraffe because, with such a long neck, he would play very well with his head. He invited a huge bear because he would be a good goalkeeper. He invited a gazelle and a leopard, who run a lot, to forwards that score a lot of goals. He invited monkeys and a tiger to occupy the center of the field.
He also invited an elephant and a rhino for a defense. He was able to form a team of players.
But the first training was a disaster. Everyone attacked each other, such was the difference between them.
It seems that if they wanted to eat.
So the lion, before teaching to play football, taught them to respect each other,
Different, and living in peace. It has not been easy to over come I understand what it is to live in unity.
Only after that did we start playing football. And it is said that they formed a very united team, giving each one the best of its qualities.
"With such different animals it was possible to form a united team. Each of us are also different and equally invited to live in fraternal union, all formed a community of brother friends. This is the ideal.''
Said the lion.
Strange Messages from Drunk Fans
Swapping punches is my passion
When I change punches I move freely
I dance on the exchange of punches, I go left and then right, into 'zig-zag' moves
I leave the opponent so nervous that sometimes he does not even come to the punching exchange
I change punches and he lies lazing waiting for some carpets
I look sideways and continue to move in zig-zag
He despairs and asks for mercy.
And I go out moving in zig-zag snorting and happy for the job well done
The people on the street look at me and say yes, it's a puncher
Hook-up girls is so overrated that I even cry thinking about people who live to do that.
Nothing beats the feeling of going out to fight,
to change punches and see the bleeding fist from third parties blood
----
Actually yes, but honestly no. Of course I do not agree or disagree, quite the contrary, and I say more, because I totally agree with those who disagree that in my opinion it is on the wall. But in fact this person is much more wrong than I am, for she is disagreeing with something that I was not really agreeing with or disagreeing with. But the fact is that this person who has the discrepancy to disagree with something that I do not even want to think about agreeing, has a tremendous incongruity of disagreement with my person who does not like to promote discord among the people present, who like to To disagree with all that is concordable, but with a certain doubt of agreement, they are divided into 2 groups: those who do not agree and those who do not disagree, and those who have the contradictory opinion, the latter group realizes that it is not Included in the 2 groups of opinions, soon the discord among all increases. But this does not make us lose hope, because all this is a union of opinions, that make the groups come to an agreement, that neither is right, promoting hypocrisy and contradiction, which is neither good nor bad , quite the opposite.
----
Pure drugs...
Leave us in a boredom
Selling Body Clothes
And the window of the building
But later...
Sad, alone in a corner
Remember that spilled itself up
The dawn in a little cup
Here comes the despair
I'm with bigger hair
I sold the refrigerator, the TV and the stove.
Here comes the despair
Pay close attention
I sold the whole fucking thing.
I am a fucking shrew
Drawkons Wise Warriors: The next game of Das SpielHaus
Learn about the dragons in the land of Drawkland
Mainstory Quest #4 - Through The Past of The Times [Part 1]
If you side or choose to approach with the templars, you'll receive this mission, they have left Brand Ashkal'ech and refuse to negotiate with anyone, then acquire enough skill level and work with the counselors to make contact with the templars. Leilara and Anna von Herank have been working tirelessly to convince, coerce, and win over some of Tunidrian most influential houses and twelve noble families will help the Insection pressure the templars into sealing the crack, traveling to Hensech, a fortress in Drawkland which formerly served as a training facility for the Gesechen, a Mecha'dah order that answers directly to the Celestial Ngallah in Brand Ashkal'ech's city and demanding the Lord Tsaga'lah deal with them or face the wrath of Tunidria. The Insection has promised the Henig Krasenei'ch as its voice in these negotiations.
After reaching at the fortress , a cutscene will begin and Lord Eeghan Fágáin, an influential member of the Tunidrian nobility who allies with the Insection, and introduces himself to Henig Krasenei'ch. Fágáin will say that nine Tunidrian houses walk with you, you can mark the moment celebrating the pairing, an overblown speech or leaving it for the Lord Eeghan. After the scene, another Insection text entry will unlock. Turn around and head down the hill to loot some gold. Meet the nobles and templars to listen to their conversation and jokes. Speak with Templar Order Knight Seán Angluinn when ready, feel free to choose any dialogue options, Seán will lead the Henig Krasenei'ch to some banners. Lord Eeghan Fágáin has requested that they perform a ritual that all templars are required to do, if you perform the ritual allows approval changes from group members and the yard can also be looted but Lord Fágáin will die in the following cutscene. Or, you can go directly to the Lord Fágáin, which means no ritual, corresponding approval changes or loot, but Fágáin survives.
Then, use the engine system to raise the flags, with group approval going on, only the flag raised to the top really matters, group members will share their concerns at what they approve or disapprove about the flags. Just as a matter of information, Longáin is the prophet whose teachings later served as the foundation for the formation of the Drawkian Mecha'dah. Longáin's flag raised first, Cvallach approves and Seratas disapproves. The People's flag raised at the top, Menech'lech, Manuela approves and Anna disapproves. The Templar flag above the other ones means the approval of Bondi and Anna, the disapproval of Manuela. After choosing, Seán Angluinn will request to you explain your choice. You can say that the decision was based on political reasons, it means the approval of Dark Wrath and Anna but the disapproval of Bondi and Manuela, or that was based randomly, meaning the approval of Bondi and Seratas with Seratas disapproving, or saying that faith was your reason, both Seratas and Manuela disapproves or just that you have your own reasons, with Bondi and Seratas approving. Take advantage of the moment to search for items in the yard, as this area won't be accessible after moving on.
Drawkons - Meet Lord Fágáin
A cutscene triggers and how it will start different depends on whether the ritual was skipped or not, you'll meet Lord Fágáin. If the Henig Krasenei'ch performed the ritual, and Seán will chuckle and asks if this is the great alliance that Insection offers, you can ask for the Lord Fágáin, asks Seán what's wrong or say to Fágáin step back. If the ritual was skipped, Seán will speak about the Henig Krasenei'ch and that the players is the reason on why everything must be moved ahead, you can say that you're in there to help, or in the same case cited above, ask Seán what's wrong or about the Lord Fágáin. Doesn't mattering the way, after the end of the dialogue, corrupted gold templars will attack including the Warrior-Captain Ionnghaile and Seán will be fighting alongside the group, and if Fágáin lives, he will cower in a corner of the room, once the fight is over, Seán will confirm that Ionnghaile is not dead, and the Henig says he will be judged later, the group will be fighting a mix of gold corrupted templars, archers, and special-warriors as they move through the castle to reach Fágáin.
Drawkons - Fight the corrupted templar-warriors
Right after, a good amount of warriors will be just outside the door, to the left are two rooms to search for items with one of them being locked. The group will exit onto the yard, climb up some ramps, and several enemies will need to be killed, after defeating them all, a nearby door to a mess hall will open and a couple of friendly templar warriors will be fighting enemies, continue up the large stairs to encounter another battle with same number of enemies. Soon after, find the locked door nearby that leads to the captain Ionnghaile's room, enter in it to trigger some dialogue with Seán and speak to him to learn more, you can have a good large area to search for items, Seán advises to make good use of it, contains some random materials but also a shield build who gives you more armor and defense levels. After it's done, climb up the stairs of the front and through the door, Lord Fágáin will call out to the Henig, search the area for items, when ready, walk to the top of the stairs to trigger another cutscene and Lord Fágáin grabs the Henig, pulling them through the door.
Go forward for another scene, you'll be revealed that this Lord Fágáin is a imposter, an Angry Vallash Demon, assumed his form allowing the meeting with the Insection in the hope of "knowing" the Henig and assuming their form. Continue and Henig will enter a conversation and have to make a dialogue choice which have no practical effect on the quest, the point is to show that, no matter how the Henig answers, the Angry Vallash Demon learns a little bit more about them. Go even more forward into the room, some animal-statues will turn animated, there are five of them, the upper three do rotations, just use the corners to navigate through the spells they spit. Reach at the final stage of the statues, another voice will start to speak, which will annoy the demon, if you turn to the right there's a room blocked by a barricade, it's magical for elf-mages, filled with iron for warriors and locked wood-wall for archers, once you get inside an inscription can be exmained to start another side-quest mission, after that, leave this room and walk to the contrary way, it'll shut down automatically, open the next door to start another cutscene with the rogue-archer Catháin, he explains where the Henig is, how he can escape and what's exactly happening. Follow the rogue-archer and Henig will walk into a new time or era.
Henig shows up in a room of jail cells, check out the opened dark prison cell to the left before going forward, the space can shows some clues of what the Angry Vallash Demon are hoping to achieve as the figure of Henig, the rogue-archer Catháin is in one of the last cells at the bottom of the room, speak with him and a Hansikk brazier will appear but disappears right after. Hansikk is a kind of magical fire that is used for dungeon exploration and finding secrets. Just grab the torch to give the place some light, and return to the opened dark cell from before, pick up a jail key, check for four braziers in jails with prisoners, another final one will shows up at the bottom end of the room, wall will move towards its back, stopping at another jail cell, go right to the left and open the door which can be opened with the prison key, and give the brazier some light, get back out of the current room and light the brazier in the wall, with it the wall will completely move towards the back, then a cavern shows up containing another inscription in this quest, finally leave the prison by pass through Anna's cell. Now, you need to escape into the forest.
Soon after the meeting, as the Henig gets forward, the spaces will become more and more familiar, there'll be an amount of Shenikkans around the Henig who will stop following him until some point. Then, the Angry Vallash Demon will try to instigate the Henig attacking the Imperial Warriors, but they aren't really a challenge, however they won't stop to spawn, then Catháin will say that Henig doesn't need to attack anyone, it's a fact because all Henig shall do in this moment is to reach in the point when the Angry Vallash Demon has put him into this nightmare, note that spires will pop out of the ground at random, similar to when attempting to close a rift, they are the most dangerous enemy, if Henig spawns weapons, just disengage. After the quest checkpoint is finally reached, a new scene starts. In the next article, we'll continue to explain the gameplay behind this quest. So long!