Welcome to Baptism of Fire LXV
hosted by Spaam and Drawkland!
This is the everything thread, where all Rosters, Scores, Roleplaying and Host Announcement shall be posted. Out-Of-Character posts are not allowed, and must be posted in the World Cup Discussion Thread. The remainder of this post shall detail the schedule, groups and any other important information you will need to enjoy your time in the Baptism of Fire. The next two posts will give you information about the two host nations, Spaam and Drawkland. After this you may post your Roster, and then role play to your heart’s content. Remember, this competition is all about fun! You are all on equal footing, and while the best roleplayers will usually win, it is ultimately up to Margaret, vengeful goddess of chance and rubber chickens. And as a final note, watch out for Role Play Challenges - if you meet the challenge you will get a bonus!
Spoon (Spaam)
Group A (Paatukar)
Kel Assuk
Elgenstad
Achesznya
New DanicanGroup B (Highbay)
Löptsegl (Kolmya)
Parakos
Tveidalen
GolutaGroup C (Nilmenas)
Aggrey-Fynn Land
Legatorum
Miloscia
Furbish IslandsGroup D (Skaganes)
Kecrazia
AllahAkbarium
San Regada
Islana Lunigo
Fork (Drawkland)
Group E (Kayo)
Thesi Erevnah
New Lusitania
Chailanka
AbisaGroup F (Bellator)
Karelo-Finland
Soltsteed
Loynn
HeifGroup G (Archifel)
Kaidou
CoraSpia
Gegernia
AcapaisGroup H (Cove Port)
Colonial Australia
Frejo
Kyrjasmark
Kebec (Kep)
Sunday 4th June Matchday 1 1 vs 4, 2 vs 3
Tuesday 6th June Matchday 2 4 vs 3, 1 vs 2
Thursday 8th June Matchday 3 2 vs 4, 3 vs 1
Saturday 10th June Round of 16
Monday 12th June Quarterfinals (Archifel Capital & Cove Port, Drawkland)
Quarterfinals (Paatukar & Skaganes, Spaam)
Wednesday 14th June Semifinals (Bellator, Drawkland & Paatukar, Spaam)
Friday 16th June Grand Final (Kayo, Drawkland) & 3rd Place Game (Paatukar, Spaam)
Cutoffs for all games in Spaam shall be at 1 p.m. UTC. Cutoffs for all games in Drawkland shall be at 4 p.m. UTC.
(Shamelessly copied from the amazing intro to BoF LX hosted by Valladares & Eura)
First of all, if you are new to the NS Sports forum, you really should read the Guide to Sports Roleplaying. This guide presents you a general idea on what to do and how tournaments in NS Sports work. In case you have any additional questions, feel free to ask on the Discussion Thread (again, linked above) or send one of the hosts a telegram.
Now that you have already taken that step, you should start thinking in a roster for your team. A roster is -in its simplest form- a list of the 11 players in your starting lineup, their positions, manager/head coach, and also the players in your bench or reserves. Some participants often include some other information aimed at enriching the RPing experience and opportunities, for example, additional information on their players, coaching staff, their backgrounds, clubs, style of play, strengths and weaknesses and anything else deemed to be of interest or anything you want others to know about your team. There is no limit regarding the number of players you can include in your roster, and there's no gender- or species-based restriction of any sort, either, with several past World Cup champions and other established nations currently competing or having competed with all-male, all-female, mixed-gender teams, teams comprised by monks, and also teams made up of elves, sentient bears and ponies, among several others.
Next up, you may want to include a style modifier for your team in your roster. A style modifier is a number ranging from -5 to +5 which will be inputted into the scorinator and will also serve to give others an idea of your style of play. Teams with negative style modifiers tend to be more defence-focused and will concede (on average) fewer goals at the cost of having more trouble at scoring goals. On the other hand, if your team is more offence-focused, then you should choose a positive style mod. Teams that play offensively tend to score more goals on average...but also tend to concede more goals in return. For those of you who would rather a more balanced style, a neutral style mod of 0 is also available. Teams will also be assigned a style mod of 0 if they don't state a style modifier.
Okay, so you already have a list of players and have chosen a style mod for your team. Good. Now pay attention to this part, because this is one of the most important things to include in your roster as it will have an effect on your opponents' RPs. Ladies and gentlemen, now we present to you the RP Permissions Box:
- Code: Select all
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes/No
Godmod scoring events: Yes/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes/No
Hand out yellow cards to my players: Yes/No
Hand out red cards to my players: Yes/No
Godmod other events: Yes/No
The box above will be the tool enabling you to tell your opponents what you are willing to allow them to do, as well as what you are not allowing them to do. Please copy and paste it somewhere into your roster indicating your preferences as well as any restrictions for every option. Now let's review the meaning of each of these options:
Choose my goalscorers allows your opponents to choose which player(s) score your team's goal(s), should they RP the match before you do. Almost everyone allows this option since the most common form of roleplay in this forum is the traditional match summary/report, and it would be really difficult to write one of those without identifying the goalscorers. Godmod scoring events enables your opponents to RP goals that are scored in an unrealistic way or not likely to happen in reality.
The RP injuries to my players option is pretty self-explanatory: it allows your opponents to injure your players. However, most participants who allow others to injure their players will also set restrictions on the severity and causes of those injuries, thus retaining some extent of control on how badly injured their player is and future consequences and impacts of that injury on their teams. Just like "Godmod scoring events" for unlikely/unrealistic goals, Godmod injuries to my players refers to your opponents RPing injuries on your players but caused in less common and/or unrealistic ways. This option is generally used for more drastic injuries than those of the standard injury option, ranging from rendering your players unable to play the remainder of the tournament, ending their careers, or even killing them. That causes this option to be restricted by most players.
Yellow cards and red cards are an important part of the game, as yellow cards are handed out to players who aren't following the rules of the game as a warning, with red cards being handed out either after a second yellow card or as a result of a particularly severe violation of the rules or unsportsmanlike behaviour. Those players that are shown a red card are sent off the field, forcing their team to continue the remainder of the match with less players. Basically, if you choose "yes" to any or both of those options, you are allowing your opponents to enact such disciplinary actions against your players in their RPs. However, you can also set limits on the number of those cards if your players are less prone to carrying out actions that cause them to be booked and/or sent off.
Finally, Godmod other events refers to other unrealistic and/or unlikely events not related with goals or injuries. This can include from severe weather conditions, events by fans in the stands, to the opening of a portal to another dimension at the center of the pitch in the middle of the match. There are several things that can fall into this option, therefore you might deem it appropriate to set some limits for your opponents.