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by New Scaiva and Horshenwurst » Tue Apr 25, 2017 10:57 pm
by Hiklarmangia » Tue Apr 25, 2017 11:51 pm
by Megelan » Tue Apr 25, 2017 11:55 pm
Hiklarmangia wrote:(Puppet of Darkmania speaking)
SRT-01!
Also, I think we should agree with rules about puppet-nations, so we dont get flooded by one master and a sea of puppets.
- SRT-01
- SRT-05
- Puppets allowed
- Puppets not allowed
- Only a certain number of puppets allowed
by Hiklarmangia » Wed Apr 26, 2017 12:10 am
by Lisander » Wed Apr 26, 2017 2:47 am
Megelan wrote:
- Puppets allowed
- Puppets not allowed
- Only a certain number of puppets allowed
by Secundus Imperium Romanum » Wed Apr 26, 2017 2:51 am
by Megelan » Wed Apr 26, 2017 3:25 am
Secundus Imperium Romanum wrote:Is not it better for us to create the "2017 Rules" with a mix of all three? You're going to end this fight once and for all.
by West-East Timor » Wed Apr 26, 2017 10:15 am
by Megelan » Wed Apr 26, 2017 11:22 am
West-East Timor wrote:Just wanted to say I'd prefer the SRT-01 too. I think it looks better. Shure, the SRT-05 looks more futuristic, but yeah. In my opinion SRT-01 is better. But is only my vote.
Rules:
2 2014 Rules (Darkmania, Mercedini)
3 Custom/Working Rules (Lisander, Mercedini, Secundus Imperium Romanum)
Fanboost:
3 No fanboost (Darkmania, Mercedini, Vangaziland)
1 Chosen by the nation hosting the ePrix (Darkmania)
1 RP Bonus (Lisander)
Name:
3 Formula η (Darkmania, Mercedini, Vangaziland)
1 Electric Racing League (Lisander)
1 e-League (Lisander)
1 e-GP (Lisander)
Cars/Drivers
2 Only driver stats (Darkmania, Lisander)
1 RP'd depending on performance (Mercedini)
Car model
4 SRT-01 (Darkmania, Lisander, Mercedini, West-East Timor)
1 SRT-05 (Lisander)
by Mercedini » Wed Apr 26, 2017 12:16 pm
Megelan wrote:So, here's the updated votes...
by Megelan » Wed Apr 26, 2017 12:34 pm
Mercedini wrote:I'd just like to re-iterate my points, given I've changed my opinion on a couple of things.
I would definitely be in favour of opting for 2014 rules as the default, and then working and modifying those rules based on community preferences. So, basically a happy medium between the two. Count me in for both, but I'd be happy to go for whatever the community wants.
For the name, I have come to the conclusion that Formula η would be the best start for the competition, however I would colloquially call it Fη in the same fashion that many people call Formula 1, F1. You can remove my votes for my previous suggestions and add my vote for Formula η as I believe that would be the most sensible route to go down.
For the 'Cars/Drivers, RPd depending on performance', my point was that the spec of the cars and the stats shouldn't effect the outcome of the races. By all means use and list them but when I say 'RPd based on performance', I mean that a certain engine type (for example) shouldn't guarantee good results for the person using them. The reputation of the car spec or the driver should be established and effected by the results, not the other way around.
I'll vote for SRT-01, not that it makes much difference if we're all using the same one. Perhaps people can make their own models considering constructors will be involved in it.
by Empire of Cats » Wed Apr 26, 2017 3:45 pm
by Aboveland » Wed Apr 26, 2017 3:54 pm
by Lisander » Wed Apr 26, 2017 4:00 pm
Aboveland wrote:Hmm, sounds interesting. I'm currently involved in WGPC and possibly WGP2, but I'll seriously consider this one! The name, to me at least, is a bit strange. Formula N? Doesn't say much at all. Like one of the earlier posts in this thread, any letter corresponding to a unit of energy would work better IMO.
Also, would we be locking this to street circuits only (please)?
by Aboveland » Wed Apr 26, 2017 4:51 pm
Lisander wrote:Aboveland wrote:Hmm, sounds interesting. I'm currently involved in WGPC and possibly WGP2, but I'll seriously consider this one! The name, to me at least, is a bit strange. Formula N? Doesn't say much at all. Like one of the earlier posts in this thread, any letter corresponding to a unit of energy would work better IMO.
Also, would we be locking this to street circuits only (please)?
This is my point since this name Formula N appeared. It shouldn't be in the list from the beginning. What's the point in having a name that means nothing?
by Vangaziland » Wed Apr 26, 2017 6:27 pm
by Lisander » Wed Apr 26, 2017 7:38 pm
Vangaziland wrote:I thought it was an h....
Edit: it is an h, called Eta. And it is electronically significant.
Telecommunications, η stands for efficiency
Electronics, η stands for the ideality factor of a bipolar transistor, and has a value close to 1.000. It appears in contexts where the transistor is used as a temperature sensing device, e.g. the thermal "diode" transistor that is embedded within a computer's microprocessor.
Power electronics, η stands for the efficiency of a power supply, defined as the output power divided by the input power.
Not to mention its relation to Thermodynamics and a Heat Engine. That's not electric. But heat IS energy.
I figured the host knew what he was talking about. Now, why should we limit everybody to making street courses again? I plan to make a street course, but everybody doesn't have to.
by Vangaziland » Wed Apr 26, 2017 8:24 pm
by Megelan » Wed Apr 26, 2017 10:31 pm
Rules:
4 Custom/Working Rules (Aboveland, Lisander, Mercedini, Secundus Imperium Romanum)
2 2014 Rules (Darkmania, Mercedini)
Fanboost:
3 No fanboost (Darkmania, Mercedini, Vangaziland)
2 RP bonus (Aboveland, Lisander)
1 Chosen by the nation hosting the ePrix (Darkmania)
Name:
3 Formula η (Darkmania, Mercedini, Vangaziland)
2 e-GP (Aboveland, Lisander)
1 Electric Racing League (Lisander)
1 e-League (Lisander)
Cars/Drivers
3 Only driver stats (Aboveland, Darkmania, Lisander)
1 RP'd depending on performance (Mercedini)
Car model
5 SRT-01 (Aboveland, Darkmania, Lisander, Mercedini, West-East Timor)
1 SRT-05 (Lisander)
Use of xkoranate
Number of laps/Lap record/Variance: whatever the creator of a particular track wishes; however, they have to make sure that the final race time of the fastest driver on the track won't exceed 60 minutes - the reason behind this is, this way the average length of an actual Formula E race will be properly simulated.
Acceleration/Cornering/Reliability: the minimum value is the standard 0, the maximum value is the standard 1. The sum of the three values, different for each driver, can't exceed 1; this way, we won't have hopeless failures nor unbeatable juggernauts.
Qualifiers: the drivers complete 10 laps around the track; the one among them that will obtain the pole position is awarded three points, valid for both the constructors' and the drivers' championship, as in the actual Formula E. The sorting of the drivers in separate groups of equal size during the qualifiers has on the other hand been done away with, since it'd be a pain to simulate in xkoranate, at least for racing.
Race: nothing out of the ordinary to say about it.
Dice rolls
Fanboost: after the qualifiers, a dice roll will determine who will get the fanboost, simulated by granting an extra 0,1 to the acceleration value of the driver during the race. I have simulated this in xkoranate, and it shouldn't be a guarantee of victory.
Fastest lap: after the race, a dice roll will determine who obtained the fastest lap during the race itself.
Points and XP
Points: 1st gets 25 points; 2nd gets 18 points; 3rd gets 15 points; 4th gets 12 points; 5th gets 10 points; 6th gets 8 points; 7th gets 6 points; 8th gets 4 points; 9th gets 2 points; 10th gets 1 point. Pole position after qualifiers gets 3 points, fastest lap during the race gets 2 points.
XP: the winner of each season gets three extra points to allocate to their acceleration/cornering/reliability values; the second and third ranked drivers get two extra points, while all other drivers who place in the top half of the final rankings get one extra point. However, drivers age one year per season, and their skills deteriorate: the normal value is minus two points per season, but drivers older than 30 are subtracted four points per season. This way, teams are encouraged to bring new drivers to the championship every once in a while, and to make them grow.
Cars and tracks
Cars: SRT-01 models for everyone; the NationStates name of the SRT-01 will be decided by whoever will provide the editable chassis.
Tracks: street circuits, as in the actual Formula E championship; however, the first and/or the last race in the championship can take place in actual race tracks.
RP suggestions
Pit stop: SRT-01 models are fast but, being electric, they can't run a whole race; because of this, a mandatory pit stop to change cars is mandatory for each driver.
by Aboveland » Thu Apr 27, 2017 3:15 am
Vangaziland wrote:I thought it was an h....
Edit: it is an h, called Eta. And it is electronically significant.
Telecommunications, η stands for efficiency
Electronics, η stands for the ideality factor of a bipolar transistor, and has a value close to 1.000. It appears in contexts where the transistor is used as a temperature sensing device, e.g. the thermal "diode" transistor that is embedded within a computer's microprocessor.
Power electronics, η stands for the efficiency of a power supply, defined as the output power divided by the input power.
Not to mention its relation to Thermodynamics and a Heat Engine. That's not electric. But heat IS energy.
I figured the host knew what he was talking about. Now, why should we limit everybody to making street courses again? I plan to make a street course, but everybody doesn't have to.
by Vangaziland » Thu Apr 27, 2017 5:17 pm
by Megelan » Thu Apr 27, 2017 9:55 pm
Vangaziland wrote:Okay, I'm sold on the street course idea. I'd go for that. Street courses are awesome. If it aligns with the real league the host may want to at least consider that. I'd back it as well with my little vote.
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