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2nd Aussie Football LC Signup thread (Back open)

PostPosted: Tue May 31, 2016 11:30 am
by New Dukaine
Image
The Last, horrifyingly misorganized cup
Last host





Back open!

Well, we are back. and more organized. This time, the nation hosting wil be on their own.

Also we will be voting on the new host too. I am very sorry for the misorganization of the first cup, and I will be much more careful next time.


Welcome to the now second AFLC, or the Australian Football League Cup!

A brief overview of Australian football and scoring:

]
Australian rules football, officially known as Australian football, also called football, footy, or Aussie rules (and in some regions marketed as AFL after the Australian Football League, the most popular and only fully professional Australian football league in the world), is a sport played between two teams of eighteen players on the field of either an Australian football ground, a modified cricket field, or a similarly sized sports venue. The main way to score points is by kicking the ball between the two tall goal posts. The team with the higher total score at the end of the match wins unless a draw is declared.

During general play, players may position themselves anywhere on the field and use any part of their bodies to move the ball. The primary methods are kicking, handballing and running with the ball. There are rules on how the ball can be handled: for example, players running with the ball must intermittently bounce or touch it on the ground. Throwing the ball is not allowed and players must not get caught holding the ball. A distinctive feature of the game is the mark, where players anywhere on the field who catch a ball from a kick (with specific conditions) are awarded possession. Possession of the ball is in dispute at all times except when a free kick or mark is paid.

Australian football is a contact sport in which players can tackle using their hands or use their whole body to obstruct opponents. Dangerous physical contact (such as pushing an opponent in the back), interference when marking and deliberately slowing the play are discouraged with free kicks, distance penalties or suspension for a certain number of matches, depending on the seriousness of the infringement. Frequent physical contests, spectacular marking, fast movement of both players and the ball and high scoring are the game's main attributes.

The game's origins can be traced to football matches played in Melbourne in 1858. Australian football became codified in May 1859 when the first laws were published by the Melbourne Football Club.

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Field

Both the ball and the field of play are oval in shape. No more than 18 players of each team are permitted to be on the field at any time.

Up to three interchange (reserve) players may be swapped for those on the field at any time during the game. In Australian rules terminology, these players wait for substitution "on the bench"—an area with a row of seats on the sideline. Players must interchange through a designated interchange "gate" with strict penalties for too many players from one team on the field. In addition, some leagues like the AFL have each team designate one player as a substitute who can be used to make a single permanent exchange of players during a game.

There is no offside rule nor are there set positions in the rules; unlike many other forms of football, players from both teams may disperse across the whole field before the start of play. However, a typical on-field structure consists of six forwards, six defenders or "backmen" and six midfielders, usually two wingmen, one centre and three followers, including a ruckman, ruck-rover and rover. Only four players from each team are allowed within the centre square (50 metres (55 yd)) at every centre bounce, which occurs at the commencement of each quarter, and to restart the game after a goal is scored. There are also other rules pertaining to allowed player positions during set plays (that is, after a mark or free kick) and during kick-ins following the scoring of a behind.

Match duration
A game consists of four quarters and a timekeeper officiates their duration. At professional level quarters consist of 20 minutes of play, with the clock being stopped for instances such as scores, the ball going out of play or at the umpire's discretion. The umpire signals time-off to stop the clock for various reasons, such as the player in possession being tackled to the ground and leading to stagnant play as neither side can recover the ball. Time resumes when the umpire signals time-on or when the ball is brought into play. Such stoppages generally lead to quarters being extended by between five and ten minutes. The official game clock is only known on the field by the timekeepers. Official game time is not displayed to the players or the public; the only knowledge they have of time is when sirens sound to mark the beginning and end of each quarter. Official time may be approximated by broadcasters to display to television audiences. Teams change ends at the end of each quarter; umpires change ends at half time.

General play

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2012)

Marking the ball is one of Australian football's distinctive features. (Pictured: Essendon great John Coleman takes a spectacular mark in 1950.)
Games are officiated by umpires. Before the game, the winner of a coin toss determines which directions the teams will play to begin. Australian football begins after the first siren, when the umpire bounces the ball on the ground (or throws it into the air if the condition of the ground is poor), and the two ruckmen (typically the tallest players from each team) battle for the ball in the air on its way back down. This is known as the ball-up. Certain disputes during play may also be settled with a ball-up from the point of contention. If the ball ever goes out of bounds (beyond the oval boundary line around the edge of the field), a boundary umpire will stand with his back to the infield and return the ball into play with a throw-in, a high backwards toss back into the field of play.

The ball can be propelled in any direction by way of a foot, clenched fist (called a handball or handpass) or open-hand tap but it cannot be thrown under any circumstances. Once a player takes possession of the ball he must dispose of it by either kicking or handballing it. Any other method of disposal is illegal and will result in a free kick to the opposing team. This is usually called "incorrect disposal", "dropping the ball" or "throwing". If the ball is not in the possession of one player it can be moved on with any part of the body.

A player may run with the ball, but it must be bounced or touched on the ground at least once every 15 metres. Opposition players may bump or tackle the player to obtain the ball and, when tackled, the player must dispose of the ball cleanly or risk being penalised for holding the ball. The ball carrier may only be tackled between the shoulders and knees. If the opposition player forcefully contacts a player in the back while performing a tackle, the opposition player will be penalised for a push in the back. If the opposition tackles the player with possession below the knees (a low tackle or a trip) or above the shoulders (a high tackle), the team with possession of the football gets a free kick.


Precise field and goal kicking is the most important skill in Australian football.
If a player takes possession of the ball that has travelled more than 15 metres (16 yd) from another player's kick, by way of a catch, it is claimed as a mark (meaning that the game stops while he prepares to kick from the point at which he marked). Alternatively, he may choose to "play on" forfeiting the set shot in the hope of pressing an advantage for his team (rather than allowing the opposition to reposition while he prepares for the free kick). Once a player has chosen to play on, normal play resumes and the player who took the mark is again able to be tackled.

There are different styles of kicking depending on how the ball is held in the hand. The most common style of kicking seen in today's game, principally because of its superior accuracy, is the drop punt, where the ball is dropped from the hands down, almost to the ground, to be kicked so that the ball rotates in a reverse end over end motion as it travels through the air. Other commonly used kicks are the torpedo punt (also known as the spiral, barrel, or screw punt), where the ball is held flatter at an angle across the body, which makes the ball spin around its long axis in the air, resulting in extra distance (similar to the traditional motion of an American football punt), and the checkside punt or "banana", kicked across the ball with the outside of the foot used to curve the ball (towards the right if kicked off the right foot) towards targets that are on an angle. There is also the "snap", which is almost the same as a checkside punt except that it is kicked off the inside of the foot and curves in the opposite direction. It is also possible to kick the ball so that it bounces along the ground. This is known as a "grubber". Grubbers can bounce in a straight line, or curve to the left or right.

Apart from free kicks, marks or when the ball is in the possession of an umpire for a ball up or throw in, the ball is always in dispute and any player from either side can take possession of the ball.

Scoring[edit]

Sherrin is the official game ball of the Australian Football League.

The two tall central posts are the goal posts, and the two shorter outer posts are the behind posts
A goal, worth 6 points, is scored when the football is propelled through the goal posts at any height (including above the height of the posts) by way of a kick from the attacking team. It may fly through "on the full" (without touching the ground) or bounce through, but must not have been touched, on the way, by any player from either team. A goal cannot be scored from the foot of an opposition (defending) player.

A behind, worth 1 point, is scored when the ball passes between a goal post and a behind post at any height, or if the ball hits a goal post, or if any player sends the ball between the goal posts by touching it with any part of the body other than a foot. A behind is also awarded to the attacking team if the ball touches any part of an opposition player, including his foot, before passing between the goal posts. When an opposition player deliberately scores a behind for the attacking team (generally as a last resort, because of the risk of their scoring a goal) this is termed a rushed behind. Before the start of the 2009 season, there was no additional penalty imposed for rushing a behind, compared to any other behind. However, for the start of the 2009 season[43] a new rule was announced[44] awarding a free kick against any player who deliberately rushes a behind.

The goal umpire signals a goal with two hands pointed forward at elbow height, or a behind with one hand. The umpire then confirms the signal with the other goal umpire by waving flags above their heads.

The team that has scored the most points at the end of play wins the game. If the scores are level on points at the end of play, then the game is a draw; extra time applies only during finals matches in some competitions.

As an example of a score report, consider a match between Collingwood and St Kilda with the former as the home team. Collingwood's score of 16 goals and 12 behinds equates to 108 points. St Kilda's score of 7 goals and 10 behinds equates to a 52-point tally. Collingwood wins the match by a margin of 56 points. Such a result would be written as:

"Collingwood 16.12 (108) defeated St Kilda 7.10 (52)."
And said:

"Collingwood, sixteen-twelve, one hundred and eight, defeated St Kilda seven-ten, fifty-two".
Additionally, it can be said that:

"Collingwood defeated St Kilda by fifty-six points".
The home team is typically listed first and the visiting side is listed second. The scoreline is written with respect to the home side.

For example, Port Adelaide won in successive weeks, once as the home side and once as the visiting side. These would be written out thus:

"Port Adelaide 23.20 (158) defeated Essendon 8.14 (62)."[45]
"West Coast Eagles 17.13 (115) defeated by Port Adelaide 18.10 (118)."[46]


Credit to Wikipedia


You can also have a puppet sign up along with your team. We will have a 30 nation cutoff this time.
Signups:
Template v v v
Code: Select all
NAME:
TEAM NAME:
PUPPET TEAM (optional):


Host Bids are intuitive, and must have OOC Info, and what you will use and how you will scorinate matches. The winner will host the cup.


Signups (4)
New Dukaine Bloodhounds (NDB)
Silvacometopia Dockers (SCD)
Qasden Vans (QAS)
Cheonji Cheonji (CCI)
Khachia Warriors. (KAW)
Puppets (1)
Warrahelne Saints (WHS) [Silvacometopia]

Host bids (1)
Silvacometopia.
Good luck in the other tournaments and let us begin!!!

(This will be taking place after the World cup too. I will not be able to post a proper host bid until Next sunday.)
(also, based on the roleplay and nations entered, we will hopefully start an NS Comittee on this, and another sport is popular! Yay!)

I also am expecting more roleplay on this one too. Signups close on August 8th. Host bids on the 6th

PostPosted: Sun Jul 24, 2016 8:09 am
by New Dukaine
bumping

PostPosted: Mon Jul 25, 2016 6:14 pm
by New Dukaine
Bump

PostPosted: Mon Jul 25, 2016 6:39 pm
by Kep
The first one ended months ago, might want to do some editing on that...
And also, if you aim to make yourself the official organizer of future tourneys involving Aussie Rules football, you might want to include a link to the last tourney and the last winning host bid.

PostPosted: Tue Jul 26, 2016 4:52 pm
by New Dukaine
Kep wrote:The first one ended months ago, might want to do some editing on that...
And also, if you aim to make yourself the official organizer of future tourneys involving Aussie Rules football, you might want to include a link to the last tourney and the last winning host bid.

Got it.

Sprry about the bad OP, we just got settled in. literally

PostPosted: Tue Jul 26, 2016 6:57 pm
by Silvacometopia
The champions are back in.

Are we allowed puppets? If so, Warrahelne incoming.

PostPosted: Tue Jul 26, 2016 7:10 pm
by New Dukaine
Silvacometopia wrote:The champions are back in.

Are we allowed puppets? If so, Warrahelne incoming.

You are allowed puppets, thank you for asking.

PostPosted: Tue Jul 26, 2016 7:51 pm
by Warrahelne
New Dukaine wrote:
Silvacometopia wrote:The champions are back in.

Are we allowed puppets? If so, Warrahelne incoming.

You are allowed puppets, thank you for asking.

Confirming the Warrahelne Saints

PostPosted: Tue Jul 26, 2016 7:53 pm
by Silvacometopia
Also, just call this the first tournament, nobody wants to know about the first.

PostPosted: Tue Jul 26, 2016 8:19 pm
by Silvacometopia
Silvacometopia host bid for the AFLC

Intro
The Republic of Silvacometopia is a massive, cultured nation, ruled by Dianna Zografou with an even hand, and remarkable for its avant-garde cinema, flagrant waste-dumping, and ubiquitous missile silos. The hard-nosed, democratic population of 1.908 billion Silva have some civil rights, but not too many, enjoy the freedom to spend their money however they like, to a point, and take part in free and open elections, although not too often.

The Silva are also very competitive. This is why, for the Australian Football League Cup, we are bringing back the Silvacometopia Dockers, with a lot of new players replacing some aging veterans. They have been training in Nylo for the last 6 months as a team, and are hoping this is where they will play.

Nylo is the national capital as well as the largest city in Silvacometopia and the capital of the state of Nylo, in terms of area and population. SBA Bank Stadium, which is primarily used for regional sports leagues, has been transformed for Australian football to be played on. It seats up to 75, 000 people, which means anyone can attend, from around the world!

Format of tournament.
The format of the tournament will depend on how many teams sign up.
Here are some possibilities.
• 8 teams - 2 groups of 4, top 2 from each group advance.
• 10 teams - 2 groups of 5, top 2 from each group advance.
• 12 teams - 2 groups of 6, top 2 from each group advance.
• 14 teams - 2 groups of 7, top 4 from each group advance.
• 16 teams - 2 groups of 8, top 4 from each group advance.
• 18 teams - 2 groups of 9, top 4 from each group advance.
• 20 teams - 2 groups of 10, top 4 from each group advance.
• 22 teams - 2 groups of 11, top 8 from each group advance.
• 24 nations - 2 groups of 12, top 8 from each group advance.
• 26 nations - 2 groups of 13, top 8 from each group advance.
• 28 nations - 2 groups of 14, top 8 from each group advance.
• 30 nations - 2 groups of 15, top 8 from each group advance.

RP grading/bonus.
Hosts will not opt to reveal the scale, but will be generous with bonuses, and consistent throughout the tournament. Will base bonuses on quality, not necessarily quantity. RP bonuses do not confirm victory, only increase probability.

Scorination.
I will be using the latest version of xkoranate.

Past hosting experience.
GFWC III

PostPosted: Fri Jul 29, 2016 8:23 am
by New Dukaine
Bump, still not enough registrations

PostPosted: Fri Jul 29, 2016 10:06 am
by Qasden
I suppose I'll join in. Gotta learn the sport somehow X3

NAME: Qasden
TEAM NAME: Qasden Vans

PostPosted: Sat Jul 30, 2016 1:01 pm
by Khacia (Ancient)
Signing up!
NAME: Khacia
TEAM NAME: The Khacian Warriors

PostPosted: Tue Aug 09, 2016 11:53 pm
by Cheongji
NAME: Cheongji
TEAM NAME: Cheongji
PUPPET TEAM (optional):

PostPosted: Wed Aug 10, 2016 7:17 am
by New Dukaine
All of you are accepted except for Greater Asian European states.

You know why.

Anyways, adding you all to the OP

PostPosted: Wed Aug 10, 2016 7:20 am
by New Dukaine
New Dukaine wrote:All of you are accepted except for Greater Asian European states.

You know why.

Anyways, adding you all to the OP

We will allow 1 more day for host bidding and 3 more days for registration.

I will not be putting out a host bid because I will be starting school.

PostPosted: Fri Aug 12, 2016 3:47 am
by Cheongji
Thank you for accepting my nation on the signup list, but I'd like my team name to be just Cheongji. Sorry; I should've made that clear when I signed up. Trigramme is CHE.

PostPosted: Mon Aug 15, 2016 5:39 pm
by New Dukaine
You are welcome

Some updates.

SIlvacometopia was the only person to bid for the host bid, so Silva can create the thread whenever he/she is ready. Silva will recieve a telegram about this soon. Silva, if you could tell me how many more people are needed, that would be great

PostPosted: Mon Aug 15, 2016 7:25 pm
by Silvacometopia
Thanks Duke. I would like 8 people, but I'll set the thread up on Friday if nobody else joins.

PostPosted: Mon Aug 29, 2016 5:09 pm
by Silvacometopia
Kinda bump?

Is anyone still interested?

PostPosted: Sat Sep 10, 2016 4:47 am
by Greater Australandia-Icelandia
Name: Greater Australandia-Icelandia

Team Name: Valúr GAI

PostPosted: Sat Sep 10, 2016 9:29 am
by New Dukaine
Thanks to a DOS player for the free bump. I've been so busy with school. Soooo busy.

PostPosted: Tue Oct 04, 2016 8:28 pm
by Lisander
Kinda Bump, again. There's some rankings?

Silvametocopia, interested in some tests? Even if 9s?

PostPosted: Tue Oct 04, 2016 8:49 pm
by Paradisiam
NAME:Paradisiam
TEAM NAME: Paradisiam Sting Rays (PSR)
PUPPET TEAM (optional):

PostPosted: Thu Oct 06, 2016 3:09 am
by Australian rePublic
NAME: Australian Republic
TEAM NAME: I don't know...
PUPPET TEAM (optional):