Thanks to Red Blackiland for the logo
Falatulu-Electrum 75: #TimeForCasaran
About Falatulu
IC: Following Falatulu's secession from the Free Republics, the former Republican National Soccer Team became the Falatulu National Soccer Team. Although the Falatulu National Team failed to qualify for WC74, their first representing Falatulu, they nonetheless went on to win the 66th Cup of Harmony as part of Esportiva's sweep of the top 2 spots in both the World Cup and Cup of Harmony last cycle. Under pressure from Rule Theriault, the Falatuluan government agreed to authorize bids to bring Campionato Esportiva XVI and World Cup 75 to the island nation, though Rule Theriault's National Team corporation will be footing the cost of renovating stadiums out of pocket. Theriault secretly entered talks with officials from several nations before deciding to bid with the Electrumites and eventually working out the details, including a new format for Qualifying that would make qualifying more exciting and give every nation an equal opportunity to prove that they deserve one of the 30 spots in the World Cup Finals.
OOC: The user behind Falatulu has been around NS Sports for over 3 years and has hosted or co-hosted almost every major competition, including World Cup 68 (with Legalese), Cup of Harmony 58 (with Falcus), Baptism of Fire 59 (with Star United States), the X Winter Olympics, World Bowl XXII, CR XXII, WBC 27 (with Maklohi Vai), WCoH 23, IBC 17 (with Royal Kingdom of Quebec), the King Paulus XV Memorial Games, IBS 6 and many other tournaments. Falatulu is currently hosting CE XVI. Additionally, he is a former President of the International Basketball Organization, a former President of the World Bowl Assembly, a former Vice President of the Olympic Council and finished 3rd in the last vote for World Cup Committee President.
About Electrum
IC: Electrum Football had secretly entered talks with their counterparts from Falatulu during the qualifications of the last World Cup, after it was identified that both teams had managers with the organisational expertise to host a World Cup. After two successive qualifications, Electrum Football’s popularity has been at an all-time high, and they decided it would be best to take advantage of that and to host the multiverse’s premier sporting tournament. It was decided that for such a momentous occasion, the 75th World Cup, that there should be a change in the qualification format in order to bring excitement and reinvigorate qualification.
OOC: Electrum is a seasoned veteran and has hosted many tournaments including two editions of the International Basketball Championships and the World Hoops Showcase with Mizuyuki, the 22nd Rugby World Cup, World Bowl XXVI, 6 tennis tournaments and multisport events: Multiverse Games, co-hosting the Games of the X Olympiad and the XI Winter Olympics. Additionally, Electrum is the President of the International Basketball Organisation and the Vice President of the Olympic Council.
Format
The World Cup Finals will be contested under the conventional 32 team format used by all 74 previous editions of the World Cup.
Qualifying will be contested under a Casaran format, to last 10 matchdays. In the interest of giving everybody the maximum possible amount of time to roleplay and in avoiding burnout, we will be scorinating matchdays during Qualifying on the every 48 hours basis rather than the every 24 hours basis that has been used in previous World Cups. Due to one of the unique advantages of the Casaran format, any even number of teams is workable. Every team will play a total of 5 home matches and 5 away matches. An explanation of how the Casaran System works follows below:
Legalese wrote:After each matchday, teams will be sorted by the following order: Points, Total Wins, and by placement from the World Cup Seeding Committee (IC designation and RP opportunity; OOCly, it will be in order of RP-adjusted Rank - that is, the Rank and RP bonus combined, as used for the most recent scorination).
Brackets will be created by splitting teams by point level – for example, after the first matchday, all the winners will go into one bracket, all the teams that drew into another, and all the losing sides into a third bracket – checking for even numbers, and then pairing within the brackets. These pairings will be top – to – bottom, where the highest-placed side in a bracket faces the lowest-placed side, and so on. This will start with the top bracket, and work our way down the table, until everyone is paired up.
There are a few restrictions that come into play that may modify the pairings. The first is a no-rematch rule, which prohibits two teams from playing each other more than once during this phase, since the idea is to spread the matches out from around the entire field. If this occurs, the nearest swap that can be made, in terms of points and rank, will be made with another opponent.
The other restriction will apply partially on MDs 3 and 7, and completely on 4, 8, and 10. As all matches are hosted by one nation or the other, it is the aim of the hosts to provide each team with a schedule that balances the timing of these matches. As such, each team will have a home game twice in their first four matchdays, twice more in their next four, and again on either MD 9 or 10. To do this, pairings will be tweaked to ensure this occurs where necessary. Otherwise, the home team will be determined either by who needs a home game, or by a completely random method.
After all ten matchdays have been completed, the teams will be ranked by the sort order once again and the top 30 will qualify for the World Cup. Should any teams be tied on points with the team in 30th place, then all teams tied on points with the 30th team will be guaranteed, at minimum, a spot in a two-leg home-and-away playoff.
Scorination/RP Bonus/Tiebreakers
We will use Xkoranate, with the version of SQIS previously used for World Cup 68, the Sporting World Cup (U-18WC1) and currently being used for CE XVI. It is a slightly less random version of SQIS originally designed by Legalese. The RP bonus will be cumulative, non-degrading and emphasize quality over quantity. There will be a carryover for the WC finals equivalent to one matchday's worth of RP bonus. The full range of style modifiers from -5 to +5 will be used. For tiebreakers during the Finals, we will utilize (in order): HTH points, HTH goal differential, overall goal differential, goals for, neutral site tiebreaker match.
Feel free to ask any questions you may have.