Page 200 of 499

PostPosted: Fri Mar 22, 2013 11:10 am
by Boring Paradise
At what time would the Draw take place if there is one?

PostPosted: Fri Mar 22, 2013 11:52 am
by Wight
.

PostPosted: Fri Mar 22, 2013 1:24 pm
by Boring Paradise
Wight wrote:
Boring Paradise wrote:At what time would the Draw take place if there is one?

We are not planning a live draw.


Okay. Hope I qualify for the World Cup and destroy your nation or NMS's Nation once more. :twisted:

PostPosted: Fri Mar 22, 2013 1:37 pm
by The Inevitable Syndicate
Hey guys, I'm back from my week-long trip. I hope you all had fun in my absence! Turns out sand dune studies are more taxing than I thought...

PostPosted: Fri Mar 22, 2013 3:18 pm
by Wight
.

PostPosted: Fri Mar 22, 2013 6:50 pm
by Carpathia and Ruthenia
Wight wrote:
Boring Paradise wrote:
Okay. Hope I qualify for the World Cup and destroy your nation or NMS's Nation once more. :twisted:

8-4. Is all I'm saying... 8-4.


7 - 4 is all I'm saying....

PostPosted: Fri Mar 22, 2013 7:01 pm
by Equestrian States
Carpathia and Ruthenia wrote:
Wight wrote:8-4. Is all I'm saying... 8-4.


7 - 4 is all I'm saying....

1-1 and 4-4 is all I'm saying. :p

For those of you who have no idea what I'm talking about, see my last post on here about how my team does against second seeds.

PostPosted: Sat Mar 23, 2013 8:29 am
by Bears Armed
Firstly, I extend my condolences to TBI.

(Would have said so earlier, of course, but wasn’t here then to do this…)

____________________________________________


Secondly, I am announcing a shared-RP opportunity for multiple participants, to take place during WC65.
Yes, I did say “65” there: I’d love to have it take place during #64 instead, because I haven’t really got enough ideas yet about RP for this cycle, but think that it would need the longer planning opportunity to reach its full potential. However if only a few of you are interested n the idea then moving it to the later stages of WC64 &/or accompanying CoH might be practical.

One of my other puppets, Amberrica, is home to a lot of superheroes (and supervillains too, of course) and an incident of some kind is going to scatter small groups of these around the Multiverse… which, "purely by coincidence", will — if enough of you are interested — drop most if not all of those groups into footballing nations during the WC65 cycle. You’ll be able to select a team of 2-4 characters from amongst those whom I’ll be listing shortly and run them through one or more adventures in your own nation (without killing or seriously injuring any of them, unless you get my agreement to that in advance, of course)… but you’ll have to provide a scenario that I can use to RP one of the “rescue parties” that are going to be sent out visiting [your nation]/[one of your nations] too. If you’ve got more than one nation involved then you’ll probably still be able to have only one set of visiting heroes, although they could travel between your nations if you want, unless only a few of you are interested.
The main team of heroes involved is the Justice Force of Amberrica, which was originally active 1940-’51, was revived in 1960, and is still going strong as of 1978 which is their home Reality’s “present day”. There will be characters available for this storyline both from 1943 (think JSA & All-Star Squadron, basically) and 1978 (basically the surviving members of the JSA, plus the JLA in its pre-’Detroit Era’ incarnation, plus — although this would be a few years early by RL publishing history — the founding members of Infinity Inc. as well), and each group of visitors will include at least one character from each of those eras: Characters who were active in both eras can only appear in one version during these events if they were already adults in ’43, but those who were ‘kid sidekicks’ in that period could possibly appear both in that form and as their 1978 adult forms (although not with both versions in the same group of visitors, I think…) too: the original Hrraven both as “the Boarlet Wonder” and in his later identity as NightPaw, for example. I’m potentially open to the idea of adding a few characters who don’t quite fit into that pattern too, if you can come up with good ideas about why they’re involved, but probably only ones from other ‘DC’ comics unless you come up with really good stories: You could always write version of those other characters into your own nations’ storylines and have them interact with the visitors in that way, of course.
Oh, and of course — in case you hadn’t already guessed — just about all of the Amberrican characters are Ursines…I’ve changed some of the names accordingly, or for other reasons, and made some alterations to backgrounds &/or powers — mainly to help differentiate characters from the two eras — too. Oh, and I’m also changing some of the costumes into more Ursine-friendly styles: Baggier leggings rather than tights, for example… and definitely no fishnets, not even on the female characters whose human counterparts wear those.
;)

Guidelines
A group of visiting characters will consist of 2-4 individuals, at least one of whom is from 1943 and at least one of whom is from 1978. Older & newer versions of the same character can not appear together, but pairs of differing people who used the same code-name & role in the different eras can. No group may include counterparts to more than one of Superman, Dr Fate, Wonder Woman, or Captain Marvel. For one reason or another, which in some cases might be because I already plan to use them in the “rescue mission” parties that I myself RP, counterparts to the following characters are definitely not available for you: the Spectre, the original Mr Terrific, the original Black Canary, Sargon the Sorcerer, the version of Green Lantern whose secret ID was Hal Jordan, Captain Atom, Firestorm, Swamp Thing, and all members of the ‘Marvel Family’ other than Captain Marvel himself… Also, the OwlBear (counterpart to the Batman, of course) only has a 1943 version: He gets killed in action a year or three before the 1978 events, basically like his counterpart on DC’s [pre-CoIE) ‘Earth-2’…
You can ask me to include up to one supervillain in the group that visits your nation, working (however reluctantly) with the heroes until they can all get back home, as long as they are: (a) reasonably sane (so no Joker, for example, or Bizarro…); (b) aren’t powerful enough to overshadow the hero[es] with whom they’re travelling; and (c) are accompanying at least one hero from the same era &/or — if they themselves are from 1943 — the 1978 version of one of their own most usual opponents.
In the case of multiple requests for the same character[s], I’ll decide who gets them based on a combination of what I know about people’s RPing histories here and whatever you tell me in the request about your plans fro them. Bonus points for showing knowledge about the older characters as well as the newer ones.
I’ll post a list of characters who are definitely available fairly soon: Once I’ve done so, any requests for visits should be made by TG to Amberrica… and perhaps mentioned here (without details), too, so that if the nation’s inbox actually gets filled up then I’ll know whose message[s] I missed and can contact them about that. If there’s enough response then we perhaps might even have an OOC plotting thread in this forum, to avoid threadjacking this thread.
Remember, getting in your requests earlier than other people might help but getting your requests “right” could be a more important factor.

Your Frostyness, might you be interested in this if RL permits? I know how strongly you’re against outsiders getting into the Dreamed Realm without invitations but… maybe one or more of your people was in serious trouble, facing agents of the Oneiromancer or some more of those Chthulhu Mythos cultists as in WC63 or something like that, and subconsciously prayed for help without being specific about its source? I’m thinking that maybe a group of heroes including Dr Fatt — the Ursine counterpart to DC’s Dr Fate — might work in such circumstances: He’s his Reality’s most powerful magician, partly because he channels a ‘Lord of Order’ who’d doubtless be willing to see him help battle foes such as that… Oh, and his Human side is an archaeologist… ;)
In this situation I wouldn’t expect a “rescue mission” to get through uninvited, but with your people’s help Fatt should be able to get his group safely back home again after the fighting ends anyway.

PostPosted: Sat Mar 23, 2013 9:46 am
by Amberrica
Bears Armed wrote:One of my other puppets, Amberrica


Just confirming this ownership.

PostPosted: Sat Mar 23, 2013 4:00 pm
by Pzetrovlaskia
Bearded Moose wrote:Congratz to New Sideburn, Nenets Autonomous Okrug & Nekoni! It seems as if should've named myself Nearded Moose for a medal :palm:
In all seriousness, well done, three deserved medallists! :clap:

On another note, as this was the BoF, which is technically the 'playground for youngsters to RP', I wondered who could give me some hints, advice, well-formulated booing or warnings on my RPs. (here or by TG, either is fine) Thanks in advance.

PS. I'm no native English speaker, but let us just say that those type of mistakes were typo's. They were typo's. Right?

I'm with you there!
Ps: Well done again for 4-0'ing me in the Quarter-Finals :bow:

PostPosted: Sat Mar 23, 2013 10:41 pm
by Andossa Se Mitrin Vega
Bearded Moose wrote: I wondered who could give me some hints, advice, well-formulated booing or warnings on my RPs. (here or by TG, either is fine) Thanks in advance.


Really just keep doing what you are doing. Look outside the box when you can to gain new perspectives or tangents that you can develop. Most importantly - HAVE FUN.

Now for some clues from my point of view...
1. The Monks are EVIL and should be thrashed whenever possible.
2. Dont let Bua date your nation's Goddess
3. Avoid the Rawrrrcrush whenever possible.
4. Elves are also evil - both Vanoran ones and the ones in bikinis
5. No matter what goes wrong you can always blame a Krytie.

Just my two cents.

PostPosted: Sun Mar 24, 2013 12:18 am
by Yesopalitha
You forgot one, ASMV!
You know you've made it big when you get featured in a Polarball Cartoon.

PostPosted: Sun Mar 24, 2013 1:56 am
by Bearded Moose
I think I understand.

In case I don't, that's probably the fault of a Krytie.

PostPosted: Sun Mar 24, 2013 2:23 am
by New Montreal States
Andossa Se Mitrin Vega wrote:1. The Monks are EVIL awesome and should be thrashed heeded whenever possible.


Fixed it for you.

PostPosted: Sun Mar 24, 2013 4:48 am
by Polar Islandstates
Andossa Se Mitrin Vega wrote:5. No matter what goes wrong you can always blame a Krytie.


And even if things are going well it's safe to assume you can blame them for something.

PostPosted: Sun Mar 24, 2013 5:34 am
by Pzetrovlaskia
Guys, since this is my 1rst world cup, I don't know if you already do this, but wouldn't it be clever to make on thread for each qualifying group instead of one giant RP'ing moshpit?

PostPosted: Sun Mar 24, 2013 5:41 am
by Sargossa
Pzetrovlaskia wrote:Guys, since this is my 1rst world cup, I don't know if you already do this, but wouldn't it be clever to make on thread for each qualifying group instead of one giant RP'ing moshpit?


With 15 - 20 individual threads swamping the front page? It would be anarchy. And probably a nightmare for the hosts to keep track of.

PostPosted: Sun Mar 24, 2013 6:14 am
by Ko-oren
And not everyone RPs. I think every group has about 2-4 active RPers, and some 2-3 people who post a roster and RP every few days or so.

PostPosted: Sun Mar 24, 2013 8:35 am
by Northern Sunrise Islands
Pzetrovlaskia wrote:Guys, since this is my 1rst world cup, I don't know if you already do this, but wouldn't it be clever to make on thread for each qualifying group instead of one giant RP'ing moshpit?


Also, who doesn't like a Moshpit, man?

PostPosted: Sun Mar 24, 2013 4:56 pm
by Saugeais
Pzetrovlaskia wrote:Guys, since this is my 1rst world cup, I don't know if you already do this, but wouldn't it be clever to make on thread for each qualifying group instead of one giant RP'ing moshpit?


If it ain't broke, don't fix it.

PostPosted: Sun Mar 24, 2013 6:21 pm
by Saintland
Looks like I drew the defending champs for my first ever World Cup match. I wouldn't have it any other way, even if I'm probably going to lose. When I get around to my RP (I had been waiting for the draw), most of my country is going to be disappointed that we didn't draw our national rivals New Sideburn in our group, but Audioslavia is the next best thing from their perspective and if the Kingdom of Saintland gets any points from that match, they will be celebrating like they won the World Cup.

PostPosted: Sun Mar 24, 2013 6:39 pm
by Jeru FC
* waves at Milchama *

GO YOU WARRIORS

PostPosted: Sun Mar 24, 2013 7:10 pm
by Karditan
*takes a sip of coffee*

*looks at Group 2*

*spews his drink everywhere*

PostPosted: Sun Mar 24, 2013 7:12 pm
by Qazox
Andossa Se Mitrin Vega wrote:
Bearded Moose wrote: I wondered who could give me some hints, advice, well-formulated booing or warnings on my RPs. (here or by TG, either is fine) Thanks in advance.


Really just keep doing what you are doing. Look outside the box when you can to gain new perspectives or tangents that you can develop. Most importantly - HAVE FUN.

Now for some clues from my point of view...
1. The Monks are EVIL and should be thrashed whenever possible.
2. Dont let Bua date your nation's Goddess
3. Avoid the Rawrrrcrush whenever possible.
4. Elves are also evil - both Vanoran ones and the ones in bikinis
5. No matter what goes wrong you can always blame a Krytie.

Just my two cents.


You forgot the most important one: Qazox cannot win the title, even if they're the only team left playing...

PostPosted: Sun Mar 24, 2013 7:40 pm
by Glascovia
Question: where do the World Cup qualifying matches take place? Are they in New Montreal States for World Cup LXIV?