Saffron United 1 0 1 0 0 0 2
Forres Thistle 0 0 0 0 0 0 0
Middle City 0 0 0 0 0 1 1
Greenborough 0 2 0 0 1 X 3
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by Ianoia » Tue Jul 15, 2014 9:37 pm
Saffron United 1 0 1 0 0 0 2
Forres Thistle 0 0 0 0 0 0 0
Middle City 0 0 0 0 0 1 1
Greenborough 0 2 0 0 1 X 3
by Commerce Heights » Tue Jul 15, 2014 9:55 pm
Ianoia wrote:Is there a way to force the last inning of baseball to play, regardless of score? For instance, I'm creating my own sport using the baseball formula but I'd like the last inning to play even though the team has already won.Saffron United 1 0 1 0 0 0 2
Forres Thistle 0 0 0 0 0 0 0
Middle City 0 0 0 0 0 1 1
Greenborough 0 2 0 0 1 X 3
by Ianoia » Wed Jul 16, 2014 2:51 am
<?xml version="1.0" encoding="UTF-8"?>
<sport version="0.3">
<name>Fourball</name>
<discipline>Fourball</discipline>
<paradigm>nsfs-gridiron</paradigm>
<paradigmOptions>
<string type="resultStyle">periods</string>
<int type="resultWidth">1</int>
<list type="pointValues"><int>1</int></list>
<list type="scoringProbs"><double>0.196</double></list>
<list type="scoringCoeffs"><double>0.108</double></list>
<int type="periods">6</int>
<double type="attacksBase">4</double>
<double type="attacksCoeff">1.5</double>
</paradigmOptions>
</sport>
by Commerce Heights » Wed Jul 16, 2014 3:15 am
by Tumbra » Wed Jul 23, 2014 4:23 am
by Jachaelter » Sat Aug 16, 2014 6:56 pm
by HopNation » Sat Aug 16, 2014 8:23 pm
Collection of National TeamsBOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff gameWorld Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26
by Yttribia » Sun Aug 17, 2014 6:14 pm
Jachaelter wrote:that is confusing
by Gregoryisgodistan » Sun Aug 17, 2014 6:17 pm
Commerce Heights wrote:scoringProbs is the base probability of each point value being scored on an attack; scoringCoeff is the amount by which that probability is modified based on the difference in skill between the two teams. So with those values, if a team with maximum skill is playing a team with minimum skill, the former will have a 30.4% chance to score on each attack and the latter will have an 8.8% chance. attacksBase and attacksCoeff work together the same way in calculating how many attacks each team will get in each period.
by Commerce Heights » Sun Aug 17, 2014 7:01 pm
Gregoryisgodistan wrote:Commerce Heights wrote:scoringProbs is the base probability of each point value being scored on an attack; scoringCoeff is the amount by which that probability is modified based on the difference in skill between the two teams. So with those values, if a team with maximum skill is playing a team with minimum skill, the former will have a 30.4% chance to score on each attack and the latter will have an 8.8% chance. attacksBase and attacksCoeff work together the same way in calculating how many attacks each team will get in each period.
Is this the same probability in every sport? Seems like that would be kind of strange - hockey and soccer have roughly the same number of goals, but hockey has a lot more chances.
by HopNation » Mon Aug 18, 2014 9:33 pm
Jachaelter wrote:that is confusing
this probably also applies to you too, but there will be some more items that need set up between steps 1 and 2 below. I have not done auto racing so not sure what to tell you on those steps, but they are mostly just lap info and if you want qualifying or the actual race. There is also starting grid and some other parameters for the cars that I know nothing about.Tumbra wrote:I want to sim a F1 season, how do I do that?
Collection of National TeamsBOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff gameWorld Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26
by Gregoryisgodistan » Wed Aug 20, 2014 10:54 am
by HopNation » Wed Aug 20, 2014 1:40 pm
Group A Pld W L GF GA GD Pts
1 Team A 1000 602 290 1945 1333 +612 1914
2 Team B 1000 290 602 1333 1945 −612 978
Group A Pld W L GF GA GD Pts
1 Team A 1000 628 274 2005 1353 +652 1982
2 Team B 1000 274 628 1353 2005 −652 920
Group A Pld W L GF GA GD Pts
1 Team A 1000 614 277 2024 1344 +680 1951
2 Team B 1000 277 614 1344 2024 −680 940
Group A Pld W L GF GA GD Pts
1 PIS 1000 620 276 1885 1241 +644 1964
2 2/3 team 1000 276 620 1241 1885 −644 932
Group A Pld W L GF GA GD Pts
1 HopNation 1000 644 259 2004 1256 +748 2029
2 2/3 Team 1000 259 644 1256 2004 −748 874
Collection of National TeamsBOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff gameWorld Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26
by Britonisea » Wed Sep 03, 2014 6:20 am
by Lymantatia » Sat Jan 10, 2015 8:07 am
by Britonisea » Sat Jan 10, 2015 1:23 pm
Lymantatia wrote:What will the next xkoranate update have?
by Estenia » Sat Jan 10, 2015 1:28 pm
by Nova Anglicana » Tue Jan 27, 2015 9:40 pm
by Free Republics » Wed Jan 28, 2015 3:31 am
Nova Anglicana wrote:So I'm messing around with my domestic hockey league and I unchecked the "allow draws" box, so that games now end in overtime or a shootout. I have "draws" set to give one point, with the intention that the team that wins the game in overtime or a shootout receives two points and the losing team receives one point for having gotten to overtime at least. Unfortunately, xkoranate is only giving teams involved in shootout games one point regardless of whether they win or lose. Is this something I can fix in xkoranate or is it something I would have to deal with manually on the posting side of things?
by HopNation » Thu Feb 12, 2015 1:38 pm
Collection of National TeamsBOF 54 - Group 7 Winner - Round of 16
World Cup
Qualifying Exits: 67, 68, 69*,71
4th Place (70)
Cup of Harmony
Group Stage Exits: 59
Round of 16 (60), QF (61)
*playoff gameWorld Cup of Hockey
Group Stage Exits: 23, 24, 25, & 27
Rof16: 26
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