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OSAMI Procurement & Direct Sales Data Sheet (PMT/FT)

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OSAMI Procurement & Direct Sales Data Sheet (PMT/FT)

Postby Sunset » Wed May 13, 2020 6:13 pm

OuterSystemsAllianceMilitaryIndustries
OSAMI
Procurement & Direct Sales Information


Informational Header

Outer Systems Alliance Military Industries - OSAMI - is the military-industrial wing of the Outer Systems Alliance, a Law Enforcement Services Corporation headquartered on the planet Juniper in the Coreward Expansion Zone of the Republic of Sunset, itself located some five hundred light-years coreward from Sol in the Milky Way Galaxy. The OSA provides law enforcement and first responder services to numerous Republic-aligned star systems throughout the Expansion Zone as well as select non-Republic entities throughout the galaxy. As a State-scale entity, the OSA has established OSAMI to provide for its own systems and platform needs with additional manufacturing capability available for external direct sales and entity-level procurement.

Alongside their corporate headquarters, most of OSAMI's manufacturing is based on Juniper where it is managed by-and-large by an enthusiastic army of mostly-Hauyht workers. Resettled refugees from the destruction of their former homeworld of Alice, the Hauyht have thrown themselves heart-and-soul into the design, testing, and manufacture of the platforms and weapons needed to ensure their new home - as well as those of other diverse peoples spread around the galaxy - will never again face unprepared the threat of aggression and tyranny.



Sales Restrictions

As a military-industrial manufacturer headquartered in the Republic of Sunset, OSA Military Industries (OSAMI) sales, licensing, and technology transfers are limited to those entities who are considered 'friendly' or 'neutral' to the Republic of Sunset. If the particular entity you represent is 'friendly', either by general relationship or by treaty, it enjoys a 10% (General) / 15% (Treaty) discount on multi-unit sales. 'Neutral' entities would be those without specific relations to the Republic that are on the same portion of the Socio-Political spectrum. Unsure? Direct your enquiries to the nearest Republic of Sunset virtual consulate or diplomatic enclave.


Purchase Options & Exchange Rate

All prices listed are for single-unit sales. Bulk orders may receive a sliding discount based on the entity of origin and the amount purchased. State-level purchasers should enquire about negotiating a standing discount; contact your OSAMI sales representative for more details.

Out-Of-Character Purchasing Information: For those player-nations that are friendly to myself & my nation, the only post requested is one listing your purchasing agent & the government or individual entity that will be making purchases (EG 'John Smith, Somebuckistan Military Imports Directorate'). Those that are neutral - that is, on the same portion of the Socio-Political spectrum but not personally known to me - the same information is required as well as what particular systems & packages you will be purchasing (EG 'John Johnson, Uneverheardofstan; Titan Tanks, Pegasus Transports'). A single post is all that is required; any other information you care to list in your post will be appreciated but not required.

Code: Select all
[b]Government / Entity:[/b] National Entity / Mercenary Outfit / Government Agency / Household
[b]Purchasing Agent:[/b] Howard Johnson
[b]Systems & Packages:[/b] Two Week Vacation to Tahiti

For the purposes of sales to external entities and given the restrictions on sales (see the previous segment), the currency of the purchasing entity is assumed to be equal to the DiCoin; no currency conversion is necessary and OSAMI will gladly take whatever form of payment you have whether physical or electronic. Aside from the Purchasing Options listed in the individual unit entry, most are also available for direct licensing & manufacture to entities with a 'friendly' or 'treaty' relationship with the Republic. Direct maintenance contracts - serviced by the same OSAMI engineers and technicians that designed and built the offered platforms - are suggested; manuals are included with every purchase as is access to the OSAMI parts, maintenance, and repair web-source.


Platforms & Systems Stock and Availability
The following platforms and systems are available and in-stock or can be manufactured to required quantities inside an acceptable time-frame. When new entries are made available for purchase, the oldest current entry may be removed to a secondary display area; these will be linked at the bottom of the current offerings.


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Titan-Type Super-Heavy Hover Tank

Inspired by the RDF's Typhoon Super-Heavy Grav Tank, the Titan is a surprisingly fast high-mobility, high firepower platform that features the OSA's standard angular design aesthetic as well as the over-abundance of weaponry that the organization prefers. Why a 'law enforcement' organization needs a super-heavy hover tank is anyone's guess but foundries on Juniper seem intent to churn them out in vast numbers. This may be good for you, however - especially if you're in need of an armored combat platform that ticks these particular boxes.

Designed to be the hard-hitting fist of a highly mobile armored force, the Titan's primary armament is a pair of linked ultra-high velocity linear accelerators. Due to their particular construction, both must be fired together but this offers additional hit & penetration potential. While these guns feature the standard assortment of warhead-rounds (kinetic, explosive, etc), they are also self-correcting and can effectively engage targets up to 3° off-bore at over-the-horizon ranges. These weapons are also equipped with an auto-loader as well as an automatic platform stabilization system that reduces the unit's 'felt' recoil to a negligible amount. Most of the secondary weapon systems are technically 'outside' of the hull, reducing the risks of platform degradation due to ordinance cook-off.

As might be expected for a unit of this size, the crew spaces are reasonably spacious with multiple upholstery and species accommodations available. Each position has its own ejection-capable compartment with built-in screens as well as an augmented reality 'battle space' providing the illusion of over-the-shoulder contact. Each is environmentally sealed and provided with an independent & recycled atmosphere as well as a small compartment for personal items, nutritional, and survival items and a waste disposal unit. Cup holders are standard, as well as a chilled food storage unit.

Designation: Armored Heavy Assault Platform (Export Version)
Crew Complement: 4; Commander, Gunner, Secondary Gunner, Driver
Power Plant: Advanced Fusion; 3 Month Refueling Interval
Motive: Heavy-Grade RepulsorLift Drive
Maneuvering Characteristics: Terrain Hugging (2 Meter Maximum), Good Acceleration and Maneuverability. Top Speed of 320 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Main Gunnery; 2 High Velocity Linear Accelerators. Secondary Gunnery; 2 20 Cell Medium Range Missile Boxes, 2 6 Cell Short Range Missile Boxes (Turret), 2 6 Cell Short Range Missile Boxes (Hull), 1 Coaxial High Volume Linear Accelerator (Turret). Auxiliary Gunnery; 2 2 Cell Utility Missile Boxes (Turret), 2 5 Tube Utility Dispensers (Hull), 1 Laser Anti-Missile / Anti-Infantry Emitter (Turret)
Dimensions & Mass: 32 meters x 18 meters x 11 meters, 980 tonnes

Purchasing Options: Manufacturer's Specifications (89.3m DiCoins per Unit), Hull & Turret Only (7.1m DiCoins per Unit), No Weapons or Electronics (23.2m DiCoins per Unit)
Maintenance Outlay: 8-23% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 9.5% Per Year


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Thunderer-Type Assault DropShip

With perfectly reasonable and immensely serviceable craft such as the Loki-Class DropShip available, the OSA once again chose to take a hard left, developing their own heavy orbital transport from whole cloth. The result was the Thunderer-Type which was then classified as an 'Assault' DropShip due to its numerous forward-facing weapon systems and its aggressive look and feel. Catering to the needs of the OSA, it is capable of putting a well-rounded armored cavalry unit on the ground very quickly and then providing either landed or in-flight supporting fire for the same.

Primary transport facilities are provided by a large single-ramp bay located at the rear of the main body. This is large enough to accommodate a large variety of units and OSA loadmasters have been known to stretch this space in 'creative' directions, such as securing vehicles directly to the loading ramp so that they are 'stowed' vertically when it is closed. To assist the loadmasters, the bay is provided both with numerous tie-downs and load-bearing attachment points as well as two heavy-duty winches and a ceiling-mounted robotic arm that can extend out of the bay and has been used in combat. On several occasions. Forward of this is a large secondary transport bay with access hatches just behind the fairings on either side of the nose. This and these can accommodate both infantry and light vehicles, such as jetbikes or modest two-man vehicles. Again, it is provided with numerous tie-downs and mobile dividers and can be re-purposed into anything from a forward command center to a field hospital.

Primary firepower is substantial but mostly oriented along the forward axis with a quartet of super-heavy linear accelerators hanging under the forward wing-shoulders. These are super-heavy pieces designed to deliver direct-impact ordinance over ludicrous distances; pair with the Thunderer's standard long-range communications and battle space suite, they can easily engage targets at mid-orbital distances. The same is true of the four long-range missile launch racks; in-atmosphere these are more equivalent to cruise missiles with an appropriate duration and effect. These are augmented by four laser-type emitters at the base of the wings; while anti-ordinance duties are their primarily billet, they are also quite effective against both infantry, powered infantry, and light vehicles.

Because the Thunderer is primarily seen and intended as a 'here to there' transport, crew accommodations are spartan but functional. The largest crew berth is reserved to the commanding officer and this is about the size of a walk-in closet. Other berths are as simple as a pull-down bunk mounted to a corridor wall. Due to external interest, OSAMI does offer an interior package geared towards the operator who intends to use the craft as their full-time living quarters; a heavily-armed RV with space for some very fun toys...

Designation: Assault DropShip (Export Version)
Crew Complement: 27; Command Crew, Maintenance & Engineering Technicians, Loadmasters
Power Plant: Advanced Fusion; 6 Month Refueling Interval
Motive: 2 Orbital-Grade RepulsorLift Drives and 8 Repulsor Maneuvering Sub-Systems
Maneuvering Characteristics: Space-Capable, Good Acceleration and Maneuverability. Top Speed of 1280 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Main Gunnery; 4 High Velocity Linear Accelerators. Secondary Gunnery; 4 20 Cell Long Range Missile Boxes. Auxiliary Gunnery; 4 Laser Anti-Missile / Anti-Infantry Emitters
Haulage: 1 Rear-Opening Primary Drop Bay (40 meters x 24 meters x 18 meters), 1 Forward Light / Infantry Transport Bay (42 meters x 18 meters x 10 meters)
Dimensions & Mass: 132 meters x 99 meters x 37 meters, 3.14 million tonnes

Purchasing Options: Manufacturer's Specifications (2.8b DiCoins per Unit), Hull Only (210m DiCoins per Unit), No Weapons or Electronics (642.2m DiCoins per Unit)
Maintenance Outlay: 5-15% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 6.5% Per Year


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LE-Type Police Cruiser

In late '175, it finally came to pass that the OSA - technically chartered as a 'law enforcement organization' - would design and field something that kinda-sorta looked like a police cruiser. If one happens to ignore the turret ring occupied currently by the light bar and the two empty sponson rings on either side of the drive pontoons. That is; it is clear that the OSA's designers intend that the Patrol Cruiser can be quickly fitted with heavy weapon systems 'if' and (hopefully) 'when' the need arises. To accommodate these (potential) systems, the design is fitted with a fairly substantial power plant that - in its base configuration - makes it pretty darn fast. It is heavily armored for a law enforcement platform and can shed small-arms fire like rain, though only moderately so against military-grade weaponry.

A quick count of the top hatches indicates that it had room for four, though two is standard for an OSA patrol. There is an empty compartment in the rear accessible through a large hatch-ramp and this is fitted out with a restraint system as well as an active suppression system for 'de-escalating' unruly suspects via sedative riot foam. Two six-tube box launchers visible just aft of the light bar are meant to carry 'utility' ordinance such as additional riot foam missiles or first responder drones but it isn't unknown for patrol officers assigned to the rougher parts of town to slip in a couple high-yield short-range missiles by 'mistake'. There is a laser anti-missile system mounted just above the forward OSA logo but safety systems built into the software supposedly make it impossible for this to be repurposed.

Unless one happens to know where to put the screwdriver.

Designation: Patrol Cruiser (Export Version)
Crew Complement: 4; 1 Pilot / Driver
Power Plant: Advanced Fusion; 2 Month Refueling Interval
Motive: Medium-Grade RepulsorLift Drive
Maneuvering Characteristics: High Acceleration and Maneuverability. Top Speed of 530 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Secondary Gunnery; 2 6 Cell Short Range Missile Boxes. Auxiliary Gunnery; 1 Laser Anti-Missile / Anti-Infantry Emitter
Haulage: 1 Rear-Opening Storage Compartment (2 meters x 2 meters x 1.5 meters)
Dimensions & Mass: 10 meters x 4.5 meters x 2 meters, 27 tonnes

Purchasing Options: Manufacturer's Specifications (420,000 DiCoins per Unit), Hull Only (75,000 DiCoins per Unit), No Weapons or Electronics (353,000 DiCoins per Unit)
Maintenance Outlay: 7-11% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 8.5% Per Year


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Savage Axis SAX-3A-Type Assault BattleMech

To ask why the OSA fields BattleMechs will more than likely get one a look lacking in understanding. To ask that question is to deny the 'stompy'-stompy', to ignore the pure and unadulterated joy of plowing through thick stands of trees, sprawing greenhouses, glass-faced office complexes...

Late one one night at a lonely desk, an engineer sat alone with no particular place to go and nothing particular to do with his time. To relieve the boredom - and to justify his continued effort to warm the seat - he decided to combine this favorite piece and that particular element from various OSA platforms into a single model. The first choice was - oddly - not from one of the BattleMechs that were his normal domain but from the new Gryphon Ground Attack Fighter; the interesting engine and missile launch system that supplied a good portion of its offensive punch. Next would be the leg assembly from the light Grey Knight ProtoMech. The odd split torso from the Helion had always caught his eye and that was next, stripped of its head. That would be added again from the Grey Knight though there would be some tweaking.

The design was coming together now but it still needed something more. A big gun - and his chosen candidate was the shotgun-like linear accelerator used by the Marauder XL (Which stood for Xtra Light, but any sense of scale was already well out the door). With this already open he tore off one of that 'Mech's particle cannon and stuck it between the two box launchers that were now mounted on the thing's shoulders. A medium pulsed laser on the head, a couple high volume rotary cannon on either side of the chest, and a chopping blade under the barrel of the double-accelerator. And a yawn - time to call it a night.

But he didn't close the file.

The next morning, he made his bleary way into the office to find his desk surrounded by a small crowd of colleagues. Some were dismissive, others were interested. He shrugged it off as 'piecemeal salvage'. But someone else higher up the chain had already seen it and whether he'd wanted it or not, the newly dubbed and slightly modified Savage Axis was soon headed for test production. That same year the 'Savage - piloted by one Warden Stillwell - would defeat all opposition at the inaugural Warlord's Tournament on the planet Sakaldale and establish itself as the 'Mech to beat in the coming years.

Designation: Assault-Class BattleMech (Export Version)
Crew Complement: 1 MechWarrior
Power Plant: Advanced Fusion; 3 Month Refueling Interval
Motive: Big Stompy Feet, 2 Heavy RepulsorJets
Maneuvering Characteristics: Average Acceleration and Maneuverability. Top Speed of 62 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; 2 Double-Barrel Large Bore Linear Accelerators, 2 20 Cell Medium Range Missile Racks. Secondary Gunnery; 2 6 Cell Short Range Missile Boxes, 2 High Volume Light Linear Accelerators. Auxiliary Gunnery; 2 Laser Anti-Missile / Anti-Infantry Emitters
Dimensions & Mass: 28 meters x 18 meters x 15 meters, 590 tonnes

Purchasing Options: Manufacturer's Specifications (295m C-Bills DiCoins per Unit), Chassis Only (75.8m DiCoins per Unit), No Weapons or Electronics (112.4m DiCoins per Unit)
Maintenance Outlay: 11-14% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 12% Per Year


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Hobby-Type GravTransport

Hobby; a migratory Old World falcon with long, narrow wings, catching dragonflies and birds on the wing.

Which is exactly what the designers at OSAMI used to 'justify' their recreation of the look-and-feel of a certain often-contested intellectual property. 'It's a type of bird..?' Of course as the designer in question was a particularly enthusiastic young Hauyht, it is likely that she'd never even seen a real-live falcon - let alone a hobby - before...

That confessed, the Hobby has some notable differences and similarities to its cast resin parentage. It is a high-speed, altitude-capable armored transport; ✓. It mounts two medium range missile launch racks on a remotely-operated turret; ✗. It features a fully-enclosed cockpit rather than a piece of clear plastic that seems to get lost easily; ✗. A high-cycle light linear accelerator is mounted on either side of the cockpit; ✗. The cockpit module can eject... Well, I'm not sure on that last one, but judging by the amount of ✗s and the number of ✓s there's not really all that many similarities...

Another crucial difference is that both the pilot and co-pilot / gunner sit in the cockpit, one behind the other. This has all the usual lights, switches, and displays, as well as a huge number of cupholders and the requisite chilled vegetable storage. The rear transport compartment is far more spartan and completely inaccessible from the cockpit. Unlike the original - which can apparently hold gobs of elfy-bois - it has standard seating for eight in a range of upholstery options from squad-car plastic to rich Corinthian leather. A combat version is available - Hobby-Type C - that extends and replaces the squad compartment with a boattail and adds another pair of guns to the turret, utility dispensers on the rear deck of the 'wings', and an underslung ten cell medium launch rack.

Designation: Fast Assault Transport (Export Version)
Crew Complement: 2; Pilot, Co-Pilot / Gunner
Power Plant: Advanced Fusion; 2 Month Refueling Interval
Motive: 2 Heavy RepulsorJets
Maneuvering Characteristics: Quick Acceleration and Great Maneuverability. Top Speed of 840 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; 2 10 Cell Medium Range Missile Racks. Secondary Gunnery; 2 High Volume Light Linear Accelerators.
Dimensions & Mass: 23 meters x 18 meters x 8 meters, 98 tonnes

Purchasing Options: Manufacturer's Specifications (143m DiCoins per Unit), Airframe Only (24.4m DiCoins per Unit), No Weapons or Electronics (102.1m DiCoins per Unit)
Maintenance Outlay: 13-16% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 14.5% Per Year


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Street-Type Infantry Attack Vehicle

Originally conceived as an urban assault vehicle, the Street-Type has found its way into a wide variety of roles in the OSA's paramilitary roster. With its all-electric power train and thus silent operation, it makes a very good scout and light recognisance element. This is aided by its unique variable suspension, allowing each leg-wheel combination to move independently up or down. In street fighting or in the tangle of the forest wilderness, this allows the crew to move the chassis up to peek the turret over an obstruction or cover, or to lock a wheel or wheels and 'walk' the unit over something that would too tall - or too deep - for a regular ground vehicle to pass. With the included winch and towing functions and the high torque of the electric motors, this also makes it popular with search & rescue as well as technical units.

With space for four but a crew of two, it is also often utilized by special operations units that want a low-observability vehicle to move them into an area on a squad-by-squad basis. Its small size also makes it highly useful for those units needing an air-droppable vehicle, though its limited battery life makes it reliant on outside power sources for extended deployments. They are also commonly found as escorts for dignitary protection and among the on-site security detail protecting urban OSA offices. Versions sold without the weapon systems or combat electronics are quite popular among the general population as well, with OSAMI manufacturing both this 'civilian' version as well as one with an integrated camper. Both are targeted at outdoor enthusiasts but it is not uncommon to see one on the city streets that had never seen a drop of mud or a patch of gravel.

Designation: Fast Attack & Infantry Support Vehicle (Export Version)
Crew Complement: 2; Pilot, Co-Pilot / Gunner
Power Plant: None; All-Electric. 2 Week Charge
Motive: Independent Quad Tires with Articulated Suspension
Maneuvering Characteristics: Quick Acceleration and Great Maneuverability. Top Speed of 170 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; Mid-Cycle Linear Accelerator, 9 Cell Short Range Missile Rack
Dimensions & Mass: 9 meters x 5 meters x 4 meters, 17 tonnes

Purchasing Options: Manufacturer's Specifications (13.7m DiCoins per Unit), Chassis Only (1.4m DiCoins per Unit), No Weapons or Electronics (3.3m DiCoins per Unit)
Maintenance Outlay: 11-18% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 12.5% Per Year


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Gryphon-Type Ground Attack Fighter

'Hi, my name is Brrrrrrrrrt!'

Is there an armored column you just need gone? An inconvenient apartment block perhaps? A special ops team pinned down and in need of some close air support? Then you need a Gryphon. Or maybe you just like missiles. Lots and lots and lots of missiles. Then you also need a Gryphon. Or maybe you need a tough, durable, low-maintenance aircraft that can operate in any weather and in any environment out of any airstrip. Then you also need a Gryphon.

Designed explicitly as the grandchild to the A10 Warthog, the Gryphon retains essentially all of its key features while adding a few twists and turns of its own. Is it a beautiful aircraft? No, not really. Does it go 'Brrrrrrt and make things go away? Yes it does! Primary armament is the same as on the A10; a single high-cycle rotary cannon with a railgun 'kick' that takes the standard high density rounds from terrifying to murderous. This is paired with more missiles than should legally be allowed on an airframe - in all there are one hundred medium-range missile tubes that can fit a wide variety of warheads. Those mounted on the wings are single-shot and drop-away, but the pair built into the shoulders are fed from an internal magazine to give the Gryphon a thick high-explosive tail to its firepower.

Like the original, it is build for survivability. Both engines are mounted up and behind the wings and faced by the two primary 20 cell launchers. Unlike the A10, the aircraft can survive both being shot away because it is also outfitted with a set of smaller 'maneuvering' clusters at the base of the tail, under the nose, and at the wingtips and these can - in theory - keep the airframe aloft with all munitions gone and at least half of the wing surface viable. These also make the craft extremely maneuverable and able to pull off maneuvers normally reserved for gravy fighters; a left-hand steering 'orb' allows the pilot to adjust the aircraft's pitch and yaw independently of the direction of travel and it can fly not-quite sideways but enough to keep that gun pointed at a passing target for a few extra milliseconds. This is normally locked to a 10° offset but again - if you know your way around a circuit diagram...

Designation: Ground Attack & Close Air Support Aircraft (Export Version)
Crew Complement: 1; Pilot
Power Plant: Advanced Fusion; 3 Day Refueling Interval
Motive: Twin Repulsor Engines, Secondary Repulsor Maneuvering
Maneuvering Characteristics: Slow Acceleration and Nimble Maneuverability. Top Speed of 250 Kilometers Per Hour
Armor & Structure: Proprietary Light Weight Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; High-Cycle Rotary Linear Accelerator, 2 20 Cell Medium Range Missile Racks, 6 10 Cell Medium Range Missile Racks. Secondary Gunnery; 2 Fixed Forward Laser Emitters, 2 Rear Laser-Type Anti-Missile Emitters
Dimensions & Mass: 16 meters x 17 meters x 5.5 meters, 23 tonnes

Purchasing Options: Manufacturer's Specifications (67.7m DiCoins per Unit), Airframe Only (23.1m DiCoins per Unit), No Weapons or Electronics (26.3m DiCoins per Unit)
Maintenance Outlay: 7-12% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 8.5% Per Year


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Beveren-Class Fast Cutter

With a law enforcement jurisdiction that has expanded to include dozens of worlds across many star systems, the OSA has found itself in need of a blue-water capability, particularly for those worlds that would be considered particularly watery. To answer this need they turned to their own history and to one of the last vessels designed before the Hauyht were forced from their former homeworld of Alice. This was the Beveren-Class Fast Destroyer and OSAMI borrowed both the name as well as the look & feel in their entirety when designing the new vessel. This saved me quite a bit of time as well.

With minor modifications, the Beveren would be re-designated as a Fast Cutter and activated as a naval patrol & responder services vessel. Due to their need to patrol often-long stretches of coastline, they are quite fast and designed to go faster; their repulsor / impeller drive can push them up out of the water, aided by a wing-effect generated by the lower impeller cowling. Thus they are something of a mix of a hydrofoil and a jet boat in operation. While armored, they are not particularly so, due both to the specified need for speed and the low-grade weaponry they would plausibly encounter.

Primary armament consists of a single high-output directed energy weapon - laser-type - mounted forward of the bridge on a single turret. This is the standard OSA 'oddity' as it is a Capital-grade weapon system - space, not terrestrial. This is augmented by two lateral torpedo launch arrays and three small anti-missile / anti-infantry emplacements. An open flight deck on the stern is attached to an enclosed hangar of equal size (sixteen meters square) and this sits above a wet-well launch and recovery bay for small craft. Two bays forward of the torpedo tubes allow for on-side interaction with larger vessels; these have extendable boarding ramps and also serve as the primary docking points.

One feature that the Beveren retains from the previous iteration is the modular well concept. These were designed into most Jer'Don naval vessels and allow them to directly carry a standard 12.19 meter shipping container - or several, depending on the vessel. These containers were then fitted out with a particular system that could be swapped in and out to enhance the flexibility of whatever platform they were mounted on. Some of these wells were then extended to double height; the Beveren has one side-by-side double well, a standard side-by-side well, and two single standard wells. OSA vessels typically carry additional responder systems such as drone launchers and automated surgical bays but they are fully capable of mounting VLS cells and even surface-to-orbit weapon systems.

Designation: Naval Patrol & Responder Services Craft (Export Version)
Crew Complement: 27; Command Crew, Maintenance & Engineering Technicians, Naval Boarding Team, Attached Aircraft Pilots & Crew
Power Plant: Advanced Fusion; 12 Month Refueling Interval
Motive: Twin Repulsor/Impeller Engines, Secondary Repulsor Maneuvering
Maneuvering Characteristics: Fair Acceleration and Careful Maneuverability. Top Speed of 175 Kilometers Per Hour
Armor & Structure: Proprietary Naval-Grade Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Long-Range Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; 1 High-Output Laser Emitter, 2 9 Cell Long Range Torpedo Launch Tubes. Secondary Gunnery; 3 High-Cycle Point Defense / Anti-Personnel Linear Accelerators. Auxiliary Systems; 4 Double-Height Modular Container Wells, 2 Single-Height Modular Container Wells
Dimensions & Mass: 132 meters x 21 meters x 19.5 meters, 18,018 tonnes

Purchasing Options: Manufacturer's Specifications (3.12b DiCoins per Unit), Hull Only (1.1b DiCoins per Unit), No Weapons or Electronics (2.2b DiCoins per Unit)
Maintenance Outlay: 9-12% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 9.5% Per Year


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Stormtalon STN-2#-Type BattleMech

The Stormtalon is the first 'Mech in the OSA's 'Next Generation' force refit program. This program seeks to leverage the OSA's current pool of battlefield experience to redesign or refit the existing roster into a more capable and effective force without significantly breaking the rules imposed on it by the Republic government. While many platforms will be redesigned, the Stormtalon is one of a handful of completely new platforms. It is envisioned as the new Multi-Role BattleMech, a platform that can capably take on any mission assigned to it or that can capably augment any combined arms force it is assigned to. This makes it something of the first 'OmniMech' designed by the OSA and it bears some certain resemblance to notable 'Mechs of that type.

Battlefield experience suggests that - in general - a 'Mechs missiles are the first to go, either run dry or destroyed by enemy fire. Second are the linear accelerators (a fancy term for 'gauss weapons') and / or the limbs they are mounted on. Laser-based weapons tend to be last though they are often the most dangerous and by their nature do not have ammunition to expend. With this in mind the Stormtalon was designed with the launchers and the guns in the arms - most of the cost of the launchers is in the rapidly-expended missiles, and the linear accelerators as used by the OSA are mostly magnets and cabling; not particularly expensive. This design choice rapidly leaves the arms as potential ablative armor, protecting the torso by virtue of placement. With the laser emitters built into the torso, this results in a design with a lot of up-front striking power but also excellent long-term fighting strength, requiring complete platform degradation to render it ineffective.

These design choices also led to a very flexible design that could easily be modified to suit various mission characteristics. A popular variant - STN-2B (pictured) - swaps the long-range missile boxes for short-range high-yield launchers and more ammunition for the accelerators. It also adds anti-infantry pods to the legs, making for a nasty urban combat 'Mech that still has the punch for anti-armor operations. Other variants - STN-2C, STN-2D - upgrade the long-range missile launchers to 20-Cell models or substitute the arms entirely for heavy linear accelerators, resulting in fire support and indirect artillery variants.

Designation: Multi-Role BattleMech (Export Version)
Crew Complement: 1 MechWarrior
Power Plant: Advanced Fusion; 2 Month Refueling Interval
Motive: Two Chicken'y Legs
Maneuvering Characteristics: Swift Acceleration and Good Maneuverability. Top Speed of 115 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; 2 High-Output Long-Range Laser Emitters, 2 Medium-Output Laser Emitters. Secondary Gunnery; STN-2A 2 15-Cell Long Range Missile Launchers, 2 High-Cycle Linear Accelerators. STN-2B 2 6-Cell Short Range Missile Launchers, 2 High-Cycle Linear Accelerators, 8x Anti-Infantry Pods. Auxiliary Gunnery; 5-Cell Utility Grenade Launcher
Dimensions & Mass: 11.5 meters x 9 meters x 11 meters, 426 tonnes

Purchasing Options: Manufacturer's Specifications (213.4m DiCoins per Unit), Chassis Only (34.2m DiCoins per Unit), No Weapons or Electronics (92.3m DiCoins per Unit)
Maintenance Outlay: 6-11% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 7.5% Per Year


    Image
Malakh-Type GravRotor

OSAMI's first entry into the 'new' and 'exciting' (and high margin) market space of Executive Transportation & Protection is the 'Malakh'-Type GravRotor. Or GravCopter - that particular point of nomenclature has yet to be settled. Naming conventions aside, the 'Malakh' is an armored aerial transport designed to get high-value targets executives from here to there in both comfort and safety. Styled in the fashion of an old fashioned helicopter, it instead uses two 'GravBlades' for both lift and movement and thus providing an aircraft that is safer, more reliable, and only marginally more expensive. Direct from the factory they are available either in Gray, Blue-Scale Camo (Shown), or Sheriff's Secret Police Black.

The standard model has numerous active and passive systems oriented around executive / passenger safety and protection, though most executives tend to be interested in the flashy 'active' systems. All vital systems are encased in a respectable level of composite armor that is normally found on military-grade platforms while the various emissions - thermal, etc - are baffled and shielded to distort or eliminate their passive signatures. Active systems include three - one, two, three - laser-based anti-missile systems, four chaff / sensor disruption launchers with multiple reloads, another three active jamming arrays, and finally a passenger / crew ejection system in case of total platform degradation (getting shot down). 'Screamer' pods are designed to launch in the case of a bail-out and these have a system that is designed to attract the attention of targeting gear. Each 'GravBlade' is independently powered and the aircraft can operating at reduced capacity with only one operational.

Yes, the seat cushions can be used as a flotation device, though there is a full life raft included at the base of the ejection pod.

Both the crew and the passenger spaces are luxurious, with multiple standard options and an exhaustive list of optional upgrades for the high-powered executive. The base model has seating for six - pilot, co-pilot, and four passengers - but this can be contracted to four or expanded to eight by eliminating or adding options. Thanks to a design that is very nearly solid-state, the 'Malakh has a low maintenance requirement. The craft's range is exceptional, and an orbital travel package is available. The first 'customer' for the Type was the OSA and then OSAMI itself and the design is being heavily marketed to Republic frontier and colony governments with its durability (and survivability) as a key sales point.

Designation: Executive Transport
Crew Complement: 2, Pilot/Co-Pilot, Optional Service Staff
Power Plant: Advanced Fusion; 4 Month Refueling Interval
Motive: 2 High Maneuverability GravBlades (Proprietary)
Maneuvering Characteristics: Swift Acceleration and Exceptional Maneuverability. Top Speed of 920 Kilometers Per Hour
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Auxiliary Gunnery; 3 Laser-Type Anti-Missile Emitters, 2 5-Tube Physical Counter-Measure Dispensers
Dimensions & Mass: 27.2 meters x 14 meters x 5.2 meters, 27 tonnes

Purchasing Options: Manufacturer's Specifications (97.4m DiCoins per Unit), Airframe Only (24.7m DiCoins per Unit), No Weapons or Electronics (80.1m DiCoins per Unit)
Maintenance Outlay: 4-8% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 4.5% Per Year


    Image
Corsair CRS-2A-Type BattleMech

The Outer Systems Alliance new 'Corsair' (CRS-2A) BattleMech was designed and built to meet a specific need within the ever-growing paramilitary services organization - that of a vacuum-capable surface combatant. To that end it has several features that make it unique among BattleMechs. Or at least those constructed by the OSA's manufacturing wing / military-industrial behemoth, OSAMI. Most notable is the zero-g maneuvering system, consisting of a number of reactive thrust units on the torso, ankles, and 'hands'. The hands being mostly guns; primary direct throw is a pair of extended-range particle cannon backed up by two long-range missile racks and two short-range missile racks (15 and 6) as well as the old standby of medium lasers; many.

To deal with the heat generated by these and compensate for the preferred operating environment, OSAMI came up with a new type of heat sink which was un-creatively dubbed the 'v-sink'. More effective that regular heat sinks in a vacuum, they downright suck in atmosphere - if you want game stats, they dump 3 in space but only 1 planetside. Which means that yes - the Corsair can operate just fine on the surface for a given value of 'fine'. The maneuvering units also make them more nimble but I'm not going to check if there are existing rules for that - you'll just have to make something up. Since a regular yeet seat would be a bad idea, it also features a full cockpit ejection system. No open head critical slots for you!

Another useful and thus default feature is electromagnetic feet, very useful for navigating the open hulls of ships and stations. These and the maneuvering units chew up all the leg critical slots but creative 'Warriors have used those magnets to pull off some really weird tactics, such as flanking attacks from the ceilings. Of useful note is that the two medium lasers on the top of the torso have been provided with the software and physical interface needed to allow them to reliably engage enemy missiles though it should also be noted that these are only effective against incoming along the Mech's forward facing. A last oddity is that - again, gun-hands - there is a single manipulator arm build into the torso under the cockpit. Just in case one needs to open a jar or give one's opponent the finger...

Actually, I'm not sure how they'd open a jar, but go ahead - get creative!

Designation: Vacuum-Combat BattleMech (Export Version)
Crew Complement: 1 MechWarrior
Power Plant: Advanced Fusion; 3 Month Refueling Interval
Motive: Two Legs, Reactive Maneuvering Units
Maneuvering Characteristics: Swift Acceleration and Excellent Zero-G Maneuverability. Top Speed of 95 Kilometers Per Hour (Standard Atmosphere)
Armor & Structure: Proprietary Multi-Layer Composite; Thickness Varies by Location
Electronics: Integrated Full Spectrum / Multi-Band Total Theatre Awareness System with Voice, Augmented Reality, Holographic, and Manual Interface
Armament: Primary Gunnery; 2 High-Output Long-Range Particle Cannon, 2 Medium-Output Laser Emitters. Secondary Gunnery; 2 15-Cell Long Range Missile Launchers, 2 6-Cell Short Range Missile Launchers, 2 Medium-Output Laser Emitters Multi-role'd to Long-Range Anti-Missile Systems
Dimensions & Mass: 10 meters x 8 meters x 9 meters, 360 tonnes

Purchasing Options: Manufacturer's Specifications (234.4m DiCoins per Unit), Chassis Only (38.2m DiCoins per Unit), No Weapons or Electronics (112.3m DiCoins per Unit)
Maintenance Outlay: 6-11% Yearly, Depending on Local Infrastructure. Maintenance Contracts Set at 7.5% Per Year
Last edited by Sunset on Wed Oct 14, 2020 9:06 am, edited 16 times in total.
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Sunset
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Postby Sunset » Thu May 14, 2020 9:43 am

OuterSystemsAllianceMilitaryIndustries
OSAMI
Procurement & Direct Sales Information


Reserved for Future Products
Last edited by Sunset on Thu May 14, 2020 9:44 am, edited 1 time in total.
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Sunset
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Postby Sunset » Thu May 14, 2020 9:45 am

OuterSystemsAllianceMilitaryIndustries
OSAMI
Procurement & Direct Sales Information


Reserved for Future Products
Last edited by Sunset on Thu May 14, 2020 11:19 am, edited 2 times in total.
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Tarasovka
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Postby Tarasovka » Tue Aug 18, 2020 12:24 pm

Various assorted OSAMI products and equipment steadily made their way into the procurement chains of various private companies, corporations or associations within the Taraskovyan Empire. And this was a somewhat lucrative B2B market. After all, there were corporations setting up Exploration & Production operations on worlds with extremely aggressive carnivorous aerial whales keen to chew on stuff. And somesuch.

Some manufacturers secured rights to adapt and amend the models for local manufacturing.

The OSAMI gear was not on spec for government and military procurement, quite purposefully so in fact, and its position classes down from proper military kit meant it was appropriate in armed versions for private security, corporate transportation, but also for venture capitalists settling interests outside of the Empire's formal jurisdiction and, thus, outside of the Empire's formal restrictions on the firepower private actors could wield.

OOC: Not filling out tax form type things, but just to specify that these are of interest for private actors in Taraskovya.
Last edited by Tarasovka on Tue Aug 18, 2020 12:41 pm, edited 5 times in total.
Links: Nation Maintenance Thread and various Bits and Pieces

INCORRECT SPELLING - DOES NOT EXIST:
Adjective: Tarasovkan

CORRECT SPELLING:
Noun: Taraskovya (formal, high flown) ; Tarasovka (routine)
Adjective: Taraskovyan

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UniversalCommons
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Postby UniversalCommons » Sat Aug 22, 2020 10:24 am

From: Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons

We wish to buy the chassis production rights for the Savage Axis Mecha for $265 Million Dicoins or if preferable, metals from our asteroid mining. We have a surplus currently of iron, nickel, and aluminum. We would like to convert it for heavy construction and space construction. Has the Savage Axis Mecha been tested on the moon. We are also curious about its ability to operate on salvageable spaceships.

Regards,

Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons
Last edited by UniversalCommons on Sat Aug 22, 2020 10:25 am, edited 1 time in total.

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Sunset
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Postby Sunset » Sat Aug 22, 2020 7:38 pm

UniversalCommons wrote:From: Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons

We wish to buy the chassis production rights for the Savage Axis Mecha for $265 Million Dicoins or if preferable, metals from our asteroid mining. We have a surplus currently of iron, nickel, and aluminum. We would like to convert it for heavy construction and space construction. Has the Savage Axis Mecha been tested on the moon. We are also curious about its ability to operate on salvageable spaceships.

Regards,

Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons


OOC: Been playing 'Shipbreaker?'

IC Bits: The existing chassis is vacuum-capable, yes. The stock chassis mounts 'jump jets' which are more for Point A to Point B travel, but with a production license you'd be free to replace or augment these with a zero-g maneuvering unit. As far as being used as a shipbreaker, the constraining factor would be the size of said ships so the answer is 'it depends'. Presuming a suitably sized vessel, a zero-g maneuvering unit, and perhaps some magnetic or electro-adhesive horseshoes, it should be up to the task. Along these lines, OSAMI is currently developing a 'Viking'-Type 'Mech intended for boarding and urban operations that will be fitted with tool systems that may meet your needs in the shipbreaking environment - notably a high-intensity plasma fusor for cutting through armor and bulkheads. Please let us know if you are interested.

Currently the materials market in the Republic of Sunset is heavily saturated - common materials have very little value. Our preference would thus be for hard currency.
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UniversalCommons
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Postby UniversalCommons » Sat Aug 22, 2020 7:53 pm

Sunset wrote:
UniversalCommons wrote:From: Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons

We wish to buy the chassis production rights for the Savage Axis Mecha for $265 Million Dicoins or if preferable, metals from our asteroid mining. We have a surplus currently of iron, nickel, and aluminum. We would like to convert it for heavy construction and space construction. Has the Savage Axis Mecha been tested on the moon. We are also curious about its ability to operate on salvageable spaceships.

Regards,

Simeon Ming, Business Development Director, Ming Commercial House, RFS Registered Family Syndicate, UniversalCommons


OOC: Been playing 'Shipbreaker?'

IC Bits: The existing chassis is vacuum-capable, yes. The stock chassis mounts 'jump jets' which are more for Point A to Point B travel, but with a production license you'd be free to replace or augment these with a zero-g maneuvering unit. As far as being used as a shipbreaker, the constraining factor would be the size of said ships so the answer is 'it depends'. Presuming a suitably sized vessel, a zero-g maneuvering unit, and perhaps some magnetic or electro-adhesive horseshoes, it should be up to the task. Along these lines, OSAMI is currently developing a 'Viking'-Type 'Mech intended for boarding and urban operations that will be fitted with tool systems that may meet your needs in the shipbreaking environment - notably a high-intensity plasma fusor for cutting through armor and bulkheads. Please let us know if you are interested.

Currently the materials market in the Republic of Sunset is heavily saturated - common materials have very little value. Our preference would thus be for hard currency.


We would be interested in the Viking Type Mech. Ideally we would like to be able to set it up as a telerobotic mech where we would have a control suit. Many of the environments we are entertaining may have toxic environments for humans or be highly radioactive. We have a fusion burner used for extreme operations. Unfortunately, if there is a human inside the suit, it can lead to the need for extensive radiation treatment after prolonged use.

OOC: No more like Deep Space Derelicts the game with a touch of Alien.

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Lady Scylla
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Postby Lady Scylla » Tue Oct 13, 2020 11:12 pm

OFFICIAL COMMUNIQUE OF THE MARTIAN EMPIRE
Queenstown, Anseris Province, Martian Empire
Department of State, Office of the Secretary of State
Government / Entity: Her Imperial Majesty's Government of the Martian Empire — Department of State
Purchasing Agent: Secretary of State Ria Solomon
Systems & Packages:
Manufacturer Specifications Requested for All Items:
Thunderer Dropship
LE-type Police Cruiser
Hobby-type Grav Transport
Street-type IAV
Gryphon-type GAF
Beveren-class Fast Cutter
Stormtalon BattleMech
Malakh Grav Rotor

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Sunset
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Postby Sunset » Wed Oct 14, 2020 9:10 am

OSAMI has introduced a new design; The 'Corsair'. This is a Heavy BattleMech explicitly designed for full vacuum and zero-g operations. To take a look, check out the last entry on the first post or see the DevArt entry!
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