NATION

PASSWORD

Dingo AFV [Closed-No Posting]

A meeting place where national storefronts can tout their wares and discuss trade. [In character]
User avatar
Common Territories
Senator
 
Posts: 4745
Founded: Nov 08, 2011
Inoffensive Centrist Democracy

Dingo AFV [Closed-No Posting]

Postby Common Territories » Sat May 12, 2018 10:38 am

Image


Key Data
Dingo APV
Crew: 3 (driver, commander, gunner).
4 fully equipped soldiers.
Dingo ATGM Vehicle
Crew: 3 (driver, commander, gunner).
Dingo Anti-Tank Vehicle
Crew: 3 (driver, commander, and gunner).
Dingo Combat Support Vehicle
Crew: 3 (driver, commander, gunner).
Dingo Mortar Vehicle
Crew: 3 (driver, commander, gunner).
Dingo ATGM/AD Vehicle
Crew: 4 (driver, commander, gunner, loader/gunner).
Dingo Radar Vehicle
Crew: 3 (driver, commander, radar operator).
Dingo Command Vehicle
Crew: 3 + 4 (driver, commander, gunner, and four command crew).
Dingo Medic Vehicle
Crew: 3-4 (driver, commander, medic, and optional gunner).
2 stretchers.
Cost: $800,000 NSD per vehicle. $1 Million NSD per ATV & CSV unit. $1.2 Million NSD per CV, RV, and ATGM/AD.
DPR: $45 Billion NSD (All variants included).

Dimensions
Length: 4.98 m.
Height: 2.18 m.
Width: 1.91 m.
Weight: 2.81 - 4.76 t. depending on variant.

Performance
Propulsion: CVW VR6 190–220 kW (260–300 hp).
Transmission: Automatic.
Suspension: Torsion bar.
Maximum Speed: Up to 85 km/h.
Operational Range: 210 km.
Power/weight: 67.62 - 46.22 kW/t.

Armament
Dingo APV
Primary: Gunring mount, interchangeable with various weapon systems (GPM, HMG, AGL, etc). (3,000 rounds machine gun).
Dingo ATGM Vehicle
Primary: Mounted ATGM Launcher/Optical Unit for ALOT or TOW ATGM Systems. 12 reloads.
Dingo Anti-Tank Vehicle
Primary: 4 Barreled M120 'Hannes Haase' Recoilless Rifle Turret. 30 rounds carried.
Secondary: Commander machine gun mount, interchangeable with various weapon systems (1,000 rounds).
Dingo Combat Support Vehicle
Primary: Mk-103 "Dingo" 40 mm Automatic Cannon (Gunring Turret or Remote Weapon System). 800 rounds.
Secondary: Commander machine gun mount, interchangeable with various weapon systems (1,000 rounds).
Dingo Mortar Vehicle
Primary: Automatic Mortar System. Interchangeable with systems such as Armbrust 155 mm and LMS-14 Schlinge 90 mm. 30-45 rounds.
Dingo Missile Vehicle
Primary: Missile Tower System. Mount for 2-4 launchers of SAMs or GGMs. 12 reloads.
Dingo Radar Vehicle
Primary: Gunring mount, interchangeable with various weapon systems (GPM, HMG, AGL, etc). (3,000 rounds machine gun).
Dingo Command Vehicle
Primary: Gunring mount, interchangeable with various weapon systems (GPM, HMG, AGL, etc). (3,000 rounds machine gun).
Dingo Medic Vehicle
Primary: Gunring mount, interchangeable with various weapon systems (GPM, HMG, AGL, etc). (3,000 rounds machine gun).

Electronics
Eisen-Schloss Combat Networking.
Frauns FCS. (For Anti-Tank Vehicle only).
'Harpoon' FCS (For desired use in Missile Vehicle only).

Protection
Non-active: 4th Generation WA-STEEL Composite Alloy Armor: 1st lvl: ERA blocks or other slat attachments; 2nd lvl: Metal-composite matrix outer layer and composite ARMOX ADVANCE alloy tiles; 3rd lvl: Ceramic SiC armor layer; 4th lvl: fibreglass/rubber internal liner.
Active: 'Shield' Active Protection System. CERA tiles and 4 'shotgun' pellet dispensers.
Crew Protection: NBC protection (main + auxiliary), pentafluoroethane crew compartment fire extinguishing, Halon 1301 + foam fuel tank extinguishing and self-sealing suite.
Background and Design
The Dingo AFV is a lightweight, air-transportable, armored fighting vehicle, weapons platform, and 'tankette' designed by Wolf Armaments. Lacking an armored vehicle for airborne forces, the Imperial Army sought-out potential designs from designers that could fulfill their requirements. These requirements included the ability for the vehicle to be transported inside or ferried by heavy lift helicopters, able to be air-dropped by cargo aircraft alongside paratroopers, the vehicle must excel at off-road terrain, and weapons platforms, such as missiles and heavier caliber weapons, should optional weapon systems for this proposed vehicle. Wolf Armaments, in its never ending mission to seize upon business opportunities, answered the call by designing a 'tankette', or tank-like armored fighting vehicle.

Labeled the "Kojote" or "Coyote" Project, Wolf Armaments' designers set out initially to fulfill the requirements the Imperial Army laid out for its new vehicle in early 2011. This began with experimenting on both prototype and existing chassis to find models that fit the requirements; this included looking into both heavy and light chassis, chassis that used either wheels or tracks, and chassis with varying degrees of unique design preferences (such as those with more or less armor, optimal engine and suspension designs, and chassis intended for certain weapon platforms). Although Wolf Armaments had plenty of discarded prototypes from previous ventures, none of them specifically fulfilled the Imperial Army's extensive list of requirements. After searching through its own inventories and those of the TECT Armed Forces for foreign chassis designs, Kojote Project's design team settled on revamping the Wiesel AWC design; the Empire had acquired several Wiesel 1's in the late 1980s for testing purposes, but never opted to buy more vehicles even when the Wiesel 2 was being sold on international markets in the early 2000s. Instead of purchasing any, Wolf Armaments sent researchers to examine some foreign owned Wiesel 2s in order to understand the differences between the first and second models. With that out of the way, the Kojote Project's design team knew how they wanted the Kojote to turn out.

By the end of 2012, the Kojote Project had been drawn down to four prototype chassis undergoing a phase of heavy testing; these prototype models differed mostly by size/appearance and by their inherit specifications (including weight, armor protection, and crew space to name a few). The design team had since moved beyond making the Kojote simply fulfill the Imperial Army's requirements and had opted to design a vehicle that would later spawn endless design variants. Veteran designers on the team knew all too well that the Imperial Army preferred combat vehicles capable of being manufactured with possible variants in mind. Requirements laid out were for a weapons platform after all, not just an armored fighting vehicle, and the design team knew the more modular the design, the better its chances of being selected; having variants also increased the amount of vehicles the Imperial Army, and any future foreign customers would order, thereby opening the door to earning more money with a wider selection of personally tailored vehicles - much like other vehicles Wolf Armaments had designed in the past. Although the other prototypes were worthy contenders, the design team eventually chose the third prototype model, otherwise known as Prototype "Dingo", as their finalist. Dingo, which would soon become the project's new title, would also go on to become the vehicle series' official name. Named after the wild mutt of the world, dingoes are a breed of feral dogs found in the hotter climates of TECT's Mainland. Although appearing more domesticated, these wild dogs are typically as ferocious as the more popularly known breeds of wolves in TECT - mistaking them for unleashed pets is common as is underestimating the danger they present. Dingo the armored vehicle earned its name because it was designed to pack a considerable bite compared to its size, much like its namesake. When compared to its older armored relatives (the Höllenhund IFV and Puma AFV for example), Dingo can dish out just as much pain even for its lightweight size.

Dingo, a vehicle originally conceived for airborne/air mobile forces, was always intended to be as lightweight as possible. The requirements put forth by the Imperial Army essentially amounted to Dingo having to be light enough to be dropped from cargo aircraft and land safely using parachutes, and be easily transported by helicopters internally or by use of cargo hooks. This meant armor protection had to be scaled down considerably, that propulsion had to be wisely approached just to work efficiently, and that the chassis itself had to be smaller and more durable, especially if it were to be compatible with its preplanned mounted weapon systems. Ultimately these requirements were met and the design team went further with their design to make it more appealing outside of simply being an air mobile weapons platform. Its lightweight design also had applications for marine units looking for highly mobile armored vehicles for its air mobile units; although not amphibious, Dingo presents itself as a viable alternative to other light vehicles for being better armored for its chassis class, speedy, and for its wide selection of variants an operator can choose utilize. Dingo was also marketed to the Imperial Army for capabilities outside of its air mobile properties, including armed reconnaissance, lightweight armored personnel carrier, mobile weapons and equipment platform, and as a future unmanned land vehicle system.

Starting from the tracks on up, the tracks are refined with a durable lightweight steel alloy designed to lower their weight and improve durability. A strong center pin keeps the dual-padded tracks together while the padding on the bottom of each plate improves surface traction and track longevity. The six road wheels are made from the same steel alloy that the tracks are, making them just as lightweight and increasing their overall tensile strength; with the Dingo's lightweight tracked configuration and consequently low ground pressure, it performs excellently in cross-country conditions. Dingo's chassis features a number of strong glacis surfaces that add angled depth to its lighter than normal armor. The glacis design increases the perceived thickness of the armor due to the angle in which said armor is slopped; when making contact, the force attempting to penetrate the armor comes up against more perceived thickness since it must penetrate additional armor it would not have if the point of contact were more flat. This thereby increases Dingo's armor protection without adding additional armor or increasing current plate thickness - a design that saves money, space, and most importantly, weight. A thick V-shaped bottom to the chassis is designed to counter IEDs and anti-tank mines; if such a device detonates under the vehicle, the higher platform, complimented by the armor and chassis shape, sends the bulk of the explosive force to divergent paths splintered away from the vehicle itself. Although not standard, an armored skirt upgrade is available that increases protection for the vehicle's vulnerable lower side armor; this skirt is made from the same armor material that the vehicle is made from and adds additional protection to the Dingo's vulnerable side armor. Entry into the vehicle is normally done through the top-hatch where the gunner would typically stand or through the dual full-swing doors into the rear-end of the vehicle - the driver's front hatch can alternatively be used if so desired. Said dual doors are designed to close automatically and lock shut if left alone. Other entryways, not including the emergency hatch on the bottom of the vehicle, are variant dependent; on variants where rear access is not possible, such as with the mortar vehicle, a small entry hatch can be installed along the left-hand side of the vehicle where the passenger space is located. Dingo, in all variants, lacks a turret because the vehicle is simply too small and having one would add detrimental weight to the chassis. The nonesistance of said turret is supplemented by a hatch area where weapon systems and electronic equipment can be optimally installed. Although there are manually operated weapon systems available, including one which appears similar to a turret, remote weapon systems are the preferred alternative to any manned weapon system.

Internally, Dingo is made up of two sections: the crew compartment and the passenger compartment. The crew compartment is a small space near the front-center of the vehicle and includes space for a commander, a gunner, and a driver; the driver sits in the front-right of the vehicle in a compact space with a special driver's seat, the gunner is located behind the driver who's either standing through the open hatch or sitting on his own compact seat, and the commander sits behind the engine (left of the driver) manning the vehicle's many communications equipment. Dingo's engine, as mentioned, is to the left of the driver, front of the commander, and the exhaust exits up and to the left rear-end of the vehicle through a complicated piping system which will be talked about later on in "Propulsion". Behind the crew compartment on one side (the left-hand side) is the passenger compartment. Four fully equipped soldiers sit on the left-hand side of the vehicle on compact folding seats (or folding bench) ready to dismount from left most full-swing door. Adjacent to them on the right-hand side of the vehicle is an interior compartment that's segregated from passenger use. Situated behind the gunner, this compartment is typically reserved for storage of ammunition or other vehicle supplies/equipment. On other variants, this space is utilized in many different ways, including space for equipment consoles, special ammunition containers or launchers, space for the mortar system to operate, stretcher space for wounded evacuees, and additional passenger space.

Armaments
As a lightweight modular design, Dingo AFVs require a unique set of weapon systems to match its intended opponents. Dingo lacks a "primary" weapon system and instead utilizes a remote weapon system (RWS) to mount a wide selection of weapon systems. While many weapon systems can be mounted to Dingo's RWS, the SMJ-AP fourteen in-a-half millimeter Heavy Machine Gun is a preferred favorite in the TECT Armed Forces. Often labeled as a cannon, the fourteen in-a-half millimeter is just bellow what many would describe as an automatic cannon - this caliber gives the munition a powerful offense capability while remaining small enough to be logistically viable. Wolf Armaments produces three types of fourteen in-a-half millimeter cartridges, including the AP14, AP14-B, and the HE14. The AP14 and AP14-B are armor piercing rounds with the former intended for improved armor penetration and the latter for dual-purpose armor penetration and incendiary damage. HE14 is a high explosive cartridge designed for fragmenting on impact rather than achieving penetration; said bullets explode on contact with a hard surface (like walls, or armor, or the ground), producing fragmentation that kill/damages targets in close proximity. Fourteen in-a-half millimeter rounds are effective against most threats a soldier will encounter on the battlefield, including both light and some medium vehicle armor, structures and other defensive positions, and of course, exposed infantry. With a range of four thousand meters, an AP-SMJ can provide accurate and deadly fire regardless if it's supporting friendly infantry, or bringing hurt to far away enemy. While Dingo's RWS mite commonly mount the SMJ-AP, it also has many valid alternatives. These include but are not limited to the LSW MareV2 "MSW", SMJ-TMG, Mk 47 Striker, and other compatible weapon systems a customer's armed forces may utilize.

Although the RWS can be considered the primary weapon system for the Dingo, Wolf Armaments prefers to use the term "primary weapon platform" in this set of circumstances. This is because the Dingo instead utilizes a special hatch area designed to mount a wide variety of weapon systems and special mission-set equipment. As part of Dingo's modular design, Wolf Armaments intended for Dingo to be easily variable in the weapons systems/platforms and mountable equipment the special hatch area could mount. This was not only to meet the Imperial Army's set requirements, but also increase the range of missions the Dingo could optimally perform - added product value being a sweet bonus too. Such systems/equipment include but are not limited to heavy caliber weapon systems (including twenty, thirty, and forty millimeter automatic cannons), ATGM launchers (smart or optically guided platforms), missile launchers (including surface-to-air missiles, ATGMs, and artillery rockets if applicable), recoilless rifles and other similar assault/anti-tank weapon systems, an integrated mortar system capable of almost any caliber, radar systems for both detection/surveillance and/or tracking, communication equipment, and much more. Variants that contain these (or at least some) mentioned weapon systems/electrical equipment will be covered in the "Variants" section later on.

Utilizing the 'Eisen-Schloss' Combat Networking system, Dingo keeps up-to-date on information outside of its hard shell utilizing secure wireless (and cable if required) database connections. Seeing important data real time on internal devices gives crew access to map information, direct contact tools (such as two-way communication or group connections), and other various systems that link Dingo to friendly, allied, and command based organization structures. This essentially means Dingo can keep in direct communication live with forces in its unit, or receive commands from the its command element, or utilize its tools to coordinate with its unit in an organize manner. All networking is highly encrypted to ensure hacking or other attempts at sabotage are prevented, and are resistant to most methods of jamming.

Although Dingo has little use for it in its base level of armament, it packs on board an updated Frauns Fire Control System; updates to its software are typically done based on the primary weapon system a variant utilizes, otherwise the system can easily be replaced or remove entirely. Frauns FCS uses user and system-supplied data from a variety of sources, to compute, display, and incorporate the three components of a ballistic solution - lead angle, ammunition type, and range to the target - to accurately fire the main weapon systems and defeat hostile forces. The system determines these three components by using a laser rangefinder, crosswind sensor, a pendulum static cant sensor, data concerning performance and flight characteristics of each specific type of round, specific boresight alignment data, ammunition temperature, air temperature, barometric pressure, a muzzle reference system that determines and compensates for barrel drop at the muzzle due to gravitational pull and barrel heating due to firing or sunlight, and target speed determined by tracking rate tachometers in the gunner's or commander's controls handles. This information is gathered by equipment around the vehicle and inside its internal computers. All this information is computed in the ballistic solution and displayed to crew members inside, updating over twenty-eight times a second. The gunner then manipulates whatever control device, be they turret or weapons mount, with the guidance and assistance of the ballistic computer; essentially making the job a point and shoot fire system, greatly simplifying the job of the gunner.

Dingo utilizes both thermal, night, and reflective mirror viewpoints to spot targets; targets are usually spotted almost immediately and are arranged from the most imminent threat to the lowest by the ballistic computer. These sights are scattered around the vehicle and additional equipment may also be variant dependent. Variants will often come with an optical sight for the gunner to utilize, which will almost always include a visual camera (high-definition), thermal, night vision, and range finder/range finding tools - extended zoom and enhancements included. Always present, however, is the vehicle's sensor mast. This sensor suite is an extending mounted mast system that can extend ten meters above the chassis and rotate a full three hundred and sixty degrees while elevating ninety degrees. It includes a visual camera (high definition), night vision, and thermal vision all with extended zoom and quality enhancements. Said system provides automated enhanced surveillance, target acquisition, target identification, target tracking, range finding, target designation, position location and communications functionality to the crew and the element it supports.

Propulsion and Mobility
The Dingo is propelled by a CVW VR6 190–220 kW (260–300 hp) diesel engine that can be found in the front-left of the vehicle. It is a V-shaped, six cylinder engine with enhanced electrical propulsion systems designed to make the Dingo more efficient in both fuel and electricity consumption; among such systems includes a smart balancing system which proportionately distributes power and suspension force throughout the vehicle to increase the vehicle's overall balance while traveling at high speeds, thereby making high speed travel safer and more comfortable. Although small, the CVW VR6 packs a serious punch in terms of horsepower, which is why Commoner Volkswagen purposely utilizes it for its line of pickup trucks and some light construction vehicles. Wolf Armaments and other armored vehicle manufactures see the VR6 as a capable suitor for its own products because of its small size and power output. VR6 completely annihilates its traditional inline four cylinder competition all while being more energy efficient too.

Dingo's method of transportation is a dual-padded, center pin, track system that uses six road wheels and a torsion bar suspension; while tough gripping pads on the bottom make for superior traction, Dingo's low ground pressure design also reduces stress on the suspension and reduces cumbersome power-to-weight flaws. Capable of speeds up to eighty-five kilometers an hour, Dingo is nimble as it is speedy, making it shifty enough to outrun anyone trying to pursue it. The torsion bar suspension coupled with the low ground pressure track design can conquer almost any terrain, be it snow, desert, mud, or rolling hills. Dingo's lighting speed and cross-country abilities make it an important asset for armies looking for a capable weapons platform, armored fighting vehicle, or reconnaissance vehicle. It means armies can now have a weapons platform capable of going almost anywhere it needs to be, having a light vehicle capable of dropping with airborne soldiers to support them on the ground, and gives any army a valuable light reconnaissance asset capable of going just about anywhere they may be required to explore.

The Dingo's engine is linked to the Eisen-Schloss Combat Networking system on board, which keeps track of the temperatures of each individual segment of the engine, and both monitors and records engine stresses. The system then notifies both the operators and higher command when replacement or repair is required for components, as well as when the engine or parts of it are due for routine maintenance. This contributes to greatly reduced attrition, and total combat readiness is markedly improved as a result, while lowering maintenance workloads. The Eisen-Schloss Combat Networking is also responsible for monitoring the active cooling of the vehicle's exhaust, which is pumped from the engine in a complicated pipe path that leads to exit that pumps exhaust fumes up and to the left rear-end of the vehicle; cooling the exhaust as it travels through a long pathway greatly reduces the vehicle's thermal signature and boosts the vehicle's already impressive low observability characteristics.

As a recent standard for vehicles, Dingo is fitted with rear-vision cameras for maneuvering in tight spaces or in urban environments, a factor in which other vehicles having them prevented a tremendous number of accidents and eased the psychological load on personnel responsible for moving the vehicles in less-than-optimal conditions. The engine compartment, for safety reasons, is reinforced with a layer of armor, including the gas tank, and is fitted with automatic fire fighting systems.

Networking/Electronics
As with all TECT designed vehicles, Dingo is designed to integrate seamlessly and easily into the most sophisticated of military forces. The vehicle is fitted with a highly extensive sensor suite so as to enable the transmission of as much information as possible into any existent battlenet, while possessing internal computational facilities so as to handle required downloads from it as well.

While designed to slot into any existing battlespace architecture, the Eisen-Schloss Combat Networking is the primary combat networking suit for TECT designed vehicles. Eisen-Schloss is an integrated and adaptive battlespace network that maximizes combat lethality, performance, and output and enables command and control on an unprecedented scale in any vehicle, unit, and device that uses it. Information is sourced not only from multiple sources on the individual platform, but from every Eisen-Schloss equipped friendly vehicle within the battlespace, which provides constant informational updates across a broad spectrum of sources, both known to the operators and operating below their awareness. At the most basic level, the Eisen-Schloss Combat System aims to accelerate engagement cycles and increase operational tempo at all levels of the battlefield and warfare. This acceleration is achieved by providing a mechanism to rapidly gather and distribute targeting information, and rapidly issue directives. Eisen-Schloss' ultra-high speed networking permits error-free, high integrity transmission in a bare fraction of the time required for voice-based transmission, and permits transfer of a wide range of data formats, from a multitude of compatible sources.

The WA Interface system that is placed in military vehicles from TECT utilize a far more advanced and adaptive control interface than standard, by displaying sensor data from the vehicle's external sensors directly onto the HUD inside the crew's headset-visor. As the crewman turns his head, the view pans, and either physical or voice activated controls are then used as required. By way of example, the crew commander may look left, with the weapon mounted on the platform following his movement (if the function is activated). As required, the commander simply has to look at the target, and press the firing stud. Alternatively, he could look at a target, and designate it for engagement by the gunner by either voice command or toggle. Targets can be sequenced for engagement, and the gunner may target and fire in a similar manner using the vehicle's main weapon system. The gunner's station is identical to, and interchangeable with, the commander's, and either can take on additional roles if the situation requires. When used in conjunction with Eisen-Schloss, the engagement speeds of Dingo are almost twice as fast as any previously designed TECT vehicles – a crucial element to AFV survivability, and fire support responsiveness.

Exterior sensors mounted around the vehicle body gather environmental data, input into both the battlespace network and combat systems, and is computed into real-time solutions for crew; these sensors include temperature, humidity, and various other environmental based sensors.The Frauns Fire Control System (a modified version for lighter vehicles) utilizes this gathered information to compute a firing solution for the gunner, based upon analysis of the target beneath the reticle in a telescopic style scope - there are 3x, 6x, and 12x zoom capability for this feature. This is achieved in less time than it would take the gunner to depress the firing stud. The firing solution assisted by Eisen-Schloss generates ensures a near-perfect hit percent at standard ranges, across all conditions, and increases odds for extended range operation. It is even programmed with special firing solutions for special ammunition use, such as missile based cannon rounds and recoilless rifle rounds. Paired with Dingo's many weapon system options, FCS can ensure maximum results with less chance of crew miscalculation.

These systems, including the Eisen-Schloss Combat System and interaction systems, are protected against electromagnetic interference or EMP-based attack using encryption and anti-electromagnetic technology, although these systems are a highly expensive addition to the vehicle design. It was quickly reasoned, however, that when operating in an environment which may include anti-strategic platforms such as the nuclear arms and EMP weapons, the chances of the platform encountering high levels of electromagnetic interference goes up dramatically, and the dangers this presents far outweigh the relatively modest (though expensive in absolute terms) cost of the implementation of these countermeasure components. Wire shielding and EMP resistant walling are cheaper than repairing or replacing entirely damaged parts - god forbid the entire vehicle is lost due to EMP related circumstances.

Protection and Armor
Dingo utilizes both non-active and active protection systems in its defenses. The vehicle is built with a of special variant to the 'Eisen Wand' 4th Generation Composite Armor - a variant design incorporating a nano-crystal steel alloy by the name of "ARMOX ADVANCE" instead of the usual titanium alloy used in older Commoner vehicles. 'Eisen Wand' is named after the shield used by the Commoner god of war, which was used for both protection and as a weapon. Said armor, in Dingo's layout, is resistant to common small arms calibers, such as 5.56 NATO and 7.62 millimeter ammunition; Dingo's frontal armor, which is categorically superior to its side and rear armor, has shown it can even resist 12.7 millimeter ammunition in limited circumstances.

The first layers of Eisen Wand is made up of 'hard defenses'. This includes the right and left panel insert section, or "skirt", along the vehicle's sides; these large sections in question are attachments for compact plates that, in Commoner use, are made from the same ARMOX ADVANCE composite material. The rest of the body can attach these plates or utilize other options on the market; ERA and/or NERA (or even NxRA) plates can also be placed above the aforementioned areas to combat shaped charge attacks that the vehicle may encounter, or as additional armor against various threats. The top chassis of the vehicle also feature many attachments for these plates as well - including anti-munition explosives that are explained later on. The next layer is the vehicle's metal mesh outer layer that makes the surface grainy and hard; under that matrix are tiles of the earlier mentioned ARMOX ADVANCE armor. These thick armored tiles are connected and act as the vehicle's primary armor and protection against hostile action. Dingo's monocoque chassis is then constructed with the same material for additional support. The final layers are a mixture of SiC ceramic armor, rubber, and fiberglass lining in order to protect from certain threats (shaped charges and spall to name a few) and add additional comfort for the crew. This armor design is very similar to other lighter Commoner vehicle designs in that it reduces weight without costing the vehicle its armored protection. An anti-shaped charge cage around the chassis can also be fitted if requested. An NBC system (Nuclear, Biological, Chemical) protects the crew from nuclear, biological, and chemical threats outside the comfort of the vehicle; axillary systems and countermeasures are also in place in the instance the main NBC system malfunctions or fails. Fire protection is also important for crews inside; that is why Dingo uses a Pentafluoroethane system to protect the crew compartment and combat fire threats - present fire extinguishing capabilities on board to counteract fires, including extinguishers (automatic and manned) are in use.

The primary means of signature reduction is focused on the engine and drive systems of the vehicle. While already alluded to above in the analysis of the vehicle's propulsion and mobility, relevant points will be reiterated here for ease of reference. The electric drive differs from conventional AFV drive system arrangements by utilizing a hybrid powerplant. This essentially means that the engine generates electric power which in turn powers the batteries which propel the vehicle. The electric drive has, importantly, implemented a suite of features designed to mitigate its detectability, both acoustically and thermally. Moreover, the presence of dual APUs and the primary and secondary battery banks allow the vehicle to be driven for several hours with the main engines off, which pushes the sound generated to below that of a conventional civilian motor vehicle. As with a number of earlier marks of AFV, Dingo's decoupled suspension is separated from the hull, and similarly separated from the final section which turns the drive wheels, a factor which considerably lowers audibility in itself. By utilizing the Eisen-Schloss Combat System to actively monitor the engine and propulsion systems, the crew are able to remain constantly aware of the amount of noise being generated, and also the amount of heat being radiated. Furthermore, as indicated in the propulsion and mobility section, Dingo, as with many Commoner armored vehicles, utilizes active cooling of its own exhaust - a further means of suppressing thermal and infrared signature to enemy forces.

Dingo uses the 'Shield' Active Protection system to protect the vehicle from active ground, air, and other threats, utilizing its twelve multipurpose launchers to maximum use, as well as four 'shotgun' like dispensers, which essentially launch small pellets in a last ditch effort to strike and destroy incoming ordinances. Serious threats like anti-tank shells and more notably anti-tank missiles, incoming HEAT rockets, and other various ground threats are the primary targets of this system. The newer full system for tanks and other armored vehicles uses a Missile Countermeasure Device (MCD) that emits a massive, condensed infrared signal to confuse the seeker of an anti-tank guided missile. A semi-active control line-of-sight (SACLOS) system acts as countermeasures for wire and radio guided anti-tank missiles, and thermally and infrared guided missiles are also combated. An impressive suite of active ECM as a means of defeating incoming radar guided missiles is usually activated if detection equipment determines that radar signatures are illuminating the vehicle. The 'Shield' Active Protection system utilizes its radar sensor to quickly detect incoming threats from a three hundred and sixty degree point of view. Its quick speed allows for immediate action in identifying and tracking threats; this system uses either a munitions launcher to launch counter-munitions to explode before an enemy's projectile strikes the vehicle, or a short range shotgun like dispenser that eliminates incoming projectiles like rocket propelled grenades, HEAT warheads, and anti-tank missiles. A newer addition to countermeasures, Anti-Projectile Armor, resembles ERA tiles with many technological advances made in the overall design; this system essentially causes directional explosions that counter incoming enemy projectiles, such as tank shells and RPGs, that would otherwise harm the vehicle if not destroy it. The system is primarily set up to protect against guided anti-tank missiles and shaped charge attacks, which are usually used by infantry or other ground units to attack vehicles. This system, when successful, either destroys, knocks the projectile off target, or lessens the affect of the weapon's damage. CERA, as the system is known by, is also effective against incoming SSM and ASM missiles; results have shown the system is capable of destroying oncoming tank HEAT warheads and guided anti-tank rounds.

Variants

Dingo APV: The standard model of the Dingo as described above. It carries a crew of three (commander, driver, and gunner) and can transport a team of four passengers. A remote weapon system armed with the LSW MareV2 "MSW" is offered standard unless the buyer requests a specific RWS option, or, purchases a different variant.

Dingo APC: A standard model of the Dingo AFV but designed with transportation for infantry in mind. In exchange for limited ammunition storage, the APC variant mounts another set of folding seats or bench that's capable of seating another four passengers inside the vehicle. With eight troops tightly packed inside, the vehicle can transport a small squad rather than a single team of soldiers. This would be at the cost of ammunition stores, however, and troop comfort will diminish since internal breathing room has all but been squeezed out.

Dingo ATGM Vehicle: A standard model of the Dingo AFV but with a manned anti-tank guided missile launcher/optical system mounted to its roof. Said launcher is compatible with the ALOT and TOW ATGM systems, and other system similar to both aforementioned designs. The ATGM variant is designed with targeting heavily armored vehicles in mind, saving its limited missile supply for tanks, infantry fighting vehicles, and other opportune targets it can destroy (such as hovering aircraft or vulnerable heavy equipment). Internal storage allows up to twelve reloads without passengers.

Dingo Anti-Tank Vehicle: A standard model of the Dingo AFV but with a remotely controlled turret system mounting four M120 'Hannes Haase' Recoilless Rifles (or other substitutes if desired). Even though the weapon systems are remotely controlled, each system still needs to be manually reloaded by the gunner or other crewman either through the vehicle's top hatch or on the ground outside the vehicle. Although labeled as an anti-armor vehicle, the ATV's M120 system can fire more than just anti-tank rounds; its long list of compatible munitions includes support rounds like smoke or illumination, anti-infantry rounds like standard HE or HE shrapnel rounds, and a wide selection of HEAT rounds that also include a commonly used dual purpose round (HEDP). So to say the ATV is only capable of targeting armor is merely shortsighted since the ATV can support ground troops in an almost limitless fashion. Internal storage allows up to thirty rounds to be stored with no room for passengers to ride along.

Dingo Combat Support Vehicle: A slightly modified set of two models of the Dingo, the CSV is a variant of the Dingo AFV armed with an automatic cannon. Capable of mounting either a turret (manned and unmanned) or a specially mounted system on a RWS, the CSV is designed to provide heavy fire support for ground troops fighting against infantry, entrenchments and other defensive structures, and enemy armored vehicles. Although capable of mounting many automatic cannons, Dingos in Commoner use utilize the Mk. 103/D Forty Millimeter Automatic Cannon and thus this system will be standard for sale - customers may request other automatic cannons during the purchasing process if they so desire. Choices for the weapon mount include a manned turret, an unmanned turret systems, or for the automatic cannon to be mounted to the RWS commonly used on other Dingo variants; each choice has its drawbacks and benefits that customers must consider before purchasing. Internal storage allows up to eight hundred rounds to be stored with no room for passengers to ride along.

Dingo Mortar Vehicle: A modified variant of the Dingo AFV, the mortar vehicle is an indirect fire support vehicle designed with high mobility in mind. The chassis has been modified to include an automatic mortar system, two deploying rear-facing braces, and layout changes to the interior of the vehicle itself (namely the seating arrangement and ammunition storage). Capable of mounting most mortar systems (including the Armbrust one hundred and fifty-five millimeter and LMS-14 Schlinge ninety millimeter), the automatic mortar system is made up of the barrel and recoil distribution device that can swivel, raise, and lower itself. At rest the barrel is lowered down sitting inside the vehicle where the gunner can slide a mortar shell into the breach to load it. The gunner can then begin aiming the mortar at his station and the barrel will then rise up out of the vehicle into an aiming position. A gap left behind is shut closed by a spring cover when the tube is not present to force it down; when the tube comes back down, it pushes the cover down and acts as the NBC equivalent gap cover. When the mortar is done firing off its round it will return to its resting position for the gunner to slide in another mortar shell and return to an aiming position - the process is essentially a case of "rinse and repeat". A well trained crew can repeat this cycle at about six rounds a minute with the only real time limiter being the mortar system itself. Internal storage can store about forty-five rounds maximum depending on the mortar system used. Smaller calibers like the Schlinge can store that amount while the larger Armbrust (which is the standard mortar system sold with this variant) can only store around thirty rounds. Passengers cannot fit inside this variant since the space is used for the automatic mortar system, ammunition, and revamped crew space - not to mention the removal of the vehicle's rear dual-doors.

Dingo ATGM/AD: A modified variant of the Dingo AFV, the Anti-Tank Guided Missile/Air Defense Vehicle is a turret mounted missile launching variant of the Dingo designed to employ missile, rocket, and gun systems on an extended unmanned turret mount. Although typically part of a missile defense network where Dingo missile vehicles would mount surface-to-air missiles, other missile and rocket systems can be utilized by this variant. This includes ground-to-ground missiles, anti-tank guided missiles, and even artillery rockets if light enough. In practice, the missile vehicle has been used along with the radar vehicle and command vehicle to establish air defense networks for airborne troops; this could be valuable to airborne or air mobile forces who need a quick and light air defense network capable of shooting down tactical weapon systems and low flying aircraft attacking them. Just like SPAAGs of similar use, this variant can operate independently using its tactical guidance and search radars installed on its turret. Another use put into practice with the missile vehicle is the use of ATGMs where unlike the Dingo's ATGM variant, the missile vehicle can mount more types of ATGMs and more of them to boot. Dingo ATGM/AD equipped armament, including two SMJ-APs and dual missile mount system (supporting twelve missile canisters), are part of an independent turret system; furthermore, both the guns and missile mounts can operate independently from the other mounts in a limited fashion. Aside from the twelve mounted canisterss, this variant can store up to twelve more canisters, which can be replaced within minutes by hand if need be. Various ATGM and (small/medium range) SAM systems can be mounted instead of the standard 'Speer'-VLATGM and Slingshot-VBL. The turret itself is designed to fit in traditional turret and RWS mounts where applicable. It is entirely unmanned, allowing for speedier motors and additional equipment to be added to the vehicle; this includes an internally mounted Ku Band radar system and a mountable folding S Band radar on the roof if desired. The crew of three remains but with an additional gunner to assist in reloading and manning weapon systems. Any additional remaining space is utilized as storage.

Dingo Radar Vehicle: A modified variant of the Dingo AFV, the radar vehicle is a mobile radar vehicle with a mounted short-range S-Band search radar. Employed alongside air defense units, the radar vehicle's duty is to monitor local airspace for enemy aircraft as part of an air defense unit; typical organization of air defense networks would be the surveillance systems (radar), a command element, and launchers to engage hostile aircraft, the radar vehicle would be put into the surveillance category in this situation - other Dingo variants can fulfill remaining roles in an air defense network. Radar vehicles play an important part in any mobile air defense network by providing detection and radar information to its unit, allowing said unit to detect, track, and engage enemy aircraft/missiles as early as possible. Without radar, air defense is nearly impossible or is doomed to fail. The system atop the vehicle is the same used with the Panther SPAAG and is designed for scanning wide areas with simultaneous target tracking, clutter suppression, search on the move capability, and has a monopulse tracking mode - it has a range of thirty-five kilometers and uses a collapsible radar dish. Internally the vehicle has modifications fit for a proper radar vehicle, including the addition of a control console for the radar operator, a back-up generator in case the vehicle's power supply is insufficient or is cut, and rearrangement of crew seating so that all crew sit on the right-hand side.

Dingo Command Vehicle: A modified variant of the Dingo AFV, the command vehicle is a mobile command center outfitted with communication equipment and staffed by officers. In its typical use, a command vehicle would act as the command center for an airborne/air mobile unit in the field, or, it would be seen as the brain center of air defense networks in conjecture with radar and missile vehicles. Although optimal for commanding units lower in the chain of command, command vehicles are outfitted well enough to command anything from a platoon to battalion if need be. To accomplish this, the command vehicle utilizes multiple communication consoles manned by extra vehicle crewman to act as center point for other units under element's command. Included are more powerful radio systems, battle network interfaces, and a digital communications switchboard for additional comm capacity. Other modifications include a new, but tighter, seating arrangement (identical to the radar vehicle) for the extra crewman, only one rear door for rear entry, and additional antennas for equipment on board.

Dingo Medic Vehicle: A modified variant of the Dingo AFV, the medical vehicle is an emergency medical evacuation vehicle used to transport injured or incapacitated personnel out of harms way on the battlefield. The high mobility of the Dingo makes it ideal for being a medical evacuation vehicle - Dingo's high speed and level of protection are both positive qualities for such a type of vehicle. Medical vehicles are crewed by a driver, a commander, an optional gunner, and a medic (two without the gunner). Two stretcher positions replace the passenger compartment with the option to add two more stretchers on the opposite side of the vehicle in exchanged for the storage area; these stretchers are essentially two-tiered pull-out systems that allow crew to safely, and quickly, load/slide wounded soldiers into the back of the vehicle - a process that could be optimally performed within moments of arriving to the wounded's aid. These racks have enough room for the medic(s) to conduct emergency care on the move while giving patients a relative sense of comfort until the vehicle can arrive to a facility for emergency treatment.

Export
The Dingo Armored Fighting Vehicle can be acquired on the Wolf Armaments storefront page for eight hundred thousand NSD per vehicle with exceptions to the "ATV" & "CSV" (one million NSD per vehicle), and the "CV" & "RV" (one million, two hundred thousand NSD per vehicle). Domestic Production rights for all variants of the Dingo can be purchased for forty-five billion NSD.
Last edited by Common Territories on Wed Feb 08, 2023 12:05 am, edited 3 times in total.

Return to Global Economics and Trade

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads