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PostPosted: Fri Oct 23, 2015 3:50 pm
by Kiruri
NOTE: STILL A WORK-IN-PROGRESS
Import/Export Application
The Allied Republics

Economic Policy Summary:

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements -
  • Mineral Elements -
  • Rare Earth Elements -
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) -
  • Exotic Matter (Neutronium) -
  • Exotic Matter (Dilithium) -

Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) -
  • Explosives -

Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment -
  • Starship Hulls -
  • Starship Drives -
  • Starship Powerplants -
  • Starship Weapons -
  • Starship Defences -
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -

Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts -
  • Religious Artifacts -
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment -
  • Medical Cloning (Whole Clones) -
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment -
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -

Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution -

Labour
  • Paid Workers -
  • Indentured Workers -
  • Slaves (Sapient) -
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Bioroids (Non-Sapient) -

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) -
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) -
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -

PostPosted: Fri Jan 08, 2016 7:30 pm
by Dreadful Sagittarius
Unibearia, Kiruri, both accepted! My apologies for the delay, I've not been on NS that much recently.

On another note, I've been forced to prune Perditan and Valsenar from the list due to CTE'ing.

PostPosted: Sun Jan 17, 2016 12:41 pm
by The Vahkiran
Import/Export Application

The Second Vahkiran Empire of the First Fallen
Image

Economic Policy Summary: Gift and Barter/Unregulated Decentralized Open Market Economy

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements
  • Mineral Elements
  • Rare Earth Elements
  • Gaseous Elements
  • Metallic Compounds
  • Mineral Compounds
  • Rare Earth Compounds
  • Gaseous Compounds
  • Non-Edible Plants
  • Radioactives
  • Gems & Stones
  • Waste Materials
  • Exotic Matter (Monopoles) - Regulated Export/Import checks.
  • Exotic Matter (Antimatter) - Regulated Export/Import checks.
  • Exotic Matter (Neutronium) - Regulated Export/Import checks.
  • Exotic Matter (Dilithium) - Regulated Export/Import checks.
  • Exotic Matter (Other) - Regulated Export/Import checks.

Processed Materials
  • Industrial Alloys
  • High-Temperature Alloys
  • Electromagnetic & Magnetic Materials
  • Specialised Crystals
  • Polymers & Plastics
  • Plant-based Fibres & Materials
  • Semiconductors & Superconductors
  • Metamaterials - Regulated Export/Import checks.
  • Petrochemicals (Coal, Oil, etc)
  • Fertilisers
  • Scrap Metals
  • Fusion Fuels - Regulated Export/Import checks.
  • High-Energy Plasma (Stored) - Regulated Export/Import checks.
  • Explosives - Regulated Export/Import checks.

Manufactured Goods
  • Electronic Computing Components
  • Optical Computing Components
  • Molecular Computing Components - Regulated Export/Import checks.
  • Consumer Devices (Computers, PDAs & Similar)
  • Household Goods
  • Construction Equipment
  • Fabrication Equipment (Replicators) - Outlawed in Vahkiran owned space.
  • Fabrication Equipment (Nanofabricators) - Regulated Export/Import checks.
  • Fabrication Equipment (Industrial Robots)
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment
  • Agricultural Equipment
  • Gravitic Equipment - Regulated Export/Import checks.
  • Starship Hulls - Export of Vahkiran Ship-Technology outlawed in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starship Drives - Export of Vahkiran Ship-Technology outlawed in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starship Powerplants - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starship Weapons - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starship Defences - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.

Consumables
  • Meat-based Foodstuffs
  • Plant-based Foodstuffs
  • Live Animals
  • Water
  • Atmosphere Mixtures (Breathable Air)

Novelties & Luxuries
  • Intoxicants (Booze & Similar)
  • Luxury Food & Drink (Expensive but not rare)
  • Exotic Food & Drink (Rare)
  • Rare Spices
  • Clothing & Fashion
  • Technological Historical Artifacts (Foreign) - Special Import Rules/Export of Vahkiran Artifacts carries immediate death penalty.
  • Technological Religious Artifacts (Foreign) - Special Import Rules/Export of Vahkiran Artifacts carries immediate death penalty.
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids)
  • Interactive Entertainment (Video Games, Hologames, VR Sims)
  • Creative Art (Sculpture, Paintings, Etc)
  • Recorded Performance Art (Music, Plays, Etc)

Medical & Pharmaceutical
  • Narcotics
  • Basic Medicines (Antibiotics, Antivirals, etc)
  • Medical Supplies (Bandages, Splints, etc)
  • Blood & Plasma (Synthetic & Real)
  • Longevity Treatments
  • Medical Nanotech
  • Medical Equipment (Scanners, Surgical Gear, etc)
  • Cloning Equipment - Illegal in Vahkiran space. Import carries immediate death penalty regardless of race or standing.
  • Medical Cloning (Whole Clones) - Illegal in Vahkiran space. Import carries immediate death penalty regardless of race or standing.
  • Medical Cloning (Tissues/Organs)
  • Augmentation Equipment
  • Implants & Augmentations (Cyberware & Bionics)
  • Implants & Augmentations (Genetics & Biotech)
  • Implants & Augmentations (Nanomods)

Information
  • Research Data - Heavily Restricted Export.
  • Starcharts
  • Civil Intelligence - Heavily Restricted Export.
  • Military Intelligences - Heavily Restricted Export.
  • Journalism (News Services)
  • Information Services (Trade Periodicals, Scientific Journals, etc)

Services
  • Research & Development - Heavily Restricted Export.
  • Starship Design - Export Illegal in Vahkiran space. Carries immediate death penalty regardless of race or standing.
  • Starship Construction
  • Mercenary Contracting
  • Augmentation Installation
  • Financial Services (Banking, Loans, etc)
  • Mining Contracts
  • Terraforming
  • Mail Delivery
  • Live Performance Art (Orchestral Music, Live Shows, Etc)
  • Academic Education (Attendance at foreign learning institutions)
  • Academic Education (Hiring of skilled non-indigenous educators)
  • Tourism
  • Prostitution

Labour
  • Paid Workers
  • Indentured Workers
  • Slaves (Sapient)
  • Machines (Droids & Robots)
  • Machines (AI) - Special Import Rules
  • Clones & Bioroids (Non-Sapient) - Illegal in Vahkiran space. Import carries immediate death penalty regardless of race or standing.

Military Goods
  • Melee Weapons
  • Light Arms (Handguns, Rifles, etc)
  • Heavy Arms (Machineguns, RPGs, etc)
  • Artillery (Heavy Cannons, Mortars, etc)
  • Body Armour (Basic Body Armour & Non-Powered Suits)
  • Powered Armour (Individual-scale Armour) - Special Import Rules.
  • Mecha (Large humaniform piloted vehicles) - Special Import Rules.
  • Armoured Vehicles (Tanks, APCs, etc) - Special Import Rules.
  • Munitions (Ammo, Fuel, Explosives, etc)

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc)
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc)
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc)
  • Water Craft: Consumer & Pleasure
  • Water Craft: Cargo Transport
  • Water Craft: Military
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar)
  • Atmospheric-Capable Craft: Passenger (Airliners)
  • Atmospheric-Capable Craft: Cargo Transport
  • Starships: Smallcraft (Fighters, Shuttles, etc)
  • Starships: Light Transports (Passenger, Small Cargo, etc)
  • Starships: Heavy Transports (Bulk Freighters & Similar)
  • Starships: Light Warships (Corvettes, Frigates, etc) - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.
  • Starships: Heavy Warships (Battleships, Carriers, etc) - Export outlawed of Vahkiran Ship-Technology in Vahkiran owned space. Carries the immediate death penalty regardless of species or standing.

PostPosted: Tue Feb 23, 2016 5:20 pm
by Viatra
Import/Export Application
Maakasreli Skayf Vi'atra (Star Empire of Viatra)

Economic Policy Summary:Free enterprise is largely encouraged and trade is largely unregulated by the Viatran Crown other than duties and taxes on imports coming into their sectors. The Mercantile Tribes of Viatra are known for promoting free trade so they can penetrate and compete with foreign markets with their wares and products. Their various corporations and manufactories across their systems seek markets abroad and largely imports come in the form of raw materials, spices and foods not found in their systems, and foreign technology or parts that may be useful in the further proliferation of trade or military defense by the government fleet and interplanetary defenses. However, there is a ban in place of the sale of ships armed with major weaponry in Viatra as it is not in the government's interests to benefiting armed forces outside of its control. of course, this means ships and weapons are often bought separately at a higher cost.

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • ConsumptionMetallic Elements - The manufacturing sector has a large demand and is not sated.
  • Mineral Elements -
  • Rare Earth Elements - Materials required for navigation equipment and computers are low in supply.
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) -
  • Exotic Matter (Neutronium) -
  • Exotic Matter (Dilithium) - A shortage of these materials has caused many Tribes to seek out alternatives.

Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Explosives - License from an authority of the Kimro Tribe is necessary to trade in explosive material.

Manufactured Goods
  • Electronic Computing Components - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Optical Computing Components - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment -
  • Starship Hulls - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Starship Drives - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Starship Powerplants -
  • Starship Weapons - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Starship Defences - License from an authority of the Kimro Tribe is necssary for commercial use.
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -

Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) - Foreign intoxicants and food are in vogue and popular.
  • Rare Spices - Spices are an important part of Viatran cuisine and foreign spices always are in demand.
  • Clothing & Fashion -
  • Historical Artifacts -
  • Religious Artifacts -
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics - Intoxicants are widely used across Viatran Space.
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments - Primarily only negative neurological disorders are treated to improve the lifespan of Viatran citizens.
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment - Cloning is a recent innovation in Viatran society and is mostly used for testing of antibiotics and products.
  • Medical Cloning (Whole Clones) -
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment - Equipment and use are highly regulated by the Viatran Crown who primarily reserve it for those who work directly for the Crown and its authorities as well as military personnel.
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -

Information
  • Research Data -
  • Starcharts - The Military Council of Viatra (MCV) Ensures vital locations have little to not data on them despite the vast information of portions of the galaxy available to the public. Several terrestial planetary satellites are known to be property of the Viatran Crown or MCV.
  • Civil Intelligence -
  • Military Intelligence - Military Intelligence is jealously guarded by the Military Council of Viatra and is only given to those deemed trustworthy military allies.
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc)[/color] -
  • Mining Contracts -
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution -

Labour
  • Paid Workers -
  • Indentured Workers - It is unlawful for a Viatran citien to be placed into servitude for debts. This applies only to alien residents.
  • Slaves (Sapient)[/color] -
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Bioroids (Non-Sapient) -

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) -
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles - The MIlitary Council of Viatra has no vested interest in the development of this technology nor is it utilized by Mercantile Associations.
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - Their biology and technological development has left ground craft unnecessary
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Their biology and technological development has left ground craft unnecessary
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) - Their biology and technological development has left ground craft unnecessary
  • Water Craft: Consumer & Pleasure-
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) -
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - Primary military ship of the Viatran Military with an emphasis on speed and maneuverability.
  • Starships: Heavy Warships (Battleships, Carriers, etc)- Heavy Warships are prohibited by the Military Council of Viatra outside of ships owned by the MCV.

The Future-Tech Market Index Thread [O.O.C]

PostPosted: Wed Feb 24, 2016 11:21 pm
by Orocdon
Import/Export Application
Orocdon

Economic Policy Summary: Orocdon's devotion towards technocratic polices has meant that advanced technology for education, defense and production is high on demand and is rapidly exporting and importing. Orocdonian citizens are free to invest and set up a business, but it must be registered and approved by the government as part of their socialist ideologies.

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements -
  • Mineral Elements -
  • Rare Earth Elements -
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) - Restricted for government use only.
  • Exotic Matter (Antimatter) - Restricted for government use only.
  • Exotic Matter (Neutronium) - Restricted for government and military use only.
  • Exotic Matter (Dilithium) - Restricted for Orocdon Outer Space Program (OOSP) use only.


Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) - Restricted for government and military use only.
  • Explosives - Government distributes explosives to approved demolition companies.

Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools) -
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment - Restricted for OOSP use only.
  • Starship Hulls - Restricted for OOSP use only.
  • Starship Drives - Restricted for OOSP use only.
  • Starship Powerplants - Restricted for OOSP use only.
  • Starship Weapons - All weaponry and defense designed for outer space combat is strictly illegal.
  • Starship Defences - All weaponry and defense designed for outer space combat is strictly illegal.
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -

Consumables
  • Meat-based Foodstuffs - Tariffs are placed upon consumable meats.
  • Plant-based Foodstuffs -
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - The consumption of alcohol is illegal (Except for medical reasons).
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts - For educational purposes only.
  • Religious Artifacts - For educational purposes only.
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) - Note: Pictures or paintings that may appear as pornographic must be approved by border control.
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech - For national healthcare use only.
  • Medical Equipment (Scanners, Surgical Gear, etc) - For national healthcare use only.
  • Cloning Equipment - For national healthcare use only.
  • Medical Cloning (Whole Clones) - For national healthcare use only.
  • Medical Cloning (Tissues/Organs) - For national healthcare use only.
  • Augmentation Equipment - For national healthcare use only.
  • Implants & Augmentations (Cyberware & Bionics) - For national healthcare use only.
  • Implants & Augmentations (Genetics & Biotech) - For national healthcare use only.
  • Implants & Augmentations (Nanomods) - For national healthcare use only.

Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development - Highly valued.
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution - Prostitution is illegal.

Labour
  • Paid Workers -
  • Indentured Workers -
  • Slaves (Sapient) - Slave labour is illegal.
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Bioroids (Non-Sapient) -

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) -
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Restricted for OOSP use only.
  • Starships: Light Transports (Passenger, Small Cargo, etc) - Restricted for OOSP use only
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -

PostPosted: Fri Mar 04, 2016 7:59 am
by The V O I D
Import/Export Application
The Militarized Union of Sovereign Nations within the Void
Alternatively: The Militarized Union of the Void or The Union


Economic Policy Summary: Slave-fueled Capitalistic Fascism.

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes
NOTE: Ignored items are items we may have a surplus of, but do not wish to give out; and simply wish to keep to ourselves.

Raw Materials
  • Metallic Elements -
  • Mineral Elements -
  • Rare Earth Elements -
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) -
  • Exotic Matter (Neutronium) -
  • Exotic Matter (Dilithium) -

Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) -
  • Explosives -

Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment -
  • Starship Hulls -
  • Starship Drives -
  • Starship Powerplants -
  • Starship Weapons -
  • Starship Defences -
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -

Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts -
  • Religious Artifacts -
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment -
  • Medical Cloning (Whole Clones) -
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment -
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -

Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution -

Labour
  • Paid Workers -
  • Indentured Workers -
  • Slaves (Sapient) -
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Biodroids (Non-Sapient) -

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) -
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) -
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -

EDIT: Notes to be added later, maybe. Also going to add trade hubs for our Slave/Worker market and our heavily restricted military market.

PostPosted: Sun Mar 06, 2016 1:17 am
by Perseid Federation
Import/Export Application
Perseid Federation

Economic Policy Summary: The Perseid Federation is a mixed capitalist economy fueled by abundant natural resources and high productivity. Its economy is described to be approaching post-scarcity status, though it isn't likely the Perseid government would risk the freefall in value for the Axia. It was once an economic titan in centuries past, thanks to its trading partners that form the Sivulon Trade Network. Despite the loss of some of its economic influence after the deterioration of the Network, the Perseid Federation still remains an essential player in galactic economics, and may continue to do so as it takes steps to reform its economic policies.

The Perseid economy primarily operates through neo-mercantilist policies and the support of the Perseid government in revitalizaing and expanding industry, as well as attracting foreign investors and reestablishing trade ties. Recent administrations have had a limited role in the management of the economy for centuries, but it has seen its roles expanding progressively—especially with the introduction of economic reforms spurred by the ten-year plans. Ample government subsidies are allotted to the nation's major industries and services. Government revenues are mainly generated by a national income tax (5%), value added taxes (VAT), and limited tariffs or other customs dues on foreign imports. Although this system appears to be inhibiting for investment according to some economic analysts, they have admitted that indeed their policies have made the Perseid economy more attractive to foreign capital and investors.

(OOC: This is part of current renovations that may be carried out in the Economy section of the Perseid Federation factbook.)
     
Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes
     
     
Raw Materials
  • Metallic Elements -
  • Mineral Elements -
  • Rare Earth Elements -
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) -
  • Exotic Matter (Neutronium) -
  • Exotic Matter (Dilithium) -
  • Exotic Matter (Other) -
     
Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) -
  • Explosives -
 
Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) - Molecular assembly and replication technology is still in the experimental stages.
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools) -
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment -
  • Starship Hulls -
  • Starship Drives -
  • Starship Powerplants -
  • Starship Weapons -
  • Starship Defences -
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -
   
Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals - Transport of exotic animals is restricted by regulations in regards to transportation and trade.
  • Water -
  • Atmosphere Mixtures (Breathable Air) -
     
Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts - Not for purchase by private owners. A permit is required from transportation to a museum or a similar institution.
  • Religious Artifacts - Not for purchase by private owners. A permit is required from transportation to a museum, place of worship, or a similar institution.
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -
     
Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment -
  • Medical Cloning (Whole Clones) -
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment -
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -
     
Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -
     
Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming - Regulated to minimize possible destruction of natural habitats.
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution - Prostitutes are given free monthly checkups by the government to curb STDs.
     
Labour
  • Paid Workers - The proliferation of automated industries has significantly affected the demand for paid workers, but demand is still high especially in exclave colonies of the Omospondia.
  • Indentured Workers - The proliferation of automated industries has significantly affected the demand for indentured workers, but demand is still high especially in exclave colonies of the Omospondia.
  • Slaves (Sapient) - Slavery is prohibited by the Perseid Federal Charter.
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Bioroids (Non-Sapient) -
     
Military Goods
  • Melee Weapons - A license is required to own melee weapons for civilian use.
  • Light Arms (Handguns, Rifles, etc) - A license is required to own light firearms for civilian use.
  • Heavy Arms (Machineguns, RPGs, etc) - A license is required to own heavy firearms for civilian use. highly restricted.
  • Artillery (Heavy Cannons, Mortars, etc) - Restricted for military use.
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) - Restricted for military use.
  • Armoured Vehicles (Tanks, APCs, etc) - Restricted for government and military use.
  • Munitions (Ammo, Fuel, Explosives, etc) -
     
Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Military smallcraft is restricted for government and military use.
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) - Restricted for government and military use.
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - Restricted for government and military use.
  • Starships: Heavy Warships (Battleships, Carriers, etc) - Restricted for government and military use. The export of Perseid capital ships is prohibited by the Perseid government.

PostPosted: Wed Jun 01, 2016 9:33 am
by Spindle
Import/Export Application
The Star Kingdom of Spindle

Economic Policy Summary: The Spindlean Government tends to involve itself heavily in business and industry, buying shares in certain businesses and steering them in directions which are seen to be beneficial to the nation as a whole. These directions tend to focus on improvements on the standard design (and size) of current fabberies, the molecular factories which underpin the Spindlean economy. Trade is encouraged, in order to both glean insight into other nations and to stabilise the economy where needed. It should be noted that the Spindlean economy is transitioning into pure post-scarcity economics: a lot of materials and objects which would normally be valuable or rare become much less so at this stage.

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements - Easily available due to an abundance of asteroid mining operations, but also massively in demand.
  • Mineral Elements - Easily available due to an abundance of asteroid mining operations, but also massively in demand.
  • Rare Earth Elements - Although there are a fair number of production facilities for these, the demand is still fairly large.
  • Gaseous Elements - Cloudscoop allows for huge quantities of gaseous elements to be extracted in relatively small timeframes - enough to satisfy the still-growing demand.
  • Metallic Compounds - Fabberies make it virtually free to create compounds from the raw materials, allowing to keep in step with demand.
  • Mineral Compounds - Fabberies make it virtually free to create compounds from the raw materials, allowing to keep in step with demand.
  • Rare Earth Compounds - Supply here is handicapped by the lack of rare Earth elements available at the start and is therefore below market demand.
  • Gaseous Compounds - Fabberies make it virtually free to create compounds from the raw materials, allowing to keep in step with demand.
  • Non-Edible Plants - Plants with particularly beautiful and/or spectacular features are in huge demand right now, mainly for prestige-based reasons.
  • Radioactives - For the most part, Spindle has for the most part, moved past fission as an energy source, which took up a majority of radioactives use. Other uses, such as medical, have been phased out with the introduction of medical nanites, leaving a small demand filled by a marginally larger supply.
  • Gems & Stones - Although fabberies can, in theory, produce flawless gems, the prestige associated with a collection of 'real' gemstones creates a thriving import opportunity.
  • Waste Materials - 'Waste' is simply recycled back into the fabberies to make something else.
  • Exotic Matter (Monopoles) - Although fabberies allow for molecular manipulation, monopoles are too small to be easily isolated from their surroundings and, combined with their usefulness, this makes them prime targets for importing.
  • Exotic Matter (Antimatter) - Annihilation plants are a recent development and there are very few antimatter-producing plants within Spindle. With this unexpected hitch in demand, antimatter is now becoming valuable.
  • Exotic Matter (Neutronium) - Given Spindle's historic preference for
    gravitics, neutronium production (and containment) has become a thriving industry to less gravitically-inclined civilisations.
  • Exotic Matter (Dilithium) - Given the development of high-energy annihilation plants, dilithium is heavily in demand as a stabilising agent for the matter-antimatter reaction, especially given the meagre availability Spindle has to dilithium.

Processed Materials
  • Industrial Alloys - Given the vast amounts of metals put into the fabberies, equally vast amounts of hi-spec alloys come out of the other end for virtually no additional cost. While the majority of these are used, a significant minority are used for export, since horrifically low prices can still create profits.
  • High-Temperature Alloys - Given the vast amounts of metals put into the fabberies, equally vast amounts of hi-spec alloys come out of the other end for virtually no additional cost. While the majority of these are used, a significant minority are used for export, since horrifically low prices can still create profits.
  • Electromagnetic & Magnetic Materials - Magnetic materials become fairly simple to make once a civilisation starts the transition to post-scarcity and, as such, Spindle can produce vast quantities of magnetic materials with relative ease, for export.
  • Specialised Crystals - Even in the face of the raging demand and difficulties in conventional production, fabberies still allow more-or-less enough of these to be produced to satisfy domestic demand.
  • Polymers & Plastics - Plastics are, with molecular construction cheap and easy to construct without even using hydrocarbons initially, and their readily available raw materials allow for vast amounts to be cheaply produced.
  • Plant-based Fibres & Materials - Although 'fake' plant-based materials can be produced which are otherwise identical to the 'real thing', there is a vast demand for 'real' wood desks, chairs and even paper.
  • Semiconductors & Superconductors - Fabberies allow for the complex molecular structures of efficient superconductors and semiconductors to be created at a fraction of the cost of conventional methods, allowing for vast quantities of both materials to be produced cheaply.
  • Metamaterials - Given that substances can be built from the molecular level up, metamaterials are a fairly common sight in Spindle, used in almost everything and exported in bulk.
  • Petrochemicals (Coal, Oil, etc) - Given that Spindle, Erebus and Umbara
    had no indigenous life, the Star Kingdom does not use petrochemicals, be that for domestic use of export.
  • Fertilisers - Fertilisers aren't used within the Star Kingdom: plants are either fabbed or are grown fully organically to sell for huge sums of money. Neither methods use fertilisers and so Spindle has no interest in the field.
  • Scrap Metals - Given that fabberies can re-ingest any scrap or waste, scrap metal is an alien idea to anyone other than an historian, and as such are not traded by the Star Kingdom.
  • Fusion Fuels - Given the number of cloudscoop operations which are being undertaken by Spindle, either through the public or private sector, hydrogen, helium and deuterium are all incredibly abundant.
  • High-Energy Plasma (Stored) - Although almost every power station produces plasma, the challenge so far has been developing an efficient method to keep it safely contained for more than a brief period of time. Current prototypes have been the size of a fusion reactor, or even larger.
  • Explosives - I hate to go carping on about it but, again, fabberies allow explosives to be constructed cheaply and easily and so make them easy to export at low prices.

Manufactured Goods
  • Electronic Computing Components - Beyond a few 'historically accurate' computers, the Star Kingdom has left electronic computing behind and neither produces nor consumes electronic computing components.
  • Optical Computing Components - Optical computing is still used by Spindle, although it is slowly losing ground against molecular computers as more and more molecular comupting blueprints become open-source. Still, there is always the export market, although this is unlikely to be sustained on the same scale as the current manufacturing operations.
  • Molecular Computing Components - Although not difficult to produce, molecular computing blueprints are still under fairly heavy copyright laws which are being stringently enforced. Because of this, the domestic demand outstrips the domestic supply, as only certain manufacturers are allowed to produce the components.
  • Consumer Devices (Computers, PDAs & Similar) - For the most part, consumer goods are so prolific as to be worthless, with the exception of hand-crafted or otherwise unique pieces.
  • Household Goods - Again, household goods cost next-to-nothing to
    produce and therefore domestic supply is vastly greater than domestic supply, allowing for exports to be a viable option to conventional economies.
  • Construction Equipment - Given the population explosion allowed even by a transitional economy, Spindle needs equipment capable of allow the segments of buildings, which are too large to be constructed in fabberies, to be positioned correctly alongside each other. In fact, this demand outstrips even what the fabberies can produce and so imports are needed for this.
  • Fabrication Equipment (Replicators) - Although replicators are seen to be 'last-generation' equipment, they are still useful in plenty of situations, especially since the demand for a wide variety of products is still increasing and it still takes time to fabb each item.
  • Fabrication Equipment (Nanofabricators) - The lifeblood of the Spindlean economy, fabberies are vitally important and, as such, there are entire fabberies turned over entirely to constructing smaller fabberies or parts for larger fabberies.
  • Fabrication Equipment (Industrial Robots) - Although now useless for smaller-scale products, habitats and buildings still need macro-sized help to put together and, as such, industrial robots are still produced and used by Spindle.
  • Fabrication Equipment (Hand Tools) - Hand tools are relatively low-demand and mid-supply products. For the most part, hand tools are either designed for export from the get-got or are used for repairs and such.
  • Mining Equipment - Although asteroidal mining and cloudscoop operations are technically self-propagating, more and more are needed constantly and, as such, not enough resources are re-invested into mining to meet demand for more mining platforms.
  • Agricultural Equipment - While agriculture is more-or-less non-existent, the 'pure organic' farmers who cater to the rich import both seeds and tools in order to keep with the image of no-fabberies involved freshness.
  • Gravitic Equipment - Gravitics are well-understood and widely produced in Spindle, with the majority of their uses available on open-source blueprints. This, of course, means that the supply is only only limited by availability of raw resources, making the export market an easy target.
  • Starship Hulls - Starship hulls are, unfortunately, too large to be produced by fabberies. This makes them one of the few objects which actually have expressed worth and, as such, supply never catches up with demand.
  • Starship Drives - Sarship drives are easily fabbable and would be a major export good were it not for the tight regulation which is enforced over their dissemination. After all, an engine which can put out 250 gees is a weapon of mass destruction in disguise.
  • Starship Powerplants - Starship powerplants can be divided into two groups: nuclear and annihilation. Nuclear, both fusion and fission, are easily fabbed, but annihlation plants are somewhat harder to fab, since they can reach sizes in excess of thirty metres.
  • Starship Weapons - Starship weapons, be they missiles, missile tubes or MASERs are easily fabbed and only tight regulation prevents them from being exported. However, Long knife systems and Basilisk Cannon are both harder to produce and are illegal for anyone other than the military to own.
  • Starship Defences - Defences are semi-regulated. Basic EM fields are required, by law, to be fitted to every spacecraft in order to defend it against solar wind and such, while basic point defences are accepted for ships to deflect debris with as necessary. ECM suites and other hi-spec defences are tightly regulated, however.
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - The individual components of a spacecraft are easily fabbed and, as such, are easily and cheaply produced. This allows for these parts to be exported in bulk to other nations.

Consumables
  • Meat-based Foodstuffs - Basic meat-based food can be fabbed easily. The rarer stuff, such as handmade food, will be dealt with under Luxuries.
  • Plant-based Foodstuffs - Basic plant-based food can be fabbed easily. The rarer stuff, such as handmade food, will be dealt with under Luxuries.
  • Live Animals - Live animals are in demand because it is illegal to fabb them and there is also a degree of pride involved with having a pet, especially a geneered pet.
  • Water - Ice-mining and hydrogen-oxygen combination can be used to make water is such abundance that it rarely even registers as an expense to use it in industrial quantities.
  • Atmosphere Mixtures (Breathable Air) - Vats of geneered bacteria are used to create breathable atmosphere in large quantities in ships, habits and for other uses. However, the explosion of habitats is beginning to push domestic production of atmosphere and this may became a feasible import soon.

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - Although almost all of the intoxicants consumed by Spindleans is fabbed, the tiny portion of it which is imported is worth billions. This is due to the prestige which is associated with naturally-produced items in Spindle, which drives up the demand to extraordinary levels.
  • Luxury Food & Drink (Expensive but not rare) - Again, although Spindle produces and even exports luxury food and drink which is indistinguishable from the 'real thing', on balance a huge amount of money flows out of the nation because of the sheer demand for 'natural' delicacies.
  • Exotic Food & Drink (Rare) - Even more so than with the luxury food and drink, money flows out of Spindle in this sector. The additional prestige of buying both exotic and naturally produced food sends some bidders in fits of hysteria and ensures that there is no lack of demand at any given price.
  • Rare Spices - Similarly to the exotic food and drink, spices from faraway places are subject to an unwavering, fanatical demand which would make even a drugs factory blush in embarrassment.
  • Clothing & Fashion - The demand for fashion in Spindle is even higher than the demand for naturally-produced fruits, but is balanced by the sheer drive of Spindlean fashion houses. Thanks to the efforts of fashion pirates, who leak designs to open-source websites, the fashion houses are always doing their best to remain at the top of their game and this creates an excellent export market which more-or-less balances the rabid demand for imports.
  • Historical Artifacts - It is notable that Spindleans have an unwavering fascination with Old Earth history, and the equivalent time periods of any other species they might meet. Because of this, artefacts can sell for truly outrageous sums of money at auction, especially if the artefact has an interesting, significant or moving story associated with it.
  • Religious Artifacts - Although religion is not a cultural fascination in the same way which history is, there is a small but significant group of people - mainly the devout and academics - who actively study religion both domestic and international and will pay handsomely for artefacts.
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Spindle has little history of note in the production of non-interactive entertainment. While there is a ongoing debate as to why, this hasn't curbed Spindlean enthusiasm in other cultures and their perspectives on things, which creates a thriving import market for such entertainment.
  • Interactive Entertainment (Video Games, Hologames, VR Sims) - While Spindle's history in non-interactive entertainment is undistinguished, Spindle has a long and rich history in the interactive arena, blurring the ideas of film, VR, sim and videogames into new and unique media within which to allow unique and enthralling stories for players across the galaxy to participate in.
  • Creative Art (Sculpture, Paintings, Etc) - Although Spindle has its fair share of artists, the people of the Star Kingdom also have an innate fascination with forms of art extending into other cultures. Because of this, Spindle has a steadily widening gap between demand and supply which refuses to be satiated with domestic styles.
  • Recorded Performance Art (Music, Plays, Etc) - Again, Spindle's natural-born performers only go some of the way towards fulfilling the demand. The majority of the demand ends up being appeased by foreign and exotic performances, or simply odd or unusual
    ones.

Medical & Pharmaceutical
  • Narcotics - Given that basic medical nanites can prevent the harmful psychological and physical side-effects of narcotics, there is a larger degree of social acceptance to them in Spindle, which has lead to a thriving import market. Not to mention that the aforementioned hysteria for anything natural extends to narcotics...
  • Basic Medicines (Antibiotics, Antivirals, etc) - Basic medicines are unknown to anyone other than an historian in Spindle, given the prevalence of medical nanites. This maens that the Star Kingdom does not produce, consume or trade them.
  • Medical Supplies (Bandages, Splints, etc) - Medical supplies are much less common in Spindle than they used to be, and are generally only used by people leaving civilisation for extended periods of time for whatever reasons. As such, the small demand and equally small supply create a relatively stable market.
  • Blood & Plasma (Synthetic & Real) - Plasma can be fabbed easily and to order, to the specifications of each individual to prevent clotting. However, this prevents such plasma from being exported in good conscience and, as such, plasma made in Spindle remains in Spindle.
  • Longevity Treatments - Longevity treatments are easy to obtain and can extend lifespan anywhere between three hundred and one thousand years. Despite this, the immobility of the medical clinics mean that, with the exception of 'health tourists' longevity is not really exported.
  • Medical Nanotech - Nanotech is a well-understood technology which is loosely restricted by the Star Kingdom. Exported nanites are hard-coded for their tasks and are incapable of self-replication, domestic nanotech is more sophisticated because more controls can be brought to bear but are still incapable of self-replication.
  • Medical Equipment (Scanners, Surgical Gear, etc) - What little surgical equipment is required by Spindle can be fabbed fairly easily and is mainly used for surgery on foreigners who cannot take nanites or refuse to accept nanites for whatever reason.
  • Cloning Equipment - Cloning is generally considered to have many unethical uses and is placed under tight government restrictions for both domestic use and exporting.
  • Medical Cloning (Whole Clones) - Cloning is considered unethical and is placed under tight government restrictions for both domestic use and exporting.
  • Medical Cloning (Tissues/Organs) - Culture cloning is considered to be
    perfectly acceptable and the equipment can be found in dozens of open-source blueprints. Near anyone can clone tissue cultures of themselves, or even stem cells.
  • Augmentation Equipment - Augmentation - beyond the basic health nanites which every Spindlean citizen has the right to - is an open, if regulated, process which aims to ensure that augmentations are both reversible and non-harmful and also prevents augmentations being performed on foreign citizens of there are any reasons why they should not.
  • Implants & Augmentations (Cyberware & Bionics) - Bionics are the least popular augs available to Spindleans, although the invisible ones are still exceedingly common amongst the people.
  • Implants & Augmentations (Genetics & Biotech) - Gene-mods, usually implemented by viral vectors, are everywhere in Spindle - the main water supply contains a standard strain of viral vector which promotes good health, for example. More extreme gene-mods are not uncommon and some, including enhanced-spectrum eyes, are even becoming mainstream.
  • Implants & Augmentations (Nanomods) - Nanomods were, when they were first introduced, highly controversial. Since then, they have become a simple fact of life and Spindleans will generally have at least one strain of nanites inside them at any given time. This even extends into the areas of cosmetics and hairdressing, which a person can do themselves at almost any moment.

Information
  • Research Data - One of the effects of being a transitional post-scarcity economy is the the Spindlean population is highly literate and plenty of research is conducted into the sciences. However, another result of such a literate population is an intense curiosity which results in a general outflow of money in return for a general influx of raw data.
  • Starcharts - As part of a concious policy set into place by the government, Spindle is doing its best to figure out which nations lie where in the galaxy. Some of this is done by scouting expeditions, but much more of it is done by simply buying star charts off of other nations and beginning to compile them into one, massive map.
  • Civil Intelligence - Spindle has a thriving industry which revolves around internal espionage and sabotage. This is mainly used for purely domestic means, such as assassinating a rival or having a blueprint stolen to open-source it. This is fairly tightly regulated by the government to ensure that the violence remains away from certain targets, such as foreigners, and is kept to a bare minimum. This industry is finding plenty of work in other nations, although little of it is legal.
  • Military Intelligence - The Sparatoi Network allows Spindle an excellent level of understanding as to their enemies, but it is a very focussed tool, capable of significant operations
    in only a few nations at a time. In addition, it is illegal to sell this kind of intelligence, although purchasing of military intelligence from other nations by private individuals is permitted.
  • Journalism (News Services) - Although Spindlean journalists cover all of the stories they can get their hands on, the public, naturally, want so much more than the journalists can provide. Because of this craving for stories, entire businesses have been set up with the simple task of buying stories from foreign newspapers and airing them in Spindle.
  • Information Services (Trade Periodicals, Scientific Journals, etc) - Again, the demand for information within Spindle, despite the best attempts of the domestic market, simply cannot be met with the domestic industry and even if the industry could meet the demand, there would always be an enormous demand for alternative points of view which could only come from other cultures, meaning that the imports would still be sky-high.

Services
  • Research & Development - In a society with such high levels of social capital, it seems inevitable that R&D was going to be one of the fastest movers in the economy. Given the eduction of an average Spindlean, and the almost unlimited budget for experimental equipment which fabberies provide them, Spindle is capable R&D which would make some countries blush in shame. And, given the activity of Spindlean pirates, most of that has to be exported within six to twelve months, or else become open-source and useless.
  • Starship Design - Similarly to R&D, the high levels of social capital each Spindlean possesses, and the ability to fabb scale models, allows Spindleans to go through the design-analyse-improve loop faster and with better results than many of their competitors, in both civilian and military market design, for both export and domestic use.
  • Starship Construction - Starships are one of the items which cannot simply be fabbed whole. This means that, relative to other parts of the economy, starship construction is very manpower-intensive. This is a problem, considering that, while large, the pool of trained, void-skilled manpower is hotly contested and stretched to its limit. Because of this, starship construction is far below demand, creating a perfect import climate.
  • Mercenary Contracting - Mercenary companies aren't what Spindle is known for on the export market, but are persistently there, albeit in small numbers. These companies have an eternal tendency to be viewed as testbeds by the government, which means they are often outfitted with bizarre and experimental equipment...much to the chagrin of whoever wants to employ them.
  • Augmentation Installation - Given that augs can be nanite-implanted nowadays, a general aug-implanting session will usually take no more than five minutes in a chair plus a twenty-minute orientation period. This, combined with the cost (or lack thereof) makes Spindle a favourite for aug-tourists.
  • Financial Services (Banking, Loans, etc) - It is, perhaps, unsurprising that Spindle boasts an impressive financial sector. Given the well-educated workforce, it takes only a little effort for excellent financial institutions to be established, an effort which Spindle has undertaken to produce its current string of banks.
  • Mining Contracts - Given the ease with which asteroid mining and cloudscoop operations can be set up, as well as the sheer amount of resources which can be mined from even one asteroid, it is no surprise that mining contracts are currently being handed out like candy. At the same time, however, demand for ever-more mining operations is on a sharp rise, and the gap between the two, although being closed steadily, still remains significant.
  • Terraforming - Terraforming, especially with such a disrupted environment as Spindle, requires a huge investment in resources, even for a post-scarcity economy. The fact that the Star Kingdom is terraforming three planets at once is a testament to just how much it is willing to throw into the project and this is creating a huge demand for foreign terraforming equipment, techniques and experts to help.
  • Mail Delivery - Given the leaps in electronic mail delivery, the traditional postman is extinct in Spindle. Even if one wants to use that personal touch, it is still an incredibly short journey to take a message to a friend, be they on the same planet as you or not.
  • Live Performance Art (Orchestral Music, Live Shows, Etc) - As has been said before, Spindle has a certain demand for performance which cannot be fulfilled by the domestic industry alone. This seeps into the live performances as much as the recorded performances - maybe more so - and ensures that money will always be flowing out of SPindle through that route.
  • Academic Education (Attendance at foreign learning institutions) - For the most part, the Spindleans who go to learn abroad are balanced by the foreigners who come to learn in Spindle. This is mainly because of the Spindlean fascination with other cultures which leads them to seek out universities and other such institutions abroad where they may learn about both a discipline and a culture.
  • Academic Education (Hiring of skilled non-indigenous educators) - Simply put, because there are so many well-educated Spindleans, it is often cheaper to hire a Spindlean teacher than one from another nation. When combined with a cultural curiosity which encourages travel to other nations, this results in a constant dispersal of Spindlean teachers into other nations to teach.
  • Tourism - Again, the fascination Spindlean society has with other cultures makes it inevitable that Spindleans would go to other nations to see the sights and learn about the history and culture of their host country. This results in, as is usual, far more money leaving the Spindlean economy than coming in from the few people who are interested in Spindlean history and culture.
  • Prostitution - Although prostitution is legal in Spindle, it is quite tightly regulated, in order to ensure the safety of the workers. This also serves to reduce the demand so that supply can just about cope with demand most of the time.

Labour
  • Paid Workers - Despite there being such a large pool of well-educated manpower available in Spindle, where it is needed most of all, voidal construction works and terraforming engineering, it is stretched dangerously thin. This means that, within these areas, there is a vacuum for workers, while other areas have enough.
  • Indentured Workers - No contract which indentures a worker to a corporation is legal. Despite this, there are still a number of indentured workers which the government has not yet discovered, and the demand for void-skilled workers creates a situation where people smugglers may feasibly operate.
  • Slaves (Sapient) - Similarly to indentured workers, slavery is illegal. Unlike indentured workers, however, slavery is also considered to be one of the greatest evils perpetrated by man against man and the tendency towards killing every captured slaver makes Spindle less attractive for slavers.
  • Machines (Droids & Robots) - Given that Spindlean AI cannot perform all of the tasks a Human can and the general stigma attached to smart AI since the Lucifer Incident, machines are only used sparingly, as a supplement to human labour.
  • Machines (AI) - Ever since the Lucifer Incident, smart AIs have been completely outlawed and weak AIs have been heavily regulated. Despite this, there are still a number of analytical and procedural jobs which an AI does better than a Human, within which they are used. However, they are not traded, nor are foreign AI used.
  • Clones & Bioroids (Non-Sapient) - Clones are used in very niche, government-approved areas, most commonly for the occasional scientific study. Other than this, however, very few clones are used and none are traded.

Military Goods
  • Melee Weapons - Weapons of all kinds are easy to manufacture with fabberies. However, bladed and edged weapons are one of the only types of weapons it is legal to buy and sell and EM weapons are only legal for use within formal duelling chambers.
  • [u]Light Arms (Handguns, Rifles, etc) - Small arms are legal to own, although they must be registered and the owner must have a permit. They are not allowed to leave the armoury of a duelling centre without permit and must be able to fire stunner rounds as
    well as G/G rounds.
  • Heavy Arms (Machineguns, RPGs, etc) - Heavy arms are illegal to own or use personally in Spindle and even providing a blueprint for one is a crime punishable by fifteen years in prison. At the same time, however, Spindle does sell these abroad to any who are willing to buy them.
  • Artillery (Heavy Cannons, Mortars, etc) - Artillery can be harder to fabb than other weapons, and as such is less of an export item than other itmes on this list. It is probably redundant to say that ownership of onything on here is illegal, and usage even more so.
  • Body Armour (Basic Body Armour & Non-Powered Suits) - Body armour can be bought by anyone without need for a permit or registration and is remarkably popular with those who are about to enter the political arena. These are an easy export item, since they can be fabbed in large quantities.
  • Powered Armour (Individual-scale Armour) - Powered armour is legal to own but illegal to use outside of specific, licensed events. Suits are not common exports, and are generally second-grade when it is exported, or else otherwise handicapped.
  • Mecha (Large humaniform piloted vehicles) - Mecha are fairly easy to fabb but are less common in the Spindlean Armed Forces than they might be elsewhere. They are also rare exports, generally kept in the Star Kingdom's possession just in case. They are, of course, illegal to own or use.
  • Armoured Vehicles (Tanks, APCs, etc) - Yes, these are certainly illegal to own or use. In addition, being big enough that fabberies start having difficulty fabbing them, Armoured vehicles are generally a domestic item and are not exported in large quantities.
  • Munitions (Ammo, Fuel, Explosives, etc) - Munitions are an obvious chance for exporting, since they are generally small and so can be easily fabbed and their international trade is not particularly regulated. However, domestic trade in munitions features very tight regulations, so that lethal rounds cannot leave duelling chambers, for example.

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - Consumer ground craft tend to fit into the region where fabbing is quick and simple and, as such are virtually free. This makes them easy to export as well as to produce for the domestic market.
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Industrial ground craft tend to be harder to produce than their consumer brethren, given their generally smaller size. Because of this, they are slightly harder to fabb and so are only generally used domestically, although some do make it to other nations.
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) - Specialised ground craft tend to fit into the size category where they are too large to be limitless in number. Despite this, or because of their specialised nature, supply and demand still manage to meet and provide the correct amount of craft for domestic use.
  • Water Craft: Consumer & Pleasure - Pleasure craft, like industrial ground craft, are too large to be unlimited in number, but the demand for these is so low that there is a significant amount of slack before any problems will be encountered with keep up with the demand.
  • Water Craft: Cargo Transport - Ever since counter-grav has opened the skies to cargo shipping, water-based shipping has become something of an anachronism. Because of this Spindle neither sells nor buys water-based cargo ships.
  • Water Craft: Military - As with the cargo transports, water-borne warships are no longer produced, bought, or sold by Spindle.
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) - Atmospheric craft are small enough that they can be built for almost everyone, although there is a fair degree of regulation with these to make sure that they are safe. Despite this, it is not uncommon for a family to have access to a personal plane or such and a fair export bussiness has grown up for other nations.
  • Atmospheric-Capable Craft: Passenger (Airliners) - Passenger airliners are a fairly common sight within the Star Kingdom, either taking passengers from airport to airport or shuttling them to one of the space elevators in order to reach orbit. However, they cannot be produced in go by fabberies and so are rare compared with their personal-use cousins.
  • Atmospheric-Capable Craft: Cargo Transport - Cargo transports are generally counter-grav enable behemoths which need to be produced in separate segments from the fabberies. This makes the supply of these relatively low compared to demand, necessitating imports.
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Stingships are easily small enough to be produced fully in the fabberies and, as such, are incredibly cheap. This is despite the intense regulation which comes with owning a stingship, such as surface-to-orbit permits and orbital berthing slips which must be filled out before a surface-to-orbit run is permissible.
  • Starships: Light Transports (Passenger, Small Cargo, etc) - Light transports fall mainly in the same size range as stingships and are similarly cheap, despite even greater regulation. These ships make up a small but significant portion of the Merchant Marine and are often used to transport small, valuable items and people.
  • Starships: Heavy Transports (Bulk Freighters & Similar) - Heavy transports are far too large to be produced directly by the fabberies and, as such, are much less common than their lighter counterparts. However, they manage an overall 83% of all trade conducted by the Merchant Marine and, as such have a rising demand which has already outstripped local supply.
  • Starships: Light Warships (Corvettes, Frigates, etc) - Warships are too large to be produced entirely by the fabberies and, as such, are difficult to replace and produce. The fact that the Navy is being expanded to provide protection to additional shipping lanes has meant that supply is being rapidly outstripped by demand.
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - Warships are too large to be produced entirely by the fabberies and, as such, are difficult to replace and produce. The fact that the Navy is being expanded to provide protection to additional shipping lanes has meant that supply is being rapidly outstripped by demand.
  • Starships: Heavy Warships (Battleships, Carriers, etc) - Warships are too large to be produced entirely by the fabberies and, as such, are difficult to replace and produce. The fact that the Navy is being expanded to provide protection to additional shipping lanes has meant that supply is being rapidly outstripped by demand.

PostPosted: Fri Jun 10, 2016 6:29 am
by The UASW
Import/Export Application
The Union of Allied Socialist Worlds

Economic Policy Summary: The Union often restrains from trading with outside nations, and prefers to keep to itself, although this has been rapidly changing in the last few years. The Govt. plays a massive role in the economy, which is run by a series of quantum super computers around the galaxy. Local management and worker involvement is also important, and the use of labor robots is very common. The Union likes to call itself a post-scarcity economy, even though distribution errors sometimes occur, leaving parts of the Union underdeveloped.

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements - Currently the supply of metallic elements is very high in the Union, mainly due to the last 20 year plan, which was aimed at increasing metal production and refinement.
  • ]Mineral Elements - Also in high supply as of now.
  • Rare Earth Elements - ...
  • Gaseous Elements - ...
  • Metallic Compounds - ...
  • Mineral Compounds - ...
  • Rare Earth Compounds - ...
  • Gaseous Compounds - (The above materials are currently available in great supply thanks to the last 20 year plan, which aimed at increasing the production of general materials)
  • Non-Edible Plants - We have no interest in selling these, as no one really cares.
  • Radioactives - There are plenty of nukes and nuclear materials these days.
  • Gems & Stones - These are utterly worthless in our opinion. Only capitalist pigs who like to flaunt their wealth buy them.
  • Waste Materials - We don't sell our waste.
  • Exotic Matter (Monopoles) - ...
  • Exotic Matter (Antimatter) - ...
  • Exotic Matter (Neutronium) - ...
  • Exotic Matter (Dilithium)- (The Above 4 materials are not allowed to be sold on the market. There are for govt. use only)

Processed Materials
  • Industrial Alloys - Overproduction is a good thing comrade. Well, that's what we say anyways.
  • High-Temperature Alloys - Same as above.
  • Electromagnetic & Magnetic Materials - Enough to go around anyways. Might need to manufacture more next year.
  • Specialised Crystals - Enough to go around. The Mining colonies in the outer-rim make enough.
  • Polymers & Plastics - Way too much these days. We are trashing a lot of it.
  • Plant-based Fibres & Materials - Also far too much these days. Dumping is occurring in many areas.
  • Semiconductors & Superconductors - Stockpiles are filling.
  • Metamaterials - Tons of it is available.
  • Petrochemicals (Coal, Oil, etc) - NA.
  • Fertilisers - Enough anyways.
  • Scrap Metals - A ton of this is available.
  • Fusion Fuels - Plenty of hydrogen harvesting is conducted on gas giants and nebulae.
  • High-Energy Plasma (Stored) - Another focus of the last 20 year plan.
  • Explosives - We will not sell these.

Manufactured Goods
  • Electronic Computing Components - Plenty of stuff available.
  • Optical Computing Components - Enough to meet demand.
  • Molecular Computing Components - In constant supply.
  • Consumer Devices (Computers, PDAs & Similar) - Sadly, our last 20 year plan neglected to focus on consumer goods.
  • Household Goods - The promoting of small business has only recently began.
  • Construction Equipment - Lots of this.
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) - (The Above 3 items are all in high supply. Production has increased 250% over the last quarter)
  • Fabrication Equipment (Hand Tools) - Enough for supply purposes.
  • Mining Equipment - We have a lot of this, mainly to support the massive projects we conduct in the outer rim of the galaxy.
  • Agricultural Equipment - Somehow we have more than enough, yet agriculture itself is inefficient.
  • Gravitic Equipment - Enough.
  • Starship Hulls -
  • Starship Drives -
  • Starship Powerplants -
  • Starship Weapons -
  • Starship Defences -
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - (The above items and this are not sold)

Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts -
  • Religious Artifacts -
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -

    Currently the Union is aiming at increasing the availability of the above items. The next 20 year plan will be dedicated to such.

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment -
  • Medical Cloning (Whole Clones) -
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment -
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -

    The above are widely available mainly due to the fact the military over ordered.

Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution -

Labour
  • Paid Workers -
  • Indentured Workers -
  • Slaves (Sapient) -
  • Machines (Droids & Robots) -
  • Machines (AI) -
  • Clones & Bioroids (Non-Sapient) -

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) -
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) -
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -

PostPosted: Sat Oct 29, 2016 2:32 am
by Dreadful Sagittarius
Vahkiran, VOID, Perseid, and Spindle, my utter apologies for the delay. I allowed RL to take over from NS and have rarely checked in over the past year. You're all being added to the index now, and for anyone who may be reading the thread, don't forget, we offer a character/organisation form as well for some of the prominent movers and shakers in your star-nation!

PostPosted: Sat Nov 26, 2016 4:27 pm
by Interstellar Planets
Import/Export Application
<United Federation of Interstellar Planets>

Economic Policy Summary:

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • Mineral Elements - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • Rare Earth Elements - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • Gaseous Elements - Federation gas mining stations produce a surplus of most commonly-used gaseous elements.
  • Metallic Compounds - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • Mineral Compounds - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • Rare Earth Compounds -
  • Gaseous Compounds - Federation gas mining stations harvest a steady supply of most commonly-used gaseous elements.
  • Non-Edible Plants - Imports of lifeforms are strictly controlled to preclude ecosystem damage.
  • Radioactives - Radioactive substances are controlled in Federation space.
  • Gems & Stones -
  • Waste Materials - The Federation recycles nearly all waste products.
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) - All Federation starships - military and civilian - utilise matter/antimatter reactors for FTL power. A such, the Federation produces large amounts of antimatter at dedicated, space-borne facilities throughout its territory.
  • Exotic Matter (Neutronium) - All difficult-to-obtain materials are sought after by the Federation, both for research purposes and for use in manufacturing.
  • Exotic Matter (Dilithium) - All Federation starships utilise dilithium as the reaction control agent in warp reactors. Additionally, the Federation has developed the technology necessary to recrystalise dilithium, allowing it to produce a steady surplus if necessary.

Processed Materials
  • Industrial Alloys - Owing to a large-scale fleet redesign, construction materials are highly sought after at present.
  • High-Temperature Alloys - Federation manufacturing stations produce large amounts of high temperature alloys for myriad uses.
  • Electromagnetic & Magnetic Materials - Federation manufacturing stations produce large amounts of high temperature alloys for myriad uses.
  • Specialised Crystals -
  • Polymers & Plastics - Federation replicator technology is capable of producing polymers of all types.
  • Plant-based Fibres & Materials - Federation replicator technology is capable of producing plant-based fibres, both as a raw material and as a finished product.
  • Semiconductors & Superconductors - Federation manufacturing stations produce large amounts of superconductors, including room temperature superconductors, for myriad uses.
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) - Federation replicator technology is capable of producing petrochemicals of all types, though they are not used.
  • Fertilisers - Federation replicator technology is capable of producing fertiliser of all types.
  • Scrap Metals -
  • Fusion Fuels - Fusion reactors are prolific throughout Federation space, and as such fuels for such are heavily produced at various gas giant harvesters.
  • High-Energy Plasma (Stored) - Federation starships utilise high-energy plasma in their warp nacelles, necessitating a robust production line.
  • Explosives - Non-military explosives can be replicated and are traded, but they are regulated.

Manufactured Goods
  • Electronic Computing Components - The Federation produces large amounts of duotronic computers and their associated components, ranging from powerful mobile computer cores for use in starships, to vast computer cores ideal for running cities or colonies.
  • Optical Computing Components - The Federation produces optical data storage chips in vast quantities.
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) - Federation PADDs and tricorders are ubiquitous, and produced in vast quantities.
  • Household Goods - Federation replicator technology is capable of producing all manner of household goods as and when they are needed.
  • Construction Equipment - Owing to a large-scale fleet redesign, construction equipment is highly sought after at present.
  • Fabrication Equipment (Replicators) - Federation replicator technology forms the backbone of its society. However, trade in replicators is heavily regulated, to prevent the technology from falling into the wrong hands and altering the balance of power in any local region.
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools) -
  • Mining Equipment - Owing to a large-scale fleet redesign, construction equipment is highly sought after at present.
  • Agricultural Equipment - Recent colonisation efforts have seen a surplus of agricultural equipment being produced, leaving a surplus.
  • Gravitic Equipment - The Federation's use of gravitic technology is limited mostly to artificial gravity systems.
  • Starship Hulls - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Starship Drives - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Starship Powerplants - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Starship Weapons - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Starship Defences - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems. It is, however, open to outsourcing the production of non-critical components, such as hull plating, owing to the large-scale fleet redesign currently underway.

Consumables
  • Meat-based Foodstuffs - Federation replicator technology is capable of producing all manner of foodstuffs.
  • Plant-based Foodstuffs - Federation replicator technology is capable of producing all manner of foodstuffs. For the 'purists' who prefer natural foods, a large, automated agricultural industry exists.
  • Live Animals - Imports of lifeforms are strictly controlled to preclude ecosystem damage.
  • Water - Federation replicator technology is capable of producing water in large amounts. Comet mining operations also exist, and they save the water they gather in process.
  • Atmosphere Mixtures (Breathable Air) - Federation life support systems are capable of simulating a variety of different environs.

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - Federation replicator technology is capable of producing all manner of beverages.
  • Luxury Food & Drink (Expensive but not rare) - Federation replicator technology is capable of producing all manner of foodstuffs and beverages.
  • Exotic Food & Drink (Rare) - Federation replicator technology is capable of producing all manner of foodstuffs and beverages.
  • Rare Spices - Federation replicator technology is capable of producing all manner of foodstuff.
  • Clothing & Fashion - Federation replicator technology is capable of producing all types of fabric, both as a raw material and as a finished product.
  • Historical Artifacts - A huge market for historical artefacts exists in the Federation, in the form of individual collectors and research institutions.
  • Religious Artifacts - A huge market for religious artefacts exists in the Federation, in the form of individual collectors and research institutions.
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Federation citizens consume media from many cultures, and new material is highly sought after. The Federation also freely exports its own media.
  • Interactive Entertainment (Video Games, Hologames, VR Sims) - Federation citizens consume media from many cultures, and new material is highly sought after. The Federation also freely exports its own media.
  • Creative Art (Sculpture, Paintings, Etc) - A huge market for artwork exists in the Federation, in the form of individual collectors and research institutions. The Federation also freely exports its own artwork.
  • Recorded Performance Art (Music, Plays, Etc) - Federation citizens consume media from many cultures, and new material is highly sought after.

Medical & Pharmaceutical
  • Narcotics - Although substance misuse is treated as a medical, not a criminal, issue, the trade of narcotics is illegal.
  • Basic Medicines (Antibiotics, Antivirals, etc) - The Federation produces all manner of effective pharmaceuticals and medical technologies.
  • Medical Supplies (Bandages, Splints, etc) - Federation medical technology largely negates the need for supplies such as bandages, though they are produced in limited quantities for emergency situations.
  • Blood & Plasma (Synthetic & Real) - The Federation produces cloned blood for its many different species, which can be recoded to match the recipient before a transfusion takes place.
  • Longevity Treatments -
  • Medical Nanotech - The Federation is always in search of fresh supplies of medical nanotech which cannot be replicated and is difficult to manufacture on a large scale.
  • Medical Equipment (Scanners, Surgical Gear, etc) - The Federation produces a surplus of supplies such as medical tricorders, dermal regenerators, hyposprays, etc.
  • Cloning Equipment - Cloning sapient beings is illegal in the Federation.
  • Medical Cloning (Whole Clones) - Cloning sapient beings is prohibited in the Federation.
  • Medical Cloning (Tissues/Organs) - The Federation produces cloned blood and organs for many different species. The technology to do so is heavily regulated, however, to prevent it being used for cloning entire sapients.
  • Augmentation Equipment - Genetic engineering for reasons beyond medical conditions is prohibited in the Federation.
  • Implants & Augmentations (Cyberware & Bionics) - Implants are legal, but uncommon and regulated.
  • Implants & Augmentations (Genetics & Biotech) - Genetic engineering for reasons beyond medical conditions is prohibited in the Federation.
  • Implants & Augmentations (Nanomods) -

Information
  • Research Data - The Federation is home to myriad research institutions in all fields, and advancing knowledge is one of its founding principles. As such, it is always looking to share research data.
  • Starcharts - Exploration of space is a core principle of the Federation, and one of the key responsibilities of Starfleet Command. As such, it is always looking to obtain new starcharts.
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) - The Federation has a publicly-funded news service, and curious citizens are always on the lookout for interesting sources of news from beyond their borders.
  • Information Services (Trade Periodicals, Scientific Journals, etc) - A number of publications exist in the Federation on a wide range of subjects, and they are freely available on networks.

Services
  • Research & Development - Non-military research and development is freely shared.
  • Starship Design - The Federation does not engage in the trade of starships or their associated technologies/components, esp. defence systems.
  • Starship Construction - The Federation has vast shipyard facilities, and these can be leveraged for the production of non-military vessels.
  • Mercenary Contracting - Mercenary contracting is illegal in Federation space.
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts - Owing to a large-scale fleet redesign, raw materials are highly sought after at present.
  • Terraforming - The Federation has considerable experience with and equipment for terraforming operations.
  • Mail Delivery - All ranged communication is conducted via subspace signals; mail is not sent physically.
  • Live Performance Art (Orchestral Music, Live Shows, Etc) - Federation citizens consume media from many cultures, and new material is highly sought after.
  • Academic Education (Attendance at foreign learning institutions) - Sharing knowledge and understanding other cultures is a cornerstone of the Federation, and people are encouraged to attend foreign learning institutions should the opportunity present itself.
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism - The Federation is open to tourism and has a number of worlds to explore and attractions for visitors to enjoy. Likewise, Federation citizens enjoy visiting other cultures and going on holiday in other nations.
  • Prostitution - Prostitution is prohibited in the Federation.

Labour
  • Paid Workers - Federation citizens are free to be employed in other nations, and, provided the proper procedures are followed, foreigners are free to work in the Federation.
  • Indentured Workers - Indentured servitude is prohibited in the Federation.
  • Slaves (Sapient) - Slavery is prohibited in the Federation.
  • Machines (Droids & Robots) - The Federation is keen to import non-sapient robots, both to study and to employ in labour-intensive roles.
  • Machines (AI) - The development of true artificial intelligence is prohibited in the Federation. Any AI which arrives in Federation space is guaranteed the same civil rights as any other sapient being, and thus cannot be traded due to laws against slavery and indentured servitude.
  • Clones & Bioroids (Non-Sapient) - Cloning sapient beings is prohibited in the Federation.

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) - Trade in small arms is heavily regulated in Federation space, and nothing more powerful than handheld phasers (limited to stun settings) can be owned by Federation citizens. The arms trade reflects this.
  • Heavy Arms (Machineguns, RPGs, etc) - The trade of armaments more powerful than handheld phasers (limited to stun settings) is prohibited in the Federation.
  • Artillery (Heavy Cannons, Mortars, etc) - The trade of armaments more powerful than handheld phasers (limited to stun settings) is prohibited in the Federation.
  • Body Armour (Basic Body Armour & Non-Powered Suits) - The trade of non-powered body armour is legal in the Federation, but there is a minimal market for it.
  • Powered Armour (Individual-scale Armour) - Powered armour can be traded in the Federation, but there are strict limits around the maximum augmentations they can offer.
  • Mecha (Large humaniform piloted vehicles) - The Federation does not permit trade of military vehicles.
  • Armoured Vehicles (Tanks, APCs, etc) - The Federation does not permit trade of military vehicles.
  • Munitions (Ammo, Fuel, Explosives, etc) - The Federation does not permit trade of military vehicles.

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - Large numbers of civilian vehicles are produced by the Federation.
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Large numbers of civilian vehicles are produced by the Federation.
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) - The Federation has an extensive public transport system, as well as the infrastructure to manufacture such.
  • Water Craft: Consumer & Pleasure - Shipbuilding is seen as a 'lost art' in the Federation, and seaworthy vessels are both still needed in certain circumstances, and highly sought after.
  • Water Craft: Cargo Transport - Naval shipbuilding is seen as a 'lost art' in the Federation, and seaworthy vessels are both still needed in certain circumstances, and highly sought after.
  • Water Craft: Military - The Federation does not permit trade of military vehicles.
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) - A focus on space-capable vessels has left a shortfall in production of atmospheric craft.
  • Atmospheric-Capable Craft: Passenger (Airliners) - A focus on space-capable vessels has left a shortfall in production of atmospheric craft.
  • Atmospheric-Capable Craft: Cargo Transport - A focus on space-capable vessels has left a shortfall in production of atmospheric craft.
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Civilian spacecraft may be traded, although the market for such is small.
  • Starships: Light Transports (Passenger, Small Cargo, etc) - Federation shipyards produce a steady supply of civilian starships for myriad purposes, from cargo transports to passenger vessels.
  • Starships: Heavy Transports (Bulk Freighters & Similar) - Federation shipyards produce a steady supply of civilian starships for myriad purposes, from cargo transports to passenger vessels.
  • Starships: Light Warships (Corvettes, Frigates, etc) - The Federation does not engage in the trade of military starships or their associated technologies/components, esp. defence systems.
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - The Federation does not engage in the trade of military starships or their associated technologies/components, esp. defence systems.
  • Starships: Heavy Warships (Battleships, Carriers, etc) - The Federation does not engage in the trade of military starships or their associated technologies/components, esp. defence systems.

PostPosted: Sun Apr 15, 2018 3:29 pm
by Dreadful Sagittarius
Wow, I feel awful for neglecting this for so long. Apologies Interstellar Planets for the delay!

No Idea What Went Wrong

PostPosted: Fri Dec 14, 2018 7:05 pm
by Doppio Giudici
Import/Export Application
<Prole Confederation>
Central Beta, The Sector, Nidus System


Economic Policy Summary:

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements - Baseline metals are imported and exported constantly, as they always have value somewhere.
  • Mineral Elements - Sulfur, Phosphorus, and Nitrogen compounds are more valuable then oil used to be; for good reason.
  • Rare Earth Elements -
  • Gaseous Elements -
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants -
  • Radioactives -
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) -
  • Exotic Matter (Antimatter) -
  • Exotic Matter (Neutronium) -
  • Exotic Matter (Dilithium) -

Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialized Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • Fertilisers -
  • Scrap Metals -
  • Fusion Fuels -
  • High-Energy Plasma (Stored) -
  • Explosives -

Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) -
  • Fabrication Equipment (Nanofabricators) -
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment -
  • Starship Hulls -
  • Starship Drives -
  • Starship Powerplants -
  • Starship Weapons -
  • Starship Defences -
  • Misc Starship Components (Hull Plates, Spare Parts, etc) -

Consumables
  • Meat-based Foodstuffs - , we grow animal meat that was never alive.
  • Plant-based Foodstuffs - , has large supplies of many kinds of food to sell, but is always looking to buy more. Food is a precious resource to give in aid, in Central Beta, and a trillion meals can buy good will.
  • Live Animals -
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts -, moving a culture's history from itself is , treason, a crime against both humanity and the divine..
  • Religious Artifacts -
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) -
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments - , there is demand, but with very few people.
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment -
  • Medical Cloning (Whole Clones), treason, a crime against both humanity and the divine.
  • Medical Cloning (Tissues/Organs) -
  • Augmentation Equipment -
  • Implants & Augmentations (Cyberware & Bionics) -
  • Implants & Augmentations (Genetics & Biotech) -
  • Implants & Augmentations (Nanomods) -

Information
  • Research Data - , but we have a lot of technology bought or salvaged that we can sell with technical packages for.
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design -
  • Starship Construction -
  • Mercenary Contracting -
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) - , Prole Confederation uses three currencies, two of which are backed by energy and one which is backed by nothing. Since energy is hard to store, loans are hard to offer in large amounts. The Confederation is seeking ways to store large amounts of energy for years at a time. Once they figure out how to do that, they will be loaning lots of money.
  • Mining Contracts - , this color should be consumption and surplus, as mining contracts are sold, but more are always bought.
  • Terraforming -
  • Mail Delivery -
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution - , our "Hospitality" industry is very large compared to most Star Nations, and is very effective. Most of the serves rendered are not sexual in nature, and most customers buy an "experience" with sex possibly being a part of it.

Labour
  • Paid Workers , there is always something that needs doing and if there isn't, something will be made to be done.
  • Indentured Workers -, , treason, a crime against both humanity and the divine.
  • Slaves (Sapient) - Will buy slaves to free them if conflict isn't a possible way to achieve liberation, but slavery is still treason, a crime against both humanity and the divine.
  • Machines (Droids & Robots) -
  • Machines (AI) - , on a case by case basis.
  • Clones & Bioroids (Non-Sapient) - , treason, a crime against both humanity and the divine.

Military Goods
  • Melee Weapons -
  • Light Arms (Handguns, Rifles, etc) -
  • Heavy Arms (Machineguns, RPGs, etc) -
  • Artillery (Heavy Cannons, Mortars, etc) - , if you can afford it, you can have it.
  • Body Armour (Basic Body Armour & Non-Powered Suits) -
  • Powered Armour (Individual-scale Armour) -
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) -
  • Munitions (Ammo, Fuel, Explosives, etc) -

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military -
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) -
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -

PostPosted: Tue Sep 17, 2019 9:04 am
by Piamle
Import/Export Application
<Full In-Character Nation Name>

Economic Policy Summary:

Colour-codes indicate the levels of import (demand)/export (supply) for a product; such should indicate the demand for importation and the ability to export:
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.
Underlined items indicate a product or service which is heavily restricted, requires licensing, or a permit for local use, possession, execution, etc.
Struck items indicate a product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.

Key: Item (color coded) - Notes


Raw Materials
  • Metallic Elements - Starlifting technology makes sure Piamle will have just the right amount of metals for itself, but trade is always welcomed
  • Mineral Elements - Starlifting technology makes sure Piamle will have just the right amount of metals for itself, but trade is always welcomed
  • Rare Earth Elements - Starlifting technology makes sure Piamle will have just the right amount of metals for itself, but trade is always welcomed
  • ]Gaseous Elements - The Gaseous element extraction facility make it sure Piamle has a surplus of Gaseous element, also because of Starlifting
  • Metallic Compounds -
  • Mineral Compounds -
  • Rare Earth Compounds -
  • Gaseous Compounds -
  • Non-Edible Plants - We'd like to trade plants with other nations as a way of studying their eco-system.
  • Radioactives - Radioactive materials are restricted to governmental use only
  • Gems & Stones -
  • Waste Materials -
  • Exotic Matter (Monopoles) - We'd like to study this material and then find usages for it
  • Exotic Matter (Antimatter) - Since Antimatter is not easy to produce and store at all, we'd like to import some while also figuring new ways to store it, but it is restricted for non-governamental usage until ways are found for it to be stored
  • Exotic Matter (Neutronium) - We'd like to study this material and then find usages for it
  • Exotic Matter (Dilithium) -We'd like to study this material and then find usages for it

Processed Materials
  • Industrial Alloys -
  • High-Temperature Alloys -
  • Electromagnetic & Magnetic Materials -
  • Specialised Crystals -
  • Polymers & Plastics -
  • Plant-based Fibres & Materials -
  • Semiconductors & Superconductors -
  • Metamaterials -
  • Petrochemicals (Coal, Oil, etc) -
  • [color=#008000]Fertilisers -
  • Scrap Metals -
  • Fusion Fuels - Due to the Gas extraction facility and the starlifting facilities, we can get the materials for Fusion fuels
  • High-Energy Plasma (Stored) -
  • Explosives - We do not permit for civilian to even get this sort of stuff.

Manufactured Goods
  • Electronic Computing Components -
  • Optical Computing Components -
  • Molecular Computing Components -
  • Consumer Devices (Computers, PDAs & Similar) -
  • Household Goods -
  • Construction Equipment -
  • Fabrication Equipment (Replicators) - Replicators are a technology that we don't know about that much, and it sounds like something which might return useful
  • Fabrication Equipment (Nanofabricators) - Same as replicators
  • Fabrication Equipment (Industrial Robots) -
  • Fabrication Equipment (Hand Tools)
  • Mining Equipment -
  • Agricultural Equipment -
  • Gravitic Equipment - Gravitic Equipment such as centrifuges are useful and all, but we wonder if there any other technologies which we could use
  • Starship Hulls - Piamle Heavy regulates this and you might require a license to trade it
  • Starship Drives - Piamle Heavy regulates this and you might require a license to trade it
  • Starship Powerplants - Piamle Heavy regulates this and you might require a license to trade it
  • Starship Weapons - Piamle Heavy regulates this and you might require a license to trade it. It is military only
  • Starship Defences - Piamle Heavy regulates this and you might require a license to trade it
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - Spare parts are always useful

Consumables
  • Meat-based Foodstuffs -
  • Plant-based Foodstuffs -
  • Live Animals - We do not allow the trade of animals species as to not contaminate the new enviroment with such thing as diseases
  • Water -
  • Atmosphere Mixtures (Breathable Air) -

Novelties & Luxuries
  • Intoxicants (Booze & Similar) -
  • Luxury Food & Drink (Expensive but not rare) -
  • Exotic Food & Drink (Rare) -
  • Rare Spices -
  • Clothing & Fashion -
  • Historical Artifacts - Piamle would love to study these
  • Religious Artifacts - Piamle would love to study these
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) -
  • Interactive Entertainment (Video Games, Hologames, VR Sims) -
  • Creative Art (Sculpture, Paintings, Etc) - Piamleans would be happy to study other peoples types of art
  • Recorded Performance Art (Music, Plays, Etc) -

Medical & Pharmaceutical
  • Narcotics -
  • Basic Medicines (Antibiotics, Antivirals, etc) -
  • Medical Supplies (Bandages, Splints, etc) -
  • Blood & Plasma (Synthetic & Real) -
  • Longevity Treatments -
  • Medical Nanotech -
  • Medical Equipment (Scanners, Surgical Gear, etc) -
  • Cloning Equipment - Cloning is restricted to Government and medical corporaions with a license only
  • Medical Cloning (Whole Clones) - Cloning equipment is restricted to Government and medical corporaions with a license only
  • Medical Cloning (Tissues/Organs) - Cloning equipment is restricted to Government and medical corporaions with a license only
  • Augmentation Equipment - Augmentation is restricted to Government and medical corporations with a license only
  • Implants & Augmentations (Cyberware & Bionics) - Augmentation is restricted to Government and medical corporations with a license only
    [*Implants & Augmentations (Genetics & Biotech) - Augmentation is restricted to Government and medical corporations with a license only
  • Implants & Augmentations (Nanomods) - Augmentation is restricted to Government and medical corporations with a license only

Information
  • Research Data -
  • Starcharts -
  • Civil Intelligence -
  • Military Intelligence -
  • Journalism (News Services) -
  • Information Services (Trade Periodicals, Scientific Journals, etc) -

Services
  • Research & Development -
  • Starship Design - selling of Piamlese starships design is highly illegal
  • Starship Construction -
  • Mercenary Contracting - Mercenary contracting is illegal in Piamle
  • Augmentation Installation -
  • Financial Services (Banking, Loans, etc) -
  • Mining Contracts -
  • Terraforming - Terraforming has always been a thing Piamleans wondered about, especially since we don't have anything at the moment for that.
  • Mail Delivery - Since Piamle has FTL communications, it does not need Mails, plus they might have other species diseases on them
  • Live Performance Art (Orchestral Music, Live Shows, Etc) -
  • Academic Education (Attendance at foreign learning institutions) -
  • Academic Education (Hiring of skilled non-indigenous educators) -
  • Tourism -
  • Prostitution -

Labour
  • Paid Workers -
  • Indentured Workers -
  • Slaves (Sapient) -
  • Machines (Droids & Robots) -
  • Machines (AI) - We would prefer if they are paid workers instead of literal slaves
  • Clones & Bioroids (Non-Sapient) -

Military Goods
  • Melee Weapons - You need a license to sell these, only military
  • Light Arms (Handguns, Rifles, etc) - You need a license to sell these, only military
  • Heavy Arms (Machineguns, RPGs, etc) - You need a license to sell these, only military
  • Artillery (Heavy Cannons, Mortars, etc) - You need a license to sell these, only military
  • Body Armour (Basic Body Armour & Non-Powered Suits) - You need a license to sell these, only military
  • Powered Armour (Individual-scale Armour) - You need a license to sell these, only military
  • Mecha (Large humaniform piloted vehicles) -
  • Armoured Vehicles (Tanks, APCs, etc) - You need a license to sell these, only military
  • Munitions (Ammo, Fuel, Explosives, etc) - You need a license to sell these, only military


Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) -
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) -
  • Ground Craft: Specialised (Trains, Emergency Vehicles, etc) -
  • Water Craft: Consumer & Pleasure -
  • Water Craft: Cargo Transport -
  • Water Craft: Military - Only Military
  • Atmospheric-Capable Craft: Personal (Small Planes & Similar) -
  • Atmospheric-Capable Craft: Passenger (Airliners) -
  • Atmospheric-Capable Craft: Cargo Transport -
  • Starships: Smallcraft (Fighters, Shuttles, etc) - If Military, it must come without weapons
  • Starships: Light Transports (Passenger, Small Cargo, etc) -
  • Starships: Heavy Transports (Bulk Freighters & Similar) -
  • Starships: Light Warships (Corvettes, Frigates, etc) -
  • Starships: Medium Warships (Destroyers, Cruisers, etc) -
  • Starships: Heavy Warships (Battleships, Carriers, etc) -