The Cilisti Royal Ministry of Trade and Commerce
No one thought it would work.
We poured and poured over it- nearly wiped out a continent with the testing.
But still, we never gave up.
Finally we built our first ship. It took ages to construct and cost half the budget.
Oh, but was it not so very worth it?
We passed our last planet, cleaved into the unknown.
We found life.
Simple life. Simple, dirty, savage life.
We rejoiced.
Then we found others. Stronger, faster, larger.
They frightened us.
We wagered for our existence and they found the price acceptable.
They taught us. They showed us. They led us.
They gave us their technologies, and while we played they grew stronger over us.
You could not go anywhere without seeing their influence on us.
Their hold on us.
We were dependent.
But they were kind, they allowed us to learn.
And we did.
We traded.
We expanded.
We learned.
And we prospered.
They are gone now.
For the most part.
We have earned their respect.
We have repaid our debts and fought to legitimacy.
We are in control.
We are independent.
We are prospering.
And we are looking to the future.
The Cilisti trading network is a vast and ever expanding one. Based around large trading stations built in the orbit of many a world, and with refueling/resupplying stations, and other support stations, the trading lanes of the Empire are both efficient and plentiful. These trading stations, while owned and operated by Cilisti and remaining always under Cilisti mercantile law, are not forced to follow traditional regulatory and tax laws. The stations feature little regulation, very low taxation rates, and so serve as havens and playgrounds for the rich and fabulously wealthy. Able to service thousands of massive ships they are powerhouses of trade and commerce as thousands, even millions, visit them everyday, both Cilisti and foreign, to buy and sell goods and services from all over the galaxy.
The Cilisti Royal Ministry of Trade and Commerce is always seeking to expand its trading empire, and as a result, is offering to construct these stations over foreign worlds, with absolutely no costs for the host nation. From large core planets, with billions of inhabitants which export and import trillions in worth as a part of their massive consumer economies, to backwater colonies which are just beginning to grow, these trading stations will help bring increased trade and prosperity to any and all of your worlds. Let us look at a few basic benefits of having a trading station over any world; colonial, territorial, core, or otherwise:
Cheaper exportation and importation. The need to go to transport your goods across the galaxy is gone, saving on expensive fuel and protection costs (such as expensive convoys!). Having a trading station outside of your world allows for your mercantile companies to merely put goods on a barge and send it a few light seconds away, and the same with purchasing goods.
Extra traffic. These trading stations are part of a series of massive and incredibly wealthy trading lanes. As millions of ships travel through these lanes, they shall stop along these stations to purchase more goods and to sell their wares. This provides a larger export base for your companies, which they may use to easily branch out to new markets all across the galaxy!
Free government income. The trading stations are over your worlds, but they are still subject to Cilisi mercantile law and are protected by Cilisti assets. As such they do not cost anything for your government or people; in return for your allowing them to stay there they will offer a percentage of their profits to the local government on top of your existing profits from exportation. This rate is usually at a base of 5%, but is negotiable. The station collects a small fee for all docking, trades, and goods/services purchased on the station and this makes up the station's income. Once expenses are paid, you would receive a percentage of the profits! You would be receiving money from the trades which do not even have anything to do with your own nation. When the trade station benefits, so does your government!
The form to apply for a station to be built over one (or more) of your worlds is below. For multiple planets, please fill out the second (Application) part of the form for every world you wish a station to be built over.
- Code: Select all
[b]Basic Info[/b]
[b]Full Nation Name[/b]:
[b]Government Type[/b]:
[b]Alliance(s) (if any)[/b]:
[b]Economic ideology[/b]:
[b]Application[/b]
[b]Station Class[/b]:
[b]Planet[/b]:
[b]World Population[/b]:
[b]Infrastructure Level[/b]:
[b]Top Exports[/b]:
[b]Top Imports[/b]:
[b]Profit-sharing % Requested[/b]:
[b]Customization[/b]:
[b]Special Comments or Concerns[/b]:
*Note: Slavery is illegal in the Solarian Empire, and this includes the buying and selling of slaves on its mercantile stations. If you wish to import persons, they may only be high-offending criminals or indentured servants, and if you wish to export them, you may only sell them to merchants who would by contract free them after sale, which would usually be the Solarian Empire's own government or the station owner, who would then subsequently sell them to the Empire. If you have any questions, or are interested in this sort of deal, please feel free to TG me.
(You may choose up to two)